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Mega Man X7

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player's performance, the characters are given ranks across each mission. While Zero and X retain their common weaponry from previous games, Axl has a new ability called "Copy Shot". If the player destroys certain types of enemies with said technique, they will leave an item upon their destruction. If the item (a glowing red sphere) is picked up, Axl will transform into a copy of the enemy he destroyed, with all of its features (speed, weapon, etc.). In order to unlock the returning hero X, the player must rescue 64 reploids (out of a possible total of 128) or defeat the eight main bosses in order to unlock him. Unlike previous games, X can air dash and fully charge his buster by default. Armor capsules from Dr. Light also return, and after obtaining the full set, the player can choose between unarmored X or armored X on the Stage Select. An auto-aim feature is added for both Axl and X allowing the player to lock on to enemies. The target can be changed by pressing a dedicated button. While Zero does not have any standard long-range attacks, his ability to destroy projectiles with his Z-Saber from past games was replaced to repel projectiles instead to help compensate for this weakness.
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some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will gain possession of Axl. Zero goes into action without hesitation and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter. As Zero and Axl battle Red Alert, Axl reveals that he possesses the ability to copy the DNA of other Reploids, making him invaluable to Red. X initially stays out of the conflict, feeling that it is pointless, but later joins in hoping to end the war quickly. Elsewhere, Red communicates with a mysterious figure known as "The Professor," who gives him additional power and shows him what Axl's copy ability can do. The Professor then takes possession of Red Alert, and orders Red to retrieve Axl.
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in search of more peaceful solutions, leaving his partner Zero in charge. In X's absence, Maverick activity rapidly begins to rise, which leads to the formation of an unsanctioned anti-Maverick vigilante group known as Red Alert. As the group grows more and more reckless, one of their members, a new generation Reploid prototype named Axl, decides to defect. Red, the group's leader, is angered by his underling Axl deserting them and goes on a rampage to get him back.
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uses his powers to trick Sigma he was Red and blasts him out of a window from the top of the palace. Should X defeat Sigma, his superiors ask him to train Axl to join their ranks which is once again explored in Axl's ending. On the other hand, Zero's ending involves a dream where he is antagonized by X who wishes to kill all Mavericks.
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immediately after they are gained and cannot be deactivated, nor changed from one playable character to another. Once all the chips for that playable character are completely maxed out, that particular character can no longer receive any more chip upgrades and obtain supporting items for the health and weaponry. The game also has a
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You getting this, hunters!? I am Red, leader of your friends here at Red Alert. I never imagined our little friend would end up in your hands, but in any case, I want Axl back. Now, don't you worry. I know he won't come back easily. So how about this? Like you, we are hunters. We've trashed our share
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In particular, critics commented that the camera and controls do not translate well from 2D to 3D. Criticism has been aimed at the English voice actors' performance, to the point that it has been recommended to try listening to the original Japanese audio. The music has been described as generic and,
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believes the game could have been more appealing had the developers focus on improving more Zero and Axl's fighting skills in a 2D system rather than a 3D system. GameRevolution liked the Reploid system for letting players enhance their characters through chips as they found the gameplay challenging.
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series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there." Minami stated in an interview that the game
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is the first of the two games in the series to have 3D gameplay in addition to the standard 2D style. Similar to previous installments, the players must go through an early introduction stage, and then complete eight stages to defeat boss characters and obtain new powers from them. Chips must be used
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received mixed reviews. The game attracted some positive remarks for the character switching and Reploid rescue systems, The presentation resulted ine game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed with GameSpy finding the controls to be more challenging to handle. IGN
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The game takes place after previous installments as mechanical being known as Reploids work diligently to rebuild the Earth after several parts from the planets were destroyed by the renegade "Mavericks". Growing weary of the seemingly never-ending Maverick Wars, Maverick Hunter X decides to retire
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was lending advice to the illustrators on creating the new protagonist Axl. Inafune had been careful to make X and Zero unique when he originally designed them, and he wanted to give Axl the same treatment. Yoshikawa designed Axl to look both as a youth and as a robot with a dark aura which led to
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Following the defeat of the Mavericks, the Hunters infiltrate Crimson Palace, the home base of Red Alert. There they defeat a reluctant Red and discover a rebuilt Sigma, who was behind Red Alert's corruption. Despite the Hunters defeating Sigma twice, he rises once again and tries to kill Axl. Axl
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of Mavericks. So how about a duel? A duel to determine who the real Maverick Hunters are. I'm sure you won't mind if we use the Mavericks that we've captured so far. So, the last one standing wins! If we lose, we'll surrender Axl to you. And if we win? Well... We'll leave that to your imagination!
