Knowledge (XXG)

Myth (video game series)

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escorting a unit safely to a certain area, or destroying a specific object or enemy. The focus of the single-player campaign is on a smaller force defeating a much larger enemy force; in every mission, the Light units are outnumbered by enemies, often vastly, and so the player must use the terrain, employ the specific skills of their individual units, and gradually decrease the enemy force, or attempt to avoid it altogether. Units in the single-player campaign acquire experience with each kill. Experience increases attack rate, accuracy, and defence, and any unit that survives a battle will carry over to the next battle with their accumulated experience (assuming the next battle features units of that type). In the single-player campaign in
846:, objects collide with each another and the terrain. This can manifest itself simply in a severed head bouncing off one of the player's units and changing direction, but it can also have more serious consequences, such as friendly fire. For instance, archers firing at enemies engaged in melee combat risk hitting allied units, causing the same amount of damage. Also, projectiles are not guaranteed to hit; they are merely propelled in the direction instructed by the physics engine. Thus, for example, a dwarf could throw a 1385:
this feature proved to be one of the biggest challenges the team encountered in making the game. Another challenge also involved something not seen in the first game: a level set indoors. For this level, which is set in a large castle, the AI had to be rewritten as two enemy units could be right beside one another but not be able to see each other because of a wall between them. Previously, two units standing beside one another would automatically attack. Writing this new code into the AI
1853:. This enabled MythDevelopers to avoid the necessity of licensing any external libraries, and instead allowed them to develop everything in-house. This was part of their deal with Take-Two, as they couldn't incorporate anything into the games which they would be unable to give Take-Two the rights to should the company ever ask for the source code back; all modifications remained the intellectual property of Take-Two, who were free to use them in a future commercial version of 1907:. Between 2003 and 2013, Project Magma released multiple major patches, each of which included fixes for bugs, graphical problems, gameplay problems, and interface issues, as well as improve the Fear and Loathing tools and the online multiplayer mode. However, each patch also tended to feature one or more "major" enhancement. For example, v1.3.2, developed in association with MythDevelopers in 2003, allowed 1017: 42: 1587:
franchise even before we go in a somewhat different route. Although, we are taking a route in terms of adding 3D acceleration, 3D models, and doing stuff with the terrain engine and physics that are still way beyond what the other RTS games are doing right now." Similarly, producer and lead designer
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features a fully functional windmill, and a later level features a drawbridge that closes as the level begins, and which the player must then lower so their army can gain access to a castle. Although the original game featured the same kind of 3D polygonal models, none of them moved, and implementing
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team had been laid off, saying all staff members had been invited to work in the Dallas office. They also announced the patch Meggs had spoken of would be released within the week. On December 19, Mark Dochtermann promised the patch would be released before Christmas, along with Vengeance, which had
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Meggs explained the team knew there were problems with the Windows version of the game that needed addressing, but, as they had been fired, they were unable to do so. He stated they had been working on a patch to fix many of these problems when they were let go, and he was unsure if this patch would
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Addressing the issue of remaining faithful to the two previous games whilst still introducing new elements to the franchise, MumboJumbo president Mark Dochtermann explained the developers did not intend to reinvent the series' basic gameplay, although they were keen to try out new things: "There's a
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as well as the gameplay. There were some things in the gameplay and artificial intelligence that made the original annoyingly difficult, and those were some of the things we wanted to enhance. In addition to that, we decided to touch basically every facet of the game. We wanted to make the music and
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was crude. But the reviewers could see that it had strategic combat on real 3D terrain - something no other game at the time had, something that radically changed how the game was played; an archer could fire farther from the top of the hill than from in the valley. It was easy to demonstrate to the
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Regarding the programming tools used to create the game, MumboJumbo initially began by using Bungie's "Fear" and "Loathing". However, they never intended to use them for very long, with the plan always being to develop their own tool. Speaking a few months into development, Campbell stated: "We are
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In each of the three games' single-player campaigns, the player starts each mission with a group of soldiers and must use that group to accomplish a specific goal or set of goals. These goals can involve killing a certain number of enemies, defending a location, reaching a certain point on the map,
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isn't a complete product. It's close. And parts of it are just as fun, if not more so, than the earlier games, but a laundry list of bugs, hardware glitches, and severe multiplayer issues keep the game from reaching its potential." He too was critical of the absence of Vengeance and of multiplayer
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cost roughly $ 2 million to produce and market, by far Bungie's most expensive game up to that time, and as such, they needed it to be financially successful, especially as it was their first original PC game. The game did prove to be a commercial success, selling over 350,000 units worldwide at
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When a single unit is selected, information about that unit appears in the "Status Bar" at the top of the HUD: the unit's name, biography, number of kills, number of battles survived, and (if he is capable of carrying items) inventory. When multiple units are selected, only the names, types, and
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The basic reason was that there was no next project lined up and funded, nor was there expected to be in the near future, it's expensive to keep a team of salaried people around doing nothing, and MumboJumbo was not a huge business with infinitely deep pockets. There's a tangled web between the
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is "Assault" (teams alternative defending a flag from their opponent; the attacking team scores a point if they touch the flag, the defending team score a point if they prevent the flag being touched. The winner is the team with the most points after both teams have attacked and defended).
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stuff. So when you have explosions, and when your units move through the world, the trees will respond. And not just blowing them up. You'll see the shock waves from explosions, and you're affecting the environment a lot more. It's a lot more realistic." The new game engine also supported
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was released, Bungie included the "Fear" and "Loathing" programming tools, which allowed players to create new units and maps. Bungie themselves strongly encouraged the creativity of their fan base in using these tools. For example, in April 1999, they issued a press release regarding the
1927:). In 2004, Magma released their first standalone patch, v1.5, which was originally intended as a minor clean-up patch for some of the problems introduced in v1.4. For example, v1.4 broke a number of fan-developed plug-ins. Additionally, as the developers did not have access to 715:
meter, which diminishes through magic use and slowly regenerates over time. Units do not regenerate health, and there is no way to construct new units (although in some single-player missions, reinforcements are automatically received at predetermined points). When the player
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roughly $ 40 per unit, earning the company $ 14 million, and becoming Bungie's most successful game thus far. By 2000, the game had over 100,000 people registered with online accounts at Bungie for multiplayer games. The success of the game also helped Bungie rank #101 in
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as blue dots, and the player's army as green dots. The player can click anywhere on the mini-map to instantly jump to that location. However, the mini-map does not initially display the entire battlefield; the player must explore the area for it to become fully mapped. In
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for both Windows and Mac. Fixing over forty gameplay and stability issues, and addressing numerous bugs, the patch also included new multiplayer maps and gameplay modes. MythDevelopers disbanded in December 2003, with Project Magma becoming the main development group for
929:" – A hill on the map is marked with a flag. The hill becomes "captured" when one or more of a team's units move within a certain range of the flag and eliminate any enemy units in the same area. The winner is the team who controls the hill for the longest amount of time. 1408:. However, the mesh used in the sequel is four times finer than in the original, and hence the graphics are more detailed and smoother. Like the first game, although the game world itself is fully 3D, the characters populating each level are 2D sprites. The sprites in 1935:, the feature was unreliable. Magma's plan with v1.5 was to get the gameplay and plug-in compatibility back to the standard of Bungie's last official version of the game, but retain the v1.4 features that worked. During development of v1.5, they also gained access to 1686:
that are not only cross-platform compatible, but will also allow you to do all the neat new things, use all the new scripting commands and the new models and 3D units and stuff that we're using in this game." The new tool was eventually called "Vengeance". At the
983:"Stampede!" – Each team starts with a herd of animals and a number of flags; the object is to shepherd the herd to the enemy flags, with each successfully herded animal earning the team one point. The winner is the team with the most points at the end of the game. 1721:
MumboJumbo Irvine project team, its parent company United Developers and the game's publisher Take-Two. I wouldn't blame anyone specifically for the collapse - call it everybody's fault if you're the angry sort or nobody's fault if you're charitable.
771:. After selecting a group of units, the player must press the corresponding formation button on the keyboard, and then click on the ground where they want the units to form. The player can also order all selected units to scatter and to retreat. In 861:, strong wind can cause problems for archers in hitting their targets. It is also much easier for projectile units to hit enemies below them rather than above them, and as such, positioning of the player's units is an important aspect of the game. 1608: 783: 1475: 686:, showing the selection of multiple units. The player has selected five Berserks (units on the left surrounded by yellow rectangles). The image also shows unselected archers and dwarfs. At the top of the screen is the Status Bar. The 675: 422:
in the Windows version, and a poorly implemented online multiplayer mode. Some critics felt the game was rushed to release, with several speculating the development team had not been given enough time to complete it satisfactorily.
874:, players can avail of a "morale boost" for normal units when fighting alongside "Champion" units; any normal unit engaged in combat whilst in close proximity to a Champion unit will gain experience at a faster rate than normal. 1599:
s modding community to work on the game. Although initially hired to work on technical aspects, they became invaluable to MumboJumbo in terms of writing the storyline. Executive producer Mike Donges explained that "they're our
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game to feature fully 3D characters, rather than 2D sprites in a 3D environment. Of the move to full 3D, Dochtermann points out that the 3D engine allows for things not possible in the previous games: "There's some very cool
1263:. You import your map into it, you change the heights, and you place your units on the map in Loathing. The fourth tool that complements Loathing is called Fear. Fear takes care of all the models; it is used to import the 3D 918:, or via a LAN on PC or AppleTalk on Mac. In multiplayer, the player starts with an army, and can customize it by trading units with other players, using point values that approximate the value of the units being traded. 1119:
and one of the game's writers, explained: "We wanted to capture the feeling that you get watching large groups of people clashing on the open field". He was also eager to differentiate the game from standard RTS games:
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There wasn't much gameplay in what we showed them - two small groups on opposite sides of a small map rushing at each other, becoming a bloody knot at the middle where they all collided and blew each other up. And the
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begins with the player's army already assembled and ready for combat. During the game, the player controls forces of various sizes made up of different units, each possessing their own strengths and weaknesses. In
2193:"as good as a computer game can possibly be" and "one of the best games to be released this year". Hubble called it "both one of the best sequels to hit the scene and one of the finest titles on the RTS market". 1072:, he became concerned that Bungie's new game would be too similar. As such, he approached his colleagues with the question: "What do you think about having this world with 100 guys fighting 100 other guys in 694:
Basic gameplay in all three games consists of the player selecting and commanding units. The player clicks a unit to select it. A selected unit is marked by a surrounding yellow rectangle, beside which is a
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was seen as inferior to the two previous games, although it still garnered positive reviews. Reviewers praised the storyline, graphics, and general gameplay. Major points of criticism included the many
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By November 1996, Bungie had a demo with rudimentary gameplay in place. In an effort to create media buzz, they took the demo to several gaming magazines. Speaking in 2000, Doug Zartman explained the
779:, all formations—as well as commands such as stopping, guarding, scattering, retreating, and reversing direction—are also available via a single click in the Control Bar at the bottom of the screen. 747:
Once one or more units have been selected, the player can click on the ground to make them walk to the selected spot, or click on an enemy to make them attack. Units with projectile weapons, such as
935:"Balls on Parade" – Each team has a ball; the objective is to capture as many of the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game. 5916: 2182:
that it "can claim its place among the best strategy games on the market", calling it "one of the most impressive games you'll see this year", and "a truly remarkable real-time strategy game".
