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player's performance, the characters are given ranks across each mission. While Zero and X retain their common weaponry from previous games, Axl has a new ability called "Copy Shot". If the player destroys certain types of enemies with said technique, they will leave an item upon their destruction. If the item (a glowing red sphere) is picked up, Axl will transform into a copy of the enemy he destroyed, with all of its features (speed, weapon, etc.). In order to unlock the returning hero X, the player must rescue 64 reploids (out of a possible total of 128) or defeat the eight main bosses in order to unlock him. Unlike previous games, X can air dash and fully charge his buster by default. Armor capsules from Dr. Light also return, and after obtaining the full set, the player can choose between unarmored X or armored X on the Stage Select. An auto-aim feature is added for both Axl and X allowing the player to lock on to enemies. The target can be changed by pressing a dedicated button. While Zero does not have any standard long-range attacks, his ability to destroy projectiles with his Z-Saber from past games was replaced to repel projectiles instead to help compensate for this weakness.
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some
Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will gain possession of Axl. Zero goes into action without hesitation and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter. As Zero and Axl battle Red Alert, Axl reveals that he possesses the ability to copy the DNA of other Reploids, making him invaluable to Red. X initially stays out of the conflict, feeling that it is pointless, but later joins in hoping to end the war quickly. Elsewhere, Red communicates with a mysterious figure known as "The Professor," who gives him additional power and shows him what Axl's copy ability can do. The Professor then takes possession of Red Alert, and orders Red to retrieve Axl.
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in search of more peaceful solutions, leaving his partner Zero in charge. In X's absence, Maverick activity rapidly begins to rise, which leads to the formation of an unsanctioned anti-Maverick vigilante group known as Red Alert. As the group grows more and more reckless, one of their members, a new generation
Reploid prototype named Axl, decides to defect. Red, the group's leader, is angered by his underling Axl deserting them and goes on a rampage to get him back.
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490:. The game's primary artist, Tatsuya Yoshikawa, signed on when the project was well underway. He decided to take after his predecessor Haruki Suetsugu for the direction in which to design the characters. Yoshikawa thought the team would have to create "polygon friendly" bosses, but decided to stick to the traditional design concepts set forth by the early
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uses his powers to trick Sigma he was Red and blasts him out of a window from the top of the palace. Should X defeat Sigma, his superiors ask him to train Axl to join their ranks which is once again explored in Axl's ending. On the other hand, Zero's ending involves a dream where he is antagonized by X who wishes to kill all
Mavericks.
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immediately after they are gained and cannot be deactivated, nor changed from one playable character to another. Once all the chips for that playable character are completely maxed out, that particular character can no longer receive any more chip upgrades and obtain supporting items for the health and weaponry. The game also has a
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You getting this, hunters!? I am Red, leader of your friends here at Red Alert. I never imagined our little friend would end up in your hands, but in any case, I want Axl back. Now, don't you worry. I know he won't come back easily. So how about this? Like you, we are hunters. We've trashed our share
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In particular, critics commented that the camera and controls do not translate well from 2D to 3D. Criticism has been aimed at the
English voice actors' performance, to the point that it has been recommended to try listening to the original Japanese audio. The music has been described as generic and,
802:
believes the game could have been more appealing had the developers focus on improving more Zero and Axl's fighting skills in a 2D system rather than a 3D system. GameRevolution liked the
Reploid system for letting players enhance their characters through chips as they found the gameplay challenging.
