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defending ships have been destroyed or forced to retreat. A fleet of a
Telepathic race can mind-control the colony, unless the defenders also include telepaths. In other cases the only way to seize control of an enemy colony is by invading. In order to do this, the attacking fleet must include some troop transports, which will be lost if the invasion fails, and at least 1 transport will be permanently deployed on the planet if the invasion succeeds. A player cannot control ground combat: the result depends on numbers, ground combat technologies, racial ground combat bonuses, and Leaders with the Commando skill if present. The game displays the progress of the combat and details the ground combat bonuses of each side. Colonies conquered by Telepathic races, either by Mind Control or ground invasion, are instantly loyal to their new owners. Recently occupied colonies by non-Telepaths on the other hand are disaffected, have poor productivity, and may rebel and rejoin the empire which founded them. Productivity slowly improves and the risk of rebellion slowly recedes, and there is a way to speed up these improvements. Instead of invading, a victorious attacker may destroy an enemy colony by various means.
390:
higher-level technology, players must first have researched the previous level. Players can also acquire technologies by exchange or diplomatic threats, spying, hiring colonial leaders or ship commanders with knowledge of certain technologies, planetary conquest, dismantling captured enemy ships, random events, or by stumbling upon it in a derelict craft orbiting a newly discovered planet. All weapons and most other combat-related components benefit from miniaturization, in which further advances in the technology area that provides them will reduce the size and production cost of those components. Technological advancements also make available modifications for most weapons, which usually entail a significant increase in their cost and size but can greatly improve their effectiveness in the right situations.
352:. The game also allows players to create custom races, and a group of enthusiasts regard race design as a crucial element of strategy. Each player starts with ten "picks" (race design points). Choosing advantageous traits reduces the number of picks available, while choosing disadvantages increases them, but players cannot choose more than ten picks' worth of disadvantages. Most of the options are major or minor advantages and minor disadvantages in farming, industry, research, population growth, money, space combat, espionage and ground combat. The race design system also offers "special abilities" that have various effects on various aspects of their effectiveness.
382:
Players can use surplus money to accelerate industrial production at specified colonies, but not to increase agricultural or research output. The maintenance of buildings costs money, as does maintaining an excessively large fleet. Ships of different sizes use different numbers of "command points". These are provided by orbital bases and communications technology. This limits the size of empires' fleets in the early game, where one can add only one frigate (smallest type of ship) per additional starbase
356:
appropriately minor bonuses and penalties. Democracy provides major advantages in research and wealth generation, but is the most vulnerable to spying and sabotage. Democracies also cannot annihilate conquered aliens, but do have the fastest assimilation rate. Unification governments provide advantages in farming and industrial output and defense against espionage, but do not benefit from
340:
votes are based on the population under its control. To seek out and defeat the
Antarans, a player needs to carry the battle to the Antaran homeworld through a Dimensional Portal. Conquering the Orion star system does not automatically win the game, although doing so provides the powerful Avenger starship and several non-researchable Antaran technologies that make winning much easier.
307:
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instantly by even the weakest combat ship if they travel unescorted. Colony ships, outpost ships, troop transports and warships may benefit from technological advances that increase the range and speed of all of an empire's ships free of charge. Warships can be refitted for a cost to take advantage of technological improvements not available through free upgrades.
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the efficiency of defensive or offensive spies. Ship leaders improve the combat effectiveness of their fleet and some improve the fleets' travel speed. A few leaders of both types also improve the performance of ground troops under their command, or contribute directly to a player's finances, or attract other leaders for a reduced hiring fee.