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Axl is chased through a city by a mechaniloid sent by Red Alert to retrieve him, and the ensuing chaos draws the attention of Zero. After a battle against the mechaniloid, Zero arrests Axl and takes him to the Maverick Hunter HQ. In response, Red issues a challenge to the Hunters: he will release
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Sometime in the 22nd century... Thanks to the Reploids, even the most devastated regions were set back on the road to recovery. But crimes perpetrated by "Mavericks" were on the rise. The "Maverick Hunters" was the official organization that responded to incidents involving Mavericks. One of the
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When starting the game, the player has only access to returning Maverick Hunter Zero, a Reploid who fights with a sword, and newcomer Axl who especially in fire weapons. The player can send the two characters to the same stage and both can be changed whenever the player needs to. Based on the
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feature, by completing the game and saving it, and then starting a new game from loading that particular save file. This feature allows for X to become available after the opening stage with any collected armor parts kept and all the chip upgrades from the previous game are retained.
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was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also as part of
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would have been better-suited staying 2D. But until Capcom realizes that the better action-oriented 3D titles allow you to manipulate the camera whole-heartedly, future installments of the series will likely run into the same problems that this one did."
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characters into 3D. However, the reinvention of the series in both graphical and gameplay respects was met with a hostile critical reception. Reviewers found the game's foray into the third dimension well-intended but poorly executed.
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was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for
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debuted on Japanese sales charts as the third best-selling video game at copies. By its second week on sale, the game had sold 71,739 copies in the region and by its third week, 89,775 copies.
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veteran members, X, began having second thoughts about the group's forceful methods. He removed himself from the front lines and instead worked to achieve more peaceful solutions.
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team for trying to reinvent a series that had obviously completely lost its way... the flaccid 2D sections in this game aren't half as good as any of the levels in the original
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games. As the series had finally transitioned into 3D, Yoshikawa also expected the team to rethink the way the game was made as they had done in the first
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sales data lists the game as having sold 111,778 copies by the end of 2003 in Japan. A budget re-release of the game was included alongside the
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Not much. Even Zero has his limits. Axl is doing good work, but he's still a child. We can't expect much more with their present abilities. /
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has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity.
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found the characters unbalanced as the shooters X and Axl felt far more useful than the melee fighter Zero. Despite liking the switching,
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due to how both games tried staying away from their predecessors' formula by adding 3D gameplay and the transition failed to gamers.
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for each of the songs was released in Japan on July 20, 2003 and August 6, 2003 respectively. It became available for Windows via
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on July 24, 2018 for the worldwide release and July 26, 2018 for Japan, whose Windows version was released internationally via
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title. Inafune stated, "My personal opinion was that 3D is simply a graphical style, and just because a game is going 3D like
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led to negative response as critics panned his replacement Axl to be an unsuitable replacement with a poor design.
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takes place in the 22nd century. Daily human life is often disrupted by "Maverick" crime from the "Reploids"
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citing "usual 3D design issues" and the titular character requiring to be unlocked as the game's flaws.
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was developed by a team of about 30 people, led by producers Tatsuya Minami and Tatsuya Kitabayashi of
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in which the player fights through an octet of selectable stages. The game differs from previous
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found enemy interaction to be poorly executed especially the handling of Axl's auto target.
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series worked on by Kitabayashi. He explained that transitioning the character models of
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while appealing, it does not stand out against what previous installments have offered.
