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Master of Orion II: Battle at Antares

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defending ships have been destroyed or forced to retreat. A fleet of a Telepathic race can mind-control the colony, unless the defenders also include telepaths. In other cases the only way to seize control of an enemy colony is by invading. In order to do this, the attacking fleet must include some troop transports, which will be lost if the invasion fails, and at least 1 transport will be permanently deployed on the planet if the invasion succeeds. A player cannot control ground combat: the result depends on numbers, ground combat technologies, racial ground combat bonuses, and Leaders with the Commando skill if present. The game displays the progress of the combat and details the ground combat bonuses of each side. Colonies conquered by Telepathic races, either by Mind Control or ground invasion, are instantly loyal to their new owners. Recently occupied colonies by non-Telepaths on the other hand are disaffected, have poor productivity, and may rebel and rejoin the empire which founded them. Productivity slowly improves and the risk of rebellion slowly recedes, and there is a way to speed up these improvements. Instead of invading, a victorious attacker may destroy an enemy colony by various means.
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higher-level technology, players must first have researched the previous level. Players can also acquire technologies by exchange or diplomatic threats, spying, hiring colonial leaders or ship commanders with knowledge of certain technologies, planetary conquest, dismantling captured enemy ships, random events, or by stumbling upon it in a derelict craft orbiting a newly discovered planet. All weapons and most other combat-related components benefit from miniaturization, in which further advances in the technology area that provides them will reduce the size and production cost of those components. Technological advancements also make available modifications for most weapons, which usually entail a significant increase in their cost and size but can greatly improve their effectiveness in the right situations.
352:. The game also allows players to create custom races, and a group of enthusiasts regard race design as a crucial element of strategy. Each player starts with ten "picks" (race design points). Choosing advantageous traits reduces the number of picks available, while choosing disadvantages increases them, but players cannot choose more than ten picks' worth of disadvantages. Most of the options are major or minor advantages and minor disadvantages in farming, industry, research, population growth, money, space combat, espionage and ground combat. The race design system also offers "special abilities" that have various effects on various aspects of their effectiveness. 382:
Players can use surplus money to accelerate industrial production at specified colonies, but not to increase agricultural or research output. The maintenance of buildings costs money, as does maintaining an excessively large fleet. Ships of different sizes use different numbers of "command points". These are provided by orbital bases and communications technology. This limits the size of empires' fleets in the early game, where one can add only one frigate (smallest type of ship) per additional starbase
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appropriately minor bonuses and penalties. Democracy provides major advantages in research and wealth generation, but is the most vulnerable to spying and sabotage. Democracies also cannot annihilate conquered aliens, but do have the fastest assimilation rate. Unification governments provide advantages in farming and industrial output and defense against espionage, but do not benefit from
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votes are based on the population under its control. To seek out and defeat the Antarans, a player needs to carry the battle to the Antaran homeworld through a Dimensional Portal. Conquering the Orion star system does not automatically win the game, although doing so provides the powerful Avenger starship and several non-researchable Antaran technologies that make winning much easier.
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instantly by even the weakest combat ship if they travel unescorted. Colony ships, outpost ships, troop transports and warships may benefit from technological advances that increase the range and speed of all of an empire's ships free of charge. Warships can be refitted for a cost to take advantage of technological improvements not available through free upgrades.
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the efficiency of defensive or offensive spies. Ship leaders improve the combat effectiveness of their fleet and some improve the fleets' travel speed. A few leaders of both types also improve the performance of ground troops under their command, or contribute directly to a player's finances, or attract other leaders for a reduced hiring fee.
