31:
239:, the player's power is usually called mana and grows along with the number and prosperity of the player's worshipers. Here, the population size influences the maximum amount of mana the player has and the rate at which their mana restores itself when it is below that maximum. Using "godly powers" consumes mana, but such actions are necessary to increase the number and prosperity of the population.
170:, such as a "mage" or "spellcaster", while other character classes have to rely on melee combat or physical projectiles. Other character classes, such as those that rely on melee attacks, may also have a "magic" bar that limits their special abilities, although they are usually called something different, such as the Barbarian's "Fury" in
76:, magic might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of MP a character has whereas the second number indicates the character's maximum MP. In video games, magic can also be displayed visually, such as with a gauge that empties itself as a character uses their abilities.
154:
Because skills and abilities are not usually lost, a game designer might decide to limit the use of such an ability by linking its use to magic points. This way, after using an ability, the player is required to rest or use an item to replenish
166:"Magic" may be substituted with psychic powers, spiritual power, advanced technology or other concepts that would allow a character to influence the world around them that is not available in real life. Magic is often restricted to a specific
104:. In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again.
69:. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered.
227:, each skill of each fighting character has its own "Power Points" (PP). If the PP of only one of its skills are depleted, that specific Pokémon still has three other skills to choose from.
183:
are temporary modification to a game character's original set of stats. A character may cast a spell that inflicts a positive or negative status effect on another character.
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such as "wisdom" or "intelligence". These stats are used because they are easy to keep track of and develop in pen-and-paper RPGs.
115:
with a complex meaning. Mostly, it loosely represents power, respect and dignity. The concept of mana was introduced in Europe by
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during battles. However magic has many uses outside of combat situations, such as using love spells on
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in the 1950s. It was first introduced as a magical fuel used to cast spells in the 1969 short story,
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In video games, MP can often be restored by consuming magic potions or it may regenerate over time.
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263:, June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
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163:, so that each skill does not have an infinite casting ability with equal results every time.
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34:
A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game
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to gain information. Some games base the strength and amount of a character's magic on
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setting. It has since become a common staple in both role-playing and video games.
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261:"The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
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50:
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Some games introduce a separate point system per skill. For example, in the
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Official
Nintendo Power Pokemon Ruby and Sapphire Player's Guide
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Orland, Kyle; Thomas, David; Steinberg, Scott
Matthew (2007).
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530:. Nintendo of America, Incorporated. p. 18.
271:
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424:. Jones & Bartlett Publishers. p. 153.
134:, which is part of and later popularized by his
94:is largely based on patterns established in the
45:is an attribute assigned to characters within a
312:The Videogame Style Guide and Reference Manual
282:. Jones & Bartlett Learning. p. 404.
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8:
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57:or "spells". Magic is usually measured in
27:Character attribute in role-playing games
279:RPG Programming with XNA Game Studio 3.0
256:
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252:
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815:Turns, rounds and time-keeping systems
205:, magic is most usually used to cast
7:
397:. Mongoose Publishing. p. 383.
53:that indicates their power to use
25:
464:. New Riders. pp. 469, 580.
193:Magic in Dungeons & Dragons
122:in 1891 and was popularized by
418:Pederson, Roger (2009-06-23).
1:
1043:Role-playing game terminology
491:Moore, Michael (2011-03-23).
369:"Literary Sources of D&D"
612:Glossary of video game terms
524:Nintendo of America (2004).
458:Adams, Ernest (2010-04-07).
111:" is a word that comes from
461:Fundamentals of Game Design
393:Shannon Appelcline (2011).
199:tabletop role-playing games
86:tabletop role-playing games
1074:
497:. CRC Press. p. 214.
190:
147:
609:
561:Health (game terminology)
276:Perry, Jim (2009-06-23).
128:"Not Long Before the End"
55:special magical abilities
843:Destructible environment
315:. Lulu.com. p. 51.
203:role-playing video games
159:'s MP. This is done for
421:Game Design Foundations
395:Designers & Dragons
120:Robert Henry Codrington
1048:Video game terminology
91:Dungeons & Dragons
35:
885:Procedural generation
494:Basics of Game Design
187:In role-playing games
33:
1053:Magic (supernatural)
672:Non-player character
113:Polynesian languages
84:The magic system in
911:Movement techniques
695:Collision detection
137:The Magic Goes Away
992:Advance And Secure
168:class of character
36:
1030:
1029:
1007:Last man standing
790:Scripted sequence
404:978-1-907702-58-7
367:DeVarque, Aardy.
100:novels of author
16:(Redirected from
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1022:King of the hill
997:Capture the flag
880:Persistent world
848:Instance dungeon
775:Random encounter
770:Quick time event
677:Player character
636:Experience point
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566:Experience point
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371:. Archived from
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65:, shortened as
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918:Rocket jumping
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181:Status effects
148:Main article:
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1058:Fantasy games
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1012:New Game Plus
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971:Single-player
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932:Forms of play
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735:Line of sight
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705:Dialogue tree
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375:on 2007-12-09
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349:on 2007-01-03
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124:Mircea Eliade
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976:Speedrunning
780:Replay value
646:Critical hit
640:
541:. Retrieved
526:
519:
508:. Retrieved
493:
486:
475:. Retrieved
460:
435:. Retrieved
420:
413:
394:
388:
377:. Retrieved
373:the original
362:
351:. Retrieved
347:the original
337:
326:. Retrieved
311:
304:
293:. Retrieved
278:
234:
231:In god games
222:
219:
196:
178:
171:
165:
153:
150:Magic system
135:
106:
95:
89:
83:
71:
66:
62:
59:magic points
58:
47:role-playing
42:
38:
37:
964:Competitive
959:Cooperative
954:Multiplayer
858:Bonus stage
825:Fast travel
132:Larry Niven
97:Dying Earth
63:mana points
18:Mana points
1037:Categories
1002:Deathmatch
985:Game modes
875:Open world
785:Saved game
755:Permadeath
745:Paper doll
710:Fog of war
655:Characters
619:Attributes
602:Video game
543:2014-11-20
537:1930206313
510:2014-12-09
477:2014-12-09
437:2014-12-24
379:2007-02-23
353:2007-02-23
328:2014-12-24
295:2014-12-09
243:References
191:See also:
144:Mechanisms
117:missionary
102:Jack Vance
72:Much like
51:video game
944:Nonlinear
897:Overworld
715:Game over
687:Mechanics
343:"Vancian"
237:god games
161:balancing
1017:Survival
939:Emergent
923:Strafing
890:Map seed
870:Mini-map
863:Minigame
795:Spawning
760:Power-up
750:Password
700:Cutscene
604:concepts
555:See also
197:In both
173:Diablo 3
88:such as
836:Scenery
223:Pokémon
80:History
949:Twitch
902:Skybox
626:Health
534:
501:
468:
428:
401:
319:
286:
207:spells
74:health
853:Level
800:Stats
765:Quest
641:Magic
225:games
215:stats
130:, by
39:Magic
820:Warp
730:Item
662:Boss
631:Life
532:ISBN
499:ISBN
466:ISBN
426:ISBN
399:ISBN
317:ISBN
284:ISBN
211:NPCs
201:and
109:Mana
43:mana
720:HUD
667:Bot
235:In
61:or
49:or
41:or
1039::
446:^
268:^
251:^
176:.
67:MP
594:e
587:t
580:v
546:.
513:.
480:.
440:.
407:.
382:.
356:.
331:.
298:.
107:"
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.