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Legacy of Kain

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1218:, Raziel conspires with Moebius to destroy Kain, but—after realizing that Kain wishes to restore the Pillars, and learning that Moebius secretly serves The Elder God—his lust for vengeance is tempered by a higher quest for enlightenment and freedom from the ensnarement of predestination. On advice from Vorador, he seeks Janos Audron, an infamous, long-dead vampire who holds the key to his destiny. Raziel assists Kain in triggering another paradox which changes Kain's fate, prolonging his life, and travels Nosgoth's history. Beginning to unearth the secrets of his past, he briefly meets with Janos in the era of the Sarafan, but realizes that his own, human former self murdered the ancient vampire. He slaughters the Sarafan lieutenants, and murders his former self, becoming the catalyst of Kain's future empire and his own history. In a final epiphany, he discovers that he is the ravenous spirit destined to become imprisoned in the Reaver—that the cycle of his destiny will never end. At the last minute, Kain saves Raziel from this fate and takes the empty Reaver, but the paradox that this causes changes history for the worse. 1275:), and Raziel is defeated in the ensuing battle, trapped by The Elder God. He concludes that the Elder, sustained by the souls of Nosgoth, is the ultimate cause of all the conflict and strife throughout history, and realizes that he, himself, was both the Vampiric and Hylden champions; Kain was neither. His free will, and his destiny to enter the Reaver (consuming himself), ensures that neither champion can win. Later, Kain miraculously awakes, despite the loss of his heart. He encounters Raziel, and they reconcile; Raziel enters the Reaver willingly, but first uses his spiritual powers to cleanse Kain of the corruption he had inherited at birth as a member of the Circle of Nine. Thus healed, Kain is able to perceive The Elder God for the first time. They skirmish briefly, and Kain wounds the Elder with the Reaver, but is unable to destroy him. As he looks out over Nosgoth, Kain contemplates Raziel's sacrifice, and the first bitter taste of hope it has given him. 1240:, whereas the Hylden were technologically inclined beings. Though the vampires worshiped The Elder God, the Hylden rejected his doctrine, and the vampires declared war in response to this blasphemy. Using incredible magic, the vampires erected the Pillars, banishing the Hylden into another dimension, and forged the Reaver as a safeguard. The Hylden retaliated by afflicting the vampires with a blood curse, which transformed them into immortal, sterile predators of humankind. Divorced from the wheel of fate and their god, many vampires turned to suicide, and as their race died out, the humans of Nosgoth seized control of the Pillars. Over the centuries, the Hylden strained against the barriers of their prison, seeking to topple the Pillars. Kain's spiritual corruption hinders him from realizing his role as the balance guardian—he seeks to somehow resolve the dilemma he faced at the end of 1271:. Kain and Raziel each discover evidence that the ancient vampires and Hylden had prophesied two champions—one representing each race—who would decide the fate of Nosgoth. Whereas Raziel is bent on resurrecting Janos to escape his destiny, Kain strives to stop him, and the two are drawn into battle. Raziel learns from Mortanius that Kain was raised using Janos' heart, and rips this from Kain's chest in their last battle, ostensibly killing his former master. Though disillusioned, Raziel resurrects Janos, who guides him to a final trial. Though he succeeds, receiving spiritual powers, Raziel witnesses the collapse of the Pillars. The resulting breach enables The Hylden Lord to possess Janos (facilitating his invasion in 1361: 754:. A key point of focus for the developers was the main character, Kain; Crystal Dynamics had "a huge investment in Kain as a character". Shifting the focus of gameplay towards action, gore and combat instead of puzzle-solving, it retains several of the qualities which made the previous games popular, but was criticized for lacking innovation. Despite middling critical reception, it was released on four platforms and sold well. The setting, an enormous 52: 1185:, Mortanius. Directed by Mortanius and the specter of Ariel, he tracks down and kills the guardians in hopes of attaining revenge and a cure to his vampirism, but slowly begins to embrace his new powers. While hunting Moebius, the guardian of time, he defies the advice of Vorador (a senior vampire), and travels back in time. Using the Soul Reaver, he prevents 1210:-like entity known as The Elder God resurrects Raziel, who quickly confronts Kain. Kain strikes Raziel with the Reaver, but it shatters against him, and the captive spirit formerly within the blade binds itself to Raziel's arm. Raziel murders his lieutenant brethren, and discovers that Kain resurrected them all from the corpses of the 4029:
righteous, had started the wars that would destroy both races – victor and vanquished alike. Their adversaries opposed the Vampires' god, and refused to submit to the Wheel of Fate. For this they were banished. I now understood the poetic irony of their curse. And my resemblance to the Vampires' enemy no longer seemed so accidental.
1308:, in which "the material world is an illusion, a lie perpetrated by a false and malignant god whose aim is to keep the human soul in darkness and ignorance" and the hero's goal is "knowledge, enlightenment, and the exposure of the truth", helped to formulate Raziel's arc. Themes of despair, hope and illumination in the works of 1337:, as an atypical "gray" protagonist, neither good nor evil, despite being advised in 1993 that such a character would not appeal to gamers. Similarly, Hennig developed Raziel as a "self-righteous little twit" with villainy, seeking redemption and transcendence through knowledge, in contrast to an idealistic hero. Drawing from 3703:
complete their destinies. Redeem yourself. Or if you prefer, avenge yourself. Settle your dispute with Kain. Destroy Him and your brethren. Free their souls and let the wheel of fate churn again. Use your hatred to reave their souls... I can make it possible. Become my soul reaver, my angel of death...
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All the conflict and strife throughout history, all the fear and hatred, served but one purpose – to keep my master's Wheel turning. All souls were prisoners, trapped in the pointless round of existence, leading distracted, blunted lives until death returned them – always in ignorance – to the Wheel.
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How else? I refused at first to believe the ancient myths. I thought the vampires were simply a plague upon mankind, a pestilence we had to control. But they were right, and we were wrong to overthrow them – Moebius and I. We didn't understand what it was the Pillars were holding back. I have made my
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For a true servant of the one God, death is never bitter. I will go – again at peace with the knowledge that I have played my small part in our master's plans. Kain is at last destroyed, and you have carried out the deed. Which hero do you think you are now? The vampire savior? Or the other one? Have
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Patience, Kain. The race that fought the vampires was the Hylden, the very Hylden that you have just encountered. They control the Sarafan. They are striving to wipe out the vampires, enslave the humans, and reclaim all Nosgoth as their own. They are the evil that plague us once again, authors of the
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Yes, Raziel – you were Sarafan... born of the same force that all but destroyed your race. Before the dawn of the Empire, you were chosen. Kain – Nosgoth's solitary, self-declared monarch – plundered this tomb and raised you from these crypts. Breathing his vampiric gift into your defiled corpses, he
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From this moment and ever afterward, you and this blade are inextricably bound. Soul Reaver and reaver of souls, your destinies are intertwined. By destroying the sword, you have liberated it from its corporeal prison, and restored it to its true form – a wraith blade, its energy unbound. No longer a
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was intended to ask "what is evil? Perhaps it is merely a perspective", and to "address morals, evil and good, propaganda and fate in ways that have never been explored in a computer game before". Other latent issues included trust, manipulation and betrayal, which carried over into Crystal Dynamics'
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early in the project. It was initially targeted for release in late 2000 on the PlayStation and Dreamcast, but was reworked and released in 2001 as a PlayStation 2 exclusive, and was ported to Microsoft Windows later that year. The developers' goal was to retain the elements that made its predecessor
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Vae victis – suffering to the conquered. Ironic that now I was the one suffering. Not anything as pedestrian as physical pain. Rather the cruel jab of impotent anger – the hunger for revenge. I didn't care if I was in Heaven or Hell – all I wanted was to kill my assassins. Sometimes you get what you
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Here, no doubt, was the evidence Moebius wished me to have... For the Vampires had prophesied not one, but two champions – one destined to be Nosgoth's redeemer, the other, its destroyer. The Vampires' hero wielded the Reaver, forged for this very purpose. His opponent was clearly the hero of their
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The war was over. And yet there was another still to be fought. The cruel masters of Nosgoth, the Sarafan, now leaderless, still had to be put down. There were cities to be rebuilt, and order be restored. And a new rule, my rule, would then begin. To the victor go the spoils. At last, Nosgoth would
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In their defeat, the Vampires' enemy retaliated with a terrible curse – afflicting the Vampires with a bloodthirst that turned their once-noble race into ravenous predators. This curse plunged the Vampires into despair, and apparently drove many to madness and self-annihilation. What was it that so
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been paid, I would reclaim Janos Audron's heart from their filthy, unworthy hands. If the heart was truly imbued with the power to restore vampiric unlife, its highest purpose was clear to me... I would restore the heart to Janos, and thus undo the vile crime committed by my abominable former self.
