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Campaign Book Volume 2 was published in 2011, expanding on the campaign rules found in
Campaign Book Volume 1, Campaign Book Volume 2 contains 46 scenarios which are covered in 11 different campaigns. Some scenarios found in the Campaign Book Volume 2 require the Terrain Pack & Pacific & Air
344:
Section cards are cards that specify the number of units ordered in a specific section. These numbers run from 1-3 and All (meaning that all the units in a particular section can be ordered). Examples include "Probe Left Flank" (allowing a player to order 2 units on the left flank) and "Assault Right
335:
Command Cards are used to order soldiers around the board. Command Cards are divided in two types: Section and Tactic cards. There are a total of 60 Command Cards which is divided into 40 section cards and 20 tactic cards. A Command Card is played first to start each turn, followed by ordering units.
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Another section online is devoted to scenarios the Memoir '44 owners themselves created. These are unofficial and so not playtested by the DoW team, but mostly by the creators themselves. (In rare cases these scenarios are later adopted officially.) These scenarios allow the Memoir '44 player to have
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An olive drab game bag with several pockets. On the outside are Memoir 44 logos and other artwork. It is large enough to store two copies of the original game and all the current expansions. Comes with an additional two-sided paper breakthrough map. On one side of the new breakthrough map is regular
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There are a dozen scenarios in the base game as well as several more in the various expansions. Most of these scenarios are created from famous battles in World War II. Official scenarios (the ones published in scenario booklets and on the Days of Wonder internet site) have full support from the DoW
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Campaign Book Volume 1 was published in 2009 and contains fifty scenarios and campaign rules in which players can play many of these scenarios together in larger campaigns, some scenarios found in the
Campaign Book Volume 1 require the Terrain Pack & Eastern Front. As of December 17, 2013 this
313:
The object of the game is to be the first to win a set number of
Victory Medals, usually 4 to 6, depending on the selected battle scenario's victory conditions. A Victory Medal is gained for each enemy unit entirely eliminated from the battlefield. In some scenarios, additional Medals may be gained
485:
This is a new board for use with the expansions. One side features a desert map for use with the
Terrain Pack and Mediterranean Theatre expansion and the other side features a winter map for use with the Eastern Front expansion or snowy scenarios on the Western Front. Simplified Campaign Rules and
617:
An air expansion that streamlines and simplifies the rules of the original Air Pack with brand new rules for air to ground and air to air warfare. Alongside new rules, the expansion also included 16 unpainted airplane miniatures, 30 air combat cards, 8 reference cards for the airplanes, 15 nation
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Days of Wonder also started to create battlemaps themselves. These battlemaps are large battles played in
Overlord style (or even bigger, as is the case with Tigers in the Snow). Another feature of the battlemaps is that it includes extra materials, like miniatures or new cards. Battlemaps have
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team and are thoroughly playtested to ensure balance between the two players (e.g. not a total overrun of German troops at the start of the Soviet campaign) and others represent tougher battles like the assault on Omaha Beach, where the Allied player has difficulty in crossing the beach inland.
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This expansion pack consists mostly of new terrain, landmarks, and badges. Its main purpose is to allow for a much greater variety in scenario creation. Using its components, players can design a wide variety of new scenarios and also play many other user-developed scenarios from the Memoir 44
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Troops are commanded by playing a command card, which orders troops to move, battle and/or execute a special command. There are two types of command cards: Section cards and Tactic cards. Section cards are used to order a move and/or battle in a specific section. These cards indicate in which
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Examples include "Armor
Assault" (order four tank units, units in Close Assault, next to the enemy unit, may battle with an extra die) and "Medics and Mechanics" (order one unit, roll dice to 'heal/repair' the unit by adding figures according to number of dice, and let it move and battle).
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A special section card is Recon-1 (with particular section: left, center or right). A player may only order 1 unit in the section stated on the card but at the end of the turn the usual drawing of one
Command card is replaced by a choice of one from two Command cards.
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used as artillery piece. The expansion also features new terrain tiles, all in
Pacific style, including jungles and rice paddies. Also included are War Ships (destroyer, Aircraft carrier) and the night visibility chart, which influences fighting and range.
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Players start the game by choosing a scenario, representing a battle from World War II. Scenarios are available from the manual, the internet, or can be invented by players. The terrain and starting positions are laid out according to the scenario.
224:. Illustration done by Julian Deveil and Cyrrile Dejuan. The game can be played with up to six players if played in teams and up to eight players in the "Overlord" scenarios. However, "Overlord" requires two copies of the game. It received the 2004
364:
Tactic Cards are different from section cards in that they do not specify exactly a number of orders in a certain section. These tactic cards consist of special actions or enhancements to battling (such as adding an extra die).
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sections of the battlefield units may be given orders, and how many units may be commanded. Tactic cards allow players to make special moves, battle in a specific way or take special actions, as explained on the card.
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This expansion pack, released on
December 18, 2007, introduces airplanes into the scenarios. It includes a set of 8 painted miniature planes, air rules for scenarios, updated command cards, and updated scenarios.
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Days of Wonder has released several expansions to the game. All these expansions require at least one copy of the original game to be played. The expansions are listed in chronological date of release.
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website. Examples of tiles include landmarks like a radar station (with optional special rules), roads (which enhance movement), railroads and a train, new bridges and badges (Airborne, engineers).
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markers for the airplanes, 18 machine gun markers, 12 bomb markers, 1 rules booklet and 1 booklet with 21 new scenarios. The expansion was released at the end of May 2019.
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included "Hedgerow Hell", "Tigers in the Snow", "Sword of
Stalingrad", "Disaster at Dieppe", "Battles of Khalkin Gol", and "Through Jungle and Desert".
