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Micro Machines 2: Turbo Tournament

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mode players race alone (although some tracks have a Shadow Racer representing the best time) for the best time, or to practice driving. Single Race is where players compete in a series of rounds in which vehicles begin at the centre of the screen, and get further apart as the race progresses. If a vehicle goes off the screen, they are out of the race unless they have travelled the furthest. The game ends when only one player remains. Tournaments are a fixed race series played in the same manner as Single Races. The winner is the first player to win a set number of times. There are two multiplayer-only modes: Knockout and Share Games. Knockout involves a series of races similar to tournament mode, with winners progressing to the next round and losers knocked out. Share Games is similar to Single Race, but cars are coloured according to team, with each team's finishing position depending on which member performs the best. The Mega Drive
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the race. Placing first three times in a row earns players the chance to win an extra life by playing a special round to collect vehicles within a time limit. Head-to-head is a game which involves one opponent achieving enough distance from opponents to be the only racer on the screen. This earns that player a point, represented by coloured lights on the screen: one light turns the colour of that player. If all eight lights are one colour, the player of that colour wins. If after three laps, the colours are mixed, the player with the most lights wins. Players are given three
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Williamson, slow vehicles were considered "boring" and that the team "made the game for ourselves". He stated that the team wanted more variety and depth than the original, so variables such as tyre friction and wheel lock were programmed to modify the behaviours of the vehicles. These additions increased the size of the game to double that of the original, but compression techniques were used to avoid the need for high capacity storage. This also allowed the production of the
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playable games he has played, but, although he described it as "better", said the improvements over the original are not enough to make it essential. In 1996, GamesMaster ranked the Mega Drive version 6th on their "The GamesMaster Mega Drive Top 10." In the same issue, they also ranked the game 61st on its "Top 100 Games of All Time."
540:. He stated that some graphics were hard, despite having access to the originals, and believed that additional colours enabled him to "muddy up" graphics, but also used the increased colour palette to clean some up. Richard Darling encouraged tweaking, giving the game a personality. Journalists frequently visited to check on progress. 550:, made a cameo appearance as a character: she made one such visit and Richard Eddy of Codemasters asked to take her picture to put in the game. She agreed on the condition that she was made the fastest character, although it was already decided that another character would be. She was instead made the second fastest character. 1086:, well, you've hit the mother lode". He felt the game seemed designed more for consoles, since it is plainly focused on the multiplayer mode but lacks support for networked play, thus requiring the players to crowd around a single PC, but was pleased with the cuteness of the cars and the inventiveness of the tracks. 455:
Like the original, there are the challenge and head-to-head game modes. In challenge mode, players play a series of races against three opponents and must finish first or second to progress to the next race. If a good enough lap time on any of the earlier levels is achieved, players automatically win
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Andrew Graham, programmer of the original game, had returned to university after its completion, and David Darling, co-founder of Codemasters, decided that they could not wait for him to finish his degree. Codemasters approached Peter Williamson of Supersonic Software and had him produce the sequel.
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adds new modes: Leagues, Time Trials, Single Race, and Tournaments. In League mode, players compete for points in divisions. Seasons consist of four races. Players with the most points at the end of the season are promoted to the next division, and players with the least are relegated. In Time Trial
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and wanted to do something new. It was intended for the sequel to reproduce the feeling of the original and add as many new features as possible. The original was used for reference, and the code and graphics were produced from the beginning. Williamson explained that it was hoped that they could
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praised the "excellent" gameplay, but complained that the CD soundtrack is repetitive, and that the graphics were not as good as competitors. Coming Soon Magazine's reviewer complimented its "terrific" gameplay and praised the track editor, saying it was "a tremendous idea" and that it increases
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disliked the physics, stating he liked the way the first game achieved skids without feeling like a train manoeuvring. It was worked on until it was similar to the original, and ultimately it worked "perfectly". According to Williamson, the team spent "enormous amounts of time" testing the game.
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and Richard Darling came up with the idea of the J-Cart. Although not initially involved with it, Supersonic Software's team were excited on hearing about the J-Cart because they thought it had potential. Richard was also the project manager, and visited Supersonic Software's offices weekly. His
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compared the track editor to the MS-DOS version's, and thought it "severely limited" and not as comprehensive, and also criticised Codemasters for releasing the game as a standalone title rather than an add-on cartridge. Nevertheless, he praised the game in general, saying it is one of the most
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features greater background interaction than the original, such as levels in the dark. Williamson's favourite addition to the game was the sponge in the kitchen, which forced players to time their entry onto and exit from a platform. He also liked the toilet seat track. David Darling initially
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Reception was positive, with reviewers praising the additional tracks and vehicles providing replay value, but some criticised the graphics of some versions. The Mega Drive update was also well received, but some reviewers criticised it for being too similar to the original. Due to the game's
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Development began in 1993, just after the release of the Mega Drive version of the first game. The release date was set at November 1994, and, according to Williamson, there was pressure to meet it. Early decisions focused on vehicle physics such as heavier vehicles being slow. According to
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primary concern was how much fun the game was. David also thought of the idea of players sharing controllers, increasing the total number of players supported to eight. Williamson said that the team were not concerned with the difficulty increasing too quickly, or having a target audience.
