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supportive actions such as restoring HP or destroying tiles on the enemies' side of the battlefield. Battle Chips are uploaded to MegaMan.EXE by Lan's PET in a process called "Customization." Each turn in battle presents the player with five random chips from which to choose, though the player is limited to chips of the same variety or chips with the same alphabetic code. Once the "Battle Gauge" (or "Custom Gauge") at the top of the screen fills during battle, another random set of chips can be chosen from a general pool called the "folder". At any given time, the player may only have exactly 30 chips in the folder from which the
Customization process may draw. The player is only allowed to carry up to ten of the same kind of chip and up to five Navi-summon chips in the folder. However, a player may possess any number of other chips in inactive reserve, called the "sack", which may be moved to the active folder outside of battle. Every chip and enemy is aligned to one of five elements: Neutral, Fire, Water, Electric, and Wood. If MegaMan.EXE hits an enemy with an attack aligned to an element they are weak against, the attack will do double damage.
452:, is one of the world's top scientists and NetNavi researchers. Throughout the story, Lan and MegaMan solve various criminal cases around ACDC involving other Navis and their operators. Some of the confrontations with the various criminals involve desperate, life-threatening situations including school students being re-educated as mindless slaves, the city's waterworks freezing over, oxygen being cut off at a large party, and a bus rigged to explode. The duo continuously crosses paths with
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mixed opinions of the game's storyline. Though
Brogger called it "engrossing", Harris recognized the plot as the game's one major fault, describing it as "kiddy" and disliking the consistent use of computer terminology for character names. Speer similarly summarized, "If there's something that might hold you back from enjoying the game, it's the lighthearted and somewhat goofy story. However, the game doesn't take itself too seriously, so neither should you."
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483:, which eventually led to NetNavis. The government cut Wily's funding, opting instead to pursue Hikari's NetNavi project. Wily's goal throughout the game is to collect four super programs with which the "LifeVirus" may be constructed. The LifeVirus is a nearly indestructible virus capable of wiping out the Net and all associated devices. The protagonists infiltrate the WWW, but MegaMan becomes disabled. Chaud arrives and gives Lan a
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s combat occurs only through by battling computer viruses within the Net. This cyber world is represented by a series of branching pathways and nodes, where MegaMan.EXE can travel to both new and previously visited locations, find and purchase items, and fight viruses. Battles do not generally appear
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30 years ago, two famous scientists competed to be the best!... Me, and your grandfather, Dr. Hikari! I made robots, and he specialized in networks. We were both lost in our research. Then, one day... In order to win an inter-national competition, our country had to pick one of our projects to fund.
1012:"very easy to learn, but difficult to master -- and yet very satisfying". He admitted that the random encounters can occasionally be overwhelming. Brogger considered the gameplay both deep and simple to pick up on, but thought the menu system to be "clunky" at times and its battles to be repetitive.
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as its "most original and compelling feature". Harris likewise regarded the battle interface to be well-designed, a refreshing change from traditional
Japanese RPGs, what gives the game its charm, and a very appreciative addition to the game's limited multiplayer mode. Fudge summarized the combat as
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opined that the music appropriately matched the rich visuals. Brogger otherwise accepted the sound as "enough to get by", but that nothing would be missed if it were turned off. Harris comparably stated that "the standard
Japanese tunage could have been given a bit more variety". The reviewers gave
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series. The character's initial concept art went through a large number of changes before it was finalized to a much simpler design, so that even very young fans could easily draw it. Kaji and Yuji
Ishihara acted as the primary character designers for the game. Each of the game's boss characters was
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received positive reviews from critics. Its unconventional combat system was given significant praise and its presentation was well-regarded. However, its storyline was met with mixed opinions. The game was followed by a number of sequels and spin-off titles, as well as other media. An enhanced port
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from Dr. Hikari to restore his Navi. After receiving the file "Hub.bat", Lan questions his father about the name. It is revealed the MegaMan is actually a unique Navi made by Lan's father. When Lan's twin brother, Hub, died at a young age, Dr. Hikari transferred Hub's consciousness into the NetNavi
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avatars called "NetNavis (Network
Navigators)" as if they were physical locations. The Net and the inner workings of computers are displayed as a virtual world within which users (through their NetNavis) and computer programs can interact. Users often do so by communicating through a "PET (PErsonal
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My research came to a sudden stop... It was about this time that I had a son... A cute baby boy... We named him 'Hub.' But our happiness didn't last long... He had heart trouble and became too weak to live... So I thought... Somehow I will keep his memory alive. Lan, Hub was your twin brother. You
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in a location where the internet is prevalent. With the release of the portable GBA, the team felt that they should target modern gamers, specifically children, as an audience for the new series. The developers thought such a theme would be both successful and relevant because these younger gamers
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After long debate... They canceled my robot research! I couldn't believe it! My research was vital! Vital! I had no place to turn to, and so I left the lab. That's why I'm mad! If it wasn't for Hikari...! So I made the WWW to get back at him! He made this world what it is, and now I'll destroy it!
