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Universe of Mass Effect

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1988:: The asari were the first species to discover the Citadel. When the salarians arrived, it was the asari who proposed the establishment of the Citadel Council to maintain peace throughout the galaxy. Since then, the asari have served as the mediators and centrists of the Council. / An all-female race, the asari reproduce through a form of parthenogenesis. They can attune their nervous system to that of another individual of any gender, and of any species, to reproduce. This capability has led to unseemly and inaccurate rumors about asari promiscuity. / Asari can live for over 1,000 years, passing through three stages of life. In the Maiden stage, they wander restlessly, seeking new knowledge and experience. When the Matron stage begins, they "meld" with interesting partners to produce their offspring. This ends when they reach the Matriarch stage, where they assume the roles of leaders and councilors. 2009:: The second species to join the Citadel, the salarians are warm-blooded amphibians with a hyperactive metabolism. Salarians think fast, talk fast, and move fast. To salarians, other species seem sluggish and dull-witted. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; salarians over the age of 40 are a rarity. / The salarians were responsible for advancing the development of the primitive krogan species to use as soldiers during the Rachni Wars. They were also behind the creation of the genophage bioweapon the Turians used to quell the Krogan Rebellions several centuries later. / Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they're letting on. 362:
a piece of art", as he recalled that some ideas that worked on paper ended up not working well on a 3-D model. The character model would next be textured and prepared for inclusion into the game. The animation team gets involved early in the process to make sure everything works correctly. Most aliens had to fit into a humanoid skeleton for animation purposes; for example, the batarian's appearance is originally based on a previous design intended for something else, and had "flaps" on the side of their heads; however, in order to wear equipment they had to be changed to a human shape. Similarly, more "outrageous" designs for species like the elcor were made, although modelling and animation constraints would go on to effect their final design. Plans to include a non-humanoid
399:, the batarians intended to steal the technology of the "Nazari", which was at that point the name of the extinct race that preceded the contemporary races and created most of the technology. Humanity were to be depicted with an inherent ability to access and use the technology of the Nazari, in spite of their lack of technological knowledge; this makes them an important race, drawing much attention from the other species. It would then turn out that humanity were in fact originally a slave race to these Nazari, which explains their innate affinity for the lost technology. This idea was later discarded, with the focus of the narrative turned to the tension between synthetic and organic life and the batarians were replaced with the 250:
adding a predetermined number of planets from the lists into each individual star system on the galactic map, which are mapped out using a proprietary tool within the game engine. Lore for the individual planets was delegated to the writing team, who would seed information throughout the setting. According to game director Mac Walters, the sheer volume of information generated is difficult to follow even for the developmental team, but the "little bits of mystery" also serves to make the world "seem so much deeper and richer", with the potential for some of it to be utilized for possible future stories.
515:. The Reapers appear every 50,000 years with the sole purpose of wiping out emergent organic civilizations as well as any evidence of their own existence, but deliberately leave behind technology which ensure that the organic civilizations of the next cycle develop according to their predetermined specifications. Unlike their predecessors in previous cycles, the Protheans had learned of the Reapers and prepared for their arrival, though they were unable to prevent their own extermination by the Reapers. Their preparations survive into the next cycle, in the form of the Crucible. The 358:
the creature. Phase one begins when the paragraph description is given to the concept artists, who are given a lot of freedom to explore ideas about the subject alien species. Once a few concepts have been completed, the team would attempt to move on from phase one by honing on a few ideas, and start working through multiple phases which may increase depending on the idea's complexity. The goal for the artists was to keep honing in and defining the final design, until they come up with something that feels interesting and unique yet grounded and believable.
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main objective is to establish a permanent presence in the Heleus Cluster, a seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between both galaxies. Research on the ODSY drive and its core components, which are essential technology for the Initiative's goal to undertake long distance travel to the Andromeda galaxy, was underway by the time of the attack on the Citadel by Sovereign and the geth, the events of which spurred the Initiative to fast track its plans to depart from the Milky Way galaxy.