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were highly positive: Richard Leadbetter and Tom Guise lauded the multiplayer mode, saying it is "untouchable". The playability were also given high praise, and was described as "superb". Leadbetter believed the game is "totally brilliant and well worth the asking price".
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provides two controller ports, enabling up to eight players in multiplayer by two players sharing the controllers. The Game Gear version retains the console sharing (two player sharing one console) function of the original, and two units can be linked.
603:, was released for the Mega Drive in PAL regions in October 1995, which added tracks, a track editor, and a new soundtrack. It was released on J-Cart format, and its NVR chip also stores tracks. The track editor had been featured in the PC version of 45: 511:, enabling four controllers to be plugged in without extra hardware. Williamson believed that increasing the number of players would make the game more fun, and stated that the J-Cart played a major role in establishing it as a " 527:
look was impossible. David Darling was not happy with early efforts, and had Supersonic redraw the graphics. He said the perspective was wrong and there was slowdown. He also said that getting the game running at 50
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version was also planned. Codemasters handled development for the Game Gear version, which began in September 1994, and the port was released in spring 1995. The MS-DOS version was published in North America by
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reviewer took a different position: he believed that the track editor adds "a whole new dimension", but raised the issue of whether players would want it if they already own the original game.
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s Charlie Brooker liked the graphics and sound, describing them as "cute" and "neat" respectively, and praised the game's "timeless console-style action". The game was named a
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reviewer described the Game Gear version as "every bit as playable as the Mega Drive classic", but criticised the screen update, saying it "makes things a bit muddy".
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perspective, and players race in environments such as bathrooms and pool tables (many tracks contain obstacles such as common household objects) in vehicles including
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as "a novel idea", but stated that there is not a lot else to it compared to the original game, describing the extra tracks as "more of the same". A reviewer from
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capture and go beyond that the original game offered, and the game's success was anticipated. Darling wanted it to be more than a mere continuation of the first.
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The updated Mega Drive version was also well received, although some questioned its worth as a separate title. The track editor was described by Gary Lord of
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believed the game exceeded their expectations, and echoed other opinions by praising the re-playability provided by the extra levels and vehicles.
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reviewer commented that the extra vehicles, tracks, and game modes increase re-playability of both single-player and multiplayer. The reviewers of
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praised the Mega Drive version's J-Cart enabling more than two players without extra hardware, and described the game as "bloody brilliant!".
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Supersonic's focus was on the graphics and game modes for smaller vehicles. As the Mega Drive was considered the leading platform, an
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Development began after the release of the Mega Drive version of the original, and there was a focus on graphics and driving physics.
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reviewer praised the multiplayer, saying it is "simply excellent", and gave the vehicles' manoeuvrability a similar description.
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describes its music as reminiscent of the Mega Drive soundtrack, and lauded the animation, saying its speed is "incredible".
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lauded its addictiveness and commented that it is amongst the best or highest-rated games they have played. A reviewer from
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on 31 May 1996. The European PC release was by Codemasters in July 1995. The SNES and Game Boy versions were published by
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in both modes. Players select a character, whose stats only affect computer-controlled players, to play as before racing.
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makes a cameo appearance as a new character. Codemasters did not develop the game because the programmer of the first
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had mixed feelings: he believed the game is "shallow as hell", but also described it as "surprisingly entertaining".
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The Game Gear version received positive reviews, with some comparing it to the Mega Drive version. A reviewer from
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was well received. Critics were impressed with the J-Cart and the extra tracks and vehicles. Mark Patterson of
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concurred by complimenting the track editor and the extra tracks and saying the game gave "an impression of
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reviewer gave the opinion that it introduces innovations that add to the game's interest. A reviewer of
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praised the SNES version's simultaneous four-player function and the addition of game modes and tracks.
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reviewer praised the originality of the circuits, but described the sound as average. A reviewer from
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to assist with the graphics. Most of the background graphics were produced by Mark Neesam, using an
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remarked that "if you're just interested in simple, arcade-style racing that even runs fine on a
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praised the "exemplary" gameplay, but said track editor was the only renovation. Ed Lomas of
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thought that multiplayer is better with two units linked than with two players sharing one.
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reviewer eulogised the animation, saying it lacks slowdown, and playability. Reviewers from
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was not available, though they did develop the Game Gear and Game Boy versions.
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adds new vehicles and game modes, and the Mega Drive version was released on
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Gameplay is identical to the previous instalment: races are viewed from a
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toys, and players race around environments in miniature toy vehicles.
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Similar compliments were made of the other versions. A reviewer from
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was released for the Mega Drive in 1994. The cartridge features a
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s reviewer praised the MS-DOS version's variety. Vince Broady of
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The J-Cart was created to enable four players without an adaptor.
