Knowledge (XXG)

Master of Orion II: Battle at Antares

Source 📝

447:
defending ships have been destroyed or forced to retreat. A fleet of a Telepathic race can mind-control the colony, unless the defenders also include telepaths. In other cases the only way to seize control of an enemy colony is by invading. In order to do this, the attacking fleet must include some troop transports, which will be lost if the invasion fails, and at least 1 transport will be permanently deployed on the planet if the invasion succeeds. A player cannot control ground combat: the result depends on numbers, ground combat technologies, racial ground combat bonuses, and Leaders with the Commando skill if present. The game displays the progress of the combat and details the ground combat bonuses of each side. Colonies conquered by Telepathic races, either by Mind Control or ground invasion, are instantly loyal to their new owners. Recently occupied colonies by non-Telepaths on the other hand are disaffected, have poor productivity, and may rebel and rejoin the empire which founded them. Productivity slowly improves and the risk of rebellion slowly recedes, and there is a way to speed up these improvements. Instead of invading, a victorious attacker may destroy an enemy colony by various means.
401:
higher-level technology, players must first have researched the previous level. Players can also acquire technologies by exchange or diplomatic threats, spying, hiring colonial leaders or ship commanders with knowledge of certain technologies, planetary conquest, dismantling captured enemy ships, random events, or by stumbling upon it in a derelict craft orbiting a newly discovered planet. All weapons and most other combat-related components benefit from miniaturization, in which further advances in the technology area that provides them will reduce the size and production cost of those components. Technological advancements also make available modifications for most weapons, which usually entail a significant increase in their cost and size but can greatly improve their effectiveness in the right situations.
363:. The game also allows players to create custom races, and a group of enthusiasts regard race design as a crucial element of strategy. Each player starts with ten "picks" (race design points). Choosing advantageous traits reduces the number of picks available, while choosing disadvantages increases them, but players cannot choose more than ten picks' worth of disadvantages. Most of the options are major or minor advantages and minor disadvantages in farming, industry, research, population growth, money, space combat, espionage and ground combat. The race design system also offers "special abilities" that have various effects on various aspects of their effectiveness. 393:
Players can use surplus money to accelerate industrial production at specified colonies, but not to increase agricultural or research output. The maintenance of buildings costs money, as does maintaining an excessively large fleet. Ships of different sizes use different numbers of "command points". These are provided by orbital bases and communications technology. This limits the size of empires' fleets in the early game, where one can add only one frigate (smallest type of ship) per additional starbase
367:
appropriately minor bonuses and penalties. Democracy provides major advantages in research and wealth generation, but is the most vulnerable to spying and sabotage. Democracies also cannot annihilate conquered aliens, but do have the fastest assimilation rate. Unification governments provide advantages in farming and industrial output and defense against espionage, but do not benefit from
351:
votes are based on the population under its control. To seek out and defeat the Antarans, a player needs to carry the battle to the Antaran homeworld through a Dimensional Portal. Conquering the Orion star system does not automatically win the game, although doing so provides the powerful Avenger starship and several non-researchable Antaran technologies that make winning much easier.
318: 412:
instantly by even the weakest combat ship if they travel unescorted. Colony ships, outpost ships, troop transports and warships may benefit from technological advances that increase the range and speed of all of an empire's ships free of charge. Warships can be refitted for a cost to take advantage of technological improvements not available through free upgrades.
744: 706: 658: 653: 739: 734: 729: 724: 701: 696: 691: 686: 648: 643: 638: 458: 451:
the efficiency of defensive or offensive spies. Ship leaders improve the combat effectiveness of their fleet and some improve the fleets' travel speed. A few leaders of both types also improve the performance of ground troops under their command, or contribute directly to a player's finances, or attract other leaders for a reduced hiring fee.
941:, commenting favorably on the complex tactical combat, while criticizing the relatively "sparse graphics and sound", concluding that it was the most sophisticated game available in the genre, but that it built "on the basic foundation of Master of Orion" instead of "breaking new ground". Other games which have been compared with 465:
Players can manage their economies almost entirely from the Colonies screen. The Colonies screen allows the player to access any colony's Build screen, and to change a colony's output by moving colonists between Farmers, Workers and Scientists. The Build screen allows the player to queue up to seven
411:
Players can design warships, provided they choose the "tactical combat" option in game set-up. There are five ship design slots, but an indefinite number of designs may be in operation. The designs of colony ships, outpost ships and troop transports are fixed. These three ship types can be destroyed
350:
Victory can be gained by military or diplomatic means. There are three routes to victory: conquer all opponents; be elected as the supreme leader of the galaxy; or make a successful assault against the Antaran homeworld. To be elected, a player needs two-thirds of the total votes, and each empire's
450:
From time to time players are presented with the opportunity to hire leaders, for a hiring fee and usually an annual salary. Colony leaders improve the farming and/or industrial and/or research and/or financial productivity of all colonies in the system to which they are assigned, and some improve
446:
or trying to prevent an enemy build-up. If the defending side has warships and several colonies in a system, they automatically scramble to defend whichever colony is attacked. In general, enemy colonies can be taken over only after all orbital and planet-based defenses have been destroyed and all
387:
Each player can change each of its colonies' outputs by moving colonists between farming, industry and research. Without food, a colony will starve to death. If an empire has an overall food surplus, it can prevent localized starvation by sending food in freighters, which are produced in groups of
407:
provides a wide range of diplomatic negotiations: gifts of money or technology or even all the colonies in a star system; opportunities to demand such concessions from other players; technology trades; trade, non-aggression and alliance treaties. The Race Relations screen, accessed by the "Races"
383:
can be made habitable with the planet construction technology. Colonizable planets vary in several ways, making some more desirable than others. The most desirable systems are usually guarded by space monsters, much less powerful than Orion's Guardian but still a challenge in the early game, when
346:
there are now multiplanet star systems that can be shared with opponents. Food, and the need to balance it, is introduced into the economy. In tactical combat, spaceships can now turn direction and marines can board enemy ships. With the right technology, players can now destroy planets outright.