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I would pursue the Sarafan dogs to their loathsome fortress, and avenge Janos Audron's murder. Moebius would pay dearly for his treachery, and my Sarafan brethren would reap the horrors they had sown. I would retake the stolen Reaver, which was rightfully mine. And finally, when all these debts had
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The Soul Reaver, Kain's ancient blade – older than any of us, and a thousand times more deadly. The legends claimed that the blade was possessed, and thrived by devouring the souls of its victims. For all our bravado, we knew what it meant when Kain drew the Soul Reaver in anger – it meant you were
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This world is wracked with cataclysms – the earth strains to shrug off the pestilence of Kain's parasitic empire. The fate of this world was preordained in an instant, by a solitary man. Unwilling to martyr himself to restore Nosgoth's balance, Kain condemned the world to the decay you see. In that
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Thirty years hence, I am presented with a dilemma – let's call it a two-sided coin. If the coin falls one way, I sacrifice myself and thus restore the Pillars. But as the last surviving vampire in Nosgoth, this would mean the annihilation of our species. Moebius made sure of that. If the coin lands
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There is no cure for death. Only release. You must destroy the sorcery that is now poisoning Nosgoth. Only then will you realize peace. The Nine of the Protectors of Hope were sworn to use their powers to preserve our world. Now these pillars have been corrupted by a traitor. My murder at the hands
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that comprises the second and third games in the series. The remastered collection will include new features such as toggleable high-fidelity graphics, a modern control scheme, improved camera controls, a map and compass, "lost levels", a photo mode, and a day and night cycle which was cut from the
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You must delve further back into history, Kain, to know the truth of our heritage. Long ago, and long before I first walked the earth, vampires were god-like, and our kind ruled the land. But we were opposed by another race, similar to ours in power, but different in method and intention. The wars
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But you see, even if you are who you appear to be, it no longer matters... You're simply too late. Janos Audron – the Reaver Guardian, the last of the Ancients, and my maker – was murdered by the Sarafan nearly five centuries ago. He alone would have the answers you seek, but his secrets died with
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which this causes results in a new timeline where Nosgoth's humans have hunted the vampires to extinction. Kain discovers that Mortanius — the guardian of death —orchestrated his murder to purge the Circle and kills all but one of the remaining guardians. Kain realizes that he himself is the final
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With all other foes exhausted, the conjoined blades turned themselves on me. And I realized, finally, why I had sensed nothing when Janos offered me the blade. The Reaver was never forged to be a soul-stealing weapon... the ravenous, soul-devouring entity trapped in the blade was – and always had
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would follow. Until I had the honor of surpassing my lord. For my transgression, I earned a new kind of reward... agony. There was only one possible outcome – my eternal damnation. I, Raziel, was to suffer the fate of traitors and weaklings – to burn forever in the bowels of the Lake of the Dead.
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You pathetic creature – you haven't got a clue. The seduction of the Circle and possession of Mortanius; Ariel's murder; the corruption and collapse of the Pillars: all orchestrated as a prelude to this moment. We sought an incorruptible vessel, and you provided one. We required the blood of our
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History is written by the victors. Beneath the vaults of Avernus I discovered scenes that told a familiar story, but from a very different point of view. This was the work of the enemy race, and revealed what the Vampire histories had conveniently omitted – how the noble Vampires, god-ridden and
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These crypts... defiled caskets of Sarafan saints... bearing my brothers' names... And my own... The irony of Kain's blasphemous act rushed in on me with the crushing force of revelation.... Were my hands not as bloody as these? Worse, I had spilled the blood of my brothers – these very comrades
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You are reborn. The birth of one of Kain's abominations traps the essence of life. It is this soul that animates the corpse you 'lived' in. And that Raziel, is the demise of Nosgoth. There is no balance. The souls of the dead remain trapped. I can not spin them in the wheel of fate. They can not
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I am Raziel, first-born of His lieutenants. I stood with Kain and my brethren at the dawn of the empire. I have served Him a millennium. Over time, we became less human and more... divine. Kain would enter the state of change and emerge with a new gift. Some years after the master, our evolution
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Now, at last, the masks had fallen away. The strings of the puppets had become visible, and the hands of the prime mover exposed. Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had
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Behind Kain's eyes, I could see new memories blooming and dying, as history labored to reshuffle itself around this monumental obstruction... And I could see by the dawning horror on his face that perhaps we had strained history too far this time... that by trying to alter my fate, he may have
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been – me. This is why the blade was destroyed when Kain tried to strike me down – the Reaver could not devour its own soul. The paradox shattered the blade. So – this was my terrible destiny – to play out this purgatorial cycle for all eternity... I could not bear it – despair overwhelmed me.
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Years later, I stumble upon a chance to journey back in history, unaware that the entire affair has been carefully orchestrated by Moebius. In my wisdom, I seize this opportunity to murder the young king before he can ravage Nosgoth... and thereby provide the catalyst Moebius needs to ignite a
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Gift? Pah! Vorador thought my curse a blessing. That we were gods and that mortals offered their blood as sacrifice so that we could enjoy our supernatural powers. And somewhere deep inside my new self I knew he was right. That mortal dreams were prayers. Prayers to us – begging for our power.
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My former brethren Dumah and Rahab confronted me next – this all seemed so elegantly choreographed. Exhilarated by the Reaver, I was drunk with revelations... I could finally appreciate the delicious irony of Kain's blasphemous, private joke – and I reveled as I colluded with him across the
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incarnation of Kain in each of the game's chapters, under the premise that only one of the two will survive—emphasis was placed on cinematic presentation. The story concludes on a hopeful note, but without full resolution; during production, Hennig departed Crystal Dynamics to work for
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This one reckless act unravels the skein of history. The Nemesis never becomes the Nemesis; William dies a martyred saint. I, the vampire assassin, become the author of my own species' extinction. And Moebius profits from it all. I destroyed a tyrant only to create one far worse.
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establishes that Kain, disgusted by the humans' machinations, chose the latter option and embraced vampirism as a blessing. He raised a cadre of vampire lieutenants to conquer Nosgoth's human kingdoms, establishing an all-powerful empire under his control while the land decays.
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announced its impending launch. The game took over three years to develop, undergoing a substantial expansion mid-process which required Silicon Knights to increase its workforce—Crystal Dynamics sent several staff to assist them, including Amy Hennig and Seth Carus. Following
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The Soul Reaver – pure of all corruption – this is what it is for. This is what I am for – The two become one – both Soul Reavers – together – and the Scion of Balance is healed. And I – am not your enemy – not your destroyer – I am, as before, your right hand. Your sword. /
1341:'s ideas, she felt it would be interesting to see how players interpret morality in this context, and argued that "the only way a hero can ever succeed is by following his own path. As long as he's following a path laid out by someone else, ultimately he's going to fail". 660:-shifting gameplay mechanics and its data-streaming game engine, which eliminated the loading pauses that were prevalent in PlayStation-era games. It was a commercial and critical success, selling 1.5 million units worldwide, but the strong reactions of players to its 1516:
was highly anticipated despite several delays, and was promoted on the covers of over ten game industry magazines, but schedule pressures forced Crystal Dynamics to cut content from the ending sequence. They intended to integrate the removed material into the sequel.
2497:"Highly-Anticipated 'Legacy of Kain: Soul Reaver' Looks to Take a Bite at the Electronic Game Charts This August; Television, Magazine Ad Buys and a Retail Promotional Onslaught Put the Word Out on Eidos Interactive's Sequel to 'Legacy of Kain: Blood Omen'" 1181:, Ariel, the guardian of balance, is killed, and the resulting chain of events leads to the spiritual corruption of the Pillars and their guardians. Thirty years later, Kain, a young nobleman, is murdered by brigands, and resurrected as a vampire by a 233:
in association with Crystal Dynamics, but, after a legal battle, Crystal Dynamics retained the rights to the game's intellectual property, and continued its story with four sequels. To date, five games comprise the series, all initially developed for
573:). Pursued in hopes of bringing a strong narrative and artistic cinema to consoles, it was built as "a game which adults would want to play", featuring an unconventional hero and gameplay that demanded thought as well as reflexes. Developed as a 346:
games have enjoyed critical success, particularly receiving praise for high-quality voice acting, narrative, and visuals, and, as a whole, had sold over 3.5 million copies by 2007. In 2022, Square Enix sold the rights of the series to the
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and onward. The developers coordinated the actors by ensuring they were involved as collaborators, recording their dialogue together rather than in isolation, and thus established techniques which would later carry over to Naughty Dog's
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franchise among others. That November, Embracer, after sending a survey in October to gauge fan interest in the IP, said during an earnings call that they received more than 100,000 responses and hear the fans "loud and clear".
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You cannot destroy me, Kain – I am the Engine of Life itself. The Wheel will turn... The plague of your kind will be purged from this world... And on that inevitable day, your wretched, stagnant soul will finally be mine. /
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History abhors a paradox, Raziel. Even now, the time-stream strains to divert itself, finding its old course blocked by your refusal to destroy me. The future is reshuffling itself to accommodate your monumental decision.
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These murals left no room for doubt – these winged creatures were indeed the architects of the Pillars. And while the images were difficult to decipher, the Pillars appeared to banish or diminish their enemies somehow...
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received a "generally favorable" score of 76/100 while the GameCube, PlayStation 2 and Microsoft Windows versions received "mixed or average" scores of 71/100, 67/100 and 66/100, the PlayStation 2 version of
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him. I don't know how you've come even this far without his guidance – or without the Reaver, stolen these 500 years ago by the Sarafan. I am afraid, my friend, that you – and all of us – are out of luck.