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After over quarter of a million copies sold, an update, called
1527:(Mega Drive J-Cart ed.). Codemasters. 1994. p. back. 2173:(in French). No. 57. October 1995. pp. 118, 119. 532:(FPS) in eight-player mode was difficult. Supersonic asked 2331:(in French). No. 46. October 1995. pp. 64, 65. 2134:(in French). No. 52. April 1995. pp. 110, 111. 2095:(in French). No. 47. November 1994. pp. 90–93. 1193:"The Making Of: Micro Machines 2 & Turbo Tournament" 1755:(Mega Drive ed.). pp. J–Cart, Contents, 11. 1753:
Micro Machines Turbo Tournament 96 Instruction Manual
1661:(in French). No. 48. December 1995. p. 60. 1468:
Micro Machines Turbo Tournament 96 Instruction Manual
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Micro Machines 2: Turbo Tournament Instruction Manual
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Micro Machines Turbo Tournament 96 Instruction Manual
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Micro Machines 2: Turbo Tournament Instruction Manual
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Micro Machines Turbo Tournament 96 Instruction Manual
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Micro Machines 2: Turbo Tournament Instruction Manual
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Micro Machines Turbo Tournament 96 Instruction Manual
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Micro Machines 2: Turbo Tournament Instruction Manual
2646: 2624: 2578: 2571: 1621:Charlie Brooker (August 1995). "Micro Machines 2". 619:was bundled with the original and released for the 302: 290: 180: 152: 140: 130: 120: 88: 54: 37: 414:was produced and released in 1996, and a sequel, 2418:. Computer Games Strategy Plus. Archived from 2297:(in German). September 1995. pp. 62, 63. 436:A typical race in progress, Mega Drive version 2546: 479:, included in an updated Mega Drive release. 386:was ported to various systems, including the 8: 2236: 2234: 1616: 1614: 1612: 1610: 867: 698: 2737:Video games developed in the United Kingdom 2245:. No. 49. December 1995. p. 172. 2005: 2003: 1962: 1960: 1833: 1831: 1790: 1788: 1768:"Micro Machines 1 and 2: Twin Turbo Review" 1406: 1404: 1402: 544:, co-presenter of the television programme 428:Micro Machines (video game) § Gameplay 2575: 2553: 2539: 2531: 2409: 2407: 2314: 2312: 2288: 2286: 2158: 2156: 2119: 2117: 2080: 2078: 1876: 1874: 634: 43: 34: 2747:Multiplayer and single-player video games 2702:Super Nintendo Entertainment System games 2381: 2379: 2048: 2046: 1705: 1703: 1701: 1369: 1367: 1365: 1363: 1361: 1359: 1357: 1224: 1222: 1220: 361:, enabling up to eight players without a 2439: 2437: 2355: 2353: 2262: 2260: 2212:. No. 42. April 1995. p. 136. 2197: 2195: 1919: 1917: 1650: 1648: 1646: 1578: 1576: 1574: 1187: 1185: 1183: 1181: 1179: 1177: 1175: 1173: 1171: 1169: 18:Micro Machines Turbo Tournament '96 1165: 1839:"Micro Machines Turbo ztournament '96" 1525:Micro Machines 2: Turbo Tournament Box 1487: 1485: 1483: 1481: 1479: 1477: 1470:(Mega Drive ed.). pp. 12–18. 2444:"Micro Machines 2 Turbo Tournament". 2364:(in German). July 1995. p. 103. 2011:"Micro Machines Turbo Tournament '96" 7: 2416:"Micro Machines 2: Turbo Tournament" 1809:. November 1994. pp. 100, 101. 1350:(Mega Drive ed.). pp. 5–9. 639: 2521:Micro Machines Turbo Tournament '96 2464:"The GamesMaster Mega Drive Top 10" 1968:"Micro Machines 2 Turbo Tournament" 1925:"Micro Machines 2 Turbo Tournament" 1412:"Micro Machines 2 Turbo Tournament" 1375:"A Small History Of Micro Machines" 630: 601:Micro Machines Turbo Tournament '96 577:Super Nintendo Entertainment System 404:Micro Machines Turbo Tournament '96 2687:Micro Machines (video game series) 2510:Micro Machines 2: Turbo Tournament 2024:. November 1995. pp. 84, 85. 