392:
an entire system, preventing the delivery of food and halving the colonies' outputs of farming and industry. All colonists pay a standard tax to the imperial treasury, and an additional imperial tax may be set on production causing a corresponding reduction of industrial output on all colonies.
400:
Research, usually followed by construction of appropriate buildings, can improve all aspects of economy and warfare. Falling behind in technology is likely to be fatal. There are eight research areas divided into several levels, each of which contains one to four technologies. To research a
366:
The player chooses the empire's form of government, which has almost as much influence on how it performs as the choices described above, but the "best" governments cost a lot of picks. Dictatorships are the most common governments for the pre-defined races, costing no picks while providing
371:
and assimilate conquered aliens at the slowest rate. Feudalism provides a large reduction in spaceship construction costs, but suffers from very slow research. The Race Customization screen treats Feudalism as a significant disadvantage. Each government can be upgraded once by research.
308:
Some time after the game starts, the Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them along with any defending ships, before they disappear back to their mysterious realm.
53: 300:
Long before the time in which the game is set, two extremely powerful races, the Orions and the Antarans, fought a war that devastated most of the galaxy. The victorious Orions, rather than exterminate the Antarans, imprisoned them in a
510:
The main contributions were: design by Steve Barcia (lead designer), programming by Ken Burd (lead programmer) and five others; art by Dave Lawell (lead artist) and eight others; music by Laura Barratt; sound by John Henke.
514:
In June 1995, MicroProse agreed to buy Simtex, and turned it into an internal development division. The acquisition continued to be known as "Simtex Software", and the Simtex logo appears briefly before MicroProse's while
408:
button from the Main screen, also enables the player to allocate spies between defensive duties and spying or sabotage against other empires, and to check opponents' technological progress and diplomatic relationships.
555:'s computer game sales chart for the month of November 1996. It remained in the top 20 for the next two months, in positions 17 and 20, respectively. By mid-January 1997, its global sales had surpassed 200,000 copies. 903:
series set a new standard for space-based 4X games, with a retrospective review by Chick describing it as "a towering monolith in the genre that has cast an eight-year-long shadow over everything that's followed...
789:
s Trent Ward said the game's micromanagement is "everything that the hard-core veteran dreams of", but noted that strategy game novices would find it inaccessible. Offering yet another opinion,
1081: 340:
as well as new gameplay options. Three new alien races have been added, and the option for players to design their own custom race. Instead of the one planet per star system found in
799:
to be minor, concluding that "perhaps the biggest problem is that the game is a little too stagnant, and doesn't really break new ground in the now-crowded galactic conquest genre".
288:
for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is used as a
1990: 454:
From time to time there are lucky breaks, disasters or emergencies which are not caused by any player's actions. These random events can be disabled in the Game Setup screen.
2266: 2221: 2261: 2118: 442:, space combat occurs only within star systems, either over a planet one side is attacking or on the outskirts of a system, if one side is driving away the other's 397:
one battleship (largest type of ship in the early game) per four new starbases without causing the "command rating" to go negative, which is very expensive.
1089: 1773: 473:
shows a report in which items related to a colony link to the appropriate colony's Build screen, usually when a construction project has been completed.
321:
The main screen: the pop-up window displays information about a specific star system, while the large window under it displays the galaxy as a whole.
2256: 503:
options. The first "Orion" game's graphics had also been heavily criticized, and the second included higher-quality artwork displayed at a higher
951:, which James Lombardi praised as standing "proudly next to its famed predecessor" (although it "did not include the tactical battle option like 2231: 2082: 1250: 2111: 1435: 1876: 1656: 2196: 1157: 2226: 2164: 1998: 1296: 982: 466:
items for construction at a colony, to refit ships in that colony's system and to design ships that may then be built at any colony.
2236: 758:
for Best Fantasy or Science Fiction Computer Game of 1996. However, reviewers differed in regard to the new gameplay features and
2251: 1563: 1530: 461:
The Colonies screen, with sort buttons along the bottom. The cursor (hand) on the right is about to open a colony's Build screen.
780:
argued that the concepts are good but the interface makes it needlessly difficult to access information vital to managing them.
