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m,n,k-game

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162:). This is because an extra stone given to either player in any position can only improve that player's chances. The strategy stealing argument assumes that the second player has a winning strategy and demonstrates a winning strategy for the first player. The first player makes an arbitrary move, to begin with. After that, the player pretends that they are the second player and adopts the second player's winning strategy. They can do this as long as the strategy doesn't call for placing a stone on the 'arbitrary' square that is already occupied. If this happens, though, they can again play an arbitrary move and continue as before with the second player's winning strategy. Since an extra stone cannot hurt them, this is a winning strategy for the first player. The 446:= 9 and the board is infinite, the second player can draw via a "pairing strategy". A draw on an infinite board means that the game will go on forever with perfect play. A pairing strategy involves dividing all the squares of the board into pairs in such a way that by always playing on the pair of the first player's square, the second player is ensured that the first player cannot get 1029: 22: 450:
in a line. A pairing strategy on an infinite board can be applied to any finite board as well – if the strategy calls for making a move outside the board, then the second player makes an arbitrary move inside the
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This argument tells nothing about whether a particular game is a draw or a win for the first player. Also, it does not actually give a strategy for the first player.
457:≥ 8 is a draw on an infinite board. It is not clear if this strategy applies to any finite board sizes. It is not known if the second player can force a draw when 936: 858: 1072: 753: 1191: 1201: 906:
Elwyn R. Berlekamp, John Horton Conway, Richard K. Guy. "Winning ways for your mathematical plays, Volume 3", A K Peters (2003)
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Note that proofs of draws using pairing strategies also prove a draw for the weak version and thus for all smaller versions.
258:
The following statements refer to the first player in the weak game, assuming that both players use an optimal strategy.
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Computer search by Wei-Yuan Hsu and Chu-Ling Ko has shown that both (7,7,5) and (8,8,5) are draws, which means that (
1082: 824:, Jos W.H.M. Uiterwijk, Jack van Rijswijck (2002). "Games solved: Now and in the future". Artificial Intelligence. 929: 143: 1077: 1196: 712:
that the game is a draw also when the number of cells is at least twice the number of lines, which happens
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It is possible to consider variants played on a multidimensional board instead of a bidimensional board.
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implies that the original assumption is false, and the second player cannot have a winning strategy.
1129: 1067: 998: 758: 821: 875: 854: 139: 786: 1160: 1018: 846: 159: 158:-game can there be a strategy that assures that the second player will win (a second-player 1028: 988: 983: 626: 961: 713: 646: 1185: 49: 1150: 880: 738: 123: 64:
stones of their own color in a row, horizontally, vertically, or diagonally. Thus,
835: 1165: 1145: 1087: 976: 945: 508: 127: 119: 115: 65: 193:-in-a-row by the second player does not end the game with a second player win. 1140: 1113: 781: 709: 45: 850: 629:
has shown that (15,15,5) is a win, even with one of the restrictive rules of
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is a draw, also by a pairing strategy in the dimension not smaller than
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Hsu, Wei-Yuan; Ko, Chu-Ling; Hsueh, Chu-Hsuan; Wu, I-Chen (2018).
