Knowledge (XXG)

Mev Dinc

Source 📝

335:, from the ZX Spectrum to the Amstrad CPC, which he agreed to despite his disinterest in such projects because Electric Dreams had offered him "really good money". Dinc met with the developers of the ZX Spectrum, who attempted to explain their development concepts. He considered their work far more complex than and his and instead requested the original source code, using which he simulated the ZX Spectrum version on an Amstrad CPC. After the port was released in 1986, Dinc became involved with two video game adaptations for movies: 190:, Turkey. He grew up in a remote village 40 miles (64 km) from the city and studied economics at the Ankara Academy of Economics and Commercial Sciences. During this time, he married an English woman and moved to England in 1979, travelling back-and-forth between the two countries to complete his education later that year. He eventually adopted the short name "Mev", citing that "no one could say it properly" in England. After graduating, Dinc pursued a 391:, would be simultaneously released for the Amstrad CPC, Commodore 64, and ZX Spectrum. As the company followed this recommendation, Dinc worked on the Amstrad CPC and ZX Spectrum versions, alongside artist Hugh Riley and programmer John Twiddy, who developed the Commodore 64 version. After the game's 1988 release, Dinc decided to start his own company. Twiddy and Riley joined him, and they established Vivid Image in September 1988. 625:, Dinc founded Dinç İnteraktif in 2000. By April 2001, Dinc had hired Will Cowling and Ben Donnelly, who joined him from England, as well as Engin Cilasun and Bager Akbay; Dinc expected to eventually grow the studio to 45–50 people. Dinç İnteraktif was renamed Sobee Studios in 2004. In association with MyNet, Sobee developed two of Turkey's first major online games, one about 1972: 33: 585:. Dinc had to decide whether he should take on further projects and raise his family in the UK or return to Turkey. He chose to return to Turkey, which at the time lacked a professional games industry, and believed that establishing a games scene there would make him "feel proud again". Vivid Image became formally based in 1958: 380:
from the Commodore 64 to the ZX Spectrum. With Activision as its publisher, Cousens landed Dinc a job with the company to handle the port. However, Dinc did not want to work off someone else's code and instead suggested that the company formally cancel
552:
was released in 1998. According to Dinc, the game's graphics, including the race track designs, were produced in-house by Ubi Soft, making them "too short and too difficult", which "ruined the game". Also in 1998, Vivid Image began work on Actor, a 3D
503:. After several meetings with Kemco's managing director, Masahiro Ishii, they reached an agreement crucial to the Vivid Image's survival. Riley eventually left the company in 1993 and John Twiddy returned to System 3 shortly thereafter. 210:
was released in 1982, Dos Santos pre-ordered one each for himself and Dinc, despite Dinc's continued lack of interest. When Dinc eventually unboxed his ZX Spectrum, he struggled to understand the enclosed instruction book for the
294:(which Firebird was part of) more respectable than the Mirror Group and therefore thought that the label would reject his game, Rainbird was fond of the idea and agreed to publish it. Dinc entirely developed the ZX Spectrum and 169:
and, together with former System 3 employees Hugh Riley and John Twiddy, founded Vivid Image in September 1989. After moving back to Turkey in 2000, Dinc founded Dinç İnteraktif (later renamed Sobee Studios), which he sold to
254:. The port was released in 1984, and Dinc used this development to get insights into the Commodore 64, which he would use for his later games. In the same year, he and Jon Dean founded the Society of Software Authors, a 341:
for the Amstrad CPC and ZX Spectrum had been left unfinished by another developer, and Dinc was asked to rescue the project within two months. Afterwards, he worked on the original Commodore 64 version of
1197: 321:. Dean requested Dinc to develop his second game with them instead, which he accepted given a satisfactory offer and the company's location in Southampton. Dinc's second game, 1986's 1633: 244:
in 1983, after leaving the cable factory. He responded to an advertisement from programmer Paul Fik, who was looking for a ZX Spectrum developer, and helped him convert the game