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series counterparts while others were a large departure from these more humanoid appearances. Ishihara explained that the artists chose size and shape variety among the characters to "provide a little bit of surprise and excitement" to fans familiar with their classic forms. The musical score for
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The Mega Buster is quite weak on its own, so in order to delete viruses more efficiently, the player must access special abilities called "Battle Chips". These are minor programs that contain data that the Navi can utilize to perform more powerful attacks, summon other Navis for help, or execute
531:. To progress through the game the player must alternately navigate the outside world as Lan Hikari and the Net as MegaMan.EXE, each containing certain tasks that must be completed to allow advancement in the other. Controlling Lan, the player may travel around the world map, interact with
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Mega Man brings his ability to lock-on to far-away targets, as well as a brief shield to block minor attacks. Both Mega Men utilize Battle Chips instead of Battle Cards, and new Chips (including a Navi Chip representing Omega-Xis) appear. The PET interface was revamped to allow for
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was revealed at the 2009 World Hobby Fair in Japan, and released there on
November 12, 2009. Christian Svensson, Capcom's then Vice President of Strategic Planning & Business Development, stated that the company had no plans to localize the game for Western territories, but a
1003:'s Jeremy Parish felt the first game suffered from terrible plotting, unbalanced play design, and unattractive and annoying environment navigation. Still, Parish perceived the game's combat mechanics to be its sole reason for success, marrying the original
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on March 21, 2001 and was released later that year in North
America and Europe. It was also released via the Wii U Virtual Console in Japan on July 9, 2014, in Europe on July 24, 2014, and in North America on July 31, 2014.
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and then give or trade Battle Chips. Players may also engage in battles with one another. The "test battle" mode has no stakes whereas the "real battle" mode allows the winning player to take a battle chip from the loser.
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games, MegaMan.EXE possesses an arm cannon called the "Mega Buster". The player can transition among the nine provided tiles and fire the Mega Buster at enemies from across the screen. The objective of each battle is to
320:
takes place during the 21st century in a world where society and everyday life is driven by the internet. Users are able to interact with and virtually explore nearly any electronic device using highly advanced,
555:. The battlefield itself is made up of 18 tiles divided into two groups of nine, one group being space in which MegaMan.EXE may freely move and the other group being space inhabited by enemies. Akin to other
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action qualities with an RPG structure and requiring "a combination of sharp thinking and quick reflexes" on the player's part. Speer found battle within the game to rightfully capture the spirit of
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were born from the same egg... your DNA is identical. I could use Hub's DNA to make a Navi for you... Suddenly, I had the DNA solution I had been searching for! The Navi I made... was MegaMan.EXE!
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title the winning boss would appear in, nor was it revealed even after the winner was announced as Clock Genius in the April 2009 issue. At the 2009 World Hobby Fair convention in Japan, the new
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title. Series producer
Takeshi Horinouchi stated that they wanted one more try at the series. He explained, "This game’s inspiration is actually a celebratory image drawn by the designer for
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entered
Japanese sales charts at number 12, selling approximately 43,048 units during its first week. A total of 224,837 units were sold in Japan during 2001, with the game being listed by
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MegaMan. This created a special physical and virtual bond between the two brothers. In the end, Lan and MegaMan manage to defeat Wily, destroy the LifeVirus, and restore peace to ACDC.
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designed so that their bodies would exude a certain motif; for example, StoneMan.EXE was meant to look like a huge castle made from stone masonry. Some bosses resembled their original
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game" in order to make it enjoyable, new, and fresh. Yasuma recalled that production was further challenged because no effective precursor of its type had been made before. Producer
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2006:
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was the ninth best-selling game in Japan during its release week at approximately 23,000 copies sold. A total of 44,110 units were sold in Japan by the end of 2009.
456:, an official "NetBattler" commissioned by the government to investigate crimes on the Net. Chaud and his NetNavi ProtoMan.EXE act as rivals to Lan and MegaMan.EXE.
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to identify specifically with younger gamers by creating a setting resembling the real world and a gameplay model that mixes traditional action and RPG elements.
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LifeVirus: ultimate program made up of 4 programs: Fire, Aqua, Elec, and Wood, possessing no elemental weakness. No effective combat strategies known...
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was first announced in August 2000 as one of four games set to be released for the recently unveiled GBA. A demo of the game was promoted at
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Fine... but, I am an official netbattler, Eugene Chaud! And this is my NetNavi, ProtoMan! Get in our way, and we'll have to delete you, kid!
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773:, was announced before the Japan World Hobby Fair in June 2001. Attendees to the fair were able to download chip data for the character
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in which the player respectively controls Lan in the game's outside world and MegaMan.EXE in its virtual world. Battles take place in
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were all impressed by the game's crisp, colorful style and futuristic locales. As far as the sound was concerned, Justin Speer of
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remake for the DS, porting it and adding something extra. You the fans may be wondering, what sort of theme comes with combining
427:. Users are able to "jack in" to the Net and other computerized devices and explore their various aspects using (or "operating")
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that month, where it was displayed on only two out of the 140 playable consoles. The game was displayed on five kiosks at the
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2066:[Meeting of 50 people! "Rockman EXE" first time Net Battle meeting will be reported in detail!] (in Japanese).