531:, is reconstructed and revived by Cerberus in the year 2185, following a complex cybernetic engineering process which lasted two years. Shepard sets out to assemble a team of skilled individuals from across the galaxy for a suicide mission into the Omega Four mass relay to stop the Collectors from harvesting more human colonies on behalf of the Reapers. Near the Omega Four relay is Omega space station, which lies outside of Citadel jurisdiction. Ruled by the asari pirate queen Aria T'Loak, Omega serves as the 481:, which erupted into the First Contact War. Though casualties are small on both sides, hostilities were ultimately interrupted by the Citadel Council. Humanity is then welcomed into the collective community of extraterrestrial peoples who live in Citadel space and accept the Council's authority, and learn that the artifacts, mass relays, and the Citadel space station, are all that remains of the Protheans, who are believed to have been the pre-eminent civilization in the 128:. It's one of those great elements that fascinated us, as designers and developers, because it is something that actually sort of exists in our world, at least theoretically. This sort of mystical fifth energy, that in some ways binds the universe together. But in the stories, it's critical because you know, it's in everything. It's in everything from our Mass Relays, to the way we travel, to our weapons, to biotics. It really is the thing that makes 1131:
that causes its violet-blue coloration at a molecular scale. Willcocks pointed out that in all in-universe depictions of Element Zero, such as the generation of mass effect fields by starships and biotics, it is always portrayed in a shade of blue. He concluded that Element Zero is the source of the blue coloration of asari blood, and since an electrical current could pass through it, the substance is theoretically a metallic semiconductor.
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their DNA, any children they have will also be Asari no matter who or what they reproduced with. The Asari themselves closely resemble female humans and use feminine pronouns. Asari go through three stages of life and are capable of living for over a thousand years. The asari are depicted as the most politically and culturally influential of all the Milky Way races within the original trilogy.
617:, and a "humanity-first" supremacist agenda begin to appear; on fringe colonies, locals are ambivalent, being preoccupied with daily frontier survival in often hostile environments or security against piracy raids; and "spacers", who may have spent their entire lives residing alongside aliens within starship installations, and generally adopt favorable opinions about multiculturalism. 3169: 629:", and fierce rivalry persists amongst Earth's nations, as they compete for untapped resources and unclaimed colonial land rights. Humanity's aggressive expansionism triggered conflicts with the Turian Hierarchy and the Batarian Hegemony. Earth has increased its holdings more than tenfold since, pushing into the Attican Traverse and has enveloped the heart of batarian space. 586:
are against the quick establishment of the human embassy on the Citadel (within a decade; whereas other member species and factions have waited for hundreds, if not thousands of years) and the perceived appeasement-hypocrisy of human-sympathetic members of the Citadel Council for placing humanity on the Council and establishing the first Human-
469:" network on the galactic scale. The efficiency of this relay network is such that is often faster and cheaper to transport goods and people to the other side of the galaxy, than traveling to adjacent neighboring star systems. The mass relays work by creating a "mass effect", the production of dark energy from a reaction with a 343:"What is the visual language for their clothing? What's the shape of their face? What's iconic? Is this going to work with our conversation system? Are these characters going to be able to show emotion? Are people going to get attached to them? And these are all things you think of as you go through the phases." 90:, an ancient collective of sentient synthetic starships which harvest all spaceflight-era organic civilizations as part of a repeating cycle that span millennia in length. The fourth main series game is a standalone sequel about a group of settlers who are members of the Andromeda Initiative colonizing the 813:
from a high-gravity world named Dekunna, and their deliberate and conservative psychology is an evolved response to an environment where a fall can be lethal. The Elcor communicate among themselves mainly through scent, slight movements, and other forms of body language. As a result, the Elcor prefix
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are a bipedal avian species with an exoskeleton from Palaven. Their biological makeup is different from that of most other species, and are culturally rooted in a militaristic society. The Turians are the first alien species to have come into contact with humanity, which inadvertently sparked a brief
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As the newest member state to join the Citadel space community by the events of the original trilogy, humanity tend to be underestimated, held in suspicion or looked down upon. While biotics are common amongst most alien species (like the asari) they are rare in humans and often require an implant in
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The geth are a networked collective of AI programs which usually occupy "mobile platforms" made from flexible synthetic material. When multiple geth programs are brought together, they are capable of forming a "consensus" to systematically coordinate and share their processing work with each other,
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was envisioned as a trilogy from the very beginning as part of the developers' efforts to create a memorable story. Early versions of the first game's plot involved a conflict between humanity and the batarians, originally conceived as a "warmongering" group of "small bat-like creatures". Led by the
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Once the concept of a particular species is finalized, creation of the character model would begin, where a lot of "back and forth" took place in order to refine character models with high polygon counts. According to Watts, "doing a concept is a piece of art itself, but also building a character is
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Prior to the commencement of the concept phase for an alien species, the art and design team would look to the writing team for direction. They would ask for a short written paragraph containing a description of the species, their background, and specific but concise details on what they require for
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series is meant to be only fairly far in the future enough to be new but not unrecognizable. Through standardizing the different concept art for their clothing, a "common visual language" was found for the human characters. The standard look for all attire for members of the Cerberus organization is
