135:(3D) slices of its world. Players can change the dimensions used to create the slice and move within the slice, thereby enabling them to move throughout the 4D world. The game has many puzzles that are impossible to solve in a 3D world, but are solvable in the game's 4D world.
290:
The tremendous technical challenges of creating a 4D game engine mean that as of
February 2023, the game is still in development with no announced release date. Bosch writes updates concerning the game in a dedicated development blog and on Patreon. In an
279:
The name of the game comes from a
Japanese garden term, which Bosch chose because "the game's philosophy is connected to ideas Japanese gardens have developed." Bosch said that the simplicity of the color-switch mechanic in
271:
to an arbitrary number of dimensions, which required Bosch's team to come up with new mathematics. Part of the research was used to create the technical paper "N-Dimensional Rigid Body
Dynamics", which Bosch presented at
286:
influenced the design of the dimension-orientation switching button in the game. Bosch went to Kyoto to study ancient temples for inspiration. Some of the concept art of the game was created by Kellan Jett.
726:
531:
754:
655:
436:
390:
674:
465:
351:
722:
205:
857:
563:
527:
297:
profile in 2014, Bosch described his daily schedule as "wake up, work on the game, go get lunch somewhere, work on the game, go to sleep."
603:
505:
131:. Because rendering true four-dimensional (4D) space to a screen is impossible, the game renders two-dimensional images (the screen) of
166:"focuses on exploring a 4D world and the consequences of being able to move in 4D." In 2014, the game also had characters and a story.
847:
142:
had to be created from scratch because the equations describing physics in a world with four spatial dimensions differ from those in
747:
852:
386:
322:
175:
659:
802:
146:(which has only three spatial dimensions). The technology underlying the game was used to create the 2017 simulation game
440:
842:
619:
817:
812:
268:
187:
124:
378:
588:
89:
209:. On December 4, 2014, ahead of the PlayStation Experience event, the game was announced to be released on
154:
in 2020. The game has been in development since 2009 and, as of August 2024, does not have a release date.
827:
128:
487:
461:
837:
832:
822:
807:
343:
112:
79:
37:
200:
636:
558:
47:
553:
248:, and borne out of tests to add a robust physics system to the game. Bosch said that working on
132:
104:
60:
509:
138:
In contrast to traditional 2D or 3D game development, virtually all of the technology behind
700:
628:
293:
214:
74:
237:
233:
65:
20:
796:
640:
501:
224:
In 2015, Bosch said the game had around 140 levels, and each contains a unique idea.
210:
604:"SIGGRAPH 2020 talk for my technical paper: N-Dimensional Rigid Body Dynamics"
422:
225:
19:
This article is about the unreleased computer game. For
Japanese gardens, see
412:
217:. The game was playable for attendees of the PlayStation Experience event in
678:
632:
309:
218:
143:
462:"xkcd Makes 4D Miegakure the Most-Sought Indie Game: What You Need to Know"
228:
backed the game in April 2016. In 2017, Bosch released the simulation game
723:"What Happened to 'Miegakure,' the Game That Promised the 4th Dimension?"
696:
528:"Crazy VR game lets you explore a world made from 4D mathematical models"
417:
273:
196:
151:
56:
282:
488:"Almost done with puzzles! Counting Levels of each type/main mechanic"
780:
617:
Ten Bosch, Marc (August 2020). "N-dimensional rigid body dynamics".
183:
52:
787:
192:
150:, and some of the research underlying the game was published at
675:"This Man Is Using Math To Create An Impossible 4D Video Game"
413:"Miegakure preview — playing a four-dimensional puzzle game"
312:(the International Festival of Independent Games) in 2010.
16:
Upcoming four-dimensional space indie video game platformer
656:"A Trip to Miegakure's 4th Dimension with Marc Ten Bosch"
267:
Creating the game's physics engine involved generalizing
697:"One Man's Quest to Build a Mind-Warping 4-D Videogame"
437:"News - Road To The IGF: Miegakure's Marc Ten Bosch"
85:
73:
46:
36:
31:
373:
371:
369:
554:"4D Toys is a toybox with four-dimensional toys"
190:. The game was popularized in March 2010 by an
116:
582:
580:
256:, noting "I also came up with many ideas for
162:Ten Bosch wrote in 2014 that the gameplay of
8:
182:. In 2010 the game's engine was written in
174:In 2009, Bosch worked on prototype for the
244:was based on the technology developed for
28:
589:"4D Toys: a box of four-dimensional toys"
521:
519:
178:at GDC 2009 which would be the basis for
690:
688:
379:"Miegakure: Exploring a 4D World on PS4"
439:. Gamasutra. 2010-02-11. Archived from
335:
127:by Marc ten Bosch set in a world with
260:levels and scenes while playing with
7:
354:from the original on 8 November 2020
276:2020 and published later that year.