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by both restoring the Pillars and returning them to vampire rule. Raziel's execution was necessitated—his unique, cyclic destiny affords him free will, enabling Kain to create paradoxes and defy history.
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of this beast drove my love Nupraptor mad. Now he spreads misery and pain among the Circle, crumbling the very foundation of Nosgoth. You must restore balance. You must right the Pillars of Nosgoth.
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teams to consolidate and re-balance the storytelling, puzzle-solving and combat aspects of its predecessors, fusing elements from the two sub-series into one game. They chose a new title under the
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There's a third option – a monumental secret, hidden in your very presence here. But it's a secret you have to discover for yourself. Unearth your destiny, Raziel. It's all laid out for you here.
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you realized yet that it didn't matter to us which one either of you thought you were, so long as the result was the same in the end? And now, Kain is dead. Really, I cannot thank you enough.
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was also Amy Hennig's self-proclaimed greatest achievement. Later games in the series were criticized for repetitive gameplay elements and review scores of subsequent titles trended downward.
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between us flamed for a thousand years. But we prevailed at last, and we banished our enemies from the face of the earth by powerful magic, sealing them into another plane of existence. /
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corrupt guardian, born as Ariel's successor, and is left to decide between sacrificing himself to restore the world (but destroying the vampire race), or ruling Nosgoth in its damnation.
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said that "known for nuanced storytelling, unconventional protagonists, amazing boss fights and rich Shakespearean baritones, the series raised the bar for writing and acting in games".
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elements, it debuted to positive critical and commercial reception. Selling points included its 50+ hour length and the wide array of items and abilities the player character commands.
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Kain is deified. The Clans tell tales of Him. Few know the truth. He was mortal once, as were we all. However, His contempt for humanity drove him to create me, and my brethren.
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ancient enemy, and you delivered Janos Audron – having first been lured to the Heart of Darkness. Best of all, you murdered the Scion of Balance to get it. We've already won.
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wish for. The Necromancer Mortanius offered me a chance for vengeance. And like a fool, I jumped at his offer without considering the cost. Nothing is free. Not even revenge.
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was revealed to be in the works as a collaboration between Crystal Dynamics and Bit Bot Media and is crowdfunded through Kickstarter. The graphic novel serves as a prequel to
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The health of the land of Nosgoth is inextricably tied to nine edifices known as the Pillars of Nosgoth. The Pillars are preserved by an oligarchy of sorcerers known as the
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did not meet Eidos' sales expectations. Following its release, Eidos placed the series on hold. Former Eidos North America CEO Bill Gardner and Eidos Life President
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to prevent Crystal Dynamics from marketing the sequel. The two studios settled their legal dispute privately, and Crystal Dynamics and Eidos retained rights to the
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and flashes back to Raziel's human past as a Sarafan warrior and reveals how he came to be a vampire serving under Kain. Later Bit Bot Media announced that
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expand the backstory of the series. Initially, alongside the humans, two other major races existed in Nosgoth's distant past: the ancient vampires and the
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game, was formally announced by Square Enix London Studios community manager George Kelion to be in development in June 2013, in response to a series of
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received a "generally favorable" score of 75/100 while the Xbox and Microsoft Windows versions received "mixed or average" scores of 74/100 and 70/100.
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This token is the key to the mysteries you seek. I cannot accompany you; you must face this trial alone. If you prevail, you will have your answers. /
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centuries. For it was I who put these bastards in their tomb – thus providing the corpses for Kain to raise as his vampire sons a millennium from now.
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represented "a whole new approach" to the franchise, with more focus on drama, an overhauled combat system, and scripted, cinematic camera angles.
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as an influence, and expanded on the franchise's backstory in hopes of starting a new series, but inconsistencies raised by its plot left the
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s role-playing game aspects and a wider breadth of acquirable abilities, though the team was handicapped by the release of the PlayStation 2.
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Amy Hennig: "I'm actually really proud of that game still; I mean if somebody said...what is the best game you've designed, I'd probably say
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physical blade, it can only manifest itself in the material realm when your strength is fully restored. Once manifest, it will sustain you.
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players control a younger Kain after an unsuccessful campaign to conquer Nosgoth, as he is opposed by traitorous vampires and a new enemy.
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atonement. I will continue to make it to the end, which will be soon, now. But I know – Kain will set it right, he will restore Balance —
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You nearly had me, Raziel... But this is not where – or how – it ends. Fate promises more twists before this drama unfolds completely. /
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moment, the unraveling began... now it is nearly played out. Nosgoth teeters on the brink of collapse – its fragile balance cannot hold.
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The stronghold of William the Just. 'Twas time for me to pay a visit to he who would become the Nemesis and force Nosgoth on its knees.
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however was never officially released, but began open beta in January 2015. The game officially shut down its servers on May 31, 2016.
6645: 6219: 4477: 2440: 2084: 1127: 860: 788:, the most recent entry in the series, was released in 2003 on the PlayStation 2, Xbox and Microsoft Windows. First conceptualized as 3303:"Aspyr & Crystal Dynamics Reveal Legacy of Kain: Soul Reaver 1 & 2 Remastered, Launching Dec. 10, 2024, on PC & Consoles" 3199:"Aspyr & Crystal Dynamics Reveal Legacy of Kain: Soul Reaver 1 & 2 Remastered, Launching Dec. 10, 2024, on PC & Consoles" 2890: 2044:"Aspyr & Crystal Dynamics Reveal Legacy of Kain: Soul Reaver 1 & 2 Remastered, Launching Dec. 10, 2024, on PC & Consoles" 1940:
In an October 2015 interview, Crystal Dynamics' senior designer, Michael Brinker, replied that there was "a 50/50 chance" of a sixth
1419:. Crystal Dynamics agreed to publish the game in 1993, and although there was indecision as to whether it should be produced for the 6650: 6640: 2356: 2330: 1173:, each of whom serves as the guardian of an individual Pillar. When a guardian dies, a new one is born to take their place. In the 5793: 5741: 5091: 6635: 5331: 3585:
It had to be. Nupraptor's insanity poisoned all of our minds. The Circle had failed in its sworn duties. It had to be destroyed.
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s voice cast as "the greatest unrecognized brilliance in video game acting", and compared the dialogue of the series to plays by
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which allowed the music to change based on in-game context. This approach became a mainstay of subsequent games in the series.
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was concurrently developed by an independent Crystal Dynamics team with creative autonomy, extrapolating from the 19th century
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adversaries – the Hylden – and brandished a flaming sword. The foretold outcome was unambiguous: the Vampire hero would fall.
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surpassed Crystal Dynamics' expectations, with reported sales figures ranging from 320,082 units to 2 million copies, whereas
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on the reverse, I refuse the sacrifice and thus doom the Pillars to an eternity of collapse. Either way, the game is rigged.
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impelled the developers to allay concerns that it was released unfinished. The game elaborates on one of the two endings to
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was released in late 1996. After its success, Silicon Knights contemplated creating a sequel in what they described as the
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I am the last Pillar. The only survivor of the Circle of Nine. At my whim the world will be healed or damned. At my whim.
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In my youth, I witnessed William's rise to power, and his transformation into the 'Nemesis' who laid waste to Nosgoth. /
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games fall into the action-adventure genre, utilizing a balance of action, puzzle-solving and exploration. Starting from
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received "generally favorable" scores of 80/100 and 77/100 for PlayStation 2 and Microsoft Windows, the Xbox version of
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expressed interest in reviving the franchise, but Crystal Dynamics stated that they were not working on a continuation.
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in 1993, and Crystal Dynamics producer Lyle Hall chose this fantasy concept over two other proposals (one of which was
6310: 6050: 5588: 5301: 5241: 5038: 1831: 1754: 1500: 1420: 605: 428: 363: 288: 5692: 5658: 4876: 1304:, Amy Hennig identified "the question of free will in a universe apparently ruled by fate" as the core of the story. 5962: 3825:
So after all this you make my case for me. To end this stalemate, you must die so that new Guardians can be born. /
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as the opening theme. Harland worked with audio engineer Jim Hedges in the creation of an adaptive audio system for
1007:, the player must shift between the material and spectral planes of existence to progress – both realms have unique 6570: 6199: 6043: 4660: 1740: 1649: 1640: 1119: 534: 411: 390: 225: 178: 3795:
Raziel... Redeemer and destroyer... pawn and messiah. Welcome, time-spanned soul... Welcome... to your destiny...
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games as "great" for their "innovation and surprising drama", voice acting and technical feats. Matt Clemens of
699:" flow of the previous game in favor of a more narrative-driven approach. The plot serves as a direct sequel to 6455: 6434: 6211: 6128: 6071: 5624: 5063: 1874: 1802: 1607: 1415: 1211: 1095: 844: 783: 597: 469: 302: 192: 5013: 4988: 2860: 2770: 5937:"Eagle-Eyed SDCC Fans Think They've Spotted a Legacy of Kain: Soul Reaver 1 and 2 Remaster Tease | SDCC 2024" 5448: 5271: 3252:"Eagle-Eyed SDCC Fans Think They've Spotted a Legacy of Kain: Soul Reaver 1 and 2 Remaster Tease | SDCC 2024" 6625: 6162: 6111: 4009:
demons and the Device and all else that threatens the land. They have returned to enact a terrible revenge.