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series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there." Minami stated in an interview that the game
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is the first of the two games in the series to have 3D gameplay in addition to the standard 2D style. Similar to previous installments, the players must go through an early introduction stage, and then complete eight stages to defeat boss characters and obtain new powers from them. Chips must be used
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received mixed reviews. The game attracted some positive remarks for the character switching and
Reploid rescue systems, The presentation resulted ine game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed with GameSpy finding the controls to be more challenging to handle. IGN
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The game takes place after previous installments as mechanical being known as
Reploids work diligently to rebuild the Earth after several parts from the planets were destroyed by the renegade "Mavericks". Growing weary of the seemingly never-ending Maverick Wars, Maverick Hunter X decides to retire
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was lending advice to the illustrators on creating the new protagonist Axl. Inafune had been careful to make X and Zero unique when he originally designed them, and he wanted to give Axl the same treatment. Yoshikawa designed Axl to look both as a youth and as a robot with a dark aura which led to
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Following the defeat of the
Mavericks, the Hunters infiltrate Crimson Palace, the home base of Red Alert. There they defeat a reluctant Red and discover a rebuilt Sigma, who was behind Red Alert's corruption. Despite the Hunters defeating Sigma twice, he rises once again and tries to kill Axl. Axl
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of
Mavericks. So how about a duel? A duel to determine who the real Maverick Hunters are. I'm sure you won't mind if we use the Mavericks that we've captured so far. So, the last one standing wins! If we lose, we'll surrender Axl to you. And if we win? Well... We'll leave that to your imagination!
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Axl is chased through a city by a mechaniloid sent by Red Alert to retrieve him, and the ensuing chaos draws the attention of Zero. After a battle against the mechaniloid, Zero arrests Axl and takes him to the
Maverick Hunter HQ. In response, Red issues a challenge to the Hunters: he will release
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Sometime in the 22nd century... Thanks to the Reploids, even the most devastated regions were set back on the road to recovery. But crimes perpetrated by "Mavericks" were on the rise. The "Maverick Hunters" was the official organization that responded to incidents involving Mavericks. One of the
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When starting the game, the player has only access to returning Maverick Hunter Zero, a Reploid who fights with a sword, and newcomer Axl who especially in fire weapons. The player can send the two characters to the same stage and both can be changed whenever the player needs to. Based on the
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feature, by completing the game and saving it, and then starting a new game from loading that particular save file. This feature allows for X to become available after the opening stage with any collected armor parts kept and all the chip upgrades from the previous game are retained.
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was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also as part of
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would have been better-suited staying 2D. But until Capcom realizes that the better action-oriented 3D titles allow you to manipulate the camera whole-heartedly, future installments of the series will likely run into the same problems that this one did."
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characters into 3D. However, the reinvention of the series in both graphical and gameplay respects was met with a hostile critical reception. Reviewers found the game's foray into the third dimension well-intended but poorly executed.
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was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for
449:, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the
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debuted on Japanese sales charts as the third best-selling video game at copies. By its second week on sale, the game had sold 71,739 copies in the region and by its third week, 89,775 copies.
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veteran members, X, began having second thoughts about the group's forceful methods. He removed himself from the front lines and instead worked to achieve more peaceful solutions.
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team for trying to reinvent a series that had obviously completely lost its way... the flaccid 2D sections in this game aren't half as good as any of the levels in the original
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games. As the series had finally transitioned into 3D, Yoshikawa also expected the team to rethink the way the game was made as they had done in the first
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333:, a member of "Red Alert", questions his group's methods and deserts the team, only to be pursued by its leader, Red. While Axl and returning hero
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sales data lists the game as having sold 111,778 copies by the end of 2003 in Japan. A budget re-release of the game was included alongside the
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Not much. Even Zero has his limits. Axl is doing good work, but he's still a child. We can't expect much more with their present abilities. /
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has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity.
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found the characters unbalanced as the shooters X and Axl felt far more useful than the melee fighter Zero. Despite liking the switching,
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due to how both games tried staying away from their predecessors' formula by adding 3D gameplay and the transition failed to gamers.
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for each of the songs was released in Japan on July 20, 2003 and August 6, 2003 respectively. It became available for Windows via
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on July 24, 2018 for the worldwide release and July 26, 2018 for Japan, whose Windows version was released internationally via
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title. Inafune stated, "My personal opinion was that 3D is simply a graphical style, and just because a game is going 3D like
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led to negative response as critics panned his replacement Axl to be an unsuitable replacement with a poor design.
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takes place in the 22nd century. Daily human life is often disrupted by "Maverick" crime from the "Reploids"
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citing "usual 3D design issues" and the titular character requiring to be unlocked as the game's flaws.
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was developed by a team of about 30 people, led by producers Tatsuya Minami and Tatsuya Kitabayashi of
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in which the player fights through an octet of selectable stages. The game differs from previous
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found enemy interaction to be poorly executed especially the handling of Axl's auto target.