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in Japan on October 1, 2003. The game's opening theme, "Code Crush", is performed by
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instead placed the blame wholly on the 3D sections: "We can't help but think that
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for up to two players. However, the final version of the game lacks this option.
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Example of Axl's gameplay which allows the player to choose which enemy to shoot
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are initially playable, X later joins the team. Like other games in the series,
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was, it doesn't mean we 'have to' make it a 3D game. Suegutsu's work from
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North American cover art featuring (from left to right) Zero, X and Axl.
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was composed by nine individuals. A 46-song soundtrack was released by
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franchise is known along with the more adult-themed storyline of the
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In a retrospective article involving the franchise's worst games,
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also served as the basis for other illustrations by Yoshikawa.
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on July 24, 2018, worldwide and on July 26, 2018, in Japan.
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that live and work among them. The heroic "Maverick Hunter"
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his black armor. Red was inspired by the concept of the
1429:"Mega Man X Legacy Collection 1 and 2 launch July 24th" 1912:"『ロックマン』シリーズを低価格で遊べる『ROCKMAN COLLECTION スペシャルボックス』発売!" 994:
Mega Man X Legacy Collection 1 and 2 launch July 24th
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involved a challenging transition of the well-known
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series and the first in the series to appear on the
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March 7, 2003. 1094: 1092: 1090: 867: 815:concluded "I can't fault Capcom or the 2458:Video games scored by Noriyuki Iwadare 1856:"Top 30 Japanese Video Games 08/10/03" 1823:"Top 30 Japanese Video Games 07/27/03" 1748: 1746: 1744: 1742: 1727:from the original on September 4, 2010 1647:from the original on February 25, 2012 1635:"Mega Man X7 Review for PlayStation 2" 1562:Four-Eyed Dragon (November 13, 2003). 1357:from the original on December 26, 2013 1324: 2468:Video games with cel-shaded animation 2013:from the original on November 4, 2012 2003:"The ultimate Mega Man retrospective" 1918:from the original on October 23, 2012 1802:from the original on February 1, 2014 1383:from the original on October 23, 2012 1347:"愛内里菜のニューマキシシングルに『ロックマンX7』テーマ曲が収録決定!" 879: 877: 875: 873: 871: 278:. It is the seventh main game in the 7: 1937:Oxford, Nadia (September 30, 1997). 1717:"Mega Man X7 - PlayStation 2 Review" 1675:Nutt, Christian (October 14, 2003). 1244:Nutt, Christian (October 14, 2003). 592: 567: 1715:Dunham, Jeremy (October 14, 2003). 1463:from the original on March 17, 2014 1409:from the original on April 13, 2018 975:from the original on April 13, 2018 949:from the original on 8 October 2012 885:Mega Man X: Official Complete Works 558: 1854:Dom Ex Machina (August 15, 2003). 