Knowledge (XXG)

MT Framework

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specifics of the hardware and the supported shader models from programmers, enabling them to write more platform-agnostic code than before, and reducing their burden. In Capcom's 2011 annual report, it was confirmed that 80% of MT Framework's development process is common between the Xbox 360, PlayStation 3 and PC platforms, something which reduced development costs. Lastly, Capcom made possible for the first time for external contract studios that would partner with them, to use the engine. The first externally developed game to use MT Framework 2 was
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Before the creation of MT Framework, Capcom's internal development teams were each using engines and tools of their own design, a process that was deemed inefficient. Thus, the decision to build an engine that would support the needs of all of Capcom's developers was made. At first MT Framework was
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system because of its similarity to the PC platform. In 2004 the project had started by just one programmer but in the following years and as they added support for more platforms more people joined in. Because of its PC development tools, video games can be programmed first on the PC, and then
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but will continue the use of MT Framework for games developed for the seventh generation of consoles as well as MT Framework Mobile for handhelds and smartphones. He stated that "creators will have to start back at square one when they learn how develop games using Panta Rhei" but the overall
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as one of the significant improvements made possible with the new engine, but also noted because the game began development on the previous version of the engine it doesn't fully represent the capabilities of the new iteration. Capcom further commented that MT Framework 2.0 is able to hide the
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in 2010. According to Capcom, several parts of the engine were re-written from scratch and as a result it performs better on the PlayStation 3 hardware, compared to the previous version of the engine which was first built with the Xbox 360 in mind. Capcom highlighted the interactivity between
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MT Framework Mobile confirmed on box art of the Nintendo 3DS version. Furthermore, in the credits of both versions the "MT Framework Development Team" is listed, with the iOS version crediting additional staff that worked on that version.
597:, supporting HDR rendering, self shadowing, normal mapping, color correction, gamma correction, depth of field, motion blur and anti-aliasing on the Nintendo 3DS hardware. In late January 2011, Capcom demonstrated the intro of 511:(also known as Light Pre-Pass). This made it possible to support a 24-hour cycle and weather variation and an "infinite" number of lights. Other changes include support for real-time variation of a character model and 2411:"Resident Evil 5: PC vs. Xbox 360 and DirectX 9 vs. DirectX 10 - graphics comparison [Top article of July 2009] - Resident Evil 5, DirectX 10, DirectX 9, PC, Xbox 360, graphics, comparison - PC Games Hardware" 2539:"Annual Report 2012 - Our Strategy for Growth: Armed with "World-Class Development Capabilities" and "Leading Contents", Capcom Aims to Maximize Profits through Opportunities in the Rapidly Changing Game Market" 589:
were revealed to be running on MT Framework Mobile, a new version of the engine, based on MT Framework 2.0, specifically designed for the Nintendo 3DS. Capcom noted that thanks to MT Framework Mobile,
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only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the
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engine for adoption as their internal engine, but decided against it due to some performance limitations and difficulties of getting technical support from its American developer,
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was the first MT Framework Mobile game to be released on the hardware. MT Framework Mobile's support for iOS was later also announced, and the first game to use the engine on the
1858: 2486: 2461: 1197: 409:- also featured DirectX 10 support, but Capcom decided against using it to improve upon the visuals, thus making them look largely the same as when running under 561:
was confirmed as the first game running on MT Framework Lite, a special version of the engine targeting the Nintendo Wii and PlayStation 3 hardware. At E3 2010,
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The credits list the "MT Framework Development Team" for providing development support, unlike the PlayStation Vita version which mentions MT Framework Mobile.
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In late October 2009, it was reported that Capcom was bringing MT Framework to Wii to reduce the development time and costs of developing Wii games.
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A major update to the engine called MT Framework 2.0 began development in January 2008 and made its debut with the release of
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As of 2014, Capcom's stance on the future of the engine is that while it will continue to be used to create games for the
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efficiency of development would increase more than it would if they had merely updated MT Framework. In June 2016,
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In a 2014 interview with Masaru Ijuin, an engineer behind MT Framework and the upcoming proprietary Capcom engine
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Throughout the years MT Framework received various updates, most significant of which was a major revision called
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series. The visuals of the first games built with the engine were well received, and MT Framework has also won a
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of the game features some minor graphical improvements and thus might be using an updated version of the engine
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effect called "2.5D motion blur" (based on the "Stupid OpenGL Shader Tricks" presentation by Simon Green at the
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support was added to the engine, and under DirectX 10 improved soft shadow rendering, and by the use of
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and its use of MT Framework, Capcom highlighted the following features supported by the engine: a light
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The box art mentions MT Framework, unlike the Nintendo 3DS version which mentions MT Framework Mobile
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levels are tens to hundreds times larger than in previous MT titles, and the structure of the game is
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The box art mentions MT Framework, unlike the Nintendo 3DS version which mentions MT Framework Lite
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middleware, and a custom physics engine to handle character-local physics calculations such as
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mentions MT Framework, unlike the PlayStation Vita version which mentions MT Framework Mobile
508: 491: 370: 4313: 4278: 4089: 3717: 2487:"Devil May Cry 4 Special Edition versus Devil May Cry 4 - DirectX 10 Comparison Screenshots" 1988: 1755: 1670: 1102: 1016: 602: 483: 347: 190: 102: 87: 2930: 4713: 4627: 4571: 4521: 4496: 4427: 4339: 4318: 4273: 4228: 4172: 4167: 4114: 3988: 3983: 3756: 3535: 3491: 3486: 3476: 3466: 3456: 3396: 3375: 3314: 3274: 3137: 3065: 2614: 1989:"MT Framework Multiplatform Game Development Environment Created by Capcom Receives Award" 1967: 942: 911: 796: 787: 774: 753: 521: 418: 405: 399: 335: 261: 71: 2639: 2436:"Image Quality: DirectX 9 Versus DirectX 10 - Resident Evil 5: Demo Performance Analyzed" 2053: 4678: 4177: 4054: 3647: 3640: 3619: 3542: 3481: 3451: 3436: 3416: 3242: 3105: 3033: 2234: 1170: 936:
The credits list the "MT Framework Development Team" for providing development support
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was announced and revealed to be running on a new proprietary engine by Capcom named
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running on MT Framework Mobile on the "Next Generation Portable", later renamed to
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engine. The engine was built to use PC development tools and initially target the
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Sengoku BASARA 3 (Japan)/Sengoku BASARA Samurai Heroes (North America and Europe)
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by Nvidia. Later re-releases of the two games on PC removed DirectX 10 support.