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367:, as shown by its collectible Battle Chips that are used to create "Folders" (like card decks). According to producer
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build of the game involved the player fighting a malevolent WoodMan.EXE within the school's electronic blackboard.
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2424:[Capcom, PS2/WIN "Rockman X8" Janne Da Arc's theme song "WILD FANG" decision] (in Japanese). Game Watch.
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843:
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539:, purchase items, initiate Net missions, or speak with MegaMan.EXE through his PET. In contrast with traditional
2998:
671:, emphasized head-to-head matches between players, and provided fans with exclusive content via special events.
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646:, director Masahiro Yasuma found difficulty in blending action attributes with "the kind of fun you get from a
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grew up with and utilized such technology on a daily basis. To ensure the game's popularity, Capcom marketed
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1179:’s 20th anniversary. From that time, I’d secretly been thinking 'In time we should try something neat with
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The protagonists eventually learn that the criminals are all connected to an organization called the "
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capabilities, including a map while traversing the cyber world, similar to its implementation in
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755:. The game was released in North America and Europe on October 31 and November 30 respectively.
31:
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the following month. According to series planners Masakazu Eguchi and Masahiro Yasuma, this
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475:, a former colleague of Lan's grandfather. While working together, Wily had specialized in
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is set in an ambiguous year in the 21st century ("20XX AD") in an alternate reality to the
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Battles take place on a three-by-six grid. The player selects a Cannon Battle Chip for
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354:
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boss design contest. However, unlike previous contests, it was unknown what upcoming
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67:
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programs can be found that upgrade MegaMan.EXE's HP, defense, or Mega Buster power.
543:
entries in which battle and movement through the levels happen in the same setting,
353:; special abilities called "Battle Chips" can be accessed to fight off the numerous
2524:
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Geo Stelar as Mega Man traversing the internet. The bottom screen displays the map.
1082:
1027:
958:
807:
744:
3192:
1034:; an anime series; and numerous pieces of merchandise. A successor series called
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as the 50th best-selling video game in the region for that year. The success of
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310:
183:
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as part of a seven-GBA game licensing agreement with Capcom. Its first sequel,
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817:
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2734:
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1970:
1709:
3114:
3111:"Japanese Software: J-League Pro Soccer Club Replaces Winning Eleven At Top"
2227:
1088:
709:
569:
496:
1171:
franchise, Capcom was receiving a strong sentiment from fans wanting a new
3087:
654:
stated that the development team wanted to add a "real world" feel to the
621:. Rather than extend upon the traditional action-platform formula for the
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has become humanity's primary means of communication, commerce, and even
420:
87:
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2232:
1744:
1503:
1352:
1216:
1069:
1000:
974:
891:
855:
756:
3020:
2861:"Capcom Has "No Plans" To Localize Rockman EXE: Operate Shooting Star"
1081:
of the game into English was released in 2018, as well as an optional
2994:
2394:
2165:
2002:
1664:
1639:
1613:
1588:
1569:
957:
has been generally well-received, holding aggregates score of 80% on
608:
292:
239:
82:
72:
47:
603:
Initially conceptualized with the intention of being a horror game,
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536:
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63:
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In addition to various gameplay enhancements, it also features a
634:, Capcom followed Nintendo's example on the latter's then-newest
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of the game featured the song "Neo Venus" by Japanese rock band
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option. Up to two players may connect with each other using a
309:
series of games. It was originally released in Japan as a GBA
1416:"Virtual Console update: GBA titles, Breath of Fire and more"
2636:[Silver Hall of Fame: Battle Network Rockman EXE ].
2162:
Rockman EXE no Himitsu Official Creation Illustrations Guide
674:
Hayato Kaji was responsible for redesigning the protagonist
2969:"A Tale of Two MegaMans: Operate Shooting Star in CoroCoro"
2943:"CoroCoro Shows OSS Battle System w/Shooting Star Rockman"
1040:
began in 2006 after Capcom decided to stop developing new
1388:"The Nintendo Channel: List of Game Boy Advance software"
995:
was a positive stand-out aspect for many critics. In his
3084:"Rockman EXE Operate Shooting Star official teaser site"
1026:
led to several sequels and spin-offs on other consoles,
463:". The WWW intentionally infects computer networks with
3048:"New Mega Man Battle Network crossover game announced"
2422:"カプコン、PS2/WIN「ロックマンX8」主題歌がJanne Da Arcの「WILD FANG」に決定"
1142:
title was finally unveiled as a crossover between the
568:(HP) to zero. If MegaMan.EXE's own health depletes, a
551:
on the field screen of the Net but are usually set as
325:
called "NetNavis". The game follows a young boy named
2357:"TGS 2000: Game Boy Advance Shows its TFT LCD at TGS"
1157:
series officially ended in 2005 with the release of
1106:
series, and the ability to control either Mega Man.
333:
as they solve a series of crimes instigated by the "
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24:
1876:Interviewee: Masahiro Yasuma (November 20, 2003).
