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specifics of the hardware and the supported shader models from programmers, enabling them to write more platform-agnostic code than before, and reducing their burden. In Capcom's 2011 annual report, it was confirmed that 80% of MT Framework's development process is common between the Xbox 360, PlayStation 3 and PC platforms, something which reduced development costs. Lastly, Capcom made possible for the first time for external contract studios that would partner with them, to use the engine. The first externally developed game to use MT Framework 2 was
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Before the creation of MT Framework, Capcom's internal development teams were each using engines and tools of their own design, a process that was deemed inefficient. Thus, the decision to build an engine that would support the needs of all of Capcom's developers was made. At first MT Framework was
286:
system because of its similarity to the PC platform. In 2004 the project had started by just one programmer but in the following years and as they added support for more platforms more people joined in. Because of its PC development tools, video games can be programmed first on the PC, and then
639:
but will continue the use of MT Framework for games developed for the seventh generation of consoles as well as MT Framework Mobile for handhelds and smartphones. He stated that "creators will have to start back at square one when they learn how develop games using Panta Rhei" but the overall
448:
as one of the significant improvements made possible with the new engine, but also noted because the game began development on the previous version of the engine it doesn't fully represent the capabilities of the new iteration. Capcom further commented that MT Framework 2.0 is able to hide the
443:
in 2010. According to Capcom, several parts of the engine were re-written from scratch and as a result it performs better on the PlayStation 3 hardware, compared to the previous version of the engine which was first built with the Xbox 360 in mind. Capcom highlighted the interactivity between
507:, the only way they could make it work on the engine was by adapting it to be able to move in and out of memory portions of the game world as needed. Another improvement is that the engine moved from using a forward renderer to a hybrid one that makes use of
1748:
MT Framework Mobile confirmed on box art of the
Nintendo 3DS version. Furthermore, in the credits of both versions the "MT Framework Development Team" is listed, with the iOS version crediting additional staff that worked on that version.
597:, supporting HDR rendering, self shadowing, normal mapping, color correction, gamma correction, depth of field, motion blur and anti-aliasing on the Nintendo 3DS hardware. In late January 2011, Capcom demonstrated the intro of
511:(also known as Light Pre-Pass). This made it possible to support a 24-hour cycle and weather variation and an "infinite" number of lights. Other changes include support for real-time variation of a character model and
2411:"Resident Evil 5: PC vs. Xbox 360 and DirectX 9 vs. DirectX 10 - graphics comparison [Top article of July 2009] - Resident Evil 5, DirectX 10, DirectX 9, PC, Xbox 360, graphics, comparison - PC Games Hardware"
2539:"Annual Report 2012 - Our Strategy for Growth: Armed with "World-Class Development Capabilities" and "Leading Contents", Capcom Aims to Maximize Profits through Opportunities in the Rapidly Changing Game Market"
589:
were revealed to be running on MT Framework Mobile, a new version of the engine, based on MT Framework 2.0, specifically designed for the
Nintendo 3DS. Capcom noted that thanks to MT Framework Mobile,
2410:
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only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the
2948:
1425:
264:
engine for adoption as their internal engine, but decided against it due to some performance limitations and difficulties of getting technical support from its
American developer,
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was the first MT Framework Mobile game to be released on the hardware. MT Framework Mobile's support for iOS was later also announced, and the first game to use the engine on the
1858:
2486:
2461:
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409:- also featured DirectX 10 support, but Capcom decided against using it to improve upon the visuals, thus making them look largely the same as when running under
561:
was confirmed as the first game running on MT Framework Lite, a special version of the engine targeting the
Nintendo Wii and PlayStation 3 hardware. At E3 2010,
1726:
1075:
The credits list the "MT Framework
Development Team" for providing development support, unlike the PlayStation Vita version which mentions MT Framework Mobile.
617:
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2512:
654:, despite the game targeting PlayStation 4, Xbox One, and modern PCs, as they felt the existence of custom toolsets built into the engine from previous
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1957:
205:
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In late
October 2009, it was reported that Capcom was bringing MT Framework to Wii to reduce the development time and costs of developing Wii games.
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27:
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3328:
2356:"Capcom Producer Masachika Kawata about Resident Evil 5 - Resident Evil, Capcom, Kawata, Producer, Interview - PC Games Hardware"
1081:
467:
2778:
650:. RE Engine was said that it, too, will power multiple upcoming Capcom games. However Capcom chose MT Framework to build 2018's
3835:
1039:
437:
A major update to the engine called MT Framework 2.0 began development in
January 2008 and made its debut with the release of
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1606:
1519:
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729:
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526:
342:, and a technique with which particles can be rendered at 1/4th of the full resolution for the benefit of performance; basic
256:
134:
126:. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's
4708:
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4353:
4119:
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3441:
2931:"Foundation for game creation at Capcom: "Panta Rhei" development engine for next-gen consoles and the potential it holds"
2316:
2017:
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As of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the
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efficiency of development would increase more than it would if they had merely updated MT Framework. In June 2016,
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In a 2014 interview with Masaru Ijuin, an engineer behind MT Framework and the upcoming proprietary Capcom engine
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Throughout the years MT Framework received various updates, most significant of which was a major revision called
339:
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series. The visuals of the first games built with the engine were well received, and MT Framework has also won a
2879:
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of the game features some minor graphical improvements and thus might be using an updated version of the engine
306:
effect called "2.5D motion blur" (based on the "Stupid OpenGL Shader Tricks" presentation by Simon Green at the
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support was added to the engine, and under DirectX 10 improved soft shadow rendering, and by the use of
302:
and its use of MT Framework, Capcom highlighted the following features supported by the engine: a light
268:, in Japan. As such, the decision to further develop MT Framework and extend its internal use was made.