2104: 1833: 849: 1689: 825:
Complaints that the loading of artwork from CD made the game run slowly led to recommendations to download the entire CD onto
2241: 1399: 802:
Reviewers criticized that the race traits are unbalanced, with "creative" in particular being overpowered, but praised the
2206: 375:
Star systems have up to five colonizable planets, and a few have none. Players can colonize all solid planet types, while
1628: 1743: 305:
before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld.
2271: 1266: 1891: 1596: 1872: 1837: 1724: 840: 791: 759: 629: 2216: 2186: 1369: 947: 214: 1787: 920:
has both influenced the subsequent development of such games and invited comparisons in reviews, with a 2006
2191: 1900: 1868: 1601: 1162: 855: 2021: 2276: 2211: 500: 218: 1461: 388:
five and require a small amount of upkeep when in use. However, a single hostile warship of any size can
2246: 1954: 1933: 870: 504: 107: 278:, in partnership with MicroProse. The game has retained a large fan base, and is still played online. 267: 75: 63: 2157: 423: 235: 200: 127: 93: 1991:"Galactic Civilizations II: Dread Lords Hands-On – The Spiritual Heir to Master of Orion II?" 1969:
Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The
1114: 2201: 1439: 137: 32: 2092:
A personal development account by Terry Greer one of the game's artists on the game's creation.
2078: 2048: 1864: 1810: 1344: 1246: 1126: 524: 259: 117: 1486: 933: 844: 195: 357:
provides 13 pre-defined playable races, three of which are additions to those available in
52: 2142: 1783: 1465: 1377: 1300: 1085: 992: 864: 528: 491: 359: 342: 336: 330: 302: 254: 248: 1573: 1540: 908:
is still the definitive name in space opera games". In the same review, Chick added that
833:
was "clunky", as it lacked features common in programs originally developed for the Mac.
1842: 830: 499:, Simtex provided additional pre-defined races, the option to create custom races, and 317: 1703: 1403: 2180: 1729: 776: 755: 715: 417: 285: 182: 164: 1632: 803: 581: 482: 239: 98: 2091: 2044: 1340: 17: 2072: 1240: 347:
Multiplayer mode includes one-on-one matches and games with up to eight players.
1975: 1508: 1122: 957: 457: 432: 2130: 2096: 1661: 591: 263: 146: 80: 1130: 415:
Ships can travel to any star system within their range, unlike games such as
1774:"History of Space Empire Games – Master of Orion II: Battle at Antares" 1606: 826: 767: 428: 376: 289: 271: 150: 1747: 829:
before play. Cale Corbett, reviewing the Mac version, complained that the
1905: 1778: 1698: 921: 808: 782: 677: 617: 443: 389: 380: 1487:"SEC Info – Microprose Inc/DE – 10-Q – For June 30, 1998" 927:
Other games have been noted for their similarities and differences with
987: 552: 532: 275: 204: 85: 1119:
PC Magazine: The Independent Guide to IBM-Standard Personal Computing
531:
version was published a year later by MicroProse in partnership with
486: 368: 243: 173: 142: 68: 1865:"Spotlight Awards Winners Announced for Best Computer Games of 1996" 822:
s "countless strategy options will keep you coming back for more".
916:"loom large" in any discussion of science fiction strategy games. 456: 316: 862:
s 1996 turn-based strategy game of the year, although it lost to
806:
provided by the wide range of galaxies, races and other options.
1568: 1535: 2100: 427:, in which interstellar travel is possible only or mainly via " 770:
found the gameplay easy to manage and much more engaging than
1927:
Staff (April 1997). "Best of the Bunch; Finalists Named for
232: 877:
s 1996 "Strategy Game of the Year" award, again losing to
961:, whose scale was criticised as "soulless" (relative to 1234: 1232: 1230: 1228: 1226: 1224: 1222: 1220: 1218: 1216: 1214: 1212: 1210: 1208: 1206: 1204: 1202: 1200: 754:
Reviews were generally favorable, and the game won the
1198: 1196: 1194: 1192: 1190: 1188: 1186: 1184: 1182: 1180: 924:
review describing it as "the pinnacle of the genre".
1239:
Possidente, John; Ellis, David (November 20, 1996).
