517:. The team plays its largest role in Liberation Missions, wherein MegaMan.EXE and the rest of his team enter a part of the Nebula-controlled Internet to free the area via a time-limited battle with a group of viruses. The Dark Chip system from the previous game was also reworked, with them now having to be obtained; it is also possible to use them to activate a "Chaos Unison", which resembles a normal Soul Unison with the main difference being that the Mega Buster is replaced with the effects of the Dark Chip he used for the Chaos Unison. While using this effect doesn't cause HP loss, it has to be done with careful timing, as charging with poor timing will end the Chaos Unison and cause an invincible, evil version of MegaMan.EXE to join the viruses and attack him for a short period of time using random battle chips.
498:
battle chips, one-use-per-battle special attacks which grant various abilities, including simple attacks, attack enhancements, defensive effects, terrain transmogrification, or assistance from other NetNavis. Before battle, the player can construct a folder consisted of thirty battle chips, and each turn of a battle (measured by a timer bar at the top of the screen), the player is presented with a random selection of these chips. The player can send MegaMan.EXE up to five battle chips, after which the battle takes place in real time, with MegaMan.EXE, controlled by the player, attacking with his Mega Buster, dodging attacks, or activating battle chips from his queue.
593:), who recruit him to begin forming an elite team of NetNavis to liberate the Net from Nebula's control. In a series of almost identical scenarios between games, Lan meets other powerful NetNavi operators and recruits them. Through the team's efforts, the Net is liberated and peace is restored. However, the occupation of the Net is revealed to be a diversion by Nebula while searching for "The Hikari Report," a research project by Lan's late grandfather,
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aggregate scores ranging from 66% to 70% across the different versions. Reviewers often highlighted the reuse of aging art and sound assets from previous games, comparing them unfavorably with contemporary Game Boy
Advance games, as well as the lack of changes from its predecessors. Craig Harris said
608:
The liberation team storms Nebula's base and confronts Regal in the SoulNet server room. After defeating Nebula Grey, MegaMan seals it and the room begins to self-destruct. While the heroes evacuate, Yuichiro stays behind to speak to Regal about their fathers' research while a mysterious voice causes
748:
The port was led by main planner and writer
Tsukana Takenaka, who stated that the port was requested by the producer with the initial goal of combining both GBA versions into one game, and including an opening movie. The DS version was also handled by 14 other people. The DS version added additional
497:
When MegaMan.EXE encounters viruses, the screen shifts to a battle screen set on a six by three square grid. On the left half of the grid is MegaMan.EXE, and on the other half are his opponents. MegaMan.EXE has a relatively weak arm cannon, the Mega Buster, but his main weapon is Lan's library of
604:
to create SoulNet, a network connecting the minds and souls of humans and NetNavis across the world. The two believed that SoulNet could bring peace and unity to the world, but were unable to finish their research. Upon obtaining the report and completing SoulNet, Regal intends to unleash Nebula
744:
game to its release schedule. It was released in Japan on July 21, 2005, and in North
America on November 1, 2005. Its European release was announced on February 7, 2005, and released there on April 13 of the same year, while its Australian release was delayed to April 2007.
617:
it is revealed to be Dr. Wily, who also commands Baryl to rescue Regal and
Yuichiro. Because of the SoulServer overload, Regal has many of his memories erased and is now a peaceful scientist. With their NetNavis back, Lan and MegaMan's friends join them on the Net.
557:
463:
1913:
392:
retains the same gameplay as its predecessor, but with the addition of "Liberation
Missions" where the player must liberate squares with limited time to defeat the boss. The game also includes crossover content with the
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42:
409:
received a generally tepid reception from critics, with many finding it too similar to previous entries, and criticizing the aging presentation; in mid-2005, both versions were combined and re-released for the
762:, although Christian Svennson, who served as Capcom's Vice President of Strategic Planning & Business Development, theorized in 2009 that the assets may have been made as a test of the DS' capabilities.
1066:
for
Dummies" vibe that it has now." Reviewers praised the DS version for including both games, as well as a new map system, but felt that it hadn't utilize the system's features to their full extent.