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Players can manage their economies almost entirely from the Colonies screen. The Colonies screen allows the player to access any colony's Build screen, and to change a colony's output by moving colonists between Farmers, Workers and Scientists. The Build screen allows the player to queue up to seven
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Players can design warships, provided they choose the "tactical combat" option in game set-up. There are five ship design slots, but an indefinite number of designs may be in operation. The designs of colony ships, outpost ships and troop transports are fixed. These three ship types can be destroyed
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Victory can be gained by military or diplomatic means. There are three routes to victory: conquer all opponents; be elected as the supreme leader of the galaxy; or make a successful assault against the Antaran homeworld. To be elected, a player needs two-thirds of the total votes, and each empire's
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From time to time players are presented with the opportunity to hire leaders, for a hiring fee and usually an annual salary. Colony leaders improve the farming and/or industrial and/or research and/or financial productivity of all colonies in the system to which they are assigned, and some improve
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or trying to prevent an enemy build-up. If the defending side has warships and several colonies in a system, they automatically scramble to defend whichever colony is attacked. In general, enemy colonies can be taken over only after all orbital and planet-based defenses have been destroyed and all
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Each player can change each of its colonies' outputs by moving colonists between farming, industry and research. Without food, a colony will starve to death. If an empire has an overall food surplus, it can prevent localized starvation by sending food in freighters, which are produced in groups of
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provides a wide range of diplomatic negotiations: gifts of money or technology or even all the colonies in a star system; opportunities to demand such concessions from other players; technology trades; trade, non-aggression and alliance treaties. The Race Relations screen, accessed by the "Races"
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can be made habitable with the planet construction technology. Colonizable planets vary in several ways, making some more desirable than others. The most desirable systems are usually guarded by space monsters, much less powerful than Orion's Guardian but still a challenge in the early game, when
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there are now multiplanet star systems that can be shared with opponents. Food, and the need to balance it, is introduced into the economy. In tactical combat, spaceships can now turn direction and marines can board enemy ships. With the right technology, players can now destroy planets outright.
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an entire system, preventing the delivery of food and halving the colonies' outputs of farming and industry. All colonists pay a standard tax to the imperial treasury, and an additional imperial tax may be set on production causing a corresponding reduction of industrial output on all colonies.
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Research, usually followed by construction of appropriate buildings, can improve all aspects of economy and warfare. Falling behind in technology is likely to be fatal. There are eight research areas divided into several levels, each of which contains one to four technologies. To research a
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The player chooses the empire's form of government, which has almost as much influence on how it performs as the choices described above, but the "best" governments cost a lot of picks. Dictatorships are the most common governments for the pre-defined races, costing no picks while providing
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and assimilate conquered aliens at the slowest rate. Feudalism provides a large reduction in spaceship construction costs, but suffers from very slow research. The Race Customization screen treats Feudalism as a significant disadvantage. Each government can be upgraded once by research.
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Some time after the game starts, the Antarans, having broken out of their prison dimension, begin to send increasingly powerful fleets against the players' colonies, to destroy them along with any defending ships, before they disappear back to their mysterious realm.
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Long before the time in which the game is set, two extremely powerful races, the Orions and the Antarans, fought a war that devastated most of the galaxy. The victorious Orions, rather than exterminate the Antarans, imprisoned them in a
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The main contributions were: design by Steve Barcia (lead designer), programming by Ken Burd (lead programmer) and five others; art by Dave Lawell (lead artist) and eight others; music by Laura Barratt; sound by John Henke.
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In June 1995, MicroProse agreed to buy Simtex, and turned it into an internal development division. The acquisition continued to be known as "Simtex Software", and the Simtex logo appears briefly before MicroProse's while
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button from the Main screen, also enables the player to allocate spies between defensive duties and spying or sabotage against other empires, and to check opponents' technological progress and diplomatic relationships.
544:'s computer game sales chart for the month of November 1996. It remained in the top 20 for the next two months, in positions 17 and 20, respectively. By mid-January 1997, its global sales had surpassed 200,000 copies. 892:
series set a new standard for space-based 4X games, with a retrospective review by Chick describing it as "a towering monolith in the genre that has cast an eight-year-long shadow over everything that's followed...
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s Trent Ward said the game's micromanagement is "everything that the hard-core veteran dreams of", but noted that strategy game novices would find it inaccessible. Offering yet another opinion,
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as well as new gameplay options. Three new alien races have been added, and the option for players to design their own custom race. Instead of the one planet per star system found in
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to be minor, concluding that "perhaps the biggest problem is that the game is a little too stagnant, and doesn't really break new ground in the now-crowded galactic conquest genre".
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for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is used as a
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From time to time there are lucky breaks, disasters or emergencies which are not caused by any player's actions. These random events can be disabled in the Game Setup screen.
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one battleship (largest type of ship in the early game) per four new starbases without causing the "command rating" to go negative, which is very expensive.
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shows a report in which items related to a colony link to the appropriate colony's Build screen, usually when a construction project has been completed.
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The main screen: the pop-up window displays information about a specific star system, while the large window under it displays the galaxy as a whole.