213:
4511:
2753:
2331:"Interview about Devil May Cry 4 - Devil May Cry 4, interview, DMC4, dmc4, capcom - PC Games Hardware"
1232:
The box art mentions MT Framework, unlike the
Nintendo 3DS version which mentions MT Framework Mobile
503:
levels are tens to hundreds times larger than in previous MT titles, and the structure of the game is
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3321:
471:
107:
2435:
2144:
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The box art mentions MT Framework, unlike the
Nintendo 3DS version which mentions MT Framework Lite
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4162:
4152:
4139:
4059:
3953:
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479:
355:
46:
3080:""椿姫彩菜のゲームの話"第3回 カプコンの小林裕幸プロデューサーが語る『戦国BASARA』シリーズよもやま話とその未来 - スーパーコアゲーマーがクリエイターに突撃! 椿姫彩菜のゲームの話"
495:, released in 2012. Previous MT Framework games were "stage-based" with each stage divided by a
3178:
2671:
350:
middleware, and a custom physics engine to handle character-local physics calculations such as
4586:
4208:
4049:
4003:
3605:
3577:
3461:
3401:
3262:
3125:
3053:
2310:
1900:
898:
892:
mentions MT Framework, unlike the PlayStation Vita version which mentions MT Framework Mobile
508:
491:
370:
4313:
4278:
4089:
3717:
2487:"Devil May Cry 4 Special Edition versus Devil May Cry 4 - DirectX 10 Comparison Screenshots"
1988:
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483:
347:
190:
102:
87:
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3314:
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3137:
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2614:
1989:"MT Framework Multiplatform Game Development Environment Created by Capcom Receives Award"
1967:
942:
911:
796:
787:
774:
753:
521:
418:
405:
399:
335:
261:
71:
2639:
2436:"Image Quality: DirectX 9 Versus DirectX 10 - Resident Evil 5: Demo Performance Analyzed"
2053:
4678:
4177:
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3640:
3619:
3542:
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3451:
3436:
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3242:
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The credits list the "MT Framework
Development Team" for providing development support
656:
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327:
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4019:
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3633:
3563:
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3431:
3411:
3406:
2113:"Sponsored Feature: Resident Evil 5 Takes Full Advantage of Intel Core i7 Processors"
1701:
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1509:
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1114:
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was announced and revealed to be running on a new proprietary engine by Capcom named
475:
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331:
292:
169:
152:
139:
67:
59:
2184:"NVIDIA® And Capcom Introduce Lost Planet - The First Directx 10 Game Demo - NVIDIA"
4419:
4124:
3933:
3549:
3528:
3496:
3391:
3365:
3179:"Monster Hunter World Targeting Stable 30FPS, Runs on Capcom's MT Framework Engine"
3106:"シリーズ初の本格オンラインゲーム「Dragon's Dogma Online」インタビュー。どんな「オープンワールドアクション」を目指しているのか,開発陣に聞いた"
1558:
601:
running on MT Framework Mobile on the "Next Generation Portable", later renamed to
574:
282:
engine. The engine was built to use PC development tools and initially target the
186:
157:
83:
2804:
1520:
Sengoku BASARA 3 (Japan)/Sengoku BASARA Samurai Heroes (North America and Europe)
4476:
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4109:
3993:
3963:
3923:
3813:
3797:
3707:
3598:
3584:
3570:
3556:
3426:
3421:
3243:""もっと簡単"で"もっと楽しく","もっと誰でも遊べる"ものを目指して――「謎惑館 ~音の間に間に~」について,ディレクターの中井 実氏にいろいろ聞いてみた"
2829:
2672:"西川善司の3Dゲームファンのためのグラフィックス講座・E3特別編その1 MTフレームワーク2.0採用の「バイオハザード6」は進化したキャラクター表現に注目!"
2122:
2090:
2027:
1321:
429:
by Nvidia. Later re-releases of the two games on PC removed DirectX 10 support.
361:
The first significant update to the engine was the release of the PC version of
303:
291:
to take advantage of the multicore CPUs that are being used in the Xbox 360 and
250:
128:
119:
3205:"Mega Man 11 Is Powered By Capcom's MT Framework Engine; Mega Man X9 Discussed"
2054:"西川善司の3Dゲームファンのための「ロスト プラネット」グラフィックス講座。 Xbox 360グラフィックスここに極まる! 日本発の次世代技術の秘密とは?"
