447:
defending ships have been destroyed or forced to retreat. A fleet of a
Telepathic race can mind-control the colony, unless the defenders also include telepaths. In other cases the only way to seize control of an enemy colony is by invading. In order to do this, the attacking fleet must include some troop transports, which will be lost if the invasion fails, and at least 1 transport will be permanently deployed on the planet if the invasion succeeds. A player cannot control ground combat: the result depends on numbers, ground combat technologies, racial ground combat bonuses, and Leaders with the Commando skill if present. The game displays the progress of the combat and details the ground combat bonuses of each side. Colonies conquered by Telepathic races, either by Mind Control or ground invasion, are instantly loyal to their new owners. Recently occupied colonies by non-Telepaths on the other hand are disaffected, have poor productivity, and may rebel and rejoin the empire which founded them. Productivity slowly improves and the risk of rebellion slowly recedes, and there is a way to speed up these improvements. Instead of invading, a victorious attacker may destroy an enemy colony by various means.
401:
higher-level technology, players must first have researched the previous level. Players can also acquire technologies by exchange or diplomatic threats, spying, hiring colonial leaders or ship commanders with knowledge of certain technologies, planetary conquest, dismantling captured enemy ships, random events, or by stumbling upon it in a derelict craft orbiting a newly discovered planet. All weapons and most other combat-related components benefit from miniaturization, in which further advances in the technology area that provides them will reduce the size and production cost of those components. Technological advancements also make available modifications for most weapons, which usually entail a significant increase in their cost and size but can greatly improve their effectiveness in the right situations.
363:. The game also allows players to create custom races, and a group of enthusiasts regard race design as a crucial element of strategy. Each player starts with ten "picks" (race design points). Choosing advantageous traits reduces the number of picks available, while choosing disadvantages increases them, but players cannot choose more than ten picks' worth of disadvantages. Most of the options are major or minor advantages and minor disadvantages in farming, industry, research, population growth, money, space combat, espionage and ground combat. The race design system also offers "special abilities" that have various effects on various aspects of their effectiveness.
393:
Players can use surplus money to accelerate industrial production at specified colonies, but not to increase agricultural or research output. The maintenance of buildings costs money, as does maintaining an excessively large fleet. Ships of different sizes use different numbers of "command points". These are provided by orbital bases and communications technology. This limits the size of empires' fleets in the early game, where one can add only one frigate (smallest type of ship) per additional starbase
367:
appropriately minor bonuses and penalties. Democracy provides major advantages in research and wealth generation, but is the most vulnerable to spying and sabotage. Democracies also cannot annihilate conquered aliens, but do have the fastest assimilation rate. Unification governments provide advantages in farming and industrial output and defense against espionage, but do not benefit from
351:
votes are based on the population under its control. To seek out and defeat the
Antarans, a player needs to carry the battle to the Antaran homeworld through a Dimensional Portal. Conquering the Orion star system does not automatically win the game, although doing so provides the powerful Avenger starship and several non-researchable Antaran technologies that make winning much easier.
318:
412:
instantly by even the weakest combat ship if they travel unescorted. Colony ships, outpost ships, troop transports and warships may benefit from technological advances that increase the range and speed of all of an empire's ships free of charge. Warships can be refitted for a cost to take advantage of technological improvements not available through free upgrades.
744:
706:
658:
653:
739:
734:
729:
724:
701:
696:
691:
686:
648:
643:
638:
458:
451:
the efficiency of defensive or offensive spies. Ship leaders improve the combat effectiveness of their fleet and some improve the fleets' travel speed. A few leaders of both types also improve the performance of ground troops under their command, or contribute directly to a player's finances, or attract other leaders for a reduced hiring fee.
941:, commenting favorably on the complex tactical combat, while criticizing the relatively "sparse graphics and sound", concluding that it was the most sophisticated game available in the genre, but that it built "on the basic foundation of Master of Orion" instead of "breaking new ground". Other games which have been compared with
465:
Players can manage their economies almost entirely from the
Colonies screen. The Colonies screen allows the player to access any colony's Build screen, and to change a colony's output by moving colonists between Farmers, Workers and Scientists. The Build screen allows the player to queue up to seven
411:
Players can design warships, provided they choose the "tactical combat" option in game set-up. There are five ship design slots, but an indefinite number of designs may be in operation. The designs of colony ships, outpost ships and troop transports are fixed. These three ship types can be destroyed
350:
Victory can be gained by military or diplomatic means. There are three routes to victory: conquer all opponents; be elected as the supreme leader of the galaxy; or make a successful assault against the
Antaran homeworld. To be elected, a player needs two-thirds of the total votes, and each empire's
450:
From time to time players are presented with the opportunity to hire leaders, for a hiring fee and usually an annual salary. Colony leaders improve the farming and/or industrial and/or research and/or financial productivity of all colonies in the system to which they are assigned, and some improve
446:
or trying to prevent an enemy build-up. If the defending side has warships and several colonies in a system, they automatically scramble to defend whichever colony is attacked. In general, enemy colonies can be taken over only after all orbital and planet-based defenses have been destroyed and all
387:
Each player can change each of its colonies' outputs by moving colonists between farming, industry and research. Without food, a colony will starve to death. If an empire has an overall food surplus, it can prevent localized starvation by sending food in freighters, which are produced in groups of
407:
provides a wide range of diplomatic negotiations: gifts of money or technology or even all the colonies in a star system; opportunities to demand such concessions from other players; technology trades; trade, non-aggression and alliance treaties. The Race
Relations screen, accessed by the "Races"
383:
can be made habitable with the planet construction technology. Colonizable planets vary in several ways, making some more desirable than others. The most desirable systems are usually guarded by space monsters, much less powerful than Orion's
Guardian but still a challenge in the early game, when
346:
there are now multiplanet star systems that can be shared with opponents. Food, and the need to balance it, is introduced into the economy. In tactical combat, spaceships can now turn direction and marines can board enemy ships. With the right technology, players can now destroy planets outright.