930:, commenting favorably on the complex tactical combat, while criticizing the relatively "sparse graphics and sound", concluding that it was the most sophisticated game available in the genre, but that it built "on the basic foundation of Master of Orion" instead of "breaking new ground". Other games which have been compared with
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Players can manage their economies almost entirely from the
Colonies screen. The Colonies screen allows the player to access any colony's Build screen, and to change a colony's output by moving colonists between Farmers, Workers and Scientists. The Build screen allows the player to queue up to seven
400:
Players can design warships, provided they choose the "tactical combat" option in game set-up. There are five ship design slots, but an indefinite number of designs may be in operation. The designs of colony ships, outpost ships and troop transports are fixed. These three ship types can be destroyed
339:
Victory can be gained by military or diplomatic means. There are three routes to victory: conquer all opponents; be elected as the supreme leader of the galaxy; or make a successful assault against the
Antaran homeworld. To be elected, a player needs two-thirds of the total votes, and each empire's
439:
From time to time players are presented with the opportunity to hire leaders, for a hiring fee and usually an annual salary. Colony leaders improve the farming and/or industrial and/or research and/or financial productivity of all colonies in the system to which they are assigned, and some improve
435:
or trying to prevent an enemy build-up. If the defending side has warships and several colonies in a system, they automatically scramble to defend whichever colony is attacked. In general, enemy colonies can be taken over only after all orbital and planet-based defenses have been destroyed and all
376:
Each player can change each of its colonies' outputs by moving colonists between farming, industry and research. Without food, a colony will starve to death. If an empire has an overall food surplus, it can prevent localized starvation by sending food in freighters, which are produced in groups of
396:
provides a wide range of diplomatic negotiations: gifts of money or technology or even all the colonies in a star system; opportunities to demand such concessions from other players; technology trades; trade, non-aggression and alliance treaties. The Race
Relations screen, accessed by the "Races"
372:
can be made habitable with the planet construction technology. Colonizable planets vary in several ways, making some more desirable than others. The most desirable systems are usually guarded by space monsters, much less powerful than Orion's
Guardian but still a challenge in the early game, when
335:
there are now multiplanet star systems that can be shared with opponents. Food, and the need to balance it, is introduced into the economy. In tactical combat, spaceships can now turn direction and marines can board enemy ships. With the right technology, players can now destroy planets outright.
381:
an entire system, preventing the delivery of food and halving the colonies' outputs of farming and industry. All colonists pay a standard tax to the imperial treasury, and an additional imperial tax may be set on production causing a corresponding reduction of industrial output on all colonies.
389:
Research, usually followed by construction of appropriate buildings, can improve all aspects of economy and warfare. Falling behind in technology is likely to be fatal. There are eight research areas divided into several levels, each of which contains one to four technologies. To research a
355:
The player chooses the empire's form of government, which has almost as much influence on how it performs as the choices described above, but the "best" governments cost a lot of picks. Dictatorships are the most common governments for the pre-defined races, costing no picks while providing
360:
and assimilate conquered aliens at the slowest rate. Feudalism provides a large reduction in spaceship construction costs, but suffers from very slow research. The Race
Customization screen treats Feudalism as a significant disadvantage. Each government can be upgraded once by research.
297:
Some time after the game starts, the
Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them along with any defending ships, before they disappear back to their mysterious realm.
42:
289:
Long before the time in which the game is set, two extremely powerful races, the Orions and the
Antarans, fought a war that devastated most of the galaxy. The victorious Orions, rather than exterminate the Antarans, imprisoned them in a
499:
The main contributions were: design by Steve Barcia (lead designer), programming by Ken Burd (lead programmer) and five others; art by Dave Lawell (lead artist) and eight others; music by Laura
Barratt; sound by John Henke.
503:
In June 1995, MicroProse agreed to buy Simtex, and turned it into an internal development division. The acquisition continued to be known as "Simtex Software", and the Simtex logo appears briefly before MicroProse's while
397:
button from the Main screen, also enables the player to allocate spies between defensive duties and spying or sabotage against other empires, and to check opponents' technological progress and diplomatic relationships.
544:'s computer game sales chart for the month of November 1996. It remained in the top 20 for the next two months, in positions 17 and 20, respectively. By mid-January 1997, its global sales had surpassed 200,000 copies.
892:
series set a new standard for space-based 4X games, with a retrospective review by Chick describing it as "a towering monolith in the genre that has cast an eight-year-long shadow over everything that's followed...
778:
s Trent Ward said the game's micromanagement is "everything that the hard-core veteran dreams of", but noted that strategy game novices would find it inaccessible. Offering yet another opinion,
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as well as new gameplay options. Three new alien races have been added, and the option for players to design their own custom race. Instead of the one planet per star system found in
788:
to be minor, concluding that "perhaps the biggest problem is that the game is a little too stagnant, and doesn't really break new ground in the now-crowded galactic conquest genre".
