139:
is set on Earth in the 1890s in a setting called "Gothic Earth." There is a strong connection to the supernatural as well as characters mentioned in legends and literature. For example, necromancers practice dark arts among the slave traders of New
Orleans, while spirit creatures stalk the settlers
337:
should have been in the first place." Sumner was enthused about this game, saying, "Finally, finally, I can send a character out with a cross in one pocket and a revolver in another ... this is the gaming experience I had been hoping to find ever since horror RPGs started landing on the shelves."
127:
Red Death refers to a malevolent entity spawned in ancient Egypt during the "golden age of magic." It has slowly gained power through the centuries, promoting violence and catalyzing disasters using the undead and the insane. By the late 19th century, Gothic Earth is tottering on the edge of the
363:
risk being disappointed: the literate prose does not succeed in masking a truly
Manichean and yet confusingly banal background." Ultimately, Colin was torn in two directions, writing, "Certainly, we have here a universe sufficiently created and documented to allow long hours of play, three good
186:"A Guide to Gothic Earth", a 132-page book that gives a history of Gothic Earth, the evil that is uprising, character creation, skills, money & equipment, magic, combat, and an atlas. The rule book ends with an chapter of referee tips, covering rule modifications from the original
668:
304:
campaign." However Taber did point out the map of Gothic Earth included "the
Commonwealth of Australia, a nation which didn't yet exist." Taber concluded that this game had revived his interest in the
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Three 32-page adventure modules: "Red Jack", set in Boston as the characters investigate a serial killer; "Red Death" involves a haunted mansion; and "Red Tide", set in San
Francisco and involving
300:, Colin Taber commented that the boxed set was "packed with high quality bits and pieces." Taber also felt the three adventure modules were "good value and a great starting point for a Red Death
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351:, saying, "With an impressive number of modifications, additions and corrections, the authors took the plunge and offered us a product that was ultimately honest. However, fans of
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163:(fighter, wizard, cleric, thief) have been modified to soldier, merchant, adept and mystic, with several subclasses for each such as athlete, detective and explorer.
166:
Players can also select character kits from a list of vocations such as
Cavalryman, Journalist, and Laborer. Nonweapon proficiencies, optional in the standard
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as a universal system suitable for all eras, when that is not the case." Colin concluded, "Those who detest can easily turn to other products (
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scenarios ... plus a very beautiful map and a screen, all for a very reasonable price. But we can also see TSR's attempt to pass off
147:, this is a completely new setting, with no carry-over in characters or storylines from the original setting. Also, unlike the basic
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Since sword-bearing warriors and robed wizards would be out of place in Gothic Earth, the usual character classes of
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setting, where mysterious mists divide the realm into distinct settings, the Gothic Earth setting has no divisions.
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abyss. The characters, as members of the secret society called "Enlightened Age", fight avatars of the Red Death
380:) to taste the delights of the Victorian era. Others can try this experience: it will certainly differ from the
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Sumner concluded, "It takes from near the bottom of my
Favorite Game World list to right up to the top."
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setting, and suggested, "For those interested in this genre, give it a good look over."
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game, are required here; among the choices are
Chemistry, Photography, and Criminology.
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of the
American West, and Sherlock Holmes shares a railroad car with Count Dracula.
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in 1994 as an alternate campaign setting for the horror fantasy role-playing game
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game, "the poor fit between TSR's traditional sword-swinging dungeon crawling
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with a horror vampire-centered setting. In 1994, TSR released an alternative
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Although the game uses rules similar to the previously published
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Earth in the 1890s in a setting called "Gothic Earth."
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fixed what he thought was the problem of the original
539:
Colin, Fabrice (April–May 1995). "Têtes d'Affiches".
81:, subtitled "Terror in the 1890s", was published by
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423:Taber, Colin (January 1995). "Opinions and Views".
329:universe and the very Victorian horror elements of
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2235:Role-playing game supplements introduced in 1994
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282:version of the setting in hardback under the
8:
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1981:Dungeon Master Option: High-Level Campaigns
557:"Anmeldelser | Article | RPGGeek"
259:TSR subsequently released two supplements,
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240:, and Colin Moulder-McComb, cover art by
216:TSR published the horror campaign setting
22:
15:
341:In Issue 86 of the French games magazine
17:Masque of the Red Death and Other Tales
406:
230:Masque of the Red Death and Other Tales
91:, which itself uses the rules from the
78:Masque of the Red Death and Other Tales
528:. Vol. 1, no. 4. p. 74.