776: 771: 20: 918: 914: 670:, Hales and Jewett proved that the game is a draw if 504:= 2 are trivial wins, except for (1,1,2) and (2,1,2) 487:(or trivially impossible to win if both are smaller) 1101: 1036: 952: 52:take turns in placing a stone of their color on an 60:board, the winner being the player who first gets 817: 815: 636:(9,6,6) and (7,7,6) are both draws via pairings. 805:J. W. H. M. Uiterwijk and H. J van der Herik, 930: 570:≤ 5, and (6,5,4) is a win, which means that ( 8: 809:, Information Sciences 122 (1) (2000) 43-58. 937: 923: 915: 173:Applying results to different board sizes 834:Uiterwijk, Jos W.H.M. (20 August 2019). 798: 554:(5,5,4) is a draw, which means that ( 7: 836:"Solving Strong and Weak 4-in-a-Row" 876:"Solving 7,7,5-game and 8,8,5-game" 843:2019 IEEE Conference on Games (CoG) 122:value, the result of the game with 25:Example of a completed 11,10,5-game 18:Abstract board game for two players 235:) is a win, then any larger weak ( 220:will also result in a drawn game. 14: 68:is the 3,3,3-game and free-style 1073:Harary's generalized tic-tac-toe 1027: 658:-in-a-row where the board is an 118:interest. One seeks to find the 807:The advantage of the initiative 461:is 6 or 7 on an infinite board. 223:Conversely, if weak or normal ( 754:Harary's generalized tictactoe 1: 208:) is a draw, then decreasing 177:A useful notion is a "weak ( 666:with all edges with length 1218: 1083:Strategy-stealing argument 644: 134:Strategy stealing argument 1025: 349:is a draw. Likewise, if ( 144:combinatorial game theory 851:10.1109/CIG.2019.8848010 641:Multidimensional variant 625:≤ 8. Computer search by 72:is the 15,15,5-game. An 1192:Abstract strategy games 507:(3,3,3) is a draw (see 84:-game is also called a 1202:Partially solved games 26: 1093:Paper-and-pencil game 114:-games are mainly of 24: 1078:Hales–Jewett theorem 1014:Ultimate tic-tac-toe 442:≥ 9 is a draw: when 999:Quantum tic-tac-toe 602:≥ 9 and a draw for 598:,4,4) is a win for 283:) is a draw, then ( 126:. This is known as 1136:Three men's morris 822:Jaap van den Herik 617:,5) is a draw for 562:,4) is a draw for 370:) is a win, then ( 27: 1179: 1178: 1109:Nine men's morris 860:978-1-7281-1884-0 578:,4) is a win for 519:,3) is a draw if 262:If a particular ( 146:shows that in no 140:strategy stealing 1209: 1068:Kaplansky's game 1037:Related concepts 1031: 1019:Wild tic-tac-toe 939: 932: 925: 916: 907: 904: 898: 897: 895: 893: 871: 865: 864: 840: 831: 825: 819: 810: 803: 759:Kaplansky's game 654:For the case of 535:,3) is a win if 492:Specific results 312:is a draw, and ( 216:, or increasing 160:winning strategy 1217: 1216: 1212: 1211: 1210: 1208: 1207: 1206: 1182: 1181: 1180: 1175: 1097: 1032: 1023: 989:Order and Chaos 984:Number Scrabble 948: 943: 912: 910: 905: 901: 891: 889: 873: 872: 868: 861: 838: 833: 832: 828: 820: 813: 804: 800: 796: 791: 734: 649: 643: 627:L. Victor Allis 494: 467:≥ 3 and either 435: 424: 413: 399:is a win, and ( 398: 383: 376: 369: 362: 355: 348: 337: 326: 311: 296: 289: 282: 275: 268: 256: 254:General results 189:) game", where 175: 