1870: 2024: 1229: 325:, had the player care for an infant. He described the game as ambitious but difficult to program. Subsequently, Cousens and Dean persuaded Dinc to develop a port of 1411: 1900: 1807: 1775: 848: 344: 175: 412:, a console Dean was involved in. Dinc completed this version before the platform's release was cancelled, to his disappointment. The studio's next game, 309:, Rainbird asked Dinc to create another game for the publisher. However, he had come in contact with Dean and Rod Cousens (whom he had known through the 1273: 1664: 837: 337: 194:
in England but, due to the high tuition fees for international students at the time, could not afford to finish it. From 1980, Dinc worked for the
1189: 683:. As Doany was replaced shortly after the acquisition, Dinc, unhappy with the new management's stance towards Sobee, left the studio in 2013. 2009: 703: 298:
version and had Edwin Rayner, whom he had met in Southampton, create a Commodore 64 port. Although released in 1985 as a budget-price title,
1625: 1564: 1446: 1839: 500: 706:
in August 2011. This federation was eventually folded into the ministry's Emerging Sports Branches Federation. In 2016, Dinc moved to
1926: 1162: 1143: 697: 652: 1696: 258:
that was to provide "practical advice" for developers in the game industry. The society had its inaugural meeting on 5 May 1984 in
215:
programming language. He instead taught himself to program over the course of two years via programming magazines, particularly
1862: 404:. Dinc considered both ambitious projects, but he ultimately was not satisfied with either. He further developed a version of 959: 512: 199: 1219: 1504: 622: 431: 418:, was what Dinc thought "finally hit the level" that Vivid Image's founders had intended for the studio. Inspired by the 1400: 862: 350: 1038: 723: 639: 692: 282:
conglomerate), which rejected the game, citing the reputation of the Mirror Group. Dinc later met Tony Rainbird, the
1927:"Mevlüt Dinç'in kurucuları arasında yer aldığı blockchain üzerinde oyun geliştiren yerli girişim: Inventuna Games" 2019: 1797: 545: 487:
and developed a port within three months. Furthermore, the developer reached out to Cousens, who was now heading
435: 1767: 1045: 810: 646: 314: 217: 139: 1892: 1263: 1656: 978: 566: 548:, and others. However, the game was never released and led to Dinc falling out with some of those involved. 518: 174:
in 2009 and subsequently left in 2013. Dinc has received several awards for his work and is a member of the
108:. Born and raised in Turkey, he moved to England in 1979 while finishing his studies, intending to pursue a 2014: 1929:[Mevlüt Dinç among the founders of a local blockchain game development startup: Inventura Games]. 1373: 355: 112:
there. Unable to pay the high tuition fees for international students, Dinc worked in a cable factory in
710:, where he established Pixel Age Studios with the intent of remaking his earlier games. That studio was 537: 488: 468: 2004: 223: 1628:[The successful story of Mevlüt Dinç, Turkey's world-famous first game software developer]. 491:'s European branch, for help. Through Acclaim, Vivid Image was able to work with Japanese publisher 120:
when it was released in 1982. Dinc taught himself to program via magazines and began working in the
241: 121: 105: 73: 1383: 879: 371: 166: 1554: 1436: 191: 109: 1829: 1733: 1530: 1158: 1139: 711: 634: 578: 484: 409: 283: 255: 637:. Upon release in 2004, the two games attracted 1 million users. Further games included 1963: 1834: 1539: 1508: 1482: 1441: 596: 524: 1896: 1525: 1193: 666: 529: 291: 1407: 665:, at the time under Paul Doany's management, in March 2009 and continued as the studio's 662: 171: 1686: 1496: 581:
had decided to cancel all of its PlayStation projects, resulting in the cancellation of
202:. A colleague from the factory, Vino Dos Santos, introduced Dinc to video games via his 1473: 1063: 940: 657: 577:
in 2001. By 2000, Dinc felt as though he had reached the peak of his career in the UK.
541: 533: 460: 448: 376: 348:, where he again worked alongside Rayner. Dinc's last project with Electric Dreams was 471:
of the game and that the contract could be terminated in the event of receivership or
1998: 1626:"Türkiye'nin dünyaca meşhur ilk oyun yazılımcısı Mevlüt Dinç'in başarı dolu hikayesi" 921: 715: 626: 574: 561:
software company. The demo was first shown off in 2000 as part of a promotion of the
414: 467:
and ceased further payments. Their agreement entailed that Vivid Image retained the
1977: 873: 826: 464: 387: 327: 302:
sold well, generating "quite a lot of royalties", especially in the United States.
279: 251: 161: 152: 125: 1802: 1378: 1224: 1077: 992: 927: 793: 671: 591: 507: 332: 295: 287: 207: 195: 147: 117: 113: 1953: 1468: 1155:
Life Is a Game: The Inspirational Success Story of a Legendary Game Developer!