277:
for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is used as a
1979:
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From time to time there are lucky breaks, disasters or emergencies which are not caused by any player's actions. These random events can be disabled in the Game Setup screen.
2255:
2210:
2250:
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431:, space combat occurs only within star systems, either over a planet one side is attacking or on the outskirts of a system, if one side is driving away the other's
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one battleship (largest type of ship in the early game) per four new starbases without causing the "command rating" to go negative, which is very expensive.
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shows a report in which items related to a colony link to the appropriate colony's Build screen, usually when a construction project has been completed.
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The main screen: the pop-up window displays information about a specific star system, while the large window under it displays the galaxy as a whole.
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options. The first "Orion" game's graphics had also been heavily criticized, and the second included higher-quality artwork displayed at a higher
940:, which James Lombardi praised as standing "proudly next to its famed predecessor" (although it "did not include the tactical battle option like
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items for construction at a colony, to refit ships in that colony's system and to design ships that may then be built at any colony.
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for Best Fantasy or Science Fiction Computer Game of 1996. However, reviewers differed in regard to the new gameplay features and
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The Colonies screen, with sort buttons along the bottom. The cursor (hand) on the right is about to open a colony's Build screen.
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argued that the concepts are good but the interface makes it needlessly difficult to access information vital to managing them.
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Complaints that the loading of artwork from CD made the game run slowly led to recommendations to download the entire CD onto
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Reviewers criticized that the race traits are unbalanced, with "creative" in particular being overpowered, but praised the
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Star systems have up to five colonizable planets, and a few have none. Players can colonize all solid planet types, while
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before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld.
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has both influenced the subsequent development of such games and invited comparisons in reviews, with a 2006
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five and require a small amount of upkeep when in use. However, a single hostile warship of any size can
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267:, in partnership with MicroProse. The game has retained a large fan base, and is still played online.
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1980:"Galactic Civilizations II: Dread Lords Hands-On – The Spiritual Heir to Master of Orion II?"
1958:
Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The
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21:
2081:
A personal development account by Terry Greer one of the game's artists on the game's creation.
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provides 13 pre-defined playable races, three of which are additions to those available in
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is still the definitive name in space opera games". In the same review, Chick added that
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was "clunky", as it lacked features common in programs originally developed for the Mac.
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819:
488:, Simtex provided additional pre-defined races, the option to create custom races, and
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Multiplayer mode includes one-on-one matches and games with up to eight players.
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Ships can travel to any star system within their range, unlike games such as
1763:"History of Space Empire Games – Master of Orion II: Battle at Antares"
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before play. Cale Corbett, reviewing the Mac version, complained that the
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1476:"SEC Info – Microprose Inc/DE – 10-Q – For June 30, 1998"
916:
Other games have been noted for their similarities and differences with
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1108:
PC Magazine: The Independent Guide to IBM-Standard Personal Computing
520:
version was published a year later by MicroProse in partnership with
475:
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232:
162:
131:
57:
1854:"Spotlight Awards Winners Announced for Best Computer Games of 1996"
811:
s "countless strategy options will keep you coming back for more".
905:"loom large" in any discussion of science fiction strategy games.
445:
305:
851:
s 1996 turn-based strategy game of the year, although it lost to
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provided by the wide range of galaxies, races and other options.
1557:
1524:
2089:
416:, in which interstellar travel is possible only or mainly via "
759:
found the gameplay easy to manage and much more engaging than
1916:
Staff (April 1997). "Best of the Bunch; Finalists Named for
221:
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s 1996 "Strategy Game of the Year" award, again losing to
950:, whose scale was criticised as "soulless" (relative to
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Reviews were generally favorable, and the game won the
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review describing it as "the pinnacle of the genre".
1228:
Possidente, John; Ellis, David (November 20, 1996).
2011:"Galactic Civilizations II – Game Review (PC)"
1947:. No. 154. pp. 68–70, 72, 74, 76, 78, 80.
199:
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125:
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1451:"Master of Orion II: Battle at Antares Tech Info"
1418:
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474:and Ken Burd, and developed by Barcia's company
281:in reviews of more recent space-based 4X games.