1488:
977:contributor James Fudge, and Kristian Brogger of
751:was announced on May 17, 2001, just prior to the
2190:Mega Man Battle Network: Official Complete Works
2130:Mega Man Battle Network: Official Complete Works
1486:
1484:
1482:
1480:
1478:
1476:
1474:
1472:
1470:
1468:
2715:Nintendo staff (September 2001). "Now Playing:
1287:
1260:
1191:has come to be started. Essentially, this is a
357:present in the game's cyberspace environments.
1350:[Gamesoft Marketing Rankings Top 30].
3208:
2028:Anime News Network staff (January 17, 2003).
8:
3021:"CoroCoro Boss Contest Winner: Clock Genius"
2633:シルバー殿堂 バトルネットワーク ロックマン エグゼ 【クロスレビュー総合点数:30点】
1984:
1982:
1980:
1951:Hoffman, Chris (April 2004). "The Best Damn
1685:
1683:
1681:
921:
828:
467:so as to hinder their normal operations and
2995:"Coro Coro Running New Boss Design Contest"
1783:
1781:
1779:
1777:
1775:
1773:
1771:
1381:
1379:
1309:
1307:
1124:In January 2009, monthly Japanese magazine
432:information Terminal)" device. The plot of
3215:
3201:
3193:
2449:"E3 2001 Preshow Report: Capcom announces
2266:. Square Enix Music Online. Archived from
1946:
1944:
1729:
1727:
1725:
1723:
1721:
1719:
827:
792:
735:was officially released in Japan as a GBA
400:List of Mega Man Battle Network characters
30:
21:
3484:Multiplayer and single-player video games
2598:EGM staff (February 2002). "Review Crew:
2383:Eguchi, Masakazu & Yasuma, Masahiro.
2063:大会参加者数50名! 『ロックマン エグゼ』ネットバトル大会第1回を詳細レポート!
1834:
1832:
1830:
1828:
1826:
1824:
1822:
1820:
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1554:
1552:
1550:
1341:
1339:
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700:of the series. All 22 musical tracks for
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2667:
2665:
1548:
1546:
1544:
1542:
1540:
1538:
1536:
1534:
1532:
1530:
1499:Ruled the World: An Anniversary Tribute"
1438:
1436:
2262:Rockman EXE 1 ~ 3 Game Music Collection
2087:
2085:
2042:from the original on September 23, 2012
1917:Yoshinoya, Bakudan (October 11, 2002).
1690:Nintendo staff (2001). "Buyer's Guide:
1303:
1233:
706:Rockman EXE 1 ~ 3 Game Music Collection
479:while Lan's grandfather specialized in
471:vital information. The group is led by
3121:from the original on November 10, 2010
3064:from the original on November 20, 2021
2239:from the original on February 17, 2011
1857:from the original on September 3, 2010
1214:According to the Japanese publication
337:" organization. Rather than share the
3504:Video games produced by Keiji Inafune
2949:from the original on October 14, 2009
2803:from the original on November 4, 2012
2553:
2551:
2510:
2508:
2420:Game Watch staff (January 17, 2005).
2030:"ShoPro USA Gets New Name and Titles"
2009:from the original on October 25, 2011
1316:"Capcom GBA Goodness - Here at Last!"
1167:. Around the 20th anniversary of the
658:series by placing the protagonist of
7:
2919:"Rockman.EXE: Operate Shooting Star"
2895:"Rockman.EXE: Operate Shooting Star"
2840:from the original on October 8, 2011
2536:from the original on August 31, 2010
1289:Rokkuman Eguze Operēto Shūtingu Sutā
832:
797:
386:, released in Japan in 2009 for the
3469:Video games with isometric graphics
3027:from the original on April 13, 2009
2822:Moriarty, Colin (August 14, 2007).
2579:from the original on April 29, 2012
1929:from the original on April 24, 2012
1060:Rockman.EXE: Operate Shooting Star.
969:were overall favored by reviewers.
788:
3001:from the original on March 4, 2016
2762:from the original on June 29, 2011
2674:Brogger, Kristian (October 2001).
2650:from the original on July 10, 2011
2428:from the original on June 28, 2013
2336:from the original on June 13, 2011
2324:"The Space World System Breakdown"
2303:from the original on June 13, 2011
2196:. March 29, 2011. pp. 186–9.
2136:. March 29, 2011. pp. 186–9.
2110:from the original on June 13, 2011
1839:Harris, Craig (November 9, 2001).
1493:Parish, Jeremy (October 9, 2011).
1364:from the original on July 10, 2011
1322:from the original on July 14, 2011
1222:Rockman.EXE: Operate Shooting Star
1074:Rockman.EXE: Operate Shooting Star
1049:Rockman.EXE: Operate Shooting Star
564:all the viruses by reducing their
504:(left) while fighting two viruses.
383:Rockman.EXE: Operate Shooting Star
14:
3509:Video games scored by Akari Kaida
3489:Tactical role-playing video games
3183:Rockman.EXE Operate Shooting Star
3109:Graft, Kris (November 19, 2009).
1788:Speer, Justin (January 7, 2002).
1189:Rockman EXE Operate Shooting Star
923:
625:series as they had done with the
448:in the town of ACDC. His father,
2750:"Dengeki Online Top 200 Of 2001"
2355:IGN Staff (September 22, 2000).