2054:
361:
series, and follows Lan Hikari and his NetNavi MegaMan.EXE, as they attempt to take down Nebula, who have kidnapped Lan's father and taken over the internet, with an anti-Nebula task force.
2616:
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572:. While at SciLab, mysterious agents invade, subduing everyone with sleeping gas, kidnapping Yuichiro, and stealing the friends' PETs and NetNavis. The agents turn out to work for
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Grey, a program of pure hatred and darkness, upon it, corrupting all humans and NetNavis in the world. Lan and MegaMan also discover that Regal is Dr. Wily's son.
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652:
released three months later on
February 24, 2005; the reason for this delay is unknown, since both games were finalized at roughly the same time. Viewers of the
1811:
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was the 48th best-selling game in Japan in 2004 at 255,061 copies. This version was also the 55th best-selling game in the country in 2005 at 211,099 copies.
2802:
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490:, a handheld computer, into a computer with an interface jack, he can upload MegaMan.EXE to the cyber network, allowing him to explore and fight viruses as
2893:
2795:
2392:
1699:[Eighteen years have passed since then. Master Eguchi talks about how the future envisioned in "Rockman.EXE" has become a reality.] (in Japanese).
2267:
2066:
1516:
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2868:
2684:
1616:
2788:
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2563:
682:
428:
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2222:
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2602:
1218:"Capcom's million-seller title "Megaman Battle Network" going into a movie! Third edition of TV animation "Megaman" on the air from October 2004!"
756:
The developers had also experimented with fully 3D graphics early on, as 3D models of several areas and characters were found within the data of
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2643:
1839:
1723:
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1055:"Even though this sequel can be considered "the best in the series so far," Battle Network 5 doesn't add all that much to the series."
513:, and the members of this team assist MegaMan in various ways. MegaMan.EXE can take on the attributes of one of his teammates with a
388:
released three months later in
February 2005, while both versions were released simultaneously for Western territories in June 2005.
2843:
1058:
The
Liberation Missions were also poorly received by reviews, with the general consensus being that they only slowed down the game;
1979:
638:(2004). The developers described this period at Capcom as a difficult time. The game was first advertised in the Japanese magazine
2508:
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422:, which has updated sound and additional content not found in the GBA versions. The GBA versions were re-released as part of the
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1506:
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Protagonists Lan Hikari, MegaMan.EXE, and their friends are called to the SciLab headquarters at the request of Lan's father,
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1871:
1327:
1248:"The Battle Wages on as Capcom Announces MegaMan Battle Network 5 Team ProtoMan and Team Colonel for the Game Boy Advance"
1062:
wrote that "Perhaps if the concept was fleshed out in a spin-off title, the experience would feel more complete than the "
2538:
1099:
Although some sources lists its
European release as April 14, other websites indicate certain regions got it on April 13.
80:
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582:. Nebula subsequently takes over the Net with an army of viruses and Darkloids: powerful Navis that use DarkChips.
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in Japan on September 9, 2015, and in North America on December 12, 2015. The games are also included in the
2626:
1902:"Capcom's famous blue bomber battles his way onto the Nintendo DS in MegaMan Battle Network® 5: Double Team"
357:
340:
161:
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17:
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352:
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2002:
1935:
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1116:
68:
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1941:
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content, including a new transformation for MegaMan called SolCross, unlocked by putting a copy of
524:
can connect using the Game Boy Advance link cable to battle head-to-head or to trade battle chips.
142:
102:
90:
2769:
1812:"Wii U Virtual Console eShop Update Gets Mega With Mega Man Zero 4 And Mega Man Battle Network 5"
657:
169:
673:
were released simultaneously on June 10, 2005, in Europe, and June 21, 2005, in North America.
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is largely similar to that of its predecessors. The player explores the real world through
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1073:'s predecessor was concerned. GameSpot, in particular, compared it favorably with
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into the GBA cartridge slot, and being able to swap between Navis during fights.
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In May 2005, it was officially announced that both games would be coming to the
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was the 52nd best-selling Nintendo DS game in Japan in 2005 at 106,526 copies.