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The first significant update to the engine was the release of the PC version of
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to take advantage of the multicore CPUs that are being used in the Xbox 360 and
250: 128: 119: 3205:"Mega Man 11 Is Powered By Capcom's MT Framework Engine; Mega Man X9 Discussed" 2054:"西川善司の3Dゲームファンのための「ロスト プラネット」グラフィックス講座。 Xbox 360グラフィックスここに極まる! 日本発の次世代技術の秘密とは?" 26: 4642: 4409: 4248: 4084: 3968: 3702: 3370: 2982:"CAPCOM Explains Why They Chose To Use MT Framework for Monster Hunter: World" 1161:
Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch
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Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch
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Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch
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PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One and Nintendo Switch
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Xbox 360 version uses MT Framework 1.1, Windows version uses MT Framework 1.2
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Box art mentions MT Framework Lite instead of Mobile. It could be a mistake.
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features a graphics rendering pipeline that is almost identical to that of
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released some months after the console versions in 2010, added support for
2209:"DirectX 10 Benchmarking - Lost Planet: Extreme Condition - Legit Reviews" 365:, which was the second PC game to support DirectX 10 and the first with a 4481: 4414: 4308: 4218: 4213: 4134: 4074: 3948: 3892: 3733: 3626: 3612: 3360: 2949:"Famitsu Interview Reveals Resident Evil 7 is About 65 Percent Complete!" 1962: 714: 706: 530: 283: 147: 143: 63: 55: 2855:"The Mega Man Legends 3 Project: Eguchi's Take on the Bonne Mecha Event" 2779:"Monster Hunter World doesn't run great on any console - report - VG247" 2018:"Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview" 4657: 4617: 4612: 4602: 4561: 4526: 4466: 4303: 4268: 4157: 4064: 3938: 3857: 889: 718: 51: 3766: 4647: 4632: 4622: 4546: 4451: 4238: 3337: 1993: 612: 276:
Development of MT Framework had begun in September 2004 based on the
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under DirectX 10, was the first video game to be presented fully in
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in 2010. Additionally, two offshoots of the engine have been made;
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platforms were created on it, including four new titles and three
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The logo of MT Framework is displayed when the game is started
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PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One and
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PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One and
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PlayStation 3, Xbox 360, PlayStation 4, Windows and Xbox One
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Michael Wimmer; Daniel Scherzer; Werner Purgathofer (2004).
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The game shows the MT Framework Mobile logo when it starts.
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adjusted to run on console hardware. MT framework supports
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MT Framework Lite (MTFL) and MT Framework Mobile (MTFM)
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Nintendo Switch, PlayStation 4, Xbox One, and Windows
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Nintendo Switch, PlayStation 4, Xbox One, and Windows
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Marvel vs. Capcom Fighting Collection: Arcade Classics
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Nintendo Switch, PlayStation 4, Xbox One, and Windows
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Nintendo Switch, PlayStation 4, Xbox One and Windows