467:
465:
463:
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448:(April 1995). "Role-playing Reviews".
1935:Player's Option: Combat & Tactics
545:(in French). No. 86. p. 24.
418:
416:
414:
412:
410:
396:(Danish) (Issue 7 - March/April 1995)
236:, with contributions by DJ Heinrich,
7:
1942:Player's Option: Skills & Powers
522:Sumner, Mark (April 1995). "Games".
1949:Player's Option: Spells & Magic
498:"AD&D: Masque of the Red Death"
220:in 1983 that combined traditional
14:
1914:Forgotten Realms Campaign Setting
454:. No. #216. pp. 75–76.
112:, which takes its name from the
2102:Expedition to the Demonweb Pits
2095:Expedition to the Barrier Peaks
98:Advanced Dungeons & Dragons
1:
2130:The Lost Caverns of Tsojcanth
2165:The Temple of Elemental Evil
1663:List of 3rd edition monsters
1658:List of 2nd edition monsters
2123:The Keep on the Borderlands
2109:The Gates of Firestorm Peak
1446:List of alternative classes
502:Guide du RĂ´liste Galactique
477:Guide du RĂ´liste Galactique
311:In the April 1995 issue of
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2158:The Ruins of Undermountain
262:The Gothic Earth Gazetteer
232:, a boxed set designed by
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923:System Reference Document
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606:
473:"Masque of the Red Death"
429:. No. 21. p. 6.
394:Rollespilsmagasinet Fønix
21:
1865:Arms and Equipment Guide
317:, Mark Sumner felt that
50:Horror role-playing game
2061:modules and sourcebooks
1170:Masque of the Red Death
945:Geography and cosmology
504:(in French). 2009-05-08
479:(in French). 2009-05-08
319:Masque of the Red Death
268:A Guide to Transylvania
137:Masque of the Red Death
110:Masque of the Red Death
1974:Wrath of the Immortals
1893:Deities & Demigods
1800:Dungeons & Dragons
1775:Dungeon Master's Guide
1606:Illithid (mind flayer)
1563:Creatures and monsters
669:Sources and influences
599:Dungeons & Dragons
357:Robert Louis Stevenson
207:A map of Gothic Earth.
2230:Ravenloft supplements
1886:Book of Vile Darkness
1879:Book of Exalted Deeds
1284:Characters and beings
892:Strategic Simulations
252:, and cartography by
2179:White Plume Mountain
2137:Queen of the Spiders
2081:Desert of Desolation
1928:Manual of the Planes
1072:Magic: The Gathering
867:Wizards of the Coast
254:David Sutherland III
1988:Epic Level Handbook
1631:Reptilian humanoids
1548:Strahd von Zarovich
1197:Planes of existence
1065:Kingdoms of Kalamar
918:Game System License
371:Cthulhu by Gaslight
212:Publication history
202:gamemaster's screen
18:
2067:Against the Giants
1792:Classic boxed sets
1686:Corellon Larethian
1673:Deities and powers
1481:Notable characters
1294:Races and lineages
629:Adventurers League
377:Castle Falkenstein
361:Arthur Conan Doyle
244:, interior art by
238:Shane Lacy Hensley
234:William W. Connors
41:William W. Connors
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2216:
2213:
2212:
2209:
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2116:The Isle of Dread
2041:
2040:
1998:Psionics Handbook
1768:Player's Handbook
1738:
1737:
1734:
1733:
1508:Volothamp Geddarm
1274:
1273:
1270:
1269:
956:Campaign settings
935:
934:
931:
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913:Open Game License
525:Realms of Fantasy
426:Australian Realms
333:... this is what
314:Realms of Fantasy
297:Australian Realms
284:Sword and Sorcery
155:Character classes
122:alternate history
74:
73:
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2151:Red Hand of Doom
1966:High-level rules
1956:Unearthed Arcana
1857:
1843:Rules Cyclopedia
1755:
1744:
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1014:Forgotten Realms
972:Council of Wyrms
952:
941:
872:Grenadier Models
659:Related products
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276:White Wolf Games
66:Publication date
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2172:Tomb of Horrors
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1591:Gelatinous cube
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1528:Raistlin Majere
1498:Drizzt Do'Urden
1476:
1455:Character lists
1450:
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1204:Material Plane
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796:Robert J. Kuntz
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649:Popular culture
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294:In Issue 21 of
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118:Edgar Allan Poe
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2201:D&D Beyond
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1250:Inner Planes
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771:Ed Greenwood
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506:. Retrieved
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2088:Dragonlance
2016:3rd edition
2008:2nd edition
1907:Fiend Folio
1853:Supplements
1462:Dragonlance
1213:Abeir-Toril
1186:Spelljammer
986:Dragonlance
821:Jon Pickens
811:Tom Moldvay
801:Mike Mearls
781:Rob Heinsoo
751:Keith Baker
654:Film series
542:Casus Belli
353:Bram Stoker
344:Casus Belli
286:imprint.