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games. Battles are more complex than simply commanding units to attack the enemy—strategy, battlefield conditions, and even weather all play important roles. For example, due to the game's
2302:. In North America, pre-orders for the game reached 140,000 units. When v1.1 was released on January 7, day one sales reached roughly the same number of units the original sold worldwide. 5325: 1849:
to enhance both the games themselves and the mapmaking tools. They also developed their own library, dubbed the Myth Core Library, which provided networking, input routines, and other
932:"Steal the Bacon" – Somewhere on the battlefield is a ball; the objective is to get the ball and keep it away from the opponents, with the winner being the last team to touch the ball. 1428:
you can have one hundred units on the screen at the same time, and if they were all polygonal models, even those with the fastest home computers wouldn't be able to play the game.
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may miss their intended target due to a small degree of simulated aiming error that becomes more significant at long range, or the target may move out of the way or behind cover.
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series has to offer". However, he was critical of the absence of many promised multiplayer features, the absence of the Vengeance mapmaking tool, and compatibility issues with
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The Tag Editor lets you edit everything from the physics of the game, to the color of the units, how they move, and how they attack. There's another tool that we use to import
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was v1.3, released in 2004, which introduced multiple gameplay and stability improvements, as well as bug fixes, and performance enhancements. FlyingFlip disbanded in 2007.
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can also be ordered to attack a specific spot on the ground, rather than an enemy. It is also important that the player have their units facing in the correct direction. In
6360: 6385: 4852: 4419: 827:, the mouse can be used to move the camera forwards, backwards, left, and right by moving the cursor to the top, bottom, left, or right of the screen, respectively. In 835:, the player can also select preferences to enable rotation and orbiting via the mouse by moving the cursor to the top and bottom corners of the screen, respectively. 2204:: "Fans of the series shouldn't be disappointed by MumboJumbo's effort to follow in the mighty footsteps that Bungie left behind". GameSpot's Sam Parker wrote that " 1807:. The first organised group of programmers, artists, and coders from the game's community was known as MythDevelopers, who requested and were granted access to the 1129: 980:"Hunting" – Each team must kill as much wildlife as possible; each animal has a point value, and the winner is the team with the most points at the end of the game. 5300: 1815:-related materials to MythDevelopers, including the source code, artwork, all creative files (such as maps, 3D models, scripts, etc.), and documentation, over 80 720:
on any unit, all nearby units of the same type are also selected. To select multiple units of different types, the player can either "shift click" (hold down the
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proved a commercial success. One of Bungie's main goals with the sequel was to include gameplay aspects and game mechanics which they had wanted to feature in
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on October 17, 2001, completing a development cycle of only ten months, a relatively fast time to develop a major video game. Soon before the game's release,
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PC team had been laid off by MumboJumbo the same day the game had been released, November 2. In a post titled "Some ugly, but honest truths", Meggs wrote:
5499: 2319:"MYTH, THE FALLEN LORDS Trademark of TAKE-TWO INTERACTIVE SOFTWARE, INC. - Registration Number 2189992 - Serial Number 75289341 :: Justia Trademarks" 1915:. Also developed in association with MythDevelopers in 2003 was v1.4, which introduced OpenGL support for the OS X version and allowed the player to play 744:
also includes a "Unit Grouping Bar" which allows the player to select their group by clicking on the corresponding number rather than using the keyboard.
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and its fans. We don't care to change the whole appeal of the game just so we can call it ours." With this in mind, MumboJumbo hired three members of
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and 5% for Mac-specific functionality. All of the game's data was stored in platform-independent data files called "tags", which were automatically
951:"Captures" – Multiple balls are on the battlefield, with the winner being the player who is in possession of the most balls at the end of the match. 5150: 728:
across the screen, selecting all units within the inscribed rectangle). All units on screen, irrespective of type, can be selected by pressing the
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MythDevelopers used this material to improve and further develop the games. Although their initial focus was on the bug-ridden release version of
812:, the player can also order troops to move to any location on the mapped area of the battlefield by right-clicking on that area in the mini-map. 6375: 1947:
resources, added a new texture decompression code which loads sprite frames twice as fast as before, enhanced both the texture mapping and the
5034: 759:, this is accomplished by "gesture clicking": using the mouse to indicate which way the units will face when they reach their destination. In 5971: 478:
is owned by Take-Two Interactive (which owned 20% of Bungie before Microsoft's acquisition), but the trademark registration expired in 2021.
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servers going offline, and was officially approved by Bungie. The original impetus behind the project was as a temporary replacement for
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option. Magma's final patch, v1.8, was released in 2013, and added several new game modes to multiplayer gaming, improved the usage of
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Work on the game began in January 1996, with a major early decision being to develop and release the game simultaneously for both
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is "Choke the Chicken" (identical to Assassin, except the target unit assigned to each team is a non-playable chicken). Unique to
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s Jim Preston wrote he was skeptical as to whether the developer had been given enough time to satisfactorily complete the game.
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was especially lauded, and is credited as a defining title in the fledgling real-time tactics genre. Reviewers praised its plot,
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players in case the original servers were shut down, which had been rumored for some time. The Bungie servers had not supported
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were moving 3D models within the gaming world, something none of Bungie staff had ever created before. For example, the opening
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for Windows, Classic Mac OS and Mac OS X. Co-published by Take-Two and Gathering of Developers for Windows, and by Take-Two and
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in the game would be addressed by the patch. The same day Meggs made his post, November 16, MumboJumbo closed their offices in
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All three games have similar, but not identical, multiplayer modes. The following modes are common to each of the three games:
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was damaged whilst being moved to its new location. GateofStorms, which was created by Project Magma and only supports
6060: 1697: 1664: 1464: 1169: 1125: 5801: 5747: 6319: 4004: 1984: 1671: 1623: 1228: 1137: 948:"Scavenger Hunt" – Multiple balls are on the battlefield, with the winner being the first player to touch them all. 945:" – Each team begins the game with one flag, with the winner being the first team to capture the other team's flag. 850:
at an enemy on a hillside and miss, with the projectile rolling back down the hill towards the player's own units.
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planning on doing a merger of the tools later on we're actually making tools right now that we will be using for
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in Europe, it was released in North America for both Windows and Mac on December 28, 1998. It was later ported to
5964: 1416:, and so move more smoothly. Explaining why the team stuck with the concept of using 2D sprites in a 3D terrain, 977:"Assassin" – Each team has a "target unit", with the winner being the team who kills the opponents' target first. 799:, which displays information about the current battlefield—the player's field of vision is indicated by a yellow 6263: 5503: 5004: 4389: 1436: 1045: 1020: 955: 938:"Flag Rally" – Multiple flags are on the battlefield, with the winner being the first player to touch them all. 664: 597: 458:
development group is Project Magma, an offshoot of MythDevelopers. These groups have worked to provide ongoing
200: 4938: 4540: 2651: 1128:". We're calling it a "multimetric tactical game". "Multimetric" - I made that word up - because it's not an 5917:"Computer Gaming World Announces the Winners of the 1998 Premier Awards For Games and Game-related Hardware" 5888: 5205: 4298: 4214: 4130: 3971: 3895: 3709: 3567: 3483: 3399: 3344: 3225: 3138: 3022: 2900: 2803: 2748: 2375: 2278: 2042: 1944: 1811:
so as to continue its development. With the permission of Take-Two, Bungie released their entire archive of
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was also developed by Bungie for Microsoft Windows and Mac OS. Published by Bungie in North America and by
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v1.8 (released by Magma in 2013), remains active, and continues to host individual games and tournaments.
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source code, the developers made significant changes, the single biggest of which was that everything in
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called the Extractor, and there's a third tool called Loathing. Loathing is basically the map editor for
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online. At the time, Bungie had not open-sourced the metaserver source code, so creating a network for
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was MythDevelopers, who initially formed with the purpose of fixing the bug-ridden Windows version of
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in the cross-platform data files), "Extractor" (handled the 2D sprites and the sequencing of their
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weather, and battlefields littered with body parts). They were also determined to include a robust
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can take. And we're calling it "tactical" because there are no elements of the game that focus on
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Prior to disbanding, MythDevelopers created and operated PlayMyth.net, the most popular online
1231:. To bring the 3D environment and the 2D characters together, the team developed four separate 6294: 6164: 5868: 4668: 4639: 4610: 4581: 4487: 4458: 4326: 2978: 2082: 2018:, and MariusNet was created as a Bungie "emulator", which, like PlayMyth, supported all three 1305: 1188: 1153: 1111: 1054: 899: 857:
Weather also influences gameplay. Rain or snow can extinguish explosive-based attacks, and in
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was generally well reviewed, it was seen as considerably inferior to the two previous games.
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server to get the basics down, then spent hundreds of hours figuring out the differences in
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It's a performance issue. The reason we went with sprites for the characters is because in
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in Europe, it was released in North America for both Windows and Mac on November 25, 1997.
439: 2197:'s Tal Blevins said the game "lives up to (and surpasses) all of the hype surrounding ". 1088:, and, as such, they abandoned the project, and switched focus to what ultimately became 434:
in particular, supported an active online community for over a decade after the official
2584: 1343:, but had been unable to implement due to time constraints. Of the initial planning for 1084:(RTS) game. The team agreed their new shooter was developing along lines too similar to 732:. The player can also assign manually selected groups of units to a specific key on the 5837: 2499: 2380: 2062: 1979:, which was developed by MumboJumbo using a network gameplay system designed to run on 1770: 1746:
not been shipped with the game. The patch was never officially released by MumboJumbo.
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On November 16, lead programmer Andrew Meggs posted on Mythvillage.org that the entire
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in the conventional sense. There are many angles a player can have and many views the
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character models in a 3D terrain. In contrast, the previous games in the series used
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press that an archer on high ground was going to defeat an archer down in the valley.
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rather than Bungie. PlayMyth went offline in October 2007 after it was repeatedly
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hardware acceleration. Soon after it was released, Bungie released a v1.1 upgrade
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since November 2001, and the community believed the servers would soon close for
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event in May 2001, MumboJumbo promised that Vengeance would ship with the game.
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lore experts, so if we try to put in something new, they have the ability to ".
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also won numerous awards, including "Real-Time Strategy Game of the Year" from
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server after the official servers were taken offline. Although built using the
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for Mac, the Windows version was released in North America on November 2, 2001.