895: 816: 773: 764: 727: 726:. An English version was released in 2021. Dinc co-founded Inventuna Games, a 472: 396: 318: 275: 246: 130: 1770:[World-famous Turkish game producer Mevlüt Dinç is coming to İzmir]. 1535: 946: 630: 562: 554: 633:. The latter saw contributions from Turkish professional billiards player 1268: 1136:
Hayat Bir Oyun: Efsane oyun yazarının ilham veren yaşam ve başarı öyküsü!
965: 586: 476: 463:, the owner of Mirrorsoft's group of companies. Mirrorsoft had gone into 271: 263: 1737: 1559: 998: 600: 532:, a historical satirist well known in Turkey. Dinc had envisioned a 3D 423: 475:. Looking to generate revenue quickly, Vivid Image struck a deal with 274:
that invades a human body. He initially pitched the game to publisher
1691: 707: 558: 259: 32: 492: 459:, Vivid Image ran into financial hardships following the death of 427: 212: 1659:[Actor – a demo that proves that nothing is impossible]. 227:, which he examined as part of his learning, as major influence. 1478: 446:
was released for various platforms in 1991. An expanded sequel,
203: 187: 116:, where a colleague introduced him to video games and got him a 53: 1768:"Dünyaca Ünlü Türk Oyun Yapımcısı Mevlüt Dinç, İzmir'e Geliyor" 1863:"Inverview with the founder of Pixel Age Studios: Mevlüt Dinç" 206:, but Dinc showed no interest in games or computers. When the 528:
and incorporated original characters, including one based on
714:
in June 2021. In 2020, Dinc published a Turkish-language
691:
Dinc was the founder and first elected president of the
1987: 385:
for the platform and instead announce that the sequel,
1520: 1518: 621:
Working out of the Software Development Centre at the
540:
revolving around Hodja, which he was to develop with
522:. The former, published in 1994, was designed after 1800:[Türk Telekom enters the gaming industry]. 752: 134:, released in 1984. After his first original game, 87: 79: 69: 61: 42: 23: 1367: 1365: 1363: 1361: 1359: 1357: 1355: 1353: 1351: 1349: 1347: 1345: 1343: 1341: 1339: 1337: 1335: 1333: 1331: 1329: 1327: 1325: 1323: 1321: 1319: 1317: 1315: 1313: 1311: 1657:"Actor – demo, které dokáže, že nic není nemožné" 1401:"Türk Telekomünikasyon A.Ş. – Annual Report 2012" 1309: 1307: 1305: 1303: 1301: 1299: 1297: 1295: 1293: 1291: 1266:[A Kemal Derviş in computer science...]. 1184: 1182: 159:After leaving Electric Dreams, Dinc co-developed 1222:[The story of a writer becomes a book]. 438:view. The game's name was chosen as a parody of 156:, and various tie-ins with films and TV series. 313:conversion), who at the time were establishing 290:publishing label. Although Dinc considered the 1620: 1618: 1616: 1614: 1395: 1393: 557:, using the Dynamic Toolkit by MathEngine, an 506:Vivid Image collaborated with Ubi Soft on two 1612: 1610: 1608: 1606: 1604: 1602: 1600: 1598: 1596: 1594: 569:. A "mystery-and-adventure game" also called 186:Mev Dinc was born Mevlüt Dinç in May 1957 in 8: 1220:"Bir oyun yazarının yaşam öyküsü kitap oldu" 1920: 1918: 1761: 1759: 1757: 1755: 1728: 1726: 1538:. October 1989. pp. 10–11 – via 400:, released in 1990 and followed shortly by 176:British Academy of Film and Television Arts 1257: 1255: 1253: 1251: 1249: 1247: 737: 370:, Dinc left Electric Dreams. At the time, 31: 20: 1832:[Digital President Mevlüt Dinç]. 