1938:. November 1994. pp. 52, 53. 940:Micro Machines 2: Turbo Tournament 617:Micro Machines 2: Turbo Tournament 605:Micro Machines 2: Turbo Tournament 561:Micro Machines 2: Turbo Tournament 554:Micro Machines 2: Turbo Tournament 464:Micro Machines 2: Turbo Tournament 452:. The game adds sixteen vehicles. 384:Micro Machines 2: Turbo Tournament 355:Micro Machines 2: Turbo Tournament 320:Micro Machines 2: Turbo Tournament 38:Micro Machines 2: Turbo Tournament 25: 2452:. November 1994. pp. 92, 93. 2387:"Micro Machines 2 by Codemasters" 1981:. November 1994. pp. 86–89. 1320:(Mega Drive ed.). p. 3. 1290:(Mega Drive ed.). p. 4. 869: 700: 394:, the latter of which features a 888: 883: 878: 873: 868: 719: 714: 709: 704: 699: 2063:. September 1996. p. 156. 1848:. No. 168. Peterborough: 1805:. No. 156. Peterborough: 1548:. No. 160. Peterborough: 1455:(PC ed.). pp. 18–27. 1335:(PC ed.). pp. 12–14. 1241:. No. 155. Peterborough: 496:Williamson had just completed 475:The MS-DOS version includes a 1: 2020:. No. 37. Peterborough: 1977:. No. 25. Peterborough: 1895:. December 1994. p. 78. 1852:. November 1995. p. 52. 1681:"Micro Machines 2 - Game Boy" 1583:Vince Broady (27 June 1996). 1425:. May 1995. pp. 66, 67. 1421:. No. 31. Peterborough: 1383:. No. 113. Bournemouth: 1201:. No. 151. Bournemouth: 1057:playability. Steve Bauman of 1766:Frank Provo (3 April 2000). 1721:. No. 1. Peterborough: 1245:. October 1994. p. 48. 1060:Computer Games Strategy Plus 862:Computer Games Strategy Plus 345:, the game is themed around 2485:"Top 100 Games of All Time" 2773: 2022:Emap International Limited 1979:Emap International Limited 1723:Emap International Limited 1710:Ed Lomas (November 1995). 1552:. March 1995. p. 50. 1423:Emap International Limited 1305:(PC ed.). p. 10. 425: 2742:Supersonic Software games 2271:(in German). April 1995. 1275:(PC ed.). p. 7. 643: 640: 42: 1846:Computer and Video Games 1803:Computer and Video Games 1546:Computer and Video Games 1238:Computer and Video Games 1092:Computer and Video Games 1076:classic. A reviewer for 945:Computer and Video Games 651:Computer and Video Games 1627:. No. 29. London: 609:Micro Machines Military 412:Micro Machines Military 492: 437: 2727:Cancelled Amiga games 2293:"Micro Machines 96". 1934:. No. 23. Bath: 1891:. No. 15. Bath: 1154:Ignition (video game) 490: 435: 410:success, a spin-off, 2732:Ocean Software games 2494:(44): 76. July 1996. 2473:(44): 74. July 1996. 2391:Coming Soon Magazine 2360:"Micro Machines 2". 2267:"Micro Machines 2". 2241:"Micro Machines 2". 2053:"Micro Machines 2". 1751:Codemasters (1995). 1719:Sega Saturn Magazine 1655:"Micro Machines 2". 1503:. pp. 216–221. 1466:Codemasters (1995). 1451:Codemasters (1996). 1346:Codemasters (1995). 1331:Codemasters (1996). 1316:Codemasters (1995). 1301:Codemasters (1996). 1286:Codemasters (1995). 1271:Codemasters (1996). 1140:Sega Saturn Magazine 901:Sega Saturn Magazine 852:Coming Soon Magazine 615:, released in 1997. 49:Mega Drive cover art 2757:Merit Studios games 2594:2: Turbo Tournament 2320:"Micro Machines 96" 2164:"Micro Machines 96" 1712:"Micro Machines 96" 1595:on 21 December 2003 908:Turbo Tournament 96 833:Turbo Tournament 96 808:Turbo Tournament 96 776:Turbo Tournament 96 756:Turbo Tournament 96 660:Turbo Tournament 96 637: 565:non-volatile memory 329:Supersonic Software 64:Supersonic Software 2697:Sega Genesis games 2422:on 24 October 2003 2203:"Micro Machines 2" 2125:"Micro Machines 2" 2086:"Micro Machines 2" 2018:Mean Machines Sega 1975:Mean Machines Sega 1882:"Micro Machines 2" 1796:"micro machines 2" 1631:. pp. 78–80. 1585:"Micro Machines 2" 1539:"Micro Machines 2" 1501:Imagine Publishing 1419:Mean Machines Sega 1387:. pp. 60–67. 1385:Imagine Publishing 1230:"Micro Machines 2" 1205:. pp. 70–75. 