1822:
series had collectively sold over 3.5 million copies, but its commercial success has varied with each game.
673: 581: 297: 262: 5211: 2625: 1949: 1904:'s Chuck Osborn complimented the games' storyline as "deep", but described their mythology as convoluted. 1525: 1444:
series, but their relationship with Crystal Dynamics dissolved in 1997. Crystal Dynamics began developing
1410: 1131: 1087: 832: 331: 6565: 6245: 6106: 4818: 3024: 2561: 2500: 2093: 1455: 1091: 918:, and builds upon the games' original source code and engine, provided to the team by Crystal Dynamics. 755: 593: 577: 552: 247: 212: 143: 70: 5873:"Embracer sees 'great potential' in Crystal Dynamics and Eidos Montreal sequels, remakes and remasters" 5553: 3371: 2937: 2933: 2856: 2822: 2526: 1852:
has been cited as one of the most popular video game intellectual properties associated with vampires.
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said that the series had engaging narrative, impressive cinematic sequences and fluid combat, calling
734:
s "creative seeds were sown" in 1999, and the finished product was released in 2002, six months after
6595: 6524: 6398: 6331: 5918:"Legacy of Kain: Crystal Dynamics says it 'hears fans loud and clear' after '100k+' survey responses" 3581:
You betrayed us Mortanius! You had Kain killed and turned him into a monster! You set him upon us! /
1685: 1590: 1071: 692: 668:, taking place in Nosgoth's dark future where Kain rules an empire of vampires, and introduces a new 649: 574: 95: 77: 5715: 5526: 1360: 6555: 4880: 2444: 1982: 1893: 1673: 1477: 1099: 893: 847:
LoK experience". The game was intended to be viewed as "very much on a separate branch to both the
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within literature and gaming. Silicon Knights conceptualized Kain, a vampire antihero inspired by
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and resultant speculation. According to Kelion, it was to be set in the same universe as previous
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also performed well, selling in excess of 500,000 copies each and becoming Greatest Hits titles.
1394: 1372: 1324: 1027: 974: 661: 319: 235: 1668:, action figures of the characters Kain and Raziel were created by Blue Box Interactive and the 1287:
games concerns distinct themes and dilemmas, but their overarching philosophical topic involves
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universe in pre-production. Hennig, the game's director, likened the technological advance from
5898: 6585: 6476: 6450: 6429: 6288: 5505: 5499: 4831: 3419: 2897: 2132: 1399: 1206:, Raziel, his first-born follower, transgresses against Kain, and is consequently executed. A 657: 556: 315: 239: 220: 135: 102: 5858:"Embracer agrees to buy Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and their IP" 4908:"Kane & Lynch and Kain & Raziel buddy up in Lara Croft and the Guardian of Light DLC" 4547: 6560: 6514: 6471: 6341: 6315: 5395: 4543: 1547: 1190: 1186: 1061: 996: 589: 548: 335: 279: 269: 216: 87: 65: 4485: 3172:"Nosgoth set in Legacy of Kain universe, but Tomb Raider dev Crystal Dynamics not involved" 2800: 1064:
to deliver voice talent, a precedent which Crystal Dynamics continued in successive games.
686:
had an accelerated development cycle and was released after two years, despite a switch to
676:, who is executed by Kain and resurrected to exact revenge on his brethren and his master. 6580: 6408: 6375: 6357: 6305: 4575: 4451: 4319: 3437: 2965: 2901: 2180: 2106: 1846:
sold between 500,000 and 1 million units, but failed to live up to Eidos's sales targets.
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banner to reflect this new focus. The player alternates between control of Raziel and the
540: 374: 230: 167: 139: 82: 4716: 1647:
team to his work through "Ozar Midrashim", a track from Information Society's 1997 album
5774:. I felt like it was the purest expression of story and gameplay being the same thing". 2591: 2391:"Eternal Darkness Q/A Thread (Update: 6/17) (Don't expect more anytime soon) (post #23)" 6550: 6519: 6393: 6185: 5749: 1956: 1594: 1509: 1328: 1170: 1135: 1038: 982: 961: 944: 855:
series", and Crystal Dynamics were not involved in its development. Kelion stated that
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in 2004 before being canceled. Later, in 2013, Square Enix confirmed allegations that
711:
was still in development, Crystal Dynamics initiated another project - a successor to
610:
was released in 1999 for the PlayStation and Microsoft Windows, and was ported to the
17: 6619: 6575: 6403: 6278: 6250: 6057: 5687: 5653: 5557: 3413: 3078: 2661: 2471: 1911:, a video game review aggregator website, determined that the PlayStation version of 1884: 1770: 1602: 1567: 1485: 1472: 1237: 1075: 1016: 970: 966: 940: 836: 750:
crew, instead being created by a new team at Crystal Dynamics under the direction of
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Be warned, Raziel – once you cross this threshold, you are beyond my influence... /
859:
would be more formally announced and revealed at a future date, sometime beyond the
614:
in 2000. It originated as an independent concept inspired by Biblical themes called
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and Seth Carus, but, at the request of company executives, was integrated into the
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project was produced for the PlayStation for a short time, but, after creating a
1451:
In 1998, Silicon Knights filed a suit against Crystal Dynamics for rights to the
1074:
voice protagonists Kain and Raziel respectively. Supporting cast members include
6529: 6413: 6283: 6260: 4744: 4693: 4518: 4388: 2826: 2386: 2202: 1712: 1522: 1424: 1313: 1309: 1254: 1182: 897: 810: 669: 645: 544: 327: 293: 258: 113: 51: 5899:"Crystal Dynamics wants you to answer a survey about the Legacy of Kain series" 4794: 3385: 6367: 6255: 6232: 5830: 5719: 5366: 5336: 5306: 5276: 5246: 5216: 5186: 5156: 5126: 5096: 4264: 3408: 3329:"Legacy of Kain: Soul Reaver 1 & 2 Remastered launches on PS5, PS4 Dec 10" 3225:"Legacy of Kain: Soul Reaver 1 & 2 Remastered launches on PS5, PS4 Dec 10" 2305: 1908: 1897: 1732: 1459: 1405: 1368: 1333: 1305: 619: 517: 351:, who have expressed interest in developing sequels, remakes and remasters of 339: 4835: 3278:"Legacy of Kain: Soul Reaver Remasters Revealed At PlayStation State Of Play" 2558:"Eidos' Highly Anticipated Soul Reaver 2 Selected as PlayStation 2 Exclusive" 1413:, while the concept of the Pillars of Nosgoth was derived from cover art for 1253:, depicting his war against the leader of the Hylden. Eventually, Kain kills 30:
This article is about the video game series. For the work of literature, see
6545: 6497: 5779: 5421: 4455: 3176: 3139: 2137: 1559: 1489: 1346: 1145: 1111: 1083: 1050: 1042: 611: 569: 311: 123: 4974: 4606: 5776:
Amy Hennig: 'You shouldn't underestimate the value of not being technical'
4884: 1448:
internally, and were acquired by Eidos Interactive during its production.
1157: 6492: 6300: 6293: 5593: 5562: 5426: 4772: 4665: 4637: 4610: 4580: 4425: 2766: 2739: 2691: 2630: 2596: 2361: 1990: 1857: 1636: 1433: 1320: 1288: 1207: 1174: 1107: 743: 600:
seeking revenge against his murderers and a cure for his vampiric curse.
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And will that knowledge sustain you? You too are going to your death. /
512: 6507: 6385: 6135: 5745: 5531: 4911: 4513: 4481: 2992:"Interview: Amy Hennig on Making Uncharted 2, Maximizing PS3, and More" 1901: 1708: 1643:
to compose the score. According to Harland, a colleague introduced the
1492:
were also key influences. Visual cues were borrowed from films such as
1364: 1349: 1079: 912:. The game follows a development philosophy similar to that of Aspyr's 826: 758:
city, is a departure for the series. While the game was released after
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accorded me – the first bitter taste of that terrible illusion: Hope.
3856:
I serve no one – not you, not Kain... and not your lackey, Moebius. /
3144:"Nosgoth in active development, not 'traditional' Legacy of Kain game" 1907:
Individually, each title has generally been received well by critics.
6270: 4938: 3021:"Eidos Interactive: Preliminary Results for the Year to 30 June 2004" 1476:
was the original inspiration behind the concept, and sources such as
1249:
pursues a younger Kain in the altered timeline created at the end of
1233: 1021: 592:
designed with novel-like complexity, and gives the player control of
243: 3817:
We agree then that the Pillars are crucial, and must be restored? /
520:
described the Pillars of Nosgoth (above: in concept art, center: in
5794:""It's a 50/50 chance" – Crystal Dynamics talks new Legacy of Kain" 1554:, several features were cut in order to meet the release deadline. 6502: 4961:"Legacy of Kain: Soul Reaver Returns in New Prequel Graphic Novel" 3148: 1367:
was a central source behind the production of the series, as were
1359: 1156: 1046: 978: 881: 511: 6154: 5995: 4740:"Square Enix acknowledges cancelled Legacy of Kain game Dead Sun" 3829:
The Pillars don't belong to them, Raziel... they belong to us. /
3821:
Yes, Raziel – that's why we've come full-circle to this place. /
3376:"The Influence of Literature and Myth in Videogames – PC Feature" 985:
techniques, and allows the player to kill and feed from enemies.