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was also developed by Bungie, and was published by Bungie in North America and
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servers closed in November, the only way to play a multiplayer game was via a
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while clicking individual units) or use "band-selection" (click and drag the
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received considerably more attention from the modding community than either
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such as houses, pillars, and walls). Of the four programs, Jones explained:
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employs a fully 3D terrain, with 3D polygonal buildings, the characters are
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Dubbed "The Giant Bloody War Game", initial inspirations were films such as
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of material. MythDevelopers was also granted access to the source code for
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client and the server in order to learn more. We initially made a partial
397:. It was also a commercial success, selling over 350,000 units worldwide. 5893: 5269: 5238: 5210: 5182: 5131: 5075: 5009: 4972: 4545: 4394: 4009: 3976: 2656: 2503: 2449: 2284: 2266: 2175: 2074: 1816: 1702: 1444: 1368:
sound better, the graphics - so we basically retouched every area of the
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be released. He also acknowledged that many of the criticisms regarding
838:
Selecting and commanding units only forms the basic interactions of the
5833: 3793: 2528: 2478: 2453: 2336: 2220: 1980: 1062:
as their next game. However, when Jones saw the first screenshots from
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quantity of units appear. The HUD also features a transparent overhead
748: 623: 343: 474:, and maintain online servers for multiplayer gaming. As of 2017, the 6114: 6107: 6052: 5681: 5329: 4856: 4752: 4695: 4514: 4423: 4264: 4235: 4180: 4151: 4096: 4067: 4038: 3945: 3916: 3858: 3765: 3733: 3675: 3646: 3617: 3588: 3533: 3504: 3449: 3420: 3365: 3310: 3281: 3249: 3191: 3162: 3101: 3072: 3043: 2950: 2921: 2859: 2827: 2769: 2714: 2685: 1948: 1886: 1735: 1646: 1526:
mapmakers are taking this game world in fascinating new directions."
1049: 1028: 495: 311: 285: 157: 137: 118: 75: 2081:
MariusNet closed in 2014 when the server company shut down, and the
4883:"Microsoft Buys Bungie, Take Two Buys Oni, PS2 Situation Unchanged" 1124:
We tried real hard to come up with a term that was different from "
373:
games. It went on to win multiple awards from publications such as
5648: 1952: 1606: 1015: 851: 673: 525: 218: 532:. On November 15, 1999, Bungie released a special edition called 1912: 1803:
series continued to have an active online fanbase, particularly
1435:
originally supported software rendering, all 3dfx and Rendition
1210: 1201:
be a genuine cross-platform release. As such, 90% of the game's
6025: 5953: 5944: 5949: 5296: 5102: 4943: 4915: 4887: 4829: 4801: 4722: 2983: 2618: 2258:, Bungie's profits had increased by 2,228% from 1993 to 1997. 2194: 2034:. Dave Carlile, the main programmer of the server, explained: 1674:, as well as being capable of blending six to seven different 1522:
tools were intended to inspire, and is an excellent sign that
1460: 438:
went offline. The first formally organized group of volunteer-
1494:, created by the community using the Fear and Loathing tools. 1197:, with which they had been unhappy, and they were determined 1191:. At the time, Bungie's only Windows game had been a port of 1156:", they drew up a list of elements they wanted to avoid (RTS 1678:
layers, depending on how close the camera is to the action.
1649:
3D, including the characters and all environmental objects.
5725: 5703: 2053:
to look at the data being sent back and forth between the
1841:, they also worked to update the first two games to newer 1213:-swapped when necessary and accessed via a cross-platform 6021: 5430: 1275:
was a major factor in the game even at this early stage:
1864:
In April 2003, MythDevelopers released a v1.1 patch for
1990:
MariusNet had been online since just prior to Bungie's
405:, with critics citing more detailed graphics, enhanced 401:
was praised for improving on virtually every aspect of
1734:, with a view to consolidate their resources in their 1205:
was platform-independent, with 5% written for Windows
1951:, and included (for the first time in a Magma patch) 699:
meter, which diminishes as the unit takes damage. In
349:
All three games received generally positive reviews.
2292:
named it one of the fifty greatest games ever made.
1885:
was v1.5, released in 2005, which added support for
1588:
Scott Campbell stated: "We intend to pay respect to
671:, the player can control both Light and Dark units. 588:, a three-disk set published by Take-Two subsidiary 6312: 6277: 6256: 6203: 6174: 6138: 6088: 6059: 5400:"Postmortem: Project Magma's Myth II 1.5 and 1.5.1" 2403:"Bungie Announces Myth II: Soulblighter For Linux!" 2069:. For a few of the more difficult pieces we used a 1076:?" His idea was to bring Bungie's experience in 3D 245: 224: 206: 196: 103: 66: 54: 34: 5502:. ElusiveMind.net. October 1, 2007. Archived from 2254:in North America. Primarily due to the success of 1889:for both PC and Mac. FlyingFlip's final patch for 5064: 5062: 5060: 1575:were developing the game for Windows and Mac OS. 1544:. In June 2000, Bungie was purchased outright by 1412:have many more frames of animation than those in 582:, which was released on July 31, and secondly as 5861:Myth: The Fallen Lords: Strategies & Secrets 5393: 5391: 5389: 5387: 4480:Myth: The Fallen Lords: Strategies & Secrets 4451:Myth: The Fallen Lords: Strategies & Secrets 4319:Myth: The Fallen Lords: Strategies & Secrets 4312: 4310: 4308: 3998: 3996: 3994: 2500:"Myth III programmer updates Mac version status" 4661:Myth II: Soulblighter: Strategies & Secrets 4632:Myth II: Soulblighter: Strategies & Secrets 4603:Myth II: Soulblighter: Strategies & Secrets 4574:Myth II: Soulblighter: Strategies & Secrets 4352: 4350: 4348: 4346: 4344: 4342: 3820: 3818: 3816: 2578: 2576: 2036: 1718: 1422: 1363:. Part of those things are enhancements to the 1353: 1277: 1253: 1122: 314:, and published by Bungie in North America and 2236:According to Bungie co-founder Alex Seropian, 690:of the battlefield is just below on the right. 506:. Published by Bungie in North America and by 6037: 5965: 5258: 5256: 4567: 4565: 4563: 4359:"Postmortem: Bungie's Myth: The Fallen Lords" 3878: 3876: 3753: 3751: 3721: 3719: 3269: 3267: 3237: 3235: 3150: 3148: 3121: 3119: 3005: 3003: 3001: 2883: 2881: 2879: 2877: 2847: 2845: 2815: 2813: 2211:s single-player game represents the best the 2168:, which were universally acclaimed. Although 2160:series received positive reviews, especially 1058:in late 1995. They had planned to do another 8: 4998: 4996: 4994: 4992: 4990: 4383: 4381: 1939:source code, and so completely rewrote the v 560:guides for both of the main games. In 2001, 288:. There are three main games in the series: 2049:was the same or very similar. then used a 2038:We started with some information about the 2022:games, and thus gave players a way to play 1247:), and "Fear" (dealt with the 3D polygonal 823:, and zoom the camera via the keyboard. In 803:, enemy units appear as red dots, friendly 369:mode, and differentiation from traditional 6274: 6044: 6030: 6022: 5972: 5958: 5950: 5672: 5670: 5668: 5666: 5643: 5641: 5494: 5492: 5320: 5318: 5293:"Microsoft buys Bungie in home gaming bid" 4534: 4532: 4414: 4412: 4288:Myth III: The Wolf Age Instruction Manual 4204:Myth III: The Wolf Age Instruction Manual 4120:Myth III: The Wolf Age Instruction Manual 3965: 3963: 3885:Myth III: The Wolf Age Instruction Manual 3699:Myth III: The Wolf Age Instruction Manual 3557:Myth III: The Wolf Age Instruction Manual 3473:Myth III: The Wolf Age Instruction Manual 3389:Myth III: The Wolf Age Instruction Manual 3334:Myth III: The Wolf Age Instruction Manual 3215:Myth III: The Wolf Age Instruction Manual 3128:Myth III: The Wolf Age Instruction Manual 3012:Myth III: The Wolf Age Instruction Manual 2890:Myth III: The Wolf Age Instruction