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options. The first "Orion" game's graphics had also been heavily criticized, and the second included higher-quality artwork displayed at a higher
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items for construction at a colony, to refit ships in that colony's system and to design ships that may then be built at any colony.
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for Best Fantasy or Science Fiction Computer Game of 1996. However, reviewers differed in regard to the new gameplay features and
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The Colonies screen, with sort buttons along the bottom. The cursor (hand) on the right is about to open a colony's Build screen.
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argued that the concepts are good but the interface makes it needlessly difficult to access information vital to managing them.
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Complaints that the loading of artwork from CD made the game run slowly led to recommendations to download the entire CD onto
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Reviewers criticized that the race traits are unbalanced, with "creative" in particular being overpowered, but praised the
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Star systems have up to five colonizable planets, and a few have none. Players can colonize all solid planet types, while
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before departing the galaxy, leaving behind a very powerful robotic warship, the Guardian, to protect their homeworld.
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has both influenced the subsequent development of such games and invited comparisons in reviews, with a 2006
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five and require a small amount of upkeep when in use. However, a single hostile warship of any size can
2235: 1943: 1922: 859: 493: 96: 267:, in partnership with MicroProse. The game has retained a large fan base, and is still played online. 256: 64: 52: 2146: 412: 224: 189: 116: 82: 1980:"Galactic Civilizations II: Dread Lords Hands-On – The Spiritual Heir to Master of Orion II?" 1958:
Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The
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A personal development account by Terry Greer one of the game's artists on the game's creation.
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provides 13 pre-defined playable races, three of which are additions to those available in
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is still the definitive name in space opera games". In the same review, Chick added that
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was "clunky", as it lacked features common in programs originally developed for the Mac.
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Multiplayer mode includes one-on-one matches and games with up to eight players.
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Ships can travel to any star system within their range, unlike games such as
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before play. Cale Corbett, reviewing the Mac version, complained that the
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Other games have been noted for their similarities and differences with
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PC Magazine: The Independent Guide to IBM-Standard Personal Computing