5796:. Finder.com.au. Archived from the original on December 10, 2018 1570:
feel. Its crew was wary of relying too strongly on the original
1428: 1389:, Silicon Knights spent several months working on the design of 6158: 5999: 1672:
in partnership with Eidos. A single-issue promotional comic by
528:) as "the mythological and geographical hub" of the five games. 5453: 4934:"Kane and Lynch and Kain and Raziel and the Guardian of Light" 4552: 4397: 3380: 2942: 2865: 2831: 2535: 2395: 2211: 2177:"SK: The Complete Guide To Legacy of Kain – Behind The Scenes" 1853: 1684:. Both Kain and Raziel also feature as playable characters in 1532:'s research into Gnosticism. It was slated to include more of 5963:"Legacy Of Kain Collection Is Getting The Weirdest Port Ever" 3434:"SK: The Complete Guide To Legacy of Kain – Cinematic Themes" 2861:"Soul Reaver 2: Director's Interview – PlayStation 2 Feature" 1470:
acknowledge Silicon Knights as the series' original creator.
4004:
What has this history lesson to do with my task at hand? /
2441:"Behind the Classics: Amy Hennig Talks Soul Reaver Secrets" 1267:
covers earlier points in the same timeline, directly after
904:
presentation in September. The announcement and release of
719:
team had started work on their follow-up in late 1999, two
3052:"EXTREMELY IMPORTANT: There Will Be a New LoK! (post #93)" 2331:"Silicon Knights, Inc. v. Epic Games, Inc. - Document 697" 5742:"Creature Feature: 10 Games That Let Us Play as Vampires" 4631:
Ross, Steve; Robbins, Bret; Ellis, Mike (March 8, 2002).
1397:
in mind. Major inspirations behind the project included
4175:
Kain. You used the Heart of Darkness to create Kain. /
2928: 2926: 2924: 2922: 1676:
was released in October 1999 to promote the release of
1257:, and departs, to eventually establish his empire from 691:
successful, but they decided to eschew the "complete a
5990: 4086:
Fernádez, Jen; Lemarchand, Richard; Mannerberg, Kyle.
1627:
was released on a promotional soundtrack in 2001. For
5648:"5 Actors Who are Never, Ever Going to Get Their Due" 5504:. Vol. 2. Greenwood Publishing. pp. 645–6. 2681: 2679: 880:
is an upcoming video game developed and published by
707:
and restore the world by manipulating history. While
2256:"Recreated PSXnation.com Interview with Denis Dyack" 6538: 6485: 6464: 6443: 6422: 6384: 6366: 6350: 6324: 6269: 6231: 6120: 6099: 6081: 6035: 5326: 5324: 4509:"Denis Dyack on Story and Content in Games, Part 2" 3810: 3808: 2728: 2726: 2724: 2722: 2720: 2718: 2716: 2714: 2712: 2710: 2687:"IGNDC Interviews Crystal Dynamic's Andrew Bennett" 1993:retro gaming device in September 2024 and includes 187: 173: 119: 109: 94: 76: 64: 44: 5682:"Pop Quiz: William Shakespeare or Legacy of Kain?" 5356: 5354: 5296: 5294: 4689:"Canceled game: Legacy of Kain: The Dark Prophecy" 4069:devastated them that they were driven to suicide? 2851: 2849: 1830:sold over 1.5 million copies, and was included on 1578:team to reconcile the storyline in the next game. 746:. It was not produced with the involvement of the 5620:"5 great franchises in danger of being forgotten" 5525:Fernandez, Jay A.; Kit, Borys (August 25, 2010). 4088:"Question and Answer with Jen, Richard, and Kyle" 3015: 3013: 2620: 2618: 2616: 2614: 2325: 2323: 1978:Legacy of Kain: Soul Reaver I & II Remastered 1700:Legacy of Kain: Soul Reaver – The Dead Shall Rise 1161:Raziel (left) and Kain (right) as they appear in 300:; the adventures of both characters culminate in 5814:: CS1 maint: bot: original URL status unknown ( 5389:"SCi Entertainment Group Plc Annual Report 2007" 4816:Gerardi, Dave (April 2001). "Pixel properties". 2885: 2883: 2491: 2489: 2381: 2379: 1963:intellectual property alongside other assets of 1037:, and each game was scripted in the manner of a 896:in July 2024, with an announcement following at 878:Legacy of Kain: Soul Reaver 1 & 2 Remastered 843:titles, but would not be "a traditional or even 504:Legacy of Kain: Soul Reaver 1 & 2 Remastered 3095:"Gangsters, Legacy of Kain sequels on the way?" 2585: 2583: 1915:received a "critical acclaim" score of 91/100, 1670:National Entertainment Collectibles Association 1427:, both parties settled on the PlayStation once 892:References to the collection first appeared at 762:, the events of the game actually happen after 5831:"Square Enix Collective (GameByte Interviews)" 5613: 5611: 5236: 5234: 5146: 5144: 5086: 5084: 4768:"Eidos packs in the extras with Soul Reaver 2" 3366: 3364: 3362: 3360: 3358: 3356: 3354: 3352: 3350: 2082:Davison, John; Rybicki, Joe (September 2000). 908:coincides with the 25th anniversary of 1999's 656:was hailed as a technical achievement for its 318:recur in the storyline, which was inspired by 282:—and revolves around Kain's quest to defy his 6170: 6011: 5716:"15 HD collections we (still) want to happen" 5394:. SCi Entertainment Group Plc. Archived from 5266: 5264: 5206: 5204: 5176: 5174: 5116: 5114: 5092:"Legacy of Kain: Soul Reaver for PlayStation" 4538: 4536: 4320:"Answers to questions from the Defiance team" 2295: 2293: 2291: 2289: 2287: 2285: 2283: 2281: 2279: 2277: 1319:The developers also attempted to subvert the 1236:. The Vampires exalted the spiritual and the 8: 5332:"Legacy of Kain: Defiance for PlayStation 2" 5014:"Blood Omen: Legacy of Kain for PlayStation" 4421:"Legacy of Kain: Defiance Designer Diary #3" 2735:"Legacy of Kain: Defiance Designer Diary #1" 1611:—until this project's cancellation in 2012. 1165:. Both are armed with the Soul Reaver sword. 955:employ an open world system in the style of 792:, it represented a combined effort from the 770:, in an alternate timeline created from the 261:, exploration and puzzle-solving, with some 5991:Nosgothic Realm - A Legacy of Kain Fan Site 5039:"Legacy of Kain: Soul Reaver for Dreamcast" 2794: 2792: 2790: 2788: 6228: 6177: 6163: 6155: 6018: 6004: 5996: 5449:"PlayStation Greatest Hits: Complete List" 2434: 2432: 2430: 2428: 2426: 2424: 2422: 2420: 2418: 2250: 2248: 2246: 2244: 2242: 2240: 2238: 2236: 2234: 2171: 2169: 2167: 2165: 2163: 2161: 2159: 2157: 2155: 2126: 2124: 2122: 2120: 2118: 2116: 1722: 400: 50: 41: 4600: 4598: 4351:In the meantime, you'd best burrow deep. 3860:Moebius is my good servant. I have many. 2891:"Eidos Interactive fifteen month results" 2077: 2075: 2073: 2071: 2069: 2067: 2065: 6666:Video game franchises introduced in 1996 5527:"Entertainment biz fangful for vampires" 4301:And now you will see – the true enemy – 4297:No, Raziel – this can't be the way... / 2827:"Interview With a Vampire: Blood Omen 2" 2733:Lemarchand, Richard (October 23, 2003). 2465: 2463: 2461: 2207:"Tears in Rain – Blog No. 35 (post #17)" 1946:eighth generation of video game consoles 1944:single player game releasing during the 723:games were in simultaneous development. 5422:"Soul Reaver 2 becomes a PS2 exclusive" 4932:McWhertor, Michael (December 1, 2010). 2035: 2020: 2018: 2016: 2014: 2010: 1585:In 2008, it emerged that a sixth game, 5807: 5122:"Legacy of Kain: Soul Reaver 2 for PC" 4478:"Blood Omen: Legacy of Kain – credits" 4373:Crystal Dynamics (November 11, 2003). 4353:Crystal Dynamics (November 11, 2003). 