Knowledge (XXG)

Magic (game terminology)

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31: 239:, the player's power is usually called mana and grows along with the number and prosperity of the player's worshipers. Here, the population size influences the maximum amount of mana the player has and the rate at which their mana restores itself when it is below that maximum. Using "godly powers" consumes mana, but such actions are necessary to increase the number and prosperity of the population. 170:, such as a "mage" or "spellcaster", while other character classes have to rely on melee combat or physical projectiles. Other character classes, such as those that rely on melee attacks, may also have a "magic" bar that limits their special abilities, although they are usually called something different, such as the Barbarian's "Fury" in 76:, magic might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of MP a character has whereas the second number indicates the character's maximum MP. In video games, magic can also be displayed visually, such as with a gauge that empties itself as a character uses their abilities. 154:
Because skills and abilities are not usually lost, a game designer might decide to limit the use of such an ability by linking its use to magic points. This way, after using an ability, the player is required to rest or use an item to replenish
166:"Magic" may be substituted with psychic powers, spiritual power, advanced technology or other concepts that would allow a character to influence the world around them that is not available in real life. Magic is often restricted to a specific 104:. In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again. 69:. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. 227:, each skill of each fighting character has its own "Power Points" (PP). If the PP of only one of its skills are depleted, that specific Pokémon still has three other skills to choose from. 183:
are temporary modification to a game character's original set of stats. A character may cast a spell that inflicts a positive or negative status effect on another character.
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such as "wisdom" or "intelligence". These stats are used because they are easy to keep track of and develop in pen-and-paper RPGs.
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with a complex meaning. Mostly, it loosely represents power, respect and dignity. The concept of mana was introduced in Europe by
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during battles. However magic has many uses outside of combat situations, such as using love spells on
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in the 1950s. It was first introduced as a magical fuel used to cast spells in the 1969 short story,
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In video games, MP can often be restored by consuming magic potions or it may regenerate over time.
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A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game
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to gain information. Some games base the strength and amount of a character's magic on
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setting. It has since become a common staple in both role-playing and video games.
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Some games introduce a separate point system per skill. For example, in the
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Official Nintendo Power Pokemon Ruby and Sapphire Player's Guide
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Orland, Kyle; Thomas, David; Steinberg, Scott Matthew (2007).
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New Riders. pp. 469, 580. 193:Magic in Dungeons & Dragons 122:in 1891 and was popularized by 418:Pederson, Roger (2009-06-23). 1: 1043:Role-playing game terminology 491:Moore, Michael (2011-03-23). 369:"Literary Sources of D&D" 612:Glossary of video game terms 524:Nintendo of America (2004). 458:Adams, Ernest (2010-04-07). 111:" is a word that comes from 461:Fundamentals of Game Design 393:Shannon Appelcline (2011). 199:tabletop role-playing games 86:tabletop role-playing games 1074: 497:. CRC Press. p. 214. 190: 147: 609: 561:Health (game terminology) 276:Perry, Jim (2009-06-23). 128:"Not Long Before the End" 55:special magical abilities 843:Destructible environment 315:. Lulu.com. p. 51. 203:role-playing video games 159:'s MP. This is done for 421:Game Design Foundations 395:Designers & Dragons 120:Robert Henry Codrington 1048:Video game terminology 91:Dungeons & Dragons 35: 885:Procedural generation 494:Basics of Game Design 187:In role-playing games 33: 1053:Magic (supernatural) 672:Non-player character 113:Polynesian languages 84:The magic system in 911:Movement techniques 695:Collision detection 137:The Magic Goes Away 992:Advance And Secure 168:class of character 36: 1030: 1029: 1007:Last man standing 790:Scripted sequence 404:978-1-907702-58-7 367:DeVarque, Aardy. 100:novels of author 16:(Redirected from 1065: 1022:King of the hill 997:Capture the flag 880:Persistent world 848:Instance dungeon 775:Random encounter 770:Quick time event 677:Player character 636:Experience point 595: 588: 581: 572: 566:Experience point 548: 547: 545: 544: 521: 515: 514: 512: 511: 488: 482: 481: 479: 478: 455: 442: 441: 439: 438: 415: 409: 408: 390: 384: 383: 381: 380: 371:. Archived from 364: 358: 357: 355: 354: 345:. 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Retrieved 278: 234: 231:In god games 222: 219: 196: 178: 171: 165: 153: 150:Magic system 135: 106: 95: 89: 83: 71: 66: 62: 59:magic points 58: 47:role-playing 42: 38: 37: 964:Competitive 959:Cooperative 954:Multiplayer 858:Bonus stage 825:Fast travel 132:Larry Niven 97:Dying Earth 63:mana points 1037:Categories 1002:Deathmatch 985:Game modes 875:Open world 785:Saved game 755:Permadeath 745:Paper doll 710:Fog of war 655:Characters 619:Attributes 602:Video game 543:2014-11-20 537:1930206313 510:2014-12-09 477:2014-12-09 437:2014-12-24 379:2007-02-23 353:2007-02-23 328:2014-12-24 295:2014-12-09 243:References 191:See also: 144:Mechanisms 117:missionary 102:Jack Vance 72:Much like 51:video game 944:Nonlinear 897:Overworld 715:Game over 687:Mechanics 343:"Vancian" 237:god games 161:balancing 1017:Survival 939:Emergent 923:Strafing 890:Map seed 870:Mini-map 863:Minigame 795:Spawning 760:Power-up 750:Password 700:Cutscene 604:concepts 555:See also 197:In both 173:Diablo 3 88:such as 836:Scenery 223:Pokémon 80:History 949:Twitch 902:Skybox 626:Health 534:  501:  468:  428:  401:  319:  286:  207:spells 74:health 853:Level 800:Stats 765:Quest 641:Magic 225:games 215:stats 130:, by 39:Magic 820:Warp 730:Item 662:Boss 631:Life 532:ISBN 499:ISBN 466:ISBN 426:ISBN 399:ISBN 317:ISBN 284:ISBN 211:NPCs 201:and 109:Mana 43:mana 720:HUD 667:Bot 235:In 61:or 49:or 41:or 1039:: 446:^ 268:^ 251:^ 176:. 67:MP 594:e 587:t 580:v 546:. 513:. 480:. 440:. 407:. 382:. 356:. 331:. 298:. 107:" 20:)

Index

Magic (games)
A light blue bar, 39% of which is filled with a darker shade of blue
role-playing
video game
special magical abilities
health
tabletop role-playing games
Dungeons & Dragons
Dying Earth
Jack Vance
Mana
Polynesian languages
missionary
Robert Henry Codrington
Mircea Eliade
"Not Long Before the End"
Larry Niven
The Magic Goes Away
Magic system
their character
balancing
class of character
Diablo 3
Status effects
Magic in Dungeons & Dragons
tabletop role-playing games
role-playing video games
spells
NPCs
stats

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