392:
an entire system, preventing the delivery of food and halving the colonies' outputs of farming and industry. All colonists pay a standard tax to the imperial treasury, and an additional imperial tax may be set on production causing a corresponding reduction of industrial output on all colonies.
400:
Research, usually followed by construction of appropriate buildings, can improve all aspects of economy and warfare. Falling behind in technology is likely to be fatal. There are eight research areas divided into several levels, each of which contains one to four technologies. To research a
366:
The player chooses the empire's form of government, which has almost as much influence on how it performs as the choices described above, but the "best" governments cost a lot of picks. Dictatorships are the most common governments for the pre-defined races, costing no picks while providing
371:
and assimilate conquered aliens at the slowest rate. Feudalism provides a large reduction in spaceship construction costs, but suffers from very slow research. The Race
Customization screen treats Feudalism as a significant disadvantage. Each government can be upgraded once by research.
308:
Some time after the game starts, the
Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them along with any defending ships, before they disappear back to their mysterious realm.
53:
300:
Long before the time in which the game is set, two extremely powerful races, the Orions and the
Antarans, fought a war that devastated most of the galaxy. The victorious Orions, rather than exterminate the Antarans, imprisoned them in a
510:
The main contributions were: design by Steve Barcia (lead designer), programming by Ken Burd (lead programmer) and five others; art by Dave Lawell (lead artist) and eight others; music by Laura
Barratt; sound by John Henke.
514:
In June 1995, MicroProse agreed to buy Simtex, and turned it into an internal development division. The acquisition continued to be known as "Simtex Software", and the Simtex logo appears briefly before MicroProse's while
408:
button from the Main screen, also enables the player to allocate spies between defensive duties and spying or sabotage against other empires, and to check opponents' technological progress and diplomatic relationships.
555:'s computer game sales chart for the month of November 1996. It remained in the top 20 for the next two months, in positions 17 and 20, respectively. By mid-January 1997, its global sales had surpassed 200,000 copies.
903:
series set a new standard for space-based 4X games, with a retrospective review by Chick describing it as "a towering monolith in the genre that has cast an eight-year-long shadow over everything that's followed...
789:
s Trent Ward said the game's micromanagement is "everything that the hard-core veteran dreams of", but noted that strategy game novices would find it inaccessible. Offering yet another opinion,
1081:
340:
as well as new gameplay options. Three new alien races have been added, and the option for players to design their own custom race. Instead of the one planet per star system found in
799:
to be minor, concluding that "perhaps the biggest problem is that the game is a little too stagnant, and doesn't really break new ground in the now-crowded galactic conquest genre".
288:
for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is used as a
1990:
454:
From time to time there are lucky breaks, disasters or emergencies which are not caused by any player's actions. These random events can be disabled in the Game Setup screen.
2266:
2221:
2261:
2118:
442:, space combat occurs only within star systems, either over a planet one side is attacking or on the outskirts of a system, if one side is driving away the other's
397:
one battleship (largest type of ship in the early game) per four new starbases without causing the "command rating" to go negative, which is very expensive.
1089:
1773:
473:
shows a report in which items related to a colony link to the appropriate colony's Build screen, usually when a construction project has been completed.
321:
The main screen: the pop-up window displays information about a specific star system, while the large window under it displays the galaxy as a whole.
2256:
503:
options. The first "Orion" game's graphics had also been heavily criticized, and the second included higher-quality artwork displayed at a higher
951:, which James Lombardi praised as standing "proudly next to its famed predecessor" (although it "did not include the tactical battle option like
2231:
2082:
1250:
2111:
1435:
1876:
1656:
2196:
1157:
2226:
2164:
1998:
1296:
982:
466:
items for construction at a colony, to refit ships in that colony's system and to design ships that may then be built at any colony.
2236:
758:
for Best Fantasy or Science Fiction Computer Game of 1996. However, reviewers differed in regard to the new gameplay features and
2251:
1563:
1530:
461:
The Colonies screen, with sort buttons along the bottom. The cursor (hand) on the right is about to open a colony's Build screen.