2022:"Galactic Civilizations II – Game Review (PC)" 1958:. No. 154. pp. 68–70, 72, 74, 76, 78, 80. 210: 194: 156: 136: 126: 116: 106: 92: 74: 62: 45: 1683: 1681: 1679: 1462:"Master of Orion II: Battle at Antares Tech Info" 1429: 1427: 1425: 1423: 1421: 485:and Ken Burd, and developed by Barcia's company 292:in reviews of more recent space-based 4X games. 431:" and it is possible to set up easily defended 1082:"Master of Orion II: Battle at Antares Review" 1048: 1046: 1044: 1042: 1040: 1038: 1036: 1034: 1032: 1030: 887:was named the 39th best computer game ever by 721: 2112: 2077:. Crown Publishing Group. September 1, 1996. 1651: 1649: 1028: 1026: 1024: 1022: 1020: 1018: 1016: 1014: 1012: 1010: 762:. B. Geryk preferred the simpler approach of 8: 1767: 1765: 1363: 1361: 683: 635: 602: 27:"MoO 2" redirects here. For the chemical MoO 1334: 1332: 1330: 1328: 1326: 1324: 1322: 1320: 1318: 1290: 1288: 1286: 1284: 1267:"Master of Orion II Online: Strategy Guide" 1109: 1107: 2267:Video games developed in the United States 2119: 2105: 2097: 1075: 1073: 1071: 1069: 1067: 1065: 1063: 601: 566: 51: 42: 2222:Multiplayer and single-player video games 1717: 1715: 1713: 384:fleets are small and of low technology. 2262:Video games about extraterrestrial life 1657:"Master of Orion II: Battle at Antares" 1629:"Master of Orion II: Battle at Antares" 1297:"Master of Orion II: Battle at Antares" 1151: 1149: 1147: 983:"Master of Orion II: Battle at Antares" 973: 495:, published in 1993 by MicroProse. For 2151:Master of Orion II: Battle at Antares 1690:"Name Your Game; From Goofy to Gory, 1054:Master of Orion II: Battle at Antares 521:Master of Orion II: Battle at Antares 228:Master of Orion II: Battle at Antares 46:Master of Orion II: Battle at Antares 7: 1997:. Yahoo! Video Games. Archived from 1115:"Master of Orion: Battle at Antares" 606: 571: 334:, incorporating game mechanics from 841:Computer Game Developers Conference 723: 562: 2165:Master of Orion: Conquer the Stars 1879:from the original on July 3, 2011. 1595:Bauman, Steve (January 15, 1997). 1341:"PC Retroview: Master of Orion II" 25: 2074:Strategies for Master of Orion II 1509:"GameSpy Company Bio: Microprose" 1158:"How I Gained and Lost an Empire" 1080:Ward, T. C. (November 27, 1996). 843:'s 1996 "Best Strategy/War Game" 685: 637: 489:, which had previously developed 1937:. No. 153. pp. 28, 32. 1688:Gowan, Michael (February 1999). 1438:. InfoMedia, Inc. Archived from 850:Command & Conquer: Red Alert 742: 737: 732: 727: 722: 704: 699: 694: 689: 684: 656: 651: 646: 641: 636: 519:is loading. MicroProse released 246:, who developed its predecessor 2257:Turn-based strategy video games 1597:"Ch-ching - Westwood cashes in" 1368:Geryk, B. (November 28, 2000). 1299:. Strategy Plus. Archived from 242:and Ken Burd, and developed by 238:game set in space, designed by 2020:Lombardi, J. (March 7, 2006). 1979:. No. 45. pp. 51–83. 937:made several comparisons with 868:. The game was a finalist for 1: 2043:Ocampo, J. (April 11, 2008). 1489:. Fran Finnegan & Company 1156:Donks, Alex (July 20, 2010). 2232:Multiplayer null modem games 1901:Computer Games Strategy Plus 1894:Computer Games Strategy Plus 1772:Geryk, B. (August 8, 2001). 1602:Computer Games Strategy Plus 1531:"November's 30 best-sellers" 1402:. Daily Game. Archived from 856:Computer Games Strategy Plus 1564:"January's 30 best-sellers" 1529:GamerX (January 10, 1997). 853:. It was also nominated as 815:s Michael Gowan wrote that 469:At the start of each turn, 2293: 2197:Fiction set around Antares 1873:Game Developers Conference 1811:"Master of Orion II (Mac)" 1732:. April 1997. p. 128. 