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are a mono-gendered humanoid species from the eezo-rich world of Thessia, who are naturally inclined towards biotics. The Asari have a universal pansexual orientation and may reproduce with any gender of any species using their biotic ability to mind meld. Due to this process and a specific code in
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galaxy who created most of its technology, but have since disappeared tens of thousands of years ago. The Citadel Council welcomes humanity into the Citadel community, providing them with a Systems Alliance embassy and allowing individual members to join the Citadel Security Forces (C-SEC), despite
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and its alien species, with detailed explanations documenting the complex relationships between the universe's various factions and the setting's phenomena from a scientific perspective. The developers were inspired and influenced by numerous fantasy and science fiction works, as well as real world
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Alien's are generally alarmed by humanity's ambition, individualism, rapid technological advancement, galactic proliferation within a single human-generation, tendency to prioritize human interests above non-humans, and their regard for "anything a few years old as obsolete". Anti-human sentiments
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Founded in 2176 by Jien Garson, the Andromeda Initiative is a civilian multi-species project created to send scientists, explorers and colonists placed in cryosleep within massive intergalactic arkships on a one-way trip from the Milky Way Galaxy to settle in the Andromeda Galaxy. The Initiative's
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analyzed the hypothetical properties of Element Zero from a real world scientific basis. He observed that while the asari most closely resemble humans in terms of biology, their blood color is markedly different. He suggested that the logical explanation is because asari blood contains a property
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Headquartered on Vancouver, Earth, the Systems Alliance Command is the primary military, exploratory, and scientific agency that protects human interests and represents humanity in interstellar politics. It was originally formed as a limited peacekeeping force by multiple human nations—to operate
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that could generate planetary data, including its name, surface temperature, distance from a star, and other statistical information. The developmental team used the generated information to compile lists of viable planets that could be used in the video games, and incorporated the information by
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For many of the races, there was some difficulty in making the characters appear more visually distinct; though team members could add a bit of a visual variation, the faces would be alien enough that these nuances would not be as noticeable to the human eye. To overcome this, art director Derek
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capital. Since gaining a seniority seat on the Council, the Citadel Human Embassy leverages its equal partnership status to further human interests and holds legitimate jurisdiction over humans residing outside of Alliance Space. Among the Citadel species, the Alliance is considered a sovereign
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trade capital of the Terminus Systems confederation—a disparate collective of uncharted space, independent states, corporate fiefdoms and pirate domains—whose only uniting principle is the unanimous refusal to acknowledge Citadel jurisdiction. It is also popular as an alternative hub for alien
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is the most important science fiction universe of the contemporary generation, and that it overshadowed that of other established science fiction franchises due to the depth of its medium as a video game, its message which embraces diversity and pluralism, and its philosophy which meaningfully
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The Salarians are a warm-blooded amphibian species with a hyperactive metabolism from Sur'Kesh, and are known for their relatively short lifespans compared to other races in the galactic community. Salarians are generally known for their observational capability and non-linear thinking, which
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The series' setting has garnered a mostly positive reception from commentators. GamesRadar praised the setting's Milky Way galaxy as "so well-constructed that it felt like a decades-old franchise" and its presentation "a high-water mark for video games as a story-telling medium." Similarly,
1884:: Citadel space is an unofficial term referring to any region of space controlled by a species that acknowledge the authority of the Citadel Council. At first glance, it appears this territory encompasses most of the galaxy. In reality, however, less than 1% of the stars have been explored. 519:
series starts as the nascent appearances of the Reapers in this cycle have occurred, beginning with the indoctrination of a rogue turian Spectre, an influential asari Matriarch, and a "heretic" faction of geth who broke away from the Geth Consensus to further their plans of return.
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Watts came up with the idea of different face paints and tattoos for many of the races as additional features. BioWare realized they would be unable to make both male and female versions of all the races due to budgetary concerns, which in part led to the development of the
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enjoyed the "family secrets, tribal grudge matches, and interplanetary political turnabout" depicted throughout the original trilogy, describing them as memorable moments where it felt like players could change lives in both minor or major ways. Kyle Munkittrick from
334:" trope, the archetypal image of intelligent extraterrestrial life. The geth are meant to represent an example of the dangers of artificial intelligence within the context of the conflict between organic and synthetic intelligence, a central overarching theme in the 993:
said what the developers accomplished with their setting is "pretty extraordinary" in spite of its inherent flaws, with the first two games ambitiously and smartly pairing "brave, big-idea genre fiction with visceral thrills and strong characters". Cian Maher from
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has one of the most fascinating universes in the history of video games, and credited the series' detailed and well-written codex entries that set the rules for the setting and ultimately gave it a convincing degree of verisimilitude. Peter Suderman from
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substance known as Element Zero or "eezo" to slingshot spacecraft to the next relay. Element Zero is found to also react with biological entities, giving them limited powers known as "biotics" that evoke the mass effect on a much smaller scale.