420:" and it is possible to set up easily defended
1071:"Master of Orion II: Battle at Antares Review"
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876:was named the 39th best computer game ever by
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2066:. Crown Publishing Group. September 1, 1996.
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751:. B. Geryk preferred the simpler approach of
8:
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16:"MoO 2" redirects here. For the chemical MoO
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1256:"Master of Orion II Online: Strategy Guide"
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2256:Video games developed in the United States
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40:
31:
2211:Multiplayer and single-player video games
1706:
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373:fleets are small and of low technology.
2251:Video games about extraterrestrial life
1646:"Master of Orion II: Battle at Antares"
1618:"Master of Orion II: Battle at Antares"
1286:"Master of Orion II: Battle at Antares"
1140:
1138:
1136:
972:"Master of Orion II: Battle at Antares"
962:
484:, published in 1993 by MicroProse. For
2140:Master of Orion II: Battle at Antares
1679:"Name Your Game; From Goofy to Gory,
1043:Master of Orion II: Battle at Antares
510:Master of Orion II: Battle at Antares
217:Master of Orion II: Battle at Antares
35:Master of Orion II: Battle at Antares
7:
1986:. Yahoo! Video Games. Archived from
1104:"Master of Orion: Battle at Antares"
595:
560:
323:, incorporating game mechanics from
830:Computer Game Developers Conference
712:
551:
2154:Master of Orion: Conquer the Stars
1868:from the original on July 3, 2011.
1584:Bauman, Steve (January 15, 1997).
1330:"PC Retroview: Master of Orion II"
14:
2063:Strategies for Master of Orion II
1498:"GameSpy Company Bio: Microprose"
1147:"How I Gained and Lost an Empire"
1069:Ward, T. C. (November 27, 1996).
832:'s 1996 "Best Strategy/War Game"
674:
626:
478:, which had previously developed
1926:. No. 153. pp. 28, 32.
1677:Gowan, Michael (February 1999).
1427:. InfoMedia, Inc. Archived from
839:Command & Conquer: Red Alert
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721:
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693:
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678:
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508:is loading. MicroProse released
235:, who developed its predecessor
2246:Turn-based strategy video games
1586:"Ch-ching - Westwood cashes in"
1357:Geryk, B. (November 28, 2000).
1288:. Strategy Plus. Archived from
231:and Ken Burd, and developed by
227:game set in space, designed by
2009:Lombardi, J. (March 7, 2006).
1968:. No. 45. pp. 51–83.
926:made several comparisons with
857:. The game was a finalist for
1:
2032:Ocampo, J. (April 11, 2008).
1478:. Fran Finnegan & Company
1145:Donks, Alex (July 20, 2010).
2221:Multiplayer null modem games
1890:Computer Games Strategy Plus
1883:Computer Games Strategy Plus
1761:Geryk, B. (August 8, 2001).
1591:Computer Games Strategy Plus
1520:"November's 30 best-sellers"
1391:. Daily Game. Archived from
845:Computer Games Strategy Plus
1553:"January's 30 best-sellers"
1518:GamerX (January 10, 1997).
842:. It was also nominated as
804:s Michael Gowan wrote that
458:At the start of each turn,
2282:
2186:Fiction set around Antares
1862:Game Developers Conference
1800:"Master of Orion II (Mac)"
1721:. April 1997. p. 128.
1425:"Rule the Galaxy for $ 50"
1389:"Master of Orion III (PC)"
784:found the difference from
15:
2216:Multiplayer hotseat games
2126:
1823:"And the Nominees Are..."
1733:"Origins Awards for 1996"
1551:GamerX (March 17, 1997).
937:Galactic Civilizations II
599:
596:
564:
561:
470:The game was designed by
251:version was published by
39:
2226:Multiplayer online games
2034:"Lost Empire: Immortals"
2013:. Armchair General L.L.C
1879:Staff (March 25, 1997).
1821:Staff (April 15, 1997).
1683:Reviews 48 Ways to Play"
1359:"Space Empires: IV (PC)"
836:, but lost the prize to
263:version a year later by
46:North American cover art
2241:Space opera video games
1937:Staff (May 1997). "The
1858:Santa Clara, California
1423:Meinfelder, E. (1997).
970:Savignano, Lisa Karen.