136: 44:is an abstract 19: 12: 11: 5: 1215: 1213: 1205: 1204: 1199: 1197:In-a-row games 1194: 1184: 1183: 1177: 1176: 1174: 1173: 1168: 1163: 1158: 1153: 1148: 1143: 1138: 1133: 1126: 1121: 1120: 1119: 1111: 1105: 1103: 1099: 1098: 1096: 1095: 1090: 1085: 1080: 1075: 1070: 1065: 1057: 1040: 1038: 1034: 1033: 1026: 1024: 1022: 1021: 1016: 1011: 1006: 1001: 996: 991: 986: 981: 980: 979: 969: 964: 962:3D tic-tac-toe 958: 956: 950: 949: 944: 942: 941: 934: 927: 919: 909: 908: 899: 866: 859: 826: 811: 797: 795: 792: 790: 789: 784: 779: 774: 769: 761: 756: 751: 746: 741: 735: 733: 730: 729: 728: 714:if and only if 706: 705: 687: 686: 647:3D tic-tac-toe 642: 639: 638: 637: 634: 607: 552: 505: 493: 490: 489: 488: 462: 452: 437: 433: 422: 411: 396: 381: 374: 367: 360: 353: 346: 335: 324: 309: 294: 287: 280: 273: 266: 255: 252: 174: 171: 142:argument from 135: 132: 120:game-theoretic 17: 13: 10: 9: 6: 4: 3: 2: 1214: 1203: 1200: 1198: 1195: 1193: 1190: 1189: 1187: 1172: 1169: 1167: 1164: 1162: 1159: 1157: 1154: 1152: 1149: 1147: 1144: 1142: 1139: 1137: 1134: 1132: 1131: 1127: 1125: 1122: 1117: 1116: 1115: 1112: 1110: 1107: 1106: 1104: 1102:Similar games 1100: 1094: 1091: 1089: 1086: 1084: 1081: 1079: 1076: 1074: 1071: 1069: 1066: 1064: 1062: 1058: 1056: 1054: 1050: 1046: 1042: 1041: 1039: 1035: 1030: 1020: 1017: 1015: 1012: 1010: 1007: 1005: 1002: 1000: 997: 995: 992: 990: 987: 985: 982: 978: 975: 974: 973: 970: 968: 965: 963: 960: 959: 957: 955: 951: 947: 940: 935: 933: 928: 926: 921: 920: 917: 913: 903: 900: 887: 883: 882: 877: 870: 867: 862: 856: 852: 848: 845:. IEEE: 1–8. 844: 837: 830: 827: 823: 818: 816: 812: 808: 802: 799: 793: 788: 785: 783: 780: 778: 775: 773: 770: 768: 766: 762: 760: 757: 755: 752: 750: 747: 745: 742: 740: 737: 736: 731: 726: 722: 718: 717: 716: 715: 711: 703: 700: 699: 698: 696: 692: 684: 681: 680: 679: 677: 673: 669: 665: 662:-dimensional 661: 657: 652: 648: 640: 635: 632: 628: 624: 620: 616: 612: 608: 605: 601: 597: 593: 589: 585: 581: 577: 573: 569: 565: 561: 557: 553: 550: 546: 542: 538: 534: 530: 526: 522: 518: 514: 510: 506: 503: 499: 496: 495: 491: 486: 482: 478: 474: 470: 466: 463: 460: 456: 453: 449: 445: 441: 438: 432: 428: 421: 417: 410: 406: 402: 395: 391: 387: 380: 373: 366: 359: 352: 345: 341: 334: 330: 323: 319: 315: 308: 304: 300: 293: 286: 279: 272: 265: 261: 260: 259: 253: 251: 248: 246: 242: 238: 234: 230: 226: 221: 219: 215: 211: 207: 203: 199: 194: 192: 188: 184: 180: 172: 170: 167: 165: 164:contradiction 161: 157: 153: 149: 145: 141: 133: 131: 129: 125: 121: 117: 113: 109: 105: 100: 98: 94: 90: 88: 83: 79: 75: 71: 67: 63: 59: 55: 51: 48:in which two 47: 43: 41: 37: 33: 23: 16: 1151:Connect Four 1128: 1118:Tic-Stac-Toe 1060: 1052: 1048: 1044: 1043: 911: 902: 890:. Retrieved 885: 881:ICGA Journal 879: 869: 842: 829: 806: 801: 764: 739:Connect Four 724: 720: 707: 701: 690: 688: 682: 671: 667: 659: 655: 653: 650: 622: 618: 614: 610: 603: 599: 595: 591: 587: 583: 579: 575: 571: 567: 563: 559: 555: 548: 544: 540: 536: 532: 528: 524: 520: 516: 512: 501: 497: 484: 480: 476: 472: 468: 464: 458: 