Manual 2793:Myth III: The Wolf Age Instruction Manual 2738:Myth III: The Wolf Age Instruction Manual 2645: 2643: 2641: 2369: 2367: 2365: 2363: 2361: 2359: 2357: 2355: 2353: 2096: 2073:to take apart the client code, and also a 819:throughout the game, and can move, orbit, 446:. MythDevelopers were given access to the 40: 31: 6361:Multiplayer and single-player video games 4510:Myth: The Fallen Lords Instruction Manual 4231:Myth: The Fallen Lords Instruction Manual 4147:Myth: The Fallen Lords Instruction Manual 4063:Myth: The Fallen Lords Instruction Manual 4034:Myth: The Fallen Lords Instruction Manual 3941:Myth: The Fallen Lords Instruction Manual 3912:Myth: The Fallen Lords Instruction Manual 3729:Myth: The Fallen Lords Instruction Manual 3642:Myth: The Fallen Lords Instruction Manual 3500:Myth: The Fallen Lords Instruction Manual 3416:Myth: The Fallen Lords Instruction Manual 3277:Myth: The Fallen Lords Instruction Manual 3158:Myth: The Fallen Lords Instruction Manual 3068:Myth: The Fallen Lords Instruction Manual 2946:Myth: The Fallen Lords Instruction Manual 2823:Myth: The Fallen Lords Instruction Manual 2681:Myth: The Fallen Lords Instruction Manual 1845:on both Mac and PC, fix bugs, and create 1396:In terms of the game's graphics, as with 650:, the player does not engage in resource 6386:Video game franchises introduced in 1997 5363: 5361: 5359: 5357: 5355: 5353: 5351: 5071:"Myth III: The Wolf Age Updated Preview" 5029: 5027: 4939:"More Details on Myth III: The Wolf Age" 4748:Myth II: Soulblighter Instruction Manual 4691:Myth II: Soulblighter Instruction Manual 4260:Myth II: Soulblighter Instruction Manual 4176:Myth II: Soulblighter Instruction Manual 4092:Myth II: Soulblighter Instruction Manual 3854:Myth II: Soulblighter Instruction Manual 3761:Myth II: Soulblighter Instruction Manual 3671:Myth II: Soulblighter Instruction Manual 3613:Myth II: Soulblighter Instruction Manual 3584:Myth II: Soulblighter Instruction Manual 3529:Myth II: Soulblighter Instruction Manual 3445:Myth II: Soulblighter Instruction Manual 3361:Myth II: Soulblighter Instruction Manual 3306:Myth II: Soulblighter Instruction Manual 3245:Myth II: Soulblighter Instruction Manual 3187:Myth II: Soulblighter Instruction Manual 3097:Myth II: Soulblighter Instruction Manual 3039:Myth II: Soulblighter Instruction Manual 2972: 2970: 2968: 2917:Myth II: Soulblighter Instruction Manual 2855:Myth II: Soulblighter Instruction Manual 2765:Myth II: Soulblighter Instruction Manual 2710:Myth II: Soulblighter Instruction Manual 2607: 2605: 1741:Three days later, MumboJumbo denied the 1473: 1335:went into development immediately after 890:could be used for multiplayer gaming on 781: 667:, only Light units are playable, but in 5144: 5142: 3883:"Terrain, Weather and Other Hazzards". 2549: 2547: 2545: 2310: 2250:s 1998 list of the 500 fastest growing 4539:Ryan, Michael E. (December 11, 1997). 3970:Ryan, Michael E. (December 30, 1998). 3938:"Playing the Single-Player Campaign". 1787:servers were closed in February 2002. 1052:was nearing the end of development of 454:by Take-Two. The most recently active 450:of both the first games by Bungie and 4005:"E3 2001: First Impression: Myth III" 1971:server, PlayMyth could also run both 1567:was announced by Take-Two subsidiary 1115:. Doug Zartman, Bungie's director of 815:The player has full control over the 7: 5626:from the original on October 9, 2022 5398:Svitkine, Alexei (August 23, 2005). 3851:"Weather and its Effect on Battle". 2559:"Old is Gold: Myth: The Fallen Lord" 1571:in January 2001, when they revealed 1536:In 1999, Bungie sold 19.9% of their 1389:proved especially difficult for the 1152:, which ultimately became known as " 462:for the games, update them to newer 5828:Abner, William (November 1, 2001). 5614:"Myth II: Soulblighter Version 1.8" 5570:"Myth II: Soulblighter Patch 1.5.1" 5149:Meggs, Andrew (November 16, 2001). 5003:Bergman, Jason (January 18, 2001). 3787:Pullin, Keith (December 26, 2001). 2276:, and "Game of the Year" from both 2270:, "Strategy Game of the Year" from 1148:Once they had decided on the basic 5706:. Project Magma. December 22, 2014 5332:. February 7, 2002. Archived from 5232:Trey, Walker (December 19, 2001). 5204:Trey, Walker (November 19, 2001). 5178:"Mumbo Jumbo closes Irvine office" 5176:Trey, Walker (November 16, 2001). 5069:Parker, Sam (September 14, 2001). 5041:. January 20, 2001. Archived from 3825:Hubble, Calvin (January 1, 1999). 2612:Blevins, Tal (February 24, 1999). 1579:would be MumboJumbo's first game. 608:, which was released on October 2. 25: 6219:Minotaur: The Labyrinths of Crete 5651:. Myth Graveyard. January 1, 2014 5153:. Mythvillage.org. Archived from 1451:for Mac. The game also supported 177: 5005:"Myth III: The Wolf Age Preview" 4966:Walker, Tray (January 9, 2001). 4390:"Myth: The Fallen Lords Preview" 2650:Parker, Sam (November 9, 2001). 1758:bundle in 1999, which contained 1144:. It's strictly a tactical game. 571:Green Berets: Powered by Myth II 342:for Windows and by Take-Two and 5830:"Myth III: The Wolf Age Review" 5802:"Myth III: The Wolf Age for PC" 5291:Costello, Sam (June 22, 2000). 5263:Same, Parker (April 11, 2003). 5125:Preston, Jim (December 2001). " 4718:"Myth II Adds Direct3D Support" 4541:"Myth: The Fallen Lords Review" 4357:Regier, Jason (July 31, 1998). 3789:"Myth III: The Wolf Age Review" 2979:"Myth III: The Wolf Age Review" 2977:Adams, Dan (November 8, 2001). 2652:"Myth III: The Wolf Age Review" 2585:"Myth: The Fallen Lords Review" 409:, more varied gameplay, better 6325:Sony Interactive Entertainment 5775:"Myth II: Soulblighter for PC" 5592:"Myth II: Soulblighter v1.8.0" 5326:"Myth Game Server Open Source" 4797:"Bungie to Release Myth Tools" 3972:"Myth II: Soulblighter Review" 3827:"Myth II: Soulblighter Review" 2614:"Myth II: Soulblighter Review" 2583:Hubble, Calvin (May 6, 1998). 2374:Mahin, Bill (March 23, 2000). 1548:, with Take-Two acquiring the 564:was also re-released twice by 1: 6376:Real-time tactics video games 5889:"Bungie Part of the Inc. 500" 5748:"Myth: The Fallen Lords (PC)" 5368:Wen, Howard (June 10, 2004). 5206:"Myth III patch, demo coming" 5151:"Some ugly but honest truths" 2525:"Myth III: The Wolf Age (PC)" 2333:"Myth: The Fallen Lords (PC)" 1877:, and FlyingFlip Studios for 1351:, Bungie's co-founder, said: 596:and two disks of fan-created 4388:Dulin, Rob (March 7, 1997). 4003:Parker, Sam (May 18, 2001). 2405:. Mac Observer. May 18, 1999 2279:Computer Games Strategy Plus 2178:'s Michael E. Ryan wrote of 2156:All three main games in the 1931:source code when designing v 1791:Community-driven development 1044:was originally conceived by 388:Computer Games Strategy Plus 5704:"Metaserver and Other News" 5649:"Where to Play Myth online" 5475:"Myth III 1.3.1 Patch (PC)" 5265:"Myth III unofficial patch" 5234:"Myth III patch on the way" 4911:"Microsoft Acquires Bungie" 4825:"Myth II Goes World War II" 1583:lot left to explore in the 1235:: "Tag Editor" (edited the 1180:as a key gameplay feature. 303:Myth III: The Wolf Age 234:November 25, 1997 6407: 5678:"The Marius.net Interview" 4257:"Types of Network Games". 2223:'s William Abner wrote: " 2077:to trace through the code. 1881:. Magma's final patch for 1754:After Bungie released the 1308:, which added support for 1292:originally supported both 297:Myth II: Soulblighter 255:November 2, 2001 5990: 5726:"Gate of Storms Homepage" 5370:"Keeping the Myths Alive" 4688:"Using 3D Acceleration". 4228:"Types of Network Game". 2200:IGN's Dan Adams wrote of 2142: 2130: 2118: 2111: 2108: 1355:We had a lot of specific 973:are the following modes: 707:, units capable of using 568:. Firstly, included with 39: 6371:Myth (video game series) 6366:Multiplayer online games 1955:-specific improvements. 1923:style gameplay (dubbed v 1514:, saying: "This kind of 6212:Operation: Desert Storm 5500:"To The Myth Community" 4301:. 2001. pp. 36–37. 4299:Gathering of Developers 4215:Gathering of Developers 4131:Gathering of Developers 3896:Gathering of Developers 3710:Gathering of Developers 3568:Gathering of Developers 3486:. 2001. pp. 19–20. 3484:Gathering of Developers 3402:. 2001. pp. 20–21. 