1203:Imagine Publishing 635: 493: 438: 2717:Codemasters games 2674: 2673: 2642: 2641: 1629:Dennis Publishing 1510:978-1-908-95547-0 936: 935: 674:8/10 (Mega Drive) 613:Micro Machines V3 530:frames per second 416:Micro Machines V3 331:and published by 325:racing video game 316: 315: 113: 105: 81: 73: 16:(Redirected from 2764: 2692:1994 video games 2576: 2555: 2548: 2541: 2532: 2496: 2495: 2489: 2481: 2475: 2474: 2468: 2460: 2454: 2453: 2441: 2432: 2431: 2429: 2427: 2411: 2402: 2401: 2399: 2397: 2383: 2374: 2373: 2357: 2348: 2347: 2345: 2343: 2324: 2316: 2307: 2306: 2290: 2281: 2280: 2264: 2255: 2254: 2238: 2229: 2228: 2226: 2224: 2207: 2199: 2190: 2189: 2187: 2185: 2168: 2160: 2151: 2150: 2148: 2146: 2129: 2121: 2112: 2111: 2109: 2107: 2090: 2082: 2073: 2072: 2050: 2041: 2040: 2038: 2036: 2015: 2007: 1998: 1997: 1995: 1993: 1972: 1964: 1955: 1954: 1952: 1950: 1929: 1921: 1912: 1911: 1909: 1907: 1886: 1878: 1869: 1868: 1866: 1864: 1843: 1835: 1826: 1825: 1823: 1821: 1800: 1792: 1783: 1782: 1780: 1778: 1763: 1757: 1756: 1748: 1742: 1741: 1739: 1737: 1716: 1707: 1696: 1695: 1693: 1691: 1677: 1671: 1670: 1652: 1641: 1640: 1618: 1605: 1604: 1602: 1600: 1591:. Archived from 1580: 1569: 1568: 1566: 1564: 1543: 1535: 1529: 1528: 1521: 1515: 1514: 1489: 1472: 1471: 1463: 1457: 1456: 1448: 1442: 1441: 1439: 1437: 1416: 1408: 1397: 1396: 1371: 1352: 1351: 1343: 1337: 1336: 1328: 1322: 1321: 1313: 1307: 1306: 1298: 1292: 1291: 1283: 1277: 1276: 1268: 1262: 1261: 1259: 1257: 1234: 1226: 1215: 1214: 1189: 1130: 1121: 1107: 1071: 1051: 1042: 1039: 1011: 1002: 978: 956: 920:96% (Mega Drive) 893: 892: 891: 887: 886: 882: 881: 877: 876: 872: 871: 826: 770:97% (Mega Drive) 750:95% (Mega Drive) 737:97% (Mega Drive) 724: 723: 722: 718: 717: 713: 712: 708: 707: 703: 702: 656:94% (Mega Drive) 638: 534:Big Red Software 499:Cosmic Spacehead 339:. The sequel to 279: 261: 243: 225: 216: 198: 136:Peter Williamson 111: 103: 79: 71: 47: 35: 21: 2772: 2771: 2767: 2766: 2765: 2763: 2762: 2761: 2722:Game Gear games 2677: 2676: 2675: 2670: 2638: 2620: 2567: 2559: 2505: 2500: 2499: 2487: 2483: 2482: 2478: 2466: 2462: 2461: 2457: 2448:. No. 11. 2443: 2442: 2435: 2425: 2423: 2413: 2412: 2405: 2395: 2393: 2385: 2384: 2377: 2359: 2358: 2351: 2341: 2339: 2322: 2318: 2317: 2310: 2292: 2291: 2284: 2266: 2265: 2258: 2240: 2239: 2232: 2222: 2220: 2205: 2201: 2200: 2193: 2183: 2181: 2166: 2162: 2161: 2154: 2144: 2142: 2127: 2123: 2122: 2115: 2105: 2103: 2088: 2084: 2083: 2076: 2059:. No. 21. 2056:Next Generation 2052: 2051: 2044: 2034: 2032: 2013: 2009: 2008: 2001: 1991: 1989: 1970: 1966: 1965: 1958: 1948: 1946: 1927: 1923: 1922: 1915: 1905: 1903: 1884: 1880: 1879: 1872: 1862: 1860: 1841: 1837: 1836: 1829: 1819: 1817: 1798: 1794: 1793: 1786: 1776: 1774: 1765: 1764: 1760: 1750: 1749: 1745: 1735: 1733: 1714: 1709: 1708: 1699: 1689: 1687: 1679: 1678: 1674: 1654: 1653: 1644: 1620: 1619: 1608: 1598: 1596: 1582: 1581: 1572: 1562: 1560: 1541: 1537: 1536: 1532: 1523: 1522: 1518: 1511: 1499:. Bournemouth: 1491: 1490: 1475: 1465: 1464: 1460: 1450: 1449: 1445: 1435: 1433: 1414: 1410: 1409: 1400: 1373: 1372: 1355: 1345: 1344: 1340: 1330: 1329: 1325: 1315: 1314: 1310: 1300: 1299: 1295: 1285: 1284: 1280: 1270: 1269: 1265: 1255: 1253: 1232: 1228: 1227: 1218: 1191: 1190: 1167: 1162: 1150: 1128: 1119: 1101: 1079:Next Generation 1069: 1049: 1040: 1033: 1009: 1000: 976: 954: 937: 889: 884: 879: 874: 830: 820: 805: 804:75% (Game Gear) 791: 790:90% (Game Gear) 773: 772:92% (Game Gear) 771: 753: 752:93% (Game Gear) 751: 720: 715: 710: 705: 693:Next Generation 657: 633: 629: 485: 430: 424: 337:Sega Mega Drive 286: 283: 274: 265: 256: 247: 238: 229: 220: 211: 202: 193: 116: 104:(SNES & GB) 84: 50: 33: 32:1994 video game 28: 27:1994 video game 23: 22: 15: 12: 11: 5: 2770: 2768: 2760: 2759: 2754: 2749: 2744: 2739: 2734: 2729: 2724: 2719: 2714: 2712:Game Boy games 2709: 2704: 2699: 2694: 2689: 2679: 2678: 2672: 2671: 2669: 2668: 2663: 2662: 2661: 2650: 2648: 2644: 2643: 2640: 2639: 2637: 2636: 2628: 2626: 2622: 2621: 2619: 2618: 2611: 2604: 2597: 2590: 2587:Micro Machines 2582: 2580: 2573: 2569: 2568: 2563:Micro Machines 2560: 2558: 2557: 2550: 2543: 2535: 2529: 2528: 2517: 2504: 2503:External links 2501: 2498: 2497: 2476: 2455: 2433: 2414:Steve Bauman. 