454: 447: 443: 439: 430: 426: 419: 415: 408: 404: 400: 393: 389: 385: 378: 371: 364: 357: 350: 343: 339: 332: 328: 321: 317: 313: 306: 302: 298: 291: 284: 277: 270: 263: 257: 249: 247:) is a win. 244: 240: 236: 232: 228: 224: 222: 217: 213: 209: 205: 201: 197: 195: 190: 186: 182: 178: 176: 168: 155: 151: 147: 137: 124:perfect play 116:mathematical 111: 107: 103: 101: 96: 92: 86: 85: 81: 77: 73: 61: 57: 53: 39: 35: 31: 30: 28: 15: 1166:Toss Across 1088:Futile game 977:Treblecross 946:Tic-tac-toe 509:Tic-tac-toe 138:A standard 91:game on an 66:tic-tac-toe 1186:Categories 1141:Nine Holes 1114:Score Four 892:6 November 794:References 782:Score Four 710:conjecture 645:See also: 523:< 3 or 130:the game. 46:board game 664:hypercube 527:< 3. ( 436:is a win. 196:If weak ( 89:-in-a-row 1156:Connect6 954:Variants 744:Connect6 732:See also 704:≥ 2 − 2. 621:≤ 8 and 590:≥ 5 and 582:≥ 6 and 566:≤ 5 and 547:≥ 4 and 539:≥ 3 and 511:), and ( 500:= 1 and 1171:Pentago 1124:Gobblet 972:Notakto 787:Eternas 685:≥ 3 − 1 586:≥ 5 or 543:≥ 4 or 414:) with 388:) with 327:) with 301:) with 128:solving 99:board. 50:players 1130:Quarto 967:Gomoku 857:  749:Gomoku 689:or if 631:Gomoku 594:≥ 6. ( 451:board. 70:gomoku 1055:-game 1004:Renju 994:Pente 839:(PDF) 777:Qubic 772:Pente 727:+ 2). 708:They 697:and 678:and 479:> 471:> 42:-game 1146:Achi 1063:game 894:2019 855:ISBN 767:game 695:even 606:≤ 8. 551:≥ 3. 425:and 338:and 102:The 95:-by- 56:-by- 1161:OXO 1009:SOS 888:(3) 847:doi 723:≥ ( 693:is 676:odd 674:is 475:or 212:or 29:An 1188:: 886:40 884:. 878:. 853:. 841:. 814:^ 719:2 429:≥ 418:≥ 407:, 403:, 392:≤ 384:, 377:, 363:, 356:, 342:≤ 331:≤ 320:, 316:, 305:≥ 297:, 290:, 276:, 269:, 1061:n 1053:k 1051:, 1049:n 1047:, 1045:m 938:e 931:t 924:v 896:. 863:. 849:: 765:n 725:k 721:k 702:k 691:k 683:k 672:k 668:k 660:n 656:k 633:. 623:n 619:m 615:n 613:, 611:m 604:m 600:m 596:m 592:n 588:m 584:n 580:m 576:n 574:, 572:m 568:n 564:m 560:n 558:, 556:m 549:n 545:m 541:n 537:m 533:n 531:, 529:m 525:n 521:m 517:n 515:, 513:m 502:k 498:k 485:k 481:n 477:k 473:m 469:k 465:k 459:k 455:k 448:k 444:k 440:k 434:0 431:n 427:n 423:0 420:m 416:m 412:0 409:k 405:n 401:m 397:0 394:k 390:k 386:k 382:0 379:n 375:0 372:m 368:0 365:k 361:0 358:n 354:0 351:m 347:0 344:n 340:n 336:0 333:m 329:m 325:0 322:k 318:n 314:m 310:0 307:k 303:k 299:k 295:0 292:n 288:0 285:m 281:0 278:k 274:0 271:n 267:0 264:m 245:k 243:, 241:n 239:, 237:m 233:k 231:, 229:n 227:, 225:m 218:k 214:n 210:m 206:k 204:, 202:n 200:, 198:m 191:k 187:k 185:, 183:n 181:, 179:m 156:k 154:, 152:n 150:, 148:m 112:k 110:, 108:n 106:, 104:m 97:n 93:m 87:k 82:k 80:, 78:n 76:, 74:m 62:k 58:n 54:m 40:k 38:, 36:n 34:, 32:m

Index


board game
players
tic-tac-toe
gomoku
mathematical
game-theoretic
perfect play
solving
strategy stealing
combinatorial game theory
winning strategy
contradiction
Tic-tac-toe
L. Victor Allis
Gomoku
3D tic-tac-toe
hypercube
odd
even
conjecture
if and only if
Connect Four
Connect6
Gomoku
Harary's generalized tictactoe
Kaplansky's game
n game
Pente
Qubic

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