124:in 1983, starting with assisting on the 2025:Turkish emigrants to the United Kingdom 1178: 1481:. August 1989. p. 11 – via 1925:Pabuççiyan, Arden (8 November 2021). 1903:from the original on 7 September 2022 1699:from the original on 1 September 2021 1667:from the original on 1 September 2021 1457:– via Commodore Format Archive. 1200:from the original on 1 September 2021 1086: 1006: 890: 857: 801: 702:, established as part of the Turkish 7: 1717: 1585: 1507:. March 1984. p. 6 – via 1469:"Nintendomania Peripherals Take Off" 753: 1842:from the original on 18 August 2021 1810:from the original on 29 August 2021 1798:"Türk Telekom oyun sektörüne girdi" 1276:from the original on 28 August 2021 1232:from the original on 9 January 2021 501:Super Nintendo Entertainment System 374:was struggling to convert its game 16:Turkish-British video game designer 1873:from the original on 8 August 2021 1778:from the original on 10 April 2021 1766:Kılınç, Şahin (27 February 2020). 1449:from the original on 7 August 2021 1417:from the original on 8 August 2021 14: 1636:from the original on 21 June 2021 1555:"Work in progress: First Samurai" 1264:"Bir Kemal Derviş de bilişime..." 653:massively multiplayer online game 270:, in which the player controls a 266:. Dinc's first original game was 100:(born May 1957), better known as 1970: 1956: 1567:from the original on 3 June 2016 1026:Semih Saygıner's Billiards Magic 786:Gerry the Germ Goes Body Poppin' 693:Turkish Digital Games Federation 268:Gerry the Germ Goes Body Poppin' 136:Gerry the Germ Goes Body Poppin' 1734:"Dual Blades Ships for the GBA" 1374:"In the chair with... Mev Dinc" 1228:(in Turkish). 24 January 2020. 655:in 2006, and the football game 1262:Gürsoy, İlke (14 April 2001). 730:games startup, in April 2021. 669:. Under Dinc, Sobee developed 356:the TV series of the same name 200:Standard Telephones and Cables 1: 1838:(in Turkish). 4 August 2011. 1806:(in Turkish). 18 March 2009. 1505:Argus Specialist Publications 623:Istanbul Technical University 394:The company's debut game was 2010:British video game designers 1861:Oktay, Murat (23 May 2019). 1830:"Dijital Başkan Mevlüt Dinç" 1655:Valík, Laďa (27 June 2000). 1632:(in Turkish). 20 June 2021. 1553:King, Phil (December 1991). 1372:Bevan, Mike (17 July 2014). 704:Ministry of Youth and Sports 661:in 2009. Dinc sold Sobee to 250:from the ZX Spectrum to the 1893:"Pixel Age Studios Limited" 1563:. No. 79. p. 36. 1437:"The Mevlut Dinc Interview" 838:Big Trouble in Little China 815:Electric Dreams Software / 722:, donating all proceeds to 573:was to be released for the 422:series, the game starred a 338:Big Trouble in Little China 221:. Dinc cited the 1983 game 50:May 1957 (age 67) 2041: 455:During the development of 240:Dinc began working in the 142:on another original game, 138:, in 1985, he worked with 91:Vivid Image, Sobee Studios 1107: 1072: 1058: 1051: 1033: 1017: 1014: 987: 973: 964: 954: 935: 916: 900: 883: 849:Aliens: The Computer Game 814: 809: 781: 759: 749: 746: 743: 740: 629:management and one about 345:Aliens: The Computer Game 30: 1526:"Time for a sharp entry" 811:Electric Dreams Software 567:central processing units 315:Electric Dreams Software 218:Popular Computing Weekly 140:Electric Dreams Software 1011:Online Football Manager 495:to secure a deal for a 354:, a 1987 adaptation of 104:, is a Turkish-British 1039:İstanbul Kıyamet Vakti 770:Sandy White, Paul Fik 640:İstanbul Kıyamet Vakti 1748:– via GameZone. 