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version was published a year later by MicroProse in partnership with
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s "countless strategy options will keep you coming back for more".
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s 1996 turn-based strategy game of the year, although it lost to
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provided by the wide range of galaxies, races and other options.
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found the gameplay easy to manage and much more engaging than
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Staff (April 1997). "Best of the Bunch; Finalists Named for
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s 1996 "Strategy Game of the Year" award, again losing to
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Reviews were generally favorable, and the game won the
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review describing it as "the pinnacle of the genre".
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Possidente, John; Ellis, David (November 20, 1996).
2011:"Galactic Civilizations II – Game Review (PC)" 1947:. No. 154. pp. 68–70, 72, 74, 76, 78, 80. 199: 183: 145: 125: 115: 105: 95: 81: 63: 51: 34: 1672: 1670: 1668: 1451:"Master of Orion II: Battle at Antares Tech Info" 1418: 1416: 1414: 1412: 1410: 474:and Ken Burd, and developed by Barcia's company 281:in reviews of more recent space-based 4X games. 420:" and it is possible to set up easily defended 1071:"Master of Orion II: Battle at Antares Review" 1037: 1035: 1033: 1031: 1029: 1027: 1025: 1023: 1021: 1019: 876:was named the 39th best computer game ever by 710: 2101: 2066:. Crown Publishing Group. September 1, 1996. 1640: 1638: 1017: 1015: 1013: 1011: 1009: 1007: 1005: 1003: 1001: 999: 751:. B. Geryk preferred the simpler approach of 8: 1756: 1754: 1352: 1350: 672: 624: 591: 16:"MoO 2" redirects here. For the chemical MoO 1323: 1321: 1319: 1317: 1315: 1313: 1311: 1309: 1307: 1279: 1277: 1275: 1273: 1256:"Master of Orion II Online: Strategy Guide" 1098: 1096: 2256:Video games developed in the United States 2108: 2094: 2086: 1064: 1062: 1060: 1058: 1056: 1054: 1052: 590: 555: 40: 31: 2211:Multiplayer and single-player video games 1706: 1704: 1702: 373:fleets are small and of low technology. 2251:Video games about extraterrestrial life 1646:"Master of Orion II: Battle at Antares" 1618:"Master of Orion II: Battle at Antares" 1286:"Master of Orion II: Battle at Antares" 1140: 1138: 1136: 972:"Master of Orion II: Battle at Antares" 962: 484:, published in 1993 by MicroProse. For 2140:Master of Orion II: Battle at Antares 1679:"Name Your Game; From Goofy to Gory, 1043:Master of Orion II: Battle at Antares 510:Master of Orion II: Battle at Antares 217:Master of Orion II: Battle at Antares 35:Master of Orion II: Battle at Antares 7: 1986:. Yahoo! Video Games. Archived from 1104:"Master of Orion: Battle at Antares" 595: 560: 323:, incorporating game mechanics from 830:Computer Game Developers Conference 712: 551: 2154:Master of Orion: Conquer the Stars 1868:from the original on July 3, 2011. 1584:Bauman, Steve (January 15, 1997). 1330:"PC Retroview: Master of Orion II" 14: 2063:Strategies for Master of Orion II 1498:"GameSpy Company Bio: Microprose" 1147:"How I Gained and Lost an Empire" 1069:Ward, T. C. (November 27, 1996). 832:'s 1996 "Best Strategy/War Game" 674: 626: 478:, which had previously developed 1926:. No. 153. pp. 28, 32. 