467:
mode players race alone (although some tracks have a Shadow Racer representing the best time) for the best time, or to practice driving. Single Race is where players compete in a series of rounds in which vehicles begin at the centre of the screen, and get further apart as the race progresses. If a vehicle goes off the screen, they are out of the race unless they have travelled the furthest. The game ends when only one player remains. Tournaments are a fixed race series played in the same manner as Single Races. The winner is the first player to win a set number of times. There are two multiplayer-only modes: Knockout and Share Games. Knockout involves a series of races similar to tournament mode, with winners progressing to the next round and losers knocked out. Share Games is similar to Single Race, but cars are coloured according to team, with each team's finishing position depending on which member performs the best. The Mega Drive
456:
the race. Placing first three times in a row earns players the chance to win an extra life by playing a special round to collect vehicles within a time limit. Head-to-head is a game which involves one opponent achieving enough distance from opponents to be the only racer on the screen. This earns that player a point, represented by coloured lights on the screen: one light turns the colour of that player. If all eight lights are one colour, the player of that colour wins. If after three laps, the colours are mixed, the player with the most lights wins. Players are given three
507:
Williamson, slow vehicles were considered "boring" and that the team "made the game for ourselves". He stated that the team wanted more variety and depth than the original, so variables such as tyre friction and wheel lock were programmed to modify the behaviours of the vehicles. These additions increased the size of the game to double that of the original, but compression techniques were used to avoid the need for high capacity storage. This also allowed the production of the
488:
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716:
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875:
870:
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706:
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607:, and Williamson explained that it "seemed like an obvious thing to do", and that it was not possible for the original Mega Drive version because the team were going for a Christmas release date. He also stated that the USA was a difficult market to compete in. The sequel was produced in six months. Due to its success, Supersonic was asked to develop
1144:
playable games he has played, but, although he described it as "better", said the improvements over the original are not enough to make it essential. In 1996, GamesMaster ranked the Mega Drive version 6th on their "The GamesMaster Mega Drive Top 10." In the same issue, they also ranked the game 61st on its "Top 100 Games of All Time."
540:. He stated that some graphics were hard, despite having access to the originals, and believed that additional colours enabled him to "muddy up" graphics, but also used the increased colour palette to clean some up. Richard Darling encouraged tweaking, giving the game a personality. Journalists frequently visited to check on progress.
550:, made a cameo appearance as a character: she made one such visit and Richard Eddy of Codemasters asked to take her picture to put in the game. She agreed on the condition that she was made the fastest character, although it was already decided that another character would be. She was instead made the second fastest character.
1086:, well, you've hit the mother lode". He felt the game seemed designed more for consoles, since it is plainly focused on the multiplayer mode but lacks support for networked play, thus requiring the players to crowd around a single PC, but was pleased with the cuteness of the cars and the inventiveness of the tracks.
455:
Like the original, there are the challenge and head-to-head game modes. In challenge mode, players play a series of races against three opponents and must finish first or second to progress to the next race. If a good enough lap time on any of the earlier levels is achieved, players automatically win
495:
Andrew Graham, programmer of the original game, had returned to university after its completion, and David
Darling, co-founder of Codemasters, decided that they could not wait for him to finish his degree. Codemasters approached Peter Williamson of Supersonic Software and had him produce the sequel.
466:
adds new modes: Leagues, Time Trials, Single Race, and
Tournaments. In League mode, players compete for points in divisions. Seasons consist of four races. Players with the most points at the end of the season are promoted to the next division, and players with the least are relegated. In Time Trial
502:
and wanted to do something new. It was intended for the sequel to reproduce the feeling of the original and add as many new features as possible. The original was used for reference, and the code and graphics were produced from the beginning. Williamson explained that it was hoped that they could
1056:
praised the "excellent" gameplay, but complained that the CD soundtrack is repetitive, and that the graphics were not as good as competitors. Coming Soon
Magazine's reviewer complimented its "terrific" gameplay and praised the track editor, saying it was "a tremendous idea" and that it increases
557:
disliked the physics, stating he liked the way the first game achieved skids without feeling like a train manoeuvring. It was worked on until it was similar to the original, and ultimately it worked "perfectly". According to
Williamson, the team spent "enormous amounts of time" testing the game.
519:
and
Richard Darling came up with the idea of the J-Cart. Although not initially involved with it, Supersonic Software's team were excited on hearing about the J-Cart because they thought it had potential. Richard was also the project manager, and visited Supersonic Software's offices weekly. His
1143:
compared the track editor to the MS-DOS version's, and thought it "severely limited" and not as comprehensive, and also criticised
Codemasters for releasing the game as a standalone title rather than an add-on cartridge. Nevertheless, he praised the game in general, saying it is one of the most
556:
features greater background interaction than the original, such as levels in the dark. Williamson's favourite addition to the game was the sponge in the kitchen, which forced players to time their entry onto and exit from a platform. He also liked the toilet seat track. David
Darling initially
409:
Reception was positive, with reviewers praising the additional tracks and vehicles providing replay value, but some criticised the graphics of some versions. The Mega Drive update was also well received, but some reviewers criticised it for being too similar to the original. Due to the game's
506:
Development began in 1993, just after the release of the Mega Drive version of the first game. The release date was set at
November 1994, and, according to Williamson, there was pressure to meet it. Early decisions focused on vehicle physics such as heavier vehicles being slow. According to
520:
primary concern was how much fun the game was. David also thought of the idea of players sharing controllers, increasing the total number of players supported to eight. Williamson said that the team were not concerned with the difficulty increasing too quickly, or having a target audience.