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Nintendo Switch, PlayStation 4, Xbox One and Windows
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Nintendo Switch, PlayStation 4, Xbox One and Windows
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Nintendo Switch, PlayStation 4, Xbox One and Windows
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Nintendo Switch, PlayStation 4, Xbox One and Windows
393:-like appearance. The two games on PC that followed 4671: 4595: 4444: 4379: 4363: 4352: 4327: 4196: 4012: 3906: 3875: 3866: 3690: 3664: 3518: 3384: 3353: 3344: 101: 45: 33: 1859:Phoenix Wright: Ace Attorney − Spirit of Justice 723:Original Xbox 360 release uses MT Framework 1.0 2665: 2663: 2661: 1198:Ultra Street Fighter II: The Final Challengers 3782: 3322: 3228:"西川善司の3Dゲームファンのための「ロスト プラネット 2」グラフィックス講座(後編)" 2723: 2721: 2701:"How Dragon's Dogma Changed the MT Framework" 2609: 2607: 2605: 2603: 2601: 2599: 2597: 2595: 1727:Phoenix Wright: Ace Attorney - Dual Destinies 618:Phoenix Wright: Ace Attorney - Dual Destinies 8: 2381:"Devil May Cry 4 Performance - Introduction" 1395:Nintendo Switch, PlayStation 4, and Windows 1374:Nintendo Switch, PlayStation 4, and Windows 19: 2880:"Lost Planet 2, Yakuza demonstrated on NGP" 2048: 2046: 2044: 4360: 3872: 3789: 3775: 3767: 3509: 3350: 3329: 3315: 3307: 2695: 2693: 2569: 2567: 2565: 2563: 2561: 2559: 1471: 672: 18: 2754:"Light Scattering from Human Hair Fibers" 1141:Windows, PlayStation 3 and PlayStation 4 573:were announced as upcoming games for the 551:MT Framework Lite and MT Framework Mobile 206:seventh generation of video game consoles 489:Another significant update was made for 232:eighth generation of video game consoles 3291: 1948: 1363:Monster Hunter Stories 2: Wings of Ruin 828:Marvel vs. Capcom 3: Fate of Two Worlds 660:titles, would benefit its development. 452:Marvel vs. Capcom 3: Fate of Two Worlds 3270: 3260: 3133: 3123: 3061: 3051: 3008:"Face-Off: Resident Evil 5 Remastered" 2640:"Lost Planet 2: DX9 vs. DX11 - Page 2" 2537:Tsujimoto, Haruhiro (March 31, 2012). 2308: 1494:Resident Evil: The Darkside Chronicles 3723:Capcom U.S.A. Inc. v. Data East Corp. 2168:. In H. W. Jensen; A. Keller (eds.). 2163:"Light Space Perspective Shadow Maps" 2111:Garret Romaine (September 28, 2009). 310:2003) is supported to help smooth 30 7: 2980:Palumbo, Alessio (9 November 2017). 2079:Christian Nutt (December 12, 2007). 1250:PlayStation 4, Xbox One and Windows 1093:PlayStation 4, Xbox One and Windows 818:PlayStation 3, Xbox 360 and Windows 765:PlayStation 3, Xbox 360 and Windows 2805:"Capcom Brings MT Framework to Wii" 2170:Eurographics Symposium on Rendering 1547:Super Street Fighter IV: 3D Edition 1218:Monster Hunter Generations Ultimate 1096:Confirmed on the Japanese box art. 1010:The box art mentions MT Framework. 797:PlayStation 4 and Xbox One releases 564:Super Street Fighter IV: 3D Edition 381:, less artifact-prone motion blur, 316:Light-Space Perspective Shadow Maps 2935:Developer Interviews 2013 (Capcom) 2016:Christian Nutt (August 15, 2008). 1796:The Great Ace Attorney: Adventures 1342:Mega Man Zero/ZX Legacy Collection 1171:Sengoku BASARA Sanada Yukimura-Den 543:, released in 2018, can output in 14: 2929:Ijuin, Masaru (January 6, 2014). 1922:The Great Ace Attorney 2: Resolve 1569:Resident Evil: The Mercenaries 3D 1384:The Great Ace Attorney Chronicles 849:Resident Evil Code: Veronica X HD 580:Resident Evil: The Mercenaries 3D 295:consoles, as well as modern PCs. 3752: 3751: 3294: 1082:Devil May Cry 4: Special Edition 922:Jojo's Bizarre Adventure HD ver. 181:and PlayStation 3 consoles, and 25: 2957:. June 16, 2016. Archived from 2575:"Capcom Talks MT Framework 2.0" 2172:. The Eurographics Association. 425:, and the first to be rated as 3006:Bierton, David (2 July 2016). 