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universe have been explored in articles published in academic journals. In his analysis of the series' characters from the perspective of disability studies, Adan Jerreat-Poole observed that biotics represent the series' version of
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noted that while part of the video game series' appeal for players is its fully realized science fiction universe filled with "complex political machinations and a web of long-simmering alien rivalries", the series' commitment to
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The Volus are an ammonia-breathing species who are known to be aggressive traders and industrialists with a keen grasp of exchange and finance. The Volus always wear environmental suits outside of their high pressure homeworld of
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Over the course of the trilogy, the galactic community come to learn that the Protheans were mostly wiped out over 50,000 years prior by the Reapers, sentient starships that normally occupy the void between the Milky Way and the
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addition to decades of training to channel and improve upon the skill. Two factions dominate humanity: the Earth Systems Alliance, and Cerberus; each representing humanity's nobliest aspects and darkest tendencies, respectably.
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invasion, the Systems Alliance Military has acted as the emergency governing body of the human species at large for a time. Despite having a volunteer force of only 1% of humanity's total population, the Systems Alliance's
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For the development of subsequent sequels, the developers continued to reference fan reaction to well-received features such as loyalty missions or popular characters, whether from player feedback or from research into
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DLC pack. The Leviathans, an ancient species of colossal aquatic beings who created the AI entity known as the Catalyst, which in turn created the Reapers in the image of its creators, are first introduced in the
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under the mandate by the United Nations—to safeguard humanity as it expanded to new colonies through the mass relay. When the Citadel Human Embassy, Alliance Parliamentary, United Nations Prime Ministry, and the
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Kahje, who worship the Protheans as their progenitors with religious fervor. The Hanar communicate using highly developed patterns of bioluminescence, which is translated by other species via machine assistance.
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Immediately after the defeat of the Collectors and the destruction of the incomplete Proto-Reaper they were constructing, the Reapers are shown traveling to the Milky Way galaxy from dark space at the ending of
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universe, but are in fact the deformed remnants of the Prothean race. They are known to conduct trade of hyper-advanced technology in the Terminus Systems in exchange for living samples from various species.
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declared the elcor to be the best new species of 2007. Commentators have lauded the elcor's speech patterns and peculiar behavior as a good source of humor and comic relief, although Hollander Cooper from
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noted that while the original trilogy featured humanity's ascension to galactic prominence as its main narrative, the setting's various alien species were the one aspect that "stole the show". While the
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as the "first blockbuster franchise in the postmodern era to directly confront a godless, meaningless universe indifferent to humanity". Referencing Munkittrick's observations, Erik Henriksen from the
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other client species having waited for such a privilege for some time. The Citadel Council soon invites a human to join the Office of Special Tactics and Reconnaissance (SPECTRES), elite extrajudicial
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The batarians are an isolationist people native to the planet Khar'shan, who are notorious for their piracy as well as their active opposition to humanity's colonization activities around the galaxy.
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manifests as an aptitude for research and espionage. The Salarians are known for their covert ops organization, the Special Tasks Group (STG), on which the Council's Spectre organization is based.
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are a immuno-deficient species with a nomadic culture of technologically savvy humanoid beings who originally created the Geth but were driven out of their homeworld Rannoch following a
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s more unusual races, such as the elcor and the hanar, have also received coverage which is predominantly positive. Several critics are particularly fond of the elcor. For example, the
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SR-2 in order to rally the rest of the galactic community against the Reaper threat, and find a solution that will break the Reaper-imposed cycle of harvesting organic species forever.
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and force, and operate independently from governmental oversight, cutting through red tape, bureaucracy, and logistics that might otherwise impede the completions of their assignments.
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which free up cycles for more advanced forms of reasoning and make them capable of more complicated or nuanced tasks. The geth are the most common recurring antagonists in the first
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are an enigmatic four-eyed insectoid race from a realm beyond the mysterious Omega Four mass relay, where no ship ever return. They were widely dismissed as myths within the
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their sentences with the intended emotion for clarity when communicating with other species as their speech patterns come across as monotone and difficult to comprehend.
