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Mystery House

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280: 48: 308:, so he devised a way to convert the images into coordinates and instructions for the program to redraw the lines of the scenes rather than static images, as well as writing a better version of the VersaWriter scanning software. The resulting game is a text-based adventure with a depiction of the character's location displayed above the text. The game's code was completed in only a few days, and was finished on May 5, 1980. The couple took out an advertisement in 219: 303:
computer to write the game on. Ken suggested that adding graphical scenes to the otherwise text-based game would make it more interesting for players, and the couple bought a VersaWriter machine, on which users can trace over a line drawing and convert it to a digital drawing. Roberta drew seventy
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Initially, the player has to search the house in order to find a hidden cache of jewels. Soon, dead bodies (of the other people) begin appearing and it is obvious there is a murderer on the loose in the house. The player must discover who it is or become the next victim.
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To the Williamses' surprise, what Roberta had initially considered a hobby project sold more than 10,000 copies through mail-order. Including its 1982 rerelease through the SierraVenture line, 80,000 units were eventually sold worldwide, making it one of the
256:. He bought the game and introduced it to his wife, Roberta, and they both played through it. They began to search for something similar but found the market underdeveloped. Roberta decided that she could write her own, and conceived of the plot for 1270: 1277: 1263: 514:. One location from that game is a spooky house, where the player is told, "He's killed Ken!" and must seek absolution for murder. Elements from the game were later reintroduced in the Sierra On-Line game 230:
mansion. The player is soon locked inside the house with no other option than to explore. The mansion contains many interesting rooms and seven other people: Tom, a plumber; Sam, a mechanic; Sally, a
1427: 393:(1975) had already been using graphics prior to its release. Applying graphics to an adventure game, however, was unprecedented as previous story-based adventure games were entirely 2093: 1772: 1256: 2078: 1662: 299:
Recognizing that though she knew some programming, she needed someone else to code the game, she convinced her husband to help her. Ken agreed and borrowed his brother's
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At the end of the 1970s, Ken Williams sought to set up a company for enterprise software for the market-dominating Apple II computer. One day, he took a
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the 51st most important game of all time in 2007, for introducing a visual component to adventure games and for featuring graphics at a time when most
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Rouse III, Richard (2009). "Match Made in Hell: The Inevitable Success of the Horror Genre in Video Games". In Perron, B. (ed.).
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and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. It is one of the earliest
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to his house to work on the development of an accounting program. Looking through a catalog, he found a game called
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scenes for the game. Ken found, however, that the resulting digital drawings were too large to fit into a 5¼-inch
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Nooney, Laine (2017). "Let's Begin Again: Sierra On-Line and the Origins of the Graphical Adventure Game".
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is considerably more difficult and provides many traps for the unwary in a wonderfully Victorian setting".
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did not. Though the game is often considered the first adventure game to use graphics,
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in 1996 ranked it fourth on the magazine's list of the most innovative computer games.