983:
were highly positive: Richard
Leadbetter and Tom Guise lauded the multiplayer mode, saying it is "untouchable". The playability were also given high praise, and was described as "superb". Leadbetter believed the game is "totally brilliant and well worth the asking price".
433:
471:
provides two controller ports, enabling up to eight players in multiplayer by two players sharing the controllers. The Game Gear version retains the console sharing (two player sharing one console) function of the original, and two units can be linked.
603:, was released for the Mega Drive in PAL regions in October 1995, which added tracks, a track editor, and a new soundtrack. It was released on J-Cart format, and its NVR chip also stores tracks. The track editor had been featured in the PC version of
45:
511:, enabling four controllers to be plugged in without extra hardware. Williamson believed that increasing the number of players would make the game more fun, and stated that the J-Cart played a major role in establishing it as a "
527:
look was impossible. David
Darling was not happy with early efforts, and had Supersonic redraw the graphics. He said the perspective was wrong and there was slowdown. He also said that getting the game running at 50
587:
version was also planned. Codemasters handled development for the Game Gear version, which began in September 1994, and the port was released in spring 1995. The MS-DOS version was published in North America by
1122:
reviewer took a different position: he believed that the track editor adds "a whole new dimension", but raised the issue of whether players would want it if they already own the original game.
2736:
1072:
s Charlie Brooker liked the graphics and sound, describing them as "cute" and "neat" respectively, and praised the game's "timeless console-style action". The game was named a
2746:
2701:
1003:
reviewer described the Game Gear version as "every bit as playable as the Mega Drive classic", but criticised the screen update, saying it "makes things a bit muddy".
444:
perspective, and players race in environments such as bathrooms and pool tables (many tracks contain obstacles such as common household objects) in vehicles including
1095:
as "a novel idea", but stated that there is not a lot else to it compared to the original game, describing the extra tracks as "more of the same". A reviewer from
503:
capture and go beyond that the original game offered, and the game's success was anticipated. Darling wanted it to be more than a mere continuation of the first.
1089:
The updated Mega Drive version was also well received, although some questioned its worth as a separate title. The track editor was described by Gary Lord of
2686:
2552:
970:
believed the game exceeded their expectations, and echoed other opinions by praising the re-playability provided by the extra levels and vehicles.
957:
reviewer commented that the extra vehicles, tracks, and game modes increase re-playability of both single-player and multiplayer. The reviewers of
2415:
948:
praised the Mega Drive version's J-Cart enabling more than two players without extra hardware, and described the game as "bloody brilliant!".
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576:
170:
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524:
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Supersonic's focus was on the graphics and game modes for smaller vehicles. As the Mega Drive was considered the leading platform, an
368:
Development began after the release of the Mega Drive version of the original, and there was a focus on graphics and driving physics.
145:
1043:
reviewer praised the multiplayer, saying it is "simply excellent", and gave the vehicles' manoeuvrability a similar description.
2726:
993:
describes its music as reminiscent of the Mega Drive soundtrack, and lauded the animation, saying its speed is "incredible".
963:
lauded its addictiveness and commented that it is amongst the best or highest-rated games they have played. A reviewer from
2731:
592:
on 31 May 1996. The European PC release was by Codemasters in July 1995. The SNES and Game Boy versions were published by
460:
in both modes. Players select a character, whose stats only affect computer-controlled players, to play as before racing.
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makes a cameo appearance as a new character. Codemasters did not develop the game because the programmer of the first
341:
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had mixed feelings: he believed the game is "shallow as hell", but also described it as "surprisingly entertaining".
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The Game Gear version received positive reviews, with some comparing it to the Mega Drive version. A reviewer from
692:
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611:, released in 1996 for the Mega Drive, which featured military vehicles with weapons. Graham returned to develop
406:, was released for the Mega Drive in 1995, which added the track editor, new race tracks, and a new soundtrack.
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1237:
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was well received. Critics were impressed with the J-Cart and the extra tracks and vehicles. Mark Patterson of
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306:
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concurred by complimenting the track editor and the extra tracks and saying the game gave "an impression of
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398:. The MS-DOS version is the only version of the game released in North America, where it was published by
310:
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841:
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reviewer gave the opinion that it introduces innovations that add to the game's interest. A reviewer of
1027:
praised the SNES version's simultaneous four-player function and the addition of game modes and tracks.
131:
17:
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reviewer praised the originality of the circuits, but described the sound as average. A reviewer from
2419:
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89:
55:
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to assist with the graphics. Most of the background graphics were produced by Mark Neesam, using an
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remarked that "if you're just interested in simple, arcade-style racing that even runs fine on a
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praised the "exemplary" gameplay, but said track editor was the only renovation. Ed Lomas of
1192:
1018:
thought that multiplayer is better with two units linked than with two players sharing one.