828:was a finalist for the
1941:1997 Premier Awards".
1885:announces 1996 Awards"
1711:"Master of Orion II".
1114:: 369. March 4, 1997.
947:Lost Empire: Immortals
540:secured 10th place on
451:
311:
2231:Origins Award winners
1944:Computer Gaming World
1939:Computer Gaming World
1923:Computer Gaming World
860:Computer Gaming World
449:
317:is more complex than
309:
2196:Classic Mac OS games
1802:. Dimension Z Online
1431:on November 14, 2006
984:on November 15, 2014
901:and its predecessor
2147:Master of Orion III
1695:on August 10, 2001.
1532:on February 5, 1997
1395:on December 5, 2006
1081:on January 23, 2013
1045:. Microprose. 1996.
954:) by Jason Ocampo.
942:Masters of Orion II
593:
558:
413:Master of Orion III
225:turn-based strategy
190:Turn-based strategy
2261:Video game sequels
1864:. April 28, 1997.
1328:Chick, T. (2001).
1284:Mayer, R. (1997).
1258:. Cybersaber. 2005
932:Master of Orion II
928:Master of Orion II
918:Master of Orion II
907:Master of Orion II
899:Master of Orion II
874:Master of Orion II
826:Master of Orion II
806:Master of Orion II
763:. Robert Mayer of
556:
538:Master of Orion II
514:IBM-compatible PCs
486:Master of Orion II
460:Master of Orion II
452:
429:Master of Orion II
394:Master of Orion II
344:Master of Orion II
315:Master of Orion II
312:
271:Master of Orion II
22:Molybdenum dioxide
2163:
2162:
2073:978-0-7615-0919-6
2038:IGN Entertainment
1920:Premier Awards".
1856:(Press release).
1779:on March 12, 2007
1565:on March 31, 1997
1387:Wood, A. (2004).
1334:IGN Entertainment
1292:on April 18, 2005
1241:978-0-7615-0273-9
1231:Master of Orion 2
740:
739:
589:
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213:
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167:December 16, 1996
158:November 22, 1996
2273:
2206:MicroProse games
2176:1996 video games
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1990:on July 16, 2011
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1897:on June 14, 1997
1893:. Archived from
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1830:. Archived from
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1775:. Archived from
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1598:on June 15, 1997
1594:. Archived from
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1077:. Archived from
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980:. Archived from
967:
952:Masters of Orion
923:Space Empires IV
920:. One review of
865:
850:
810:
803:
777:
736:
735:
734:
730:
729:
725:
724:
720:
719:
715:
714:
698:
697:
696:
692:
691:
687:
686:
682:
681:
677:
676:
650:
649:
648:
644:
643:
639:
638:
634:
633:
629:
628:
594:
559:
557:Aggregate scores
516:in 1996, and an
292:pocket dimension
175:
166:
157:
44:
32:
2281:
2280:
2276:
2275:
2274:
2272:
2271:
2270:
2166:
2165:
2164:
2159:
2132:Master of Orion
2122:
2117:Master of Orion
2114:
2074:
2060:
2057:
2055:Further reading
2052:
2042:
2040:
2031:
2030:
2026:
2016:
2014:
2008:
2007:
2003:
1993:
1991:
1978:
1977:
1973:
1957:
1956:
1952:
1936:
1935:
1931:
1915:
1914:
1910:
1900:
1898:
1878:
1877:
1873:
1852:
1851:
1847:
1837:
1835:
1834:on June 5, 1997
1827:Next Generation
1820:
1819:
1815:
1805:
1803:
1797:
1796:
1792:
1782:
1780:
1773:CBS Interactive
1760:
1759:
1752:
1742:
1740:
1731:
1730:
1726:
1717:. No. 28.