1933:Nintendo 3DS, Android and iOS 1891:Nintendo 3DS, Android and iOS 1870:Nintendo 3DS, Android and iOS 1807:Nintendo 3DS, Android and iOS 1280:Mega Man X Legacy Collection 2 1150:Resident Evil Zero HD Remaster 730:Lost Planet: Extreme Condition 395:Lost Planet: Extreme Condition 363:Lost Planet: Extreme Condition 300:Lost Planet: Extreme Condition 257:Lost Planet: Extreme Condition 248:being developed to be used in 135:Lost Planet: Extreme Condition 1: 4507:Lightweight Java Game Library 3230:(in Japanese). Impress.co.jp. 2145:"Stupid OpenGL Shader Tricks" 444:characters and vegetation in 16:Game engine created by Capcom 3853:List of visual novel engines 2937:. Capcom Investor Relations. 1956:Eddie Makuch (May 9, 2014). 1935: 1932: 1929: 1926: 1914: 1911: 1908: 1905: 1893: 1890: 1887: 1884: 1872: 1869: 1866: 1863: 1851: 1848: 1845: 1842: 1830: 1827: 1824: 1821: 1817:Resident Evil: Revelations 2 1809: 1806: 1803: 1800: 1788: 1785: 1782: 1779: 1769: 1766: 1763: 1760: 1747: 1737: 1734: 1731: 1719: 1716: 1713: 1710: 1695: 1692: 1689: 1686: 1674: 1669: 1666: 1663: 1655:Ultimate Marvel vs. Capcom 3 1647: 1644: 1641: 1638: 1626: 1617: 1614: 1611: 1600: 1597: 1594: 1591: 1582: 1579: 1576: 1573: 1562: 1557: 1554: 1551: 1539: 1530: 1527: 1524: 1513: 1504: 1501: 1498: 1460: 1457: 1454: 1451: 1447:Capcom Fighting Collection 2 1439: 1436: 1433: 1430: 1418: 1415: 1412: 1409: 1397: 1394: 1391: 1388: 1376: 1373: 1370: 1367: 1355: 1352: 1349: 1346: 1335: 1332: 1329: 1326: 1314: 1311: 1308: 1305: 1293: 1290: 1287: 1284: 1272: 1269: 1266: 1263: 1259:Mega Man X Legacy Collection 1252: 1249: 1246: 1243: 1231: 1228: 1225: 1222: 1211: 1208: 1205: 1202: 1190: 1181: 1178: 1175: 1163: 1160: 1157: 1154: 1143: 1140: 1137: 1134: 1122: 1113: 1110: 1107: 1095: 1092: 1089: 1086: 1074: 1071: 1068: 1065: 1061:Resident Evil: Revelations 2 1053: 1050: 1047: 1044: 1032: 1027: 1024: 1021: 1009: 1002: 999: 996: 980: 977: 974: 971: 956: 953: 950: 947: 935: 932: 929: 926: 915: 909: 906: 903: 887: 884: 881: 878: 870:Ultimate Marvel vs. Capcom 3 862: 859: 856: 853: 841: 838: 835: 832: 820: 817: 814: 811: 791: 785: 782: 779: 767: 764: 761: 758: 746: 740: 737: 734: 722: 705: 702: 699: 608:Ultimate Marvel vs. Capcom 3 224:, which was used to develop 3819:First-person shooter engine 2830:"Capcom Makes Big 3DS Push" 2729:"Face-Off: Resident Evil 6" 933:PlayStation 3 and Xbox 360 860:PlayStation 3 and Xbox 360 839:PlayStation 3 and Xbox 360 346:handling by the integrated 324:Percentage Closer Filtering 260:only. Capcom evaluated the 4735: 1838:Monster Hunter Generations 1682:Resident Evil: Revelations 1660:(PlayStation Vita version) 1405:Capcom Fighting Collection 988:Resident Evil: Revelations 643:Resident Evil 7: Biohazard 591:Resident Evil: Revelations 570:Resident Evil: Revelations 375:parallax occlusion mapping 308:Game Developers Conference 227:Resident Evil 7: Biohazard 3809: 3748: 3507: 2670:株式会社インプレス (7 June 2012). 2315:: CS1 maint: unfit URL ( 1776:Monster Hunter 4 Ultimate 1634:Monster Hunter 3 Ultimate 1480: 1301:Capcom Beat 'Em Up Bundle 1103:Sengoku BASARA 4 Sumeragi 1040:Resident Evil HD Remaster 681: 289:multithreading techniques 24: 1003:Windows, PlayStation 3, 664:Games using MT Framework 993:(Home console versions) 968:(PlayStation 3 version) 875:(Home console versions) 421:, including all of its 3831:Game engine recreation 1880:Monster Hunter Stories 1707:(Nintendo 3DS version) 1627:Confirmed on box art. 1607:Sengoku BASARA 3 Utage 1540:Confirmed on box art. 1191:Confirmed on box art. 1123:Confirmed on box art. 1033:Confirmed on box art. 842:Uses MT Framework 2.1 821:Uses MT Framework 2.0 768:Uses MT Framework 1.3 741:Xbox 360, Windows and 605:. The Vita version of 338:, variable amounts of 150:of past titles in the 4542:Platinum Arts Sandbox 4387:Adventure Game Studio 1936:Confirmed on box art 1915:Confirmed on box art 1894:Confirmed on box art 1873:Confirmed on box art 1852:Confirmed on box art 1810:Confirmed on box art 1789:Confirmed on box art 1770:Confirmed on box art 1675:Confirmed on box art 1648:Confirmed on box art 1461:Confirmed on box art 1440:Confirmed on box art 1419:Confirmed on box art 1398:Confirmed on box art 1377:Confirmed on box art 1356:Confirmed on box art 1315:Confirmed on box art 1294:Confirmed on box art 1273:Confirmed on box art 1239:Monster Hunter: World 1164:Confirmed on box art 1130:Dragon's Dogma Online 1054:Confirmed on box art 792:Uses MT Framework 1.4 652:Monster Hunter: World 540:Monster Hunter: World 515:. Building on top of 385:shading and improved 185:powers games for the 4709:3D graphics software 4188:Visual3D Game Engine 3843:Game creation system 2143:Simon Green (2003). 