1677:Gowan, Michael (February 1999). 1427:. InfoMedia, Inc. Archived from 839:Command & Conquer: Red Alert 731: 726: 721: 716: 711: 693: 688: 683: 678: 673: 645: 640: 635: 630: 625: 508:is loading. MicroProse released 235:, who developed its predecessor 2246:Turn-based strategy video games 1586:"Ch-ching - Westwood cashes in" 1357:Geryk, B. (November 28, 2000). 1288:. Strategy Plus. Archived from 231:and Ken Burd, and developed by 227:game set in space, designed by 2009:Lombardi, J. (March 7, 2006). 1968:. No. 45. pp. 51–83. 926:made several comparisons with 857:. The game was a finalist for 1: 2032:Ocampo, J. (April 11, 2008). 1478:. Fran Finnegan & Company 1145:Donks, Alex (July 20, 2010). 2221:Multiplayer null modem games 1890:Computer Games Strategy Plus 1883:Computer Games Strategy Plus 1761:Geryk, B. (August 8, 2001). 1591:Computer Games Strategy Plus 1520:"November's 30 best-sellers" 1391:. Daily Game. Archived from 845:Computer Games Strategy Plus 1553:"January's 30 best-sellers" 1518:GamerX (January 10, 1997). 842:. It was also nominated as 804:s Michael Gowan wrote that 458:At the start of each turn, 2282: 2186:Fiction set around Antares 1862:Game Developers Conference 1800:"Master of Orion II (Mac)" 1721:. April 1997. p. 128. 1425:"Rule the Galaxy for $ 50" 1389:"Master of Orion III (PC)" 784:found the difference from 15: 2216:Multiplayer hotseat games 2126: 1823:"And the Nominees Are..." 1733:"Origins Awards for 1996" 1551:GamerX (March 17, 1997). 937:Galactic Civilizations II 599: 596: 564: 561: 470:The game was designed by 251:version was published by 39: 2226:Multiplayer online games 2034:"Lost Empire: Immortals" 2013:. Armchair General L.L.C 1879:Staff (March 25, 1997). 1821:Staff (April 15, 1997). 1683:Reviews 48 Ways to Play" 1359:"Space Empires: IV (PC)" 836:, but lost the prize to 263:version a year later by 46:North American cover art 2241:Space opera video games 1937:Staff (May 1997). "The 1858:Santa Clara, California 1423:Meinfelder, E. (1997). 970:Savignano, Lisa Karen. 828:was a finalist for the 1941:1997 Premier Awards". 1885:announces 1996 Awards" 1711:"Master of Orion II". 1114:: 369. March 4, 1997. 947:Lost Empire: Immortals 540:secured 10th place on 451: 311: 2231:Origins Award winners 1944:Computer Gaming World 1939:Computer Gaming World 1923:Computer Gaming World 860:Computer Gaming World 449: 317:is more complex than 309: 2196:Classic Mac OS games 1802:. Dimension Z Online 1431:on November 14, 2006 984:on November 15, 2014 901:and its predecessor 2147:Master of Orion III 1695:on August 10, 2001. 1532:on February 5, 1997 1395:on December 5, 2006 1081:on January 23, 2013 1045:. Microprose. 1996. 954:) by Jason Ocampo. 942:Masters of Orion II 593: 558: 413:Master of Orion III 225:turn-based strategy 190:Turn-based strategy 2261:Video game sequels 1864:. April 28, 1997. 1328:Chick, T. (2001). 1284:Mayer, R. (1997). 1258:. Cybersaber. 2005 932:Master of Orion II 928:Master of Orion II 918:Master of Orion II 907:Master of Orion II 899:Master of Orion II 874:Master of Orion II 826:Master of Orion II 806:Master of Orion II 763:. Robert Mayer of 556: 538:Master of Orion II 514:IBM-compatible PCs 486:Master of Orion II 460:Master of Orion II 452: 429:Master of Orion II 394:Master of Orion II 344:Master of Orion II 315:Master of Orion II 312: 271:Master of Orion II 22:Molybdenum dioxide 2163: 2162: 2073:978-0-7615-0919-6 2038:IGN Entertainment 1920:Premier Awards". 1856:(Press release). 1779:on March 12, 2007 1565:on March 31, 1997 1387:Wood, A. (2004). 