2403: 2375: 2349: 2308: 2282: 2256: 2230: 2191: 2152: 2113: 2074: 2042: 1999: 1956: 1913: 1887:. Testscreen. 1870: 1827: 1784: 1758: 1743: 1725:. p. 87. 1697: 1672: 1642: 1606: 1570: 1530: 1516: 1509: 1497:Retro Volume 5 1473: 1458: 1443: 1398: 1353: 1338: 1323: 1308: 1293: 1278: 1263: 1216: 1164: 1163: 1161: 1158: 1157: 1156: 1149: 1146: 934: 933: 930: 922: 921: 918: 912: 911: 904: 896: 895: 865: 857: 856: 853: 849: 848: 845: 837: 836: 827: 812: 811: 802: 794: 793: 788: 780: 779: 768: 760: 759: 748: 739: 738: 735: 727: 726: 696: 688: 687: 684: 676: 675: 672: 664: 663: 654: 646: 645: 642: 631: 628: 625: 621:Game Boy Color 594:Ocean Software 547:Bad Influence! 484: 481: 423: 420: 402:. An update, 380:Micro Machines 375:Bad Influence! 351:Micro Machines 342:Micro Machines 314: 313: 304: 300: 299: 294: 288: 287: 285: 284: 282: 281: 271: 266: 264: 263: 253: 248: 246: 245: 235: 230: 228: 227: 218: 208: 203: 201: 200: 190: 184: 182: 178: 177: 156: 150: 149: 146:Micro Machines 142: 138: 137: 134: 128: 127: 124: 118: 117: 115: 114: 106: 101:Ocean Software 98: 94: 92: 86: 85: 83: 82: 74: 66: 60: 58: 52: 51: 48: 40: 39: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2769: 2758: 2755: 2753: 2752:GameTek games 2750: 2748: 2745: 2743: 2740: 2738: 2735: 2733: 2730: 2728: 2725: 2723: 2720: 2718: 2715: 2713: 2710: 2708: 2705: 2703: 2700: 2698: 2695: 2693: 2690: 2688: 2685: 2684: 2682: 2667: 2664: 2660: 2657: 2656: 2655: 2652: 2651: 2649: 2645: 2635: 2634: 2633:Micro Maniacs 2630: 2629: 2627: 2623: 2617: 2616: 2612: 2610: 2609: 2605: 2603: 2602: 2598: 2596: 2595: 2591: 2589: 2588: 2584: 2583: 2581: 2577: 2574: 2570: 2566: 2564: 2556: 2551: 2549: 2544: 2542: 2537: 2536: 2533: 2527: 2523: 2522: 2518: 2516: 2512: 2511: 2507: 2506: 2502: 2493: 2486: 2480: 2477: 2472: 2465: 2459: 2456: 2451: 2447: 2446:Sega Magazine 2440: 2438: 2434: 2421: 2417: 2410: 2408: 2404: 2392: 2388: 2382: 2380: 2376: 2371: 2367: 2363: 2356: 2354: 2350: 2338: 2334: 2330: 2329: 2321: 2315: 2313: 2309: 2304: 2300: 2296: 2289: 2287: 2283: 2278: 2274: 2270: 2263: 2261: 2257: 2252: 2248: 2244: 2237: 2235: 2231: 2219: 2215: 2211: 2204: 2198: 2196: 2192: 2180: 2176: 2172: 2165: 2159: 2157: 2153: 2141: 2137: 2133: 2126: 2120: 2118: 2114: 2102: 2098: 2094: 2087: 2081: 2079: 2075: 2070: 2066: 2062: 2061:Imagine Media 2058: 2057: 2049: 2047: 2043: 2031: 2027: 2023: 2019: 2012: 2006: 2004: 2000: 1988: 1984: 1980: 1976: 1969: 1963: 1961: 1957: 1945: 1941: 1937: 1933: 1926: 1920: 1918: 1914: 1902: 1898: 1894: 1890: 1883: 1877: 1875: 1871: 1859: 1855: 1851: 1847: 1840: 1834: 1832: 1828: 1816: 1812: 1808: 1804: 1797: 1791: 1789: 1785: 1773: 1769: 1762: 1759: 1754: 1747: 1744: 1732: 1728: 1724: 1720: 1713: 1706: 1704: 1702: 1698: 1686: 1682: 1676: 1673: 1668: 1664: 1660: 1659: 1651: 1649: 1647: 1643: 1638: 1634: 1630: 1626: 1625: 1617: 1615: 1613: 1611: 1607: 1594: 1590: 1586: 1579: 1577: 1575: 1571: 1559: 1555: 1551: 1547: 1540: 1534: 1531: 1526: 1520: 1517: 1512: 1506: 1502: 1498: 1494: 1488: 1486: 1484: 1482: 1480: 1478: 1474: 1469: 1462: 1459: 1454: 1447: 1444: 1432: 1428: 1424: 1420: 1413: 1407: 1405: 1403: 1399: 1394: 1390: 1386: 1382: 1381: 1376: 1370: 1368: 1366: 1364: 1362: 1360: 1358: 1354: 1349: 1342: 1339: 1334: 1327: 1324: 1319: 1312: 1309: 1304: 1297: 1294: 1289: 1282: 1279: 1274: 