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series worked on by Kitabayashi. He explained that transitioning the character models of
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while appealing, it does not stand out against what previous installments have offered.
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1403:"Mega Man X Legacy Collections Ship for PS4, Switch, Xbox One, PC in Japan on July 26"
969:"Mega Man X Legacy Collections Ship for PS4, Switch, Xbox One, PC in Japan on July 26"
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in Japan on October 1, 2003. The game's opening theme, "Code Crush", is performed by
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instead placed the blame wholly on the 3D sections: "We can't help but think that
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for up to two players. However, the final version of the game lacks this option.
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Example of Axl's gameplay which allows the player to choose which enemy to shoot
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are initially playable, X later joins the team. Like other games in the series,
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was, it doesn't mean we 'have to' make it a 3D game. Suegutsu's work from
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North American cover art featuring (from left to right) Zero, X and Axl.
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was composed by nine individuals. A 46-song soundtrack was released by
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franchise is known along with the more adult-themed storyline of the
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In a retrospective article involving the franchise's worst games,
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1548:. No. 127. Sunrise Publications. November 2003. p. 151.
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2057:
1214:"Game Bunker Exclusive Interview: Tatsuya Minami on Megaman X7"
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also served as the basis for other illustrations by Yoshikawa.
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on July 24, 2018, worldwide and on July 26, 2018, in Japan.
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that live and work among them. The heroic "Maverick Hunter"
1082:....Zero, do you read me? I'm going, too; take me with you.
825:. The 3D bits are more compelling, but still substandard."
486:
his black armor. Red was inspired by the concept of the
1429:"Mega Man X Legacy Collection 1 and 2 launch July 24th"
1912:"『ロックマン』シリーズを低価格で遊べる『ROCKMAN COLLECTION スペシャルボックス』発売!"
994:
Mega Man X Legacy Collection 1 and 2 launch July 24th
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involved a challenging transition of the well-known
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series and the first in the series to appear on the
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1276:"Chudah's Corner - Rockman X7 Original Soundtrack"
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525:, the voice actor for X in the Japanese games. A
521:. The ending theme is "Lazy Mind", performed by
1451:"Mega Man X7 Critic Reviews for PlayStation 2"
1246:"Interview: Tatsuya Kitabayashi on Mega Man X"
252:
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914:"Capcom Ships MEGA MAN X7 for the PS2 - News"
849:compared it with the similarly poor received
8:
1766:. November 2003. p. 138. Archived from
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1914:(in Japanese). Famitsu. November 26, 2003.
1377:"森久保祥太郎が歌う『ロックマンX7』エンディング曲の公開レコーディングが行われた!"
1331:: CS1 maint: numeric names: authors list (
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1888:(in Japanese). Geimin.net. Archived from
349:intermixed with both 3D and 2D gameplay.
1379:(in Japanese). Famitsu. March 7, 2003.
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1092:
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867:
815:concluded "I can't fault Capcom or the
2458:Video games scored by Noriyuki Iwadare
1856:"Top 30 Japanese Video Games 08/10/03"
1823:"Top 30 Japanese Video Games 07/27/03"
1748:
1746:
1744:
1742:
1727:from the original on September 4, 2010
1647:from the original on February 25, 2012
1635:"Mega Man X7 Review for PlayStation 2"
1562:Four-Eyed Dragon (November 13, 2003).
1357:from the original on December 26, 2013
1324:
2468:Video games with cel-shaded animation
2013:from the original on November 4, 2012
2003:"The ultimate Mega Man retrospective"
1918:from the original on October 23, 2012
1802:from the original on February 1, 2014
1383:from the original on October 23, 2012
1347:"愛内里菜のニューマキシシングルに『ロックマンX7』テーマ曲が収録決定!"
879:
877:
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873:
871:
278:. It is the seventh main game in the
7:
1937:Oxford, Nadia (September 30, 1997).
1717:"Mega Man X7 - PlayStation 2 Review"
1675:Nutt, Christian (October 14, 2003).
1244:Nutt, Christian (October 14, 2003).
592:
567:
1715:Dunham, Jeremy (October 14, 2003).