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The horror games kept going from , from one of the first graphical adventures
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bags containing a floppy disk and a sheet of instructions, to be sold at
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Craddock, David L. (September 17, 2017). "1: Interactive Page-Turners".
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This article is about the Apple II video game. For other uses, see
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in 1987 as part of Sierra's seventh anniversary celebration.
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Horror in Video Games: Essays on the Fusion of Fear and Play
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III: Passionate Patti in Pursuit of the Pulsating Pectorals
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had sales of 50,000 units, including 30,000 copies on the
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Marlow, Mark (January–February 1982). "Micro - Reviews".
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High Score!: The Illustrated History of Electronic Games
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High Score!: The Illustrated History of Electronic Games
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The Bizarre Adventures of Woodruff and the Schnibble
885:"1980 Adventure 'Mystery House' Comes to the iPhone" 414:#1. After the follow-on success of their next game, 1880: 1757: 1726: 1699: 1672: 1645: 1618: 1579: 1572: 1543: 1516: 1473: 1446: 1437: 1401: 1351: 1301: 1244: 1187: 1116: 1052: 157: 145: 137: 125: 115: 103: 91: 79: 69: 57: 40: 565:"Mom goes on-line with adventurous computer games" 1278:5: Passionate Patti Does a Little Undercover Work 542:"Introduction to The Roberta Williams Anthology" 853:"The 52 Most Important Video Games of All Time" 312:magazine as On-Line Systems, and mass-produced 186:. It was designed, written and illustrated by 2094:Video games based on works by Agatha Christie 1029: 8: 1428:3: Blood of the Sacred, Blood of the Damned 934:"The Mystery of the Japanese Mystery House" 486:and 20,000 copies on the PC-6001, PC-8001, 2079:Video games developed in the United States 1576: 1443: 1264:Looking for Love (in Several Wrong Places) 1036: 1022: 1014: 815:. Vol. 1, no. 2. pp. 31–32. 780:DeMaria, Rusel; Wilson, Johnny L. (2003). 669:DeMaria, Rusel; Wilson, Johnny L. (2003). 283:Advertisement from the June 1981 issue of 270:. She was also inspired by the board game 46: 37: 508:was satirized in the 1982 adventure game 474:was released as a sequel to MicroCabin's 406:s success led the Williams to create the 2074:Video games designed by Roberta Williams 1602:Winnie the Pooh in the Hundred Acre Wood 827:"The 15 Most Innovative Computer Games" 630: 628: 626: 624: 529: 913:. AdventureGamers.com. October 7, 2005 320: (equivalent to $ 92.26 in 2023). 563:McGuinn, Sherry (November 20, 1988). 7: 722:"Sierra disks offer epic adventures" 1780:Freddy Pharkas: Frontier Pharmacist 753:Bendner, Michael (September 1995). 226:The game starts near an abandoned 14: 2084:Video games set in country houses 454:with more realistic art work and 861:. April 24, 2007. Archived from 755:"An Interview with Ken Williams" 1559:Slater & Charlie Go Camping 720:Lynch, Dennis (May 26, 1989). 28:Mystery Fun House (video game) 21:Mystery House (disambiguation) 1: 1534:Lost Secret of the Rainforest 1314:In Pursuit of the Death Angel 1093:Ulysses and the Golden Fleece 1044:Adventure games developed by 932:Kalata, Kurt (May 10, 2010). 410:series, and note the game as 287:for some of On-Line Systems' 1009:Interactive Fiction Database 833:. November 1996. p. 102 1552:Pepper's Adventures in Time 637:Once Upon a Point and Click 478:. The Japanese versions of 346:The Wizard and the Princess 331:best-selling computer games 2110: 2064:Sierra Entertainment games 1808:Lighthouse: The Dark Being 1507:The Time Warp of Dr. Brain 1500:The Lost Mind of Dr. Brain 1257:Land of the Lounge Lizards 786:(2. ed.). New York : 260:, taking inspiration from 25: 18: 2069:Single-player video games 2004:1980s interactive fiction 600:. McFarland. p. 15. 