186:, and the levels were scripted in
14:
757:from the original on 2020-11-09
729:from the original on 2020-08-05
695:Suellentrop, Chris (Dec 2014).
673:Mufson, Beckett (May 9, 2014).
566:from the original on 2020-09-28
534:from the original on 2020-11-25
486:Marc ten Bosch (May 20, 2015).
468:from the original on 2013-07-30
393:from the original on 2014-12-09
654:Johnson, Erik (Oct 31, 2011).
602:Ten Bosch, Marc (2021-01-05).
587:Marc ten Bosch (Jun 2, 2017).
387:Sony Interactive Entertainment
344:"Miegakure is coming to Steam"
323:List of four-dimensional games
176:Experimental Gameplay Workshop
1:
721:Patrick Klepek (2018-07-24).
552:Alice O'Connor (2017-06-15).
526:Sam Machkovech (2017-06-02).
240:. The game engine underlying
199:, which compared the game to
858:Games financed by Indie Fund
620:ACM Transactions on Graphics
506:"Indie Fund backs Miegakure"
464:. The Mary Sue. 2010-03-31.
411:Tyler, Wilde (2014-08-29).
117:
874:
658:. DIYGamer. Archived from
221:at the following weekend.
125:puzzle-platform video game
18:
848:Four-dimensional geometry
308:won the Amazing award at
252:influenced the design of
108:
121:, "in and out of sight")
633:10.1145/3386569.3392483
269:Newton's laws of motion
129:four spatial dimensions
853:Vaporware video games
751:indiegamereviewer.com
123:is an in-development
803:Upcoming video games
662:on November 3, 2011.
330:Notes and References
843:PlayStation 4 games
748:"IndieCade 2010..."
201:Edwin Abbott Abbott
818:Puzzle video games
559:Rock Paper Shotgun
512:on April 10, 2016.
813:IndieCade winners
591:. mtbdesignworks.
490:. mtbdesignworks.
350:. 21 April 2015.
133:three-dimensional
95:
94:
69:
865:
788:Development blog
784:
783:
781:Official website
766:
765:
763:
762:
753:. October 2010.
744:
738:
737:
735:
734:
718:
712:
711:
709:
707:
692:
683:
682:
670:
664:
663:
651:
645:
644:
627:(4): 55:1–55:6.
614:
608:
607:
599:
593:
592:
584:
575:
574:
572:
571:
549:
543:
542:
540:
539:
530:. Ars Technica.
523:
514:
513:
508:. Archived from
498:
492:
491:
483:
477:
476:
474:
473:
458:
452:
451:
449:
448:
433:
427:
426:
408:
402:
401:
399:
398:
375:
364:
363:
361:
359:
340:
215:PlayStation Blog
122:
120:
110:
63:
29:
873:
872:
868:
867:
866:
864:
863:
862:
793:
792:
779:
778:
775:
770:
769:
760:
758:
746:
745:
741:
732:
730:
720:
719:
715:
705:
703:
694:
693:
686:
672:
671:
667:
653:
652:
648:
616:
615:
611:
601:
600:
596:
586:
585:
578:
569:
567:
551:
550:
546:
537:
535:
525:
524:
517:
504:(Apr 7, 2016).
500:
499:
495:
485:
484:
480:
471:
469:
460:
459:
455:
446:
444:
435:
434:
430:
410:
409:
405:
396:
394:
377:
376:
367:
357:
355:
342:
341:
337:
332:
327:
318:
303:
172:
160:
102:
80:Puzzle-platform
59:
55:
27:
24:
21:Japanese garden
17:
12:
11:
5:
871:
869:
861:
860:
855:
850:
845:
840:
835:
830:
825:
820:
815:
810:
805:
795:
794:
791:
790:
785:
774:
773:External links
771:
768:
767:
739:
713:
684:
665:
646:
609:
594:
576:
544:
515:
493:
478:
453:
428:
403:
389:. 2014-12-04.