1436:"Rule the Galaxy for $ 50" 1400:"Master of Orion III (PC)" 795:found the difference from 26: 2227:Multiplayer hotseat games 2137: 1834:"And the Nominees Are..." 1744:"Origins Awards for 1996" 1562:GamerX (March 17, 1997). 948:Galactic Civilizations II 610: 607: 575: 572: 481:The game was designed by 262:version was published by 50: 2237:Multiplayer online games 2045:"Lost Empire: Immortals" 2024:. Armchair General L.L.C 1890:Staff (March 25, 1997). 1832:Staff (April 15, 1997). 1694:Reviews 48 Ways to Play" 1370:"Space Empires: IV (PC)" 847:, but lost the prize to 274:version a year later by 57:North American cover art 2252:Space opera video games 1948:Staff (May 1997). "The 1869:Santa Clara, California 1434:Meinfelder, E. (1997). 981:Savignano, Lisa Karen. 839:was a finalist for the 1952:1997 Premier Awards". 1896:announces 1996 Awards" 1722:"Master of Orion II". 1125:: 369. March 4, 1997. 958:Lost Empire: Immortals 551:secured 10th place on 462: 322: 2242:Origins Award winners 1955:Computer Gaming World 1950:Computer Gaming World 1934:Computer Gaming World 871:Computer Gaming World 460: 328:is more complex than 320: 2207:Classic Mac OS games 1813:. Dimension Z Online 1442:on November 14, 2006 995:on November 15, 2014 912:and its predecessor 2158:Master of Orion III 1706:on August 10, 2001. 1543:on February 5, 1997 1406:on December 5, 2006 1092:on January 23, 2013 1056:. Microprose. 1996. 965:) by Jason Ocampo. 953:Masters of Orion II 604: 569: 424:Master of Orion III 236:turn-based strategy 201:Turn-based strategy 2272:Video game sequels 1875:. April 28, 1997. 1339:Chick, T. (2001). 1295:Mayer, R. (1997). 1269:. Cybersaber. 2005 943:Master of Orion II 939:Master of Orion II 929:Master of Orion II 918:Master of Orion II 910:Master of Orion II 885:Master of Orion II 837:Master of Orion II 817:Master of Orion II 774:. Robert Mayer of 567: 549:Master of Orion II 525:IBM-compatible PCs 497:Master of Orion II 471:Master of Orion II 463: 440:Master of Orion II 405:Master of Orion II 355:Master of Orion II 326:Master of Orion II 323: 282:Master of Orion II 33:Molybdenum dioxide 18:Master of Orion II 2174: 2173: 2084:978-0-7615-0919-6 2049:IGN Entertainment 1931:Premier Awards". 1867:(Press release). 1790:on March 12, 2007 1576:on March 31, 1997 1398:Wood, A. (2004). 1345:IGN Entertainment 1303:on April 18, 2005 1252:978-0-7615-0273-9 1242:Master of Orion 2 751: 750: 600: 599: 224: 223: 178:December 16, 1996 169:November 22, 1996 16:(Redirected from 2284: 2217:MicroProse games 2187:1996 video games 2121: 2114: 2107: 2098: 2088: 2060: 2059: 2057: 2055: 2040: 2034: 2033: 2031: 2029: 2017: 2011: 2010: 2008: 2006: 2001:on July 16, 2011 1987: 1981: 1980: 1966: 1960: 1959: 1945: 1939: 1938: 1924: 1918: 1917: 1915: 1913: 1908:on June 14, 1997 1904:. Archived from 1887: 1881: 1880: 1861: 1855: 1854: 1852: 1850: 1841:. Archived from 1829: 1823: 1822: 1820: 1818: 1806: 1800: 1799: 1797: 1795: 1786:. Archived from 1769: 1760: 1759: 1757: 1755: 1746:. Archived from 1740: 1734: 1733: 1719: 1708: 1707: 1702:. Archived from 1685: 1674: 1673: 1671: 1669: 1653: 1644: 1643: 1641: 1639: 1625: 1619: 1618: 1616: 1614: 1609:on June 15, 1997 1605:. Archived from 1592: 1586: 1585: 1583: 1581: 1572:. Archived from 1559: 1553: 1552: 1550: 1548: 1539:. Archived from 1526: 1520: 1519: 1517: 1515: 1505: 1499: 1498: 1496: 1494: 1483: 1477: 1476: 1474: 1472: 1458: 1452: 1451: 1449: 1447: 1431: 1416: 1415: 1413: 1411: 1395: 1389: 1388: 1386: 1384: 1365: 1356: 1355: 1353: 1351: 1336: 1313: 1312: 1310: 1308: 1292: 1279: 1278: 1276: 1274: 1263: 1257: 1256: 1236: 1175: 1174: 1172: 1170: 1153: 1142: 1141: 1139: 1137: 1111: 1102: 1101: 1099: 1097: 1088:. Archived from 1077: 1058: 1057: 1050: 1005: 1004: 1002: 1000: 991:. Archived from 978: 963:Masters of Orion 