Knowledge (XXG)

Magic: The Gathering – Battlegrounds

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is crowned victor. (The only alternate win condition is provided by the white enchantment Test of Endurance.) Before dueling, players can edit the spellbook they will bring to battle in an editor mode where the spells are represented by icons that the player rearranges. At the top of the screen, the current life totals and mana of the duelists is visible. A duelist can unleash a physical attack once per second to attack a creature or player directly in front of him/herself. This attack is apparently more effective when running forward. They can also summon a shield when not preoccupied with some other action to reduce damage to the duelist by half. The shield can be summoned indefinitely but drains the user's mana at a significant rate. Rounding seems to vary based on the source of damage. A variety of arenas from the Magic: the Gathering multiverse are selectable, but vary only aesthetically. Each arena is separated into halves, one for each duelist, that are separated by a glowing line. While in enemy territory, a duelist can wreak some havoc, namely the physical attack and stealing mana crystals and shards, but the trespasser is unable to cast spells or shields. After spending more than a moment across the center line, a duelist suffers a loss of two life every few seconds. Several of the duelist avatars, as well as all of the spells, are loosely transferred from the Magic: The Gathering trading card game and story. There are some discrepancies; for example, the costs of several spells are changed, presumably to balance gameplay and the relationship between the five colors, and the characters present from the Magic storyline did not all coexist (or even anything remotely similar) at any point in the story.
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that appear under your health bar and slowly fill with Mana. The more mana you let the bar fill up, the faster it will regenerate. Players can collect mana shards that litter the ground to faster fill their mana bar. When a creature is destroyed, a number of mana shards equal to the number of full mana required to cast the creature falls to the ground, where either duelist can claim them simply by stepping on or near them. Each shard restores approximately half of one mana instantaneously. The only source of mana shards beyond creature destructions are those produced every five seconds by the green creatures Llanowar Elves and Priest of Titania.
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spellbook is organized into pages of three spells apiece, which can be toggled with the black or white button. A spellbook may contain no more than ten spells of no more than two colors. Any spell can be cast at any time, and an indefinite number of times, provided sufficient mana is available and spent. More expensive spells take longer to cast. While casting a spell a duelist can move freely, but if you cross the center line between your territory and the enemy's, your spell is countered. There are three types of spells, namely sorcery, creature and enchantment.
2513: 239:, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses. 681: 676: 580: 551: 546: 541: 435: 430: 425: 394: 389: 671: 666: 661: 575: 570: 565: 560: 536: 531: 420: 415: 384: 379: 374: 251:
Each player is represented by a duelist; the nature of duelists, dueling, magic, etc. is not addressed. The objective is to reduce the enemy duelist's life to 0; each player starts with 20 life. In the Arcade Duel mode, there is a ten-minute time limit for each duel, at which point the current leader
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allows players to mix decks, or spellbooks to mix spell, creatures, and enchantments to - theoretically - make stronger spellbooks. However, also in keeping with the original cardgame, this makes attaining the mana to successfully implement this grand strategy much more difficult, as the caster must