1714:Next Generation
1710:
1709:
1700:
1676:
1675:
1666:
1656:
1654:
1644:
1643:
1636:
1626:
1624:
1616:
1615:
1611:
1601:
1599:
1583:
1582:
1578:
1568:
1566:
1558:CNET Gamecenter
1550:
1549:
1545:
1535:
1533:
1525:CNET Gamecenter
1517:
1516:
1512:
1502:
1500:
1496:
1495:
1491:
1481:
1479:
1474:
1473:
1469:
1459:
1457:
1455:CBS Interactive
1449:
1448:
1444:
1434:
1432:
1422:
1421:
1408:
1398:
1396:
1386:
1385:
1381:
1371:
1369:
1367:CBS Interactive
1356:
1355:
1348:
1338:
1336:
1327:
1326:
1305:
1295:
1293:
1283:
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1271:
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1254:
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1249:
1242:
1227:
1226:
1167:
1157:
1155:
1144:
1143:
1134:
1124:
1122:
1102:
1101:
1094:
1084:
1082:
1075:CBS Interactive
1068:
1067:
1050:
1041:
1040:
997:
987:
985:
969:
968:
964:
960:
903:Master of Orion
895:Master of Orion
890:Master of Orion
886:
868:Civilization II
863:
854:Civilization II
848:
834:Spotlight Award
808:
801:
786:Master of Orion
781:Next Generation
775:
761:Master of Orion
753:Master of Orion
749:micromanagement
741:
732:
727:
722:
717:
694:
689:
684:
679:
646:
641:
636:
631:
619:Next Generation
554:
550:
535:
530:
518:Apple Macintosh
481:Master of Orion
468:
349:Master of Orion
332:Master of Orion
326:Master of Magic
320:Master of Orion
304:
287:
244:Master of Magic
238:Master of Orion
179:
170:
161:
152:
90:
73:
47:
30:
29:1996 video game
25:
19:
12:
11:
5:
2279:
2277:
2269:
2268:
2263:
2258:
2253:
2248:
2243:
2238:
2233:
2228:
2223:
2218:
2213:
2208:
2203:
2198:
2193:
2188:
2183:
2181:4X video games
2178:
2168:
2167:
2161:
2160:
2158:
2157:
2150:
2143:
2136:
2127:
2124:
2123:
2115:
2113:
2112:
2105:
2098:
2090:
2084:
2083:
2078:
2072:
2056:
2053:
2051:
2050:
2024:
2001:
1971:
1950:
1929:
1908:
1871:
1845:
1813:
1790:
1750:
1739:on May 7, 2008
1724:
1698:
1664:
1634:
1609:
1576:
1543:
1510:
1489:
1467:
1442:
1406:
1379:
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1303:
1269:
1247:
1240:
1165:
1132:
1092:
1048:
995:
961:
959:
956:
885:
882:
820:user interface
738:
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708:
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670:
662:
661:
658:
652:
651:
622:
614:
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129:
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119:
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109:
103:
102:
99:
93:
92:
85:
79:
78:
67:
61:
60:
55:
49:
48:
45:
37:
36:
28:
17:
13:
10:
9:
6:
4:
3:
2:
2278:
2267:
2266:Windows games
2264:
2262:
2259:
2257:
2254:
2252:
2249:
2247:
2244:
2242:
2239:
2237:
2234:
2232:
2229:
2227:
2224:
2222:
2219:
2217:
2214:
2212:
2209:
2207:
2204:
2202:
2201:MacSoft games
2199:
2197:
2194:
2192:
2189:
2187:
2184:
2182:
2179:
2177:
2174:
2173:
2171:
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2137:
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2099:
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2079:
2075:
2069:
2065:
2064:
2059:
2058:
2054:
2039:
2035:
2028:
2025:
2012:
2005:
2002:
1989:
1985:
1981:
1975:
1972:
1967:
1966:
1961:
1954:
1951:
1946:
1945:
1940:
1933:
1930:
1925:
1924:
1919:
1912:
1909:
1896:
1892:
1891:
1886:
1884:
1875:
1872:
1867:
1863:
1859:
1855:
1849:
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1833:
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1824:
1817:
1814:
1801:
1794:
1791:
1778:
1774:
1770:
1769:
1764:
1757:
1755:
1751:
1738:
1734:
1728:
1725:
1720:
1719:Imagine Media
1716:
1715:
1707:
1705:
1703:
1699:
1694:
1690:
1689:
1684:
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1673:
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1514:
1511:
1499:
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1468:
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1426:
1419:
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1415:
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1368:
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1270:
1257:
1251:
1248:
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1237:
1234:. Prima Pub.