780:
argued that the concepts are good but the interface makes it needlessly difficult to access information vital to managing them.
2104:
1833:
849:
1689:
825:
Complaints that the loading of artwork from CD made the game run slowly led to recommendations to download the entire CD onto
2241:
1399:
802:
Reviewers criticized that the race traits are unbalanced, with "creative" in particular being overpowered, but praised the
2206:
375:
Star systems have up to five colonizable planets, and a few have none. Players can colonize all solid planet types, while
1628:
1743:
305:
before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld.
2271:
1266:
1891:
1596:
1872:
1837:
1724:
840:
791:
759:
629:
2216:
2186:
1369:
947:
214:
1787:
920:
has both influenced the subsequent development of such games and invited comparisons in reviews, with a 2006
2191:
1900:
1868:
1601:
1162:
855:
2021:
2276:
2211:
500:
218:
1461:
388:
five and require a small amount of upkeep when in use. However, a single hostile warship of any size can
2246:
1954:
1933:
870:
504:
107:
278:, in partnership with MicroProse. The game has retained a large fan base, and is still played online.
267:
75:
63:
2157:
423:
235:
200:
127:
93:
1991:"Galactic Civilizations II: Dread Lords Hands-On – The Spiritual Heir to Master of Orion II?"
1969:
Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The
1114:
2201:
1439:
137:
32:
2092:
A personal development account by Terry Greer one of the game's artists on the game's creation.
2078:
2048:
1864:
1810:
1344:
1246:
1126:
524:
259:
117:
1486:
933:
844:
195:
357:
provides 13 pre-defined playable races, three of which are additions to those available in
52:
2142:
1783:
1465:
1377:
1300:
1085:
992:
864:
528:
491:
359:
342:
336:
330:
302:
254:
248:
1573:
1540:
908:
is still the definitive name in space opera games". In the same review, Chick added that
833:
was "clunky", as it lacked features common in programs originally developed for the Mac.
1842:
830:
499:, Simtex provided additional pre-defined races, the option to create custom races, and
317:
1703:
1403:
2180:
1729:
776:
755:
715:
417:
285:
182:
164:
1632:
803:
581:
482:
239:
98:
2091:
2044:
1340:
17:
2072:
1240:
347:
Multiplayer mode includes one-on-one matches and games with up to eight players.
1975:
1508:
1122:
957:
457:
432:
2130:
2096:
1661:
591:
263:
146:
80:
1130:
415:
Ships can travel to any star system within their range, unlike games such as
1774:"History of Space Empire Games – Master of Orion II: Battle at Antares"
1606:
826:
767:
428:
376:
289:
271:
150:
1747:
829:
before play. Cale Corbett, reviewing the Mac version, complained that the
1905:
1778:
1698:
921:
808:
782:
677:
617:
443:
389:
380:
1487:"SEC Info – Microprose Inc/DE – 10-Q – For June 30, 1998"
927:
Other games have been noted for their similarities and differences with
987:
552:
532:
275:
204:
85:
1119:
PC Magazine: The Independent Guide to IBM-Standard Personal Computing
531:
version was published a year later by MicroProse in partnership with
486:
368:
243:
173:
142:
68:
1865:"Spotlight Awards Winners Announced for Best Computer Games of 1996"
822:
s "countless strategy options will keep you coming back for more".
916:"loom large" in any discussion of science fiction strategy games.
456:
316:
862:
s 1996 turn-based strategy game of the year, although it lost to
806:
provided by the wide range of galaxies, races and other options.
1568:
1535:
2100:
427:, in which interstellar travel is possible only or mainly via "
770:
found the gameplay easy to manage and much more engaging than
1927:
Staff (April 1997). "Best of the Bunch; Finalists Named for
232:
877:
s 1996 "Strategy Game of the Year" award, again losing to
961:, whose scale was criticised as "soulless" (relative to
1234:
1232:
1230:
1228:
1226:
1224:
1222:
1220:
1218:
1216:
1214:
1212:
1210:
1208:
1206:
1204:
1202:
1200:
754:
Reviews were generally favorable, and the game won the
1198:
1196:
1194:
1192:
1190:
1188:
1186:
1184:
1182:
1180:
924:
review describing it as "the pinnacle of the genre".
1239:
Possidente, John; Ellis, David (November 20, 1996).
2022:"Galactic Civilizations II – Game Review (PC)"
1958:. No. 154. pp. 68–70, 72, 74, 76, 78, 80.
210:
194:
156:
136:
126:
116:
106:
92:
74:
62:
45:
1683:
1681:
1679:
1462:"Master of Orion II: Battle at Antares Tech Info"
1429:
1427:
1425:
1423:
1421:
485:and Ken Burd, and developed by Barcia's company
292:in reviews of more recent space-based 4X games.
431:" and it is possible to set up easily defended
1082:"Master of Orion II: Battle at Antares Review"
1048:
1046:
1044:
1042:
1040:
1038:
1036:
1034:
1032:
1030:
887:was named the 39th best computer game ever by
721:
2112:
2077:. Crown Publishing Group. September 1, 1996.