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as antagonists to strengthen the human versus machine conflict. The batarians were later redesigned as a four-eyed humanoid species and repurposed as the villains of
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The yahg, a large predator species with unrivaled perceptiveness and mental adaptability from the world of Parnack. A member of the species has adopted the guise of
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The angara, an emotionally expressive species native to the Heleus Cluster in the Andromeda galaxy, who are dependent on sunlight for sustenance. By the events of
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working against Shepard's attempts to in destroy the Reapers, as the Illusive Man wishes to control them instead and consequently elevate humanity's domination.
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advocates extremist anthropocentric militarism and a "humanity-first" supremacist agenda, appears as recurring antagonists in the series. Cerberus is officially
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interstellar nation and no other species has right of oversight into Alliance affairs. Non-Citadel species hold the Alliance and the Council with equal disdain.
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universe is a blend of fictional concepts and realism. The imagery for the setting's astronomical objects is inspired by real-life photographs like wide field
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Earth is still a collection of independent nation-states, but their dealing on a galactic scale are unified through the Systems Alliance. A supranational
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universe to be a "landmark entry in the relatively brief history of video games as well as a lucrative topic for speculation, discussion, and analysis".
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The drell, a reptilian species originally from the barren world of Rakhana. They serve the hanar as part of a symbiotic relationship called The Compact.
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as a mono-gendered species. The salarians are intentionally designed to be an androgynous in terms of appearance, while female character models for the
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by the series' fandom based on their character designs was also taken into consideration whenever the final decision is to be made for inclusion.
423:-driven activities. The geth were originally intended to be sidelined within the trilogy's overarching plot following the conclusion of the first 1949: 717:, Cerberus are depicted as anti-villains who resurrected and forms an alliance with Commander Shepard against the human-abducting Collectors. In 636:
civilian government, the Earth Systems Alliance member nations retain their individual sovereignty back on Earth, with London as the Alliance's
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Earth Systems Alliance Space is a bordered by Citadel Council Space and the Attican Traverse. The discovery of the Charon Relay triggered a "
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species who are unwelcome in Citadel controlled space, or an avenue for criminal activities which contravenes Citadel laws and regulations.
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images or shots taken from space shuttles, and real-life locations were included wherever possible to ground the setting as an extension of
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in particular represents a significant visual influence for the architecture and living conditions of intergalactic society for the
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researched the depiction of interspecies romance within the setting as well as fan reaction to the presentation of said content.
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by their creations. Most similar to the Turians in terms of biological makeup, the Quarians are never seen outside of their
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planets are administered by the United Nations, while the underdeveloped Alliance colonies and "spacers" are governed by a
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period. Research of the artifact, in addition to providing new technologies for humanity, led to a further discovery of
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have been subject to significant coverage which discuss their specific roles within the setting at length, some of
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setting has been praised by critics for the believability and depth of its design, lore and narrative themes. The
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Ten years after leaving the Sol system, humanity makes its first contact with an extraterrestrial species, the
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Influences for the series' non-human characters range from real world flora and fauna to visual media like
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brand has since expanded into a franchise which encompasses a series of novels, comic books, mobile games,
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reflects on the human condition as well as society as a whole. Munkittrick emphasized the significance of
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and its downloadable content introduce several races to the setting, with varying importance in its plot.
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The vorcha, a highly aggressive and resilient species from Heshtok with powerful regenerative abilities.
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is able to match, if not outright exceed, any known non-Reaper military force in the Milky Way galaxy.
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through the in-game conversation system is also instrumental in getting players emotionally invested.
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The Hanar, an overly polite and philosophically inclined species of jellyfish-like entities from the
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Don't Fear the Reapers, Fear Multiculturalism: Canadian Contexts and Ethnic Elisions in Mass Effect
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but vicious conflict which was eventually de-escalated after intervention from the Citadel Council.
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introduces several Reaper-corrupted versions of the galaxy's races as enemy units. Javik,
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was also influenced by diverse and eclectic visual references, from the work of Spanish
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The Evolution of Stars: The Unusual Astronomy of Mass Effect, Halo, and StarCraft II
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Zekany, Eva, "A Horrible Interspecies Awkwardness Thing": (Non)Human Desire in the
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never materialized as significant developmental costs would be incurred otherwise.
