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Uridium

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Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway.
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Since the Commodore 64's graphics do not support parallax scrolling, particular trickery was required to achieve this. It was made so that the Dreadnoughts' surface is actually the background, and the black empty space and stars are character glyphs on the foreground. As the Commodore 64's graphics
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In practice, each level takes place at a fixed altitude just above the surface of the Dreadnoughts. The screen scrolls horizontally in both directions as the Manta flies over the Dreadnoughts. Each Dreadnought has a different configuration of walls and other structures which must be negotiated in
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Only when enough of the Dreadnought's defenses have been destroyed is the "Land Now!" signal activated, allowing the player to slow the Manta's speed to a minimum and land on the sternward landing zone. After this, the pilot presumably enters the interior of the mothership and sets its nuclear
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chip scrolls the screen to the left or right, the character glyphs representing the stars change shape by shifting their single lit pixels to the right or left, countering the scroll of the screen and giving the impression they were stationary.
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reactor to self-destruct. Finally, the Manta takes off again as the Dreadnought below crumbles to atoms. As the Manta flies over the Dreadnought again, the player has the opportunity to shoot any remaining defences.
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in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.
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Later, Dreadnoughts have tricky wall configurations where the gap between the walls is so narrow that the Manta must turn sideways in order to pass through it. This required skillful use of the
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order to reach the landing zone. This task is hampered by squadrons of enemy fighters that attack the Manta in waves. Lastly, flashing ports on the Dreadnought's surface release homing
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The final Dreadnought, Uridium, only contains a few screens of gameplay; the bulk of this Dreadnought consists of the "congratulations" message for completing the game (i.e., "
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were similarly enthusiastic, describing the game as "visually awesome, sonically sound, technically stunning and a brilliant shoot em up to boot". It was rated 94% overall.
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Once on board you must pull as many fuel rods as possible from the metal converters before you take off for a final strafing run as the Dreadnought vaporises into the ether.
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reached number one in both the Commodore 64 and all-format charts in early 1986. Later in the year, it reached number three in the ZX Spectrum charts.
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was originally released, reviewers were impressed by the way the Dreadnoughts were presented. In a simulation of
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that cannot be destroyed. It takes a skillful Manta pilot to outfly the mines until they self-detonate.
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The game won the award for best shooting game of the year according to the readers of