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While investigating another disturbance at SciLab, Lan meets either Chaud (in
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1755:
2559:
1974:
1969:
1849:
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856:
601:
573:
506:
1640:"Kojima's GBA experiment—and the sunny island childhood it changed forever"
576:
and his crime syndicate Nebula, which has returned after being defeated in
2450:
2387:
1872:"Mega Man Battle Network Legacy Collection Announced for Nintendo Switch"
1728:
1700:
1511:
896:
666:
1038:
In North America, both the Game Boy Advance and Nintendo DS versions of
462:
2418:
2188:"Mega Man Battle Network 5: Team Protoman for Game Boy Advance Reviews"
1607:
1079:
1059:
910:
868:
600:
The Hikari Report is explained as a research project by Dr. Hikari and
2223:"Mega Man Battle Network 5: Team Colonel for Game Boy Advance Reviews"
501:
MegaMan.EXE joins a team led by either Lan's and MegaMan.EXE's rivals
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400:
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1320:"Mega Man Battle Network 5: Team Protoman – Game Boy Advance Review"
2293:
1784:"Mega Man Battle Network 5 Heads To Wii U Virtual Console In Japan"
1069:
Reviews weren't entirely unfavorable, especially when the topic of
520:
Much like previous games in the series, Game Boy Advance copies of
41:
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711:
669:
card for the transformation "BassCross MegaMan". Both versions of
555:
461:
256:
213:
196:
2370:. No. 151. Sunrise Publications. November 2005. p. 180.
2468:. No. 198. Nintendo of America. December 2005. p. 124.
538:, such as a crossover battle feature unlocked by combining both
2598:
2531:"Kotaku Magu: Famitsu Lists 100 Biggest Sellers On DS In Japan"
2353:. No. 148. Sunrise Publications. August 2005. p. 108.
2089:"Mega Man Battle Network 5: Team Protoman for Game Boy Advance"
355:. Combined, they make up the fifth mainline installment in the
2121:"Mega Man Battle Network 5: Team Colonel for Game Boy Advance"
1876:
1612:
1559:
1083:
scoring the GBA and DS versions 36/40 and 31/40 respectively.
1052:
978:
1840:"Mega Man Battle Network 10-game collection coming in 2023"
626:
Development of the game started during the localization of
364:
Development on the game started during the localization of
1285:カプコン、チームバトルとなった「エグゼ5」シリーズの第2弾 GBA「ロックマン エグゼ 5 チーム オブ カーネル」
1019:
placed at number 65 with 194,472 copies sold that year.
676:
The Game Boy Advance versions were re-released onto the
2258:"Mega Man Battle Network 5: Double Team for DS Reviews"
1358:"The Humble Beginnings of Mega Man Battle Network 5 DS"
1030:
was the tenth best-selling handheld game in July 2005.
736:, although its existence was previously hinted at when
2383:"Mega Man Battle Network 5: Double Team Review for DS"
1278:
1276:
1274:
1963:
1961:
1959:
658:
Rockman.EXE the Movie: Program of Light and Darkness
2767:
2693:
2635:
2294:"Japanese Reviews | Nintendo Hot in Famitsu's Eyes"
310:
295:
184:
168:
156:
141:
129:
115:
101:
89:
79:
67:
55:
34:
2505:"2005 Top 100 Best Selling Japanese Console Games"
2480:"2004 Top 100 Best Selling Japanese Console Games"
1672:"EXE 15th Ann. Special Staff Discussion! (Part 1)"
1603:"Mega Man Battle Network 5: Double Team DS Review"
1596:
1594:
1592:
1590:
1588:
1586:
1584:
1582:
1500:
1498:
454:in 2005, which acted as the finale of the series.
1555:"Mega Man Battle Network 5: Team Protoman Review"
1507:"Mega Man Battle Network 5: Team Protoman Review"
1496:
1494:
1492:
1490:
1488:
1486:
1484:
1482:
1480:
1478:
1077:. Japanese reviews were also more positive, with
1241:
1239:
2153:"Mega Man Battle Network 5: Double Team for DS"
1970:"Mega Man Battle Network 5: Double Team Review"
1548:
1546:
1544:
1542:
1540:
1538:
1536:
1534:
1190:, which didn't release for Western territories.