26:
4642:
4409:
4248:
4084:
3968:
3702:
3370:
2982:"CAPCOM Explains Why They Chose To Use MT Framework for Monster Hunter: World"
1161:
Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch
1072:
Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch
1051:
Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch
954:
PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One and Nintendo Switch
747:
Xbox 360 version uses MT Framework 1.1, Windows version uses MT Framework 1.2
504:
463:
366:
311:
278:
265:
209:
34:
3153:"'Ultra Street Fighter 2' has first-person 'Hadoken' mode on Nintendo Switch"
2574:
2183:
1720:
Box art mentions MT Framework Lite instead of Mobile. It could be a mistake.
4491:
4486:
4435:
4370:
4334:
4293:
4258:
4253:
4203:
4094:
4079:
4034:
4024:
3973:
3928:
3918:
3887:
3739:
3697:
3681:
2953:
2513:"Resident Evil 5 Steam edition "ripped out" code needed for splitscreen mod"
2268:
2117:
2085:
2022:
1958:"Capcom lists its six "powerful" franchises -- Can you guess what they are?"
647:
633:, it was detailed that Capcom plans to move to the new engine starting with
422:
410:
230:, are intended to be MT Framework's successors for developing games for the
221:
4551:
3204:
593:
features a graphics rendering pipeline that is almost identical to that of
462:
released some months after the console versions in 2010, added support for
2209:"DirectX 10 Benchmarking - Lost Planet: Extreme Condition - Legit Reviews"
365:, which was the second PC game to support DirectX 10 and the first with a
4481:
4414:
4308:
4218:
4213:
4134:
4074:
3948:
3892:
3733:
3626:
3612:
3360:
2949:"Famitsu Interview Reveals Resident Evil 7 is About 65 Percent Complete!"
1962:
714:
706:
530:
283:
147:
143:
63:
55:
2855:"The Mega Man Legends 3 Project: Eguchi's Take on the Bonne Mecha Event"
2779:"Monster Hunter World doesn't run great on any console - report - VG247"
2018:"Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview"
4657:
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4612:
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4526:
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51:
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1993:
612:
276:
Development of MT Framework had begun in September 2004 based on the
123:
39:
417:
under DirectX 10, was the first video game to be presented fully in
486:. Later MT Framework 2.0 games released on PC were DirectX 9 only.
173:
in 2010. Additionally, two offshoots of the engine have been made;
4243:
3897:
2081:"The Devil Laughs: A Chat With Capcom Producer Hiroyuki Kobayashi"
1004:
390:
322:, is used for the rendering of the shadows and a technique called
146:
platforms were created on it, including four new titles and three
75:
4516:
4471:
512:
3770:
3310:
3034:"「戦国BASARA4」はプレイヤーが"戦国時代をゼロから創る"――シリーズ「新章」の真意や新要素の魅力を開発陣に聞いてきた"
863:
The logo of MT Framework is displayed when the game is started
4637:
1739:
1622:
1535:
1505:
910:
PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One and
786:
PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One and
382:
198:
178:
91:
79:
2291:"3D Performance with Lost Planet Demo: DirectX 10 Benchmarks"
885:
PlayStation 3, Xbox 360, PlayStation 4, Windows and Xbox One
2161:
Michael Wimmer; Daniel Scherzer; Werner Purgathofer (2004).
1831:
The game shows the MT Framework Mobile logo when it starts.
2297:. 31 July 2012. Archived from the original on July 31, 2012
287:
adjusted to run on console hardware. MT framework supports
2615:"Capcom on 3DS MT Framework and Resident Evil Revelations"
2235:"カプコン開発陣が明かす「ロスト プラネット」映像表現の内幕。独創的なビジュアルを生み出した技術と開発の手法に迫る"
2060:(in Japanese). Impress Watch Corporation. January 31, 2007
3306:
2905:"CAPCOM - vol07.Masaru Ijuin (Developer Interview 2011)"
1007:, Xbox 360, PlayStation 4, Xbox One and Nintendo Switch
1468:
MT Framework Lite (MTFL) and MT Framework Mobile (MTFM)
577:, and in late September 2010, the two games along with
2261:"Beyond3D - CEDEC 2007: Capcom on Lost Planet Part II"
1458:
Nintendo Switch, PlayStation 4, Xbox One, and Windows
1437:
Nintendo Switch, PlayStation 4, Xbox One, and Windows
1426:
Marvel vs. Capcom Fighting Collection: Arcade Classics
1416:
Nintendo Switch, PlayStation 4, Xbox One, and Windows
3284:
1353:
Nintendo Switch, PlayStation 4, Xbox One and Windows
1333:
Nintendo Switch, PlayStation 4, Xbox One and Windows
1312:
Nintendo Switch, PlayStation 4, Xbox One and Windows