4303:Crystal Dynamics (November 11, 2003). 4249:Crystal Dynamics (November 11, 2003). 4229:Crystal Dynamics (November 11, 2003). 4209:Crystal Dynamics (November 11, 2003). 4182:Crystal Dynamics (November 11, 2003). 4158:Crystal Dynamics (November 11, 2003). 4134:Crystal Dynamics (November 11, 2003). 4071:Crystal Dynamics (November 11, 2003). 4031:Crystal Dynamics (November 11, 2003). 3118:"The Crystal Habit Podcast: Episode 1" 3050:Bruno, Christopher (August 20, 2009). 2102: 2091: 4851:"REVIEW: NECA's Player Select RAZIEL" 4419:Mannerberg, Kyle (November 5, 2003). 4269:"Question and Answer with Amy Hennig" 4051:Crystal Dynamics (October 31, 2001). 3982:Crystal Dynamics (October 31, 2001). 3962:Crystal Dynamics (October 31, 2001). 3942:Crystal Dynamics (October 31, 2001). 3922:Crystal Dynamics (October 31, 2001). 3902:Crystal Dynamics (October 31, 2001). 3882:Crystal Dynamics (October 31, 2001). 3862:Crystal Dynamics (October 31, 2001). 3839:Crystal Dynamics (October 31, 2001). 3833:Your arrogance is boundless, Kain. / 3768:resurrected you as his favored sons. 3763:whose tombs lay ravaged before me. / 3626:Crystal Dynamics (October 31, 2001). 3564:Crystal Dynamics (October 31, 2001). 2990:Brightman, James (November 2, 2009). 2590:Johnston, Chris (September 5, 1999). 2302:"Interview: Soul Reaver's Amy Hennig" 2131:Wallis, Alistair (January 18, 2007). 1697:By June 2024, a graphic novel titled 1589:, had briefly been in development at 7: 5680:Jef With One F (November 28, 2011). 5501:Icons of horror and the supernatural 5064:"Legacy of Kain: Soul Reaver for PC" 3797:Crystal Dynamics (August 16, 1999). 3770:Crystal Dynamics (August 16, 1999). 3745:Crystal Dynamics (August 16, 1999). 3725:Crystal Dynamics (August 16, 1999). 3705:Crystal Dynamics (August 16, 1999). 3685:Crystal Dynamics (August 16, 1999). 3665:Crystal Dynamics (August 16, 1999). 3645:Crystal Dynamics (August 16, 1999). 3606:Silicon Knights (November 1, 1996). 3587:Silicon Knights (November 1, 1996). 3527:Silicon Knights (November 1, 1996). 3508:Silicon Knights (November 1, 1996). 3488:Silicon Knights (November 1, 1996). 3464:Silicon Knights (November 1, 1996). 3093:Ebert, Stephen (December 20, 2010). 3027:. September 15, 2004. Archived from 2472:"Interactive Composition Column 1.2" 2357:"Blood Omen: Legacy of Kain Preview" 1691:Lara Croft and the Guardian of Light 1060:s production, Silicon Knights hired 981:—prompting combat, which focuses on 5646:Jef With One F (November 7, 2011). 5618:Clemens, Matt (September 9, 2011). 5362:"Legacy of Kain: Defiance for Xbox" 4989:"Blood Omen: Legacy of Kain for PC" 4661:"Blood Omen 2 Designer Diary No. 2" 4633:"Blood Omen 2 Designer Diary No. 1" 4377:(PlayStation 2). Eidos Interactive. 4357:(PlayStation 2). Eidos Interactive. 4307:(PlayStation 2). Eidos Interactive. 4253:(PlayStation 2). Eidos Interactive. 4233:(PlayStation 2). Eidos Interactive. 4213:(PlayStation 2). Eidos Interactive. 4186:(PlayStation 2). Eidos Interactive. 4162:(PlayStation 2). Eidos Interactive. 4138:(PlayStation 2). Eidos Interactive. 4118:(PlayStation 2). Eidos Interactive. 4114:Crystal Dynamics (March 21, 2002). 4075:(PlayStation 2). Eidos Interactive. 4055:(PlayStation 2). Eidos Interactive. 4035:(PlayStation 2). Eidos Interactive. 4015:(PlayStation 2). Eidos Interactive. 4011:Crystal Dynamics (March 21, 2002). 3986:(PlayStation 2). Eidos Interactive. 3966:(PlayStation 2). Eidos Interactive. 3946:(PlayStation 2). Eidos Interactive. 3926:(PlayStation 2). Eidos Interactive. 3906:(PlayStation 2). Eidos Interactive. 3886:(PlayStation 2). Eidos Interactive. 3866:(PlayStation 2). Eidos Interactive. 3843:(PlayStation 2). Eidos Interactive. 3630:(PlayStation 2). Eidos Interactive. 3568:(PlayStation 2). Eidos Interactive. 2938:"E3 2003: Legacy of Kain: Defiance" 2133:"Playing Catch-Up: GEX's Lyle Hall" 1653:. This track went on to feature in 1383:During and after the completion of 652:while maintaining a similar style. 215:video games primarily developed by 5740:Osborn, Chuck (October 30, 2012). 4766:Ahmed, Shahed (October 16, 2001). 4738:Purchese, Robert (June 19, 2013). 4715:Cabuco, Daniel (August 13, 2012). 4574:Johnston, Chris (April 14, 1998). 3553:genocidal war against our race. / 3170:Yin-Poole, Wesley (June 7, 2013). 2799:Cabuco, Daniel (August 20, 2012). 2763:"Blood Omen2 Interview: Alex Ness" 2085:Official U.S. PlayStation Magazine 1948:. The IP was also mentioned under 1291:and man's struggle for free will. 861:Electronic Entertainment Expo 2013 551:, and was released in 1996 on the 286:and restore balance to the world. 25: 5897:Kuhnke, Oisin (October 2, 2022). 5420:Ahmed, Shahed (August 30, 2001). 5302:"Legacy of Kain: Defiance for PC" 5152:"Soul Reaver 2 for PlayStation 2" 4906:Gilbert, Ben (December 1, 2010). 4507:Kollar, Philip (March 17, 2008). 3801:(PlayStation). Eidos Interactive. 3774:(PlayStation). Eidos Interactive. 3749:(PlayStation). Eidos Interactive. 3729:(PlayStation). Eidos Interactive. 3709:(PlayStation). Eidos Interactive. 3689:(PlayStation). Eidos Interactive. 3669:(PlayStation). Eidos Interactive. 3649:(PlayStation). Eidos Interactive. 2564:. August 30, 2001. Archived from 1587:Legacy of Kain: The Dark Prophecy 547:, with assistance from publisher 6216:List of mergers and acquisitions 6090:Soul Reaver 1 & 2 Remastered 5792:Stead, Chris (October 1, 2015). 5714:Reparez, Mikel (June 20, 2012). 5242:"Blood Omen 2 for PlayStation 2" 3610:(PlayStation). Crystal Dynamics. 3591:(PlayStation). Crystal Dynamics. 3531:(PlayStation). Crystal Dynamics. 3512:(PlayStation). Crystal Dynamics. 3492:(PlayStation). Crystal Dynamics. 3468:(PlayStation). Crystal Dynamics. 2994:. IndustryGamers. Archived from 2439:Shuman, Sid (October 12, 2012). 906:Soul Reaver 1 & 2 Remastered 872:Soul Reaver 1 & 2 Remastered 5961:Gach, Ethan (August 15, 2024). 5935:Lyles, Taylor (July 25, 2024). 5916:Ivan, Tom (November 17, 2022). 5782:, retrieved on October 20, 2016 4687:Sterling, Jim (July 26, 2010). 3276:Ramée, Jordan (July 24, 2024). 3250:Lyles, Taylor (July 25, 2024). 2761:Barton, Steve (March 6, 2002). 2503:. July 29, 1999. Archived from 2304:. GamerWeb Sega. Archived from 2258:. psxnation.com. Archived from 1715:is involved in the production. 1202:1500 years after the events of 1053:interspersing gameplay. During 618:, devised by Crystal Dynamics' 314:, morality, redemption and the 4659:Ellis, Mike (March 13, 2002). 3411:(2001). "History of Nosgoth". 3116:Marie, Meagan (July 4, 2011). 2300:Hansen, Craig (January 2000). 1189:from coming to power, but the 1138:provided voice direction from 268:The series takes place in the 1: 6656:Video games about time travel 5856:Minotti, Mike (May 2, 2022). 5837:. GameByte. November 23, 2017 4853:. Figures.com. Archived from 2966:"A farewell message from Amy" 2531:"Legacy of Kain: Soul Reaver" 1985:in July 2024. Another title, 1345:portrayed Kain and Raziel as 648:—bringing the franchise into 5498:S. T. Joshi (January 2007). 4797:. Information Society Brasil 3980:introduced a fatal paradox. 