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Mirror's Edge

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533:, Faith learns from former Runner Jacknife that Pope's head of security, Travis "Ropeburn" Burfield, may be connected to Pope's murder. She then infiltrates Ropeburn's office, where she overhears him setting up a secret meeting at an unfinished building. Faith informs Kate's wary superior officer, Lieutenant Miller, of what she has learned, but he refuses to help her. Later at the meeting, Faith confronts Ropeburn, who admits that he framed Kate and hired someone to kill Pope, but he is killed by a sniper shortly afterward. Before he dies, Ropeburn tells Faith that he was going to meet the assassin at the New Eden Mall. Faith heads there, but the killer flees once they see Faith. Lacking other leads, Faith investigates the security firm that has begun aiding the police forces in capturing Runners. She finds they are behind Project Icarus, a program designed to train special forces to eliminate Runners and control the city. Faith follows the trail of Ropeburn's killer to a boat that is docked at a nearby wharf. There, she learns that the assassin is Celeste, who decided to collude with Project Icarus to live a more comfortable life. She also explains that Pope had to be killed because he was seen as a threat, especially once he discovered Project Icarus. 618:
simple moves like using a ladder has over 40 animations alone. These include interactions such as jumping into it from multiple positions, climbing it up or down, or hanging on it with one hand. Although the game has a believable first-person perspective, it is not meant to be a simulation. For example, the player is able to stop quickly after a full sprint because the development team felt that keeping the inertia would make the gameplay irritating. To animate the character's in-game shadows, a different animation system runs simultaneously. The only information that is visible in the game's
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ransacked. Before he dies, Merc tells Faith that Kate has been taken to the Shard, the tallest skyscraper in the city and Callaghan's fortress. With Miller's help, Faith breaks into the Shard, destroying the servers that run the city's surveillance systems. On the rooftop helipad, she finds Kate held at gunpoint by Jacknife, who reveals that he is also part of Project Icarus. As Jacknife takes Kate onto a departing helicopter, Faith jumps onto it and knocks him out to his death. Faith and Kate then jump off to safety before the helicopter crashes. During the game's
525:. The game follows the story of Faith Connors, a 24-year-old Runner who lost her mother when campaigning against the city shifting from its vibrant atmosphere to its current regime 18 years before the game's events. Faith was trained by former Runner Mercury "Merc," who now provides her with intelligence and radio support. Faith's twin sister, Kate, is a disciplined police officer who has a lot of affection for Faith but is also committed to protecting the city. 5538: 3875: 3887: 1120: 504:
beating qualifying times. Records can be uploaded to online leaderboards, where the player can compare their performance with others. The player may also download recordings of other players, called Ghosts, to show them the path they took through a course and help them improve their records. Additional achievements can be unlocked by reaching certain milestones.
636:, with outdoor environments predominantly featuring white and distinctively lacking in green. According to senior producer Owen O'Brien, this stylistic choice grew out of the gameplay, as it allows the player to focus on the Runner Vision guidance. It also serves as a health meter because the colors become less saturated as Faith starts to take damage. A new 1115: 1110: 1105: 1100: 691:, stating that the game explores the contrast between citizens who give up their personal freedom for a comfortable life and those who prefer to live on the edge freely. O'Brien deliberately chose not to give the city a proper name because it was considered an amalgamation of many different cities, blending both 482:
Although the player can perform melee attacks and disarm opponents, using weapons is generally discouraged as they slow Faith down and hinder her acrobatic abilities. For example, carrying a weapon that is heavier than a pistol prevents the player from being able to jump and grab ledges. Weapons have
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felt that the mix of protuberant white environments with solid primary colors creates "one of gaming's finest spectacles, and a surreal world for gamers to navigate." The Runner Vision guidance system was said to fit the game's art style, and the setting alone was considered powerful enough to make
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features a time trial mode where the player must complete courses as fast as possible. Each course is divided into multiple sections and has three qualifying times to beat. Although the first courses are unlocked as the player progresses through the story mode, additional courses can be unlocked by
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engine was still in the early stages of its development cycle when production of the game started. Creating all the first-person animations proved to be an ambitious task, but it was considered essential to help orient players in the game world. The game has hundreds of first-person animations and
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illustrating an athletic female hacker, who art director Johannes Söderqvist felt suited the game very well. He explained that he was interested in a strong female character that would appeal to both women and men, and who became a hero not because of high-tech weapons, but because of her physical
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is an important aspect of the gameplay, as preserving it through multiple obstacles allows the player to run faster, jump farther and climb higher. To help players chain moves seamlessly, the game employs a navigation system, called Runner Vision, which turns certain objects in a bold red color as
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to sell a total of three million units be sold across all platforms. According to Electronic Arts, the PlayStation 3 and Xbox 360 versions had combined sold over one million units by February 2009. In October 2010, a court document pertaining to the legal conflict between Electronic Arts and Edge
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remarked that the scenarios that involve getting past opponents are particularly annoying and require careful planning because Faith is extremely vulnerable to gunfire. Some reviewers also felt that the levels were too restrictive and linear, offering only a few branching routes for the player to
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With Kate convicted of Pope's murder, Merc helps Faith find a way to ambush the police convoy that is transporting her to prison. Faith succeeds and sends Kate to Merc's hideout while she leads the police forces away. Upon her return, Faith finds Merc critically injured and his hideout completely
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is more about the environment than the people who inhabit it. Critics remarked that the game's interactive soundtrack makes Faith's runs more fluid, while sound effects such as her breathy heaves and noisy footsteps were said to enhance the sense of speed and tension. The voice acting was also
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a brave and bold game, stating that no other game at the time tried to expand the potential of first-person action in so many directions. The publication also remarked that, when the game was first released, many people "didn't really 'get' it" because it uses the same template as that of
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After completing a delivery to fellow Runner Celeste, Faith learns that Pope has been killed and that her sister has been framed for his murder. Faith tries to get Kate to flee with her, but she refuses, saying it would only make her look guilty. After making her way through the city's