1291:
Nintendo Switch, PlayStation 4, Xbox One and Windows
1270:
Nintendo Switch, PlayStation 4, Xbox One and Windows
393:-like appearance. The two games on PC that followed
4671:
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4379:
4363:
4352:
4327:
4196:
4012:
3906:
3875:
3866:
3690:
3664:
3518:
3384:
3353:
3344:
101:
45:
33:
1859:Phoenix Wright: Ace Attorney − Spirit of Justice
723:Original Xbox 360 release uses MT Framework 1.0
2665:
2663:
2661:
1198:Ultra Street Fighter II: The Final Challengers
3782:
3322:
3228:"西川善司の3Dゲームファンのための「ロスト プラネット 2」グラフィックス講座(後編)"
2723:
2721:
2701:"How Dragon's Dogma Changed the MT Framework"
2609:
2607:
2605:
2603:
2601:
2599:
2597:
2595:
1727:Phoenix Wright: Ace Attorney - Dual Destinies
618:Phoenix Wright: Ace Attorney - Dual Destinies
8:
2381:"Devil May Cry 4 Performance - Introduction"
1395:Nintendo Switch, PlayStation 4, and Windows
1374:Nintendo Switch, PlayStation 4, and Windows
19:
2880:"Lost Planet 2, Yakuza demonstrated on NGP"
2048:
2046:
2044:
4360:
3872:
3789:
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3767:
3509:
3350:
3329:
3315:
3307:
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2693:
2569:
2567:
2565:
2563:
2561:
2559:
1471:
672:
18:
2754:"Light Scattering from Human Hair Fibers"
1141:Windows, PlayStation 3 and PlayStation 4
573:were announced as upcoming games for the
551:MT Framework Lite and MT Framework Mobile
206:seventh generation of video game consoles
489:Another significant update was made for
232:eighth generation of video game consoles
3291:
1948:
1363:Monster Hunter Stories 2: Wings of Ruin
828:Marvel vs. Capcom 3: Fate of Two Worlds
660:titles, would benefit its development.
452:Marvel vs. Capcom 3: Fate of Two Worlds
3270:
3260:
3133:
3123:
3061:
3051:
3008:"Face-Off: Resident Evil 5 Remastered"
2640:"Lost Planet 2: DX9 vs. DX11 - Page 2"
2537:Tsujimoto, Haruhiro (March 31, 2012).
2308:
1494:Resident Evil: The Darkside Chronicles
3723:Capcom U.S.A. Inc. v. Data East Corp.
2168:. In H. W. Jensen; A. Keller (eds.).
2163:"Light Space Perspective Shadow Maps"
2111:Garret Romaine (September 28, 2009).
310:2003) is supported to help smooth 30
7:
2980:Palumbo, Alessio (9 November 2017).
2079:Christian Nutt (December 12, 2007).
1250:PlayStation 4, Xbox One and Windows
1093:PlayStation 4, Xbox One and Windows
818:PlayStation 3, Xbox 360 and Windows
765:PlayStation 3, Xbox 360 and Windows
2805:"Capcom Brings MT Framework to Wii"
2170:Eurographics Symposium on Rendering
1547:Super Street Fighter IV: 3D Edition
1218:Monster Hunter Generations Ultimate
1096:Confirmed on the Japanese box art.
1010:The box art mentions MT Framework.
797:PlayStation 4 and Xbox One releases
564:Super Street Fighter IV: 3D Edition
381:, less artifact-prone motion blur,
316:Light-Space Perspective Shadow Maps
2935:Developer Interviews 2013 (Capcom)
2016:Christian Nutt (August 15, 2008).
1796:The Great Ace Attorney: Adventures
1342:Mega Man Zero/ZX Legacy Collection
1171:Sengoku BASARA Sanada Yukimura-Den
543:, released in 2018, can output in
14:
2929:Ijuin, Masaru (January 6, 2014).
1922:The Great Ace Attorney 2: Resolve
1569:Resident Evil: The Mercenaries 3D
1384:The Great Ace Attorney Chronicles
849:Resident Evil Code: Veronica X HD
580:Resident Evil: The Mercenaries 3D
295:consoles, as well as modern PCs.
3752:
3751:
3294:
1082:Devil May Cry 4: Special Edition
922:Jojo's Bizarre Adventure HD ver.
181:and PlayStation 3 consoles, and
25:
2957:. June 16, 2016. Archived from
2575:"Capcom Talks MT Framework 2.0"
2172:. The Eurographics Association.
425:, and the first to be rated as
3006:Bierton, David (2 July 2016).
1933:Nintendo 3DS, Android and iOS
1891:Nintendo 3DS, Android and iOS
1870:Nintendo 3DS, Android and iOS
1807:Nintendo 3DS, Android and iOS
1280:Mega Man X Legacy Collection 2
1150:Resident Evil Zero HD Remaster
730:Lost Planet: Extreme Condition
395:Lost Planet: Extreme Condition
363:Lost Planet: Extreme Condition
300:Lost Planet: Extreme Condition
257:Lost Planet: Extreme Condition
248:being developed to be used in
135:Lost Planet: Extreme Condition
1:
4507:Lightweight Java Game Library
3230:(in Japanese). Impress.co.jp.
2145:"Stupid OpenGL Shader Tricks"
444:characters and vegetation in
16:Game engine created by Capcom
3853:List of visual novel engines
2937:. Capcom Investor Relations.
1956:Eddie Makuch (May 9, 2014).