3548:Keep your distance, Kain. / 915:Tomb Raider I-III Remastered 555:. In 1997, it was ported to 292:introduced another antihero 5182:"Blood Omen 2 for GameCube" 4717:"A few questions (post #2)" 3799:Legacy of Kain: Soul Reaver 3772:Legacy of Kain: Soul Reaver 3747:Legacy of Kain: Soul Reaver 3727:Legacy of Kain: Soul Reaver 3707:Legacy of Kain: Soul Reaver 3687:Legacy of Kain: Soul Reaver 3667:Legacy of Kain: Soul Reaver 3647:Legacy of Kain: Soul Reaver 3557:I warn you – no further! / 3120:. Official Tomb Raider Blog 3082:. No. 179. March 2008. 3076:"Game Informer Issue 179". 2333:. Justia. December 22, 2011 1999:Legacy of Kain: Soul Reaver 1882:an "absolute classic". The 1832:Sony's "Greatest Hits" list 1755:Legacy of Kain: Soul Reaver 1705:Legacy of Kain: Soul Reaver 1501:The Cabinet of Dr. Caligari 1421:3DO Interactive Multiplayer 939:, the series also features 910:Legacy of Kain: Soul Reaver 606:Legacy of Kain: Soul Reaver 429:Legacy of Kain: Soul Reaver 364:Legacy of Kain: Soul Reaver 289:Legacy of Kain: Soul Reaver 6682: 6661:Video games about vampires 6571:Nimble Giant Entertainment 5871:Ivan, Tom (May 20, 2022). 4877:"LEGACY OF KAIN: DEFIANCE" 4795:"InSoc.Eyep.net interview" 4207:Then you will not return. 4203:And if I fail the test? / 3608:Blood Omen: Legacy of Kain 3589:Blood Omen: Legacy of Kain 3529:Blood Omen: Legacy of Kain 3510:Blood Omen: Legacy of Kain 3490:Blood Omen: Legacy of Kain 3466:Blood Omen: Legacy of Kain 2964:Blincoln (June 17, 2002). 1995:Blood Omen: Legacy of Kain 1741:Blood Omen: Legacy of Kain 1597:had worked on another new 1126:, Mortanius was recast as 1062:classically trained actors 535:Blood Omen: Legacy of Kain 412:Blood Omen: Legacy of Kain 226:Blood Omen: Legacy of Kain 219:and formerly published by 179:Blood Omen: Legacy of Kain 100:Crystal Dynamics (1996–97) 29: 6646:Embracer Group franchises 6227: 6192: 4828:Reed Business Information 4548:"The Art of Making Games" 4393:"Why Baldur? Blog No. 27" 1987:Legacy of Kain Collection 1800: 1782: 1768: 1752: 1738: 1731: 1728: 1664:Following the release of 1495:The City of Lost Children 1466:franchise, provided that 766:but before the events of 738:, for the PlayStation 2, 688:sixth generation consoles 563:project" under the title 498: 493: 481: 476: 464: 452: 440: 435: 423: 418: 406: 373:will be released for the 49: 6651:Video games about demons 6641:Dark fantasy video games 6456:Middle-earth Enterprises 6435:Dark Horse Entertainment 5625:Computer and Video Games 4576:"Knights Fight for Kain" 4375:Legacy of Kain: Defiance 4355:Legacy of Kain: Defiance 4305:Legacy of Kain: Defiance 4251:Legacy of Kain: Defiance 4231:Legacy of Kain: Defiance 4211:Legacy of Kain: Defiance 4184:Legacy of Kain: Defiance 4160:Legacy of Kain: Defiance 4136:Legacy of Kain: Defiance 4073:Legacy of Kain: Defiance 4033:Legacy of Kain: Defiance 2801:"Blood Omen 2 (post #2)" 1875:Computer and Video Games 1803:Legacy of Kain: Defiance 1724:Aggregate review scores 1608:Legacy of Kain: Dead Sun 1416:The Pillars of the Earth 1163:Legacy of Kain: Defiance 1122:in subsequent games; in 945:third-person perspective 784:Legacy of Kain: Defiance 742:, Microsoft Windows and 470:Legacy of Kain: Defiance 303:Legacy of Kain: Defiance 193:Legacy of Kain: Defiance 58:Legacy of Kain: Defiance 6636:Apocalyptic video games 5272:"Blood Omen 2 for Xbox" 2626:"Soul Reaver 2 Q&A" 559:. Dyack conceived the " 543:under the direction of 6631:Action-adventure games 5558:"Soul Reaver 2 review" 3481:I seek only a cure. / 2825:(September 26, 2001). 2654:"Soul Reaver 2 Review" 2592:"Soul Reaver Response" 1950:Square Enix Collective 1631:, Amy Hennig selected 1380: 1316:influenced the story. 1166: 1015:in style, inspired by 596:, a newly resurrected 588:introduces Nosgoth, a 565:The Pillars of Nosgoth 529: 393:on December 10, 2024. 257:, each title features 56:The series logo as of 18:Malek (Legacy of Kain) 6566:New World Interactive 6561:Gearbox Entertainment 6351:Amplifier Game Invest 6246:Bugbear Entertainment 6194:List of video games ( 5589:"Blood Omen 2 Review" 5212:"Blood Omen 2 for PC" 1548:proof-of-concept demo 1393:without a particular 1363: 1160: 1034:A Man for All Seasons 578:action-adventure game 515: 6596:Square Enix Montreal 6525:Tripwire Interactive 6399:Fantasy Flight Games 6332:Coffee Stain Studios 5556:(November 2, 2001). 5479:. us.PlayStation.com 4887:on February 10, 2005 4546:(October 19, 2000). 4488:on November 15, 2014 4458:on November 12, 2012 3407:Hanshaw, Carol-Ann; 3335:. September 24, 2024 3309:. September 24, 2024 3231:. September 24, 2024 3205:. September 24, 2024 2907:on February 27, 2004 2773:on September 8, 2008 2470:Brandon, Alexander. 2262:on December 16, 2012 2219:on December 16, 2012 2050:. September 24, 2024 1686:downloadable content 1591:Ritual Entertainment 999:systems, and in the 943:elements from a 3D, 634:to the evolution of 238:and later ported to 6556:Free Radical Design 6143:The Dead Shall Rise 5752:on November 3, 2012 5477:"Latest PS2™ Games" 5401:on November 5, 2015 4881:Top Cow Productions 4521:on November 4, 2012 3031:on October 29, 2017 2529:(August 19, 1999). 2403:on January 10, 2016 1989:, was released for 1983:San Diego Comic-Con 1896:. Mikel Reparaz of 1894:William Shakespeare 1725: 1674:Top Cow Productions 1641:Information Society 1411:Shakespeare's plays 973:, mind control and 957:The Legend of Zelda 894:San Diego Comic-Con 637:The Legend of Zelda 403: 359:Remastered versions 332:Shakespeare's plays 236:video game consoles 223:. The first title, 6591:Slipgate Ironworks 6241:Black Forest Games 5587:(March 27, 2002). 4324:Square Enix Europe 3440:. January 13, 1997 3372:Perry, Douglass C. 3056:Square Enix Europe 3025:TheFreeLibrary.com 2970:Square Enix Europe 2934:Perry, Douglass C. 2857:Perry, Douglass C. 2823:Perry, Douglass C. 2695:. January 10, 2001 2634:. October 29, 2001 2562:TheFreeLibrary.com 2501:TheFreeLibrary.com 2355:(April 24, 1997). 2183:. January 13, 1997 1965:Square Enix Europe 1868:, but praised the 1723: 1381: 1373:ancient literature 1167: 1118:, and returned as 1028:The Lion in Winter 662:cliffhanger ending 530: 401: 320:ancient literature 242:. Focusing on the 6613: 6612: 6609: 6608: 6586:Saber Interactive 6465:CDE Entertainment 6451:Limited Run Games 6430:Dark Horse Comics 6289:Dambuster Studios 6208:Saber Interactive 6152: 6151: 5511:978-0-313-33782-6 5457:. January 9, 2002 4605:Bennett, Andrew. 4544:Casamassina, Matt 4271:. The Lost Worlds 4090:. The Lost Worlds 3422:. pp. 10–15. 3420:Eidos Interactive 2389:(June 17, 2002). 2308:on March 25, 2003 2205:(June 28, 2007). 2101:Missing or empty 1816: 1815: 1482:vampire mythology 1400:The Wheel of Time 1365:Vampire mythology 672:, his lieutenant 582:role-playing game 557:Microsoft Windows 510: 509: 263:role-playing game 240:Microsoft Windows 229:, was created by 221:Eidos Interactive 201: 200: 197:November 11, 2003 136:Microsoft Windows 103:Eidos Interactive 39:Video game series 27:Video game series 16:(Redirected from 6673: 6515:Demiurge Studios 6472:Crystal Dynamics 6423:Dark Horse Media 6342:Ghost Ship Games 6316:Warhorse Studios 6229: 6179: 6172: 6165: 6156: 6020: 6013: 6006: 5997: 5978: 5977: 5975: 5973: 5958: 5952: 5951: 5949: 5947: 5932: 5926: 5925: 5913: 5907: 5906: 5894: 5888: 5887: 5885: 5883: 5868: 5862: 5861: 5853: 5847: 5846: 5844: 5842: 5827: 5821: 5819: 5813: 5805: 5803: 5801: 5789: 5783: 5768: 5762: 5761: 5759: 5757: 5748:. 