1267: 1264: 1252: 1248: 1244: 1240: 1239: 1231: 1225: 1223: 1221: 1217: 1212: 1208: 1204: 1200: 1199: 1194: 1188: 1186: 1184: 1182: 1180: 1178: 1176: 1174: 1172: 1170: 1166: 1159: 1155: 1152: 1151: 1147: 1145: 1142: 1141: 1136: 1135: 1127: 1126: 1118: 1116: 1115:Mean Machines 1111: 1105: 1100: 1099: 1094: 1093: 1087: 1085: 1081: 1080: 1075: 1068: 1067: 1062: 1061: 1055: 1048: 1047: 1037: 1032: 1031: 1026: 1025: 1019: 1017: 1016: 1008: 1007: 999: 997: 996:Mean Machines 992: 991: 985: 982: 981:Sega Magazine 975: 974: 969: 967: 966:Mean Machines 962: 961: 953: 952: 947: 946: 941: 931: 929: 928: 924: 923: 919: 917: 916:Sega Magazine 914: 913: 909: 905: 903: 902: 898: 897: 866: 864: 863: 859: 858: 854: 851: 850: 846: 844: 843: 839: 838: 834: 828: 824: 819: 818: 814: 813: 809: 803: 801: 800: 796: 795: 789: 787: 786: 782: 781: 777: 769: 767: 766: 762: 761: 757: 749: 747: 745: 744:Mean Machines 741: 740: 736: 734: 733: 729: 728: 697: 695: 694: 690: 689: 686:8/10 (MS-DOS) 685: 683: 682: 678: 677: 673: 671: 670: 666: 665: 661: 655: 653: 652: 648: 647: 636:Review scores 626: 624: 622: 618: 614: 610: 606: 602: 597: 595: 591: 586: 582: 578: 574: 570: 566: 562: 558: 555: 551: 549: 548: 543: 542:Violet Berlin 539: 535: 531: 526: 521: 518: 514: 510: 504: 501: 500: 489: 482: 480: 478: 473: 470: 465: 461: 459: 453: 451: 447: 443: 434: 429: 421: 419: 417: 413: 407: 405: 401: 397: 393: 389: 385: 381: 377: 376: 371: 370:Violet Berlin 366: 364: 360: 356: 352: 348: 344: 343: 338: 334: 330: 327:developed by 326: 322: 321: 312: 308: 307:Single-player 305: 301: 298: 295: 293: 289: 277: 273: 272: 270: 267: 259: 255: 254: 252: 249: 241: 237: 236: 234: 231: 223: 219: 214: 210: 209: 207: 204: 199:November 1994 196: 192: 191: 189: 186: 185: 183: 179: 176: 172: 168: 164: 160: 157: 155: 151: 148: 147: 143: 139: 135: 133: 132:Programmer(s) 129: 125: 123: 119: 110: 107: 102: 99: 96: 95: 93: 91: 87: 80:(GG & GB) 78: 75: 70: 69:Merit Studios 67: 65: 62: 61: 59: 57: 53: 46: 41: 36: 30: 19: 2631: 2615:World Series 2613: 2606: 2599: 2593: 2592: 2585: 2562: 2520: 2509: 2491: 2479: 2470: 2458: 2445: 2424:. 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Retrieved 1236: 1196: 1138: 1132: 1123: 1113: 1097: 1090: 1088: 1077: 1073: 1064: 1058: 1044: 1029: 1022: 1020: 1013: 1004: 994: 988: 986: 980: 971: 964: 958: 949: 943: 939: 938: 932:92% (MS-DOS) 925: 915: 907: 899: 860: 855:91% (MS-DOS) 847:79% (MS-DOS) 840: 832: 816: 807: 797: 783: 775: 763: 755: 742: 730: 691: 679: 667: 659: 649: 616: 612: 608: 604: 600: 598: 579:(SNES), and 560: 559: 553: 552: 545: 522: 505: 497: 494: 477:track editor 474: 463: 462: 454: 439: 415: 411: 408: 403: 396:track editor 383: 379: 373: 367: 354: 340: 319: 318: 317: 268: 250: 232: 205: 187: 144: 90:Publisher(s) 56:Developer(s) 29: 2666:Codemasters 2579:Main series 2492:GamesMaster 2471:GamesMaster 2426:20 December 2396:20 December 2342:21 December 2223:20 December 2184:21 December 2145:20 December 2106:20 December 2035:21 December 1992:20 December 1949:20 December 1932:GamesMaster 1906:20 December 1863:21 December 1820:20 December 1777:20 December 1736:20 December 1690:21 December 1599:20 December 1563:20 December 1436:20 December 1380:Retro Gamer 1256:20 December 1198:Retro Gamer 1102: [ 1034: [ 960:GamesMaster 821: [ 732:GamesMaster 641:Publication 483:Development 450:helicopters 418:, in 1997. 