1233:
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1206:
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1105:
1099:
1097:
1093:
1080:
1076:
1072:
1065:
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1059:
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1055:
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1038:
1036:
1034:
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1028:
1026:
1024:
1022:
1020:
1018:
1016:
1014:
1012:
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1008:
1006:
1004:
1002:
1000:
996:
983:
979:
978:
973:
966:
963:
957:
955:
953:
949:
948:
943:
939:
938:
933:
929:
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924:
919:
914:
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908:
904:
900:
896:
891:
883:
881:
879:
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869:
862:
861:
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855:
847:
846:
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840:
835:
831:
827:
823:
821:
817:
812:
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800:
799:
794:
789:
787:
783:
782:
774:
773:
768:
767:
766:Strategy Plus
762:
758:
754:
750:
746:
745:Origins Award
709:
707:
706:
705:Strategy Plus
702:
701:
671:
669:
668:
664:
663:
659:
657:
654:
653:
623:
621:
620:
616:
615:
611:
609:
608:
604:
603:
592:Review scores
584:
582:
579:
578:
574:
572:
569:
568:
547:
545:
543:
539:
532:
527:
525:
523:
519:
515:
511:
507:
501:
497:
495:
491:
487:
483:
482:
477:
473:
465:
463:
461:
456:
448:
444:
441:
437:
434:
430:
425:
423:
419:
415:
414:
409:
408:
407:Space Empires
402:
398:
395:
391:
387:
385:
380:
374:
371:
367:
362:
359:
353:
351:
350:
345:
341:
337:
334:
333:
328:
327:
322:
321:
316:
308:
301:
299:
295:
293:
284:
282:
280:
276:
275:Origins Award
272:
268:
266:
262:
258:
254:
250:
246:
245:
240:
239:
234:
230:
226:
223:
219:
218:
209:
205:
204:Single-player
202:
198:
195:
191:
188:
186:
182:
173:
169:
164:
160:
155:
151:
150:
148:
144:
141:
137:
133:
130:
128:
124:
121:Laura Barratt
120:
118:
114:
110:
108:
104:
100:
98:
97:Programmer(s)
94:
89:
86:
84:
80:
76:
71:
68:
66:
62:
59:
56:
54:
50:
43:
38:
33:
27:
23:
2236:Simtex games
2152:
2145:
2139:
2138:
2130:
2116:
2062:
2041:. Retrieved
2027:
2015:. Retrieved
2004:
1992:. Retrieved
1988:the original
1983:
1974:
1963:
1959:
1953:
1942:
1938:
1932:
1921:
1917:
1911:
1899:. Retrieved
1895:the original
1888:
1882:
1874:
1848:
1836:. Retrieved
1832:the original
1825:
1816:
1804:. Retrieved
1798:Corbett, C.
1793:
1781:. Retrieved
1777:the original
1766:
1741:. Retrieved
1737:the original
1727:
1712:
1693:the original
1686:
1680:
1655:. Retrieved
1649:
1625:. Retrieved
1622:GameRankings
1612:
1600:. Retrieved
1596:the original
1589:
1579:
1567:. Retrieved
1563:the original
1556:
1546:
1534:. Retrieved
1530:the original
1523:
1513:
1501:. Retrieved
1492:
1480:. Retrieved
1470:
1458:. Retrieved
1445:
1433:. Retrieved
1429:the original
1397:. Retrieved
1393:the original
1382:
1370:. Retrieved
1362:
1337:. Retrieved
1294:. Retrieved
1290:the original
1260:. Retrieved
1250:
1230:
1156:. Retrieved
1152:The Escapist
1150:
1123:. Retrieved
1107:
1083:. Retrieved
1079:the original
1042:
986:. Retrieved
982:the original
975:
965:
951:
945:
941:
935:
931:
927:
921:
917:
915:
906:
902:
898:
894:
889:
887:
877:
873:
872:
867:
858:
852:
843:
837:
825:
824:
813:
805:
796:
793:replay value
790:
785:
779:
770:
764:
760:
752:
742:
703:
665:
656:Gamer's Zone
655:
617:
605:
571:GameRankings
537:
536:
509:
505:
502:
498:
485:
479:
472:Steve Barcia
469:
459:
457:
453:
442:
438:
428:
426:
422:choke points
411:
405:
403:
399:
393:
392:
388:
383:
375:
363:
354:
347:
343:
342:
338:
330:
324:
318:
314:
313:
296:
288:
270:
269:
242:
236:
229:Steve Barcia
216:
215:
214:
101:Kenneth Burd
91:Kenneth Burd
88:Steve Barcia
65:Publisher(s)
53:Developer(s)
26:
2120:video games
1994:January 22,
1965:PC Gamer UK
1901:November 2,
1783:January 22,
1627:January 22,
1112:PC Magazine
1085:January 22,
988:January 17,
878:PC Gamer UK
597:Publication
490:multiplayer
466:Development
208:multiplayer
127:Platform(s)
117:Composer(s)
111:Dave Lawell
83:Designer(s)
2170:Categories
1962:Top 100".