934:Space Empires IV 931:. One review of 876: 861: 821: 814: 788: 747: 746: 745: 741: 740: 736: 735: 731: 730: 726: 725: 709: 708: 707: 703: 702: 698: 697: 693: 692: 688: 687: 661: 660: 659: 655: 654: 650: 649: 645: 644: 640: 639: 605: 570: 568:Aggregate scores 527:in 1996, and an 303:pocket dimension 186: 177: 168: 55: 43: 21: 2292: 2291: 2287: 2286: 2285: 2283: 2282: 2281: 2177: 2176: 2175: 2170: 2143:Master of Orion 2133: 2128:Master of Orion 2125: 2085: 2071: 2068: 2066:Further reading 2063: 2053: 2051: 2042: 2041: 2037: 2027: 2025: 2019: 2018: 2014: 2004: 2002: 1989: 1988: 1984: 1968: 1967: 1963: 1947: 1946: 1942: 1926: 1925: 1921: 1911: 1909: 1889: 1888: 1884: 1863: 1862: 1858: 1848: 1846: 1845:on June 5, 1997 1838:Next Generation 1831: 1830: 1826: 1816: 1814: 1808: 1807: 1803: 1793: 1791: 1784:CBS Interactive 1771: 1770: 1763: 1753: 1751: 1742: 1741: 1737: 1728:. No. 28. 1725:Next Generation 1721: 1720: 1711: 1687: 1686: 1677: 1667: 1665: 1655: 1654: 1647: 1637: 1635: 1627: 1626: 1622: 1612: 1610: 1594: 1593: 1589: 1579: 1577: 1569:CNET Gamecenter 1561: 1560: 1556: 1546: 1544: 1536:CNET Gamecenter 1528: 1527: 1523: 1513: 1511: 1507: 1506: 1502: 1492: 1490: 1485: 1484: 1480: 1470: 1468: 1466:CBS Interactive 1460: 1459: 1455: 1445: 1443: 1433: 1432: 1419: 1409: 1407: 1397: 1396: 1392: 1382: 1380: 1378:CBS Interactive 1367: 1366: 1359: 1349: 1347: 1338: 1337: 1316: 1306: 1304: 1294: 1293: 1282: 1272: 1270: 1265: 1264: 1260: 1253: 1238: 1237: 1178: 1168: 1166: 1155: 1154: 1145: 1135: 1133: 1113: 1112: 1105: 1095: 1093: 1086:CBS Interactive 1079: 1078: 1061: 1052: 1051: 1008: 998: 996: 980: 979: 975: 971: 914:Master of Orion 906:Master of Orion 901:Master of Orion 897: 879:Civilization II 874: 865:Civilization II 859: 845:Spotlight Award 819: 812: 797:Master of Orion 792:Next Generation 786: 772:Master of Orion 764:Master of Orion 760:micromanagement 752: 743: 738: 733: 728: 705: 700: 695: 690: 657: 652: 647: 642: 630:Next Generation 565: 561: 546: 541: 529:Apple Macintosh 492:Master of Orion 479: 360:Master of Orion 343:Master of Orion 337:Master of Magic 331:Master of Orion 315: 298: 255:Master of Magic 249:Master of Orion 190: 181: 172: 163: 101: 84: 58: 41: 40:1996 video game 36: 30: 23: 22: 15: 12: 11: 5: 2290: 2288: 2280: 2279: 2274: 2269: 2264: 2259: 2254: 2249: 2244: 2239: 2234: 2229: 2224: 2219: 2214: 2209: 2204: 2199: 2194: 2192:4X video games 2189: 2179: 2178: 2172: 2171: 2169: 2168: 2161: 2154: 2147: 2138: 2135: 2134: 2126: 2124: 2123: 2116: 2109: 2101: 2095: 2094: 2089: 2083: 2067: 2064: 2062: 2061: 2035: 2012: 1982: 1961: 1940: 1919: 1882: 1856: 1824: 1801: 1761: 1750:on May 7, 2008 1735: 1709: 1675: 1645: 1620: 1587: 1554: 1521: 1500: 1478: 1453: 1417: 1390: 1357: 1314: 1280: 1258: 1251: 1176: 1143: 1103: 1059: 1006: 972: 970: 967: 896: 893: 831:user interface 749: 748: 719: 711: 710: 681: 673: 672: 669: 663: 662: 633: 625: 624: 621: 613: 612: 609: 598: 597: 594: 588: 587: 584: 578: 577: 574: 563: 560: 557: 545: 542: 540: 537: 478: 475: 314: 311: 297: 294: 222: 221: 212: 208: 207: 198: 192: 191: 189: 188: 179: 170: 160: 158: 154: 153: 140: 134: 133: 130: 124: 123: 120: 114: 113: 110: 104: 103: 96: 90: 89: 78: 72: 71: 66: 60: 59: 56: 48: 47: 39: 28: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2289: 2278: 2277:Windows games 2275: 2273: 2270: 2268: 2265: 2263: 2260: 2258: 2255: 2253: 2250: 2248: 2245: 2243: 2240: 2238: 2235: 2233: 2230: 2228: 2225: 2223: 2220: 2218: 2215: 2213: 2212:MacSoft games 2210: 2208: 2205: 2203: 2200: 2198: 2195: 2193: 2190: 2188: 2185: 2184: 2182: 2167: 2166: 2162: 2160: 2159: 2155: 2153: 2152: 2148: 2145: 2144: 2140: 2139: 2136: 2132: 2129: 2122: 2117: 2115: 2110: 2108: 2103: 2102: 2099: 2093: 2090: 