1172:
1146:
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1042:met with fairly tepid critical reception, with
1417:
1415:
1382:
1380:
1378:
1212:
1210:
1208:
1206:
945:
916:
2610:
2287:
2285:
1724:"Capcom to release Mega Man Battle Network 5"
1446:
1444:
1313:
1311:
1309:
1307:
648:released in Japan on December 9, 2004, while
8:
2316:
2314:
2217:
2215:
1351:
1349:
1347:
1345:
1246:GamesIndustry International (May 18, 2005).
841:
1453:"Updated Australian release list, 19/03/07"
448:), released in 2023. It was followed up by
2617:
2603:
2595:
2564:Academy of Interactive Arts & Sciences
2464:"Now Playing: Mega Man Battle Network 5".
2443:"Now Playing: Mega Man Battle Network 5".
2415:"Mega Man Battle Network 5: Team Protoman"
2182:
2180:
1697:"あれから18年。江口名人が語る「ロックマンエグゼ」の描いた未来が現実になったワケ"
840:
773:
40:
31:
2864:Multiplayer and single-player video games
1021:Mega Man Battle Network 5: Double Team DS
734:Mega Man Battle Network 5: Double Team DS
718:Mega Man Battle Network 5: Double Team DS
683:Mega Man Battle Network Legacy Collection
429:Mega Man Battle Network Legacy Collection
418:Mega Man Battle Network 5: Double Team DS
48:Mega Man Battle Network 5: Double Team DS
18:Mega Man Battle Network 5: Double Team DS
1188:Shin Bokura no Taiyō: Gyakushū no Sabata
1013:Mega Man Battle Network 5: Team ProtoMan
328:Mega Man Battle Network 5: Team ProtoMan
2252:
2250:
2235:from the original on September 15, 2009
2200:from the original on September 15, 2009
2055:"Why was this game cancelled so early?"
1736:from the original on September 29, 2007
1202:
1186:In the Japanese version, this requires
1151:, lit. 'Rockman.EXE 5: Team of Colonel'
1092:
1017:Mega Man Battle Network 5: Team Colonel
335:Mega Man Battle Network 5: Team Colonel
2364:"Reviews: Mega Man Battle Network 5".
2347:"Reviews: Mega Man Battle Network 5".
2030:"Lost 3D Battle Network 5DS Revisited"
1982:from the original on November 11, 2006
1782:Siliconera Staff (September 2, 2015).
528:also includes content referencing the
2899:Video games with alternative versions
2884:Video games produced by Keiji Inafune
2323:"News – Latest Famitsu review scores"
2300:from the original on October 16, 2012
2270:from the original on October 26, 2009
1896:
1894:
1722:Niizumi, Hirohiko (August 16, 2004).
1619:from the original on October 22, 2016
1567:from the original on November 2, 2006
1125:, lit. 'Rockman.EXE 5: Team of Blues'
661:would also receive a special copy of
7:
2529:Plunkett, Luke (December 14, 2006).
2453:of America. August 2005. p. 81.
2001:Morcos, Antoine (February 6, 2006).
1968:Parkin, Simon (September 19, 2006).
1838:McWhertor, Michael (June 28, 2022).
1638:Lemus, Jean-Karlo (March 27, 2020).
845:
778:
2560:"AIAS NPD Top Ten Video Game Sales"
2065:. February 22, 2009. Archived from
1601:Theobald, Paul (November 1, 2005).
1451:Jastrzab, Jeremy (March 19, 2007).
1177:, lit. 'Rockman 5 DS: Twin Leaders'
947:
918:
769:
384:releasing in December 2004 in Japan
370:, and alongside the development of
2894:Video games scored by Yoshino Aoki
1916:from the original on July 23, 2022
1330:from the original on April 2, 2010
1318:Harris, Craig (November 1, 2005).
560:Lan explores an abandoned mine in
25:
2889:Video games scored by Akari Kaida
2869:Tactical role-playing video games
2395:from the original on July 4, 2010
2381:Provo, Frank (November 8, 2005).