3400:Gathering of Developers 3345:Gathering of Developers 3226:Gathering of Developers 3139:Gathering of Developers 3023:Gathering of Developers 2901:Gathering of Developers 2804:Gathering of Developers 2749:Gathering of Developers 2450:"Myth II: Green Berets" 2425:"Myth: The Total Codex" 2098:Aggregate review scores 1569:Gathering of Developers 1559:intellectual properties 1178:online multiplayer mode 1105:and literature such as 669:online multiplayer mode 590:Gathering of Developers 430:series as a whole, and 340:Gathering of Developers 6247:Crimson: Steam Pirates 6226:Pathways into Darkness 6187:Myth: The Fallen Lords 6010:Myth III: The Wolf Age 5996:Myth: The Fallen Lords 5127:Myth III: The Wolf Age 4517:. 1997. pp. 13–14 4420:"Inside Bungie: Myth!" 4286:"Multiplayer Gaming". 4267:. 1998. pp. 49–51 4202:"Multiplayer Gaming". 4118:"Multiplayer Gaming". 4099:. 1998. pp. 35–48 3919:. 1997. pp. 21–22 3861:. 1998. pp. 32–33 3768:. 1998. pp. 35–48 3649:. 1997. pp. 16–17 3620:. 1998. pp. 24–25 3368:. 1998. pp. 23–24 3194:. 1998. pp. 28–29 3075:. 1997. pp. 17–18 3046:. 1998. pp. 26–27 2953:. 1997. pp. 23–24 2145:Myth III: The Wolf Age 2121:Myth: The Fallen Lords 2079: 1911:to run natively under 1783:. The official Bungie 1723: 1627: 1564:Myth III: The Wolf Age 1495: 1430: 1374: 1287: 1269: 1146: 1041:Myth: The Fallen Lords 1036: 791: 691: 614:Myth III: The Wolf Age 558:Strategies and Secrets 490:Myth: The Fallen Lords 334:, and co-published by 291:Myth: The Fallen Lords 251:Myth III: The Wolf Age 230:Myth: The Fallen Lords 6381:Video game franchises 6003:Myth II: Soulblighter 5859:Farkas, Bart (1997). 5427:"FlyingFlip Homepage" 4853:"Inside Bungie: Oni!" 4659:Farkas, Bart (1999). 4630:Farkas, Bart (1999). 4601:Farkas, Bart (1999). 4572:Farkas, Bart (1999). 4478:Farkas, Bart (1997). 4449:Farkas, Bart (1997). 4317:Farkas, Bart (1997). 2914:"Special Abilities". 2555:Wijeratne, Yudhanjaya 2298:considerably outsold 2273:Computer Gaming World 2133:Myth II: Soulblighter 2030:was accomplished via 1834:source code in 2002. 1795:Despite the official 1610: 1518:was exactly what the 1477: 1420:Tuncer Deniz stated: 1332:Myth II: Soulblighter 1027:as an alternative to 1019: 785: 677: 535:Myth: The Total Codex 516:Myth II: Soulblighter 382:Computer Gaming World 6356:Classic Mac OS games 6101:Halo: Combat Evolved 5372:. Linuxdevcenter.com 5098:"Myth III Goes Gold" 5035:"Myth III Interview" 4805:. September 17, 1998 4638:. pp. 237–238. 4295:Take-Two Interactive 4211:Take-Two Interactive 4127:Take-Two Interactive 3909:"Commanding Units". 3892:Take-Two Interactive 3706:Take-Two Interactive 3581:"Commanding Units". 3564:Take-Two Interactive 3555:"Playing the Game". 3480:Take-Two Interactive 3471:"Playing the Game". 3396:Take-Two Interactive 3387:"Playing the Game". 3341:Take-Two Interactive 3332:"Playing the Game". 3303:"Commanding Units". 3274:"Commanding Units". 3242:"Commanding Units". 3222:Take-Two Interactive 3213:"Playing the Game". 3184:"Commanding Units". 3155:"Commanding Units". 3135:Take-Two Interactive 3126:"Playing the Game". 3019:Take-Two Interactive 3010:"Playing the Game". 2897:Take-Two Interactive 2888:"Playing the Game". 2820:"Commanding Units". 2800:Take-Two Interactive 2791:"Playing the Game". 2745:Take-Two Interactive 2557:(November 4, 2011). 2252:private corporations 1542:Take-Two Interactive 1457:Aureal Semiconductor 1404:is constructed on a 1194:Marathon 2: Durandal 1060:first-person shooter 1033:first-person shooter 954:"Body Count" – Team 566:Take-Two Interactive 466:, fix bugs, release 336:Take-Two Interactive 183:Take-Two Interactive 6330:PlayStation Studios 6320:List of video games 5684:. February 27, 2002 5506:on October 16, 2007 5303:on January 21, 2012 5157:on October 29, 2004 5045:on February 2, 2001 4863:on December 2, 2006 4745:"Getting Started". 4430:on December 2, 2006 4217:. 2001. p. 35. 4133:. 2001. p. 32. 4060:"Network Options". 3898:. 2001. p. 29. 3712:. 2001. p. 16. 3697:"Getting Started". 3668:"Getting Started". 3570:. 2001. p. 21. 3347:. 2001. p. 27. 3228:. 2001. p. 28. 3141:. 2001. p. 26. 3094:"Selecting Units". 3036:"Selecting Units". 3025:. 2001. p. 24. 2903:. 2001. p. 25. 2852:"Selecting Units". 2806:. 2001. p. 23. 2762:"Selecting Units". 2751:. 2001. p. 38. 2376:"Monsters in a Box" 2105: 2032:reverse engineering 1851:low-level functions 1243:), "Loathing" (the 1164:, allusions to the 1031:developing another 914:could be played on 604:maps, and gameplay 5923:. January 16, 1998 5897:. October 27, 1998 5548:"About Myth 1.4.3" 5526:"About Myth 1.3.2" 5453:"Myth TFL Patches" 5433:on October 1, 2007 5106:. October 17, 2001 4755:. 1998. p. 18 4726:. October 21, 1998 4238:. 1997. p. 34 4183:. 1998. p. 52 4154:. 1997. p. 35 4070:. 1997. p. 27 4041:. 1997. p. 24 4031:"Gameplay Hints". 3948:. 1997. p. 23 3736:. 1997. p. 23 3726:"Gameplay Hints". 3678:. 1998. p. 20 3591:. 1998. p. 29 3536:. 1998. p. 23 3507:. 1997. p. 16 3452:. 1998. p. 22 3423:. 1997. p. 15 3313:. 1998. p. 31 3284:. 1997. p. 20 3252:. 1998. p. 30 3165:. 1997. p. 19 3104:. 1998. p. 27 2943:"Gameplay Hints". 2924:. 1998. p. 32 2862:. 1998. p. 28 2830:. 1997. p. 21 2772:. 1998. p. 26 2717:. 1998. p. 58 2688:. 1997. p. 38 2290:Online Game Review 2102:As of May 4, 2016. 2097: 1847:unofficial patches 1732:Irvine, California 1628: 1496: 1484:American Civil War 1387:scripting language 1372:gaming experience. 1294:software rendering 1082:real-time strategy 1037: 805:non-playable units 792: 692: 665:single-player mode 645:real-time strategy 530:Loki Entertainment 468:unofficial patches 371:real-time strategy 6338: 6337: 6308: 6307: 6295:Michael Salvatori 6019: 6018: 5619:. Project Magma. 5336:on August 4, 2002 4947:. January 9, 2001 4775:"Blue & Grey" 4698:. 1998. p. 7 3758:"Gameplay Tips". 3610:"The Interface". 3526:"The Interface". 3497:"The Interface". 3442:"The Interface". 3413:"The Interface". 3358:"The Interface". 2475:"Myth II: Worlds" 2154: 2153: 2104: 1959:Community servers 1843:operating systems 1233:programming tools 1189:Microsoft Windows 1154:real-time tactics 1112:The Black Company 1055:Marathon Infinity 643:games. Unlike in 641:real-time tactics 618:was developed by 538:, which included 508:Eidos Interactive 500:Microsoft Windows 494:was developed by 464:operating systems 460:technical support 330:was developed by 316:Eidos Interactive 310:was developed by 282:Microsoft Windows 275:real-time tactics 266: 265: 143:Eidos Interactive 61:Real-time tactics 29:Video game series 16:(Redirected from 6398: 6290:Martin O'Donnell 6275: 6194:II: Soulblighter 6046: 6039: 6032: 6023: 5974: 5967: 5960: 5951: 5933: 5932: 5930: 5928: 5913: 5907: 5906: 5904: 5902: 5885: 5879: 5878: 5863:. New York, NY: 5856: 5850: 5849: 5847: 5845: 5840:on July 18, 2008 5836:. Archived from 5825: 5819: 5818: 5816: 5814: 5798: 5792: 5791: 5789: 5787: 5771: 5765: 5764: 5762: 5760: 5744: 5738: 5737: 5735: 5733: 5728:. Gate of Storms 5722: 5716: 5715: 5713: 5711: 5700: 5694: 5693: 5691: 5689: 5674: 5661: 5660: 5658: 5656: 5645: 5636: 5635: 5633: 5631: 5625: 5618: 5610: 5604: 5603: 5601: 5599: 5588: 5582: 5581: 5579: 5577: 5566: 5560: 5559: 5557: 5555: 5544: 5538: 5537: 5535: 5533: 5522: 5516: 5515: 5513: 5511: 5496: 5487: 5486: 5484: 5482: 5471: 5465: 5464: 5462: 5460: 5449: 5443: 5442: 5440: 5438: 5429:. Archived from 5423: 5417: 5416: 5414: 5412: 5395: 5382: 5381: 5379: 5377: 5365: 5346: 5345: 5343: 5341: 5322: 5313: 5312: 5310: 5308: 5299:. Archived from 5288: 5282: 5281: 5279: 5277: 5260: 5251: 5250: 5248: 5246: 5229: 5223: 5222: 5220: 5218: 5201: 5195: 5194: 5192: 5190: 5173: 5167: 5166: 5164: 5162: 5146: 5137: 5136: 5122: 5116: 5115: 5113: 5111: 5094: 5088: 5087: 5085: 5083: 5066: 5055: 5054: 5052: 5050: 5031: 5022: 5021: 5019: 5017: 5000: 4985: 4984: 4982: 4980: 4963: 4957: 4956: 4954: 4952: 4935: 4929: 4928: 4926: 4924: 4907: 4901: 4900: 4898: 4896: 4879: 4873: 4872: 4870: 4868: 4859:. Archived from 4849: 4843: 4842: 4840: 4838: 4833:. April 16, 1999 4821: 4815: 4814: 4812: 4810: 4793: 4787: 4786: 4784: 4782: 4771: 4765: 4764: 4762: 4760: 4742: 4736: 4735: 4733: 4731: 4714: 4708: 4707: 4705: 4703: 4685: 4679: 4678: 4663:. New York, NY: 4656: 4650: 4649: 4634:. New York, NY: 4627: 4621: 4620: 4605:. New York, NY: 4598: 4592: 4591: 4576:. New York, NY: 4569: 4558: 4557: 4555: 4553: 4536: 4527: 4526: 4524: 4522: 4504: 4498: 4497: 4482:. New York, NY: 4475: 4469: 4468: 4453:. New York, NY: 4446: 4440: 4439: 4437: 4435: 4426:. Archived from 4416: 4407: 4406: 4404: 4402: 4385: 4376: 4375: 4373: 4371: 4354: 4337: 4336: 4321:. New York, NY: 4314: 4303: 4302: 4283: 4277: 4276: 4274: 4272: 4254: 4248: 4247: 4245: 4243: 4225: 4219: 4218: 4199: 4193: 4192: 4190: 4188: 4173:"Unit Trading". 