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Massive Chalice

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is establishing bloodlines to breed future generations of heroes to ensure success over three centuries. The player can retire a hero to become regent of a noble house, and arranging a marriage to a hero from another house. New heroes inherit some genetic traits from their parents, as well as personality. A house may be established by any combination of male and female heroes, and while same-sex couples cannot have children on their own, the chalice can find babies elsewhere in the kingdom who are attuned to it to be adopted by a noble house. Such children have their own genes but may still inherit personality traits from their adoptive parents or during training.
298:) in 2012. The Double Fine team had learned from their mistakes on the first kickstarter and opted to not show as much exclusive material to backers, as this created a rift between the backers and non-backers, as well as members of the press. Kickstarter backers influenced the development of the game when the ability for same sex marriage was added to the game after a number of requests. Brad Muir stated that backer input before development was one of the advantages of Kickstarter, since a feature such as this might not have been thought about until the game was almost completed, which would have made it harder to implement. 280:
regent parent's class, but if the regent's partner is from another class, they train in one of two variant "hybrid" classes. As heroes age, their statistics change; for example young heroes are faster but not as strong or smart as others, while very old heroes may be slower and weaker but much wiser. Heroes may also develop new personality traits depending on their experiences in battle. If a distinguished hero dies on the battlefield, their personal weapon may become a Relic, a magical artefact that is then passed down to younger members of their house.
268:, the player takes the role of an immortal ruler defending their kingdom, called "the nation", from invasion by an evil force known as the Cadence, whose very touch is deadly to most humans and who leave magical corruption in their wake. They are aided by the titular Massive Chalice, a magical artifact whose two personalities advise the player. The Chalice can banish the Cadence, but will take 300 years to build up the magical energy to do so. 272:
its small amount of spare energy on, while also dealing with problems that arise in the kingdom's population. While the player waits for long-term projects to complete, the Cadence will regularly attack. Usually they attack multiple parts of the kingdom at once, but as the Chalice can only send a team of heroes to one location at a time, the player must decide which battle to fight to keep Cadence corruption from destroying the land.
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Heroes initially belong to one of three classes: Caberjacks, melee warriors who wield battering-ram like "cabers"; Hunters, who use giant crossbows to attack from a distance; and Alchemists, who use bladed Throwers to hurl flasks of explosives or attack close up. Children of a noble house learn their
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As the player's character is bound to the chalice and is unable to leave the palace, they must send other heroes to fight the Cadence. Though these heroes are also attuned to the chalice, allowing them to survive contact with the Cadence, they are not immortal, and so a crucial part of Strategy mode
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The game switches between two modes: Strategy, in which the player makes long-term decisions and watches the years roll by, and Tactical, in which the player commands teams of heroes in turn-based battles against Cadence forces. In Strategy mode, the player decides which tasks the Chalice will spend
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recommending the game, writing, " your enjoyment of Massive Chalice will depend largely on your willingness to meet its bigger ideas halfway. Most notably, you need to accept that it's more about making the best of a flawed hand than building a perfect system", noting that the experience was tough
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criticized the game's inability to give the player's decisions weight, saying, "As much as I enjoyed its aggressive brand of tactical combat and interesting enemy types, there are too many unpredictable variables outside your control, and too much happening to too many quickly aging, mortal
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The game was originally expected to be released in September 2014 until the game was delayed. The beta version of the game, for people who backed the game at a high enough pledge level to get beta access, was released on October 21, 2014. It was released on
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similarly praised the game's eugenics experiments, combat, lighthearted tone, while criticizing its art style and heroes for lacking personality and its inability to express important information to the player.
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lamented the steep learning curve, lack of a cover system, and amount of factors left to chance, while lauding the bloodline system, tactical gameplay, and ending.