1334:IGN Entertainment 1292:on April 18, 2005 1241:978-0-7615-0273-9 1231:Master of Orion 2 740: 739: 589: 588: 213: 212: 167:December 16, 1996 158:November 22, 1996 2273: 2206:MicroProse games 2176:1996 video games 2110: 2103: 2096: 2087: 2077: 2049: 2048: 2046: 2044: 2029: 2023: 2022: 2020: 2018: 2006: 2000: 1999: 1997: 1995: 1990:on July 16, 2011 1976: 1970: 1969: 1955: 1949: 1948: 1934: 1928: 1927: 1913: 1907: 1906: 1904: 1902: 1897:on June 14, 1997 1893:. Archived from 1876: 1870: 1869: 1850: 1844: 1843: 1841: 1839: 1830:. Archived from 1818: 1812: 1811: 1809: 1807: 1795: 1789: 1788: 1786: 1784: 1775:. Archived from 1758: 1749: 1748: 1746: 1744: 1735:. Archived from 1729: 1723: 1722: 1708: 1697: 1696: 1691:. Archived from 1674: 1663: 1662: 1660: 1658: 1642: 1633: 1632: 1630: 1628: 1614: 1608: 1607: 1605: 1603: 1598:on June 15, 1997 1594:. Archived from 1581: 1575: 1574: 1572: 1570: 1561:. Archived from 1548: 1542: 1541: 1539: 1537: 1528:. Archived from 1515: 1509: 1508: 1506: 1504: 1494: 1488: 1487: 1485: 1483: 1472: 1466: 1465: 1463: 1461: 1447: 1441: 1440: 1438: 1436: 1420: 1405: 1404: 1402: 1400: 1384: 1378: 1377: 1375: 1373: 1354: 1345: 1344: 1342: 1340: 1325: 1302: 1301: 1299: 1297: 1281: 1268: 1267: 1265: 1263: 1252: 1246: 1245: 1225: 1164: 1163: 1161: 1159: 1142: 1131: 1130: 1128: 1126: 1100: 1091: 1090: 1088: 1086: 1077:. Archived from 1066: 1047: 1046: 1039: 994: 993: 991: 989: 980:. Archived from 967: 952:Masters of Orion 923:Space Empires IV 920:. One review of 865: 850: 810: 803: 777: 736: 735: 734: 730: 729: 725: 724: 720: 719: 715: 714: 698: 697: 696: 692: 691: 687: 686: 682: 681: 677: 676: 650: 649: 648: 644: 643: 639: 638: 634: 633: 629: 628: 594: 559: 557:Aggregate scores 516:in 1996, and an 292:pocket dimension 175: 166: 157: 44: 32: 2281: 2280: 2276: 2275: 2274: 2272: 2271: 2270: 2166: 2165: 2164: 2159: 2132:Master of Orion 2122: 2117:Master of Orion 2114: 2074: 2060: 2057: 2055:Further reading 2052: 2042: 2040: 2031: 2030: 2026: 2016: 2014: 2008: 2007: 2003: 1993: 1991: 1978: 1977: 1973: 1957: 1956: 1952: 1936: 1935: 1931: 1915: 1914: 1910: 1900: 1898: 1878: 1877: 1873: 1852: 1851: 1847: 1837: 1835: 1834:on June 5, 1997 1827:Next Generation 1820: 1819: 1815: 1805: 1803: 1797: 1796: 1792: 1782: 1780: 1773:CBS Interactive 1760: 1759: 1752: 1742: 1740: 1731: 1730: 1726: 1717:. No. 28. 1714:Next Generation 1710: 1709: 1700: 1676: 1675: 1666: 1656: 1654: 1644: 1643: 1636: 1626: 1624: 1616: 1615: 1611: 1601: 1599: 1583: 1582: 1578: 1568: 1566: 1558:CNET Gamecenter 1550: 1549: 1545: 1535: 1533: 1525:CNET Gamecenter 1517: 1516: 1512: 1502: 1500: 1496: 1495: 1491: 1481: 1479: 1474: 1473: 1469: 1459: 1457: 1455:CBS Interactive 1449: 1448: 1444: 1434: 1432: 1422: 1421: 1408: 1398: 1396: 1386: 1385: 1381: 1371: 1369: 1367:CBS Interactive 1356: 1355: 1348: 1338: 1336: 1327: 1326: 1305: 1295: 1293: 1283: 1282: 1271: 1261: 1259: 1254: 1253: 1249: 1242: 1227: 1226: 1167: 1157: 1155: 1144: 1143: 1134: 1124: 1122: 1102: 1101: 1094: 1084: 1082: 1075:CBS Interactive 1068: 1067: 1050: 1041: 1040: 997: 987: 985: 969: 968: 964: 960: 903:Master of Orion 895:Master of Orion 890:Master of Orion 886: 868:Civilization II 863: 854:Civilization II 848: 834:Spotlight Award 808: 801: 786:Master of Orion 781:Next Generation 775: 761:Master of Orion 753:Master of Orion 749:micromanagement 741: 732: 727: 722: 717: 694: 689: 684: 679: 646: 641: 636: 631: 619:Next Generation 554: 550: 535: 530: 518:Apple Macintosh 481:Master of Orion 468: 