Knowledge

Ministry of War (game)

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226:. A player can join or leave a battle at any point. Once combat begins, there is a brief waiting period during which players have the choice to command the combat themselves or to relinquish control. After this players will have 3 minutes to defeat their enemy. If an army is defeated, units can be retrained in one’s city but heroes themselves never permanently “die”. 182:
Barracks and a Civilian House. Through tutorial quests, players learn how to construct additional buildings, upgrade them, train units for their armies and research skills that will improve various aspects of their empire. Each building has a maximum level of 25, and requires progressively more time and resources to construct. There are five resources in
178:. After choosing and naming a character, players have the option to take a short tutorial to familiarise themselves with the game. Tasks are appointed to players throughout the game to guide them in learning the game’s mechanics and complexities. Players start with a small army and a high-quality hero to command them. 234:
There are a variety of goals for players to achieve depending on their gameplay style. One player may wish to possess the most territory of any civilization and thus will focus on expanding their influence through temples and worship. Other players may wish to ally themselves with a guild and conquer
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Players start the game with a tiny settlement in the style of their chosen civilization from the character creation process, but are able to expand their territory, develop their city and build new settlements as the game progresses. Initially, within the starting city, there is only a Town Hall, a
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monsters and armies in order to gain items and experience for their heroes, to raid neutral territories and shrines, and to attack, or defend themselves from, other players. As heroes become more powerful, they are able to increase the size of their standing army and the strength of their troops.
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Heroes are the second main element of the game next to building and upgrading one’s civilization. Heroes act as leaders in the player's empire. They are used to traverse the world map and can be used to plunder, tax and scout other cities. Furthermore, they are used in ranked arena battles and to
170:. Each race has different benefits for a starting player, such as Rome’s units possessing higher than average health, or China’s construction time being shorter than average. Further civilization-specific units are found later in the game, like the Egyptian 186:
from which construction flows: Food, Lumber, Stone, Metal, and Gold. The player's civilisation will accumulate these automatically within their borders, but their rate can be augmented through research and upgrades.
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gain the ability to wage war on neutral territories, build new cities and campsites and campaign against the other civilizations. In the future, guilds will be able to vie for control of “Famous Cities” such as
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the most territory and plunder enemy cities. Still other players may wish to pit themselves one-on-one against players in the arena and achieve the highest ranking.
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developed by Chinese developer Suzhou Snail Electronic Co., Ltd. (Snail Games). It is published in the United States and Europe by its U.S. publishing division,
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style, can be levelled up through gaining experience points from battle and have an inventory full of slots in which to equip armour, weapons and accessories.
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Battles can be controlled manually by players, or they can choose to let them play out automatically; victory or defeat is decided upon through
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Players are first asked to choose one of four ancient civilizations to play as. The choice is between the historical nations of
144:. It was released on November 27, 2010 in Europe. In 2014 the European game service transferred from Webzen to Snail Games USA. 202:. However, there are events that take place in instanced environments such as lair, arena and neutral city battles. 405: 310: 400: 192: 385: 89: 215: 39: 27: 134: 51: 199: 103: 71: 314: 141: 44: 379: 159: 175: 155: 56: 32: 145: 260: 325: 359: 336: 219:
Heroes also possess unique skills that can give armies a boost in battle.
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to achieve any lasting conquests on the world map. Players joining a
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received a rating of 8.0 out of 10.0 on gaming website OnRPG.com.
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conquer neutral territories. These heroes, in classic
124:), known in the formerly separate European version as 85: 70: 62: 50: 38: 26: 21: 8: 246:requires the participation as a member of a 18: 289: 391:Browser-based multiplayer online games 7: 214:. Players are required to destroy 14: 411:Video games developed in China 396:Real-time strategy video games 116: 1: 132:massively multiplayer online 427: 107: 371:press release, Gamasutra 122:Civilizations of Empires 174:Chariot or the Persian 363:description and review 210:Combat is central to 352:Official website of 198:The game features a 313:2014-05-28 at the 406:Snail Games games 297:gamesindustry.biz 95: 94: 66:November 27, 2010 418: 401:2010 video games 339: 334: 328: 323: 317: 305: 299: 294: 200:persistent world 118: 109: 19: 426: 425: 421: 420: 419: 417: 416: 415: 376: 375: 369:Terra Militaris 361:Terra Militaris 354:Ministry of War 348: 343: 342: 335: 331: 324: 320: 315:Wayback Machine 306: 302: 295: 291: 286: 277:Terra Militaris 273: 244:Ministry of War 241: 232: 212:Ministry of War 208: 184:Ministry of War 152: 142:Snail Games USA 127:Terra Militaris 99:Ministry of War 45:Snail Games USA 22:Ministry of War 17: 16:2010 video game 12: 11: 5: 424: 422: 414: 413: 408: 403: 398: 393: 388: 378: 377: 374: 373: 365: 357: 347: 346:External links 344: 341: 340: 329: 318: 300: 288: 287: 285: 282: 281: 280: 272: 269: 240: 237: 231: 230:Gameplay goals 228: 207: 204: 151: 148: 93: 92: 87: 83: 82: 74: 68: 67: 64: 60: 59: 54: 48: 47: 42: 36: 35: 30: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 423: 412: 409: 407: 404: 402: 399: 397: 394: 392: 389: 387: 386:Browser games 384: 383: 381: 372: 370: 366: 364: 362: 358: 356: 355: 350: 349: 345: 338: 333: 330: 327: 322: 319: 316: 312: 309: 308:Official site 304: 301: 298: 293: 290: 283: 278: 275: 274: 270: 268: 266: 262: 258: 253: 249: 245: 238: 236: 229: 227: 225: 220: 217: 213: 205: 203: 201: 196: 194: 188: 185: 179: 177: 173: 169: 165: 161: 157: 149: 147: 146: 143: 139: 138:strategy game 136: 135:browser-based 133: 129: 128: 123: 119: 117:Dìguó Wénmíng 113: 105: 101: 100: 91: 88: 84: 81: 78: 75: 73: 69: 65: 61: 58: 55: 53: 49: 46: 43: 41: 37: 34: 31: 29: 25: 20: 368: 360: 353: 332: 321: 303: 292: 276: 243: 242: 233: 221: 211: 209: 197: 189: 183: 180: 176:War Elephant 153: 126: 125: 121: 120:; literally 115: 98: 97: 96: 40:Publisher(s) 28:Developer(s) 90:Multiplayer 57:Adobe Flash 52:Platform(s) 33:Snail Games 380:Categories 326:MMOReviews 284:References 261:Alexandria 337:OnRPG.com 271:Reception 311:Archived 150:Gameplay 77:Strategy 72:Genre(s) 130:, is a 104:Chinese 86:Mode(s) 63:Release 257:Berlin 239:Guilds 206:Combat 172:Anubis 164:Persia 114:: 112:pinyin 106:: 80:MMORTS 265:Milan 252:guild 248:guild 168:China 160:Egypt 263:and 166:and 156:Rome 108:帝国文明 216:NPC 193:RPG 382:: 267:. 259:, 224:AI 162:, 158:, 110:; 102:(

Index

Developer(s)
Snail Games
Publisher(s)
Snail Games USA
Platform(s)
Adobe Flash
Genre(s)
Strategy
MMORTS
Multiplayer
Chinese
pinyin
massively multiplayer online
browser-based
strategy game
Snail Games USA

Rome
Egypt
Persia
China
Anubis
War Elephant
RPG
persistent world
NPC
AI
guild
guild
Berlin

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