2086: 2080: 2076: 2075: 2070: 2069: 2065: 2050: 2046: 2039: 2036: 2023: 2016: 2013: 2000: 1996: 1992: 1986: 1983: 1978: 1977: 1972: 1965: 1962: 1957: 1956: 1951: 1944: 1941: 1936: 1935: 1930: 1923: 1920: 1907: 1903: 1902: 1897: 1895: 1886: 1883: 1878: 1874: 1870: 1866: 1860: 1857: 1844: 1840: 1839: 1835: 1828: 1825: 1812: 1805: 1802: 1789: 1785: 1781: 1780: 1775: 1768: 1766: 1762: 1749: 1745: 1739: 1736: 1731: 1730:Imagine Media 1727: 1726: 1718: 1716: 1714: 1710: 1705: 1701: 1700: 1695: 1693: 1684: 1682: 1680: 1676: 1664: 1663: 1658: 1652: 1650: 1646: 1634: 1630: 1624: 1621: 1608: 1604: 1603: 1598: 1591: 1588: 1575: 1571: 1570: 1565: 1558: 1555: 1542: 1538: 1537: 1532: 1525: 1522: 1510: 1504: 1501: 1488: 1482: 1479: 1467: 1463: 1457: 1454: 1441: 1437: 1430: 1428: 1426: 1424: 1422: 1418: 1405: 1401: 1394: 1391: 1379: 1375: 1371: 1364: 1362: 1358: 1346: 1342: 1335: 1333: 1331: 1329: 1327: 1325: 1323: 1321: 1319: 1315: 1302: 1298: 1291: 1289: 1287: 1285: 1281: 1268: 1262: 1259: 1254: 1248: 1245:. Prima Pub. 1244: 1243: 1235: 1233: 1231: 1229: 1227: 1225: 1223: 1221: 1219: 1217: 1215: 1213: 1211: 1209: 1207: 1205: 1203: 1201: 1199: 1197: 1195: 1193: 1191: 1189: 1187: 1185: 1183: 1181: 1177: 1165: 1164: 1159: 1152: 1150: 1148: 1144: 1132: 1128: 1124: 1120: 1116: 1110: 1108: 1104: 1091: 1087: 1083: 1076: 1074: 1072: 1070: 1068: 1066: 1064: 1060: 1055: 1049: 1047: 1045: 1043: 1041: 1039: 1037: 1035: 1033: 1031: 1029: 1027: 1025: 1023: 1021: 1019: 1017: 1015: 1013: 1011: 1007: 994: 990: 989: 984: 977: 974: 968: 966: 964: 960: 959: 954: 950: 949: 944: 940: 936: 935: 930: 925: 923: 919: 915: 911: 907: 902: 894: 892: 890: 886: 882: 880: 873: 872: 867: 866: 858: 857: 852: 851: 846: 842: 838: 834: 832: 828: 823: 818: 811: 810: 805: 800: 798: 794: 793: 785: 784: 779: 778: 777:Strategy Plus 773: 769: 765: 761: 757: 756:Origins Award 720: 718: 717: 716:Strategy Plus 713: 712: 682: 680: 679: 675: 674: 670: 668: 665: 664: 634: 632: 631: 627: 626: 622: 620: 619: 615: 614: 603:Review scores 595: 593: 590: 589: 585: 583: 580: 579: 558: 556: 554: 550: 543: 538: 536: 534: 530: 526: 522: 518: 512: 508: 506: 502: 498: 494: 493: 488: 484: 476: 474: 472: 467: 459: 455: 452: 448: 445: 441: 436: 434: 430: 426: 425: 420: 419: 418:Space Empires 413: 409: 406: 402: 398: 396: 391: 385: 382: 378: 373: 370: 364: 362: 361: 356: 352: 348: 345: 344: 339: 338: 333: 332: 327: 319: 312: 310: 306: 304: 295: 293: 291: 287: 286:Origins Award 283: 279: 277: 273: 269: 265: 261: 257: 256: 251: 250: 245: 241: 237: 234: 230: 229: 220: 216: 215:Single-player 213: 209: 206: 202: 199: 197: 193: 184: 180: 175: 171: 166: 162: 161: 159: 155: 152: 148: 144: 141: 139: 135: 132:Laura Barratt 131: 129: 125: 121: 119: 115: 111: 109: 108:Programmer(s) 105: 100: 97: 95: 91: 87: 82: 79: 77: 73: 70: 67: 65: 61: 54: 49: 44: 38: 34: 19: 2247:Simtex games 2163: 2156: 2150: 2149: 2141: 2127: 2073: 2052:. Retrieved 2038: 2026:. Retrieved 2015: 2003:. Retrieved 1999:the original 1994: 1985: 1974: 1970: 1964: 1953: 1949: 1943: 1932: 1928: 1922: 1910:. Retrieved 1906:the original 1899: 1893: 1885: 1859: 1847:. Retrieved 1843:the original 1836: 1827: 1815:. Retrieved 1809:Corbett, C. 1804: 1792:. Retrieved 1788:the original 1777: 1752:. Retrieved 1748:the original 1738: 1723: 1704:the original 1697: 1691: 1666:. Retrieved 1660: 1636:. Retrieved 1633:GameRankings 1623: 1611:. Retrieved 1607:the original 1600: 1590: 1578:. Retrieved 1574:the original 1567: 1557: 1545:. Retrieved 1541:the original 1534: 1524: 1512:. Retrieved 1503: 1491:. Retrieved 1481: 1469:. Retrieved 1456: 1444:. Retrieved 1440:the original 1408:. Retrieved 1404:the original 1393: 1381:. Retrieved 1373: 1348:. Retrieved 1305:. Retrieved 1301:the