1651:
1649:
1028:
1026:
1024:
1022:
1020:
1018:
1016:
1014:
1012:
1010:
762:. B. Geryk preferred the simpler approach of
8:
1767:
1765:
1363:
1361:
683:
635:
602:
27:"MoO 2" redirects here. For the chemical MoO
1334:
1332:
1330:
1328:
1326:
1324:
1322:
1320:
1318:
1290:
1288:
1286:
1284:
1267:"Master of Orion II Online: Strategy Guide"
1109:
1107:
2267:Video games developed in the United States
2119:
2105:
2097:
1075:
1073:
1071:
1069:
1067:
1065:
1063:
601:
566:
51:
42:
2222:Multiplayer and single-player video games
1717:
1715:
1713:
384:fleets are small and of low technology.
2262:Video games about extraterrestrial life
1657:"Master of Orion II: Battle at Antares"
1629:"Master of Orion II: Battle at Antares"
1297:"Master of Orion II: Battle at Antares"
1151:
1149:
1147:
983:"Master of Orion II: Battle at Antares"
973:
495:, published in 1993 by MicroProse. For
2151:Master of Orion II: Battle at Antares
1690:"Name Your Game; From Goofy to Gory,
1054:Master of Orion II: Battle at Antares
521:Master of Orion II: Battle at Antares
228:Master of Orion II: Battle at Antares
46:Master of Orion II: Battle at Antares
7:
1997:. Yahoo! Video Games. Archived from
1115:"Master of Orion: Battle at Antares"
606:
571:
334:, incorporating game mechanics from
841:Computer Game Developers Conference
723:
562:
2165:Master of Orion: Conquer the Stars
1879:from the original on July 3, 2011.
1595:Bauman, Steve (January 15, 1997).
1341:"PC Retroview: Master of Orion II"
25:
2074:Strategies for Master of Orion II
1509:"GameSpy Company Bio: Microprose"
1158:"How I Gained and Lost an Empire"
1080:Ward, T. C. (November 27, 1996).
843:'s 1996 "Best Strategy/War Game"
685:
637:
489:, which had previously developed
1937:. No. 153. pp. 28, 32.
1688:Gowan, Michael (February 1999).
1438:. InfoMedia, Inc. Archived from
850:Command & Conquer: Red Alert
742:
737:
732:
727:
722:
704:
699:
694:
689:
684:
656:
651:
646:
641:
636:
519:is loading. MicroProse released
246:, who developed its predecessor
2257:Turn-based strategy video games
1597:"Ch-ching - Westwood cashes in"
1368:Geryk, B. (November 28, 2000).
1299:. Strategy Plus. Archived from
242:and Ken Burd, and developed by
238:game set in space, designed by
2020:Lombardi, J. (March 7, 2006).
1979:. No. 45. pp. 51–83.
937:made several comparisons with
868:. The game was a finalist for
1:
2043:Ocampo, J. (April 11, 2008).
1489:. Fran Finnegan & Company
1156:Donks, Alex (July 20, 2010).
2232:Multiplayer null modem games
1901:Computer Games Strategy Plus
1894:Computer Games Strategy Plus
1772:Geryk, B. (August 8, 2001).
1602:Computer Games Strategy Plus
1531:"November's 30 best-sellers"
1402:. Daily Game. Archived from
856:Computer Games Strategy Plus
1564:"January's 30 best-sellers"
1529:GamerX (January 10, 1997).
853:. It was also nominated as
815:s Michael Gowan wrote that
469:At the start of each turn,
2293:
2197:Fiction set around Antares
1873:Game Developers Conference
1811:"Master of Orion II (Mac)"
1732:. April 1997. p. 128.
1436:"Rule the Galaxy for $ 50"
1400:"Master of Orion III (PC)"
795:found the difference from
26:
2227:Multiplayer hotseat games
2137:
1834:"And the Nominees Are..."
1744:"Origins Awards for 1996"
1562:GamerX (March 17, 1997).
948:Galactic Civilizations II
610:
607:
575:
572:
481:The game was designed by
262:version was published by
50:
2237:Multiplayer online games
2045:"Lost Empire: Immortals"
2024:. Armchair General L.L.C
1890:Staff (March 25, 1997).
1832:Staff (April 15, 1997).
1694:Reviews 48 Ways to Play"
1370:"Space Empires: IV (PC)"
847:, but lost the prize to
274:version a year later by
57:North American cover art
2252:Space opera video games
1948:Staff (May 1997). "The
1869:Santa Clara, California
1434:Meinfelder, E. (1997).
981:Savignano, Lisa Karen.
839:was a finalist for the
1952:1997 Premier Awards".
1896:announces 1996 Awards"
1722:"Master of Orion II".
1125:: 369. March 4, 1997.