349:Master of Orion 332:Master of Orion 326:Master of Magic 320:Master of Orion 304: 287: 244:Master of Magic 238:Master of Orion 179: 170: 161: 152: 90: 73: 47: 30: 29:1996 video game 25: 19: 12: 11: 5: 2279: 2277: 2269: 2268: 2263: 2258: 2253: 2248: 2243: 2238: 2233: 2228: 2223: 2218: 2213: 2208: 2203: 2198: 2193: 2188: 2183: 2181:4X video games 2178: 2168: 2167: 2161: 2160: 2158: 2157: 2150: 2143: 2136: 2127: 2124: 2123: 2115: 2113: 2112: 2105: 2098: 2090: 2084: 2083: 2078: 2072: 2056: 2053: 2051: 2050: 2024: 2001: 1971: 1950: 1929: 1908: 1871: 1845: 1813: 1790: 1750: 1739:on May 7, 2008 1724: 1698: 1664: 1634: 1609: 1576: 1543: 1510: 1489: 1467: 1442: 1406: 1379: 1346: 1303: 1269: 1247: 1240: 1165: 1132: 1092: 1048: 995: 961: 959: 956: 885: 882: 820:user interface 738: 737: 708: 700: 699: 670: 662: 661: 658: 652: 651: 622: 614: 613: 610: 602: 601: 598: 587: 586: 583: 577: 576: 573: 567: 566: 563: 552: 549: 546: 534: 531: 529: 526: 467: 464: 303: 300: 286: 283: 211: 210: 201: 197: 196: 187: 181: 180: 178: 177: 168: 159: 149: 147: 143: 142: 129: 123: 122: 119: 113: 112: 109: 103: 102: 99: 93: 92: 85: 79: 78: 67: 61: 60: 55: 49: 48: 45: 37: 36: 28: 17: 13: 10: 9: 6: 4: 3: 2: 2278: 2267: 2266:Windows games 2264: 2262: 2259: 2257: 2254: 2252: 2249: 2247: 2244: 2242: 2239: 2237: 2234: 2232: 2229: 2227: 2224: 2222: 2219: 2217: 2214: 2212: 2209: 2207: 2204: 2202: 2201:MacSoft games 2199: 2197: 2194: 2192: 2189: 2187: 2184: 2182: 2179: 2177: 2174: 2173: 2171: 2156: 2155: 2151: 2149: 2148: 2144: 2142: 2141: 2137: 2134: 2133: 2129: 2128: 2125: 2121: 2118: 2111: 2106: 2104: 2099: 2097: 2092: 2091: 2088: 2082: 2079: 2075: 2069: 2065: 2064: 2059: 2058: 2054: 2039: 2035: 2028: 2025: 2012: 2005: 2002: 1989: 1985: 1981: 1975: 1972: 1967: 1966: 1961: 1954: 1951: 1946: 1945: 1940: 1933: 1930: 1925: 1924: 1919: 1912: 1909: 1896: 1892: 1891: 1886: 1884: 1875: 1872: 1867: 1863: 1859: 1855: 1849: 1846: 1833: 1829: 1828: 1824: 1817: 1814: 1801: 1794: 1791: 1778: 1774: 1770: 1769: 1764: 1757: 1755: 1751: 1738: 1734: 1728: 1725: 1720: 1719:Imagine Media 1716: 1715: 1707: 1705: 1703: 1699: 1694: 1690: 1689: 1684: 1682: 1673: 1671: 1669: 1665: 1653: 1652: 1647: 1641: 1639: 1635: 1623: 1619: 1613: 1610: 1597: 1593: 1592: 1587: 1580: 1577: 1564: 1560: 1559: 1554: 1547: 1544: 1531: 1527: 1526: 1521: 1514: 1511: 1499: 1493: 1490: 1477: 1471: 1468: 1456: 1452: 1446: 1443: 1430: 1426: 1419: 1417: 1415: 1413: 1411: 1407: 1394: 1390: 1383: 1380: 1368: 1364: 1360: 1353: 1351: 1347: 1335: 1331: 1324: 1322: 1320: 1318: 1316: 1314: 1312: 1310: 1308: 1304: 1291: 1287: 1280: 1278: 1276: 1274: 1270: 1257: 1251: 1248: 1243: 1237: 1234:. Prima Pub. 1233: 1232: 1224: 1222: 1220: 1218: 1216: 1214: 1212: 1210: 1208: 1206: 1204: 1202: 1200: 1198: 1196: 1194: 1192: 1190: 1188: 1186: 1184: 1182: 1180: 1178: 1176: 1174: 1172: 1170: 1166: 1154: 1153: 1148: 1141: 1139: 1137: 1133: 1121: 1117: 1113: 1109: 1105: 1099: 1097: 1093: 1080: 1076: 1072: 1065: 1063: 1061: 1059: 1057: 1055: 1053: 1049: 1044: 1038: 1036: 1034: 1032: 1030: 1028: 1026: 1024: 1022: 1020: 1018: 1016: 1014: 1012: 1010: 1008: 1006: 1004: 1002: 1000: 996: 983: 979: 978: 973: 966: 963: 957: 955: 953: 949: 948: 943: 939: 938: 933: 929: 925: 924: 919: 914: 912: 908: 904: 900: 896: 891: 883: 881: 879: 875: 871: 869: 862: 861: 856: 855: 847: 846: 841: 840: 835: 831: 827: 823: 821: 817: 812: 807: 800: 799: 794: 789: 787: 783: 782: 774: 773: 768: 767: 766:Strategy Plus 762: 758: 754: 750: 746: 745:Origins Award 709: 707: 706: 705:Strategy