Knowledge (XXG)

Medieval II: Total War

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689:. Defeating a faction allows the player to choose them on a later playthrough while completing a campaign allows the player to choose almost any of the factions in game. In addition to regular factions, various rebel groups roam the map and control most of the cities in the beginning of the game, allowing the player and computer-controlled factions to take these cities without committing to a war against a faction. 808: 458:. The talents of family members (and other key characters) are affected by various statistics, like "Piety" and "Loyalty", which are in turn impacted by their character traits, personal experiences, and members of their personal retinue. For example, a character with a high "Command" stat can be expected to do better in battle than a character with a low stat. 873: 868: 863: 858: 853: 803: 798: 793: 788: 574: 531:. Factions may go to war with one another to secure more settlements or other concessions. Factions that are at war can use their armies to fight each other, which incorporates the battle mechanic of the game into the campaign. Several factions in the campaign are either not present or "dormant" when the game begins. The 644:
Siege engines: Can be used both in sieges and as field artillery, though any army with siege engines moves much less per turn than one without them. Can also cause heavy morale damage, particularly if the siege weapons in question are cannons. Unlike in Rome: Total War, siege artillery can be moved
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faction's military, economic, and social systems in large campaign maps. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.
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The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, such as
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battle, the objective is to completely destroy the army or to take control of a plaza in the centre of the settlement. There is also an option which allows the player to allow for time limits on battles, meaning that the attacker must defeat the defender within a certain time limit or the battle
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and starts in the 1080s, allows the player to play as one of seventeen factions (though through modifying the game files, 18 factions are playable) from the time period and build their nation economically and militarily in order to conquer other factions. Gameplay consists of controlling the
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Heavy infantry: Beat most other types of infantry at close range but struggle against cavalry. Particularly excel in siege battles, as spearmen cannot use their formations on top of walls. Many Heavy Infantry have high protective values and are valuable for holding most foes at
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Though some units are shared across different factions, some are unique to a certain faction and certain factions tend to specialize more in certain types of units. For example, England and Milan have some of the most effective missile infantry in the game thanks to the
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results in a victory for the defender. Battles can exist as custom battles set up by the player, multiplayer battles between humans, historical battles based on real-life military engagements, or battles that occur between factions in the campaign.
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the eighth-best computer game of 2006. They wrote that "No scripted encounters or overly dramatic cutscenes can compare with the stories Creative Assembly allows you to write as your armies beat down all who would oppose you."
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s Anthony Fordham commended the game for its "incredible gameplay, both in battle and on the world map." However, he criticised it for being "more a refinement of the series than a huge leap forward."
454:. Under most circumstances, the settlements can be converted from one type to the other. Settlements can be governed by members of the player's family, who are also capable of leading armies as 631:
Light cavalry: Not particularly effective in direct combat against other cavalry and most infantry but excel at scouting, chasing routed enemies, flanking attacks, and harassing ranged enemies.
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Vessels: Vessels can be used to transport ground units on the seas. The game has no naval battle mechanics however and naval battles can only be fought through auto-resolve.
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Although most reviews were positive, some reviews have noted negative aspects of the game, such as pathfinding bugs, some AI problems and some uninteresting new features.
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received mostly positive reviews from critics. Many reviewers regarded the game as an improvement over its predecessors, but criticised its lack of innovation. An
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Medieval II is known for its high intelligence for the AI factions and compared to most games in the franchise, their lack of "cheats" or special AI advantages.
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in addition to the turn-based campaign. A battle consists of two or more armies from different factions fighting each other. Battles play similarly to those in
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Two significant events will also have a major impact on the game. First is the discovery of gunpowder in the 13th century, which gives access to cannons and
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ranked the game at #26 on its list of "The 100 Best Games To Play Today", calling it "as complete a depiction of war as there has been in a videogame."
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of the game, containing the original game and the expansion pack, was released on 1 February 2008; this was later released/renamed on Steam as
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state, referred to in the game as a faction, and control its government, economy, military, diplomacy, and religion on a map spanning most of
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and religious buildings can be used to gradually convert members of other faiths to the state religion. Catholic nations must deal with the
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will invade in the early 13th century, often posing a serious threat to factions in their path. Later on in the late 14th century, the
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Heavy cavalry: Their charges can heavily damage infantry morale and a flanking charge is likely to completely break an infantry unit.