1935:
1932:
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1911:
1908:
1905:
1893:
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1817:Resident Evil: Revelations 2
1809:
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1655:Ultimate Marvel vs. Capcom 3
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1457:
1454:
1451:
1447:Capcom Fighting Collection 2
1439:
1436:
1433:
1430:
1418:
1415:
1412:
1409:
1397:
1394:
1391:
1388:
1376:
1373:
1370:
1367:
1355:
1352:
1349:
1346:
1335:
1332:
1329:
1326:
1314:
1311:
1308:
1305:
1293:
1290:
1287:
1284:
1272:
1269:
1266:
1263:
1259:Mega Man X Legacy Collection
1252:
1249:
1246:
1243:
1231:
1228:
1225:
1222:
1211:
1208:
1205:
1202:
1190:
1181:
1178:
1175:
1163:
1160:
1157:
1154:
1143:
1140:
1137:
1134:
1122:
1113:
1110:
1107:
1095:
1092:
1089:
1086:
1074:
1071:
1068:
1065:
1061:Resident Evil: Revelations 2
1053:
1050:
1047:
1044:
1032:
1027:
1024:
1021:
1009:
1002:
999:
996:
980:
977:
974:
971:
956:
953:
950:
947:
935:
932:
929:
926:
915:
909:
906:
903:
887:
884:
881:
878:
870:Ultimate Marvel vs. Capcom 3
862:
859:
856:
853:
841:
838:
835:
832:
820:
817:
814:
811:
791:
785:
782:
779:
767:
764:
761:
758:
746:
740:
737:
734:
722:
705:
702:
699:
608:Ultimate Marvel vs. Capcom 3
224:, which was used to develop
3819:First-person shooter engine
2830:"Capcom Makes Big 3DS Push"
2729:"Face-Off: Resident Evil 6"
933:PlayStation 3 and Xbox 360
860:PlayStation 3 and Xbox 360
839:PlayStation 3 and Xbox 360
346:handling by the integrated
324:Percentage Closer Filtering
260:only. Capcom evaluated the
4735:
1838:Monster Hunter Generations
1682:Resident Evil: Revelations
1660:(PlayStation Vita version)
1405:Capcom Fighting Collection
988:Resident Evil: Revelations
643:Resident Evil 7: Biohazard
591:Resident Evil: Revelations
570:Resident Evil: Revelations
375:parallax occlusion mapping
308:Game Developers Conference
227:Resident Evil 7: Biohazard
3809:
3748:
3507:
2670:株式会社インプレス (7 June 2012).
2315:: CS1 maint: unfit URL (
1776:Monster Hunter 4 Ultimate
1634:Monster Hunter 3 Ultimate
1480:
1301:Capcom Beat 'Em Up Bundle
1103:Sengoku BASARA 4 Sumeragi
1040:Resident Evil HD Remaster
681:
289:multithreading techniques
24:
1003:Windows, PlayStation 3,
664:Games using MT Framework
993:(Home console versions)
968:(PlayStation 3 version)
875:(Home console versions)
421:, including all of its
3831:Game engine recreation
1880:Monster Hunter Stories
1707:(Nintendo 3DS version)
1627:Confirmed on box art.
1607:Sengoku BASARA 3 Utage
1540:Confirmed on box art.
1191:Confirmed on box art.
1123:Confirmed on box art.
1033:Confirmed on box art.
842:Uses MT Framework 2.1
821:Uses MT Framework 2.0
768:Uses MT Framework 1.3
741:Xbox 360, Windows and
605:. The Vita version of
338:, variable amounts of
150:of past titles in the
4542:Platinum Arts Sandbox
4387:Adventure Game Studio
1936:Confirmed on box art
1915:Confirmed on box art
1894:Confirmed on box art
1873:Confirmed on box art
1852:Confirmed on box art
1810:Confirmed on box art
1789:Confirmed on box art
1770:Confirmed on box art
1675:Confirmed on box art
1648:Confirmed on box art
1461:Confirmed on box art
1440:Confirmed on box art
1419:Confirmed on box art
1398:Confirmed on box art
1377:Confirmed on box art
1356:Confirmed on box art
1315:Confirmed on box art
1294:Confirmed on box art
1273:Confirmed on box art
1239:Monster Hunter: World
1164:Confirmed on box art
1130:Dragon's Dogma Online
1054:Confirmed on box art
792:Uses MT Framework 1.4
652:Monster Hunter: World
540:Monster Hunter: World
515:. Building on top of
385:shading and improved
185:powers games for the
4709:3D graphics software
4188:Visual3D Game Engine
3843:Game creation system
2143:Simon Green (2003).
1997:. September 11, 2008
1930:MT Framework Mobile
1909:MT Framework Mobile
1888:MT Framework Mobile
1867:MT Framework Mobile
1846:MT Framework Mobile
1825:MT Framework Mobile
1804:MT Framework Mobile
1783:MT Framework Mobile
1764:MT Framework Mobile
1735:MT Framework Mobile
1690:MT Framework Mobile
1667:MT Framework Mobile
1645:Nintendo 3DS, Wii U
1642:MT Framework Mobile
1595:MT Framework Mobile
1577:MT Framework Mobile
1555:MT Framework Mobile
621:, released in 2014.
