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Mahjong and artificial intelligence

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Researchers decided to make an AI model that played a "simplified", single-player variant of mahjong; this model was intended to provide a framework for other models to use. They considered their model "greedy" because it only focused on winning itself. The researchers later added a second player,
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Researchers took note of the complexity involved in mahjong's scoring system and attempted to make an AI that could recognize the components of a winning hand and calculate the score with the goal of helping people restrained by their old age. Because this AI model attempted to recognize tiles in
31:(AI), there are several factors researchers must consider; an AI must take into account its own hand as well as what it infers about the other players' hands utilizing the information available. Researchers have developed several mahjong-related AI models with various applications. 330:
Junjie Li; Sotetsu Koyamada; Qiwei Ye; Guoqing Liu; Chao Wang; Ruihan Yang; Li Zhao; Tao Qin; Tie-Yan Liu; Hsiao-Wuen Hon (2020-04-01). "Suphx: Mastering Mahjong with Deep Reinforcement Learning".
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but ended the game after one hand; to maximize its expected score, the AI would have to consider the speed and value of the hand it would like to achieve.
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is a relatively complex four-player game with multiple variants played all around the world. When developing a mahjong-related
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Xueqing Yan; Yongming Li; Sanjiang Li (2021-08-15). "A Fast Algorithm for Computing the Deficiency Number of a Mahjong Hand".
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RICAI '20: Proceedings of the 2020 2nd International Conference on Robotics, Intelligent Control and Artificial Intelligence
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was able to achieve the second highest rank on Tenhou.net, but was not permitted to play in the highest ranking room.
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Kai Jun Chen; Lok Him Lai; Zi Iun Lai (2023-04-06). "A Novel Reward Shaping Function for Single-Player Mahjong".
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adds 300 points to the next winning hand. AI is being developed to do these calculations.
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with the intention to make an AI model that could play Japanese mahjong competitively .
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Researchers noticed that the current AI models that existed purely to calculate the
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of a hand did not account for the discarded tiles. These researchers developed the
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21st International Conference on Control, Automation and Systems (ICCAS)
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Yajun Zheng; Shuqin Li (2020-10-17). "A Review of Mahjong AI Research".
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real life instead of on a computer, some tiles were misidentified.
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Takuma Kano; Liang Li; Nak Yong Ko; Woong Choi (2021-10-15).
63:, tiles that are all used or discarded, into account. 172:(1st ed.). Singapore: Tuttle. p. 11. 8: 335: 314: 231: 292:"Calculation of Mahjong Score using AI" 160: 7: 14: 55:, an AI that would calculate the 106:must also be considered; each 1: 114:Recognizing the score with AI 363:Game artificial intelligence 270:European Mahjong Association 263:"Rules for Japanese Mahjong" 379: 203:10.1145/3438872.3439104 29:artificial intelligence 170:The Great Mahjong Book 143:Researchers developed 53:Block Deficiency Model 21: 20:A Japanese mahjong set 247:Chiba, Daina (2020). 128:Single-player mahjong 78:complex scoring rules 76:Japanese mahjong has 19: 197:. pp. 345–349. 168:Rep, Jelte (2007). 59:of the hand taking 22: 212:978-1-4503-8830-6 179:978-0-8048-3719-4 370: 342: 341: 339: 327: 321: 320: 318: 306: 300: 299: 287: 281: 280: 278: 277: 267: 259: 253: 252: 244: 238: 237: 235: 223: 217: 216: 190: 184: 183: 165: 378: 377: 373: 372: 371: 369: 368: 367: 348: 347: 346: 345: 329: 328: 324: 308: 307: 303: 289: 288: 284: 275: 273: 265: 261: 260: 256: 246: 245: 241: 225: 224: 220: 213: 192: 191: 187: 180: 167: 166: 162: 157: 141: 130: 125: 123:Playing mahjong 116: 92:is gained from 74: 69: 43: 12: 11: 5: 376: 374: 366: 365: 360: 350: 349: 344: 343: 322: 301: 282: 254: 251:. p. 198. 239: 218: 211: 185: 178: 159: 158: 156: 153: 140: 135: 129: 126: 124: 121: 115: 112: 73: 70: 68: 65: 42: 33: 13: 10: 9: 6: 4: 3: 2: 375: 364: 361: 359: 356: 355: 353: 338: 333: 326: 323: 317: 312: 305: 302: 297: 293: 286: 283: 271: 264: 258: 255: 250: 249:Riichi Book 1 243: 240: 234: 229: 222: 219: 214: 208: 204: 200: 196: 189: 186: 181: 175: 171: 164: 161: 154: 152: 150: 146: 139: 136: 134: 127: 122: 120: 113: 111: 109: 105: 101: 100: 95: 91: 88:of the hand. 87: 83: 79: 72:Scoring rules 71: 66: 64: 62: 58: 54: 50: 49: 41: 37: 34: 32: 30: 26: 18: 325: 304: 295: 285: 274:. Retrieved 272:. 2016-04-01 269: 257: 248: 242: 221: 194: 188: 169: 163: 148: 144: 142: 137: 131: 117: 107: 103: 97: 93: 89: 85: 81: 75: 60: 56: 52: 46: 44: 39: 35: 23: 352:Categories 337:2003.13590 316:2305.04145 276:2023-09-21 233:2108.06832 155:References 358:Mahjong 67:Scoring 57:shanten 48:shanten 36:Shanten 25:Mahjong 209:  176:  332:arXiv 311:arXiv 266:(PDF) 228:arXiv 149:Suphx 145:Suphx 138:Suphx 108:honba 104:Honba 207:ISBN 174:ISBN 99:yaku 96:and 94:dora 84:and 61:Kabe 40:kabe 38:and 199:doi 90:Han 86:han 354:: 294:. 268:. 205:. 102:. 82:fu 340:. 334:: 319:. 313:: 298:. 279:. 236:. 230:: 215:. 201:: 182:.

Index

Japanese mahjong set
Mahjong
artificial intelligence
shanten
complex scoring rules
yaku
ISBN
978-0-8048-3719-4
doi
10.1145/3438872.3439104
ISBN
978-1-4503-8830-6
arXiv
2108.06832
"Rules for Japanese Mahjong"
"Calculation of Mahjong Score using AI"
arXiv
2305.04145
arXiv
2003.13590
Categories
Mahjong
Game artificial intelligence

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