1997:. September 11, 2008 1930:MT Framework Mobile 1909:MT Framework Mobile 1888:MT Framework Mobile 1867:MT Framework Mobile 1846:MT Framework Mobile 1825:MT Framework Mobile 1804:MT Framework Mobile 1783:MT Framework Mobile 1764:MT Framework Mobile 1735:MT Framework Mobile 1690:MT Framework Mobile 1667:MT Framework Mobile 1645:Nintendo 3DS, Wii U 1642:MT Framework Mobile 1595:MT Framework Mobile 1577:MT Framework Mobile 1555:MT Framework Mobile 621:, released in 2014. 519:updated technology, 480:soft body simulation 472:displacement mapping 4457:Blender Game Engine 4289:Pixel Game Maker MV 3203:De Meo, Francesco. 2442:. 14 September 2009 2415:pcgameshardware.com 2360:pcgameshardware.com 2335:pcgameshardware.com 1714:MT Framework Lite? 1478:First release date 679:First release date 183:MT Framework Mobile 21: 4719:Video game engines 4462:Bork3D Game Engine 3442:Hiroyuki Kobayashi 3273:has generic name ( 3226:Nishimura, Zenji. 3177:Palumbo, Alessio. 3151:Hulfish, Garrett. 3136:has generic name ( 3064:has generic name ( 2440:tomshardware.co.uk 2385:legionhardware.com 1615:MT Framework Lite 1528:MT Framework Lite 1502:MT Framework Lite 669:Main engine (MTFW) 586:Mega Man Legends 3 537:and eye movement. 535:facial expressions 458:The PC version of 356:inverse kinematics 167:, introduced with 4691: 4690: 4687: 4686: 4587:Wintermute Engine 4348: 4347: 4209:Amazon Lumberyard 4004:Zillions of Games 3764: 3763: 3606:Marvel vs. Capcom 3592:Ghosts 'n Goblins 3505: 3504: 3462:Takashi Nishiyama 3402:Noritaka Funamizu 2785:. 1 February 2018 2466:gamesindustry.biz 2462:"Resident Evil 5" 2391:on 20 August 2016 1940: 1939: 1901:Monster Hunter XX 1828:PlayStation Vita 1708: 1661: 1465: 1464: 1455:MT Framework 2.x 1434:MT Framework 2.x 1413:MT Framework 2.x 1392:MT Framework 2.x 1371:MT Framework 2.x 1350:MT Framework 2.x 1330:MT Framework 2.x 1309:MT Framework 2.x 1288:MT Framework 2.x 1267:MT Framework 2.x 1247:MT Framework 3.0 1226:MT Framework 2.x 1206:MT Framework 2.x 1179:MT Framework 2.x 1158:MT Framework 2.x 1138:MT Framework 2.x 1111:MT Framework 2.x 1090:MT Framework 2.x 1069:MT Framework 2.x 1048:MT Framework 2.x 1025:MT Framework 2.x 1000:MT Framework 2.x 994: 975:MT Framework 2.x 969: 951:MT Framework 2.x 930:MT Framework 2.x 907:MT Framework 2.x 882:MT Framework 2.x 876: 857:MT Framework 2.x 836:MT Framework 2.x 815:MT Framework 2.x 783:MT Framework 1.x 762:MT Framework 1.x 738:MT Framework 1.x 703:MT Framework 1.x 533:2003) along with 509:deferred lighting 466:features such as 427:"3D Vision Ready" 371:Ambient occlusion 175:MT Framework Lite 113: 112: 4726: 4361: 4314:UbiArt Framework 4279:Nvidia GameWorks 3873: 3791: 3784: 3777: 3768: 3755: 3754: 3718:Capcom Vancouver 3513: 3512: 3351: 3331: 3324: 3317: 3308: 3299: 3298: 3297: 3290: 3279: 3278: 3272: 3268: 3266: 3258: 3256: 3254: 3238: 3232: 3231: 3223: 3217: 3216: 3214: 3212: 3200: 3194: 3193: 3191: 3189: 3174: 3168: 3167: 3165: 3163: 3148: 3142: 3141: 3135: 3131: 3129: 3121: 3119: 3117: 3101: 3095: 3094: 3092: 3090: 3076: 3070: 3069: 3063: 3059: 3057: 3049: 3047: 3045: 3029: 3023: 3022: 3020: 3018: 3003: 2997: 2996: 2994: 2992: 2977: 2971: 2970: 2968: 2966: 2961:on June 19, 2016 2945: 2939: 2938: 2926: 2920: 2919: 2917: 2915: 2901: 2895: 2894: 2892: 2890: 2876: 2870: 2869: 2867: 2865: 2859:capcom-unity.com 2851: 2845: 2844: 2842: 2840: 2826: 2820: 2819: 2817: 2815: 2801: 2795: 2794: 2792: 2790: 2775: 2769: 2768: 2766: 2764: 2750: 2744: 2743: 2741: 2739: 2725: 2716: 2715: 2713: 2711: 2705:capcom-unity.com 2697: 2688: 2687: 2685: 2683: 2667: 2656: 2655: 2653: 2651: 2646:. 