2258:Square Enix Music Online staff.
2168:. July 14, 2006. pp. 12–3.
1561:Capcom, ed. (October 31, 2001).
1346:Famitsu staff (March 29, 2000).
942:
937:
932:
927:
922:
3479:Virtual Console games for Wii U
3342:Rockman EXE The Medal Operation
3148:from the original on 2015-06-27
2781:Elston, Brett (June 30, 2008).
2447:GameSpot Staff (May 17, 2001).
1454:from the original on 2017-06-26
1422:from the original on 2017-08-09
1314:Lake, Mark (November 1, 2000).
1262:Batoru Nettowāku Rokkuman Eguze
363:was created amidst the rise of
303:. It is the first title of the
3499:Video games developed in Japan
3141:2009年テレビゲームソフト売り上げランキング(ファミ通版)
2748:IGN Staff (January 11, 2002).
2389:[Letters to Capcom!].
1734:Fudge, James (November 2001).
747:. The English localization of
696:, who would later work on the
371:, the development team wanted
341:gameplay of its predecessors,
1:
3464:Mega Man Battle Network games
3046:North, Dale (June 22, 2009).
2322:IGN Staff (August 23, 2000).
2219:"Interview: The Story Of The
2217:Jeriaska (December 2, 2008).
1448:Started Out as a Horror Game"
999:series decade retrospective,
753:Electronic Entertainment Expo
2289:IGN Staff (August 9, 2000).
2158:ロックマンエグゼのひみつ オフィシャル設定イラストガイド
1794:Review for Game Boy Advance"
1572:pp. 4–35. AGB-AREE-USA.
3144:(in Japanese). Geimin.net.
2264: :: Album Information"
2092:IGN Staff (June 15, 2001).
1961:. Vol. 3, no. 4.
1659:Capcom (October 31, 2001).
1634:Capcom (October 31, 2001).
1608:Capcom (October 31, 2001).
1583:Capcom (October 31, 2001).
1288:
1261:
1211:fans as well, will enjoy."
3525:
1845:- Game Boy Advance Review"
1570:Capcom Entertainment, Inc.
1243:Battle Network Rockman EXE
1187:.’ Thus, our next project
615:'s portable RPG franchise
609:Capcom Production Studio 2
397:
347:tactical role-playing game
289:tactical role-playing game
48:Capcom Production Studio 2
2605:Electronic Gaming Monthly
1989:GregaMan (May 18, 2011).
1925:. Nintendo World Report.
1921:Mega Man EXE Transmission
1318:. Nintendo World Report.
1280:ロックマンエグゼ オペレート シューティングスター
1279:
1252:
1203:? This is something that
1193:Mega Man Battle Network 1
1160:Mega Man Battle Network 6
844:Electronic Gaming Monthly
836:
833:
801:
798:
770:Mega Man Battle Network 2
29:
3444:Role-playing video games
3140:
2859:Spencer (July 2, 2010).
2826:Mega Man Star Force: Leo
2632:
2385:
2291:"Four GBA Games Exposed"
2157:
2062:
1890:. Season 2. Episode 19.
1563:Mega Man Battle Network
741:television advertisement
715:The Japanese version of
586:features a very limited
3242:Mega Man Battle Network
3225:Mega Man Battle Network
2717:Mega Man Battle Network
2678:Mega Man Battle Network
2600:Mega Man Battle Network
2561:Mega Man Battle Network
2518:Mega Man Battle Network
2451:Mega Man Battle Network
1843:Mega Man Battle Network
1792:Mega Man Battle Network
1692:Mega Man Battle Network
1661:Mega Man Battle Network
1636:Mega Man Battle Network
1610:Mega Man Battle Network
1585:Mega Man Battle Network
1446:Mega Man Battle Network
1024:Mega Man Battle Network
1016:Mega Man Battle Network
955:Mega Man Battle Network
761:Mega Man Battle Network
708:, released in Japan by
702:Mega Man Battle Network
678:as MegaMan.EXE for the
667:alongside an afternoon
605:Mega Man Battle Network
599:Development and release
522:Mega Man Battle Network
436:follows one such pair,
434:Mega Man Battle Network
405:Mega Man Battle Network
306:Mega Man Battle Network
284:Mega Man Battle Network
195:Mega Man Battle Network
25:Mega Man Battle Network
3449:Game Boy Advance games
2483:Ubisoft staff (2003).
1738:Megaman Battle Network
1697:Nintendo Power Advance
1093:
1062:
712:on December 18, 2002.
611:amidst the success of
505:
415:. Within the world of
365:collectible card games
36:North American box art
3474:Virtual Console games
3307:Battle Chip Challenge
2945:. 11 September 2009.
2563:for Game Boy Advance"
2520:for Game Boy Advance"
2164:] (in Japanese).
1995:: Questions Answered"
1348:"ゲームソフト販売ランキング TOP30"
1091:
1072:of the game entitled
1057:
991:The battle system of
961:and 79 out of 100 on
739:on March 21, 2001. A
704:were included on the
533:non-player characters
499:
261:tactical role-playing
3300:Network Transmission
2485:"Annual Report 2002"
2260:"Game Music ::
1663:(Game Boy Advance).