1463:from the original on March 17, 2014
1409:from the original on April 13, 2018
975:from the original on April 13, 2018
949:from the original on 8 October 2012
885:Mega Man X: Official Complete Works
558:
1854:Dom Ex Machina (August 15, 2003).
1759:Official U.S. PlayStation Magazine
1683:from the original on April 1, 2010
1313:from the original on June 29, 2011
935:Bramwell, Tom (24 February 2004).
891:. January 6, 2010. pp. 64–9.
800:Official U.S. PlayStation Magazine
752:Official U.S. PlayStation Magazine
14:
1278:. Chudah's Corner. Archived from
709:
647:
428:. This was the first game in the
1633:Davis, Ryan (October 13, 2003).
1600:"Mega Man X7 Review for the PS2"
728:
723:
718:
713:
708:
666:
661:
656:
651:
646:
2001:Elston, Brett (June 23, 2012).
803:X's lack of early inclusion in
787:in Japan on December 19, 2003.
2463:Video games with 2.5D graphics
2423:Video games developed in Japan
1968:Oxford, Nadia (May 24, 2007).
548:Mega Man X Legacy Collection 2
473:had little involvement in the
296:Mega Man X Legacy Collection 2
1:
1821:Fennec Fox (August 4, 2003).
1598:GR Chimp (November 1, 2003).
1492:. November 2003. p. 186.
1216:. Game Bunker. Archived from
1212:McPhill (September 8, 2003).
912:jkdmedia (October 14, 2003).
371:List of Mega Man X characters
1786:"集計期間:2003年7月14日~2003年7月20日"
1482:"Review Crew: Mega Man X7".
2350:Marvel vs. Capcom: Infinite
1303:"Mega Man X7 Music Singles"
481:. His only contribution to
469:artist and Capcom producer
345:entries by featuring fully
2494:
2428:Video games set in Algeria
1886:"2003年テレビゲームソフト売り上げTOP300"
775:versions of the first six
426:Capcom Production Studio 3
368:
50:Capcom Production Studio 3
2478:Single-player video games
2453:Video games set in Russia
2438:Video games set in Canada
2433:Video games set in Angola
1485:Electronic Gaming Monthly
604:Electronic Gaming Monthly
596:
593:
571:
568:
253:
31:
2448:Video games set in Japan
2443:Video games set in India
2398:Fiction about rebellions
1784:staff (August 1, 2003).
1542:"Reviews: Mega Man X7".
1509:[Cross Review].
1505:
1301:IGNPS2 (June 27, 2003).
1102:. Capcom. pp. 18–19
937:"Mega Men come together"
1065:Capcom (October 2003).
1039:Capcom (October 2003).
1013:Capcom (October 2003).
1754:"Reviews: Mega Man X7"
1503:Famitsu staff (2003).
1069:(Sony PlayStation 2).
1043:(Sony PlayStation 2).
1017:(Sony PlayStation 2).
509:The musical score for
397:
2413:Superhero video games
1982:on September 21, 2013
1949:on September 21, 2013
395:
2290:Tatsunoko vs. Capcom
1564:"Mega Man X7 Review"
1190:. Capcom. p. 13
1188:"Mega Man X7 Manual"
1168:. Capcom. p. 15
1166:"Mega Man X7 Manual"
1146:. Capcom. p. 14
1144:"Mega Man X7 Manual"
1124:. Capcom. p. 17
1122:"Mega Man X7 Manual"
1100:"Mega Man X7 Manual"
288:of gaming consoles.
259:in Japan, is a 2003
222:third-person shooter
2408:PlayStation 2 games
2320:for 3DS & Wii U
2297:Marvel vs. Capcom 3
1939:"Mega Mediocricity"
1576:on December 5, 2009
1282:on December 1, 2010
1220:on December 6, 2003
590:
565:
352:The development of
73:Tatsuya Kitabayashi
2418:Video game sequels
1770:on March 25, 2004.
1439:on April 11, 2018.
999:2018-04-11 at the
889:Udon Entertainment
785:Rockman Collection
563:
398:
2380:
2379:
2313:Super Smash Bros.
2244:Legacy Collection
2199:
2198:
2190:Maverick Hunter X
1970:"Mega Mediocrity"
1523:on March 24, 2019
1353:. June 27, 2003.