1759:Official U.S. PlayStation Magazine 1683:from the original on April 1, 2010 1313:from the original on June 29, 2011 935:Bramwell, Tom (24 February 2004). 891:. January 6, 2010. pp. 64–9. 800:Official U.S. PlayStation Magazine 752:Official U.S. PlayStation Magazine 14: 1278:. Chudah's Corner. Archived from 709: 647: 428:. This was the first game in the 1633:Davis, Ryan (October 13, 2003). 1600:"Mega Man X7 Review for the PS2" 728: 723: 718: 713: 708: 666: 661: 656: 651: 646: 2001:Elston, Brett (June 23, 2012). 803:X's lack of early inclusion in 787:in Japan on December 19, 2003. 2463:Video games with 2.5D graphics 2423:Video games developed in Japan 1968:Oxford, Nadia (May 24, 2007). 548:Mega Man X Legacy Collection 2 473:had little involvement in the 296:Mega Man X Legacy Collection 2 1: 1821:Fennec Fox (August 4, 2003). 1598:GR Chimp (November 1, 2003). 1492:. November 2003. p. 186. 1216:. Game Bunker. Archived from 1212:McPhill (September 8, 2003). 912:jkdmedia (October 14, 2003). 371:List of Mega Man X characters 1786:"集計期間:2003年7月14日~2003年7月20日" 1482:"Review Crew: Mega Man X7". 2350:Marvel vs. Capcom: Infinite 1303:"Mega Man X7 Music Singles" 481:. His only contribution to 469:artist and Capcom producer 345:entries by featuring fully 2494: 2428:Video games set in Algeria 1886:"2003年テレビゲームソフト売り上げTOP300" 775:versions of the first six 426:Capcom Production Studio 3 368: 50:Capcom Production Studio 3 2478:Single-player video games 2453:Video games set in Russia 2438:Video games set in Canada 2433:Video games set in Angola 1485:Electronic Gaming Monthly 604:Electronic Gaming Monthly 596: 593: 571: 568: 253: 31: 2448:Video games set in Japan 2443:Video games set in India 2398:Fiction about rebellions 1784:staff (August 1, 2003). 1542:"Reviews: Mega Man X7". 1509:[Cross Review]. 1505: 1301:IGNPS2 (June 27, 2003). 1102:. Capcom. pp. 18–19 937:"Mega Men come together" 1065:Capcom (October 2003). 1039:Capcom (October 2003). 1013:Capcom (October 2003). 1754:"Reviews: Mega Man X7" 1503:Famitsu staff (2003). 1069:(Sony PlayStation 2). 1043:(Sony PlayStation 2). 1017:(Sony PlayStation 2). 509:The musical score for 397: 2413:Superhero video games 1982:on September 21, 2013 1949:on September 21, 2013 395: 2290:Tatsunoko vs. Capcom 1564:"Mega Man X7 Review" 1190:. Capcom. p. 13 1188:"Mega Man X7 Manual" 1168:. Capcom. p. 15 1166:"Mega Man X7 Manual" 1146:. Capcom. p. 14 1144:"Mega Man X7 Manual" 1124:. 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GameSpy. 1467:February 6, 1224:January 13, 1067:Mega Man X7 1041:Mega Man X7 1015:Mega Man X7 857:Nintendo 64 852:Castlevania 843:Mega Man X7 831:Mega Man X7 805:Mega Man X7 791:Mega Man X7 773:PlayStation 765:Mega Man X7 594:Publication 519:Rina Aiuchi 511:Mega Man X7 504:Mega Man X6 488:Grim Reaper 483:Mega Man X7 460:multiplayer 447:Mega Man X6 442:3D graphics 422:Mega Man X7 417:Development 401:Mega Man X7 354:Mega Man X7 347:3D graphics 339:Mega Man X7 319:Mega Man X7 303:along with 290:Mega Man X7 244:, known as 241:Mega Man X7 147:Platform(s) 119:Makoto Asai 107:Composer(s) 79:Designer(s) 69:Producer(s) 27:Mega Man X7 2387:Categories 2255:Characters 2237:Collection 2109:Mega Man X 2086:Mega Man X 2007:GamesRadar 1796:Enterbrain 1764:Ziff Davis 1490:Ziff