1638:(Game Boy Advance).
1612:(Game Boy Advance).
1587:(Game Boy Advance).
1207:fans of course, and
785:Reception and legacy
777:into their original
721:Nintendo Space World
508:Unlike the previous
3328:Battle Chip Stadium
2727:Nintendo of America
2704:on August 10, 2005.
2223:Arrange Soundtrack"
1702:Nintendo of America
1565:Instruction Booklet
1103:Mega Man Star Force
1037:Mega Man Star Force
830:
795:
450:Dr. Yuichiro Hikari
3368:MegaMan NT Warrior
3335:Phantom of Network
3321:4.5 Real Operation
2975:on August 10, 2009
2194:Udon Entertainment
2134:Udon Entertainment
2098:Announcement Soon"
2035:Anime News Network
1963:Imagine Publishing
1253:バトルネットワーク ロックマンエグゼ
1240:Known in Japan as
1130:held their annual
1094:
1063:
965:. The graphics of
793:
506:
3429:
3428:
3356:Legacy Collection
3349:Legend of Network
3058:Enthusiast Gaming
2869:Enthusiast Gaming
2203:978-1-926778-12-9
2175:978-4-86233-059-8
2143:978-1-926778-12-9
1955:Feature Period".
1898:on August 6, 2011
1750:IGN Entertainment
973:'s Craig Harris,
951:
950:
826:
825:
698:fifth installment
642:. While creating
607:was developed by
553:random encounters
461:WWW (World Three)
444:. Lan is a fifth
335:WWW (World Three)
280:
279:
244:November 30, 2001
145:Michinori Kataoka
142:Hidekazu Shingaki
3516:
3494:2001 video games
3217:
3210:
3203:
3194:
3189:
3177:
3157:
3156:
3154:
3153:
3136:
3130:
3129:
3127:
3126:
3106:
3100:
3099:
3097:
3095:
3090:on July 18, 2009
3086:. Archived from
3080:
3074:
3073:
3071:
3069:
3043:
3037:
3036:
3034:
3032:
3017:
3011:
3010:
3008:
3006:
2991:
2985:
2984:
2982:
2980:
2971:. Archived from
2965:
2959:
2958:
2956:
2954:
2939:
2933:
2932:
2930:
2929:
2915:
2909:
2908:
2906:
2905:
2891:
2885:
2884:
2882:
2880:
2871:. Archived from
2856:
2850:
2849:
2847:
2845:
2819:
2813:
2812:
2810:
2808:
2778:
2772:
2771:
2769:
2767:
2745:
2739:
2738:
2725:. No. 148.
2712:
2706:
2705:
2700:. Archived from
2688:. No. 102.
2671:
2660:
2659:
2657:
2655:
2628:
2622:
2621:
2608:. No. 151.
2595:
2589:
2588:
2586:
2584:
2555:
2546:
2545:
2543:
2541:
2512:
2503:
2502:
2500:
2498:
2489:
2480:
2474:
2473:
2471:
2469:
2444:
2438:
2437:
2435:
2433:
2417:
2411:
2410:
2408:
2406:
2397:. Archived from
2380:
2374:
2373:
2371:
2369:
2352:
2346:
2345:
2343:
2341:
2319:
2313:
2312:
2310:
2308:
2286:
2280:
2279:
2277:
2275:
2270:on July 16, 2011
2255:
2249:
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2214:
2208:
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2186:
2180:
2179:
2154:
2148:
2147:
2126:
2120:
2119:
2117:
2115:
2089:
2080:
2079:
2077:
2075:
2070:. August 3, 2001
2058:
2052:
2051:
2049:
2047:
2025:
2019:
2018:
2016:
2014:
1986:
1975:
1974:
1948:
1939:
1938:
1936:
1934:
1914:
1908:
1907:
1905:
1903:
1894:. Archived from
1873:
1867:
1866:
1864:
1862:
1836:
1815:
1814:
1812:
1810:
1785:
1766:
1765:
1763:
1761:
1756:on June 16, 2009
1752:. Archived from
1731:
1714:
1713:
1687:
1676:
1675:
1656:
1650:
1649:
1631:
1625:
1624:
1605:
1599:
1598:
1580:
1574:
1573:
1558:
1525:
1524:
1522:
1520:
1511:. Archived from
1490:
1463:
1462:
1460:
1459:
1440:
1431:
1430:
1428:
1427:
1412:
1406:
1405:
1403:
1401:
1392:
1386:Nintendo staff.
1383:
1374:
1373:
1371:
1369:
1343:
1332:
1331:
1329:
1327:
1311:
1292:
1291:
1281:
1273:
1267:
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1264:
1254:
1238:
1165:Game Boy Advance
947:
946:
945:
941:
940:
936:
935:
931:
930:
926:
925:
831:
796:
794:Aggregate scores
692:was composed by
669:anime adaptation
636:handheld console
631:Mega Man Legends
572:occurs. Certain
549:
465:computer viruses
440:and his NetNavi
355:computer viruses
329:and his NetNavi
301:handheld console
297:Game Boy Advance
243:
235:October 31, 2001
234:
225:
208:Game Boy Advance
148:Mitsunori Sakano
86:
71:
34:
22:
3524:
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3519:
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3361:
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3093:
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3019:
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2952:
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2903:
2901:
2893:
2892:
2888:
2878:
2876:
2875:on July 4, 2010
2858:
2857:
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2747:
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2709:
2673:
2672:
2663:
2653:
2651:
2642:(in Japanese).