1810:Lada, Jenni (December 16, 2015).
1519:from the original on May 16, 2007
1148:Rokkuman Eguze 5 Chīmu Obu Kāneru
1122:Rokkuman Eguze 5 Chīmu Obu Burūsu
426:in 2015, and are included in the
2413:Theobald, Phil (June 20, 2005).
2292:Riley, Adam (December 1, 2004).
1292:(in Japanese). February 21, 2005
1174:Rokkuman Eguze 5 DS Tsuin Rīdāzu
966:
961:
956:
951:
946:
937:
932:
927:
922:
917:
632:, and during the development of
613:the speaker is unseen, while in
2909:Virtual Console games for Wii U
2744:Rockman EXE The Medal Operation
2511:from the original on 2006-04-07
2486:from the original on 2010-11-28
1387:Bramwell, Tom (April 5, 2006).
635:Rockman.EXE 4.5: Real Operation
609:the SoulServer to overload. In
466:MegaMan.EXE battles viruses in
2879:Video games developed in Japan
2321:Freund, Josh (July 13, 2005).
2028:Protodude (November 3, 2011).
1553:Craig Harris (June 27, 2005).
1356:Protodude (January 30, 2022).
1:
2854:Mega Man Battle Network games
2325:. GamesAreFun. Archived from
1505:Frank Provo (July 8, 2005).
716:The updated version, titled
509:or new characters Baryl and
1944:. November 2004. p. 22
1870:Kim, Matt (June 28, 2022).
1756:"Mega Man Battle Network 5"
1173:
1147:
1121:
343:developed and published by
2925:
1670:Midnite (March 19, 2018).
545:Boktai 2: Solar Boy Django
62:Capcom Production Studio 2
1423:"Mega Man Invades Europe"
1164:
1138:
1112:
1040:Mega Man Battle Network 5
849:
846:
782:
779:
629:Mega Man Battle Network 4
579:Mega Man Battle Network 4
522:Mega Man Battle Network 5
476:Mega Man Battle Network 5
451:Mega Man Battle Network 6
407:Mega Man Battle Network 5
39:
35:Mega Man Battle Network 5
2844:Role-playing video games
1389:"Nintendo release dates"
1284:
589:) or newcomer Baryl (in
341:role-playing video games
2644:Mega Man Battle Network
2627:Mega Man Battle Network
622:Development and release
358:Mega Man Battle Network
162:Mega Man Battle Network
2849:Game Boy Advance games
1761:The Cutting Room Floor
725:
565:
471:
376:. It was announced in
2904:Virtual Console games
2709:Battle Chip Challenge
2541:on September 26, 2009
1427:Nintendo World Report
1165:ロックマン エグゼ5DS ツインリーダーズ
1064:Final Fantasy Tactics
715:
678:Wii U Virtual Console
559:
486:. When Lan plugs his
465:
424:Wii U Virtual Console
380:in August 2004, with
353:handheld game console
305:tactical role-playing
152:Mitsuhiko Takano (DS)
2702:Network Transmission
2069:on February 28, 2009
1676:The Rockman.EXE Zone
1224:. September 21, 2004
1139:ロックマンエグゼ5チーム オブ カーネル
1113:ロックマンエグゼ5チーム オブ ブルース
702:, released in 2023.
482:and the Net through
2730:Battle Chip Stadium
2003:"Interview Megaman"
1942:Nintendo of America
843:
776:
759:Mega Man Star Force
373:4.5: Real Operation
218:February 24, 2005 (
2770:MegaMan NT Warrior
2737:Phantom of Network
2723:4.5 Real Operation
1703:. January 17, 2020
1429:. February 7, 2006
1051:in his review for
1026:In North America,
774:
740:added an untitled
726:
595:Dr. Tadashi Hikari
566:
472:
201:December 9, 2004 (
111:Teruhiro Shimogawa
2859:Nintendo DS games
2831:
2830:
2758:Legacy Collection
2751:Legend of Network
1940:. Vol. 185.