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Missile infantry: Effective at range but weak at close range. Firearm-equipped missile infantry also heavily damages enemy morale.
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said that the game was not as revolutionary as its predecessor, but still introduces some new ideas and builds on others from
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Territorial control in the campaign is represented by "settlements", which are large, notable communities. Unlike in previous
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Spear infantry: Typically lose against heavy infantry but are effective against cavalry. Can use formations such as
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noted the game's "epic, engrossing gameplay", but also criticised its "beefy system requirements".
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represents a form of battle depiction "amazingly similar to an engraving from the 1600s."
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battles. The campaign is set between the years 1080 and 1530. Players assume control of a
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firearms, significantly changing the battles and sieges. Second is the outbreak of the
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and paintings, and the more recent film medium. In the review, Englund concluded that
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sects are also represented. If a large portion of a settlement does not adhere to the
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Light infantry: Cheap and mobile but not particularly effective unless flanking.
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with them. Late in the game, in the 15th century, factions may also sail to the
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When first playing the game, the player can only choose out of five factions:
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Missile cavalry: Use ranged weapons from horseback and is most effective at
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respectively while France has some of the most effective heavy cavalry.
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where he made comparisons to traditional battle depictions such as old
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A group of English knights attacking French dismounted feudal knights
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Staff (March 2007). "The Best (and Worst) of 2006; The 16th Annual
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consists of two main modes of play: a campaign mode and battles.
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Entertainment and Leisure Software Publishers Association
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Entertainment and Leisure Software Publishers Association
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received "generally favorable reviews" according to the
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developed by the since-disbanded Australian branch of
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games, there are two different types of settlements:
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Factions primarily interact with each other through
1990: 1954: 1920: 1886: 1768: 275: 259: 167: 139: 127: 111: 101: 91: 74: 55: 41: 464:in the game is divided into three primary faiths: 1314:"Total War: MEDIEVAL II for iPhone/iPad Reviews" 913:(US), which gave it an "Editor's Choice Award". 508:with a high "Piety" stat may similarly declare 327:on 14 January 2016. It is the sequel to 2002's 850: 1733: 519:. Diplomatic actions include the creation of 8: 785: 728: 2197:Video games developed in the United Kingdom 1616:"The 100 Best Games to Play Today (Page 8)" 1535:Fordham, Andrew. "Medieval II: Total War". 1123: 1121: 1883: 1740: 1726: 1718: 1683:Academy of Interactive Arts & Sciences 1366: 1364: 1162: 1160: 1158: 1156: 1154: 1152: 1004:10th Annual Interactive Achievement Awards 992:Academy of Interactive Arts & Sciences 727: 700: 47: 38: 2152:Multiplayer and single-player video games 1648:Games for Windows: The Official Magazine 1428: 1426: 950:reviewed the game for Swedish newspaper 2147:Video games set in the Byzantine Empire 1308: 1306: 1286:"Medieval II: Total War for PC Reviews" 1064: 1040:, and "Teutonic", which deals with the 886:received a "Gold" sales award from the 1280: 1278: 1249: 1247: 1245: 1243: 645:through city gates and wall breaches. 