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The game uses three full-size flippers, two of which are at the bottom in the normal position while the third is located farther up the table. Other features include two regular-size triangular slingshots at the bottom of the table, along with an 'alive' kickback ball save at the left outlane. There
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As well as these modes there are also two separate multiball modes. 'Geneva multi-ball' is a three-ball multi-ball mode and is started by shooting the ball into the 'Geneva' scoop while the Geneva light is activated. 'Creature multiball' is begun by looping the 'Creature ramp' a number of times and
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Four pop-bumpers can be found on the left side of the table, near an 'Ice-cave'; a small hole which, when targeted, will give the player a random bonus as well as relighting the alive kickback (if, already, unlit). There is a ramp at the back of the table which feeds the left inlane. Next to that,
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then shooting 'North Pole'. This triggers two ball multi-play which can, then, be upgraded to as much as a six ball multi-ball by shooting for the 'North Pole' once again followed by any jackpot shot.
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pinball is to finish eight scenes indicated in a circular pattern on the playfield in order to engage a 6-ball multiball wizard mode after finishing all other modes:
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there is the "North Pole" VUK (Vertical up Kicker) which kicks up into a ramp that feeds the right inlane. The toy in this game is a model of
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are no under-the-playfield tunnels, but the game features two scoops; the Geneva scoop (lower) and the
Sarcophagus scoop (upper).
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216:: Shoot the ramp for 20M, then the North Pole for 30M, then the Ice Cave for 40M, then the Left Lane for 50M.
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222:: Make a monster by collecting two arms, two legs, a torso, and a head from the various holes.
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192:: The player has 30 seconds to spell CREATURE by shooting the ramp eight times.
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which, during 'Creature
Multiball', will throw a ball down onto the playfield.
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The GameRoom Blog: Frankenstein: A Forgotten
Monstrous Gem of a Pinball
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186:: Shoot a total of around 50-60 switches to collect a CREATION letter.
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204:: Shoot the North Pole VUK for a hurry-up starting at 90M.
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180:: Shoot all 12 FRANKENSTEIN letters within 30 seconds.
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198:: Shoot the Left Lane for 3 consecutive hurry-ups.
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269:for free. It included the same changes as in
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210:: Extra ball is lit at the North Pole.
136:is a 1995 pinball machine released by
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238:was included as a licensed table in
321:. You can help Knowledge (XXG) by
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287:at the Internet Pinball Database
263:The table was also released for
373:Pinball machines based on films
284:Mary Shelley's Frankenstein
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383:Works based on Frankenstein
236:Mary Shelley's Frankenstein
172:Mary Shelley's Frankenstein
133:Mary Shelley's Frankenstein
22:Mary Shelley's Frankenstein
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291:Pinball Archive rule sheet
244:since October 2015. Some
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59:DataEast/Sega Version 3b
159:Frankenstein's monster
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378:Sega pinball machines
368:1995 pinball machines
178:Frankenstein Millions
142:film of the same name
140:. It is based in the
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266:Stern Pinball Arcade
16:1995 pinball machine
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271:The Pinball Arcade
258:Edgar Winter Group
250:Sonic the Hedgehog
241:The Pinball Arcade
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125:3,000 (confirmed)
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231:Digital versions
208:Light Extra Ball
190:Creature Feature
117:Scott Melchionda
105:Brian L. Schmidt
96:Brian L. Schmidt
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323:expanding it
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138:Sega Pinball
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113:Jack Liddon
51:January 1995
48:Release date
42:Sega Pinball
38:Manufacturer
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72:Programming
362:Categories
202:North Pole
87:Paul Faris
220:Graveyard
77:Orin Day
67:John Borg
165:Gameplay
315:pinball
184:Stoning
84:Artwork
148:Layout
64:Design
56:System
313:This
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102:Sound
92:Music
319:stub
246:Sega
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350:e
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.