52:1982 re-release cover art 45: 2089:And Then There Were None 1999:1980s horror video games 1663:Conquests of the Longbow 1595:Mickey's Space Adventure 1588:Donald Duck's Playground 1364:So You Want to Be a Hero 1285:6: Shape Up or Slip Out! 652:American Journal of Play 438:were released. In 1982, 385:role-playing video games 267:And Then There Were None 204:graphical adventure game 26:Not to be confused with 2054:ScummVM-supported games 1493:The Island of Dr. Brain 1439:Sierra Discovery Series 1079:Wizard and the Princess 700:The Digital Antiquarian 696:"Mystery House, Part 1" 544:. The Sierra Help Pages 417:Wizard and the Princess 253:Colossal Cave Adventure 242:Development and release 2049:Public-domain software 911:"Mystery House review" 296: 223: 1690:The Dagger of Amon Ra 1683:The Colonel's Bequest 1457:Mixed-Up Mother Goose 831:Computer Gaming World 813:Computer Gaming World 517:The Colonel's Bequest 363:Computer Gaming World 351:Computer Gaming World 336:Mark Marlow reviewed 282: 221: 1744:II: Harvest of Souls 1656:Conquests of Camelot 1527:The Search for Cetus 1464:Mixed-Up Fairy Tales 1046:Sierra Entertainment 450:of On-Line Systems' 430:, several different 324:Reception and legacy 190:, and programmed by 1486:Castle of Dr. Brain 1414:Sins of the Fathers 1385:Shadows of Darkness 963:Homepage2.nifty.com 938:Hardcore Gaming 101 788:McGraw-Hill/Osborne 761:on December 6, 1998 354:, and stated that " 1850:Softporn Adventure 1758:Stand-alone titles 1609:The Black Cauldron 1247:Leisure Suit Larry 891:. December 6, 2013 456:depiction of blood 297: 285:The On-Line Letter 224: 2044:NEC PC-8801 games 2039:NEC PC-8001 games 2034:NEC PC-6001 games 1981: 1980: 1753: 1752: 1717:A Puzzle of Flesh 1568: 1567: 1378:III: Wages of War 1371:II: Trial by Fire 1321:II: The Vengeance 1055:Hi-Res Adventures 607:978-0-7864547-9-2 570:Chicago Sun-Times 408:Hi-Res Adventures 338:Mission: Asteroid 291:games, including 248:teletype terminal 222:The opening scene 167: 166: 109:Hi-Res Adventures 2101: 1994:1980 video games 1888:Roberta Williams 1794:The Last Dynasty 1766:Codename: ICEMAN 1636:2: San Francisco 1577: 1444: 1421:The Beast Within 1328:III: The Kindred 1178:Mask of Eternity 1107:The Dark Crystal 1065:Mission Asteroid 1038: 1031: 1024: 1015: 979: 973: 971: 969: 955: 949: 948: 946: 944: 929: 923: 922: 920: 918: 907: 901: 900: 898: 896: 881: 875: 874: 872: 870: 849: 843: 842: 840: 838: 823: 817: 816: 808: 802: 801: 777: 771: 770: 768: 766: 757:. 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Archived from 560: 554: 553: 551: 549: 534: 468:Mystery House II 434:under the title 412:Hi-Res Adventure 405: 319: 289:Hi-Res Adventure 188:Roberta Williams 86:Roberta Williams 50: 38: 2109: 2108: 2104: 2103: 2102: 2100: 2099: 2098: 2009:Adventure games 1984: 1983: 1982: 1977: 1953:Lorelei Shannon 1876: 1857:Torin's Passage 1836:Sammy Lightfoot 1749: 1722: 1695: 1668: 1641: 1614: 1564: 1539: 1512: 1469: 1433: 1397: 1354:Quest for Glory 1347: 1297: 1240: 1183: 1112: 1048: 1042: 988: 983: 982: 967: 965: 957: 956: 952: 942: 940: 931: 930: 926: 916: 914: 909: 908: 904: 894: 892: 889:TouchArcade.com 883: 882: 878: 868: 866: 865:on May 20, 2007 851: 850: 846: 836: 834: 825: 824: 820: 810: 809: 805: 798: 790:. p. 135. 779: 778: 774: 764: 762: 752: 751: 747: 733: 731: 727:Chicago Tribune 719: 718: 714: 704: 702: 693: 692: 688: 681: 668: 667: 663: 649: 648: 644: 634: 633: 622: 608: 595: 594: 590: 580: 578: 562: 561: 557: 547: 545: 536: 535: 531: 526: 448:enhanced remake 432:adventure games 403: 326: 317: 262:Agatha Christie 244: 216: 180:On-Line Systems 75:On-Line Systems 64:On-Line Systems 53: 36: 35:1980 video game 31: 24: 17: 16:1980 video game 12: 11: 5: 2107: 2105: 2097: 2096: 2091: 2086: 2081: 2076: 2071: 2066: 2061: 2059:Sharp X1 games 2056: 2051: 2046: 2041: 2036: 2031: 2026: 2021: 2016: 2014:Apple II games 2011: 2006: 2001: 1996: 1986: 1985: 1979: 1978: 1976: 1975: 1970: 1965: 1960: 1958:Daryl F. 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Index

Mystery House (disambiguation)
Mystery Fun House (video game)

Developer(s)
On-Line Systems
Publisher(s)
Designer(s)
Roberta Williams
Programmer(s)
Ken Williams
Hi-Res Adventures
Engine
Platform(s)
Apple II
Genre(s)
Adventure
Single-player
adventure game
On-Line Systems
1980
Roberta Williams
Ken Williams
Apple II
graphical adventure game
horror

Victorian
seamstress
teletype terminal
Colossal Cave Adventure

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