333:Codemasters 311:Multiplayer 226:31 May 1996 154:Platform(s) 126:Pat Stanley 122:Producer(s) 97:Codemasters 77:Codemasters 2681:Categories 2362:Power Play 2243:Consoles + 2210:Consoles + 2171:Player One 2132:Player One 2093:Player One 1936:Future plc 1893:Future plc 1160:References 1125:Player One 1046:Power Play 1024:Consoles + 1006:Player One 990:Consoles + 973:Player One 842:Power Play 829:86% (SNES) 792:93% (SNES) 785:Consoles + 765:Player One 513:party game 446:powerboats 426:See also: 323:is a 1994 188:Mega Drive 159:Mega Drive 2707:DOS games 2625:Spin-offs 2526:MobyGames 2515:MobyGames 2370:0937-9754 2337:1163-586X 2303:0946-6282 2277:0946-6282 2251:1162-8669 2218:1162-8669 2179:1153-4451 2140:1153-4451 2101:1153-4451 2069:1078-9693 2030:0967-9014 1987:0967-9014 1944:0967-9855 1901:1350-1593 1858:0261-3697 1815:0261-3697 1731:1360-9424 1667:1163-586X 1637:0967-8220 1558:0261-3697 1431:0967-9014 1393:1742-3155 1251:0261-3697 1211:1742-3155 632:Reception 627:Reception 623:in 2000. 573:Game Gear 538:Amiga 500 388:Game Gear 233:Game Gear 217:July 1995 171:Super NES 167:Game Gear 2647:See also 2295:Mega Fun 2269:Mega Fun 1772:GameSpot 1589:GameSpot 1148:See also 1134:Mega Fun 1054:GameSpot 1015:Mega Fun 894:(MS-DOS) 799:Mega Fun 725:(MS-DOS) 681:GameSpot 581:Game Boy 442:top-down 422:Gameplay 363:multitap 335:for the 292:Genre(s) 269:Game Boy 175:Game Boy 112:(MS-DOS) 1624:PC Zone 1493:GamesTM 1110:déjà vu 1074:PC Zone 1066:PC Zone 927:PC Zone 590:GameTek 400:GameTek 303:Mode(s) 181:Release 109:GameTek 2659:Galoob 2654:Hasbro 2565:series 2368:  2335:  2328:Joypad 2301:  2275:  2249:  2216:  2177:  2138:  2099:  2067:  2028:  1985:  1942:  1899:  1856:  1813:  1729:  1665:  1658:Joypad 1635:  1556:  1507:  1429:  1391:  1249:  1209:  1129:'s 1120:'s 1098:Joypad 1041:'s 1030:Joypad 1010:'s 1001:'s 977:'s 955:'s 817:Joypad 569:MS-DOS 509:J-Cart 469:J-Cart 392:MS-DOS 359:J-Cart 347:Galoob 297:Racing 206:MS-DOS 163:MS-DOS 141:Series 72:(SNES) 2572:Games 2488:(PDF) 2467:(PDF) 2323:(PDF) 2206:(PDF) 2167:(PDF) 2128:(PDF) 2089:(PDF) 2014:(PDF) 1971:(PDF) 1928:(PDF) 1885:(PDF) 1842:(PDF) 1799:(PDF) 1715:(PDF) 1542:(PDF) 1415:(PDF) 1233:(PDF) 1106:] 1070:' 1050:' 1038:] 906:92% ( 831:81% ( 825:] 806:83% ( 774:95% ( 754:92% ( 658:90% ( 644:Score 585:Amiga 583:. An 525:8-bit 517:David 458:lives 2450:EMAP 2428:2016 2398:2016 2366:ISSN 2344:2016 2333:ISSN 2299:ISSN 2273:ISSN 2247:ISSN 2225:2016 2214:ISSN 2186:2016 2175:ISSN 2147:2016 2136:ISSN 2108:2016 2097:ISSN 2065:ISSN 2037:2016 2026:ISSN 1994:2016 1983:ISSN 1951:2016 1940:ISSN 1908:2016 1897:ISSN 1889:Edge 1865:2016 1854:ISSN 1850:EMAP 1822:2016 1811:ISSN 1807:EMAP 1779:2016 1738:2016 1727:ISSN 1692:2016 1663:ISSN 1633:ISSN 1601:2016 1565:2016 1554:ISSN 1550:EMAP 1505:ISBN 1438:2016 1427:ISSN 1389:ISSN 1258:2016 1247:ISSN 1243:EMAP 1207:ISSN 1117:Sega 998:Sega 968:Sega 951:Edge 746:Sega 669:Edge 448:and 390:and 280:1996 262:1996 251:SNES 244:1995 2524:at 2513:at 1685:IGN 1112:". 1084:386 515:". 372:of 349:'s 2683:: 2608:V4 2601:V3 2490:. 2469:. 2436:^ 2406:^ 2389:. 2378:^ 2352:^ 2325:. 2311:^ 2285:^ 2259:^ 2233:^ 2208:. 2194:^ 2169:. 2155:^ 2130:. 2116:^ 2091:. 2077:^ 2045:^ 2016:. 2002:^ 1973:. 1959:^ 1930:. 1916:^ 1873:^ 1844:. 1830:^ 1801:. 1787:^ 1770:. 1717:. 1700:^ 1683:. 1645:^ 1609:^ 1587:. 1573:^ 1544:. 1476:^ 1417:. 1401:^ 1377:. 1356:^ 1235:. 1219:^ 1195:. 1168:^ 1104:fr 1036:fr 823:fr 596:. 575:, 571:, 365:. 309:, 276:EU 258:EU 240:EU 222:NA 213:EU 195:EU 173:, 169:, 165:, 161:, 2554:e 2547:t 2540:v 2430:. 2400:. 2372:. 2346:. 2305:. 2279:. 2253:. 2227:. 2188:. 2149:. 2110:. 2071:. 2039:. 1996:. 1953:. 1910:. 1867:. 1824:. 1781:. 1740:. 1694:. 1669:. 1639:. 1603:. 1567:. 1513:. 1440:. 1395:. 1260:. 1213:. 910:) 835:) 810:) 778:) 758:) 662:) 278:: 260:: 242:: 224:: 215:: 197:: 20:)

Index

Micro Machines Turbo Tournament '96

Developer(s)
Supersonic Software
Merit Studios
Codemasters
Publisher(s)
Ocean Software
GameTek
Producer(s)
Programmer(s)
Micro Machines
Platform(s)
Mega Drive
MS-DOS
Game Gear
Super NES
Game Boy
EU
EU
NA
EU
EU
EU
Genre(s)
Racing
Single-player
Multiplayer
racing video game
Supersonic Software

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