1501:Home Computing Weekly 489:Acclaim Entertainment 469:intellectual property 1410:. 2013. p. 24. 452:, came out in 1993. 262:. Dinc acted as its 1720:, pp. 190–191. 1588:, pp. 146–156. 724:Darüşşafaka Society 242:video game industry 122:video game industry 106:video game designer 74:Video game designer 37:Dinc in August 2021 1384:Imagine Publishing 1153:Dinc, Mev (2021). 1134:Dinc, Mev (2020). 485:personal computers 1736:(Press release). 1531:The Games Machine 1386:. pp. 90–95. 1138:. Nemesis Kitap. 1125: 1124: 651:, Turkey's first 603:in October 2002. 579:Eidos Interactive 546:Rowlands brothers 434:perspective to a 410:Konix Multisystem 284:managing director 256:trade association 198:cable factory of 95: 94: 80:Years active 2032: 2020:People from Ordu 1991: 1990: 1988:Official website 1980: 1975: 1974: 1973: 1966: 1964:Biography portal 1961: 1960: 1959: 1943: 1942: 1940: 1938: 1922: 1913: 1912: 1910: 1908: 1889: 1883: 1882: 1880: 1878: 1858: 1852: 1851: 1849: 1847: 1826: 1820: 1819: 1817: 1815: 1794: 1788: 1787: 1785: 1783: 1763: 1750: 1749: 1747: 1745: 1740:. 7 October 2002 1730: 1721: 1715: 1709: 1708: 1706: 1704: 1683: 1677: 1676: 1674: 1672: 1652: 1646: 1645: 1643: 1641: 1622: 1589: 1583: 1577: 1576: 1574: 1572: 1550: 1544: 1543: 1540:Internet Archive 1522: 1513: 1512: 1509:Internet Archive 1493: 1487: 1486: 1483:Internet Archive 1465: 1459: 1458: 1456: 1454: 1442:Commodore Format 1433: 1427: 1426: 1424: 1422: 1416: 1405: 1397: 1388: 1387: 1382:. No. 131. 1369: 1286: 1285: 1283: 1281: 1259: 1242: 1241: 1239: 1237: 1216: 1210: 1209: 1207: 1205: 1186: 1168: 1149: 1119:Inventuna Games 1116:Inventuna Games 1091:I Can Football 2 1049: 755: 738: 701: 677:I Can Football 2 650: 617: 616: 611: 610: 597:Game Boy Advance 525:Super Mario Kart 430:and changed the 331:, originally an 65:British, Turkish 35: 21: 2040: 2039: 2035: 2034: 2033: 2031: 2030: 2029: 1995: 1994: 1986: 1985: 1976: 1971: 1969: 1962: 1957: 1955: 1952: 1947: 1946: 1936: 1934: 1924: 1923: 1916: 1906: 1904: 1897:Companies House 1891: 1890: 1886: 1876: 1874: 1860: 1859: 1855: 1845: 1843: 1828: 1827: 1823: 1813: 1811: 1796: 1795: 1791: 1781: 1779: 1765: 1764: 1753: 1743: 1741: 1732: 1731: 1724: 1716: 1712: 1702: 1700: 1695:. 15 May 2000. 1685: 1684: 1680: 1670: 1668: 1654: 1653: 1649: 1639: 1637: 1624: 1623: 1592: 1584: 1580: 1570: 1568: 1552: 1551: 1547: 1534:. No. 23. 1524: 1523: 1516: 1503:. No. 54. 1495: 1494: 1490: 1477:. No. 23. 1467: 1466: 1462: 1452: 1450: 1435: 1434: 1430: 1420: 1418: 1414: 1403: 1399: 1398: 1391: 1371: 1370: 1289: 1279: 1277: 1261: 1260: 1245: 1235: 1233: 1218: 1217: 1213: 1203: 1201: 1194:Companies House 1188: 1187: 1180: 1175: 1165: 1157:. Mevlut Dinc. 1152: 1146: 1133: 1130: 1043: 736: 695: 689: 667:general manager 644: 619: 614: 613: 609:Dinç İnteraktif 608: 607: 599:, published by 530:Nasreddin Hodja 364: 292:British Telecom 238: 233: 192:master's degree 184: 110:master's degree 57: 51: 49: 48: 38: 26: 17: 12: 11: 5: 2038: 2036: 2028: 2027: 2022: 2017: 2012: 2007: 1997: 1996: 1993: 1992: 1982: 1981: 1967: 1951: 1950:External links 1948: 1945: 1944: 1914: 1884: 1853: 1821: 1789: 1774:(in Turkish). 