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is both beautiful and approachable, somewhat rare qualities in the genre...By mid-game, what was novel and enticing becomes a slog".
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called the title "rough around the edges, but hard to put down", criticizing its graphics, lack of attention to detail,
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and called the combat "well-executed but insubstantial", while noting that the bloodlines concept was by far
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In May 2013, Massive Chalice became the focus of Double Fine's second Kickstarter campaign, after
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gave the game a six, calling nation management "simple and sterile" while writing, "
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received "mixed or average" reviews, according to review aggregator
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characters for this tactical game to feel like decisions matter".
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and called the title "a huge return to form" for Double Fine.
476: 1325: 865:"Hey, you: Go download Massive Chalice for free on Xbox One" 687:"Massive Chalice is Double Fine's next Kickstarter project" 712:"Double Fine Turns To Kickstarter To Fund Massive Chalice" 1295:"D.I.C.E. Awards By Video Game Details Massive Chalice" 787:"How Kickstarter Got Gay Marriage Into Massive Chalice" 637:"Double Fine asks crowd to lift 'Massive Chalice' game" 662:"Double Fine is ready to Kickstart your Life! Again!" 1740: 1674: 1617: 1522: 1488: 1461: 1434: 1391: 1384: 198: 182: 174: 141: 118: 99: 89: 79: 69: 57: 47: 35: 21: 814:"Massive Chalice Premium Backer Beta Is Out Now" 434: 1362: 1202:"Massive Chalice Review: My Cup Runneth Over" 1174:"Massive Chalice Review: A Chalice Half Full" 8: 1085:"Massive Chalice Review - A Glass Half Full" 365: 737:"Tim Schafer's Great Video Game Experiment" 631: 629: 306:on November 11, 2014. It was released for 250:, who was previously the project leader of 1839:Video games developed in the United States 1388: 1369: 1355: 1347: 1303:Academy of Interactive Arts & Sciences 603:Academy of Interactive Arts & Sciences 364: 325: 27: 18: 625: 971:Evans-Thirlwell, Edwin (1 June 2015). 921:"Massive Chalice for Xbox One Reviews" 611:Outstanding Achievement in Game Design 246:. The project leader of the game was 1647:Host Master and the Conquest of Humor 7: 1661:Host Master Deux: Quest for Identity 369: 330: 1633:My Game About Me: Olympic Challenge 436: 321: 1552:Sesame Street: Once Upon a Monster 1418:Psychonauts in the Rhombus of Ruin 14: 601:Despite the mixed reception, the 1472:Double Fine Happy Action Theater 890:"Massive Chalice for PC Reviews" 455: 450: 445: 440: 435: 1829:Turn-based strategy video games 1228:Whittaker, Matt (2 June 2015). 843:The International House of Mojo 818:The International House of Mojo 666:The International House of Mojo 1834:Turn-based tactics video games 1799:Kickstarter-funded video games 1116:Whitehead, Dan (2 June 2015). 1055:Hansen, Steven (8 June 2015). 999:Stapleton, Dan (8 June 2015). 1: 1144:Skrebels, Joe (4 June 2015). 1200:Wong, Steven (3 June 2015). 1172:Bailey, Kat (4 June 2015). 1083:Reeves, Ben (1 June 2015). 615:19th Annual D.I.C.E. Awards 242:, which was funded through 1870: 1626:Epic Saga: Extreme Fighter 1819:Single-player video games 1748:LucasArts adventure games 1654:Middle Manager of Justice 1230:"Review: Massive Chalice" 1057:"Review: Massive Chalice" 1027:Saas, Don (8 June 2015). 952:"Massive Chalice Reviews" 373: 370: 334: 331: 26: 1854:Early access video games 1727:Lisette Titre-Montgomery 1146:"Massive Chalice review" 1118:"Massive Chalice review" 1029:"Massive Chalice Review" 1001:"Massive Chalice Review" 973:"Massive Chalice review" 839:"Since We've Been Down" 240:Double Fine Productions 53:Double Fine Productions 42:Double Fine Productions 1513:Amnesia Fortnight 2017 1506:Amnesia Fortnight 2014 1499:Amnesia Fortnight 2012 585:'s greatest feature. 359:43% Critics Recommend 296:Double Fine Adventure 1824:Strategy video games 1753:2 Player Productions 792:Rock, Paper, Shotgun 577:criticized the poor 1794:Fantasy video games 863:Makedonski, Brett. 367: 328: 294:(formerly known as 1758:Double Fine Comics 1523:Stand-alone titles 1409:Milkman Conspiracy 326: 304:Steam Early Access 217:turn-based tactics 193:turn-based tactics 189:Real-time strategy 1789:Double Fine games 1771: 1770: 1763:Xbox Game Studios 1697:Klint Honeychurch 1670: 1669: 1618:Free and freemium 1490:Amnesia Fortnight 1275:"Massive Chalice" 1255:"Massive Chalice" 523: 522: 363: 362: 314:on June 1, 2015. 308:Microsoft Windows 224:Microsoft Windows 208: 207: 161:Microsoft Windows 1861: 1784:2015 video games 1389: 1371: 1364: 1357: 1348: 1326:Official website 1314: 1313: 1311: 1309: 1291: 1285: 1284: 1271: 1265: 1264: 1251: 1245: 1244: 1242: 1240: 1225: 1219: 1218: 1216: 1214: 1197: 1191: 1190: 1188: 1186: 1169: 1163: 1162: 1160: 1158: 1141: 1135: 1134: 1132: 1130: 1113: 1107: 1106: 1104: 1102: 1093:. 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Index


Developer(s)
Double Fine Productions
Publisher(s)
Director(s)
Brad Muir
Producer(s)
Designer(s)
Programmer(s)
Writer(s)
Composer(s)
Brian Lee White
Brian Trifon
Platform(s)
Linux
OS X
Microsoft Windows
Xbox One
Genre(s)
Real-time strategy
turn-based tactics
Single-player
turn-based tactics
video game
Microsoft Windows
OS X
Linux
Xbox One
Double Fine Productions
Kickstarter

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