979:
reviewer eulogised the animation, saying it lacks slowdown, and playability. Reviewers from
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was not available, though they did develop the Game Gear and Game Boy versions.
332:
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784:
567:(NVR) chip that stores lap times and game achievements. The game was ported to
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adds new vehicles and game modes, and the Mega Drive version was released on
2525:
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68:
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Gameplay is identical to the previous instalment: races are viewed from a
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toys, and players race around environments in miniature toy vehicles.
2658:
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Similar compliments were made of the other versions. A reviewer from
568:
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468:
391:
358:
346:
275:
257:
239:
212:
194:
162:
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was released for the Mega Drive in 1994. The cartridge features a
486:
431:
1052:
s reviewer praised the MS-DOS version's variety. Vince Broady of
491:
The J-Cart was created to enable four players without an adaptor.
2449:
1849:
1806:
1549:
1495:(2012). "Behind The Scenes Micro Machines 2: Turbo Tournament".
1242:
2534:
599:
After over quarter of a million copies sold, an update, called
1527:(Mega Drive J-Cart ed.). Codemasters. 1994. p. back.
2173:(in French). No. 57. October 1995. pp. 118, 119.
532:(FPS) in eight-player mode was difficult. Supersonic asked
2331:(in French). No. 46. October 1995. pp. 64, 65.
2134:(in French). No. 52. April 1995. pp. 110, 111.
2095:(in French). No. 47. November 1994. pp. 90–93.
1193:"The Making Of: Micro Machines 2 & Turbo Tournament"
1755:(Mega Drive ed.). pp. J–Cart, Contents, 11.
1753:
Micro Machines Turbo Tournament 96 Instruction Manual
1661:(in French). No. 48. December 1995. p. 60.
1468:
Micro Machines Turbo Tournament 96 Instruction Manual
1453:
Micro Machines 2: Turbo Tournament Instruction Manual
1348:
Micro Machines Turbo Tournament 96 Instruction Manual
1333:
Micro Machines 2: Turbo Tournament Instruction Manual
1318:
Micro Machines Turbo Tournament 96 Instruction Manual
1303:
Micro Machines 2: Turbo Tournament Instruction Manual
1288:
Micro Machines Turbo Tournament 96 Instruction Manual
1273:
Micro Machines 2: Turbo Tournament Instruction Manual
2646:
2624:
2578:
2571:
1621:Charlie Brooker (August 1995). "Micro Machines 2".
619:was bundled with the original and released for the
302:
290:
180:
152:
140:
130:
120:
88:
54:
37:
414:was produced and released in 1996, and a sequel,
2418:. Computer Games Strategy Plus. Archived from
2297:(in German). September 1995. pp. 62, 63.
436:A typical race in progress, Mega Drive version
2546:
479:, included in an updated Mega Drive release.
386:was ported to various systems, including the
8:
2236:
2234:
1616:
1614:
1612:
1610:
867:
698:
2737:Video games developed in the United Kingdom
2245:. No. 49. December 1995. p. 172.
2005:
2003:
1962:
1960:
1833:
1831:
1790:
1788:
1768:"Micro Machines 1 and 2: Twin Turbo Review"
1406:
1404:
1402:
544:, co-presenter of the television programme
428:Micro Machines (video game) § Gameplay
2575:
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2158:
2156:
2119:
2117:
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43:
34:
2747:Multiplayer and single-player video games
2702:Super Nintendo Entertainment System games
2381:
2379:
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1701:
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361:, enabling up to eight players without a
2439:
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2212:. No. 42. April 1995. p. 136.
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18:Micro Machines Turbo Tournament '96
1165:
1839:"Micro Machines Turbo ztournament '96"
1525:Micro Machines 2: Turbo Tournament Box
1487:
1485:
1483:
1481:
1479:
1477:
1470:(Mega Drive ed.). pp. 12–18.
2444:"Micro Machines 2 Turbo Tournament".
2364:(in German). July 1995. p. 103.
2011:"Micro Machines Turbo Tournament '96"
7:
2416:"Micro Machines 2: Turbo Tournament"
1809:. November 1994. pp. 100, 101.
1350:(Mega Drive ed.). pp. 5–9.
639:
2521:Micro Machines Turbo Tournament '96
2464:"The GamesMaster Mega Drive Top 10"
1968:"Micro Machines 2 Turbo Tournament"
1925:"Micro Machines 2 Turbo Tournament"
1412:"Micro Machines 2 Turbo Tournament"
1375:"A Small History Of Micro Machines"
630:
601:Micro Machines Turbo Tournament '96
577:Super Nintendo Entertainment System
404:Micro Machines Turbo Tournament '96
2687:Micro Machines (video game series)
2510:Micro Machines 2: Turbo Tournament
2024:. November 1995. pp. 84, 85.
1938:. November 1994. pp. 52, 53.
940:Micro Machines 2: Turbo Tournament
617:Micro Machines 2: Turbo Tournament
605:Micro Machines 2: Turbo Tournament
561:Micro Machines 2: Turbo Tournament
554:Micro Machines 2: Turbo Tournament
464:Micro Machines 2: Turbo Tournament
452:. The game adds sixteen vehicles.