898:978-1-897376-80-5
761:
760:
586:
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523:Showtaro Morikubo
479:fifth installment
477:series after the
237:
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101:Tatsuya Yoshikawa
83:Tsutomo Teranishi
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2403:Mega Man X games
2393:2003 video games
2343:Project X Zone 2
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2046:Official website
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1978:. Archived from
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1892:on June 27, 2015
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1862:. Archived from
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1519:. Archived from
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1488:. No. 172.
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286:sixth generation
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126:Noriyuki Iwadare
123:Shuichi Mizuhata
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1561:
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1553:
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1515:(in Japanese).
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783:as part of the
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543:Nintendo Switch
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1677:"Mega Man X7"
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1545:Game Informer
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1517:Tokuma Shoten
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628:Game Informer
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589:Review scores
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579:
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549:
545:as a part of
544:
540:
536:
535:PlayStation 4
532:
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497:
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489:
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471:Keiji Inafune
468:
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406:New Game Plus
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273:PlayStation 2
270:
267:developed by
266:
265:platform game
262:
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248:
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233:
232:Single-player
230:
226:
223:
219:
215:
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206:
200:March 5, 2004
197:
193:
192:
184:
180:
179:
174:July 17, 2003
171:
167:
166:
163:
162:PlayStation 2
160:
156:
153:
152:PlayStation 2
150:
148:
144:
141:
140:
136:
132:
127:
121:Teruo Konishi
115:Seiko Kobuchi
111:Yuko Komiyama
110:
108:
104:
100:
98:
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91:Koji Ohkohara
82:
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2229:Compilations
2217:
2210:
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2174:
2156:
2150:
2149:
2142:
2135:
2128:
2121:
2114:
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2084:
2035:
2015:. Retrieved
1996:
1984:. Retrieved
1980:the original
1973:
1963:
1951:. Retrieved
1947:the original
1932:
1920:. Retrieved
1906:
1894:. Retrieved
1890:the original
1880:
1868:. Retrieved
1864:the original
1859:
1849:
1837:. Retrieved
1833:the original
1826:
1816:
1804:. Retrieved
1789:
1781:
1776:
1768:the original
1757:
1729:. Retrieved
1720:
1685:. Retrieved
1649:. Retrieved
1638:
1607:. Retrieved
1578:. Retrieved
1574:the original
1567:
1543:
1537:
1525:. Retrieved
1521:the original
1510:
1498:
1483:
1477:
1465:. Retrieved
1454:
1445:
1437:the original
1433:Capcom Unity
1432:
1423:
1411:. Retrieved
1397:
1385:. Retrieved
1371:
1359:. Retrieved
1341:
1315:. Retrieved
1306:
1296:
1284:. Retrieved
1280:the original
1270:
1258:. Retrieved
1254:the original
1222:. Retrieved
1218:the original
1192:. Retrieved
1182:
1170:. Retrieved
1160:
1148:. Retrieved
1138:
1126:. Retrieved
1116:
1104:. Retrieved
1079:
1075:
1074:
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1049:
1048:
1040:
1034:
1023:
1022:
1014:
1008:
989:
977:. Retrieved
963:
951:. Retrieved
940:
930:
920:February 24,
918:. Retrieved
907:
884:
850:
842:
836:
830:
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816:
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784:
778:
769:Media Create
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240:
239:
238:
161:
137:
117:Naoto Tanaka
113:Shinya Okada
87:Akiteru Naka
57:Publisher(s)
45:Developer(s)
18:
2094:Main series
2036:Mega Man X7
1679:. GameSpy.