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which shows that humanity had been studied by an intergalactic species since the
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Besides the Reapers, numerous sentient alien races were introduced in the first
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as a "mass relay", an alien construct that is capable of transporting any ships
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The volus, although featured as playable characters in the multiplayer mode of
311:. The Reapers and their progenitors, the Leviathans, were also inspired by the 3269: 2361: 2320:"Mass Effect is a science fiction game franchise about the joys of small talk" 1101: 1076: 1011: 810: 780: 647: 643: 614: 610: 450: 331: 170: 158: 30: 779:, a warlike and physically robust species in decline due to the Genophage, a 2507: 2388: 1554: 1468:
Ten Things Video Games Can Teach Us: (about life, philosophy and everything)
687: 626: 602: 495: 482: 420: 230: 79: 2346:"The Lord is My Shepard - Confronting Religion in the Mass Effect Trilogy" 1104:
in world history and the spectacle of “extraordinary bodies" as termed by
307:-Rachni war, the lost Prothean civilization, and the sentience-harvesting 17: 2062: 1954: 1902: 865:, long thought to be extinct following their extermination by the krogan. 652: 207: 2058:"Mass Effect 3 multiplayer's Volus Adept finally assumes biotic godhood" 3300: 2887: 2294:"How Mass Effect Became One Of The Best Video Game Universes Ever Made" 1054: 974: 913: 791: 768: 638: 428: 379: 291:. The team hoped to create a setting with the same sense of history as 281: 156:
The Bioware team was inspired by early space exploration games such as
52: 523:
The Collectors began abducting entire human colonies by the events of
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Journal of Interdisciplinary Science Topics, University of Leicester
1784:"New Classes in 'Mass Effect: Andromeda' Reveal Pathfinder Secrets" 2384:"Mass Effect's aliens are still stealing the show, 14 years later" 824: 454: 60: 29: 253:
Newcomers to the galactic community, humanity's iteration in the
110:, all of which are centered on other characters as protagonists. 1340: 1184:"Bioware answers unsolved mysteries of the Mass Effect universe" 1022: 446: 2842: 787:
the Krogan species and suppress their naturally high birthrate.
650:
based at Arcturus Station, which also serves as the Alliance's
203:
to electron microscope imagery of insects. Artwork by American
2838: 2034: 835:, mostly make their influence felt through trade and commerce. 237:
universe was inspired by the procedurally generated galaxy of
1217:"Critically Acclaimed Mass Effect Powered by Unreal Engine 3" 1079:
lamented that the elcor are underutilised within the series.
861:
The rachni are an insectoid race of creatures connected by a
2652:"Mass Effect 4 – Where we want to see the franchise go next" 1728: 1726: 1724: 63:. The developers created extensive background lore for the 783:
deployed on their homeworld Tuchanka which is designed to
2446:"Eight Ways to Kill Time While We wait for Mass Effect 3" 593:
Humanity's opinions regarding aliens varies across broad
544:. The Reaper invasion have commenced by the beginning of 1466:
Webber, Joshua; Griliopoulos, Daniel (August 17, 2017).
2683:"Why do Asari have different coloured blood to humans?" 2350:
Online: Heidelberg Journal of Religions on the Internet
1550:"The 'huge cost' of non-humanoid aliens in Mass Effect" 1025:, produced by the Astrophysics Science Division at the 258:
derived from the designs for the armor and clothing of
1306:"How Mythology and Pop Culture Influenced Mass Effect" 2531:"10 video game characters who desperately need a hug" 2344:
Irizarry, Joshua; Irizarry, Ita (February 14, 2014).