958:Lost Empire: Immortals
551:secured 10th place on
462:
322:
2242:Origins Award winners
1955:Computer Gaming World
1950:Computer Gaming World
1934:Computer Gaming World
871:Computer Gaming World
460:
328:is more complex than
320:
2207:Classic Mac OS games
1813:. Dimension Z Online
1442:on November 14, 2006
995:on November 15, 2014
912:and its predecessor
2158:Master of Orion III
1706:on August 10, 2001.
1543:on February 5, 1997
1406:on December 5, 2006
1092:on January 23, 2013
1056:. Microprose. 1996.
965:) by Jason Ocampo.
953:Masters of Orion II
604:
569:
424:Master of Orion III
236:turn-based strategy
201:Turn-based strategy
2272:Video game sequels
1875:. April 28, 1997.
1339:Chick, T. (2001).
1295:Mayer, R. (1997).
1269:. Cybersaber. 2005
943:Master of Orion II
939:Master of Orion II
929:Master of Orion II
918:Master of Orion II
910:Master of Orion II
885:Master of Orion II
837:Master of Orion II
817:Master of Orion II
774:. Robert Mayer of
567:
549:Master of Orion II
525:IBM-compatible PCs
497:Master of Orion II
471:Master of Orion II
463:
440:Master of Orion II
405:Master of Orion II
355:Master of Orion II
326:Master of Orion II
323:
282:Master of Orion II
33:Molybdenum dioxide
18:Master of Orion II
2174:
2173:
2084:978-0-7615-0919-6
2049:IGN Entertainment
1931:Premier Awards".
1867:(Press release).
1790:on March 12, 2007
1576:on March 31, 1997
1398:Wood, A. (2004).
1345:IGN Entertainment
1303:on April 18, 2005
1252:978-0-7615-0273-9
1242:Master of Orion 2
751:
750:
600:
599:
224:
223:
178:December 16, 1996
169:November 22, 1996
16:(Redirected from
2284:
2217:MicroProse games
2187:1996 video games
2121:
2114:
2107:
2098:
2088:
2060:
2059:
2057:
2055:
2040:
2034:
2033:
2031:
2029:
2017:
2011:
2010:
2008:
2006:
2001:on July 16, 2011
1987:
1981:
1980:
1966:
1960:
1959:
1945:
1939:
1938:
1924:
1918:
1917:
1915:
1913:
1908:on June 14, 1997
1904:. Archived from
1887:
1881:
1880:
1861:
1855:
1854:
1852:
1850:
1841:. Archived from
1829:
1823:
1822:
1820:
1818:
1806:
1800:
1799:
1797:
1795:
1786:. Archived from
1769:
1760:
1759:
1757:
1755:
1746:. Archived from
1740:
1734:
1733:
1719:
1708:
1707:
1702:. Archived from
1685:
1674:
1673:
1671:
1669:
1653:
1644:
1643:
1641:
1639:
1625:
1619:
1618:
1616:
1614:
1609:on June 15, 1997
1605:. Archived from
1592:
1586:
1585:
1583:
1581:
1572:. Archived from
1559:
1553:
1552:
1550:
1548:
1539:. Archived from
1526:
1520:
1519:
1517:
1515:
1505:
1499:
1498:
1496:
1494:
1483:
1477:
1476:
1474:
1472:
1458:
1452:
1451:
1449:
1447:
1431:
1416:
1415:
1413:
1411:
1395:
1389:
1388:
1386:
1384:
1365:
1356:
1355:
1353:
1351:
1336:
1313:
1312:
1310:
1308:
1292:
1279:
1278:
1276:
1274:
1263:
1257:
1256:
1236:
1175:
1174:
1172:
1170:
1153:
1142:
1141:
1139:
1137:
1111:
1102:
1101:
1099:
1097:
1088:. Archived from
1077:
1058:
1057:
1050:
1005:
1004:
1002:
1000:
991:. Archived from
978:
963:Masters of Orion
934:Space Empires IV
931:. One review of
876:
861:
821:
814:
788:
747:
746:
745:
741:
740:
736:
735:
731:
730:
726:
725:
709:
708:
707:
703:
702:
698:
697:
693:
692:
688:
687:
661:
660:
659:
655:
654:
650:
649:
645:
644:
640:
639:
605:
570:
568:Aggregate scores
527:in 1996, and an
303:pocket dimension
186:
177:
168:
55:
43:
21:
2292:
2291:
2287:
2286:
2285:
2283:
2282:
2281:
2177:
2176:
2175:
2170:
2143:Master of Orion
2133:
2128:Master of Orion
2125:
2085:
2071:
2068:
2066:Further reading
2063:
2053:
2051:
2042:
2041:
2037:
2027:
2025:
2019:
2018:
2014:
2004:
2002:
1989:
1988:
1984:
1968:
1967:
1963:
1947:
1946:
1942:
1926:
1925:
1921:
1911:
1909:
1889:
1888:
1884:
1863:
1862:
1858:
1848:
1846:
1845:on June 5, 1997
1838:Next Generation
1831:
1830:
1826:
1816:
1814:
1808:
1807:
1803:
1793:
1791:
1784:CBS Interactive
1771:
1770:
1763:
1753:
1751:
1742:
1741:
1737:
1728:. No. 28.