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Every turn, a maximum of one card can be played, except for the Ambush Tactic Card, which is played against an action by the other player.
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As of December 17, 2013 the Air Pack has been discontinued and is now only available as a PDF download on Days of Wonder's website.
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board, is divided into three sections by two red dotted lines, giving each player a left flank, a center and a right flank section.
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from the board map itself, for capturing and holding certain terrain hexagons (hexes) or battlefield objectives.
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After all orders are completed, a player replenishes their hand by drawing a new Command Card from the deck.
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terrain. On the other side is a brand new breakthrough scenario titled Breakthrough to Gembloux.
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Chip, and extra rules to play one of the 8 new scenarios included with the game.
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volume has been Out Of Print and is now only available as a PDF download.
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This expansion features the Japanese army including infantry figures,
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Artillery gun. It contains terrain, mainly winter terrain, badges, a
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This expansion introduces the British army, consisting of infantry,
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Fan site with painting tips and tutorials on making 3d terrain.
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738:"2004 International Gamers Awards Finalists and Recipients"
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International Gamers Awards - General Strategy; Two-players
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Two campaign books have been published by Days of Wonder.
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Games Magazine Best New Historical Simulation Game Winner
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The 8 painted Aircraft are, for each power respectively:
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simulates over a dozen of the battles connected with the
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This expansion pack comes with an additional side, the
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Charles S. Roberts Best World War II Boardgame Nominee
411:, and by adding encyclopedic content written from a
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465:. The Red Army consists of Infantry figures,
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272:. It uses an enhanced version of the same
431:Learn how and when to remove this message
151:or 2 teams of up to 4 for with two copies
71:Learn how and when to remove this message
987:Cleopatra and the Society of Architects
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719:Boardgameratings.com Best 2 player Game
327:experiences designed by other players.
795:
794:
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392:contains content that is written like
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701:Årets Spill Best Strategy Game Winner
7:
867:"Memoir '44: Campaign Book Volume 2"
839:"Memoir '44: Campaign Book Volume 1"
139:English, French, German (cards only)
345:Flank" (allowing a player to order
216:for two players. It was created by
36:may contain improper references to
853:"Memoir '44 | Days of Wonder"
555:(also used for the 7 and 9 series)
14:
1094:Board games with a modular board
915:, with rules and extra scenarios
883:Family games : The 100 best
713:Wargamer.com Award of Excellence
381:
89:
25:
1084:Board games introduced in 2004
113:Julien Delval, Cyrille Daujean
1:
486:Blitz Rules are also added.
1089:World War II board wargames
349:units on the right flank).
240:. The game is published in
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695:France - Nominee Tric Trac
663:Family Games: The 100 Best
230:General Strategy, 2-Player
226:International Gamers Award
149:2 teams of up to 3 players
47:by removing references to
1079:Embracer Group franchises
974:
815:"Memoir '44 Campaign Bag"
762:Gade, Pete (2004-07-07).
481:Winter / Desert Board Map
220:and published in 2004 by
88:
594:25 pounder gun-howitzers
276:game system as found in
523:Lockheed P-38 Lightning
880:Lowder, James (2010).
648:Campaign Book Volume 2
639:Campaign Book Volume 1
569:Fieseler Fi 156 Storch
302:The battlefield, on a
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38:user-generated content
764:"Memoir '44 (Review)"
588:Mediterranean Theatre
498:light tanks, and the
413:neutral point of view
293:
1099:Days of Wonder games
1036:Shadows over Camelot
1022:Mystery of the Abbey
564:Messerschmitt Bf 109
543:Supermarine Spitfire
528:Curtiss P-40 Warhawk
500:Type 88 75 mm AA Gun
274:Command & Colors
238:Award for Excellence
53:used inappropriately
579:Mitsubishi A6M Zero
405:promotional content
85:
1104:Richard Borg games
533:Vought F4U Corsair
407:and inappropriate
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49:unreliable sources
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893:978-1-934547-21-2
793:External link in
669:Awards and honors
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740:. Archived from
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622:Battlemap Series
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394:an advertisement
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286:Gameplay summary
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822:. Retrieved
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746:. Retrieved
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463:Soviet Union
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448:Terrain Pack
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427:
421:October 2012
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403:by removing
399:Please help
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360:Tactic cards
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234:The Wargamer
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218:Richard Borg
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192:Dice rolling
164:Playing time
110:Illustrators
104:Richard Borg
67:
58:
43:Please help
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18:
1043:Small World
1004: [
205:is a light
128:Publication
1073:Categories
1015:Memoir '44
980:BattleLore
920:Memoir '44
911:Memoir '44
824:2008-08-07
777:2008-02-02
748:2008-02-01
725:References
401:improve it
373:Expansions
294:Memoir '44
279:Battle Cry
262:Memoir '44
251:Mémoire 44
214:board game
202:Memoir '44
159:10 minutes
156:Setup time
147:2 players,
118:Publishers
84:Memoir '69
45:improve it
16:Board game
994:Colosseum
966:Games by
675:Memoir'44
559:Germany:
475:Commissar
318:Scenarios
180:Age range
136:Languages
99:Designers
786:cite web
507:Air Pack
211:strategy
1057:Yamatai
657:Reviews
574:Japan:
242:English
207:wargame
144:Players
890:
653:Pack.
596:, and
246:French
188:Skills
175:Medium
172:Chance
1008:]
717:2005
711:2005
705:2005
699:2005
693:2004
687:2004
681:2004
471:ZIS-3
266:D-Day
254:) by
236:2004
888:ISBN
801:help
467:T-34
248:(as
244:and
228:for
131:2004
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347:all
183:8 +
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