2216:"The Richest Scifi and Fantasy Worlds in Video Games" 713:
by both the Alliance and the Council governments. In
3352: 3319: 3283: 3185: 3176: 3138: 3077: 3041: 2905: 2896: 2785:
The International Journal of Computer Game Research
2775:
The International Journal of Computer Game Research
1702:"Revisited: Mass Effect's 'Bring Down the Sky' DLC" 2565:"April Fools: Romancing an elcor in Mass Effect 2" 465:to a nearby mass relay, creating an interlocking " 445:In 2148, an alien artifact had been discovered on 2023: 2021: 2019: 2017: 1246:Sanchay, Pre (May 12, 2021). Kalata, Kurt (ed.). 2772:Sick, Slow, Cyborg: Crip Futurity in Mass Effect 2595:"OXM's 2007 Game of the Year Awards: The Extras" 1849:"A Beginner's Guide to the World Of Mass Effect" 1283:"The 11 Sci-Fi Influences That Made Mass Effect" 78:The first three main series games is set in the 1814: 1812: 1810: 1808: 1806: 1804: 1495: 1493: 1491: 1489: 1487: 1396: 1394: 341: 118: 2558: 2556: 2193:"Top 7 Best New Franchises of this Generation" 1974: 1972: 1667: 1665: 1582: 1580: 1578: 1576: 1574: 1572: 1115:s galactic community, and drew comparisons to 191:series, especially its exploration sequences. 2854: 2796:Bulletin of Science, Technology & Society 2439: 2437: 1674:"A look at the Mass Effects that almost were" 1501:"Interview with Derek Watts, Art Director on 120:“I don't think you can really talk about the 8: 2806:"How Evolution Defines Mass Effect's Aliens" 2238: 2236: 943:introduces two other sapient organic races: 1821:"The lore of Mass Effect: A complete guide" 1329: 1327: 1325: 1323: 1276: 1274: 1272: 1270: 1268: 1178: 1176: 1174: 1172: 1170: 3182: 2909: 2902: 2861: 2847: 2839: 1898:"Major events in the Mass Effect timeline" 1640:"Mass Effect: Interview with Casey Hudson" 1040:have received acclaim. Justin Carter from 2804:Alvarado, Sebastian and Tajerian, Maral, 2626:"Our Mass Effect Voice Casting Wish List" 1421: 1419: 1417: 1415: 1413: 1411: 1409: 1336:"Exploring the Galaxy with Mass Effect 3" 268:seventh generation of video game consoles 27:Fictional universe of a video game series 2834:The Mass Effect Universe official portal 2503:"Mass Effect's Citadel "like Manhattan"" 2477:"Gaming's best #teamboneless characters" 1613:"The 'Mass Effect' of the gender binary" 2501:Yin-Poole, Wesley (December 22, 2010). 2007:Codex/Aliens: Council Races - Salarians 1362:Mass Effect Limited Collector's Edition 1166: 2412:"Mass Effect 3 Squad Members Wishlist" 2243:Kyle Munkittrick (February 17, 2012). 1461: 1459: 721:during the Reaper Wars, they become a 136:. So in that sense, I can't imagine a 3419:Fictional elements introduced in 2007 7: 2541:from the original on August 20, 2013 2266:Erik Henriksen (February 21, 2012). 1896:Jody Macgregor (November 18, 2018). 1650:from the original on August 10, 2013 1517:from the original on August 27, 2012 1241: 1239: 1237: 1215:Gaudiosi, John (November 20, 2007). 2720:The Art of the Mass Effect Universe 2214:Narcisse, Evan (February 7, 2018). 1936:The Art of the Mass Effect Universe 1924:The Art of the Mass Effect Universe 1782:Jessica Famularo (5 January 2017). 1759:Adam Bankhurst (February 7, 2021). 1536:The Art of the Mass Effect Universe 1401:The Art of the Mass Effect Universe 1386:The Art of the Mass Effect Universe 1374:The Art of the Mass Effect Universe 809:The Elcor are a species of hulking 323:. The salarians are intended to be 35:The Art of the Mass Effect Universe 2650:Hollander Cooper (March 7, 2012). 2563:Richard Mitchell (April 1, 2010). 2475:Hollander Cooper (April 5, 2013). 2056:Petitte, Omri (October 10, 2012). 2028:Erik Brudvig (November 14, 2007). 1672:Crecente, Brian (March 15, 2012). 1304:András Neltz (February 25, 2015). 1102:exhibitions of biological rarities 71:cultural and scientific concepts. 25: 2444:Eric Zipper (November 18, 2011). 2318:Peter Suderman (March 21, 2017). 1847:Hamilton, Kirk (March 21, 2017). 1733:Brenna Hillier (April 10, 2013). 1700:Nicholson, Brad (July 29, 2009). 1155:List of science fiction universes 1091:topics within the context of the 3393: 3392: 3167: 2743:The Art of Mass Effect Andromeda 2624:Bob Mackey (February 28, 2012). 2601:. March 17, 2008. Archived from 2292:Maher, Cian (February 5, 2021). 2140:Dakan, Rick (January 27, 2010). 