1725:Next Generation
1721:
1720:
1711:
1687:
1686:
1677:
1667:
1665:
1655:
1654:
1647:
1637:
1635:
1627:
1626:
1622:
1612:
1610:
1594:
1593:
1589:
1579:
1577:
1569:CNET Gamecenter
1561:
1560:
1556:
1546:
1544:
1536:CNET Gamecenter
1528:
1527:
1523:
1513:
1511:
1507:
1506:
1502:
1492:
1490:
1485:
1484:
1480:
1470:
1468:
1466:CBS Interactive
1460:
1459:
1455:
1445:
1443:
1433:
1432:
1419:
1409:
1407:
1397:
1396:
1392:
1382:
1380:
1378:CBS Interactive
1367:
1366:
1359:
1349:
1347:
1338:
1337:
1316:
1306:
1304:
1294:
1293:
1282:
1272:
1270:
1265:
1264:
1260:
1253:
1238:
1237:
1178:
1168:
1166:
1155:
1154:
1145:
1135:
1133:
1113:
1112:
1105:
1095:
1093:
1086:CBS Interactive
1079:
1078:
1061:
1052:
1051:
1008:
998:
996:
980:
979:
975:
971:
914:Master of Orion
906:Master of Orion
901:Master of Orion
897:
879:Civilization II
874:
865:Civilization II
859:
845:Spotlight Award
819:
812:
797:Master of Orion
792:Next Generation
786:
772:Master of Orion
764:Master of Orion
760:micromanagement
752:
743:
738:
733:
728:
705:
700:
695:
690:
657:
652:
647:
642:
630:Next Generation
565:
561:
546:
541:
529:Apple Macintosh
492:Master of Orion
479:
360:Master of Orion
343:Master of Orion
337:Master of Magic
331:Master of Orion
315:
298:
255:Master of Magic
249:Master of Orion
190:
181:
172:
163:
101:
84:
58:
41:
40:1996 video game
36:
30:
23:
22:
15:
12:
11:
5:
2290:
2288:
2280:
2279:
2274:
2269:
2264:
2259:
2254:
2249:
2244:
2239:
2234:
2229:
2224:
2219:
2214:
2209:
2204:
2199:
2194:
2192:4X video games
2189:
2179:
2178:
2172:
2171:
2169:
2168:
2161:
2154:
2147:
2138:
2135:
2134:
2126:
2124:
2123:
2116:
2109:
2101:
2095:
2094:
2089:
2083:
2067:
2064:
2062:
2061:
2035:
2012:
1982:
1961:
1940:
1919:
1882:
1856:
1824:
1801:
1761:
1750:on May 7, 2008
1735:
1709:
1675:
1645:
1620:
1587:
1554:
1521:
1500:
1478:
1453:
1417:
1390:
1357:
1314:
1280:
1258:
1251:
1176:
1143:
1103:
1059:
1006:
972:
970:
967:
896:
893:
831:user interface
749:
748:
719:
711:
710:
681:
673:
672:
669:
663:
662:
633:
625:
624:
621:
613:
612:
609:
598:
597:
594:
588:
587:
584:
578:
577:
574:
563:
560:
557:
545:
542:
540:
537:
478:
475:
314:
311:
297:
294:
222:
221:
212:
208:
207:
198:
192:
191:
189:
188:
179:
170:
160:
158:
154:
153:
140:
134:
133:
130:
124:
123:
120:
114:
113:
110:
104:
103:
96:
90:
89:
78:
72:
71:
66:
60:
59:
56:
48:
47:
39:
28:
24:
14:
13:
10:
9:
6:
4:
3:
2:
2289:
2278:
2277:Windows games
2275:
2273:
2270:
2268:
2265:
2263:
2260:
2258:
2255:
2253:
2250:
2248:
2245:
2243:
2240:
2238:
2235:
2233:
2230:
2228:
2225:
2223:
2220:
2218:
2215:
2213:
2212:MacSoft games
2210:
2208:
2205:
2203:
2200:
2198:
2195:
2193:
2190:
2188:
2185:
2184:
2182:
2167:
2166:
2162:
2160:
2159:
2155:
2153:
2152:
2148:
2145:
2144:
2140:
2139:
2136:
2132:
2129:
2122:
2117:
2115:
2110:
2108:
2103:
2102:
2099:
2093:
2090:
2086:
2080:
2076:
2075:
2070:
2069:
2065:
2050:
2046:
2039:
2036:
2023:
2016:
2013:
2000:
1996:
1992:
1986:
1983:
1978:
1977:
1972:
1965:
1962:
1957:
1956:
1951:
1944:
1941:
1936:
1935:
1930:
1923:
1920:
1907:
1903:
1902:
1897:
1895:
1886:
1883:
1878:
1874:
1870:
1866:
1860:
1857:
1844:
1840:
1839:
1835:
1828:
1825:
1812:
1805:
1802:
1789:
1785:
1781:
1780:
1775:
1768:
1766:
1762:
1749:
1745:
1739:
1736:
1731:
1730:Imagine Media
1727:
1726:
1718:
1716:
1714:
1710:
1705:
1701:
1700:
1695:
1693:
1684:
1682:
1680:
1676:
1664:
1663:
1658:
1652:
1650:
1646:
1634:
1630:
1624:
1621:
1608:
1604:
1603:
1598:
1591:
1588:
1575:
1571:
1570:
1565:
1558:
1555:
1542:
1538:
1537:
1532:
1525:
1522:
1510:
1504:
1501:
1488:
1482:
1479:
1467:
1463:
1457:
1454:
1441:
1437:
1430:
1428:
1426:
1424:
1422:
1418:
1405:
1401:
1394:
1391:
1379:
1375:
1371:
1364:
1362:
1358:
1346:
1342:
1335:
1333:
1331:
1329:
1327:
1325:
1323:
1321:
1319:
1315:
1302:
1298:
1291:
1289:
1287:
1285:
1281:
1268:
1262:
1259:
1254:
1248:
1245:. Prima Pub.