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for its graphics' ability to display depth, as well as the game's robust controls.
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magazine. It was also voted Best Arcade-style Game of the Year at the 1986
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also liked the game, citing its "detailed and lifelike graphics".
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Your Sinclair magazine, Reviews section, issue 12, page 92
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purchased a license to release a game based on the film
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have been placed in orbit around each of the fifteen
247:, not to be confused with the real metallic element 569: 567: 198: 186: 178: 137: 117: 92: 80: 68: 56: 42: 625:"Review: Uridium (Virtual Console / Commodore 64)" 418:(a modified version containing new levels), and 348:In-game screenshot from the first level of the 333:In-game screenshot from the first level of the 619: 617: 8: 1023:Wii Virtual Console Review on VC-Reviews.com 587: 585: 278:In 2008, the C64 version was a title on the 1103:Video games developed in the United Kingdom 707: 705: 593:"The Making Of Uridium | Retro Gamer" 439: 48: 39: 680:"Commodore 64 coming to Virtual Console" 750:1/1987, pp. 50โ€“51. Available online at 538: 690:from the original on January 20, 2021 548:Hints and Tips for Videogame Pioneers 7: 435: 1053:BBC Micro and Acorn Electron games 724:from the original on July 12, 2020 712:Reed, Kristan (October 26, 2007). 635:from the original on March 4, 2021 25: 744:Uridiumin ja Parallaxin grafiikka 866:"The 1986 CRASH Readers' Awards" 1083:Horizontally scrolling shooters 847:from the original on 2016-12-22 797:from the original on 2018-07-02 793:. No. 45. pp. 24โ€“25. 603:from the original on 2019-07-18 399:in the background stay still. 1: 1068:Golden Joystick Award winners 835:Tevervaugh, Rick (May 1988). 769:Game review, Crash magazine, 309:is under attack! Enemy Super- 259:Nintendo Entertainment System 783:Wilson, David (March 1988). 1093:Science fiction video games 843:. Vol. 7, no. 1. 257:was later released for the 1129: 993:at SpectrumComputing.co.uk 245:fictional metallic element 29: 1098:Single-player video games 824:(11): 100โ€“101, March 1986 773:, issue 35, December 1986 574:"The Making of Uridium". 448: 445: 301:is described as follows: 47: 1078:Hewson Consultants games 927:Popular Computing Weekly 895:Computer and Video Games 890:"Golden Joystick Awards" 215:(released on the NES as 30:Not to be confused with 657:. TEMPE. Archived from 546:Hewson, Andrew (2016). 377:GOOD ZAPPING... TURKEY. 876:Newsfield Publications 771:Newsfield Publications 496:Golden Joystick Awards 353: 341: 322: 231:initially designed by 1108:Virtual Console games 790:Computer Gaming World 686:. February 21, 2008. 550:. Lulu. p. 103. 468:Computer Gaming World 347: 332: 303: 432:Reception and legacy 268:The Last Starfighter 218:The Last Starfighter 878:: 34โ€“35, March 1987 599:. 10 October 2014. 515:'s later releases, 442: 1058:Commodore 64 games 1013:2007-09-27 at the 902:: 101. April 1987. 756:2015-06-10 at the 631:. March 29, 2008. 597:www.retrogamer.net 440: 393:parallax scrolling 354: 342: 75:Hewson Consultants 1113:ZX Spectrum games 1043:Amstrad CPC games 463: 462: 383:Technical details 208: 207: 193:Scrolling shooter 133: 128: 113: 108: 101: 98:Andrew Braybrook 16:(Redirected from 1120: 1038:1986 video games 965: 964: 962: 960: 945: 939: 938: 936: 934: 919: 913: 910: 904: 903: 886: 880: 879: 862: 856: 855: 853: 852: 832: 826: 825: 816:"Uridium Review" 812: 806: 805: 803: 802: 780: 774: 767: 761: 740: 734: 733: 731: 729: 709: 700: 699: 697: 695: 676: 670: 669: 667: 666: 651: 645: 644: 642: 640: 621: 612: 611: 609: 608: 589: 580: 579: 571: 562: 561: 543: 513:Andrew Braybrook 502:Megagame award. 