1651:Metacritic
958:References
581:Metacritic
575:82.8% (PC)
562:Aggregator
494:resolution
433:blockaders
366:gas giants
259:, and the
253:MicroProse
176:1997 (Mac)
136:Windows 95
70:MicroProse
2191:DOS games
1838:March 28,
1602:March 28,
1569:March 28,
1536:March 28,
1460:March 13,
1158:March 13,
1125:March 12,
1120:0888-8507
880:in 1997.
816:hard disk
757:Tom Chick
553:Reception
528:Reception
418:wormholes
370:asteroids
279:yardstick
261:Macintosh
140:Macintosh
107:Artist(s)
1984:GameSpot
1960:PC Gamer
1866:Archived
1768:GameSpot
1688:Macworld
1681:Macworld
1363:GameSpot
944:"), and
934:include
911:GameSpot
798:Macworld
772:GameSpot
755:, while
667:Macworld
607:GameSpot
379:blockade
302:Gameplay
273:won the
185:Genre(s)
1806:May 11,
1482:June 8,
1262:May 11,
977:AllGame
548:Reviews
542:PC Data
522:MacSoft
265:MacSoft
200:Mode(s)
146:Release
75:MacSoft
2135:(1993)
2070:
2043:May 9,
2017:May 9,
1743:May 9,
1657:May 9,
1503:May 9,
1435:May 9,
1399:May 9,
1372:May 9,
1339:May 9,
1296:May 9,
1238:
1118:
884:Legacy
612:8.7/10
506:MOO II
476:Simtex
358:morale
247:. The
233:Simtex
132:MS-DOS
58:Simtex
20:, see
864:'
849:'
809:'
802:'
776:'
600:Score
565:Score
533:Sales
220:is a
77:(Mac)
2068:ISBN
2045:2009
2019:2009
1996:2012
1903:2010
1840:2020
1808:2009
1785:2012
1745:2009
1659:2009
1629:2012
1604:2020
1571:2020
1538:2020
1505:2009
1484:2009
1462:2012
1437:2009
1401:2009
1374:2009
1341:2009
1298:2009
1264:2009
1236:ISBN
1160:2012
1127:2012
1116:ISSN
1087:2012
990:2023
888:The
512:for
368:and
285:Plot
257:1996
241:and
72:(PC)
1918:CGW
660:3/5
585:84%
427:In
410:or
255:in
2172::
2036:.
1982:.
1887:.
1860::
1771:.
1765:.
1753:^
1701:^
1685:.
1667:^
1648:.
1637:^
1620:.
1588:.
1555:.
1522:.
1453:.
1409:^
1365:.
1361:.
1349:^
1332:.
1306:^
1272:^
1168:^
1149:.
1135:^
1110:.
1106:.
1095:^
1073:.
1051:^
998:^
974:.
870:.
524:.
496:.
424:.
384:or
249:PC
222:4X
206:,
194:4X
192:,
172:NA
163:EU
154:NA
138:,
134:,
2109:e
2102:t
2095:v
2076:.
2047:.
2021:.
1998:.
1905:.
1881:"
1842:.
1810:.
1787:.
1747:.
1661:.
1631:.
1606:.
1573:.
1540:.
1507:.
1486:.
1464:.
1439:.
1403:.
1376:.
1343:.
1300:.
1266:.
1244:.
1162:.
1129:.
1089:.
992:.
174::
165::
156::
24:.
18:2
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