384:Micro Machines 2: Turbo Tournament
355:Micro Machines 2: Turbo Tournament
320:Micro Machines 2: Turbo Tournament
38:Micro Machines 2: Turbo Tournament
25:
2452:. November 1994. pp. 92, 93.
2387:"Micro Machines 2 by Codemasters"
1981:. November 1994. pp. 86–89.
1320:(Mega Drive ed.). p. 3.
1290:(Mega Drive ed.). p. 4.
869:
700:
394:, the latter of which features a
888:
883:
878:
873:
868:
719:
714:
709:
704:
699:
2063:. September 1996. p. 156.
1848:. No. 168. Peterborough:
1805:. No. 156. Peterborough:
1548:. No. 160. Peterborough:
1455:(PC ed.). pp. 18–27.
1335:(PC ed.). pp. 12–14.
1241:. No. 155. Peterborough:
496:Williamson had just completed
475:The MS-DOS version includes a
1:
2020:. No. 37. Peterborough:
1977:. No. 25. Peterborough:
1895:. December 1994. p. 78.
1852:. November 1995. p. 52.
1681:"Micro Machines 2 - Game Boy"
1583:Vince Broady (27 June 1996).
1425:. May 1995. pp. 66, 67.
1421:. No. 31. Peterborough:
1383:. No. 113. Bournemouth:
1201:. No. 151. Bournemouth:
1057:playability. Steve Bauman of
1766:Frank Provo (3 April 2000).
1721:. No. 1. Peterborough:
1245:. October 1994. p. 48.
1060:Computer Games Strategy Plus
862:Computer Games Strategy Plus
345:, the game is themed around
2485:"Top 100 Games of All Time"
2773:
2022:Emap International Limited
1979:Emap International Limited
1723:Emap International Limited
1710:Ed Lomas (November 1995).
1552:. March 1995. p. 50.
1423:Emap International Limited
1305:(PC ed.). p. 10.
425:
2742:Supersonic Software games
2271:(in German). April 1995.
1275:(PC ed.). p. 7.
643:
640:
42:
1846:Computer and Video Games
1803:Computer and Video Games
1546:Computer and Video Games
1238:Computer and Video Games
1092:Computer and Video Games
1076:classic. A reviewer for
945:Computer and Video Games
651:Computer and Video Games
1627:. No. 29. London:
609:Micro Machines Military
412:Micro Machines Military
492:
437:
2727:Cancelled Amiga games
2293:"Micro Machines 96".
1934:. No. 23. Bath:
1891:. No. 15. Bath:
1154:Ignition (video game)
490:
435:
410:success, a spin-off,
2732:Ocean Software games
2494:(44): 76. July 1996.
2473:(44): 74. July 1996.
2391:Coming Soon Magazine
2360:"Micro Machines 2".
2267:"Micro Machines 2".
2241:"Micro Machines 2".
2053:"Micro Machines 2".
1751:Codemasters (1995).
1719:Sega Saturn Magazine
1655:"Micro Machines 2".
1503:. pp. 216–221.
1466:Codemasters (1995).
1451:Codemasters (1996).
1346:Codemasters (1995).
1331:Codemasters (1996).
1316:Codemasters (1995).
1301:Codemasters (1996).
1286:Codemasters (1995).
1271:Codemasters (1996).
1140:Sega Saturn Magazine
901:Sega Saturn Magazine
852:Coming Soon Magazine
615:, released in 1997.
49:Mega Drive cover art
2757:Merit Studios games
2594:2: Turbo Tournament
2320:"Micro Machines 96"
2164:"Micro Machines 96"
1712:"Micro Machines 96"
1595:on 21 December 2003
908:Turbo Tournament 96
833:Turbo Tournament 96
808:Turbo Tournament 96
776:Turbo Tournament 96
756:Turbo Tournament 96
660:Turbo Tournament 96
637:
565:non-volatile memory
329:Supersonic Software
64:Supersonic Software
2697:Sega Genesis games
2422:on 24 October 2003
2203:"Micro Machines 2"
2125:"Micro Machines 2"
2086:"Micro Machines 2"
2018:Mean Machines Sega
1975:Mean Machines Sega
1882:"Micro Machines 2"
1796:"micro machines 2"
1631:. pp. 78–80.
1585:"Micro Machines 2"
1539:"Micro Machines 2"
1501:Imagine Publishing
1419:Mean Machines Sega
1387:. pp. 60–67.
1385:Imagine Publishing
1230:"Micro Machines 2"
1205:. pp. 70–75.