7: 1074:"Another Sega Studio Bites The Dust" 1026:Spanish colonization of the Americas 943:Swedish historian and member of the 732: 705: 504:against hostile settlements. Muslim 390:Similarly to previous titles in the 2172:Video games scored by Jeff van Dyck 2122:Video games set in the 15th century 2117:Video games set in the 14th century 2112:Video games set in the 13th century 2107:Video games set in the 12th century 2102:Video games set in the 11th century 1560:Englund, Peter (24 November 2006). 852: 696: 585:franchise is its representation of 319:published versions of the game for 2142:Video games set in the Middle East 2097:Video games set in the Middle Ages 1450:Madnani, Mikhail (12 April 2022). 1256:"Medieval II: Total War UK Review" 1254:O'Hagan, Steve (8 November 2006). 1167:Ocampo, Jason (14 November 2006). 1053:Medieval II: Total Warβ„’ Collection 907:The exclusive review was given to 25: 1502:Caoili, Eric (26 November 2008). 1397:Butts, Steve (10 November 2006). 1373:"GameSpy: Medieval II: Total War" 1340:Ferris, Duke (15 December 2006). 787: 527:, and the giving or receiving of 247: 226: 2187:Android (operating system) games 2137:Video games set in North America 1371:Kosak, Dave (17 November 2006). 1022:Medieval II: Total War: Kingdoms 1016:Medieval II: Total War: Kingdoms 871: 866: 861: 856: 851: 806: 801: 796: 791: 786: 379:Medieval II: Total War: Kingdoms 2092:Video games set in the Crusades 2077:Turn-based strategy video games 1399:"Medieval II: Total War Review" 1342:"Medieval II: Total War Review" 1195:Toose, Dan (6 September 2006). 1128:Meer, Alec (13 November 2006). 1072:Plunkett, Luke (4 April 2013). 1032:, "Crusades", which covers the 581:One of the main focuses on the 547:, where they can encounter the 1169:"Medieval 2: Total War Review" 342:Gameplay is divided between a 1: 2062:Total War (video game series) 2057:Real-time tactics video games 1641:Molloy, Sean (January 2007). 333:and the fourth title in the 2177:Historical simulation games 1614:Edge staff (9 March 2009). 1512:Reach Diamond Status in UK" 1221:Toose, Dan (24 July 2006). 2213: 2182:Grand strategy video games 1479:"ELSPA Sales Awards: Gold" 1433:"Medieval II: Total War". 1013: 26: 2132:Video games set in Europe 2127:Video games set in Africa 2006:Viking: Battle for Asgard 1755: 1000:Strategy Game of the Year 736: 733: 709: 706: 606:Unit categories include: 500:. The Pope may also call 46: 1562:"Medieval II: Total War" 382:, was released in 2007. 27:Not to be confused with 2157:Feral Interactive games 2087:Creative Assembly games 1643:"Medieval 2: Total War" 1600:Computer Games Magazine 1130:"Medieval 2: Total War" 970:Computer Games Magazine 406:The campaign, which is 1963:Spartan: Total Warrior 1708:Medieval II: Total War 1618:. Edge. Archived from 996:Medieval II: Total War 894:Medieval II: Total War 884:Medieval II: Total War 578: 539:will invade, bringing 396:Medieval II: Total War 311:. It was released for 293:Medieval II: Total War 42:Medieval II: Total War 1524:on 18 September 2017. 576: 315:on 10 November 2006. 305:The Creative Assembly 18:Medieval 2: Total War 1922:Total War: Warhammer 1904:Thrones of Britannia 1758:British headquarters 1622:on 26 September 2012 1439:: 28. December 2006. 1411:on 30 September 2018 488:, unrest may ensue. 344:turn-based strategic 1897:Fall of the Samurai 1651:(2). Archived from 730: 703: 659:Genoese Crossbowmen 330:Medieval: Total War 270:Turn-based strategy 1803:Barbarian Invasion 1574:on 20 October 2010 898:review aggregation 701: 687:Republic of Venice 679:Kingdom of Castile 671:Kingdom of England 579: 523:, the securing of 348:real-time tactical 84:Feral Interactive 2044: 2043: 1986: 1985: 1749:Creative Assembly 1491:on 19 March 2009. 1105:Feral Interactive 1042:Northern Crusades 958:copper engravings 880: 879: 726: 725: 683:Holy Roman Empire 675:Kingdom of France 470:Eastern Orthodoxy 466:Roman Catholicism 317:Feral Interactive 313:Microsoft Windows 307:and published by 289: 288: 266:Real-time tactics 172:Microsoft Windows 146:Microsoft Windows 87: 70: 66:Feral Interactive 62:Creative Assembly 16:(Redirected from 2204: 2082:Sega video games 2072:2006 video games 2020:Alien: Isolation 1884: 1762:Sofia subsidiary 1742: 1735: 1728: 1719: 1694: 1693: 1691: 1689: 1671: 1665: 1664: 1662: 1660: 1638: 1632: 1631: 1629: 1627: 1611: 1605: 1604: 1590: 1584: 1583: 1581: 1579: 1570:. 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Index

Medieval 2: Total War
MediEvil 2
Cover art
Developer(s)
Creative Assembly
Feral Interactive
Publisher(s)
Sega
Director(s)
Designer(s)
Composer(s)
Jeff van Dyck
Total War
Platform(s)
Microsoft Windows
macOS
Linux
Android
iOS
EU
NA
AU
JP
Genre(s)
Real-time tactics
Turn-based strategy
Single-player
multiplayer
strategy
video game

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