1463:on March 24, 2007
1253:GamesIndustry.biz
1034:Critical response
1004:
1003:
839:
838:
720:released for the
492:random encounters
324:
323:
16:(Redirected from
2916:
2874:2004 video games
2619:
2612:
2605:
2596:
2591:
2587:Official website
2575:
2574:
2572:
2570:
2556:
2550:
2549:
2547:
2546:
2537:. Archived from
2526:
2520:
2519:
2517:
2516:
2507:. The MagicBox.
2501:
2495:
2494:
2492:
2491:
2482:. The MagicBox.
2476:
2470:
2469:
2461:
2455:
2454:
2449:. No. 194.
2440:
2434:
2433:
2431:
2430:
2421:. Archived from
2410:
2404:
2403:
2401:
2400:
2378:
2372:
2371:
2361:
2355:
2354:
2344:
2338:
2337:
2335:
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2329:on June 12, 2011
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2245:
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2240:
2219:
2210:
2209:
2207:
2205:
2184:
2175:
2174:
2172:
2170:
2165:on July 10, 2010
2161:. Archived from
2149:
2143:
2142:
2140:
2138:
2133:on July 13, 2010
2129:. Archived from
2117:
2111:
2110:
2108:
2106:
2101:on July 11, 2010
2097:. Archived from
2085:
2079:
2078:
2076:
2074:
2051:
2045:
2044:
2042:
2040:
2025:
2019:
2018:
2016:
2014:
1998:
1992:
1991:
1989:
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1965:
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1932:
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1912:. May 18, 2005.
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671:Battle Network 5
642:in August 2004.
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526:Battle Network 5
474:The gameplay of
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390:Battle Network 5
367:Battle Network 4
349:Game Boy Advance
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270:November 1, 2005
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175:Game Boy Advance
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123:Tokiko Nakashima
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2567:. Retrieved
2554:
2543:. Retrieved
2539:the original
2524:
2513:. Retrieved
2499:
2488:. Retrieved
2474:
2465:
2459:
2444:
2438:
2427:. Retrieved
2423:the original
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2397:. Retrieved
2386:
2376:
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2348:
2342:
2331:. Retrieved
2327:the original
2302:. Retrieved
2272:. Retrieved
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2191:
2167:. Retrieved
2163:the original
2158:GameRankings
2156:
2147:
2135:. Retrieved
2131:the original
2126:GameRankings
2124:
2115:
2103:. Retrieved
2099:the original
2094:GameRankings
2092:
2083:
2071:. Retrieved
2067:the original
2059:Capcom Unity
2058:
2049:
2037:. Retrieved
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2023:
2011:. Retrieved
2006:
1996:
1984:. Retrieved
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1946:. Retrieved
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1918:. Retrieved
1905:
1881:. Retrieved
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1865:
1853:. Retrieved
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1821:. Retrieved
1815:
1805:
1793:. Retrieved
1787:
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1765:. Retrieved
1759:
1750:
1738:. Retrieved
1727:
1717:
1707:February 28,
1705:. Retrieved
1691:
1681:February 28,
1679:. Retrieved
1675:
1665:
1655:February 11,
1653:. Retrieved
1645:Ars Technica
1643:
1633:
1621:. Retrieved
1606:
1569:. Retrieved
1558:
1521:. Retrieved
1510:
1465:. Retrieved
1461:the original
1456:
1431:. Retrieved
1426:
1402:. Retrieved
1392:
1365:. Retrieved
1361:
1332:. Retrieved
1323:
1294:. Retrieved
1289:
1261:. Retrieved
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1048:GameRankings
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998:6.5/10 (GBA)
991:
984:6.5/10 (GBA)
977:
909:
902:7.1/10 (GBA)
895:
890:7.8/10 (DS)
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663:Team Colonel
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69:Publisher(s)
57:Developer(s)
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2694:Other games
2636:Main series
2009:(in French)
986:6.5/10 (DS)
904:7.5/10 (DS)
874:36/40 (GBA)
847:Publication
833:Double Team
807:Double Team
730:Nintendo DS
722:Nintendo DS
515:Soul Unison
511:Colonel.EXE
484:MegaMan.EXE
412:Nintendo DS
319:multiplayer
249:Nintendo DS
179:Nintendo DS
170:Platform(s)
148:Akari Kaida
143:Composer(s)
125:Hayato Kaji
109:Kohei Ozaki
103:Designer(s)
91:Producer(s)
81:Director(s)
2838:Categories
2685:Characters
2545:2010-06-20
2515:2010-06-20
2490:2010-06-20
2429:2010-07-04
2399:2010-07-04
2333:2010-07-04
2304:2010-07-04
2296:. Cubed3.