4170: 4164: 4163: 4161: 4159: 4144:"Unit Trading". 4141: 4135: 4134: 4115: 4109: 4108: 4106: 4104: 4086: 4080: 4079: 4077: 4075: 4057: 4051: 4050: 4048: 4046: 4028: 4022: 4021: 4019: 4017: 4000: 3989: 3988: 3986: 3984: 3967: 3958: 3957: 3955: 3953: 3935: 3929: 3928: 3926: 3924: 3906: 3900: 3899: 3880: 3871: 3870: 3868: 3866: 3848: 3842: 3841: 3839: 3837: 3822: 3811: 3810: 3808: 3806: 3797:. Archived from 3784: 3778: 3777: 3775: 3773: 3755: 3746: 3745: 3743: 3741: 3723: 3714: 3713: 3694: 3688: 3687: 3685: 3683: 3665: 3659: 3658: 3656: 3654: 3636: 3630: 3629: 3627: 3625: 3607: 3601: 3600: 3598: 3596: 3578: 3572: 3571: 3552: 3546: 3545: 3543: 3541: 3523: 3517: 3516: 3514: 3512: 3494: 3488: 3487: 3468: 3462: 3461: 3459: 3457: 3439: 3433: 3432: 3430: 3428: 3410: 3404: 3403: 3384: 3378: 3377: 3375: 3373: 3355: 3349: 3348: 3329: 3323: 3322: 3320: 3318: 3300: 3294: 3293: 3291: 3289: 3271: 3262: 3261: 3259: 3257: 3239: 3230: 3229: 3210: 3204: 3203: 3201: 3199: 3181: 3175: 3174: 3172: 3170: 3152: 3143: 3142: 3123: 3114: 3113: 3111: 3109: 3091: 3085: 3084: 3082: 3080: 3062: 3056: 3055: 3053: 3051: 3033: 3027: 3026: 3007: 2996: 2995: 2993: 2991: 2974: 2963: 2962: 2960: 2958: 2940: 2934: 2933: 2931: 2929: 2911: 2905: 2904: 2885: 2872: 2871: 2869: 2867: 2849: 2840: 2839: 2837: 2835: 2817: 2808: 2807: 2788: 2782: 2781: 2779: 2777: 2759: 2753: 2752: 2733: 2727: 2726: 2724: 2722: 2704: 2698: 2697: 2695: 2693: 2675: 2669: 2668: 2666: 2664: 2647: 2636: 2635: 2633: 2631: 2626:on June 13, 2002 2622:. Archived from 2609: 2600: 2599: 2597: 2595: 2580: 2571: 2570: 2568: 2566: 2551: 2540: 2539: 2537: 2535: 2521: 2515: 2514: 2512: 2510: 2496: 2490: 2489: 2487: 2485: 2471: 2465: 2464: 2462: 2460: 2446: 2440: 2439: 2437: 2435: 2421: 2415: 2414: 2412: 2410: 2399: 2393: 2392: 2390: 2388: 2371: 2348: 2347: 2345: 2343: 2329: 2323: 2322: 2315: 2300:The Fallen Lords 2262:The Fallen Lords 2256:The Fallen Lords 2249: 2238:The Fallen Lords 2232:Sales and awards 2210: 2180:The Fallen Lords 2162:The Fallen Lords 2106: 2100: 2043:network protocol 2028:The Fallen Lords 2024:The Fallen Lords 2008:The Fallen Lords 2000:The Fallen Lords 1973:The Fallen Lords 1937:The Fallen Lords 1929:The Fallen Lords 1901:The Fallen Lords 1883:The Fallen Lords 1871:The Fallen Lords 1775:Myth II: Chimera 1760:The Fallen Lords 1708: 1672:dynamic lighting 1640: 1634:was built using 1598: 1508:total conversion 1488:total conversion 1478:Screenshot from 1447:for Windows and 1414:The Fallen Lords 1400:, each level in 1398:The Fallen Lords 1341:The Fallen Lords 1337:The Fallen Lords 1290:The Fallen Lords 1222:The Fallen Lords 1199:The Fallen Lords 1166:Arthurian legend 1160:, references to 1117:public relations 1011:The Fallen Lords 943:Capture the Flag 927:King of the Hill 884:The Fallen Lords 848:molotov cocktail 825:The Fallen Lords 757:The Fallen Lords 684:The Fallen Lords 576:total conversion 554:Myth II: Chimera 540:The Fallen Lords 403:The Fallen Lords 351:The Fallen Lords 308:The Fallen Lords 262: 260: 241: 239: 181: 179: 161: 141: 117: 44: 32: 21: 6406: 6405: 6401: 6400: 6399: 6397: 6396: 6395: 6341: 6340: 6339: 6334: 6304: 6273: 6252: 6199: 6170: 6134: 6084: 6055: 6050: 6020: 6015: 5986: 5978: 5941: 5936: 5926: 5924: 5915: 5914: 5910: 5900: 5898: 5887: 5886: 5882: 5875: 5867:. p. 270. 5858: 5857: 5853: 5843: 5841: 5827: 5826: 5822: 5812: 5810: 5800: 5799: 5795: 5785: 5783: 5773: 5772: 5768: 5758: 5756: 5746: 5745: 5741: 5731: 5729: 5724: 5723: 5719: 5709: 5707: 5702: 5701: 5697: 5687: 5685: 5676: 5675: 5664: 5654: 5652: 5647: 5646: 5639: 5629: 5627: 5623: 5616: 5612: 5611: 5607: 5597: 5595: 5594:. Project Magma 5590: 5589: 5585: 5575: 5573: 5572:. Project Magma 5568: 5567: 5563: 5553: 5551: 5550:. Project Magma 5546: 5545: 5541: 5531: 5529: 5528:. Project Magma 5524: 5523: 5519: 5509: 5507: 5498: 5497: 5490: 5480: 5478: 5473: 5472: 5468: 5458: 5456: 5455:. Project Magma 5451: 5450: 5446: 5436: 5434: 5425: 5424: 5420: 5410: 5408: 5397: 5396: 5385: 5375: 5373: 5367: 5366: 5349: 5339: 5337: 5324: 5323: 5316: 5306: 5304: 5290: 5289: 5285: 5275: 5273: 5262: 5261: 5254: 5244: 5242: 5231: 5230: 5226: 5216: 5214: 5203: 5202: 5198: 5188: 5186: 5175: 5174: 5170: 5160: 5158: 5148: 5147: 5140: 5124: 5123: 5119: 5109: 5107: 5096: 5095: 5091: 5081: 5079: 5068: 5067: 5058: 5048: 5046: 5033: 5032: 5025: 5015: 5013: 5002: 5001: 4988: 4978: 4976: 4968:"Ritual Splits" 4965: 4964: 4960: 4950: 4948: 4937: 4936: 4932: 4922: 4920: 4919:. June 19, 2000 4909: 4908: 4904: 4894: 4892: 4891:. June 19, 2000 4881: 4880: 4876: 4866: 4864: 4851: 4850: 4846: 4836: 4834: 4823: 4822: 4818: 4808: 4806: 4795: 4794: 4790: 4780: 4778: 4773: 4772: 4768: 4758: 4756: 4744: 4743: 4739: 4729: 4727: 4716: 4715: 4711: 4701: 4699: 4687: 4686: 4682: 4675: 4667:. p. 238. 4658: 4657: 4653: 4646: 4629: 4628: 4624: 4617: 4609:. p. 239. 4600: 4599: 4595: 4588: 4580:. p. 235. 4571: 4570: 4561: 4551: 4549: 4538: 4537: 4530: 4520: 4518: 4507:"Preferences". 4506: 4505: 4501: 4494: 4486:. p. 268. 4477: 4476: 4472: 4465: 4457:. p. 264. 4448: 4447: 4443: 4433: 4431: 4418: 4417: 4410: 4400: 4398: 4387: 4386: 4379: 4369: 4367: 4356: 4355: 4340: 4333: 4325:. p. 263. 4316: 4315: 4306: 4285: 4284: 4280: 4270: 4268: 4256: 4255: 4251: 4241: 4239: 4227: 4226: 4222: 4201: 4200: 4196: 4186: 4184: 4172: 4171: 4167: 4157: 4155: 4143: 4142: 4138: 4117: 4116: 4112: 4102: 4100: 4089:"Multiplayer". 4088: 4087: 4083: 4073: 4071: 4059: 4058: 4054: 4044: 4042: 4030: 4029: 4025: 4015: 4013: 4002: 4001: 3992: 3982: 3980: 3969: 3968: 3961: 3951: 3949: 3937: 3936: 3932: 3922: 3920: 3908: 3907: 3903: 3882: 3881: 3874: 3864: 3862: 3850: 3849: 3845: 3835: 3833: 3831:Game Revolution 3824: 3823: 3814: 3804: 3802: 3801:on May 30, 2007 3786: 3785: 3781: 3771: 3769: 3757: 3756: 3749: 3739: 3737: 3725: 3724: 3717: 3696: 3695: 3691: 3681: 3679: 3667: 3666: 3662: 3652: 3650: 3638: 3637: 3633: 3623: 3621: 3609: 3608: 3604: 3594: 3592: 3580: 3579: 3575: 3554: 3553: 3549: 3539: 3537: 3525: 3524: 3520: 3510: 3508: 3496: 3495: 3491: 3470: 3469: 3465: 3455: 3453: 3441: 3440: 3436: 3426: 3424: 3412: 3411: 3407: 3386: 3385: 3381: 3371: 3369: 3357: 3356: 3352: 3331: 3330: 3326: 3316: 3314: 3302: 3301: 3297: 3287: 3285: 3273: 3272: 3265: 3255: 3253: 3241: 3240: 3233: 3212: 3211: 3207: 3197: 3195: 3183: 3182: 3178: 3168: 3166: 3154: 3153: 3146: 3125: 3124: 3117: 3107: 3105: 3093: 3092: 3088: 3078: 3076: 3064: 3063: 3059: 3049: 3047: 3035: 3034: 3030: 3009: 3008: 2999: 2989: 2987: 2976: 2975: 2966: 2956: 2954: 2942: 2941: 2937: 2927: 2925: 2913: 2912: 2908: 2887: 2886: 2875: 2865: 2863: 2851: 2850: 2843: 2833: 2831: 2819: 2818: 2811: 2790: 2789: 2785: 2775: 2773: 2761: 2760: 2756: 2735: 2734: 2730: 2720: 2718: 2706: 2705: 2701: 2691: 2689: 2677: 2676: 2672: 2662: 2660: 2649: 2648: 2639: 2629: 2627: 2611: 2610: 2603: 2593: 2591: 2589:Game Revolution 2582: 2581: 2574: 2564: 2562: 2553: 2552: 2543: 2533: 2531: 2523: 2522: 2518: 2508: 2506: 2498: 2497: 2493: 2483: 2481: 2473: 2472: 2468: 2458: 2456: 2448: 2447: 2443: 2433: 2431: 2423: 2422: 2418: 2408: 2406: 2401: 2400: 2396: 2386: 2384: 2373: 2372: 2351: 2341: 2339: 2331: 2330: 2326: 2317: 2316: 2312: 2308: 2247: 2234: 2208: 2184:Game Revolution 2099: 2095: 1961: 1793: 1752: 1706: 1645:is rendered in 1638: 1626:in 3D terrains. 