1244:
1243:
1235:
1233:
1231:
1229:
1227:
1225:
1223:
1221:
1219:
1217:
1215:
1213:
1211:
1209:
1207:
1205:
1203:
1201:
1199:
1197:
1195:
1193:
1191:
1189:
1187:
1185:
1183:
1181:
1177:
1165:
1164:
1159:
1152:
1150:
1148:
1144:
1132:
1128:
1124:
1120:
1116:
1110:
1108:
1104:
1091:
1087:
1083:
1076:
1074:
1072:
1070:
1068:
1066:
1064:
1060:
1055:
1049:
1047:
1045:
1043:
1041:
1039:
1037:
1035:
1033:
1031:
1029:
1027:
1025:
1023:
1021:
1019:
1017:
1015:
1013:
1011:
1007:
994:
990:
989:
984:
977:
974:
968:
966:
964:
960:
959:
954:
950:
949:
944:
940:
936:
935:
930:
925:
923:
919:
915:
911:
907:
902:
894:
892:
890:
886:
882:
880:
873:
872:
867:
866:
858:
857:
852:
851:
846:
842:
838:
834:
832:
828:
823:
818:
811:
810:
805:
800:
798:
794:
793:
785:
784:
779:
778:
777:Strategy Plus
773:
769:
765:
761:
757:
756:Origins Award
720:
718:
717:
716:Strategy Plus
713:
712:
682:
680:
679:
675:
674:
670:
668:
665:
664:
634:
632:
631:
627:
626:
622:
620:
619:
615:
614:
603:Review scores
595:
593:
590:
589:
585:
583:
580:
579:
558:
556:
554:
550:
543:
538:
536:
534:
530:
526:
522:
518:
512:
508:
506:
502:
498:
494:
493:
488:
484:
476:
474:
472:
467:
459:
455:
452:
448:
445:
441:
436:
434:
430:
426:
425:
420:
419:
418:Space Empires
413:
409:
406:
402:
398:
396:
391:
385:
382:
378:
373:
370:
364:
362:
361:
356:
352:
348:
345:
344:
339:
338:
333:
332:
327:
319:
312:
310:
306:
304:
295:
293:
291:
287:
286:Origins Award
283:
279:
277:
273:
269:
265:
261:
257:
256:
251:
250:
245:
241:
237:
234:
230:
229:
220:
216:
215:Single-player
213:
209:
206:
202:
199:
197:
193:
184:
180:
175:
171:
166:
162:
161:
159:
155:
152:
148:
144:
141:
139:
135:
132:Laura Barratt
131:
129:
125:
121:
119:
115:
111:
109:
108:Programmer(s)
105:
100:
97:
95:
91:
87:
82:
79:
77:
73:
70:
67:
65:
61:
54:
49:
44:
38:
34:
19:
2247:Simtex games
2163:
2156:
2150:
2149:
2141:
2127:
2073:
2052:. Retrieved
2038:
2026:. Retrieved
2015:
2003:. Retrieved
1999:the original
1994:
1985:
1974:
1970:
1964:
1953:
1949:
1943:
1932:
1928:
1922:
1910:. Retrieved
1906:the original
1899:
1893:
1885:
1859:
1847:. Retrieved
1843:the original
1836:
1827:
1815:. Retrieved
1809:Corbett, C.