16 August 2010 2636: 2630: 2629: 2627: 2625: 2611: 2590: 2589: 2587: 2585: 2571: 2554: 2553: 2551: 2549: 2543: 2534: 2528: 2527: 2525: 2523: 2509: 2503: 2502: 2500: 2498: 2483: 2477: 2476: 2474: 2472: 2458: 2452: 2451: 2449: 2447: 2432: 2426: 2425: 2423: 2421: 2407: 2401: 2400: 2398: 2396: 2387:. Archived from 2377: 2371: 2370: 2368: 2366: 2352: 2346: 2345: 2343: 2341: 2327: 2321: 2320: 2314: 2306: 2304: 2302: 2287: 2281: 2280: 2278: 2276: 2271:on 9 August 2016 2267:. Archived from 2257: 2251: 2250: 2248: 2246: 2231: 2225: 2224: 2222: 2220: 2213:legitreviews.com 2205: 2199: 2198: 2196: 2194: 2180: 2174: 2173: 2167: 2158: 2152: 2151: 2149: 2140: 2134: 2133: 2131: 2129: 2108: 2102: 2101: 2099: 2097: 2076: 2070: 2069: 2067: 2065: 2050: 2039: 2038: 2036: 2034: 2013: 2007: 2006: 2004: 2002: 1985: 1979: 1978: 1976: 1974: 1953: 1756:Monster Hunter 4 1706: 1671:PlayStation Vita 1659: 1588:Nazo Waku Yakata 1472: 1229:Nintendo Switch 1209:Nintendo Switch 1017:Sengoku BASARA 4 992: 967: 874: 673: 615:was the port of 603:PlayStation Vita 558:Sengoku BASARA 3 517:Dragon's Dogma's 501:Dragon's Dogma's 433:MT Framework 2.x 326:to smooth them; 272:MT Framework 1.x 191:PlayStation Vita 165:MT Framework 2.0 148:remastered ports 88:PlayStation Vita 29: 22: 4734: 4733: 4729: 4728: 4727: 4725: 4724: 4723: 4694: 4693: 4692: 4683: 4667: 4591: 4572:Thousand Parsec 4522:Open Wonderland 4497:Irrlicht Engine 4440: 4375: 4355: 4344: 4340:Unreal Engine 5 4323: 4319:Unreal Engine 4 4274:Luminous Engine 4229:Creation Engine 4192: 4173:Unreal Engine 3 4168:Unreal Engine 2 4008: 3989:Virtual Theatre 3984:Unreal Engine 1 3902: 3862: 3805: 3795: 3765: 3760: 3744: 3686: 3660: 3536:Bionic Commando 3514: 3510: 3501: 3492:Sawaki Takeyasu 3487:Noboru Sugimura 3477:Tetsuya Shibata 3467:Yoshiki Okamoto 3457:Akira Nishitani 3427:George Kamitani 3397:Tokuro Fujiwara 3380: 3376:Ryozo Tsujimoto 3340: 3335: 3305: 3295: 3293: 3285: 3283: 3282: 3269: 3259: 3252: 3250: 3240: 3239: 3235: 3225: 3224: 3220: 3210: 3208: 3202: 3201: 3197: 3187: 3185: 3176: 3175: 3171: 3161: 3159: 3150: 3149: 3145: 3132: 3122: 3115: 3113: 3103: 3102: 3098: 3088: 3086: 3078: 3077: 3073: 3060: 3050: 3043: 3041: 3031: 3030: 3026: 3016: 3014: 3005: 3004: 3000: 2990: 2988: 2979: 2978: 2974: 2964: 2962: 2947: 2946: 2942: 2928: 2927: 2923: 2913: 2911: 2903: 2902: 2898: 2888: 2886: 2878: 2877: 2873: 2863: 2861: 2853: 2852: 2848: 2838: 2836: 2828: 2827: 2823: 2813: 2811: 2803: 2802: 2798: 2788: 2786: 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788:Nintendo Switch 775:Resident Evil 5 754:Devil May Cry 4 671: 666: 627: 595:Resident Evil 5 553: 522:Resident Evil 6 484:wave simulation 474:and the use of 435: 419:stereoscopic 3D 415:Resident Evil 5 406:Resident Evil 5 400:Devil May Cry 4 274: 262:Unreal Engine 3 245: 240: 72:Nintendo Switch 17: 12: 11: 5: 4732: 4730: 4722: 4721: 4716: 4711: 4706: 4696: 4695: 4689: 4688: 4685: 4684: 4682: 4681: 4679:Open 3D Engine 4675: 4673: 4669: 4668: 4666: 4665: 4660: 4655: 4650: 4645: 4640: 4635: 4630: 4625: 4620: 4615: 4610: 4605: 4599: 4597: 4593: 4592: 4590: 4589: 4584: 4579: 4574: 4569: 4564: 4559: 4554: 4549: 4544: 4539: 4534: 4529: 4524: 4519: 4514: 4509: 4504: 4499: 4494: 4489: 4484: 4479: 4474: 4469: 4464: 4459: 4454: 4448: 4446: 4442: 4441: 4439: 4438: 4433: 4425: 4417: 4412: 4407: 4399: 4394: 4389: 4383: 4381: 4377: 4376: 4374: 4373: 4367: 4365: 4358: 4350: 4349: 4346: 4345: 4343: 4342: 4337: 4331: 4329: 4325: 4324: 4322: 4321: 4316: 4311: 4306: 4301: 4296: 4291: 4286: 4281: 4276: 4271: 4266: 4261: 4256: 4251: 4246: 4241: 4236: 4231: 4226: 4221: 4216: 4211: 4206: 4200: 4198: 4194: 4193: 4191: 4190: 4185: 4180: 4178:Vicious Engine 4175: 4170: 4165: 4160: 4155: 4150: 4145: 4137: 4132: 4127: 4122: 4117: 4112: 4107: 4102: 4097: 4092: 4087: 4082: 4077: 4072: 4067: 4062: 4057: 4055:Essence Engine 4052: 4047: 4042: 4037: 4032: 4027: 4022: 4016: 4014: 4010: 4009: 4007: 4006: 4001: 3996: 3991: 3986: 3981: 3976: 3971: 3966: 3961: 3959:Pie in the Sky 3956: 3951: 3946: 3941: 3936: 3931: 3926: 3921: 3916: 3910: 3908: 3904: 3903: 3901: 3900: 3895: 3890: 3885: 3879: 3877: 3870: 3864: 3863: 3861: 3860: 3855: 3850: 3845: 3840: 3839: 3838: 3828: 3827: 3826: 3816: 3810: 3807: 3806: 3796: 3794: 3793: 3786: 3779: 3771: 3762: 3761: 3749: 3746: 3745: 3743: 3742: 3737: 3730: 3725: 3720: 