2634:
2630:
2629:
2625:
2612:. p. 172.
2597:
2596:
2592:
2582:
2580:
2573:CBS Interactive
2557:
2556:
2549:
2539:
2537:
2530:CBS Interactive
2514:
2513:
2506:
2496:
2494:
2487:
2482:
2481:
2477:
2467:
2465:
2463:CBS Interactive
2446:
2445:
2441:
2431:
2429:
2419:
2418:
2414:
2404:
2402:
2401:on May 14, 2009
2393:(in Japanese).
2387:
2382:
2381:
2377:
2367:
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2354:
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2349:
2339:
2337:
2321:
2320:
2316:
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2288:
2287:
2283:
2273:
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2257:
2256:
2252:
2242:
2240:
2216:
2215:
2211:
2204:
2188:
2187:
2183:
2176:
2159:
2156:
2155:
2151:
2144:
2128:
2127:
2123:
2113:
2111:
2091:
2090:
2083:
2073:
2071:
2064:
2060:
2059:
2055:
2045:
2043:
2027:
2026:
2022:
2012:
2010:
1988:
1987:
1978:
1950:
1949:
1942:
1932:
1930:
1916:
1915:
1911:
1901:
1899:
1875:
1874:
1870:
1860:
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1838:
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1818:
1808:
1806:
1804:CBS Interactive
1787:
1786:
1769:
1759:
1757:
1733:
1732:
1717:
1704:. p. 118.
1689:
1688:
1679:
1658:
1657:
1653:
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1632:
1628:
1607:
1606:
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1492:
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1414:
1413:
1409:
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1385:
1384:
1377:
1367:
1365:
1356:(in Japanese).
1345:
1344:
1335:
1325:
1323:
1313:
1312:
1305:
1301:
1296:
1295:
1274:
1270:
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1239:
1235:
1230:
1079:fan translation
1052:
952:
943:
938:
933:
928:
791:
787:
725:Tokyo Game Show
601:
592:Game Link Cable
547:
516:entries of the
494:
402:
396:
247:
238:
229:
220:
162:
151:
126:Masakazu Eguchi
125:
124:Masahiro Yasuma
102:Masahiro Yasuma
92:
81:
77:
62:
37:
20:
19:2001 video game
17:
16:2001 video game
12:
11:
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3212:
3205:
3197:
3191:
3190:
3178:
3164:
3163:External links
3161:
3159:
3158:
3131:
3101:
3075:
3038:
3012:
2986:
2960:
2934:
2923:ROMhacking.net
2910:
2899:ROMhacking.net
2886:
2851:
2814:
2787:retrospective"
2783:"The ultimate
2773:
2740:
2722:Nintendo Power
2707:
2661:
2623:
2590:
2547:
2504:
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2439:
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2020:
1993:Battle Network
1991:"Ten Years of
1976:
1940:
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1868:
1816:
1767:
1715:
1700:. No. 2.
1677:
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1626:
1600:
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1302:
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1297:
1294:
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1229:
1226:
1205:Battle Network
1173:Battle Network
1155:Battle Network
1144:Battle Network
1127:CoroCoro Comic
1118:Double Team DS
1085:removal patch.