278:released a
271:(1996).
250:Ned Dameron
242:Robh Ruppel
114:short story
105:Description
93:2nd edition
30:Robh Ruppel
2224:Categories
1802:(original)
1691:Eilistraee
1493:Catti-brie
1301:Dragonborn
1156:Planescape
1089:Strixhaven
965:Birthright
887:Ral Partha
776:Jeff Grubb
766:Monte Cook
761:David Cook
741:Gary Gygax
720:Miniatures
715:Magic item
685:Adventures
508:2023-12-21
483:2023-12-21
446:Swan, Rick
401:References
280:D20 System
182:includes
174:Components
2144:Ravenloft
2074:Dead Gods
1836:Immortals
1822:Companion
1704:Tharizdun
1571:Beholders
1523:Lord Soth
1503:Elminster
1472:Ravenloft
1386:Barbarian
1381:Artificer
1363:Warforged
1333:Half-orcs
1243:Underdark
1163:Ravenloft
1119:Blackmoor
1105:Mahasarpa
1044:Ghostwalk
855:Companies
695:Attribute
690:Alignment
349:Ravenloft
335:Ravenloft
331:Ravenloft
323:Ravenloft
306:Ravenloft
302:Ravenloft
290:Reception
274:In 2004,
228:setting,
226:Ravenloft
218:Ravenloft
188:Ravenloft
180:boxed set
149:Ravenloft
145:Ravenloft
88:Ravenloft
55:Publisher
2057:List of
2032:Complete
2026:Expanded
2006:AD&D
1697:Greyhawk
1653:Vampires
1467:Greyhawk
1431:Sorcerer
1353:Tiefling
1338:Halfling
1328:Half-elf
1208:Aebrynis
1149:Pelinore
1058:Jakandor
1051:Greyhawk
1035:Kara-Tur
1028:Al-Qadim
1007:Exandria
979:Dark Sun
906:Licenses
831:Jim Ward
734:Creators
725:Psionics
678:Gameplay
639:Editions
366:AD&D
327:AD&D
222:AD&D
190:setting.
168:AD&D
161:AD&D
2059:Eberron
2049:modules
2047:Notable
2021:D&D
2014:D&D
1716:Moradin
1699:deities
1681:Bahamut
1636:Kobolds
1621:Owlbear
1601:Goblins
1586:Dragons
1576:Centaur
1553:Wulfgar
1518:Iggwilv
1436:Warlock
1416:Paladin
1406:Fighter
1373:Classes
1233:Mystara
1228:Eberron
1179:Rokugan
1112:Mystara
1082:Ravnica
1000:Eberron
897:WizKids
644:Gen Con
622:General
132:Setting
1829:Master
1815:Expert
1726:Tiamat
1721:Mystra
1648:Trolls
1643:Slaadi
1596:Giants
1581:Devils
1543:Tenser
1441:Wizard
1421:Ranger
1396:Cleric
1358:Triton
1348:Kender
1096:Theros
1076:planes
1021:Faerûn
612:Basics
451:Dragon
37:Author
2023:v3.5
1808:Basic
1709:Vecna
1616:Mimic
1533:Minsc
1488:Alias
1426:Rogue
1401:Druid
1343:Human
1323:Gnome
1306:Dwarf
1260:Sigil
1238:Oerth
1223:Krynn
1218:Athas
882:Paizo
710:Magic
47:Genre
2029:and
1626:Orcs
1611:Lich
1411:Monk
1391:Bard
1316:Drow
248:and
178:The
101:.
70:1994
1311:Elf
862:TSR
384:."
374:or
359:or
116:by
95:of
83:TSR
59:TSR
2226::
500:.
475:.
460:^
435:^
409:^
355:,
256:.
200:A
590:e
583:t
576:v
559:.
511:.
486:.
204:.
197:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.