1804:
1792:. Retrieved
1788:the original
1777:
1752:. Retrieved
1748:the original
1738:
1723:
1704:the original
1697:
1691:
1666:. Retrieved
1660:
1636:. Retrieved
1633:GameRankings
1623:
1611:. Retrieved
1607:the original
1600:
1590:
1578:. Retrieved
1574:the original
1567:
1557:
1545:. Retrieved
1541:the original
1534:
1524:
1512:. Retrieved
1503:
1491:. Retrieved
1481:
1469:. Retrieved
1456:
1444:. Retrieved
1440:the original
1408:. Retrieved
1404:the original
1393:
1381:. Retrieved
1373:
1348:. Retrieved
1305:. Retrieved
1301:the original
1271:. Retrieved
1261:
1241:
1167:. Retrieved
1163:The Escapist
1161:
1134:. Retrieved
1118:
1094:. Retrieved
1090:the original
1053:
997:. Retrieved
993:the original
986:
976:
962:
956:
952:
946:
942:
938:
932:
928:
926:
917:
913:
909:
905:
900:
898:
888:
884:
883:
878:
869:
863:
854:
848:
836:
835:
824:
816:
807:
804:replay value
801:
796:
790:
781:
775:
771:
763:
753:
714:
676:
667:Gamer's Zone
666:
628:
616:
582:GameRankings
548:
547:
520:
516:
513:
509:
496:
490:
483:Steve Barcia
480:
470:
468:
464:
453:
449:
439:
437:
433:choke points
422:
416:
414:
410:
404:
403:
399:
394:
386:
374:
365:
358:
354:
353:
349:
341:
335:
329:
325:
324:
307:
299:
281:
280:
253:
247:
240:Steve Barcia
227:
226:
225:
112:Kenneth Burd
102:Kenneth Burd
99:Steve Barcia
76:Publisher(s)
64:Developer(s)
37:
2131:video games
2005:January 22,
1976:PC Gamer UK
1912:November 2,
1794:January 22,
1638:January 22,
1123:PC Magazine
1096:January 22,
999:January 17,
889:PC Gamer UK
608:Publication
501:multiplayer
477:Development
219:multiplayer
138:Platform(s)
128:Composer(s)
122:Dave Lawell
94:Designer(s)
2181:Categories
1973:Top 100".
1662:Metacritic
969:References
592:Metacritic
586:82.8% (PC)
573:Aggregator
505:resolution
444:blockaders
377:gas giants
270:, and the
264:MicroProse
187:1997 (Mac)
147:Windows 95
81:MicroProse
2202:DOS games
1849:March 28,
1613:March 28,
1580:March 28,
1547:March 28,
1471:March 13,
1169:March 13,
1136:March 12,
1131:0888-8507
891:in 1997.
827:hard disk
768:Tom Chick
564:Reception
539:Reception
429:wormholes
381:asteroids
290:yardstick
272:Macintosh
151:Macintosh
118:Artist(s)
1995:GameSpot
1971:PC Gamer
1877:Archived
1779:GameSpot
1699:Macworld
1692:Macworld
1374:GameSpot
955:"), and
945:include
922:GameSpot
809:Macworld
783:GameSpot
766:, while
678:Macworld
618:GameSpot
390:blockade
313:Gameplay
284:won the
196:Genre(s)
1817:May 11,
1493:June 8,
1273:May 11,
988:AllGame
559:Reviews
553:PC Data
533:MacSoft
276:MacSoft
211:Mode(s)
157:Release
86:MacSoft
2146:(1993)
2081:
2054:May 9,
2028:May 9,
1754:May 9,
1668:May 9,
1514:May 9,
1446:May 9,
1410:May 9,
1383:May 9,
1350:May 9,
1307:May 9,
1249:
1129:
895:Legacy
623:8.7/10
517:MOO II
487:Simtex
369:morale
258:. The
244:Simtex
143:MS-DOS
69:Simtex
31:, see
875:'
860:'
820:'
813:'
787:'
611:Score
576:Score
544:Sales
231:is a
88:(Mac)
2079:ISBN
2056:2009
2030:2009
2007:2012
1914:2010
1851:2020
1819:2009
1796:2012
1756:2009
1670:2009
1640:2012
1615:2020
1582:2020
1549:2020
1516:2009
1495:2009
1473:2012
1448:2009
1412:2009
1385:2009
1352:2009
1309:2009
1275:2009
1247:ISBN
1171:2012
1138:2012
1127:ISSN
1098:2012
1001:2023
899:The
523:for
379:and
296:Plot
268:1996
252:and
83:(PC)
1929:CGW
671:3/5
596:84%
438:In
421:or
266:in
2183::
2047:.
1993:.
1898:.
1871::
1782:.
1776:.
1764:^
1712:^
1696:.
1678:^
1659:.
1648:^
1631:.
1599:.
1566:.
1533:.
1464:.
1420:^
1376:.
1372:.
1360:^
1343:.
1317:^
1283:^
1179:^
1160:.
1146:^
1121:.
1117:.
1106:^
1084:.
1062:^
1009:^
985:.
881:.
535:.
507:.
435:.
395:or
260:PC
233:4X
217:,
205:4X
203:,
183:NA
174:EU
165:NA
149:,
145:,
2120:e
2113:t
2106:v
2087:.
2058:.
2032:.
2009:.
1916:.
1892:"
1853:.
1821:.
1798:.
1758:.
1672:.
1642:.
1617:.
1584:.
1551:.
1518:.
1497:.
1475:.
1450:.
1414:.
1387:.
1354:.
1311:.
1277:.
1255:.
1173:.
1140:.
1100:.
1003:.
185::
176::
167::
35:.
29:2
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.