1467:February 6,
1224:January 13,
1067:Mega Man X7
1041:Mega Man X7
1015:Mega Man X7
857:Nintendo 64
852:Castlevania
843:Mega Man X7
831:Mega Man X7
805:Mega Man X7
791:Mega Man X7
773:PlayStation
765:Mega Man X7
594:Publication
519:Rina Aiuchi
511:Mega Man X7
504:Mega Man X6
488:Grim Reaper
483:Mega Man X7
460:multiplayer
447:Mega Man X6
442:3D graphics
422:Mega Man X7
417:Development
401:Mega Man X7
354:Mega Man X7
347:3D graphics
339:Mega Man X7
319:Mega Man X7
303:along with
290:Mega Man X7
244:, known as
241:Mega Man X7
147:Platform(s)
119:Makoto Asai
107:Composer(s)
79:Designer(s)
69:Producer(s)
27:Mega Man X7
2387:Categories
2255:Characters
2237:Collection
2109:Mega Man X
2086:Mega Man X
2007:GamesRadar
1796:Enterbrain
1764:Ziff Davis
1490:Ziff Davis
1456:Metacritic
916:. GameZone
863:References
847:GamesRadar
822:Mega Man X
578:Metacritic
569:Aggregator
496:Mega Man X
492:Mega Man X
475:Mega Man X
465:Prominent
455:Mega Man X
434:Mega Man X
369:See also:
358:Mega Man X
281:Mega Man X
247:Rockman X7
139:Mega Man X
2204:Spin-offs
2041:MobyGames
1527:March 24,
1413:April 13,
1260:March 19,
1024:Narrator:
979:April 13,
942:Eurogamer
841:included
777:original
560:Reception
555:Reception
527:CD single
515:Suleputer
97:Artist(s)
2327:Ultimate
2304:Ultimate
2183:Xtreme 2
2168:Handheld
2011:Archived
1922:June 20,
1916:Archived
1896:June 20,
1870:June 20,
1839:June 20,
1806:March 9,
1800:Archived
1731:June 24,
1725:Archived
1687:June 24,
1681:Archived
1651:June 24,
1645:Archived
1640:GameSpot
1461:Archived
1407:Archived
1387:June 20,
1381:Archived
1361:June 20,
1355:Archived
1327:cite web
1317:June 20,
1311:Archived
1286:June 24,
997:Archived
973:Archived
953:19 March
947:Archived
855:for the
779:Mega Man
690:GameSpot
539:Xbox One
467:Mega Man
451:Mega Man
430:Mega Man
388:Gameplay
309:Xbox One
271:for the
218:platform
209:Genre(s)
2282:Related
2101:Console
1975:1UP.com
1953:May 30,
1943:1UP.com
1860:GamePro
1828:GamePro
1791:Famitsu
1782:Famitsu
1609:July 5,
1580:July 5,
1569:GamePro
1512:Famitsu
1506:クロスレビュー
1351:Famitsu
1250:GameSpy
1194:May 27,
1172:May 27,
1150:May 27,
1128:May 27,
1106:May 27,
1076:Signas:
839:1UP.com
813:GameSpy
796:GamePro
702:GameSpy
640:GamePro
616:Famitsu
609:5.33/10
276:console
254:ロックマンX7
228:Mode(s)
158:Release
2364:Teppen
2176:Xtreme
1071:Capcom
1045:Capcom
1019:Capcom
895:
745:6.7/10
695:6.5/10
633:7.5/10
582:58/100
541:, and
323:robots
269:Capcom
261:action
214:Action
134:Series
62:Capcom
2273:Sigma
781:games
621:28/40
597:Score
572:Score
531:Steam
436:from
301:Steam
2268:Zero
2219:DiVE
2019:2013
1988:2013
1955:2020
1924:2010
1898:2010
1872:2010
1841:2010
1808:2012
1733:2010
1689:2010
1653:2010
1611:2010
1582:2010
1529:2019
1469:2013
1415:2018
1389:2010
1363:2010
1333:link
1319:2010
1288:2010
1262:2011
1226:2012
1196:2024
1174:2024
1152:2024
1130:2024
1108:2024
1050:Red:
981:2018
955:2011
922:2011
893:ISBN
817:MMX7
757:6/10
365:Plot
335:Zero
311:and
2039:at
1721:IGN
1307:IGN
827:IGN
740:IGN
440:to
331:Axl
315:.
2389::
2158:X8
2151:X7
2144:X6
2137:X5
2130:X4
2123:X3
2116:X2
2009:.
2005:.
1972:.
1941:.
1858:.
1825:.
1798:.
1794:.
1788:.
1762:.
1756:.
1741:^
1723:.
1719:.
1697:^
1661:^
1643:.
1637:.
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