3715: 3710: 3705: 3700: 3694: 3692: 3688: 3687: 3685: 3684: 3679: 3674: 3668: 3666: 3662: 3661: 3659: 3658: 3651: 3648:Street Fighter 3644: 3641:Sengoku Basara 3637: 3630: 3623: 3620:Monster Hunter 3616: 3609: 3602: 3595: 3588: 3581: 3578:Dragon's Dogma 3574: 3567: 3560: 3553: 3546: 3543:Breath of Fire 3539: 3532: 3524: 3522: 3516: 3515: 3508: 3506: 3503: 3502: 3500: 3499: 3494: 3489: 3484: 3482:Yoko Shimomura 3479: 3474: 3469: 3464: 3459: 3454: 3452:Kinu Nishimura 3449: 3444: 3439: 3437:Akira Kitamura 3434: 3429: 3424: 3419: 3417:Hideaki Itsuno 3414: 3409: 3404: 3399: 3394: 3388: 3386: 3382: 3381: 3379: 3378: 3373: 3368: 3363: 3357: 3355: 3348: 3342: 3341: 3336: 3334: 3333: 3326: 3319: 3311: 3304: 3303: 3281: 3280: 3233: 3218: 3195: 3169: 3143: 3096: 3071: 3024: 2998: 2972: 2940: 2921: 2896: 2871: 2846: 2834:andriasang.com 2821: 2809:andriasang.com 2796: 2770: 2745: 2717: 2689: 2657: 2631: 2619:andriasang.com 2591: 2579:andriasang.com 2555: 2529: 2504: 2493:. 27 June 2015 2478: 2453: 2427: 2402: 2372: 2347: 2322: 2282: 2252: 2226: 2200: 2175: 2153: 2135: 2103: 2071: 2040: 2008: 1980: 1947: 1946: 1944: 1941: 1938: 1937: 1934: 1931: 1928: 1925: 1917: 1916: 1913: 1910: 1907: 1904: 1896: 1895: 1892: 1889: 1886: 1883: 1875: 1874: 1871: 1868: 1865: 1862: 1854: 1853: 1850: 1847: 1844: 1841: 1833: 1832: 1829: 1826: 1823: 1820: 1812: 1811: 1808: 1805: 1802: 1799: 1791: 1790: 1787: 1784: 1781: 1778: 1772: 1771: 1768: 1765: 1762: 1759: 1751: 1750: 1746: 1738:Nintendo 3DS, 1736: 1733: 1730: 1722: 1721: 1718: 1715: 1712: 1709: 1697: 1696: 1694: 1691: 1688: 1685: 1677: 1676: 1673: 1668: 1665: 1662: 1650: 1649: 1646: 1643: 1640: 1637: 1629: 1628: 1625: 1616: 1613: 1610: 1602: 1601: 1599: 1596: 1593: 1590: 1584: 1583: 1581: 1578: 1575: 1572: 1564: 1563: 1561: 1556: 1553: 1550: 1542: 1541: 1538: 1529: 1526: 1523: 1515: 1514: 1512: 1503: 1500: 1497: 1489: 1488: 1485: 1482: 1479: 1476: 1469: 1466: 1463: 1462: 1459: 1456: 1453: 1450: 1442: 1441: 1438: 1435: 1432: 1429: 1421: 1420: 1417: 1414: 1411: 1408: 1400: 1399: 1396: 1393: 1390: 1387: 1379: 1378: 1375: 1372: 1369: 1366: 1358: 1357: 1354: 1351: 1348: 1345: 1337: 1336: 1334: 1331: 1328: 1325: 1317: 1316: 1313: 1310: 1307: 1304: 1296: 1295: 1292: 1289: 1286: 1283: 1275: 1274: 1271: 1268: 1265: 1262: 1254: 1253: 1251: 1248: 1245: 1242: 1234: 1233: 1230: 1227: 1224: 1221: 1213: 1212: 1210: 1207: 1204: 1201: 1193: 1192: 1189: 1180: 1177: 1174: 1166: 1165: 1162: 1159: 1156: 1153: 1145: 1144: 1142: 1139: 1136: 1133: 1125: 1124: 1121: 1112: 1109: 1106: 1098: 1097: 1094: 1091: 1088: 1085: 1077: 1076: 1073: 1070: 1067: 1064: 1056: 1055: 1052: 1049: 1046: 1043: 1035: 1034: 1031: 1026: 1023: 1020: 1012: 1011: 1008: 1001: 998: 995: 983: 982: 979: 978:PlayStation 3 976: 973: 970: 958: 957: 955: 952: 949: 946: 938: 937: 934: 931: 928: 925: 917: 916: 914: 908: 905: 902: 899:Dragon's Dogma 894: 893: 886: 883: 880: 877: 865: 864: 861: 858: 855: 852: 844: 843: 840: 837: 834: 831: 823: 822: 819: 816: 813: 810: 802: 801: 790: 784: 781: 778: 770: 769: 766: 763: 760: 757: 749: 748: 745: 739: 736: 733: 725: 724: 721: 704: 701: 698: 690: 689: 686: 683: 680: 677: 670: 667: 665: 662: 657:Monster Hunter 626: 623: 552: 549: 497:loading screen 492:Dragon's Dogma 434: 431: 387:depth of field 379:vertex shaders 328:normal mapping 320:shadow mapping 273: 270: 244: 241: 239: 236: 111: 110: 105: 99: 98: 49: 43: 42: 37: 31: 30: 15: 13: 10: 9: 6: 4: 3: 2: 4731: 4720: 4717: 4715: 4712: 4710: 4707: 4705: 4704:2006 software 4702: 4701: 4699: 4680: 4677: 4676: 4674: 4670: 4664: 4661: 4659: 4656: 4654: 4651: 4649: 4646: 4644: 4641: 4639: 4636: 4634: 4631: 4629: 4626: 4624: 4621: 4619: 4616: 4614: 4611: 4609: 4606: 4604: 4601: 4600: 4598: 4594: 4588: 4585: 4583: 4582:Vassal Engine 4580: 4578: 4575: 4573: 4570: 4568: 4567:Spring Engine 4565: 4563: 4560: 4558: 4555: 4553: 4550: 4548: 4545: 4543: 4540: 4538: 4535: 4533: 4532:Papervision3D 4530: 4528: 4525: 4523: 4520: 4518: 4515: 4513: 4510: 4508: 4505: 4503: 4502:jMonkeyEngine 4500: 4498: 4495: 4493: 4490: 4488: 4485: 4483: 4480: 4478: 4475: 4473: 4470: 4468: 4465: 4463: 4460: 4458: 