1203:Imagine Publishing
635:
493:
438:
2717:Codemasters games
2674:
2673:
2642:
2641:
1629:Dennis Publishing
1510:978-1-908-95547-0
936:
935:
674:8/10 (Mega Drive)
613:Micro Machines V3
530:frames per second
416:Micro Machines V3
331:and published by
325:racing video game
316:
315:
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105:
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16:(Redirected from
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1529:
1528:
1521:
1515:
1514:
1489:
1472:
1471:
1463:
1457:
1456:
1448:
1442:
1441:
1439:
1437:
1416:
1408:
1397:
1396:
1371:
1352:
1351:
1343:
1337:
1336:
1328:
1322:
1321:
1313:
1307:
1306:
1298:
1292:
1291:
1283:
1277:
1276:
1268:
1262:
1261:
1259:
1257:
1234:
1226:
1215:
1214:
1189:
1130:
1121:
1107:
1071:
1051:
1042:
1039:
1011:
1002:
978:
956:
920:96% (Mega Drive)
893:
892:
891:
887:
886:
882:
881:
877:
876:
872:
871:
826:
770:97% (Mega Drive)
750:95% (Mega Drive)
737:97% (Mega Drive)
724:
723:
722:
718:
717:
713:
712:
708:
707:
703:
702:
656:94% (Mega Drive)
638:
534:Big Red Software
499:Cosmic Spacehead
339:. The sequel to
279:
261:
243:
225:
216:
198:
136:Peter Williamson
111:
103:
79:
71:
47:
35:
21:
2772:
2771:
2767:
2766:
2765:
2763:
2762:
2761:
2722:Game Gear games
2677:
2676:
2675:
2670:
2638:
2620:
2567:
2559:
2505:
2500:
2499:
2487:
2483:
2482:
2478:
2466:
2462:
2461:
2457:
2448:. No. 11.
2443:
2442:
2435:
2425:
2423:
2413:
2412:
2405:
2395:
2393:
2385:
2384:
2377:
2359:
2358:
2351:
2341:
2339:
2322:
2318:
2317:
2310:
2292:
2291:
2284:
2266:
2265:
2258:
2240:
2239:
2232:
2222:
2220:
2205:
2201:
2200:
2193:
2183:
2181:
2166:
2162:
2161:
2154:
2144:
2142:
2127:
2123:
2122:
2115:
2105:
2103:
2088:
2084:
2083:
2076:
2059:. No. 21.
2056:Next Generation
2052:
2051:
2044:
2034:
2032:
2013:
2009:
2008:
2001:
1991:
1989:
1970:
1966:
1965:
1958:
1948:
1946:
1927:
1923:
1922:
1915:
1905:
1903:
1884:
1880:
1879:
1872:
1862:
1860:
1841:
1837:
1836:
1829:
1819:
1817:
1798:
1794:
1793:
1786:
1776:
1774:
1765:
1764:
1760:
1750:
1749:
1745:
1735:
1733:
1714:
1709:
1708:
1699:
1689:
1687:
1679:
1678:
1674:
1654:
1653:
1644:
1620:
1619:
1608:
1598:
1596:
1582:
1581:
1572:
1562:
1560:
1541:
1537:
1536:
1532:
1523:
1522:
1518:
1511:
1499:. Bournemouth:
1491:
1490:
1475:
1465:
1464:
1460:
1450:
1449:
1445:
1435:
1433:
1414:
1410:
1409:
1400:
1373:
1372:
1355:
1345:
1344:
1340:
1330:
1329:
1325:
1315:
1314:
1310:
1300:
1299:
1295:
1285:
1284:
1280:
1270:
1269:
1265:
1255:
1253:
1232:
1228:
1227:
1218:
1191:
1190:
1167:
1162:
1150:
1128:
1119:
1101:
1079:Next Generation
1069:
1049:
1040:
1033:
1009:
1000:
976:
954:
937:
889:
884:
879:
874:
830:
820:
805:
804:75% (Game Gear)
791:
790:90% (Game Gear)
773:
772:92% (Game Gear)
771:
753:
752:93% (Game Gear)
751:
720:
715:
710:
705:
693:Next Generation
657:
633:
629:
485:
430:
424:
337:Sega Mega Drive
286:
283:
274:
265:
256:
247:
238:
229:
220:
211:
202:
193:
116:
104:(SNES & GB)
84:
50:
33:
32:1994 video game
28:
27:1994 video game
23:
22:
15:
12:
11:
5:
2770:
2768:
2760:
2759:
2754:
2749:
2744:
2739:
2734:
2729:
2724:
2719:
2714:
2712:Game Boy games
2709:
2704:
2699:
2694:
2689:
2679:
2678:
2672:
2671:
2669:
2668:
2663:
2662:
2661:
2650:
2648:
2644:
2643:
2640:
2639:
2637:
2636:
2628:
2626:
2622:
2621:
2619:
2618:
2611:
2604:
2597:
2590:
2587:Micro Machines
2582:
2580:
2573:
2569:
2568:
2563:Micro Machines
2560:
2558:
2557:
2550:
2543:
2535:
2529:
2528:
2517:
2504:
2503:External links
2501:
2498:
2497:
2476:
2455:
2433:
2414:Steve Bauman.
2403:
2375:
2349:
2308:
2282:
2256:
2230:
2191:
2152:
2113:
2074:
2042:
1999:
1956:
1913:
1887:. Testscreen.
1870:
1827:
1784:
1758:
1743:
1725:. p. 87.
1697:
1672:
1642:
1606:
1570:
1530:
1516:
1509:
1497:Retro Volume 5
1473:
1458:
1443:
1398:
1353:
1338:
1323:
1308:
1293:
1278:
1263:
1216:
1164:
1163:
1161:
1158:
1157:
1156:
1149:
1146:
934:
933:
930:
922:
921:
918:
912:
911:
904:
896:
895:
865:
857:
856:
853:
849:
848:
845:
837:
836:
827:
812:
811:
802:
794:
793:
788:
780:
779:
768:
760:
759:
748:
739:
738:
735:
727:
726:
696:
688:
687:
684:
676:
675:
672:
664:
663:
654:
646:
645:
642:
631:
628:
625:
621:Game Boy Color
594:Ocean Software
547:Bad Influence!