Davis 1456:Metacritic 916:. GameZone 863:References 847:GamesRadar 822:Mega Man X 578:Metacritic 569:Aggregator 496:Mega Man X 492:Mega Man X 475:Mega Man X 465:Prominent 455:Mega Man X 434:Mega Man X 369:See also: 358:Mega Man X 281:Mega Man X 247:Rockman X7 139:Mega Man X 2204:Spin-offs 2041:MobyGames 1527:March 24, 1413:April 13, 1260:March 19, 1024:Narrator: 979:April 13, 942:Eurogamer 841:included 777:original 560:Reception 555:Reception 527:CD single 515:Suleputer 97:Artist(s) 2327:Ultimate 2304:Ultimate 2183:Xtreme 2 2168:Handheld 2011:Archived 1922:June 20, 1916:Archived 1896:June 20, 1870:June 20, 1839:June 20, 1806:March 9, 1800:Archived 1731:June 24, 1725:Archived 1687:June 24, 1681:Archived 1651:June 24, 1645:Archived 1640:GameSpot 1461:Archived 1407:Archived 1387:June 20, 1381:Archived 1361:June 20, 1355:Archived 1327:cite web 1317:June 20, 1311:Archived 1286:June 24, 997:Archived 973:Archived 953:19 March 947:Archived 855:for the 779:Mega Man 690:GameSpot 539:Xbox One 467:Mega Man 451:Mega Man 430:Mega Man 388:Gameplay 309:Xbox One 271:for the 218:platform 209:Genre(s) 2282:Related 2101:Console 1975:1UP.com 1953:May 30, 1943:1UP.com 1860:GamePro 1828:GamePro 1791:Famitsu 1782:Famitsu 1609:July 5, 1580:July 5, 1569:GamePro 1512:Famitsu 1506:クロスレビュー 1351:Famitsu 1250:GameSpy 1194:May 27, 1172:May 27, 1150:May 27, 1128:May 27, 1106:May 27, 1076:Signas: 839:1UP.com 813:GameSpy 796:GamePro 702:GameSpy 640:GamePro 616:Famitsu 609:5.33/10 276:console 254:ロックマンX7 228:Mode(s) 158:Release 2364:Teppen 2176:Xtreme 1071:Capcom 1045:Capcom 1019:Capcom 895:  745:6.7/10 695:6.5/10 633:7.5/10 582:58/100 541:, and 323:robots 269:Capcom 261:action 214:Action 134:Series 62:Capcom 2273:Sigma 781:games 621:28/40 597:Score 572:Score 531:Steam 436:from 301:Steam 2268:Zero 2219:DiVE 2019:2013 1988:2013 1955:2020 1924:2010 1898:2010 1872:2010 1841:2010 1808:2012 1733:2010 1689:2010 1653:2010 1611:2010 1582:2010 1529:2019 1469:2013 1415:2018 1389:2010 1363:2010 1333:link 1319:2010 1288:2010 1262:2011 1226:2012 1196:2024 1174:2024 1152:2024 1130:2024 1108:2024 1050:Red: 981:2018 955:2011 922:2011 893:ISBN 817:MMX7 757:6/10 365:Plot 335:Zero 311:and 2039:at 1721:IGN 1307:IGN 827:IGN 740:IGN 440:to 331:Axl 315:. 2389:: 2158:X8 2151:X7 2144:X6 2137:X5 2130:X4 2123:X3 2116:X2 2009:. 2005:. 1972:. 1941:. 1858:. 1825:. 1798:. 1794:. 1788:. 1762:. 1756:. 1741:^ 1723:. 1719:. 1697:^ 1661:^ 1643:. 1637:. 1619:^ 1602:. 1590:^ 1566:. 1554:^ 1459:. 1453:. 1431:. 1405:. 1329:}} 1325:{{ 1309:. 1305:. 1248:. 1234:^ 1204:^ 1089:^ 1080:X: 1073:. 1047:. 1021:. 971:. 945:. 939:. 887:. 870:^ 683:D+ 537:, 533:, 500:X7 438:2D 307:, 220:, 216:, 196:EU 183:NA 170:JP 2263:X 2077:e 2070:t 2063:v 2021:. 1990:. 1957:. 1926:. 1900:. 1874:. 1843:. 1810:. 1735:. 1691:. 1655:. 1613:. 1584:. 1531:. 1471:. 1417:. 1391:. 1365:. 1335:) 1321:. 1290:. 1264:. 1228:. 1198:. 1176:. 1154:. 1132:. 1110:. 983:. 957:. 924:. 901:. 327:X 263:- 257:) 251:( 198:: 185:: 172::

Index


Developer(s)
Capcom Production Studio 3
Publisher(s)
Capcom
Producer(s)
Designer(s)
Artist(s)
Composer(s)
Noriyuki Iwadare
Mega Man X
Platform(s)
PlayStation 2
JP
NA
EU
Genre(s)
Action
platform
third-person shooter
Single-player
action
platform game
Capcom
PlayStation 2
console
Mega Man X
sixth generation
Mega Man X Legacy Collection 2
Steam

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