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Researchers decided to make an AI model that played a "simplified", single-player variant of mahjong; this model was intended to provide a framework for other models to use. They considered their model "greedy" because it only focused on winning itself. The researchers later added a second player,
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Researchers took note of the complexity involved in mahjong's scoring system and attempted to make an AI that could recognize the components of a winning hand and calculate the score with the goal of helping people restrained by their old age. Because this AI model attempted to recognize tiles in
31:(AI), there are several factors researchers must consider; an AI must take into account its own hand as well as what it infers about the other players' hands utilizing the information available. Researchers have developed several mahjong-related AI models with various applications.
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Junjie Li; Sotetsu
Koyamada; Qiwei Ye; Guoqing Liu; Chao Wang; Ruihan Yang; Li Zhao; Tao Qin; Tie-Yan Liu; Hsiao-Wuen Hon (2020-04-01). "Suphx: Mastering Mahjong with Deep Reinforcement Learning".
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but ended the game after one hand; to maximize its expected score, the AI would have to consider the speed and value of the hand it would like to achieve.
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is a relatively complex four-player game with multiple variants played all around the world. When developing a mahjong-related
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Xueqing Yan; Yongming Li; Sanjiang Li (2021-08-15). "A Fast
Algorithm for Computing the Deficiency Number of a Mahjong Hand".
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RICAI '20: Proceedings of the 2020 2nd
International Conference on Robotics, Intelligent Control and Artificial Intelligence
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was able to achieve the second highest rank on Tenhou.net, but was not permitted to play in the highest ranking room.
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Kai Jun Chen; Lok Him Lai; Zi Iun Lai (2023-04-06). "A Novel Reward
Shaping Function for Single-Player Mahjong".
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adds 300 points to the next winning hand. AI is being developed to do these calculations.
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with the intention to make an AI model that could play
Japanese mahjong competitively .
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Researchers noticed that the current AI models that existed purely to calculate the
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of a hand did not account for the discarded tiles. These researchers developed the
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21st
International Conference on Control, Automation and Systems (ICCAS)
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Yajun Zheng; Shuqin Li (2020-10-17). "A Review of
Mahjong AI Research".
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real life instead of on a computer, some tiles were misidentified.
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Takuma Kano; Liang Li; Nak Yong Ko; Woong Choi (2021-10-15).
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172:(1st ed.). Singapore: Tuttle. p. 11.
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292:"Calculation of Mahjong Score using AI"
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114:Recognizing the score with AI
363:Game artificial intelligence
270:European Mahjong Association
263:"Rules for Japanese Mahjong"
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203:10.1145/3438872.3439104
29:artificial intelligence
170:The Great Mahjong Book
143:Researchers developed
53:Block Deficiency Model
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20:A Japanese mahjong set
247:Chiba, Daina (2020).
128:Single-player mahjong
78:complex scoring rules
76:Japanese mahjong has
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197:. pp. 345–349.
168:Rep, Jelte (2007).
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352:Categories
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316:2305.04145
276:2023-09-21
233:2108.06832
155:References
358:Mahjong
67:Scoring
57:shanten
48:shanten
36:Shanten
25:Mahjong
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332:arXiv
311:arXiv
266:(PDF)
228:arXiv
149:Suphx
145:Suphx
138:Suphx
108:honba
104:Honba
207:ISBN
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