484:
481:
423:
420:
402:. An update,
380:Micro Machines
375:Bad Influence!
351:Micro Machines
342:Micro Machines
314:
313:
304:
300:
299:
294:
288:
287:
285:
284:
282:
281:
271:
266:
264:
263:
253:
248:
246:
245:
235:
230:
228:
227:
218:
208:
203:
201:
200:
190:
184:
182:
178:
177:
156:
150:
149:
146:Micro Machines
142:
138:
137:
134:
128:
127:
124:
118:
117:
115:
114:
106:
101:Ocean Software
98:
94:
92:
86:
85:
83:
82:
74:
66:
60:
58:
52:
51:
48:
40:
39:
31:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
2769:
2758:
2755:
2753:
2752:GameTek games
2750:
2748:
2745:
2743:
2740:
2738:
2735:
2733:
2730:
2728:
2725:
2723:
2720:
2718:
2715:
2713:
2710:
2708:
2705:
2703:
2700:
2698:
2695:
2693:
2690:
2688:
2685:
2684:
2682:
2667:
2664:
2660:
2657:
2656:
2655:
2652:
2651:
2649:
2645:
2635:
2634:
2633:Micro Maniacs
2630:
2629:
2627:
2623:
2617:
2616:
2612:
2610:
2609:
2605:
2603:
2602:
2598:
2596:
2595:
2591:
2589:
2588:
2584:
2583:
2581:
2577:
2574:
2570:
2566:
2564:
2556:
2551:
2549:
2544:
2542:
2537:
2536:
2533:
2527:
2523:
2522:
2518:
2516:
2512:
2511:
2507:
2506:
2502:
2493:
2486:
2480:
2477:
2472:
2465:
2459:
2456:
2451:
2447:
2446:Sega Magazine
2440:
2438:
2434:
2421:
2417:
2410:
2408:
2404:
2392:
2388:
2382:
2380:
2376:
2371:
2367:
2363:
2356:
2354:
2350:
2338:
2334:
2330:
2329:
2321:
2315:
2313:
2309:
2304:
2300:
2296:
2289:
2287:
2283:
2278:
2274:
2270:
2263:
2261:
2257:
2252:
2248:
2244:
2237:
2235:
2231:
2219:
2215:
2211:
2204:
2198:
2196:
2192:
2180:
2176:
2172:
2165:
2159:
2157:
2153:
2141:
2137:
2133:
2126:
2120:
2118:
2114:
2102:
2098:
2094:
2087:
2081:
2079:
2075:
2070:
2066:
2062:
2061:Imagine Media
2058:
2057:
2049:
2047:
2043:
2031:
2027:
2023:
2019:
2012:
2006:
2004:
2000:
1988:
1984:
1980:
1976:
1969:
1963:
1961:
1957:
1945:
1941:
1937:
1933:
1926:
1920:
1918:
1914:
1902:
1898:
1894:
1890:
1883:
1877:
1875:
1871:
1859:
1855:
1851:
1847:
1840:
1834:
1832:
1828:
1816:
1812:
1808:
1804:
1797:
1791:
1789:
1785:
1773:
1769:
1762:
1759:
1754:
1747:
1744:
1732:
1728:
1724:
1720:
1713:
1706:
1704:
1702:
1698:
1686:
1682:
1676:
1673:
1668:
1664:
1660:
1659:
1651:
1649:
1647:
1643:
1638:
1634:
1630:
1626:
1625:
1617:
1615:
1613:
1611:
1607:
1594:
1590:
1586:
1579:
1577:
1575:
1571:
1559:
1555:
1551:
1547:
1540:
1534:
1531:
1526:
1520:
1517:
1512:
1506:
1502:
1498:
1494:
1488:
1486:
1484:
1482:
1480:
1478:
1474:
1469:
1462:
1459:
1454:
1447:
1444:
1432:
1428:
1424:
1420:
1413:
1407:
1405:
1403:
1399:
1394:
1390:
1386:
1382:
1381:
1376:
1370:
1368:
1366:
1364:
1362:
1360:
1358:
1354:
1349:
1342:
1339:
1334:
1327:
1324:
1319:
1312:
1309:
1304:
1297:
1294:
1289:
1282:
1279:
1274:
1267:
1264:
1252:
1248:
1244:
1240:
1239:
1231:
1225:
1223:
1221:
1217:
1212:
1208:
1204:
1200:
1199:
1194:
1188:
1186:
1184:
1182:
1180:
1178:
1176:
1174:
1172:
1170:
1166:
1159:
1155:
1152:
1151:
1147:
1145:
1142:
1141:
1136:
1135:
1127:
1126:
1118:
1116:
1115:Mean Machines
1111:
1105:
1100:
1099:
1094:
1093:
1087:
1085:
1081:
1080:
1075:
1068:
1067:
1062:
1061:
1055:
1048:
1047:
1037:
1032:
1031:
1026:
1025:
1019:
1017:
1016:
1008:
1007:
999:
997:
996:Mean Machines
992:
991:
985:
982:
981:Sega Magazine
975:
974:
969:
967:
966:Mean Machines
962:
961:
953:
952:
947:
946:
941:
931:
929:
928:
924:
923:
919:
917:
916:Sega Magazine
914:
913:
909:
905:
903:
902:
898:
897:
866:
864:
863:
859:
858:
854:
851:
850:
846:
844:
843:
839:
838:
834:
828:
824:
819:
818:
814:
813:
809:
803:
801:
800:
796:
795:
789:
787:
786:
782:
781:
777:
769:
767:
766:
762:
761:
757:
749:
747:
745:
744:Mean Machines
741:
740:
736:
734:
733:
729:
728:
697:
695:
694:
690:
689:
686:8/10 (MS-DOS)
685:
683:
682:
678:
677:
673:
671:
670:
666:
665:
661:
655:
653:
652:
648:
647:
636:Review scores
626:
624:
622:
618:
614:
610:
606:
602:
597:
595:
591:
586:
582:
578:
574:
570:
566:
562:
558:
555:
551:
549:
548:
543:
542:Violet Berlin
539:
535:
531:
526:
521:
518:
514:
510:
504:
501:
500:
489:
482:
480:
478:
473:
470:
465:
461:
459:
453:
451:
447:
443:
434:
429:
421:
419:
417:
413:
407:
405:
401:
397:
393:
389:
385:
381:
377:
376:
371:
370:Violet Berlin
366:
364:
360:
356:
352:
348:
344:
343:
338:
334:
330:
327:developed by
326:
322:
321:
312:
308:
307:Single-player
305:
301:
298:
295:
293:
289:
277:
273:
272:
270:
267:
259:
255:
254:
252:
249:
241:
237:
236:
234:
231:
223:
219:
214:
210:
209:
207:
204:
199:November 1994
196:
192:
191:
189:
186:
185:
183:
179:
176:
172:
168:
164:
160:
157:
155:
151:
148:
147:
143:
139:
135:
133:
132:Programmer(s)
129:
125:
123:
119:
110:
107:
102:
99:
96:
95:
93:
91:
87:
80:(GG & GB)
78:
75:
70:
69:Merit Studios
67:
65:
62:
61:
59:
57:
53:
46:
41:
36:
30:
19:
2631:
2615:World Series
2613:
2606:
2599:
2593:
2592:
2585:
2562:
2520:
2509:
2491:
2479:
2470:
2458:
2445:
2424:. Retrieved
2420:the original
2394:. Retrieved
2390:
2361:
2340:. Retrieved
2326:
2294:
2268:
2242:
2221:. Retrieved
2209:
2182:. Retrieved
2170:
2143:. Retrieved
2131:
2104:. Retrieved
2092:
2054:
2033:. Retrieved
2017:
1990:. Retrieved
1974:
1947:. Retrieved
1931:
1904:. Retrieved
1888:
1861:. Retrieved
1845:
1818:. Retrieved
1802:
1775:. Retrieved
1771:
1761:
1752:
1746:
1734:. Retrieved
1718:
1688:. Retrieved
1684:
1675:
1656:
1622:
1597:. Retrieved
1593:the original
1588:
1561:. Retrieved
1545:
1533:
1524:
1519:
1496:
1467:
1461:
1452:
1446:
1434:. Retrieved
1418:
1378:
1347:
1341:
1332:
1326:
1317:
1311:
1302:
1296:
1287:
1281:
1272:
1266:
1254:. Retrieved
1236:
1196:
1138:
1132:
1123:
1113:
1097:
1090:
1088:
1077:
1073:
1064:
1058:
1044:
1029:
1022:
1020:
1013:
1004:
994:
988:
986:
980:
971:
964:
958:
949:
943:
939:
938:
932:92% (MS-DOS)
925:
915:
907:
899:
860:
855:91% (MS-DOS)
847:79% (MS-DOS)
840:
832:
816:
807:
797:
783:
775:
763:
755:
742:
730:
691:
679:
667:
659:
649:
616:
612:
608:
604:
600:
598:
579:(SNES), and
560:
559:
553:
552:
545:
522:
505:
497:
494:
477:track editor
474:
463:
462:
454:
439:
415:
411:
408:
403:
396:track editor
383:
379:
373:
367:
354:
340:
319:
318:
317:
268:
250:
232:
205:
187:
144:
90:Publisher(s)
56:Developer(s)
29:
2666:Codemasters
2579:Main series
2492:GamesMaster
2471:GamesMaster
2426:20 December
2396:20 December
2342:21 December
2223:20 December
2184:21 December
2145:20 December
2106:20 December
2035:21 December
1992:20 December
1949:20 December
1932:GamesMaster
1906:20 December
1863:21 December
1820:20 December
1777:20 December
1736:20 December
1690:21 December
1599:20 December
1563:20 December
1436:20 December
1380:Retro Gamer
1256:20 December
1198:Retro Gamer
1102: [
1034: [
960:GamesMaster
821: [
732:GamesMaster
641:Publication
483:Development
450:helicopters
418:, in 1997.