498:. It received a 443: 414:was followed by 273:C64 Direct-to-TV 233:Andrew Braybrook 182:28 February 1986 131: 126: 111: 106: 104:Dominic Robinson 99: 87:Andrew Braybrook 52: 40: 21: 1128: 1127: 1123: 1122: 1121: 1119: 1118: 1117: 1073:Graftgold games 1028: 1027: 1015:Wayback Machine 974: 969: 968: 958: 956: 947: 946: 942: 932: 930: 921: 920: 916: 911: 907: 888: 887: 883: 864: 863: 859: 850: 848: 834: 833: 829: 814: 813: 809: 800: 798: 782: 781: 777: 768: 764: 758:Wayback Machine 742:Hytรถnen, Pasi: 741: 737: 727: 725: 711: 710: 703: 693: 691: 678: 677: 673: 664: 662: 653: 652: 648: 638: 636: 623: 622: 615: 606: 604: 591: 590: 583: 573: 572: 565: 558: 545: 544: 540: 535: 464: 438: 434: 409: 385: 327: 318: 295: 283:Virtual Console 223:science fiction 169:Virtual Console 147: 129: 110:Nick Eastridge 109: 102: 38: 37:1986 video game 35: 28: 27:1986 video game 23: 22: 18:Manta (Uridium) 15: 12: 11: 5: 1126: 1124: 1116: 1115: 1110: 1105: 1100: 1095: 1090: 1085: 1080: 1075: 1070: 1065: 1060: 1055: 1050: 1048:Atari ST games 1045: 1040: 1030: 1029: 1026: 1025: 1017: 1002: 994: 986: 973: 972:External links 970: 967: 966: 940: 914: 905: 881: 857: 827: 807: 775: 762: 735: 701: 671: 646: 613: 581: 563: 556: 537: 536: 534: 531: 461: 460: 457: 451: 450: 447: 436: 433: 430: 408: 405: 384: 381: 326: 323: 294: 291: 226:side-scrolling 206: 205: 200: 196: 195: 190: 184: 183: 180: 176: 175: 141: 135: 134: 130:Rich Shemaria 121: 115: 114: 96: 90: 89: 84: 78: 77: 72: 66: 65: 60: 54: 53: 45: 44: 36: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1125: 1114: 1111: 1109: 1106: 1104: 1101: 1099: 1096: 1094: 1091: 1089: 1086: 1084: 1081: 1079: 1076: 1074: 1071: 1069: 1066: 1064: 1061: 1059: 1056: 1054: 1051: 1049: 1046: 1044: 1041: 1039: 1036: 1035: 1033: 1024: 1022: 1018: 1016: 1012: 1009: 1007: 1003: 1000: 999: 995: 992: 991: 987: 985: 981: 980: 976: 975: 971: 954: 953:Your Sinclair 950: 944: 941: 928: 924: 918: 915: 909: 906: 901: 897: 896: 891: 885: 882: 877: 873: 872: 867: 861: 858: 846: 842: 838: 831: 828: 823: 822: 817: 811: 808: 796: 792: 791: 786: 779: 776: 772: 766: 763: 759: 755: 752: 749: 745: 739: 736: 723: 719: 718:Eurogamer.net 715: 708: 706: 702: 689: 685: 684:Nintendo Life 681: 675: 672: 661:on 2001-08-17 660: 656: 650: 647: 634: 630: 629:Nintendo Life 626: 620: 618: 614: 602: 598: 594: 588: 586: 582: 577: 570: 568: 564: 559: 557:9781844991365 553: 549: 542: 539: 532: 530: 528: 524: 520: 519: 514: 509: 507: 503: 501: 500:Your Sinclair 497: 493: 492: 486: 484: 483: 478: 474: 470: 469: 458: 456: 453: 452: 444: 431: 429: 427: 423: 422: 417: 413: 406: 404: 400: 398: 394: 390: 382: 380: 378: 373: 371: 366: 362: 360: 351: 346: 340: 336: 331: 324: 321: 316: 312: 308: 302: 300: 292: 290: 288: 284: 281: 276: 274: 270: 269: 264: 260: 256: 252: 250: 246: 242: 238: 234: 230: 227: 224: 220: 219: 214: 213: 204: 203:Single-player 201: 197: 194: 191: 189: 185: 181: 177: 174: 170: 166: 162: 158: 154: 150: 145: 142: 140: 136: 125: 122: 120: 116: 105: 97: 95: 94:Programmer(s) 91: 88: 85: 83: 79: 76: 73: 71: 67: 64: 61: 59: 55: 51: 46: 41: 33: 19: 1020: 1005: 997: 989: 978: 957:. 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Index

Manta (Uridium)
Iridium

Developer(s)
Graftgold
Publisher(s)
Hewson Consultants
Designer(s)
Andrew Braybrook
Programmer(s)
Dominic Robinson
Composer(s)
Steve Turner
Platform(s)
C64
Amstrad CPC
Atari ST
BBC Micro
DOS
NES
Virtual Console
ZX Spectrum
Genre(s)
Scrolling shooter
Single-player
science fiction
side-scrolling
shoot 'em up
Andrew Braybrook
Commodore 64

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