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is an independent video game designer, critic, educator, and industry activist. Her games and writing focus on diversity initiatives in the games industry, discussing the perspective of marginalized minority voices to publications like
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Edelman, Joni; Barrie, Zara; Page, Danielle; Edelman, Joni; Dickman, Laurel; Wright, Kristina; Anonymous; Piper, Reese; Mendoza, Susie; Anonymous; McDuffie, Candace (2014-11-11).
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Rise of the
Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art
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2013. Her game helps create a notable presence for LGBT+ individuals in video games. Mattie also consults and speaks at gaming-related conferences like the
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She is the author of the chapter "Play and Be Real About It: What Games Could Learn From Kink" in the book
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She has taught gaming-related courses at different universities such as New York
University and the
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The Queer Games Avant-Garde : How LGBTQ Game Makers are
Reimagining the Medium of Video Games
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509:"The Precarious Labor of Queer Indie Game-making: Who Benefits from Making Video Games "Better"?"
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with a
Masters of Arts. Her background is in media, teaching, and social justice advocacy.
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She was an interviewee for the chapter "Radical Play
Through Vulnerability" in the book
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In 2013, she was on a panel about diversity in games at IGDA Summit and
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in New York City. Brice is currently a principal faculty member at the
896:""I Am The Final Boss": Interview With (Ex)-Games Critic Mattie Brice"
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person. It was exhibited at XYZ: Alternative Voices in Game Design in
324:. Boca Raton, FL: CRC Press Taylor & Francis Group. p. 223.
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915:"Just making things and being alive about it: The queer games scene"
438:"Videojuegos 'queer': expresiones videolúdicas del colectivo LGTB+"
573:"Why racial diversity and authenticity in games benefit players"
343:. Minneapolis, MN: University of Minnesota Press. p. 330.
174:. In 2014, she was appointed as one of a hundred judges at the
756:. Ruberg, Bonnie, 1985-, Shaw, Adrienne, 1983-. Minneapolis.
410:. Blackwell Companions to Art History. Wiley. p. 450.
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Making Deep Games: Designing Games with
Meaning and Purpose
547:"This Robot Prevents Mean Gamers From Bullying Each Other"
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Women in Game
Development - Breaking the Glass Level -Cap
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school of Art & Design: Games and
Playable Media.
178:. In 2017, she was associate director of IndieCade.
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305:. New York, NY: Seven Stories Press. p. 208.
80:Writers Guild of America Video Game Writing Award
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597:"Women bring down the house at GDC | GamesBeat"
487:"IndieCade 2013 Festival Games Digital Selects"
167:. She was a consultant for Spirit AI software.
287:, and she was an interviewee for a chapter in
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859:Queer and Trans Artists of Color: Volume Two
289:Queer and Trans Artists of Color: Volume Two
837:) CS1 maint: multiple names: authors list (
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732:Art & Design: Games and Playable Media
623:"Has Gamergate Finally Burned Itself Out?"
464:. Museum of Design Atlanta. Archived from
339:Ruberg, Bonnie, and Adrienne Shaw (2017).
120:and do not require programming to create.
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462:"XYZ: Alternative Voices in Game Design"
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799:Ruberg, Bonnie, 1985- (20 March 2020).
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704:"Mattie Brice – DSI / Social Design"
187:University of California, Santa Cruz
976:Florida Atlantic University alumni
932:Degnan, Marcus Tran (2017-12-14).
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320:Brandes Hepler, Jennifer (2017).
856:King, Nia; Rose, Elena (2016).
621:Marcotte, Amanda (2014-11-10).
273:Publications and Contributions
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966:American video game designers
913:Keogh, Brendan (2013-05-24).
900:Ravishly | Media Company
654:Ohanesian, Liz (2017-10-02).
507:Ruberg, Bonnie (2019-05-29).
165:Berkeley Center for New Media
58:Florida Atlantic University,
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938:Los Angeles Review of Books
571:Lien, Tracey (2013-08-02).
130:Florida Atlantic University
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986:Women video game designers
981:New York University alumni
513:Television & New Media
407:A Companion to Digital Art
377:. CRC Press. p. 120.
176:Independent Games Festival
157:Game Developers Conference
525:10.1177/1527476419851090
149:Museum of Design Atlanta
84:Official Selection Award
301:Anthropy, Anna (2012).
285:Queer Games Avant-Garde
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29:Video game critic and
862:. Biyuti Publishing.
442:www.elsaltodiario.com
183:School of Visual Arts
371:Rusch, D.C. (2017).
934:"Gaming Gone Queer"
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763:978-1-4529-5462-2
684:NYU | Game Center
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404:Paul, C. (2016).
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222:DESTROY ALL MEN
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466:the original
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708:dsi.sva.edu
660:L.A. Weekly
489:. IndieCade
145:transgender
82:nomination
45:Nationality
955:Categories
943:2017-12-14
924:2017-12-14
905:2017-12-14
821:1128886988
805:. Durham.
737:2024-06-02
713:2020-12-17
689:2020-12-17
665:2017-12-14
640:2017-12-14
607:2017-12-14
582:2017-12-14
557:2017-12-14
493:2014-03-30
472:2014-03-30
447:2017-12-14
423:2017-12-14
390:2017-12-14
359:References
139:Her game,
26:Occupation
878:965830537
829:cite book
780:cite book
772:962025869
635:1091-2339
533:189966110
161:IndieCade
153:Indiecade
212:Mainichi
141:Mainichi
118:freeware
88:Mainichi
69:Mainichi
49:American
37:Language
31:director
919:Polygon
577:Polygon
551:Vocativ
252:Mission
90:in 2013
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198:Games
124:Career
112:, and
109:Kotaku
71:(2012)
627:Slate
529:S2CID
266:2016
256:2013
246:2013
236:2013
232:Blink
226:2013
216:2012
203:Title
193:Works
103:Paste
874:OCLC
864:ISBN
843:link
839:link
835:link
817:OCLC
807:ISBN
786:link
768:OCLC
758:ISBN
631:ISSN
412:ISBN
379:ISBN
345:ISBN
326:ISBN
307:ISBN
86:for
521:doi
242:EAT
172:GDC
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