299:
have one of three outcomes - red ball traps result in a lost life, big spikes allow
Hewlett to shoot monsters he couldn't normally reach, or the previously mentioned spikes that kill when jumped on but can be safely walked on. There are also ice blocks that speed up Hewlett and enable him to make longer jumps, blue dissolving squares disappear once stood on, and sticky squares slow Hewlett down and prevent him from jumping.
34:
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Hewlett, a wizard's apprentice, has accidentally caused havoc which he must undo. Hewlett was working late one night and accidentally tripped over a hidden trapdoor and released his master's collection of crazy animals out of the basement. Hewlett's goal is to correct his mistakes by capturing and
298:
In addition to enemies, spikes, exclamation mark boxes and water there are other platforming objects and obstacles to help or hinder
Hewlett. Springs act as trampolines when jumped on and pistons automatically move up and down allowing the player to reach otherwise unreachable areas. Trap squares
278:
that he can use to stun enemies. Once stunned he can pick them up by walking into them, and then by pressing the "down button" they are sent back to the basement which is represented in the information panel/icon by two rows of initially empty rooms that fill once you drop the enemies down. This
315:
and continues. Once an enemy is captured and sent to the basement, the bonus it drops can be one of several items: points to add to your score, new abilities such as shooting through walls, shooting up, or down, double shots and triple shots. "E-X-T-R-A" letters are scattered around levels and
262:
is a 2D platform game taking place over 4 worlds; Sand Land, Wet World, Plastic Place and Future World. Each of these worlds feature 8 levels, bringing the total standard levels to 32. The game also features another 32
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The player starts with 3 lives and 3 continues. Touching an enemy that is not stunned will result in a lost life, as does falling into water or onto spikes. However simply walking over spikes does not harm
Hewlett.
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capturing mechanic is the main goal of the game and a requirement to complete each level, but there is also a points/score system. When a creature is captured, a bonus is released. There are also blocks with
267:, bringing the total to 64. The first four levels of any world can be completed in any order, which unlocks levels 5 to 8 for that world. The levels themselves are vertically scrolling.
614:
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collecting them all rewards the player with an extra life. There are also level warps, which send the player to a random level and the magic book which reveals hidden rooms.
599:
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despite his master telling him to use parsley. The result is that his master is turned into an elephant and every creature in a 100-mile radius turned into a monster.
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The Super NES has a different plot on the back of the box, but it does not affect the game itself. Hewlett accidentally added mercury to a
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that once destroyed release a bonus. When collected these bonuses reward the player with points.
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that the background music is upbeat and of a
Caribbean styling reminiscent of calypso.
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563:
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version was published in 1996 in North
America and Europe by JVC Musical Industries.
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gave the MS-DOS version a 60/100, stating that it was "Not very 'magic' at all"
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312:
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imprisoning the monsters/crazy animals and returning everything to normal.
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Amiga Game Zone - Issue 3 (1994-10)(Amiga Game Zone)(US)
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ST Format - Issue 054 (1994-01)(Future
Publishing)(GB)
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80:
70:
53:
43:
26:
197:developed by Blue Turtle and published for the
373:magazine gave the Amiga version a "B" rating
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311:are available throughout the game including
615:Video games developed in the United Kingdom
359:gave the Atari ST version a rating of 84%
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32:
23:
600:Super Nintendo Entertainment System games
399:"Magic Boy for Amiga (1993) - MobyGames"
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7:
501:
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486:Decker Publications (January 1994).
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381:magazine gave the SNES version 80%
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215:Super Nintendo Entertainment System
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224:was bundled with a bonus game
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523:"Magic Boy SNES Review Score"
610:Video games about witchcraft
220:For the Amiga and Atari ST,
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508:PC Zone 11 (February 1994)
303:Power-ups and collectables
595:Single-player video games
336:
333:
288:Electronic Games magazine
31:
585:Empire Interactive games
489:Electronic Games 1994 01
274:Hewlett is armed with a
605:Video games about magic
286:Laurie Yates stated in
64:JVC Musical Industries
294:Objects and obstacles
330:
38:Super NES cover art
328:
211:Empire Interactive
60:Empire Interactive
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281:exclamation marks
186:
185:
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620:1993 video games
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529:on May 13, 2019.
525:. Archived from
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378:Electronic Games
364:PC Zone Magazine
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458:. January 1994.
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435:. October 1994.
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371:Amiga Game Zone
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329:Aggregate score
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227:Cool Croc Twins
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21:1993 video game
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16:1993 video game
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11:
5:
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582:
577:
575:Atari ST games
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562:
561:
558:
557:
556:at Atari Mania
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548:at Lemon Amiga
539:
538:External links
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195:platform game
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181:Single-player
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527:the original
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406:. Retrieved
402:
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361:
354:
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347:58.80%(SNES)
343:GameRankings
306:
297:
285:
273:
269:
265:bonus levels
259:
258:
246:
237:
225:
221:
219:
189:
188:
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135:
118:
55:Publisher(s)
45:Developer(s)
18:
590:Platformers
570:Amiga games
313:extra lives
213:in 1993. A
148:August 1996
92:Platform(s)
82:Composer(s)
72:Designer(s)
49:Blue Turtle
564:Categories
385:References
334:Aggregator
276:magic wand
580:DOS games
553:Magic Boy
545:Magic Boy
403:MobyGames
356:ST Format
325:Reception
320:Reception
309:power-ups
260:Magic Boy
243:Super NES
222:Magic Boy
190:Magic Boy
109:Super NES
86:John Dale
76:John Dale
27:Magic Boy
408:June 21,
307:Various
255:Gameplay
203:Atari ST
171:Platform
166:Genre(s)
101:Atari ST
177:Mode(s)
115:Release
249:potion
207:MS-DOS
205:, and
105:MS-DOS
66:(SNES)
337:Score
199:Amiga
193:is a
119:Amiga
97:Amiga
410:2017
234:Plot
157:1996
136:SNES
131:1993
209:by
566::
498:^
464:^
441:^
418:^
401:.
230:.
201:,
153:EU
144:NA
127:EU
107:,
103:,
99:,
511:.
492:.
412:.
155::
146::
129::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.