333:Codemasters
311:Multiplayer
226:31 May 1996
154:Platform(s)
126:Pat Stanley
122:Producer(s)
97:Codemasters
77:Codemasters
2681:Categories
2362:Power Play
2243:Consoles +
2210:Consoles +
2171:Player One
2132:Player One
2093:Player One
1936:Future plc
1893:Future plc
1160:References
1125:Player One
1046:Power Play
1024:Consoles +
1006:Player One
990:Consoles +
973:Player One
842:Power Play
829:86% (SNES)
792:93% (SNES)
785:Consoles +
765:Player One
513:party game
446:powerboats
426:See also:
323:is a 1994
188:Mega Drive
159:Mega Drive
2707:DOS games
2625:Spin-offs
2526:MobyGames
2515:MobyGames
2370:0937-9754
2337:1163-586X
2303:0946-6282
2277:0946-6282
2251:1162-8669
2218:1162-8669
2179:1153-4451
2140:1153-4451
2101:1153-4451
2069:1078-9693
2030:0967-9014
1987:0967-9014
1944:0967-9855
1901:1350-1593
1858:0261-3697
1815:0261-3697
1731:1360-9424
1667:1163-586X
1637:0967-8220
1558:0261-3697
1431:0967-9014
1393:1742-3155
1251:0261-3697
1211:1742-3155
632:Reception
627:Reception
623:in 2000.
573:Game Gear
538:Amiga 500
388:Game Gear
233:Game Gear
217:July 1995
171:Super NES
167:Game Gear
2647:See also
2295:Mega Fun
2269:Mega Fun
1772:GameSpot
1589:GameSpot
1148:See also
1134:Mega Fun
1054:GameSpot
1015:Mega Fun
894:(MS-DOS)
799:Mega Fun
725:(MS-DOS)
681:GameSpot
581:Game Boy
442:top-down
422:Gameplay
363:multitap
335:for the
292:Genre(s)
269:Game Boy
175:Game Boy
112:(MS-DOS)
1624:PC Zone
1493:GamesTM
1110:déjà vu
1074:PC Zone
1066:PC Zone
927:PC Zone
590:GameTek
400:GameTek
303:Mode(s)
181:Release
109:GameTek
2659:Galoob
2654:Hasbro
2565:series
2368:
2335:
2328:Joypad
2301:
2275:
2249:
2216:
2177:
2138:
2099:
2067:
2028:
1985:
1942:
1899:
1856:
1813:
1729:
1665:
1658:Joypad
1635:
1556:
1507:
1429:
1391:
1249:
1209:
1129:'s
1120:'s
1098:Joypad
1041:'s
1030:Joypad
1010:'s
1001:'s
977:'s
955:'s
817:Joypad
569:MS-DOS
509:J-Cart
469:J-Cart
392:MS-DOS
359:J-Cart
347:Galoob
297:Racing
206:MS-DOS
163:MS-DOS
141:Series
72:(SNES)
2572:Games
2488:(PDF)
2467:(PDF)
2323:(PDF)
2206:(PDF)
2167:(PDF)
2128:(PDF)
2089:(PDF)
2014:(PDF)
1971:(PDF)
1928:(PDF)
1885:(PDF)
1842:(PDF)
1799:(PDF)
1715:(PDF)
1542:(PDF)
1415:(PDF)
1233:(PDF)
1106:]
1070:'
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1038:]
906:92% (
831:81% (
825:]
806:83% (
774:95% (
754:92% (
658:90% (
644:Score
585:Amiga
583:. An
525:8-bit
517:David
458:lives
2450:EMAP
2428:2016
2398:2016
2366:ISSN
2344:2016
2333:ISSN
2299:ISSN
2273:ISSN
2247:ISSN
2225:2016
2214:ISSN
2186:2016
2175:ISSN
2147:2016
2136:ISSN
2108:2016
2097:ISSN
2065:ISSN
2037:2016
2026:ISSN
1994:2016
1983:ISSN
1951:2016
1940:ISSN
1908:2016
1897:ISSN
1889:Edge
1865:2016
1854:ISSN
1850:EMAP
1822:2016
1811:ISSN
1807:EMAP
1779:2016
1738:2016
1727:ISSN
1692:2016
1663:ISSN
1633:ISSN
1601:2016
1565:2016
1554:ISSN
1550:EMAP
1505:ISBN
1438:2016
1427:ISSN
1389:ISSN
1258:2016
1247:ISSN
1243:EMAP
1207:ISSN
1117:Sega
998:Sega
968:Sega
951:Edge
746:Sega
669:Edge
448:and
390:and
280:1996
262:1996
251:SNES
244:1995
2524:at
2513:at
1685:IGN
1112:".
1084:386
515:".
372:of
349:'s
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2608:V4
2601:V3
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2016:.
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1973:.
1959:^
1930:.
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1219:^
1195:.
1168:^
1104:fr
1036:fr
823:fr
596:.
575:,
571:,
365:.
309:,
276:EU
258:EU
240:EU
222:NA
213:EU
195:EU
173:,
169:,
165:,
161:,
2554:e
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2540:v
2430:.
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2110:.
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278::
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215::
197::
20:)
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