1751: 1722: 1710: 1678: 1647: 1590: 1578: 1545: 1514: 1497:"Colour coded" 1488: 1460: 1428: 1389: 1287: 1272:(in Turkish). 1243: 1211: 1177: 1176: 1174: 1171: 1170: 1169: 1163: 1150: 1144: 1129: 1126: 1123: 1122: 1120: 1117: 1114: 1112:Heroes Chained 1109: 1105: 1104: 1102: 1096: 1095: 1093: 1088: 1084: 1083: 1081: 1074: 1070: 1069: 1067: 1064:I Can Football 1060: 1056: 1055: 1053: 1052:Sobee Studios 1050: 1035: 1031: 1030: 1028: 1022: 1021: 1019: 1016: 1015:Sobee Studios 1013: 1008: 1004: 1003: 1001: 996: 989: 985: 984: 982: 975: 971: 970: 968: 963: 956: 952: 951: 949: 944: 941:Second Samurai 937: 933: 932: 930: 925: 918: 914: 913: 911: 905: 904: 902: 899: 892: 888: 887: 885: 882: 877: 869: 868: 866: 859: 855: 854: 852: 844: 843: 841: 833: 832: 830: 822: 821: 819: 813: 808: 803: 799: 798: 796: 791: 788: 783: 779: 778: 776: 771: 768: 761: 757: 756: 751: 748: 745: 742: 735: 732: 720:Life Is a Game 688: 685: 658:I Can Football 635:Semih Saygıner 618: 605: 589:and developed 583:Street Racer 2 542:Raffaele Cecco 534:adventure game 461:Robert Maxwell 449:Second Samurai 426:in place of a 383:The Last Ninja 377:The Last Ninja 363: 360: 307:Gerry the Germ 300:Gerry the Germ 237: 234: 232: 229: 183: 180: 128:conversion of 93: 92: 89: 88:Known for 85: 84: 81: 77: 76: 71: 67: 66: 63: 59: 58: 52: 46: 44: 40: 39: 36: 28: 27: 24: 15: 13: 10: 9: 6: 4: 3: 2: 2037: 2026: 2023: 2021: 2018: 2016: 2015:Living people 2013: 2011: 2008: 2006: 2003: 2002: 2000: 1989: 1984: 1983: 1979: 1968: 1965: 1954: 1949: 1932: 1928: 1921: 1919: 1915: 1902: 1898: 1894: 1888: 1885: 1872: 1868: 1864: 1857: 1854: 1841: 1837: 1836: 1831: 1825: 1822: 1809: 1805: 1804: 1799: 1793: 1790: 1777: 1773: 1769: 1762: 1760: 1758: 1756: 1752: 1739: 1735: 1729: 1727: 1723: 1719: 1714: 1711: 1698: 1694: 1693: 1688: 1682: 1679: 1666: 1662: 1658: 1651: 1648: 1635: 1631: 1627: 1621: 1619: 1617: 1615: 1613: 1611: 1609: 1607: 1605: 1603: 1601: 1599: 1597: 1595: 1591: 1587: 1582: 1579: 1566: 1562: 1561: 1556: 1549: 1546: 1541: 1537: 1533: 1532: 1527: 1521: 1519: 1515: 1510: 1506: 1502: 1498: 1492: 1489: 1484: 1480: 1476: 1475: 1470: 1464: 1461: 1448: 1444: 1443: 1438: 1432: 1429: 1413: 1409: 1402: 1396: 1394: 1390: 1385: 1381: 1380: 1375: 1368: 1366: 1364: 1362: 1360: 1358: 1356: 1354: 1352: 1350: 1348: 1346: 1344: 1342: 1340: 1338: 1336: 1334: 1332: 1330: 1328: 1326: 1324: 1322: 1320: 1318: 1316: 1314: 1312: 1310: 1308: 1306: 1304: 1302: 1300: 1298: 1296: 1294: 1292: 1288: 1275: 1271: 1270: 1265: 1258: 1256: 1254: 1252: 1250: 1248: 1244: 1231: 1227: 1226: 1221: 1215: 1212: 1199: 1195: 1191: 1190:"Mevlut DINC" 1185: 1183: 1179: 1172: 1166: 1164:9781914078590 1160: 1156: 1151: 1147: 1145:9786057649300 1141: 1137: 1132: 1131: 1127: 1121: 1118: 1115: 1113: 1110: 1106: 1103: 1101: 1098: 1097: 1094: 1092: 1089: 1085: 1082: 1080: 1079: 1075: 1071: 1068: 1066: 1065: 1061: 1057: 1054: 