1051:
1046:
1042:Battle Network
1020:Dengeki Online
997:Battle Network
993:Battle Network
967:Battle Network
949:
948:
919:
916:Nintendo Power
911:
910:
907:
899:
898:
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789:
786:
783:
779:Battle Network
749:Battle Network
733:Battle Network
717:Battle Network
690:Battle Network
680:Battle Network
665:Battle Network
660:Battle Network
644:Battle Network
600:
597:
584:Battle Network
545:Battle Network
493:
490:
417:Battle Network
395:
392:
377:Battle Network
373:Battle Network
361:Battle Network
343:Battle Network
323:online avatars
318:Battle Network
278:
277:
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264:
263:
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249:
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245:
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226:March 21, 2001
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139:Koetsu Matsuda
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3485:
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3459:Ubisoft games
3457:
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3419:
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3227:
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3206:
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3199:
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3188:(in Japanese)
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3176:(in Japanese)
3174:
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3167:
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3147:
3143:
3135:
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3120:
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2953:September 11,
2948:
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2724:
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2703:
2699:
2695:
2691:
2687:
2686:
2685:Game Informer
2681:
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2670:
2668:
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2662:
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737:launch title
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55:Publisher(s)
43:Developer(s)
3292:Other games
3234:Main series
3171:Rockman.EXE
3053:Destructoid
2432:November 2,
2405:November 2,
1887:Game Makers
1519:October 21,
1113:touchscreen
1067:Nintendo DS
1058:Box art of
834:Publication
765:PAL regions
694:Akari Kaida
588:multiplayer
520:franchise,
502:MegaMan.EXE
442:MegaMan.EXE
388:Nintendo DS
331:MegaMan.EXE
311:launch game
275:multiplayer
203:Platform(s)
184:Akari Kaida
179:Composer(s)
161:Hayato Kaji
120:Designer(s)
108:Producer(s)
98:Director(s)
3438:Categories
3283:Characters
3152:2010-06-23
3125:2010-06-14
2979:August 10,
2928:2022-03-01
2904:2022-03-01
2865:Siliconera
2797:Future plc
2792:GamesRadar
2676:"Reviews:
2644:Enterbrain
2610:Ziff Davis
2583:August 28,
2568:Metacritic
2221:Mega Man 9
2074:January 8,
2046:January 8,
1923:Interview"
1736:"Reviews:
1509:Ziff Davis
1458:2016-03-24
1426:2014-07-03
1400:January 9,
1358:Enterbrain
1299:References
1209:Star Force
1185:Star Force
1148:Star Force
1108:Star Force
963:Metacritic
818:Metacritic
799:Aggregator
759:published
566:hit points
514:platformer
485:batch file
438:Lan Hikari
398:See also:
327:Lan Hikari
287:is a 2001
3181:Official
3169:Official
3115:Gamasutra
2844:March 13,
2807:March 17,
2735:1041-9551
2698:1067-6392
2654:March 15,
2618:1058-918X
2368:March 18,
2274:March 13,
2228:Gamasutra
1971:1747-7859
1902:March 17,
1710:1041-9551
1619:Dr. Wily:
1368:March 13,
1326:March 14,
1150:series.
1100:with the
1098:crossover
790:Reception
710:Suleputer
570:game over
526:real-time
409:original
351:real-time
258:Real-time
169:Writer(s)
157:Artist(s)
3382:Episodes
3377:Chapters
3146:Archived
3119:Archived
3094:July 15,
3062:Archived
3025:Archived
2999:Archived
2947:Archived
2838:Archived
2801:Archived
2785:Mega Man
2766:June 22,
2760:Archived
2690:GameStop
2648:Archived
2577:Archived
2534:Archived
2468:July 17,
2458:GameSpot
2426:Archived
2391:U-Capcom
2386:カプコンに一言!
2340:July 10,
2334:Archived
2307:July 10,
2301:Archived
2237:Archived
2114:July 17,
2108:Archived
2040:Archived
2007:Archived
1953:Mega Man
1933:July 10,
1927:Archived
1880:Mega Man
1855:Archived
1799:GameSpot
1497:Mega Man
1452:Archived
1420:Archived
1395:Nintendo
1362:Archived
1320:Archived
1276:Japanese
1249:Japanese
1177:Mega Man
1169:Mega Man
1163:for the
1140:Mega Man
1136:Mega Man
1132:Mega Man
1044:titles.
1009:Mega Man
1005:Mega Man
985:GameSpot
880:GameSpot
775:Bass.EXE
685:Mega Man
676:Mega Man
656:Mega Man
623:Mega Man
613:Nintendo
574:power-up
557:Mega Man
541:Mega Man
535:, check
518:Mega Man
492:Gameplay
481:networks
477:robotics
473:Dr. Wily
411:Mega Man
339:platform
295:for the
253:Genre(s)
88:Ubi Soft
3185:website
3173:website
3031:July 8,
3005:July 8,
2879:July 3,
2828:Review"
2639:Famitsu
2540:July 4,
2492:Ubisoft
2233:UBM plc
2068:Dengeki
1861:July 4,
1809:July 4,
1760:July 4,
1745:GameSpy
1645:E-Mail:
1504:1UP.com
1353:Famitsu
1284:Hepburn
1257:Hepburn
1217:Famitsu
1001:1UP.com
975:GameSpy
892:GameSpy
873:8.25/10
856:Famitsu
757:Ubisoft
648:Pokémon
618:Pokémon
429:program
267:Mode(s)
214:Release
3413:Beast+
3402:Stream
3228:series
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1969:
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1665:Capcom
1640:Capcom
1614:Capcom
1594:Chaud:
1589:Capcom
1495:"When
1032:arcade
1030:, and
909:8.5/10
897:84/100
885:8.3/10
822:79/100
812:79.53%
638:, the
562:delete
510:action
446:grader
419:, the
413:series
299:(GBA)
293:Capcom
190:Series
73:Capcom
3421:Media
3409:Beast
3395:Axess
2488:(PDF)
2160:[
1391:(PDF)
1228:Notes
861:30/40
837:Score
802:Score
548:'
537:email
524:is a
425:crime
345:is a
3411:and
3096:2009
3070:2021
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2731:ISSN
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2198:ISBN
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1967:ISSN
1958:Play
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1402:2012
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1328:2011
1199:and
1183:and
1153:The
1146:and
1070:port
849:6/10
729:beta
469:hack
394:Plot
3388:EXE
2833:IGN
2755:IGN
2719:".
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2362:IGN
2329:IGN
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2103:IGN
1850:IGN
1694:".
1197:EXE
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763:in
640:GBA
421:Net
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