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Mana is magical energy used to cast spells. A duelist gains mana by collecting Mana crystals that appear over the battlefield at timed intervals. This is an attempt to represent drawing mana from increasing numbers of tapped and untapped lands in the card game. Crystals become permanent additions
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The overall design of Battlegrounds differs significantly from that of the original card game source material. Battlegrounds consists entirely of real time combat, where duelists bring pre-meditated spellbooks to the table to duke it out. Beyond mastering some basic skills, victory is determined
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Almost everything a duelist can do in Battlegrounds is some type of spell (hence, even creatures are affected by Spelljack and Counterspell because they are creature spells). Players access spells by way of a customizable spellbook. During a duel, this is represented by menus-within-a-menu. The
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Maintaining a mana advantage is more significant in Battlegrounds than in the card game, because there are no actual cards, and a given spell can be cast an indefinite number of times.
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is like a piece of candy wrapped in burlap: hard to appreciate at first, but really sweet once you get into it."
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gave the Xbox version two 3.5/5 scores for graphics and sound, and two 4.5/5 scores for control and fun factor.
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gave the latter a score of one seven, two sixes, and one seven for a total of 26 out of 40. Dunjin Master of
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said of the Xbox version, "It may not be pretty, but it's deep, challenging, and filled with replayability.
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gave the Xbox version each a score of 4/10, and the other gave it 4.5/10.
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The game received "average" reviews on both platforms according to the
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Atari Introduces Magic: The Gathering - BattleGrounds for Xbox and PC
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Sewart, Greg; Byrnes, Paul; Orlando, Greg (January 2004).
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obtain mana crystals of two colours instead of just one.
1483:"'Magic: The Gathering -- Battlegrounds' (Xbox) Review" 1272:"GameSpy: Magic: The Gathering -- Battlegrounds (Xbox)" 980:"Review: Magic: The Gathering – Battlegrounds (Xbox)". 859:"Magic the Gathering - The Battleground [sic]" 959:"Review: Magic: The Gathering – Battlegrounds (PC)". 1334:"Magic: The Gathering – Battlegrounds – XB – Review" 1303:"Magic: The Gathering – Battlegrounds – PC – Review" 1208:"Magic: The Gathering – Battlegrounds Review (Xbox)" 984:. No. 161. theGlobe.com. 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Ziff Davis. p. 142. 1427:"Magic: The Gathering – Battlegrounds". 776: 736: 1569:from the original on December 22, 2004 1525:(in Japanese). Kadokawa Game Linkage. 1251:from the original on February 14, 2007 1156:from the original on February 16, 2004 1072: 1070: 924: 922: 889: 887: 839:from the original on December 12, 2004 802:from the original on September 8, 2021 1301:Wrentmore, John (December 11, 2003). 1218:from the original on January 19, 2023 1140:"Magic: The Gathering: Battlegrounds" 1055:from the original on February 4, 2004 343: 303: 7: 1607:Magic: The Gathering – Battlegrounds 1396:Boulding, Aaron (December 2, 2003). 1363:Boulding, Aaron (December 3, 2003). 1313:from the original on October 3, 2008 1206:Gerstmann, Jeff (December 1, 2003). 1175:Gerstmann, Jeff (December 9, 2003). 342: 302: 219:Magic: The Gathering – Battlegrounds 36:Magic: The Gathering – Battlegrounds 1278:. IGN Entertainment. Archived from 1019:from the original on March 15, 2023 784:Bramwell, Tom (November 21, 2003). 293: 2037:Compilation, reprint, and box sets 1951:Adventures in the Forgotten Realms 1529:from the original on June 10, 2024 1481:Lopez, Miguel (February 3, 2004). 1408:from the original on June 10, 2024 1377:from the original on June 10, 2024 1270:Meston, Zach (November 17, 2003). 