1047: 1042: 1040: 1036: 1032: 1029: 1027: 1024: 1023: 1020: 1012: 1009: 1005: 1002: 1000: 997: 995: 994: 990: 986: 983: 981: 980: 976: 972: 969: 967: 962: 961: 957: 953: 950: 948: 945: 943: 942: 938: 934: 931: 929: 926: 924: 923: 922:First Samurai 919: 915: 912: 910: 907: 906: 903: 898: 897: 893: 889: 886: 881: 878: 876: 875: 871: 870: 867: 865: 864: 860: 856: 853: 851: 850: 846: 845: 842: 840: 839: 835: 834: 831: 829: 828: 824: 823: 820: 818: 812: 807: 804: 800: 797: 795: 792: 789: 787: 784: 780: 777: 775: 772: 769: 767: 766: 762: 758: 750:Publisher(s) 747:Developer(s) 739: 733: 731: 729: 725: 721: 717: 716:autobiography 713: 709: 705: 699: 694: 686: 684: 682: 678: 674: 673: 668: 664: 660: 659: 654: 648: 643: 641: 636: 632: 628: 627:football club 624: 615:Sobee Studios 606: 604: 602: 598: 594: 593: 588: 584: 580: 576: 575:PlayStation 2 572: 568: 564: 560: 556: 551: 547: 543: 539: 535: 531: 527: 526: 521: 520: 515: 514: 509: 504: 502: 498: 497:First Samurai 494: 490: 486: 482: 481:First Samurai 478: 474: 470: 466: 462: 458: 457:First Samurai 453: 451: 450: 445: 444:First Samurai 441: 437: 433: 429: 425: 421: 417: 416: 415:First Samurai 411: 407: 403: 399: 398: 392: 390: 389: 384: 379: 378: 373: 369: 361: 359: 357: 353: 352: 347: 346: 340: 339: 334: 330: 329: 324: 320: 316: 312: 308: 303: 301: 297: 293: 289: 285: 281: 278:(part of the 277: 273: 269: 265: 261: 257: 253: 249: 248: 243: 235: 230: 228: 226: 225: 220: 219: 214: 209: 205: 201: 197: 193: 189: 181: 179: 177: 173: 168: 164: 163: 157: 155: 154: 149: 145: 141: 137: 133: 132: 127: 123: 119: 115: 111: 107: 103: 99: 90: 86: 82: 78: 75: 72: 68: 64: 60: 55: 45: 41: 34: 29: 22: 19: 1978:Amiga portal 1935:. Retrieved 1933:(in Turkish) 1930: 1905:. Retrieved 1887: 1875:. Retrieved 1866: 1856: 1844:. Retrieved 1833: 1824: 1812:. Retrieved 1801: 1792: 1780:. Retrieved 1771: 1742:. Retrieved 1713: 1701:. Retrieved 1690: 1681: 1669:. Retrieved 1663:(in Czech). 1660: 1650: 1638:. Retrieved 1629: 1581: 1569:. Retrieved 1558: 1548: 1529: 1500: 1491: 1472: 1463: 1451:. Retrieved 1440: 1431: 1419:. Retrieved 1408:Türk Telekom 1377: 1278:. Retrieved 1267: 1234:. Retrieved 1223: 1214: 1202:. Retrieved 1154: 1135: 1111: 1099: 1090: 1076: 1062: 1037: 1025: 1010: 991: 977: 960:Street Racer 958: 939: 920: 909:Time Machine 908: 901:Vivid Image 894: 874:Last Ninja 2 872: 861: 847: 836: 827:Enduro Racer 825: 805: 785: 763: 719: 690: 680: 676: 670: 663:Türk Telekom 656: 638: 620: 590: 582: 570: 549: 523: 517: 513:Street Racer 511: 508:racing games 505: 499:port on the 496: 480: 465:receivership 456: 454: 447: 443: 439: 419: 413: 405: 402:Time Machine 401: 395: 393: 388:Last Ninja 2 386: 382: 375: 367: 365: 349: 343: 336: 328:Enduro Racer 326: 322: 310: 306: 304: 299: 280:Mirror Group 267: 252:Commodore 64 245: 239: 222: 216: 185: 172:Türk Telekom 162:Last Ninja 2 160: 158: 153:Enduro Racer 151: 143: 135: 129: 126:Commodore 64 101: 97: 96: 83:1983–present 18: 2005:1957 births 1937:10 December 1907:7 September 1782:1 September 1744:1 September 1703:1 September 1671:1 September 1640:1 September 1379:Retro Gamer 1236:1 September 1204:1 September 1044: [ 993:Dual Blades 928:Image Works 884:Activision 696: [ 645: [ 592:Dual Blades 538:PlayStation 479:to publish 362:Vivid Image 333:arcade game 296:Amstrad CPC 236:Early games 208:ZX Spectrum 196:Southampton 148:Amstrad CPC 118:ZX Spectrum 114:Southampton 98:Mevlüt Dinç 62:Nationality 47:Mevlüt Dinç 1999:Categories 1630:BT Magazin 1173:References 1100:Süpercan 2 979:S.C.A.R.S. 896:Hammerfist 863:Knightmare 817:Activision 774:Quicksilva 765:Ant Attack 728:blockchain 687:Later work 681:Süpercan 2 550:S.C.A.R.S. 519:S.C.A.R.S. 473:bankruptcy 440:Last Ninja 420:Last Ninja 406:Hammerfist 397:Hammerfist 368:Knightmare 351:Knightmare 319:Activision 311:Ant Attack 305:Following 276:Mirrorsoft 247:Ant Attack 182:Early life 131:Ant Attack 70:Occupation 1846:18 August 1814:29 August 1718:Dinc 2021 1687:"Gameboy" 1586:Dinc 2021 1571:27 August 1536:Newsfield 1280:28 August 947:Psygnosis 790:Mev Dinc 712:dissolved 631:billiards 563:Pentium 4 555:game demo 432:isometric 1931:Webrazzi 1901:Archived 1877:8 August 1871:Archived 1840:Archived 1808:Archived 1803:Hürriyet 1776:Archived 1772:Webtekno 1697:Archived 1665:Archived 1634:Archived 1565:Archived 1453:7 August 1447:Archived 1421:8 August 1412:Archived 1274:Archived 1269:Milliyet 1230:Archived 1225:Hürriyet 1198:Archived 1078:Süpercan 966:Ubi Soft 880:System 3 794:Firebird 672:Süpercan 595:for the 587:Istanbul 565:line of 536:for the 477:Ubi Soft 408:for the 372:System 3 288:Firebird 286:for the 272:pathogen 264:chairman 167:System 3 150:port of 102:Mev Dinc 56:, Turkey 25:Mev Dinc 1867:Play4UK 1835:Fanatik 1738:Metro3D 1560:Zzap!64 1041:  999:Metro3D 806:Prodigy 754:Ref(s). 642:  601:Metro3D 436:side-on 424:samurai 323:Prodigy 224:Arcadia 144:Prodigy 1692:Forbes 1161:  1142:  1018:MyNet 744:Title 708:London 679:, and 559:Oxford 544:, the 366:After 260:Ilford 231:Career 146:, the 1661:Doupě 1415:(PDF) 1404:(PDF) 1128:Books 1087:2012 1073:2011 1059:2009 1048:] 1034:2006 1007:2004 988:2002 974:1998 955:1994 936:1993 917:1991 891:1990 858:1987 802:1986 782:1985 760:1984 741:Year 734:Games 700:] 649:] 571:Actor 493:Kemco 428:ninja 213:BASIC 1939:2021 1909:2022 1879:2021 1848:2021 1816:2021 1784:2021 1746:2021 1705:2021 1673:2021 1642:2021 1573:2021 1479:EMAP 1455:2021 1423:2021 1282:2021 1238:2021 1206:2021 1159:ISBN 1140:ISBN 1108:TBA 516:and 317:for 204:ZX81 188:Ordu 165:for 54:Ordu 43:Born 1474:ACE 483:on 2001:: 1917:^ 1899:. 1895:. 1869:. 1865:. 1754:^ 1725:^ 1689:. 1593:^ 1557:. 1528:. 1517:^ 1499:. 1471:. 1445:. 1439:. 1406:. 1392:^ 1376:. 1290:^ 1246:^ 1196:. 1192:. 1181:^ 1046:tr 718:, 698:tr 675:, 647:tr 612:/ 510:: 442:. 358:. 178:. 1941:. 1911:. 1881:. 1850:. 1818:. 1786:. 1707:. 1675:. 1644:. 1575:. 1542:. 1511:. 1485:. 1425:. 1284:. 1240:. 1208:. 1167:. 1148:.

Index


Ordu
Video game designer
video game designer
master's degree
Southampton
ZX Spectrum
video game industry
Commodore 64
Ant Attack
Electric Dreams Software
Amstrad CPC
Enduro Racer
Last Ninja 2
System 3
Türk Telekom
British Academy of Film and Television Arts
Ordu
master's degree
Southampton
Standard Telephones and Cables
ZX81
ZX Spectrum
BASIC
Popular Computing Weekly
Arcadia
video game industry
Ant Attack
Commodore 64
trade association

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.