1596: 1534: 1480:Blue & Grey 1455:, specifically 1443:that supported 1328: 1014: 1007: 1002: 880: 867: 656:macromanagement 652:micromanagement 633: 585:Myth II: Worlds 556:, and official 484: 273:is a series of 258: 256: 254: 237: 235: 233: 192: 176: 172: 156: 152: 136: 132: 112: 99: 50: 30: 23: 22: 15: 12: 11: 5: 6404: 6402: 6394: 6393: 6388: 6383: 6378: 6373: 6368: 6363: 6358: 6353: 6343: 6342: 6336: 6335: 6333: 6332: 6327: 6322: 6316: 6314: 6310: 6309: 6306: 6305: 6303: 6302: 6297: 6292: 6287: 6281: 6279: 6272: 6271: 6266: 6260: 6258: 6254: 6253: 6251: 6250: 6243: 6236: 6229: 6222: 6215: 6207: 6205: 6201: 6200: 6198: 6197: 6190: 6182: 6180: 6172: 6171: 6169: 6168: 6161: 6154: 6146: 6144: 6136: 6135: 6133: 6132: 6125: 6118: 6111: 6104: 6096: 6094: 6086: 6085: 6083: 6082: 6075: 6067: 6065: 6057: 6056: 6051: 6049: 6048: 6041: 6034: 6026: 6017: 6016: 6014: 6013: 6006: 5999: 5991: 5988: 5987: 5979: 5977: 5976: 5969: 5962: 5954: 5948: 5947: 5940: 5939:External links 5937: 5935: 5934: 5908: 5880: 5873: 5851: 5820: 5793: 5766: 5739: 5717: 5695: 5662: 5637: 5605: 5583: 5561: 5539: 5517: 5488: 5466: 5444: 5418: 5383: 5347: 5314: 5283: 5252: 5224: 5196: 5168: 5138: 5117: 5089: 5056: 5023: 4986: 4958: 4930: 4902: 4874: 4844: 4816: 4788: 4766: 4737: 4709: 4680: 4673: 4651: 4644: 4622: 4615: 4593: 4586: 4559: 4528: 4499: 4492: 4470: 4463: 4441: 4408: 4377: 4338: 4331: 4304: 4278: 4249: 4220: 4194: 4165: 4136: 4110: 4081: 4052: 4023: 3990: 3959: 3930: 3901: 3872: 3843: 3812: 3779: 3747: 3715: 3689: 3660: 3631: 3602: 3573: 3547: 3518: 3489: 3463: 3434: 3405: 3379: 3350: 3324: 3295: 3263: 3231: 3205: 3176: 3144: 3115: 3086: 3057: 3028: 2997: 2964: 2935: 2906: 2873: 2841: 2809: 2783: 2754: 2736:"Characters". 2728: 2707:"Characters". 2699: 2678:"Characters". 2670: 2637: 2601: 2572: 2541: 2516: 2491: 2466: 2441: 2416: 2394: 2381:Chicago Reader 2349: 2324: 2309: 2307: 2304: 2233: 2230: 2152: 2151: 2148: 2140: 2139: 2136: 2128: 2127: 2124: 2116: 2115: 2110: 2094: 2091: 2051:packet sniffer 2006:as well. When 1960: 1957: 1823:. Bungie also 1792: 1789: 1771:expansion pack 1766:v1.3, and the 1751: 1750:End-of-support 1748: 1738:headquarters. 1653:was the first 1611:Screenshot of 1533: 1528: 1512:Myth II: Recon 1441:graphics cards 1406:polygonal mesh 1327: 1322: 1273:physics engine 1174:particle-based 1150:game mechanics 1130:isometric game 1013: 1008: 1006: 1003: 1001: 998: 985: 984: 981: 978: 963: 962: 959: 952: 949: 946: 939: 936: 933: 930: 882:Upon release, 879: 876: 866: 863: 844:physics engine 786:Screenshot of 678:Screenshot of 632: 629: 628: 627: 609: 551:expansion pack 522:GT Interactive 511: 504:Classic Mac OS 483: 480: 324:GT Interactive 264: 263: 247: 246:Latest release 243: 242: 226: 222: 221: 208: 204: 203: 198: 194: 193: 191: 190: 173: 171: 170: 163:GT Interactive 153: 151: 150: 133: 131: 130: 109: 107: 101: 100: 98: 97: 87: 72: 70: 64: 63: 58: 52: 51: 45: 37: 36: 28: 24: 14: 13: 10: 9: 6: 4: 3: 2: 6403: 6392: 6391:Windows games 6389: 6387: 6384: 6382: 6379: 6377: 6374: 6372: 6369: 6367: 6364: 6362: 6359: 6357: 6354: 6352: 6351:Fantasy games 6349: 6348: 6346: 6331: 6328: 6326: 6323: 6321: 6318: 6317: 6315: 6311: 6301: 6300:Joseph Staten 6298: 6296: 6293: 6291: 6288: 6286: 6285:Alex Seropian 6283: 6282: 6280: 6276: 6270: 6267: 6265: 6262: 6261: 6259: 6255: 6249: 6248: 6244: 6242: 6241: 6237: 6235: 6234: 6230: 6228: 6227: 6223: 6221: 6220: 6216: 6214: 6213: 6209: 6208: 6206: 6202: 6196: 6195: 6191: 6189: 6188: 6184: 6183: 6181: 6179: 6178: 6173: 6167: 6166: 6162: 6160: 6159: 6155: 6153: 6152: 6148: 6147: 6145: 6143: 6142: 6137: 6131: 6130: 6126: 6124: 6123: 6119: 6117: 6116: 6112: 6110: 6109: 6105: 6103: 6102: 6098: 6097: 6095: 6093: 6092: 6087: 6081: 6080: 6076: 6074: 6073: 6069: 6068: 6066: 6064: 6063: 6058: 6054: 6047: 6042: 6040: 6035: 6033: 6028: 6027: 6024: 6012: 6011: 6007: 6005: 6004: 6000: 5998: 5997: 5993: 5992: 5989: 5985: 5983: 5975: 5970: 5968: 5963: 5961: 5956: 5955: 5952: 5946: 5945:Project Magma 5943: 5942: 5938: 5922: 5918: 5912: 5909: 5896: 5895: 5890: 5884: 5881: 5876: 5874:9780782121407 5870: 5866: 5862: 5855: 5852: 5839: 5835: 5831: 5824: 5821: 5809: 5808: 5803: 5797: 5794: 5782: 5781: 5776: 5770: 5767: 5755: 5754: 5749: 5743: 5740: 5727: 5721: 5718: 5705: 5699: 5696: 5683: 5679: 5673: 5671: 5669: 5667: 5663: 5650: 5644: 5642: 5638: 5622: 5615: 5609: 5606: 5593: 5587: 5584: 5571: 5565: 5562: 5549: 5543: 5540: 5527: 5521: 5518: 5505: 5501: 5495: 5493: 5489: 5476: 5470: 5467: 5454: 5448: 5445: 5432: 5428: 5422: 5419: 5407: 5406: 5401: 5394: 5392: 5390: 5388: 5384: 5371: 5364: 5362: 5360: 5358: 5356: 5354: 5352: 5348: 5335: 5331: 5327: 5321: 5319: 5315: 5302: 5298: 5294: 5287: 5284: 5272: 5271: 5266: 5259: 5257: 5253: 5241: 5240: 5235: 5228: 5225: 5213: 5212: 5207: 5200: 5197: 5185: 5184: 5179: 5172: 5169: 5156: 5152: 5145: 5143: 5139: 5134: 5133: 5128: 5121: 5118: 5105: 5104: 5099: 5093: 5090: 5078: 5077: 5072: 5065: 5063: 5061: 5057: 5044: 5040: 5036: 5030: 5028: 5024: 5012: 5011: 5006: 4999: 4997: 4995: 4993: 4991: 4987: 4975: 4974: 4969: 4962: 4959: 4946: 4945: 4940: 4934: 4931: 4918: 4917: 4912: 4906: 4903: 4890: 4889: 4884: 4878: 4875: 4862: 4858: 4854: 4848: 4845: 4832: 4831: 4826: 4820: 4817: 4804: 4803: 4798: 4792: 4789: 4776: 4770: 4767: 4754: 4750: 4749: 4741: 4738: 4725: 4724: 4719: 4713: 4710: 4697: 4693: 4692: 4684: 4681: 4676: 4674:9780782124422 4670: 4666: 4662: 4655: 4652: 4647: 4645:9780782124422 4641: 4637: 4633: 4626: 4623: 4618: 4616:9780782124422 4612: 4608: 4604: 4597: 4594: 4589: 4587:9780782124422 4583: 4579: 4575: 4568: 4566: 4564: 4560: 4548: 4547: 4542: 4535: 4533: 4529: 4516: 4512: 4511: 4503: 4500: 4495: 4493:9780782121407 4489: 4485: 4481: 4474: 4471: 4466: 4464:9780782121407 4460: 4456: 4452: 4445: 4442: 4429: 4425: 4421: 4415: 4413: 4409: 4397: 4396: 4391: 4384: 4382: 4378: 4366: 4365: 4360: 4353: 4351: 4349: 4347: 4345: 4343: 4339: 4334: 4332:9780782121407 4328: 4324: 4320: 4313: 4311: 4309: 4305: 4300: 4296: 4292: 4289: 4282: 4279: 4266: 4262: 4261: 4253: 4250: 4237: 4233: 4232: 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Icarus Wept 2560: 2556: 2550: 2548: 2546: 2542: 2530: 2526: 2520: 2517: 2509:September 27, 2505: 2501: 2495: 2492: 2480: 2476: 2470: 2467: 2455: 2451: 2445: 2442: 2430: 2426: 2420: 2417: 2404: 2398: 2395: 2383: 2382: 2377: 2370: 2368: 2366: 2364: 2362: 2360: 2358: 2356: 2354: 2350: 2338: 2334: 2328: 2325: 2320: 2314: 2311: 2305: 2303: 2301: 2297: 2293: 2291: 2287: 2286: 2281: 2280: 2275: 2274: 2269: 2268: 2263: 2259: 2257: 2253: 2246: 2245: 2239: 2231: 2229: 2226: 2222: 2218: 2214: 2207: 2203: 2198: 2196: 2192: 2187: 2185: 2181: 2177: 2173: 2171: 2167: 2163: 2159: 2149: 2147: 2146: 2141: 2137: 2135: 2134: 2129: 2125: 2123: 2122: 2117: 2114: 2107: 2103: 2092: 2090: 2088: 2084: 2078: 2076: 2072: 2068: 2065:structure in 2064: 2060: 2056: 2052: 2048: 2044: 2041: 2035: 2033: 2029: 2025: 2021: 2017: 2013: 2009: 2005: 2001: 1997: 1993: 1988: 1986: 1982: 1978: 1974: 1970: 1966: 1958: 1956: 1954: 1950: 1946: 1942: 1938: 1934: 1930: 1926: 1922: 1918: 1914: 1910: 1906: 1902: 1898: 1894: 1892: 1888: 1884: 1880: 1876: 1872: 1867: 1862: 1860: 1856: 1852: 1848: 1844: 1840: 1835: 1833: 1830: 1826: 1822: 1818: 1814: 1810: 1806: 1802: 1798: 1790: 1788: 1786: 1782: 1781: 1776: 1772: 1769: 1765: 1761: 1757: 1749: 1747: 1744: 1739: 1737: 1733: 1729: 1722: 1717: 1715: 1710: 1705: 1704: 1699: 1696: 1692: 1690: 1685: 1679: 1677: 1673: 1669: 1666: 1661: 1656: 1652: 1648: 1644: 1637: 1633: 1625: 1622: 1618: 1614: 1609: 1605: 1603: 1595: 1591: 1586: 1580: 1578: 1574: 1570: 1566: 1565: 1560: 1557: 1553: 1552: 1547: 1543: 1539: 1532: 1529: 1527: 1525: 1521: 1517: 1513: 1509: 1506: 1501: 1493: 1489: 1485: 1481: 1476: 1472: 1470: 1466: 1465:Creative Labs 1462: 1458: 1454: 1450: 1446: 1442: 1438: 1434: 1429: 1427: 1421: 1419: 1415: 1411: 1407: 1403: 1399: 1394: 1392: 1388: 1383: 1379: 1373: 1371: 1366: 1362: 1358: 1352: 1350: 1349:Alex Seropian 1346: 1342: 1338: 1334: 1333: 1326: 1323: 1321: 1319: 1316:, and 3dfx's 1315: 1311: 1307: 1303: 1299: 1295: 1291: 1286: 1283: 1276: 1274: 1268: 1266: 1262: 1258: 1252: 1250: 1246: 1242: 1238: 1234: 1230: 1227: 1223: 1218: 1216: 1212: 1208: 1204: 1200: 1196: 1195: 1190: 1186: 1181: 1179: 1175: 1171: 1167: 1163: 1159: 1155: 1151: 1145: 1143: 1139: 1135: 1131: 1127: 1121: 1118: 1114: 1113: 1108: 1104: 1103: 1098: 1093: 1091: 1087: 1083: 1079: 1075: 1071: 1070: 1065: 1061: 1057: 1056: 1051: 1047: 1043: 1042: 1034: 1030: 1026: 1023:conceived of 1022: 1018: 1012: 1009: 1004: 999: 997: 994: 990: 982: 979: 976: 975: 974: 972: 968: 960: 957: 953: 950: 947: 944: 940: 937: 934: 931: 928: 924: 923: 922: 919: 917: 913: 909: 905: 901: 897: 893: 889: 885: 877: 875: 873: 865:Single-player 864: 862: 860: 855: 853: 849: 845: 841: 836: 834: 830: 826: 822: 818: 813: 811: 806: 802: 798: 789: 784: 780: 778: 774: 770: 766: 762: 758: 754: 750: 745: 743: 739: 735: 731: 727: 723: 719: 718:double-clicks 714: 710: 706: 702: 698: 689: 685: 681: 676: 672: 670: 666: 661: 657: 653: 649: 646: 642: 638: 630: 625: 621: 617: 616: 615: 610: 607: 603: 599: 598:single-player 595: 592:, containing 591: 587: 586: 581: 577: 574:, a fan made 573: 572: 567: 563: 559: 555: 552: 549: 545: 541: 537: 536: 531: 527: 523: 519: 518: 517: 512: 509: 505: 501: 497: 493: 492: 491: 486: 485: 481: 479: 477: 473: 469: 465: 461: 457: 453: 449: 445: 441: 437: 433: 429: 424: 421: 416: 412: 408: 407:sound effects 404: 400: 396: 395: 390: 389: 384: 383: 378: 377: 372: 368: 364: 360: 356: 352: 347: 345: 341: 337: 333: 329: 325: 321: 317: 313: 309: 305: 304: 299: 298: 293: 292: 287: 283: 279: 276: 272: 271: 253: 252: 248: 244: 232: 231: 227: 225:First release 223: 220: 216: 212: 209: 205: 202: 199: 195: 188: 187:Myth III 184: 175: 174: 168: 164: 159: 155: 154: 148: 144: 139: 135: 134: 128: 124: 120: 115: 111: 110: 108: 106: 102: 95: 94:Myth III 91: 88: 85: 81: 77: 74: 73: 71: 69: 65: 62: 59: 57: 53: 48: 43: 38: 33: 27: 19: 18:Myth (series) 6245: 6238: 6231: 6224: 6217: 6210: 6192: 6185: 6176: 6163: 6156: 6149: 6140: 6127: 6120: 6113: 6106: 6099: 6090: 6077: 6070: 6061: 6008: 6001: 5994: 5981: 5980: 5925:. 