Plus 702: 701: 671: 669: 668: 664: 663: 659: 657: 654: 653: 623: 621: 620: 616: 615: 611: 609: 608: 604: 603: 592:Review scores 584: 582: 579: 578: 574: 572: 569: 568: 547: 545: 543: 539: 532: 527: 525: 523: 519: 515: 511: 507: 501: 497: 495: 491: 487: 483: 482: 477: 473: 465: 463: 461: 456: 448: 444: 441: 437: 434: 430: 425: 423: 419: 415: 414: 409: 408: 407:Space Empires 402: 398: 395: 391: 387: 385: 380: 374: 371: 367: 362: 359: 353: 351: 350: 345: 341: 337: 334: 333: 328: 327: 322: 321: 316: 308: 301: 299: 295: 293: 284: 282: 280: 276: 275:Origins Award 272: 268: 266: 262: 258: 254: 250: 246: 245: 240: 239: 234: 230: 226: 223: 219: 218: 209: 205: 204:Single-player 202: 198: 195: 191: 188: 186: 182: 173: 169: 164: 160: 155: 151: 150: 148: 144: 141: 137: 133: 130: 128: 124: 121:Laura Barratt 120: 118: 114: 110: 108: 104: 100: 98: 97:Programmer(s) 94: 89: 86: 84: 80: 76: 71: 68: 66: 62: 59: 56: 54: 50: 43: 38: 33: 27: 23: 2236:Simtex games 2152: 2145: 2139: 2138: 2130: 2116: 2062: 2041:. Retrieved 2027: 2015:. Retrieved 2004: 1992:. Retrieved 1988:the original 1983: 1974: 1963: 1959: 1953: 1942: 1938: 1932: 1921: 1917: 1911: 1899:. Retrieved 1895:the original 1888: 1882: 1874: 1848: 1836:. Retrieved 1832:the original 1825: 1816: 1804:. Retrieved 1798:Corbett, C. 1793: 1781:. Retrieved 1777:the original 1766: 1741:. Retrieved 1737:the original 1727: 1712: 1693:the original 1686: 1680: 1655:. Retrieved 1649: 1625:. Retrieved 1622:GameRankings 1612: 1600:. Retrieved 1596:the original 1589: 1579: 1567:. Retrieved 1563:the original 1556: 1546: 1534:. Retrieved 1530:the original 1523: 1513: 1501:. Retrieved 1492: 1480:. Retrieved 1470: 1458:. Retrieved 1445: 1433:. Retrieved 1429:the original 1397:. Retrieved 1393:the original 1382: 1370:. Retrieved 1362: 1337:. Retrieved 1294:. Retrieved 1290:the original 1260:. Retrieved 1250: 1230: 1156:. Retrieved 1152:The Escapist 1150: 1123:. Retrieved 1107: 1083:. Retrieved 1079:the original 1042: 986:. 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The 233:Simtex 132:MS-DOS 58:Simtex 20:, see 864:' 849:' 809:' 802:' 776:' 600:Score 565:Score 533:Sales 220:is a 77:(Mac) 2068:ISBN 2045:2009 2019:2009 1996:2012 1903:2010 1840:2020 1808:2009 1785:2012 1745:2009 1659:2009 1629:2012 1604:2020 1571:2020 1538:2020 1505:2009 1484:2009 1462:2012 1437:2009 1401:2009 1374:2009 1341:2009 1298:2009 1264:2009 1236:ISBN 1160:2012 1127:2012 1116:ISSN 1087:2012 990:2023 888:The 512:for 368:and 285:Plot 257:1996 241:and 72:(PC) 1918:CGW 660:3/5 585:84% 427:In 410:or 255:in 2172:: 2036:. 1982:. 1887:. 1860:: 1771:. 1765:. 1753:^ 1701:^ 1685:. 1667:^ 1648:. 1637:^ 1620:. 1588:. 1555:. 1522:. 1453:. 1409:^ 1365:. 1361:. 1349:^ 1332:. 1306:^ 1272:^ 1168:^ 1149:. 1135:^ 1110:. 1106:. 1095:^ 1073:. 1051:^ 998:^ 974:. 870:. 524:. 496:. 424:. 384:or 249:PC 222:4X 206:, 194:4X 192:, 172:NA 163:EU 154:NA 138:, 134:, 2109:e 2102:t 2095:v 2076:. 2047:. 2021:. 1998:. 1905:. 1881:" 1842:. 1810:. 1787:. 1747:. 1661:. 1631:. 1606:. 1573:. 1540:. 1507:. 1486:. 1464:. 1439:. 1403:. 1376:. 1343:. 1300:. 1266:. 1244:. 1162:. 1129:. 1089:. 992:. 174:: 165:: 156:: 24:. 18:2

Index

Molybdenum dioxide

Developer(s)
Simtex
Publisher(s)
MicroProse
MacSoft
Designer(s)
Steve Barcia
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
MS-DOS
Windows 95
Macintosh
NA
EU
NA
Genre(s)
Turn-based strategy
4X
Single-player
multiplayer
4X
turn-based strategy
Steve Barcia
Simtex
Master of Orion
Master of Magic

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