4455: 4453: 4450: 4449: 4447: 4443: 4437: 4434: 4432: 4430: 4426: 4424: 4422: 4418: 4416: 4413: 4411: 4408: 4406: 4404: 4400: 4398: 4397:Crystal Space 4395: 4393: 4390: 4388: 4385: 4384: 4382: 4378: 4372: 4369: 4368: 4366: 4362: 4359: 4357: 4351: 4341: 4338: 4336: 4333: 4332: 4330: 4326: 4320: 4317: 4315: 4312: 4310: 4307: 4305: 4302: 4300: 4297: 4295: 4292: 4290: 4287: 4285: 4282: 4280: 4277: 4275: 4272: 4270: 4267: 4265: 4262: 4260: 4257: 4255: 4252: 4250: 4247: 4245: 4242: 4240: 4237: 4235: 4232: 4230: 4227: 4225: 4222: 4220: 4217: 4215: 4212: 4210: 4207: 4205: 4202: 4201: 4199: 4195: 4189: 4186: 4184: 4181: 4179: 4176: 4174: 4171: 4169: 4166: 4164: 4161: 4159: 4156: 4154: 4151: 4149: 4146: 4144: 4142: 4138: 4136: 4133: 4131: 4128: 4126: 4123: 4121: 4118: 4116: 4113: 4111: 4108: 4106: 4103: 4101: 4098: 4096: 4093: 4091: 4088: 4086: 4083: 4081: 4078: 4076: 4073: 4071: 4068: 4066: 4063: 4061: 4058: 4056: 4053: 4051: 4048: 4046: 4043: 4041: 4040:Crystal Tools 4038: 4036: 4033: 4031: 4030:Chrome Engine 4028: 4026: 4023: 4021: 4018: 4017: 4015: 4011: 4005: 4002: 4000: 3997: 3995: 3992: 3990: 3987: 3985: 3982: 3980: 3979:Sim RPG Maker 3977: 3975: 3972: 3970: 3967: 3965: 3962: 3960: 3957: 3955: 3952: 3950: 3947: 3945: 3942: 3940: 3937: 3935: 3932: 3930: 3927: 3925: 3922: 3920: 3917: 3915: 3914:3D GameStudio 3912: 3911: 3909: 3905: 3899: 3896: 3894: 3891: 3889: 3886: 3884: 3881: 3880: 3878: 3874: 3871: 3869: 3865: 3859: 3856: 3854: 3851: 3849: 3846: 3844: 3841: 3837: 3834: 3833: 3832: 3829: 3825: 3822: 3821: 3820: 3817: 3815: 3812: 3811: 3808: 3803: 3799: 3792: 3787: 3785: 3780: 3778: 3773: 3772: 3769: 3759: 3758: 3747: 3741: 3738: 3736: 3735: 3731: 3729: 3726: 3724: 3721: 3719: 3716: 3714: 3713:Clover Studio 3711: 3709: 3706: 3704: 3701: 3699: 3696: 3695: 3693: 3689: 3683: 3680: 3678: 3675: 3673: 3670: 3669: 3667: 3663: 3657: 3656: 3655:Viewtiful Joe 3652: 3650: 3649: 3645: 3643: 3642: 3638: 3636: 3635: 3634:Resident Evil 3631: 3629: 3628: 3624: 3622: 3621: 3617: 3615: 3614: 3610: 3608: 3607: 3603: 3601: 3600: 3596: 3594: 3593: 3589: 3587: 3586: 3582: 3580: 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However, 304:motion blur 251:Dead Rising 210:smartphones 158:CEDEC award 129:Dead Rising 122:created by 120:game engine 108:Proprietary 4698:Categories 4643:PlayCanvas 4410:Game-Maker 4284:Panta Rhei 4249:Fox Engine 4085:HeroEngine 3969:RenderWare 3703:Capcom Cup 3677:Panta Rhei 3665:Technology 3520:Franchises 3371:Shu Takumi 3247:4gamer.net 3207:. Wccftech 3110:4gamer.net 3038:4gamer.net 2188:nvidia.com 2058:GAME Watch 1943:References 631:Panta Rhei 505:open world 499:. Because 464:DirectX 11 367:DirectX 10 279:Onimusha 3 266:Epic Games 243:Background 218:Panta Rhei 4492:id Tech 4 4487:id Tech 3 4436:Stratagus 4371:Z-machine 4335:id Tech 7 4294:RE Engine 4259:id Tech 6 4254:id Tech 5 4224:Construct 4204:4A Engine 4100:Marmalade 4095:Leadwerks 4080:GameSalad 4070:Frostbite 4035:CryEngine 4025:C4 Engine 3974:RPG Maker 3929:GameMaker 3919:Clickteam 3888:Freescape 3883:Filmation 3740:Suleputer 3698:Alph Lyla 3682:RE Engine 3346:Employees 3211:30 August 2954:Play-Asia 2783:vg247.com 2548:April 15, 2118:Gamasutra 2086:Gamasutra 2023:Gamasutra 648:RE Engine 636:Deep Down 423:cutscenes 411:DirectX 9 336:particles 222:RE Engine 214:handhelds 4482:GDevelop 4429:Quake II 4415:OHRRPGCE 4354:Free and 4309:Source 2 4299:Snowdrop 4219:Buildbox 4214:Bitsquid 4135:Shark 3D 4075:Gamebryo 4060:Euphoria 3949:LithTech 3893:Gold Box 3848:Game IDE 3757:Category 3734:Red Dead 3728:Flagship 3627:Onimusha 3613:Mega Man 3361:Shinkiro 3263:cite web 3183:WCCFTech 3126:cite web 3054:cite web 2965:June 27, 2544:. 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Index


Developer(s)
Capcom
Platform
Windows
Xbox 360
PlayStation 3
Xbox One
PlayStation 4
Nintendo Switch
Wii U
Wii
Nintendo 3DS
PlayStation Vita
iOS
Android
License
Proprietary
game engine
Capcom
Dead Rising
Lost Planet: Extreme Condition
PlayStation 3
Xbox 360
remastered ports
Resident Evil
CEDEC award
Lost Planet 2
Wii
Nintendo 3DS

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