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Retrieved 3670: 3663: 3651:. Retrieved 3641: 3639:"The Keys". 3634: 3622:. Retrieved 3612: 3605: 3593:. Retrieved 3583: 3576: 3560: 3556: 3550: 3538:. Retrieved 3528: 3521: 3509:. Retrieved 3499: 3492: 3476: 3472: 3466: 3454:. Retrieved 3444: 3437: 3425:. Retrieved 3415: 3408: 3392: 3388: 3382: 3370:. Retrieved 3360: 3353: 3337: 3333: 3327: 3315:. Retrieved 3305: 3298: 3286:. Retrieved 3276: 3254:. Retrieved 3244: 3218: 3214: 3208: 3196:. Retrieved 3186: 3179: 3167:. Retrieved 3157: 3131: 3127: 3106:. Retrieved 3096: 3089: 3077:. Retrieved 3067: 3065:"The Keys". 3060: 3048:. Retrieved 3038: 3031: 3015: 3011: 2988:. Retrieved 2982: 2955:. Retrieved 2945: 2938: 2926:. Retrieved 2916: 2909: 2893: 2889: 2864:. Retrieved 2854: 2832:. Retrieved 2822: 2796: 2792: 2786: 2774:. Retrieved 2764: 2757: 2741: 2737: 2731: 2719:. Retrieved 2709: 2702: 2690:. Retrieved 2680: 2673: 2661:. Retrieved 2655: 2628:. Retrieved 2624:the original 2617: 2592:. Retrieved 2563:. Retrieved 2532:. 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Retrieved 2327: 2313: 2299: 2296:Soulblighter 2295: 2294: 2289: 2283: 2277: 2271: 2265: 2261: 2260: 2255: 2242: 2237: 2235: 2225:The Wolf Age 2224: 2212: 2205: 2202:The Wolf Age 2201: 2199: 2191:Soulblighter 2190: 2189:Ryan called 2188: 2179: 2174: 2170:The Wolf Age 2169: 2166:Soulblighter 2165: 2161: 2157: 2155: 2144: 2143: 2132: 2131: 2120: 2119: 2101: 2087:Soulblighter 2086: 2080: 2071:disassembler 2066: 2058: 2054: 2046: 2045:, and hoped 2039: 2037: 2027: 2023: 2019: 2007: 2004:Soulblighter 2003: 1999: 1995: 1991: 1989: 1977:The Wolf Age 1976: 1972: 1969:Soulblighter 1968: 1964: 1962: 1949:pixel shader 1940: 1936: 1932: 1928: 1924: 1921:Fallen Lords 1920: 1917:Soulblighter 1916: 1909:Soulblighter 1908: 1905:The Wolf Age 1904: 1900: 1897:Soulblighter 1896: 1895: 1891:The Wolf Age 1890: 1882: 1879:The Wolf Age 1878: 1875:Soulblighter 1874: 1870: 1866:The Wolf Age 1865: 1863: 1858: 1854: 1839:The Wolf Age 1838: 1836: 1828: 1825:open-sourced 1821:The Wolf Age 1820: 1812: 1805:Soulblighter 1804: 1800: 1794: 1784: 1778: 1774: 1768:Soulblighter 1767: 1764:Soulblighter 1763: 1759: 1755: 1753: 1742: 1740: 1724: 1719: 1713: 1711: 1701: 1695:The Wolf Age 1694: 1693: 1683: 1680: 1654: 1651:The Wolf Age 1650: 1643:The Wolf Age 1642: 1636:Soulblighter 1635: 1632:The Wolf Age 1631: 1629: 1615:showing the 1612: 1601: 1594:Soulblighter 1593: 1589: 1584: 1581: 1577:The Wolf Age 1576: 1562: 1555: 1549: 1535: 1531:The Wolf Age 1530: 1523: 1519: 1511: 1505:World War II 1500:Soulblighter 1499: 1497: 1492:Soulblighter 1491: 1479: 1449:QuickDraw 3D 1433:Soulblighter 1432: 1431: 1425: 1423: 1413: 1410:Soulblighter 1409: 1402:Soulblighter 1401: 1397: 1395: 1378:Soulblighter 1377: 1375: 1369: 1360: 1354: 1345:Soulblighter 1344: 1340: 1336: 1330: 1329: 1325:Soulblighter 1324: 1289: 1288: 1278: 1270: 1260: 1254: 1221: 1219: 1215:file manager 1198: 1192: 1182: 1162:Middle-earth 1147: 1123: 1110: 1100: 1094: 1089: 1085: 1078:action games 1067: 1053: 1039: 1038: 1024: 1010: 993:The Wolf Age 992: 989:Soulblighter 988: 986: 971:The Wolf Age 970: 967:Soulblighter 966: 964: 920: 912:The Wolf Age 911: 888:Soulblighter 887: 883: 881: 872:The Wolf Age 871: 868: 859:The Wolf Age 858: 856: 839: 837: 833:The Wolf Age 832: 829:Soulblighter 828: 824: 814: 810:Soulblighter 809: 793: 788:Soulblighter 787: 777:The Wolf Age 776: 773:Soulblighter 772: 765:The Wolf Age 764: 761:Soulblighter 760: 756: 746: 738:The Wolf Age 737: 711:also have a 705:The Wolf Age 704: 701:Soulblighter 700: 693: 683: 654:or economic 636: 634: 612: 611: 594:Soulblighter 593: 584: 583: 570: 569: 562:Soulblighter 561: 557: 553: 548:Soulblighter 547: 544:Soulblighter 543: 539: 534: 533: 514: 513: 488: 487: 455: 452:The Wolf Age 451: 444:The Wolf Age 443: 432:Soulblighter 431: 427: 425: 415:The Wolf Age 414: 402: 399:Soulblighter 398: 392: 386: 380: 374: 363:level design 350: 348: 328:The Wolf Age 327: 320:Soulblighter 319: 307: 301: 300:(1998), and 295: 289: 269: 268: 267: 249: 228: 186: 167:Myth II 166: 146: 127:Myth II 126: 122: 105:Publisher(s) 93: 84:Myth II 83: 79: 68:Developer(s) 46: 26: 6264:Jason Jones 6204:Other games 6158:2: Durandal 5921:PR Newswire 5039:Daily Radar 1809:source code 1797:end-of-life 1756:Total Codex 1391:programmers 1318:Voodoo Rush 1207:subroutines 1203:source code 1172:buildings, 1064:id Software 1046:Jason Jones 1021:Jason Jones 1005:Development 894:, or via a 878:Multiplayer 602:multiplayer 600:campaigns, 580:Vietnam War 578:set in the 448:source code 440:programmers 367:multiplayer 326:in Europe. 318:in Europe. 278:video games 207:Platform(s) 201:Jason Jones 49:series logo 6345:Categories 6269:Luke Smith 5807:Metacritic 5780:Metacritic 5753:Metacritic 5477:. The Tain 4777:. The Tain 2306:References 2217:Windows XP 2113:Metacritic 1887:OpenGL 1.3 1832:metaserver 1660:kinematics 1573:MumboJumbo 1439:, and any 1359:goals for 1245:map editor 1241:animations 1142:management 1102:Braveheart 1097:Mel Gibson 987:Unique to 965:Unique to 956:deathmatch 892:Bungie.net 769:formations 639:games are 635:All three 620:MumboJumbo 332:MumboJumbo 259:2001-11-02 238:1997-11-25 197:Creator(s) 90:MumboJumbo 5405:Gamasutra 5135:(91): 24. 4781:March 22, 4364:Gamasutra 3865:March 14, 3682:March 14, 3540:March 14, 3198:March 14, 2776:March 14, 2409:March 14, 2093:Reception 2016:AppleTalk 1817:gigabytes 1698:went gold 1665:real-time 1630:Although 1546:Microsoft 1310:Rendition 1237:constants 1220:Although 1170:polygonal 1138:resources 1126:real-time 1107:Glen Cook 910:, whilst 904:AppleTalk 801:trapezoid 730:enter key 722:shift key 470:, create 365:, online 346:for Mac. 6165:Infinity 6151:Marathon 6141:Marathon 5894:GameSpot 5621:Archived 5270:GameSpot 5239:GameSpot 5211:GameSpot 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3917:Bungie 3859:Bungie 3836:May 4, 3805:May 4, 3772:May 4, 3766:Bungie 3740:May 4, 3734:Bungie 3676:Bungie 3653:May 4, 3647:Bungie 3624:May 4, 3618:Bungie 3595:May 4, 3589:Bungie 3534:Bungie 3511:May 4, 3505:Bungie 3456:May 4, 3450:Bungie 3427:May 4, 3421:Bungie 3372:May 4, 3366:Bungie 3317:May 4, 3311:Bungie 3288:May 4, 3282:Bungie 3256:May 4, 3250:Bungie 3192:Bungie 3169:May 4, 3163:Bungie 3108:May 4, 3102:Bungie 3079:May 4, 3073:Bungie 3050:May 4, 3044:Bungie 2990:May 4, 2957:May 4, 2951:Bungie 2928:May 4, 2922:Bungie 2866:May 4, 2860:Bungie 2834:May 4, 2828:Bungie 2770:Bungie 2721:May 4, 2715:Bungie 2692:May 4, 2686:Bungie 2663:May 4, 2630:May 4, 2594:May 4, 2565:May 4, 2534:May 4, 2484:May 4, 2459:May 6, 2434:May 6, 2429:Amazon 2387:May 6, 2342:May 6, 2228:mode. 2063:packet 2059:Myth 2 2055:Myth 2 2040:Myth 2 1985:hacked 1861:game. 1827:their 1799:, the 1762:v1.3, 1736:Dallas 1647:OpenGL 1639:'s 1538:shares 1365:engine 1357:design 1249:models 1185:Mac OS 1134:camera 1050:Bungie 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20:)

Index

Myth (series)

Genre(s)
Real-time tactics
Developer(s)
Bungie
MumboJumbo
Publisher(s)
NA
Bungie
EU
Eidos Interactive
EU
GT Interactive
Take-Two Interactive
Jason Jones
Windows
Mac OS
Linux
Myth: The Fallen Lords
Myth III: The Wolf Age
real-time tactics
video games
Microsoft Windows
Mac OS
Myth: The Fallen Lords
Myth II: Soulblighter
Myth III: The Wolf Age
Bungie
Eidos Interactive

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