383:Marc ten Bosch
365:
348:Marc ten Bosch
334:
333:
331:
328:
326:
325:
319:
317:
314:
302:
299:
171:
168:
159:
156:
93:
92:
87:
83:
82:
77:
71:
70:
50:
44:
43:
42:Marc ten Bosch
40:
34:
33:
25:
15:
13:
10:
9:
6:
4:
3:
2:
870:
859:
856:
854:
851:
849:
846:
844:
841:
839:
836:
834:
831:
829:
828:Windows games
826:
824:
821:
819:
816:
814:
811:
809:
806:
804:
801:
800:
798:
789:
786:
782:
777:
776:
772:
756:
752:
749:
743:
740:
728:
724:
717:
714:
702:
698:
691:
689:
685:
680:
676:
669:
666:
661:
657:
650:
647:
642:
638:
634:
630:
626:
622:
621:
613:
610:
605:
598:
595:
590:
583:
581:
577:
565:
561:
560:
555:
548:
545:
533:
529:
522:
520:
516:
511:
507:
503:
502:Jonathan Blow
497:
494:
489:
482:
479:
467:
463:
457:
454:
443:on 2020-07-30
442:
438:
432:
429:
424:
420:
419:
414:
407:
404:
392:
388:
384:
380:
374:
372:
370:
366:
353:
349:
345:
339:
336:
329:
324:
321:
320:
315:
313:
311:
307:
300:
298:
296:
295:
288:
285:
284:
277:
275:
270:
265:
263:
259:
255:
251:
247:
243:
239:
235:
231:
227:
222:
220:
216:
212:
211:PlayStation 4
208:
207:
202:
198:
195:
194:
189:
185:
181:
177:
169:
167:
165:
157:
155:
153:
149:
145:
141:
136:
134:
130:
126:
119:
114:
106:
101:
100:
91:
90:Single-player
88:
84:
81:
78:
76:
72:
67:
62:
58:
54:
51:
49:
45:
41:
39:
35:
30:
22:
759:. Retrieved
750:
742:
731:. Retrieved
716:
704:. Retrieved
668:
660:the original
649:
624:
618:
612:
597:
568:. Retrieved
557:
547:
536:. Retrieved
510:the original
496:
481:
470:. Retrieved
456:
445:. Retrieved
441:the original
431:
416:
406:
395:. Retrieved
382:
356:. Retrieved
347:
338:
305:
304:
292:
289:
281:
278:
266:
261:
257:
253:
249:
245:
241:
229:
223:
204:
191:
179:
173:
163:
161:
147:
139:
137:
98:
97:
96:
38:Developer(s)
838:Linux games
833:MacOS games
823:Platformers
808:Indie games
170:Development
48:Platform(s)
797:Categories
761:2013-03-08
733:2020-05-09
570:2020-05-09
538:2020-05-09
472:2022-10-16
447:2010-04-03
423:Future plc
397:2014-12-04
226:Indie Fund
26:Video game
679:Vice News
641:221104833
310:IndieCade
306:Miegakure
258:Miegakure
254:Miegakure
246:Miegakure
219:Las Vegas
180:Miegakure
164:Miegakure
144:spacetime
140:Miegakure
118:Miegakure
99:Miegakure
32:Miegakure
755:Archived
727:Archived
725:. Vice.
564:Archived
532:Archived
466:Archived
418:PC Gamer
391:Archived
352:Archived
316:See also
274:SIGGRAPH
238:Steam VR
213:via the
206:Flatland
203:'s book
197:webcomic
158:Gameplay
152:SIGGRAPH
105:Japanese
75:Genre(s)
57:Mac OS X
283:Ikaruga
262:4D Toys
250:4D Toys
242:4D Toys
230:4D Toys
148:4D Toys
113:Hepburn
86:Mode(s)
61:Windows
706:Dec 3,
639:
358:16 May
301:Awards
701:Wired
637:S2CID
294:Wired
66:Steam
53:Linux
708:2022
360:2015
236:and
232:for
193:xkcd
109:見え隠れ
629:doi
264:."
234:iOS
188:Lua
184:C++
799::
699:.
687:^
677:.
635:.
625:39
623:.
579:^
562:.
556:.
518:^
421:.
415:.
385:.
381:.
368:^
346:.
115::
111:,
107::
764:.
736:.
710:.
681:.
643:.
631::
606:.
573:.
541:.
475:.
450:.
425:.
400:.
362:.
103:(
68:)
64:(
23:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.