Knowledge (XXG)

Mario Tennis: Ultra Smash

Source πŸ“

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Matches include four occurring abilities: Chance Shots are glowing spots on the ground, and upon standing over it and pressing a certain button combination, allows the player to pull off a powerful move; Jump Shots, an ability that allows the player to jump up and hit the ball resulting in a faster and longer-ranged shot; the titular Ultra Smash, a unique kind of Jump Shot which serves as a punishment mechanic only possible when the opponent loses form when returning a shot and allows the player to perform a very fast and powerful Smash shot; and the Mega Mushroom, a mushroom thrown onto either sides of the court that causes the player to grow in size, allowing stronger and more distant hits on the ball. The game does not require motion controls.
304: 1519: 1855: 618: 613: 568: 563: 705: 700: 695: 690: 685: 608: 603: 598: 558: 553: 548: 680: 675: 670: 665: 660: 755:'s Scott Butterworth similarly criticized the lack of game modes and alternate ways to play and awarded the game 6 out of 10. Nintendo World Report's Daan Koopman lambasted the game for all of the game's courts sharing the stadium aesthetic, lacking online friend pairing options, and less features than the previous two entries. 357:. The game, upon its reveal, was announced for Holiday 2015, later being released on November 20, 2015. According to the director, Shugo Takahashi, the developers aimed to create a game that was generally simple enough to "give anyone the taste of how tennis is interesting"; they compared their concept to 446:
Deciding the roster, Camelot used pre-existing characters from older franchises in hopes that players would gravitate towards characters they recognized. Each character's skills were determined based upon their appearance. Using this, the developers found it difficult to balance the skills for each
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worldwide multiplayer. The game received mixed reviews from critics; it was criticized for a lack of additional modes, its smaller character roster than prior entries, and a perceived lack of enough innovation, with many deeming the game to be inferior to previous installments in terms of content,
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Before starting a match, players choose from four modes, 16 playable characters, and determine either competing in 1-on-1 matches or 2-on-2 doubles matches. From there, a court option is picked; each court is themed as a different texture of ground, of which effect the ball in speed and bounce.
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early into development. It was implemented due to the move having multiple gateway elements that could add a layer of strategy, such as where and how to hit the ball. Mega Battle was proposed by Camelot, of which the idea was created from considering concepts that could be used with
323:. Knockback Challenge is a single player endurance mode, where the player competes against opponents, increasing in difficulty after each win. Online Multiplayer supports single or multiplayer; players compete against worldwide opponents in either Mega Battle or Classic Tennis. 34: 379:
as the series first HD game. The idea was implemented so players could have "Mario-ish features while playing tennis". Takahashi stated that there was constant trial and error creating larger scale models, such as being able to see the ball and creating a proper
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to the game's region. The developers at first thought that "a worldwide online versus would be impossible" but Takahashi believed that "if they could realize it, it would be definitely interesting", so they put a lot of power into making it a reality.
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The game has a total of 4 modes, including Mega Battle. Classic Tennis allows for creating a custom rule set, being able to remove Chance Shots, Jump Shots or Mega Mushrooms, making the gameplay similar to that of Mario Tennis games prior to
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offers that same fun, silly take on tennis, but it doesn’t provide much outside of the well-executed core game." concluding that "There is a great straightforward tennis game here, but little else to hook you in and keep you coming back".
1148: 842: 1027: 741:'s Marty Sliva gave the game 4.8 out of 10, calling it "a bare-bones, lackluster addition to Mario's sporting adventures". He also compared it unfavorably to its predecessors by stating "that 1730: 1156: 917: 1885: 1691: 850: 1705: 1060: 1930: 1698: 1920: 984: 1723: 1393: 393: 886: 1190: 953: 1221: 1019: 1083: 1935: 1286: 1925: 1940: 1684: 432:"Speaking of Boo, when we wanted to add the character in MT64, Nintendo was strongly against it. They said 'Boo can't even wield a racket'." 1122: 809: 1252: 759:'s Kyle Hilliard praised the game's core gameplay, new HD graphics, and music while also criticizing its lack of content, stating that " 90: 1777: 451:
to be the most difficult to compare and balance, due to him being the "starter character" that could not be too strong or too weak.
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managed to include more characters, interesting modes, and varied courses a decade ago is a bit insulting."
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functionality. They conceptualized the concept of training a character to play like the player, similar to
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although its visual presentation, gameplay, and multiplayer were praised.
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to compete in matches similarly to the player, in similar fashion to the
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character alongside opinions of stats from the fans. They considered
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functionality, where the player can train the character through
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Halfway through development, Nintendo wanted the game to have
910:"Mario Tennis: Ultra Smash Gets Fresh Faces and New Details" 384:. Similar courses were created to have the sense of unity 401:
genre, having developed games of the genre in the past.
1843: 843:"Mario Tennis Ultra Smash: Flying High And Going Big" 1801: 1769: 1744: 1715: 1676: 1665: 1640: 1608: 1579: 1533: 1526: 1481: 1435: 1428: 243: 231: 189: 177: 165: 153: 143: 124: 105: 81: 71: 59: 47: 26: 728:received "mixed" reviews, according to video game 1142: 1140: 430: 783: 1387: 1053:"Mario Tennis: Ultra Smash for Wii U Reviews" 1014: 1012: 1010: 1008: 1006: 1004: 1002: 657: 8: 595: 545: 488: 394:Super Smash Bros. for Nintendo 3DS and Wii U 1673: 1530: 1432: 1394: 1380: 1372: 1339:"Mario Tennis: Ultra Smash (Wii U) Review" 1310:"Mario Tennis: Ultra Smash (Wii U) Review" 487: 462: 32: 23: 1886:Multiplayer and single-player video games 1181:Butterworth, Scott (November 18, 2015). 1176: 1174: 1850: 1308:Whitehead, Thomas (November 22, 2015). 937: 935: 875:Nunneley, Stephany (October 22, 2015). 870: 868: 801: 773: 407:also introduced simultaneous worldwide 370:The Jump Shot was an idea requested by 1332: 1330: 1289:from the original on November 20, 2015 1272: 1270: 1224:from the original on November 21, 2015 1193:from the original on November 20, 2015 1125:from the original on November 23, 2015 987:from the original on November 29, 2020 942:Schilling, Chris (November 19, 2015). 1931:Video games that use Amiibo figurines 1063:from the original on December 4, 2023 1030:from the original on January 28, 2021 956:from the original on January 15, 2021 920:from the original on October 25, 2015 889:from the original on January 28, 2021 7: 1921:Video games scored by Motoi Sakuraba 1214:"Mario Tennis: Ultra Smash - Review" 1212:Huber, Michael (November 18, 2015). 1147:Hilliard, Kyle (November 18, 2015). 1047: 1045: 492: 467: 1337:Koopman, Daan (November 18, 2015). 1243:Arif, Shabana (November 18, 2015). 1084:"Review: Mario Tennis: Ultra Smash" 1082:Carter, Chris (November 18, 2015). 458: 1279:"Mario Tennis: Ultra Smash Review" 1277:Sliva, Marty (November 18, 2015). 1255:from the original on March 5, 2016 1245:"Mario Tennis: Ultra Smash Review" 1183:"Mario Tennis: Ultra Smash Review" 1115:"Mario Tennis: Ultra Smash Review" 1113:Paras, Peter (November 18, 2015). 944:"Mario Tennis: Ultra Smash review" 659: 437:Producer Hiroyuki Takahashi, 2016 14: 1778:Dance Dance Revolution: Mario Mix 977:"A Brief History of Mario Tennis" 908:Porter, Matt (October 22, 2015). 597: 547: 417:only featured online multiplayer 1853: 1517: 975:Ronaghan, Neal (June 21, 2018). 703: 698: 693: 688: 683: 678: 673: 668: 663: 658: 616: 611: 606: 601: 596: 566: 561: 556: 551: 546: 1936:Camelot Software Planning games 1731:Sochi 2014 Olympic Winter Games 1926:Video games developed in Japan 1: 1941:Video games about size change 1631:Mario Strikers: Battle League 841:Shea, Brian (June 19, 2015). 785:Mario Tenisu Urutora Sumasshu 290:game to feature simultaneous 38:Packaging artwork, depicting 349:, the creators of previous 1962: 1563:Mario Golf: Toadstool Tour 1692:London 2012 Olympic Games 1515: 1465:Mario Tennis: Ultra Smash 1412: 496: 493: 471: 468: 347:Camelot Software Planning 276:Camelot Software Planning 261:Mario Tennis: Ultra Smash 54:Camelot Software Planning 31: 27:Mario Tennis: Ultra Smash 1706:Olympic Games Tokyo 2020 1649:Mario Superstar Baseball 1588:Mario Golf: Advance Tour 1549:NES Open Tournament Golf 1497:Mario Tennis: Power Tour 761:Mario Tennis Ultra Smash 336:Super Smash Bros. series 1760:Mario Sports Superstars 1341:. 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Index


Mario
Developer(s)
Camelot Software Planning
Publisher(s)
Nintendo
Director(s)
Producer(s)
Hiroyuki Takahashi
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Motoi Sakuraba
Mario Tennis
Platform(s)
Wii U
NA
EU
AU
JP
Genre(s)
Sports
Single-player
multiplayer
tennis video game
Mario Tennis
Camelot Software Planning
Nintendo
Wii U

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