519:updated technology,
480:soft body simulation
472:displacement mapping
4457:Blender Game Engine
4289:Pixel Game Maker MV
3203:De Meo, Francesco.
2442:. 14 September 2009
2415:pcgameshardware.com
2360:pcgameshardware.com
2335:pcgameshardware.com
1714:MT Framework Lite?
1478:First release date
679:First release date
183:MT Framework Mobile
21:
4719:Video game engines
4462:Bork3D Game Engine
3442:Hiroyuki Kobayashi
3273:has generic name (
3226:Nishimura, Zenji.
3177:Palumbo, Alessio.
3151:Hulfish, Garrett.
3136:has generic name (
3064:has generic name (
2440:tomshardware.co.uk
2385:legionhardware.com
1615:MT Framework Lite
1528:MT Framework Lite
1502:MT Framework Lite
669:Main engine (MTFW)
586:Mega Man Legends 3
537:and eye movement.
535:facial expressions
458:The PC version of
356:inverse kinematics
167:, introduced with
4691:
4690:
4687:
4686:
4587:Wintermute Engine
4348:
4347:
4209:Amazon Lumberyard
4004:Zillions of Games
3764:
3763:
3606:Marvel vs. Capcom
3592:Ghosts 'n Goblins
3505:
3504:
3462:Takashi Nishiyama
3402:Noritaka Funamizu
2785:. 1 February 2018
2466:gamesindustry.biz
2462:"Resident Evil 5"
2391:on 20 August 2016
1940:
1939:
1901:Monster Hunter XX
1828:PlayStation Vita
1708:
1661:
1465:
1464:
1455:MT Framework 2.x
1434:MT Framework 2.x
1413:MT Framework 2.x
1392:MT Framework 2.x
1371:MT Framework 2.x
1350:MT Framework 2.x
1330:MT Framework 2.x
1309:MT Framework 2.x
1288:MT Framework 2.x
1267:MT Framework 2.x
1247:MT Framework 3.0
1226:MT Framework 2.x
1206:MT Framework 2.x
1179:MT Framework 2.x
1158:MT Framework 2.x
1138:MT Framework 2.x
1111:MT Framework 2.x
1090:MT Framework 2.x
1069:MT Framework 2.x
1048:MT Framework 2.x
1025:MT Framework 2.x
1000:MT Framework 2.x
994:
975:MT Framework 2.x
969:
951:MT Framework 2.x
930:MT Framework 2.x
907:MT Framework 2.x
882:MT Framework 2.x
876:
857:MT Framework 2.x
836:MT Framework 2.x
815:MT Framework 2.x
783:MT Framework 1.x
762:MT Framework 1.x
738:MT Framework 1.x
703:MT Framework 1.x
533:2003) along with
509:deferred lighting
466:features such as
427:"3D Vision Ready"
371:Ambient occlusion
175:MT Framework Lite
113:
112:
4726:
4361:
4314:UbiArt Framework
4279:Nvidia GameWorks
3873:
3791:
3784:
3777:
3768:
3755:
3754:
3718:Capcom Vancouver
3513:
3512:
3351:
3331:
3324:
3317:
3308:
3299:
3298:
3297:
3290:
3279:
3278:
3272:
3268:
3266:
3258:
3256:
3254:
3238:
3232:
3231:
3223:
3217:
3216:
3214:
3212:
3200:
3194:
3193:
3191:
3189:
3174:
3168:
3167:
3165:
3163:
3148:
3142:
3141:
3135:
3131:
3129:
3121:
3119:
3117:
3101:
3095:
3094:
3092:
3090:
3076:
3070:
3069:
3063:
3059:
3057:
3049:
3047:
3045:
3029:
3023:
3022:
3020:
3018:
3003:
2997:
2996:
2994:
2992:
2977:
2971:
2970:
2968:
2966:
2961:on June 19, 2016
2945:
2939:
2938:
2926:
2920:
2919:
2917:
2915:
2901:
2895:
2894:
2892:
2890:
2876:
2870:
2869:
2867:
2865:
2859:capcom-unity.com
2851:
2845:
2844:
2842:
2840:
2826:
2820:
2819:
2817:
2815:
2801:
2795:
2794:
2792:
2790:
2775:
2769:
2768:
2766:
2764:
2750:
2744:
2743:
2741:
2739:
2725:
2716:
2715:
2713:
2711:
2705:capcom-unity.com
2697:
2688:
2687:
2685:
2683:
2667:
2656:
2655:
2653:
2651:
2646:. 16 August 2010
2636:
2630:
2629:
2627:
2625:
2611:
2590:
2589:
2587:
2585:
2571:
2554:
2553:
2551:
2549:
2543:
2534:
2528:
2527:
2525:
2523:
2509:
2503:
2502:
2500:
2498:
2483:
2477:
2476:
2474:
2472:
2458:
2452:
2451:
2449:
2447:
2432:
2426:
2425:
2423:
2421:
2407:
2401:
2400:
2398:
2396:
2387:. Archived from
2377:
2371:
2370:
2368:
2366:
2352:
2346:
2345:
2343:
2341:
2327:
2321:
2320:
2314:
2306:
2304:
2302:
2287:
2281:
2280:
2278:
2276:
2271:on 9 August 2016
2267:. Archived from
2257:
2251:
2250:
2248:
2246:
2231:
2225:
2224:
2222:
2220:
2213:legitreviews.com
2205:
2199:
2198:
2196:
2194:
2180:
2174:
2173:
2167:
2158:
2152:
2151:
2149:
2140:
2134:
2133:
2131:
2129:
2108:
2102:
2101:
2099:
2097:
2076:
2070:
2069:
2067:
2065:
2050:
2039:
2038:
2036:
2034:
2013:
2007:
2006:
2004:
2002:
1985:
1979:
1978:
1976:
1974:
1953:
1756:Monster Hunter 4
1706:
1671:PlayStation Vita
1659:
1588:Nazo Waku Yakata
1472:
1229:Nintendo Switch
1209:Nintendo Switch
1017:Sengoku BASARA 4
992:
967:
874:
673:
615:was the port of
603:PlayStation Vita
558:Sengoku BASARA 3
517:Dragon's Dogma's
501:Dragon's Dogma's
433:MT Framework 2.x
326:to smooth them;
272:MT Framework 1.x
191:PlayStation Vita
165:MT Framework 2.0
148:remastered ports
88:PlayStation Vita
29:
22:
4734:
4733:
4729:
4728:
4727:
4725:
4724:
4723:
4694:
4693:
4692:
4683:
4667:
4591:
4572:Thousand Parsec
4522:Open Wonderland
4497:Irrlicht Engine
4440:
4375:
4355:
4344:
4340:Unreal Engine 5
4323:
4319:Unreal Engine 4
4274:Luminous Engine
4229:Creation Engine
4192:
4173:Unreal Engine 3
4168:Unreal Engine 2
4008:
3989:Virtual Theatre
3984:Unreal Engine 1
3902:
3862:
3805:
3795:
3765:
3760:
3744:
3686:
3660:
3536:Bionic Commando
3514:
3510:
3501:
3492:Sawaki Takeyasu
3487:Noboru Sugimura
3477:Tetsuya Shibata
3467:Yoshiki Okamoto
3457:Akira Nishitani
3427:George Kamitani
3397:Tokuro Fujiwara
3380:
3376:Ryozo Tsujimoto
3340:
3335:
3305:
3295:
3293:
3285:
3283:
3282:
3269:
3259:
3252:
3250:
3240:
3239:
3235:
3225:
3224:
3220:
3210:
3208:
3202:
3201:
3197:
3187:
3185:
3176:
3175:
3171:
3161:
3159:
3150:
3149:
3145:
3132:
3122:
3115:
3113:
3103:
3102:
3098:
3088:
3086:
3078:
3077:
3073:
3060:
3050:
3043:
3041:
3031:
3030:
3026:
3016:
3014:
3005:
3004:
3000:
2990:
2988:
2979:
2978:
2974:
2964:
2962:
2947:
2946:
2942:
2928:
2927:
2923:
2913:
2911:
2903:
2902:
2898:
2888:
2886:
2878:
2877:
2873:
2863:
2861:
2853:
2852:
2848:
2838:
2836:
2828:
2827:
2823:
2813:
2811:
2803:
2802:
2798:
2788:
2786:
2777:
2776:
2772:
2762:
2760:
2752:
2751:
2747:
2737:
2735:
2727:
2726:
2719:
2709:
2707:
2699:
2698:
2691:
2681:
2679:
2669:
2668:
2659:
2649:
2647:
2638:
2637:
2633:
2623:
2621:
2613:
2612:
2593:
2583:
2581:
2573:
2572:
2557:
2547:
2545:
2541:
2536:
2535:
2531:
2521:
2519:
2511:
2510:
2506:
2496:
2494:
2485:
2484:
2480:
2470:
2468:
2460:
2459:
2455:
2445:
2443:
2434:
2433:
2429:
2419:
2417:
2409:
2408:
2404:
2394:
2392:
2379:
2378:
2374:
2364:
2362:
2354:
2353:
2349:
2339:
2337:
2329:
2328:
2324:
2307:
2300:
2298:
2289:
2288:
2284:
2274:
2272:
2259:
2258:
2254:
2244:
2242:
2233:
2232:
2228:
2218:
2216:
2207:
2206:
2202:
2192:
2190:
2182:
2181:
2177:
2165:
2160:
2159:
2155:
2147:
2142:
2141:
2137:
2127:
2125:
2110:
2109:
2105:
2095:
2093:
2078:
2077:
2073:
2063:
2061:
2052:
2051:
2042:
2032:
2030:
2015:
2014:
2010:
2000:
1998:
1987:
1986:
1982:
1972:
1970:
1968:CBS Interactive
1955:
1954:
1950:
1945:
1705:
1658:
1470:
991:
966:
943:Resident Evil 6
912:Nintendo Switch
873:
793:
788:Nintendo Switch
775:Resident Evil 5
754:Devil May Cry 4
671:
666:
627:
595:Resident Evil 5
553:
522:Resident Evil 6
484:wave simulation
474:and the use of
435:
419:stereoscopic 3D
415:Resident Evil 5
406:Resident Evil 5
400:Devil May Cry 4
274:
262:Unreal Engine 3
245:
240:
72:Nintendo Switch
17:
12:
11:
5:
4732:
4730:
4722:
4721:
4716:
4711:
4706:
4696:
4695:
4689:
4688:
4685:
4684:
4682:
4681:
4679:Open 3D Engine
4675:
4673:
4669:
4668:
4666:
4665:
4660:
4655:
4650:
4645:
4640:
4635:
4630:
4625:
4620:
4615:
4610:
4605:
4599:
4597:
4593:
4592:
4590:
4589:
4584:
4579:
4574:
4569:
4564:
4559:
4554:
4549:
4544:
4539:
4534:
4529:
4524:
4519:
4514:
4509:
4504:
4499:
4494:
4489:
4484:
4479:
4474:
4469:
4464:
4459:
4454:
4448:
4446:
4442:
4441:
4439:
4438:
4433:
4425:
4417:
4412:
4407:
4399:
4394:
4389:
4383:
4381:
4377:
4376:
4374:
4373:
4367:
4365:
4358:
4350:
4349:
4346:
4345:
4343:
4342:
4337:
4331:
4329:
4325:
4324:
4322:
4321:
4316:
4311:
4306:
4301:
4296:
4291:
4286:
4281:
4276:
4271:
4266:
4261:
4256:
4251:
4246:
4241:
4236:
4231:
4226:
4221:
4216:
4211:
4206:
4200:
4198:
4194:
4193:
4191:
4190:
4185:
4180:
4178:Vicious Engine
4175:
4170:
4165:
4160:
4155:
4150:
4145:
4137:
4132:
4127:
4122:
4117:
4112:
4107:
4102:
4097:
4092:
4087:
4082:
4077:
4072:
4067:
4062:
4057:
4055:Essence Engine
4052:
4047:
4042:
4037:
4032:
4027:
4022:
4016:
4014:
4010:
4009:
4007:
4006:
4001:
3996:
3991:
3986:
3981:
3976:
3971:
3966:
3961:
3959:Pie in the Sky
3956:
3951:
3946:
3941:
3936:
3931:
3926:
3921:
3916:
3910:
3908:
3904:
3903:
3901:
3900:
3895:
3890:
3885:
3879:
3877:
3870:
3864:
3863:
3861:
3860:
3855:
3850:
3845:
3840:
3839:
3838:
3828:
3827:
3826:
3816:
3810:
3807:
3806:
3796:
3794:
3793:
3786:
3779:
3771:
3762:
3761:
3749:
3746:
3745:
3743:
3742:
3737:
3730:
3725:
3720:
3715:
3710:
3705:
3700:
3694:
3692:
3688:
3687:
3685:
3684:
3679:
3674:
3668:
3666:
3662:
3661:
3659:
3658:
3651:
3648:Street Fighter
3644:
3641:Sengoku Basara
3637:
3630:
3623:
3620:Monster Hunter
3616:
3609:
3602:
3595:
3588:
3581:
3578:Dragon's Dogma
3574:
3567:
3560:
3553:
3546:
3543:Breath of Fire
3539:
3532:
3524:
3522:
3516:
3515:
3508:
3506:
3503:
3502:
3500:
3499:
3494:
3489:
3484:
3482:Yoko Shimomura
3479:
3474:
3469:
3464:
3459:
3454:
3452:Kinu Nishimura
3449:
3444:
3439:
3437:Akira Kitamura
3434:
3429:
3424:
3419:
3417:Hideaki Itsuno
3414:
3409:
3404:
3399:
3394:
3388:
3386:
3382:
3381:
3379:
3378:
3373:
3368:
3363:
3357:
3355:
3348:
3342:
3341:
3336:
3334:
3333:
3326:
3319:
3311:
3304:
3303:
3281:
3280:
3233:
3218:
3195:
3169:
3143:
3096:
3071:
3024:
2998:
2972:
2940:
2921:
2896:
2871:
2846:
2834:andriasang.com
2821:
2809:andriasang.com
2796:
2770:
2745:
2717:
2689:
2657:
2631:
2619:andriasang.com
2591:
2579:andriasang.com
2555:
2529:
2504:
2493:. 27 June 2015
2478:
2453:
2427:
2402:
2372:
2347:
2322:
2282:
2252:
2226:
2200:
2175:
2153:
2135:
2103:
2071:
2040:
2008:
1980:
1947:
1946:
1944:
1941:
1938:
1937:
1934:
1931:
1928:
1925:
1917:
1916:
1913:
1910:
1907:
1904:
1896:
1895:
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3447:Shinji Mikami
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4141:Silent Storm
4140:
4125:Retro Engine
4105:MT Framework
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3672:MT Framework
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780:2009/03/05
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