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Archived from 3374:(May 18, 2006). 3368: 3345: 3344: 3342: 3340: 3333:PlayStation Blog 3325: 3319: 3318: 3316: 3314: 3307:Crystal Dynamics 3299: 3293: 3292: 3290: 3288: 3273: 3267: 3266: 3264: 3262: 3247: 3241: 3240: 3238: 3236: 3229:PlayStation Blog 3221: 3215: 3214: 3212: 3210: 3203:Crystal Dynamics 3195: 3189: 3188: 3186: 3184: 3167: 3161: 3160: 3158: 3156: 3142:(June 7, 2013). 3136: 3130: 3129: 3127: 3125: 3113: 3107: 3106: 3104: 3102: 3090: 3084: 3083: 3073: 3067: 3066: 3064: 3062: 3047: 3041: 3040: 3038: 3036: 3017: 3008: 3007: 3005: 3003: 2998:on June 16, 2012 2987: 2981: 2980: 2978: 2976: 2961: 2955: 2954: 2952: 2950: 2936:(May 12, 2003). 2930: 2917: 2916: 2914: 2912: 2906: 2900:. Archived from 2895: 2887: 2878: 2877: 2875: 2873: 2859:(May 10, 2000). 2853: 2844: 2843: 2841: 2839: 2819: 2813: 2812: 2810: 2808: 2803:. DCabDesign.com 2796: 2783: 2782: 2780: 2778: 2769:. Archived from 2758: 2752: 2751: 2749: 2747: 2730: 2705: 2704: 2702: 2700: 2683: 2674: 2673: 2671: 2669: 2660:. 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Archived from 2199: 2193: 2192: 2190: 2188: 2173: 2150: 2149: 2147: 2145: 2128: 2111: 2110: 2104: 2099: 2097: 2089: 2079: 2060: 2059: 2057: 2055: 2048:Crystal Dynamics 2040: 2028: 2022: 1981:were spotted at 1975:References to a 1864:was critical of 1726: 1619:Music from both 1538: 1521:was inspired by 1458:, requesting an 1191:temporal paradox 1100:René Auberjonois 1059: 997:experience point 640:series from the 549:Crystal Dynamics 516:Series director 404: 402:Release Timeline 336:Jewish mysticism 217:Crystal Dynamics 213:action-adventure 183:November 1, 1996 88:Crystal Dynamics 71:Action-adventure 54: 42: 21: 6681: 6680: 6676: 6675: 6674: 6672: 6671: 6670: 6616: 6615: 6614: 6605: 6581:Rainbow Studios 6534: 6481: 6460: 6439: 6418: 6409:Plaid Hat Games 6380: 6376:Cryptic Studios 6362: 6358:Tarsier Studios 6346: 6320: 6306:Flying Wild Hog 6265: 6223: 6188: 6183: 6153: 6148: 6116: 6095: 6077: 6031: 6024: 5987: 5982: 5981: 5971: 5969: 5960: 5959: 5955: 5945: 5943: 5934: 5933: 5929: 5915: 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1601:title, for the 1566:to settle on a 1536: 1506:H. 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Lovecraft 1377:Joseph Campbell 1358: 1339:Joseph Campbell 1281: 1255:The Hylden Lord 1155: 1128:Alastair Duncan 1068:Simon Templeman 1057: 929: 927:Common elements 924: 875: 819:Ian Livingstone 715:- and when the 541:Silicon Knights 539:was created by 399: 391:Xbox Series X/S 375:Nintendo Switch 231:Silicon Knights 208:is a series of 196: 182: 168:Xbox Series X/S 166: 162: 158: 154: 150: 146: 142: 140:Nintendo Switch 138: 134: 130: 126: 101: 86: 83:Silicon Knights 60: 40: 35: 28: 23: 22: 15: 12: 11: 5: 6679: 6677: 6669: 6668: 6663: 6658: 6653: 6648: 6643: 6638: 6633: 6628: 6626:Legacy of Kain 6618: 6617: 6611: 6610: 6607: 6606: 6604: 6603: 6598: 6593: 6588: 6583: 6578: 6573: 6568: 6563: 6558: 6553: 6551:Digic Pictures 6548: 6542: 6540: 6536: 6535: 6533: 6532: 6527: 6522: 6520:Snapshot Games 6517: 6512: 6511: 6510: 6500: 6495: 6489: 6487: 6483: 6482: 6480: 6479: 6477:Eidos-Montréal 6474: 6468: 6466: 6462: 6461: 6459: 6458: 6453: 6447: 6445: 6441: 6440: 6438: 6437: 6432: 6426: 6424: 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Studios 1510:Cthulhu Mythos 1464:Legacy of Kain 1453:Legacy of Kain 1357: 1354: 1329:Clint Eastwood 1285:Legacy of Kain 1280: 1277: 1171:Circle of Nine 1154: 1151: 1136:Kris Zimmerman 983:hack and slash 975:magical spells 962:Super Mario 64 933:Legacy of Kain 928: 925: 923: 920: 874: 869: 841:Legacy of Kain 837:internet leaks 802:Legacy of Kain 752:Glen Schofield 721:Legacy of Kain 642:Super Nintendo 624:Legacy of Kain 590:fictional land 508: 507: 500: 496: 495: 491: 490: 483: 479: 478: 474: 473: 466: 462: 461: 454: 450: 449: 442: 438: 437: 433: 432: 425: 421: 420: 416: 415: 408: 398: 395: 353:Legacy of Kain 349:Embracer Group 344:Legacy of Kain 324:horror fiction 316:hero's journey 270:fictional land 205:Legacy of Kain 199: 198: 189: 188:Latest release 185: 184: 175: 171: 170: 121: 117: 116: 111: 107: 106: 98: 92: 91: 80: 74: 73: 68: 62: 61: 55: 47: 46: 45:Legacy of Kain 38: 32:Legacy of Cain 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 6678: 6667: 6664: 6662: 6659: 6657: 6654: 6652: 6649: 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Electricpig 3096: 3089: 3086: 3081: 3080: 3079:Game Informer 3072: 3069: 3057: 3053: 3046: 3043: 3030: 3026: 3022: 3016: 3014: 3010: 2997: 2993: 2986: 2983: 2971: 2967: 2960: 2957: 2945: 2944: 2939: 2935: 2929: 2927: 2925: 2923: 2919: 2903: 2899: 2892: 2886: 2884: 2880: 2868: 2867: 2862: 2858: 2852: 2850: 2846: 2834: 2833: 2828: 2824: 2818: 2815: 2802: 2795: 2793: 2791: 2789: 2785: 2772: 2768: 2764: 2757: 2754: 2742: 2741: 2736: 2729: 2727: 2725: 2723: 2721: 2719: 2717: 2715: 2713: 2711: 2707: 2694: 2693: 2688: 2682: 2680: 2676: 2663: 2659: 2655: 2649: 2646: 2633: 2632: 2627: 2621: 2619: 2617: 2615: 2611: 2599: 2598: 2593: 2586: 2584: 2580: 2567: 2563: 2559: 2553: 2550: 2538: 2537: 2532: 2528: 2522: 2519: 2506: 2502: 2498: 2492: 2490: 2486: 2473: 2466: 2464: 2462: 2458: 2446: 2442: 2435: 2433: 2431: 2429: 2427: 2425: 2423: 2421: 2419: 2415: 2402: 2398: 2397: 2392: 2388: 2382: 2380: 2376: 2364: 2363: 2358: 2354: 2353:Kasavin, Greg 2348: 2345: 2332: 2326: 2324: 2320: 2307: 2303: 2296: 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1238:wheel of fate 1235: 1231: 1227: 1223: 1222:Soul Reaver 2 1219: 1217: 1216:Soul Reaver 2 1213: 1209: 1205: 1200: 1197: 1192: 1188: 1187:a tyrant king 1184: 1180: 1176: 1172: 1164: 1159: 1152: 1150: 1148: 1147: 1141: 1137: 1133: 1129: 1125: 1121: 1120:The Elder God 1117: 1113: 1109: 1105: 1101: 1097: 1093: 1092:Richard Doyle 1089: 1085: 1081: 1077: 1076:Paul Lukather 1073: 1069: 1065: 1063: 1056: 1052: 1048: 1044: 1040: 1036: 1035: 1030: 1029: 1024: 1023: 1018: 1017:period pieces 1014: 1010: 1009:physical laws 1006: 1002: 998: 994: 990: 986: 984: 980: 976: 972: 971:shapeshifting 968: 964: 963: 958: 954: 950: 946: 942: 938: 934: 926: 921: 919: 917: 916: 911: 907: 903: 902:State of Play 899: 895: 890: 888: 883: 879: 873: 870: 868: 866: 862: 858: 854: 850: 846: 845:single-player 842: 838: 834: 830: 829: 828: 822: 820: 816: 812: 807: 806:Soul Reaver 2 803: 799: 795: 794:Soul Reaver 2 791: 790:Soul Reaver 3 787: 786: 785: 779: 777: 773: 772:Soul Reaver 2 769: 765: 761: 760:Soul Reaver 2 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Index

Malek (Legacy of Kain)
Legacy of Cain

Genre(s)
Action-adventure
Developer(s)
Silicon Knights
Crystal Dynamics
Publisher(s)
Eidos Interactive
Denis Dyack
Dreamcast
Evercade
GameCube
Microsoft Windows
Nintendo Switch
PlayStation
PlayStation 2
PlayStation 4
PlayStation 5
Xbox
Xbox One
Xbox Series X/S
Blood Omen: Legacy of Kain
Legacy of Kain: Defiance
dark fantasy
action-adventure
Crystal Dynamics
Eidos Interactive
Blood Omen: Legacy of Kain

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