2263:Metacritic
2228:Metacritic
2193:Metacritic
2073:August 14,
2039:August 14,
1817:Siliconera
1789:Siliconera
1433:August 11,
1404:August 11,
1263:October 9,
1198:References
1044:Metacritic
888:7/10 (GBA)
876:31/40 (DS)
815:Metacritic
780:Aggregator
654:anime film
534:series by
399:series by
1975:Eurogamer
1850:Vox Media
1394:Eurogamer
1290:GameWatch
1000:7/10 (DS)
862:6/10 (DS)
857:Eurogamer
771:Reception
766:Reception
574:Dr. Regal
339:are 2004
302:Real-time
131:Writer(s)
117:Artist(s)
2784:Episodes
2779:Chapters
2569:July 22,
2509:Archived
2484:Archived
2451:Nintendo
2393:Archived
2388:GameSpot
2298:Archived
2268:Archived
2233:Archived
2198:Archived
2013:July 20,
1980:Archived
1948:July 23,
1920:July 23,
1914:Archived
1883:June 29,
1855:June 29,
1823:July 20,
1795:July 20,
1767:July 20,
1740:March 8,
1734:Archived
1729:GameSpot
1701:TV Tokyo
1617:Archived
1565:Archived
1517:Archived
1512:GameSpot
1467:July 23,
1367:July 20,
1328:Archived
1296:July 20,
1228:July 23,
1161:Japanese
1135:Japanese
1109:Japanese
897:GameSpot
831:68/100 (
825:66/100 (
821:ProtoMan
819:67/100 (
795:ProtoMan
751:Boktai 2
724:console.
667:e-Reader
665:with an
602:Dr. Wily
458:Gameplay
347:for the
297:Genre(s)
2419:GameSpy
2274:July 4,
2239:July 4,
2204:July 4,
2169:July 4,
2137:July 4,
2105:July 4,
2007:Gamekyo
1845:Polygon
1608:GameSpy
1523:July 7,
1334:July 4,
1169:Hepburn
1143:Hepburn
1117:Hepburn
1080:Famitsu
1060:GameSpy
911:GameSpy
869:Famitsu
827:Colonel
801:Colonel
311:Mode(s)
185:Release
50:box art
2815:Beast+
2804:Stream
2630:series
2535:Kotaku
2063:Capcom
1222:Capcom
536:Konami
531:Boktai
401:Konami
396:Boktai
351:(GBA)
345:Capcom
157:Series
74:Capcom
2823:Media
2811:Beast
2797:Axess
1650:WIRED
1457:PALGN
1087:Notes
1008:Sales
972:(DS)
943:(GBA)
850:Score
805:70% (
799:66% (
793:69% (
783:Score
700:Steam
503:Chaud
446:Steam
444:(via
150:(GBA)
2813:and
2571:2022
2276:2010
2241:2010
2206:2010
2171:2010
2139:2010
2107:2010
2075:2022
2041:2022
2015:2022
1988:2006
1950:2022
1922:2022
1885:2022
1857:2022
1825:2022
1797:2022
1769:2022
1742:2007
1709:2022
1683:2022
1657:2022
1625:2006
1573:2006
1525:2005
1469:2022
1435:2022
1406:2022
1369:2022
1336:2010
1298:2022
1265:2022
1230:2022
1046:and
698:via
694:and
686:for
552:Plot
542:and
505:and
440:and
432:for
331:and
2790:EXE
1877:IGN
1613:IGN
1560:IGN
1324:IGN
1053:IGN
979:IGN
732:as
488:PET
480:Lan
414:as
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