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Miegakure

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135:(3D) slices of its world. Players can change the dimensions used to create the slice and move within the slice, thereby enabling them to move throughout the 4D world. The game has many puzzles that are impossible to solve in a 3D world, but are solvable in the game's 4D world. 290:
The tremendous technical challenges of creating a 4D game engine mean that as of February 2023, the game is still in development with no announced release date. Bosch writes updates concerning the game in a dedicated development blog and on Patreon. In an
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The name of the game comes from a Japanese garden term, which Bosch chose because "the game's philosophy is connected to ideas Japanese gardens have developed." Bosch said that the simplicity of the color-switch mechanic in
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to an arbitrary number of dimensions, which required Bosch's team to come up with new mathematics. Part of the research was used to create the technical paper "N-Dimensional Rigid Body Dynamics", which Bosch presented at
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influenced the design of the dimension-orientation switching button in the game. Bosch went to Kyoto to study ancient temples for inspiration. Some of the concept art of the game was created by Kellan Jett.
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profile in 2014, Bosch described his daily schedule as "wake up, work on the game, go get lunch somewhere, work on the game, go to sleep."
603: 505: 131:. Because rendering true four-dimensional (4D) space to a screen is impossible, the game renders two-dimensional images (the screen) of 166:"focuses on exploring a 4D world and the consequences of being able to move in 4D." In 2014, the game also had characters and a story. 847: 142:
had to be created from scratch because the equations describing physics in a world with four spatial dimensions differ from those in
747: 852: 386: 322: 175: 659: 802: 146:(which has only three spatial dimensions). The technology underlying the game was used to create the 2017 simulation game 440: 842: 619: 817: 812: 268: 187: 124: 378: 588: 89: 209:. On December 4, 2014, ahead of the PlayStation Experience event, the game was announced to be released on 154:
in 2020. The game has been in development since 2009 and, as of August 2024, does not have a release date.
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In contrast to traditional 2D or 3D game development, virtually all of the technology behind
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In 2015, Bosch said the game had around 140 levels, and each contains a unique idea.
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This article is about the unreleased computer game. For Japanese gardens, see
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backed the game in April 2016. In 2017, Bosch released the simulation game
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Ten Bosch, Marc (August 2020). "N-dimensional rigid body dynamics".
183: 52: 787: 192: 150:, and some of the research underlying the game was published at 675:"This Man Is Using Math To Create An Impossible 4D Video Game" 413:"Miegakure preview — playing a four-dimensional puzzle game" 312:(the International Festival of Independent Games) in 2010. 16:
Upcoming four-dimensional space indie video game platformer
656:"A Trip to Miegakure's 4th Dimension with Marc Ten Bosch" 267:
Creating the game's physics engine involved generalizing
697:"One Man's Quest to Build a Mind-Warping 4-D Videogame" 437:"News - Road To The IGF: Miegakure's Marc Ten Bosch" 85: 73: 46: 36: 31: 373: 371: 369: 554:"4D Toys is a toybox with four-dimensional toys" 190:. The game was popularized in March 2010 by an 116: 582: 580: 256:, noting "I also came up with many ideas for 162:Ten Bosch wrote in 2014 that the gameplay of 8: 182:. In 2010 the game's engine was written in 174:In 2009, Bosch worked on prototype for the 244:was based on the technology developed for 28: 589:"4D Toys: a box of four-dimensional toys" 521: 519: 178:at GDC 2009 which would be the basis for 690: 688: 379:"Miegakure: Exploring a 4D World on PS4" 439:. Gamasutra. 2010-02-11. Archived from 335: 127:by Marc ten Bosch set in a world with 260:levels and scenes while playing with 7: 354:from the original on 8 November 2020 276:2020 and published later that year. 186:, and the levels were scripted in 14: 757:from the original on 2020-11-09 729:from the original on 2020-08-05 695:Suellentrop, Chris (Dec 2014). 673:Mufson, Beckett (May 9, 2014). 566:from the original on 2020-09-28 534:from the original on 2020-11-25 486:Marc ten Bosch (May 20, 2015). 468:from the original on 2013-07-30 393:from the original on 2014-12-09 654:Johnson, Erik (Oct 31, 2011). 602:Ten Bosch, Marc (2021-01-05). 587:Marc ten Bosch (Jun 2, 2017). 387:Sony Interactive Entertainment 344:"Miegakure is coming to Steam" 323:List of four-dimensional games 176:Experimental Gameplay Workshop 1: 721:Patrick Klepek (2018-07-24). 552:Alice O'Connor (2017-06-15). 526:Sam Machkovech (2017-06-02). 240:. The game engine underlying 199:, which compared the game to 858:Games financed by Indie Fund 620:ACM Transactions on Graphics 506:"Indie Fund backs Miegakure" 464:. The Mary Sue. 2010-03-31. 411:Tyler, Wilde (2014-08-29). 117: 874: 658:. DIYGamer. Archived from 221:at the following weekend. 125:puzzle-platform video game 18: 848:Four-dimensional geometry 308:won the Amazing award at 252:influenced the design of 108: 121:, "in and out of sight") 633:10.1145/3386569.3392483 269:Newton's laws of motion 129:four spatial dimensions 853:Vaporware video games 751:indiegamereviewer.com 123:is an in-development 803:Upcoming video games 662:on November 3, 2011. 330:Notes and References 843:PlayStation 4 games 748:"IndieCade 2010..." 201:Edwin Abbott Abbott 818:Puzzle video games 559:Rock Paper Shotgun 512:on April 10, 2016. 813:IndieCade winners 591:. mtbdesignworks. 490:. mtbdesignworks. 350:. 21 April 2015. 133:three-dimensional 95: 94: 69: 865: 788:Development blog 784: 783: 781:Official website 766: 765: 763: 762: 753:. October 2010. 744: 738: 737: 735: 734: 718: 712: 711: 709: 707: 692: 683: 682: 670: 664: 663: 651: 645: 644: 627:(4): 55:1–55:6. 614: 608: 607: 599: 593: 592: 584: 575: 574: 572: 571: 549: 543: 542: 540: 539: 530:. Ars Technica. 523: 514: 513: 508:. 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Index

Japanese garden
Developer(s)
Platform(s)
Linux
Mac OS X
Windows
Steam
Genre(s)
Puzzle-platform
Single-player
Japanese
Hepburn
puzzle-platform video game
four spatial dimensions
three-dimensional
spacetime
SIGGRAPH
Experimental Gameplay Workshop
C++
Lua
xkcd
webcomic
Edwin Abbott Abbott
Flatland
PlayStation 4
PlayStation Blog
Las Vegas
Indie Fund
iOS
Steam VR

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