original 1271:. Retrieved 1261: 1241: 1167:. Retrieved 1163:The Escapist 1161: 1134:. Retrieved 1118: 1094:. Retrieved 1090:the original 1053: 997:. Retrieved 993:the original 986: 976: 962: 956: 952: 946: 942: 938: 932: 928: 926: 917: 913: 909: 905: 900: 898: 888: 884: 883: 878: 869: 863: 854: 848: 836: 835: 824: 816: 807: 804:replay value 801: 796: 790: 781: 775: 771: 763: 753: 714: 676: 667:Gamer's Zone 666: 628: 616: 582:GameRankings 548: 547: 520: 516: 513: 509: 496: 490: 483:Steve Barcia 480: 470: 468: 464: 453: 449: 439: 437: 433:choke points 422: 416: 414: 410: 404: 403: 399: 394: 386: 374: 365: 358: 354: 353: 349: 341: 335: 329: 325: 324: 307: 299: 281: 280: 253: 247: 240:Steve Barcia 227: 226: 225: 112:Kenneth Burd 102:Kenneth Burd 99:Steve Barcia 76:Publisher(s) 64:Developer(s) 37: 2131:video games 2005:January 22, 1976:PC Gamer UK 1912:November 2, 1794:January 22, 1638:January 22, 1123:PC Magazine 1096:January 22, 999:January 17, 889:PC Gamer UK 608:Publication 501:multiplayer 477:Development 219:multiplayer 138:Platform(s) 128:Composer(s) 122:Dave Lawell 94:Designer(s) 2181:Categories 1973:Top 100". 1662:Metacritic 969:References 592:Metacritic 586:82.8% (PC) 573:Aggregator 505:resolution 444:blockaders 377:gas giants 270:, and the 264:MicroProse 187:1997 (Mac) 147:Windows 95 81:MicroProse 2202:DOS games 1849:March 28, 1613:March 28, 1580:March 28, 1547:March 28, 1471:March 13, 1169:March 13, 1136:March 12, 1131:0888-8507 891:in 1997. 827:hard disk 768:Tom Chick 564:Reception 539:Reception 429:wormholes 381:asteroids 290:yardstick 272:Macintosh 151:Macintosh 118:Artist(s) 1995:GameSpot 1971:PC Gamer 1877:Archived 1779:GameSpot 1699:Macworld 1692:Macworld 1374:GameSpot 955:"), and 945:include 922:GameSpot 809:Macworld 783:GameSpot 766:, while 678:Macworld 618:GameSpot 390:blockade 313:Gameplay 284:won the 196:Genre(s) 1817:May 11, 1493:June 8, 1273:May 11, 988:AllGame 559:Reviews 553:PC Data 533:MacSoft 276:MacSoft 211:Mode(s) 157:Release 86:MacSoft 2146:(1993) 2081:  2054:May 9, 2028:May 9, 1754:May 9, 1668:May 9, 1514:May 9, 1446:May 9, 1410:May 9, 1383:May 9, 1350:May 9, 1307:May 9, 1249:  1129:  895:Legacy 623:8.7/10 517:MOO II 487:Simtex 369:morale 258:. The 244:Simtex 143:MS-DOS 69:Simtex 31:, see 875:' 860:' 820:' 813:' 787:' 611:Score 576:Score 544:Sales 231:is a 88:(Mac) 2079:ISBN 2056:2009 2030:2009 2007:2012 1914:2010 1851:2020 1819:2009 1796:2012 1756:2009 1670:2009 1640:2012 1615:2020 1582:2020 1549:2020 1516:2009 1495:2009 1473:2012 1448:2009 1412:2009 1385:2009 1352:2009 1309:2009 1275:2009 1247:ISBN 1171:2012 1138:2012 1127:ISSN 1098:2012 1001:2023 899:The 523:for 379:and 296:Plot 268:1996 252:and 83:(PC) 1929:CGW 671:3/5 596:84% 438:In 421:or 266:in 2183:: 2047:. 1993:. 1898:. 1871:: 1782:. 1776:. 1764:^ 1712:^ 1696:. 1678:^ 1659:. 1648:^ 1631:. 1599:. 1566:. 1533:. 1464:. 1420:^ 1376:. 1372:. 1360:^ 1343:. 1317:^ 1283:^ 1179:^ 1160:. 1146:^ 1121:. 1117:. 1106:^ 1084:. 1062:^ 1009:^ 985:. 881:. 535:. 507:. 435:. 395:or 260:PC 233:4X 217:, 205:4X 203:, 183:NA 174:EU 165:NA 149:, 145:, 2120:e 2113:t 2106:v 2087:. 2058:. 2032:. 2009:. 1916:. 1892:" 1853:. 1821:. 1798:. 1758:. 1672:. 1642:. 1617:. 1584:. 1551:. 1518:. 1497:. 1475:. 1450:. 1414:. 1387:. 1354:. 1311:. 1277:. 1255:. 1173:. 1140:. 1100:. 1003:. 185:: 176:: 167:: 35:. 29:2 20:)

Index

Master of Orion II
Molybdenum dioxide

Developer(s)
Simtex
Publisher(s)
MicroProse
MacSoft
Designer(s)
Steve Barcia
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
MS-DOS
Windows 95
Macintosh
NA
EU
NA
Genre(s)
Turn-based strategy
4X
Single-player
multiplayer
4X
turn-based strategy
Steve Barcia
Simtex
Master of Orion

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.