821:Thorsen, Tor (November 19, 2003). 25: 18:Magic the Gathering: Battlegrounds 2478:Strixhaven: A Curriculum of Chaos 1344:from the original on May 22, 2009 1187:from the original on July 8, 2023 1077:"マジック:ザ・ギャザリング・バトルグラウンド (Xbox)". 995:Salvatore, Kristen (April 2004). 940:from the original on May 22, 2023 907:from the original on July 3, 2022 660: 559: 530: 414: 373: 248:almost entirely in the metagame. 2512: 2511: 1098:Reiner, Andrew (December 2003). 725:Magic: The Gathering video games 679: 674: 669: 664: 659: 578: 573: 568: 563: 558: 549: 544: 539: 534: 529: 433: 428: 423: 418: 413: 392: 387: 382: 377: 372: 41: 2158:Grand Prix and Spotlight Series 1519:"マジック:ザ・ギャザリング・バトルグラウンド (Xbox)" 2464:Guildmasters' Guide to Ravnica 1548:Dunjin Master (January 2004). 1237:Chick, Tom (January 4, 2004). 1138:Ferris, Duke (December 2003). 1083:(in Japanese). Vol. 815. 1: 2543:Magic: The Gathering software 1437:. December 2003. p. 100. 1112:. p. 173. Archived from 1332:Tha Wiz (December 6, 2003). 281:Like the original cardgame, 2011:Outlaws of Thunder Junction 1946:Strixhaven: School of Mages 2584: 2319:Duels of the Planeswalkers 2021:Duskmourn: House of Horror 2507: 2471:Mythic Odysseys of Theros 1986:Phyrexia: All Will Be One 1931:Ikoria: Lair of Behemoths 1448:Smith, Rob (March 2004). 1048:Electronic Gaming Monthly 969:. March 2004. p. 79. 746:Electronic Gaming Monthly 448:Electronic Gaming Monthly 356: 351: 316: 311: 40: 1956:Innistrad: Midnight Hunt 2006:Murders at Karlov Manor 982:Computer Games Magazine 962:Computer Games Magazine 366:Computer Games Magazine 2001:Lost Caverns of Ixalan 1971:Streets of New Capenna 1966:Kamigawa: Neon Dynasty 1961:Innistrad: Crimson Vow 1881:Shadows over Innistrad 1430:Official Xbox Magazine 618:Official Xbox Magazine 2553:Unreal Engine 2 games 1247:. IGN Entertainment. 1005:Computer Gaming World 407:Computer Gaming World 237:collectible card game 2363:Magic: The Gathering 2212:Wizards of the Coast 2128:Professional players 2117:Wizards Play Network 1991:March of the Machine 1649:Magic: The Gathering 1499:on February 18, 2004 1116:on February 12, 2008 872:on December 14, 2003 233:Magic: The Gathering 1926:Theros Beyond Death 1876:Battle for Zendikar 1282:on February 5, 2007 340: 300: 2192:World Championship 2153:Friday Night Magic 1921:Throne of Eldraine 1911:Ravnica Allegiance 693:review aggregation 298: 224:Secret Level, Inc. 56:Secret Level, Inc. 2525: 2524: 2371:Magic Workstation 2276: 2275: 2200: 2199: 2105: 2104: 1996:Wilds of Eldraine 1906:Guilds of Ravnica 1861:Return to Ravnica 1851:Scars of Mirrodin 1462:on March 15, 2006 688: 687: 336: 335: 277:Mixing Spellbooks 226:and published by 215: 214: 182:November 28, 2003 173:November 21, 2003 164:November 19, 2003 109:Christopher Bretz 16:(Redirected from 2575: 2538:2003 video games 2515: 2514: 2458:Campaign setting 2238:Richard Garfield 2223: 2141: 1976:Dominaria United 1916:War of the Spark 1723: 1641: 1634: 1627: 1618: 1579: 1578: 1576: 1574: 1561:. No. 184. 1554: 1545: 1539: 1538: 1536: 1534: 1515: 1509: 1508: 1506: 1504: 1495:. Archived from 1478: 1472: 1471: 1469: 1467: 1445: 1439: 1438: 1424: 1418: 1417: 1415: 1413: 1393: 1387: 1386: 1384: 1382: 1360: 1354: 1353: 1351: 1349: 1329: 1323: 1322: 1320: 1318: 1298: 1292: 1291: 1289: 1287: 1267: 1261: 1260: 1258: 1256: 1234: 1228: 1227: 1225: 1223: 1203: 1197: 1196: 1194: 1192: 1172: 1166: 1165: 1163: 1161: 1135: 1126: 1125: 1123: 1121: 1108:. No. 128. 1095: 1089: 1088: 1087:. July 30, 2004. 1074: 1065: 1064: 1062: 1060: 1044: 1035: 1029: 1028: 1026: 1024: 1018: 1008:. No. 237. 1001: 992: 986: 985: 977: 971: 970: 965:. No. 160. 956: 950: 949: 947: 945: 926: 917: 916: 914: 912: 891: 882: 881: 879: 877: 868:. 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Index

Magic the Gathering: Battlegrounds

Developer(s)
Secret Level, Inc.
Publisher(s)
Atari
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Engine
Unreal Engine 2
Platform(s)
Windows
Xbox
NA
EU
AU
Genre(s)
Fighting
Single-player
multiplayer
Secret Level, Inc.
Atari
Magic: The Gathering
collectible card game
PC
Xbox
Metacritic

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