2111:"The Top 100 Videogame Villains" 2085:"The alien races of Mass Effect" 1599:The Art of Mass Effect Andromeda 1587:The Final Hours of Mass Effect 3 2410:Sal Basile (February 9, 2012). 2382:Carter, Justin (May 13, 2021). 1819:Polo, Susano (March 21, 2017). 1334:Sara Mitchell (July 31, 2012). 806:from living primarily in space. 124:universe without talking about 2195:. GamesRadar. November 8, 2010 1611:Lin, Mumu (October 30, 2017). 1426:Hanson, Ben (April 25, 2011). 51:media franchise, developed by 1: 3064:Mass Effect Legendary Edition 2529:Andy Hartup (July 11, 2013). 2167:"The voices of Mass Effect 3" 740:and its tie-in prequel novel 169:according to Bioware founder 148:Mass Effect Legendary Edition 2356:. University of Heidelberg. 1948:Tom, Senior (May 30, 2012). 1281:Joe Skrebels (May 3, 2017). 1014:or banter with all sorts of 2787:, Volume 19, Issue 2, 2019. 2777:, Volume 20, Issue 1, 2020. 1548:Andrew Yoon (May 9, 2013). 1121:Central European University 1027:Goddard Space Flight Center 665:all decapitated during the 494:, supersede laws, use both 319:from the literary works of 262:, a companion character in 3450: 2030:"Meet Mass Effect's Elcor" 1117:multiculturalism in Canada 438: 3388: 3165: 2960:Lair of the Shadow Broker 2912: 2878: 2362:10.11588/rel.2014.0.12168 1106:Rosemarie Garland-Thomson 902:Lair of the Shadow Broker 441:List of Mass Effect media 245:created a spreadsheet in 2681:Willcocks, Luke (2018). 1432:: The Origin of Species" 1126:Luke Willcocks from the 914:the last living Prothean 684:clandestine organization 382:were only introduced by 140:experience without it.” 3057:Mass Effect Infiltrator 2718:; Watts, Derek (2012). 1128:University of Leicester 743:Mass Effect: Revelation 711:violent non-state actor 642:capital. The developed 221:The “geography” of the 183:heavily influenced the 2946:Kasumi – Stolen Memory 2599:Official Xbox Magazine 1141:Dark matter in fiction 1071:Official Xbox Magazine 941:Mass Effect: Andromeda 836: 621:Earth Systems Alliance 559:Mass Effect: Andromeda 490:entity that can limit 345: 317:Cthulhu Mythos deities 227:Hubble Space Telescope 142: 42: 2770:Jerreat-Poole, Adan, 2456:on September 30, 2015 1882:Codex - Citadel Space 1618:The Daily Californian 1470:. Hachette UK, 2017. 1023:NASA's Blueshift blog 1016:non-player characters 936:-galaxy alien species 916:, is featured in the 828: 732:-galaxy alien species 686:—consisting of rogue 273:Mass Effect Andromeda 216:Citadel space station 214:setting, such as the 33: 3434:Video game locations 2989:Downloadable content 2940:Downloadable content 1513:. February 2, 2012. 709:and classified as a 467:interstellar highway 409:downloadable content 3424:Fictional universes 2575:on January 27, 2015 1646:. August 21, 2007. 1252:Hardcore Gaming 101 1036:The alien races of 1021:Sara Mitchell from 846:Non-Citadel species 804:weak immune systems 800:environmental suits 82:galaxy and follows 3050:Mass Effect Galaxy 2091:. October 11, 2007 1119:. Eva Zekany from 837: 695:shell corporations 663:line of succession 609:groups advocating 595:political spectrum 405:Bring Down the Sky 201:Santiago Calatrava 114:Concept and design 108:3D theme park ride 43: 3406: 3405: 3348: 3347: 3195:Commander Shepard 3163: 3162: 3073: 3072: 2812:, March 29, 2012. 2780:Callahan, David, 2756:978-1-50670-075-5 2747:Dark Horse Comics 2733:978-1-59582-768-5 2724:Dark Horse Comics 1477:978-1-47213-792-0 899:by the events of 897:the Shadow Broker 463:faster than light 330:s answer to the " 285:or the 1927 film 241:project director 84:Commander Shepard 55:and published by 16:(Redirected from 3441: 3396: 3395: 3235:The Illusive Man 3183: 3171: 2925:Pinnacle Station 2910: 2903: 2863: 2856: 2849: 2840: 2815:Anderson, Ryan, 2798:, 36(1), 67-77, 2760: 2741:BioWare (2017). 2737: 2702: 2701: 2699: 2697: 2678: 2672: 2671: 2669: 2667: 2662:on March 4, 2016 2658:. 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Index

Mass relay

Mass Effect
BioWare
Electronic Arts
humanity
Dark energy
Milky Way
Commander Shepard
Reapers
Andromeda Galaxy
an animated film
3D theme park ride
dark energy
Mass Effect Legendary Edition
Starflight
Star Control
Ray Muzyka
Mike Laidlaw
Star Control II
worldbuilding
neo-futurist
Santiago Calatrava
illustrator
Syd Mead
Citadel space station
Hubble Space Telescope
astronomy
Casey Hudson
Microsoft Excel

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