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a finite magazine and must be discarded when they run out of ammunition. If Faith has preserved enough momentum, the player may use an ability called Reaction Time, which temporarily slows the gameplay down and allows the player to time their next move. Faith has a certain amount of
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for PlayStation 3 users on January 29, 2009. Seven additional time trial maps, which take place in surreal-looking stages outside of the game's city, were released for the PlayStation 3, Xbox 360 and Microsoft Windows versions of the game on February 19, 2009. This was followed by
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film series were major inspirations for the game. Originally, the development team experimented with the player being able to drive vehicles, but the idea was ultimately dropped because they felt it would break the flow of the game. The game's protagonist emerged from a
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couriers, called Runners, operate independently from the city's security and surveillance measures, delivering private goods and sensitive information. At the same time, a new candidate, Robert Pope, is challenging the incumbent Mayor Callaghan on a platform of
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that involve performing a linear sequence of acrobatic maneuvers. These include jumping between rooftops, running across walls, climbing pipes, walking along ledges, sliding down zip lines, and getting past opponents controlled by the game's
707:. To ensure there was a good flow between the player and the game world, the score was designed to be very interactive and different parts transition seamlessly. The game's main theme song, "Still Alive", was composed by Swedish producers 44: 1204:
noting that characters never sound "cheesy or unbelievable". However, the story was criticized for its confusing plot points and the stylistic choice of animated cutscenes were said to lack the dramatic flair of the gameplay.
644:, was developed by Illuminate Labs, a company based in south of Sweden, in association with DICE. This technology is able to reflect colors and create a lot of soft shadows, giving the game a unique art style. Getting the 487:
which automatically regenerates when she does not take damage for a brief period. If Faith falls off a significantly high position or her health is fully depleted, the player must start the level again from the latest
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is set in a near-future city where life is comfortable and crime is almost non-existent. The city's state of bliss is achieved by an oppressive regime that controls the media and its citizens. An underground crew of
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editor Nate Ahearn agreed, saying that Faith's movement is accentuated by little nuances on-screen, which together "produce the best feeling of movement and momentum that I've gotten my hands on in a ." The game's
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inspired a generation of designers to look at platforming a little differently, bringing a breathless edge to the familiar run-and-jump gameplay loop" while introducing "visceral parkour mechanics a decade before
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consoles in North America on November 11, 2008, followed by a European release on November 14, 2008. Alongside the standard edition, a collector's edition, which included a red bag manufactured by
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editor Luke Plunkett went so far as to call the game a masterpiece, stating that its unique architecture, colors, characters, perspective, acrobatics, and music give the game a timeless quality.
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called it "an extraordinary and special game", stating that it takes fatigued first-person mechanics into a new and daring direction. Other reviewers were not as positive towards the game.
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The game's working title was "Project Faith" until it was changed to its current one in mid 2007, suggesting that the game's city is a mirror to its inhabitants. American TV series
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stated that, while the game is not perfect, it "perfectly balanced innovation and entertainment", and described it as a "more grounded and plausible" platformer than the likes of
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version of the game was released in North America on January 13, 2009, and in Europe on January 16, 2009. Unlike its console counterparts, the Microsoft Windows version supports
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were created by an external agency because DICE had no experience with 2D animations, while some of the game's art assets were created by a company based in Shanghai, China.
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had sold over two million units, with over 750,000 of those units having been sold in North America. EA revealed the game had sold around 2.5 million units by June 2013.
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franchise the studio was known for. The game was conceived in July 2006, when the studio decided to create a first-person game that would not be like a traditional
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in July 2007, where DICE stated that they wanted to bring innovation to established first-person mechanics. A video featuring in-game footage was presented at the
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felt that the game lacks depth because it forces the player to follow a predefined path, thus failing to capture anything that made parkour popular, while
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gameplay, combat mechanics, and restrictive levels. The game sold around 2.5 million units by June 2013, and won Adventure Game of the Year at the 2009
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services in October 2008. If the game was pre-ordered at certain retailers, buyers could gain access to a time trial portion of the demo and get a
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has grown in esteem and developed a passionate fanbase due to its strong aesthetics and innovative game design. A prequel to the game, also titled
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cores, which were kept cool in a separate room by a very big air conditioning unit. The storm drains in the game's third level were inspired by
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that involve performing a sequence of acrobatic maneuver, including jumping between rooftops, running across walls, and sliding down zip lines.
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features hundreds of first-person animations to convey Faith's movement and interactions with the environment. Although the game is powered by
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was first revealed to be in development when an image of Faith holding a pistol was released in June 2007. The game was formally announced by
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courier who transmits messages while evading government surveillance. To progress through the game, the player must control Faith from a
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noted Faith's fluid acrobatic maneuvers, stating that the game succeeds at making the player feel like they are part of the game world.
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received generally positive reviews from critics, who praised its visuals and immersive first-person perspective, but criticized its
3116: 3062: 1269: 683:, who was hired a year and a half before the game was released, described the society portrayed in the game as somewhere between an 3001: 2122: 648:
right was a difficult process for the development team, as it involved a lot of hand tweaking and a considerable amount of time to
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received satisfactory reviews upon release, the game has since grown in esteem and developed a passionate fanbase, reaching
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won Best Original Game. New in-game footage showing a portion of the game's third level was subsequently presented at the
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as part of an effort to create something fresh and interesting, anticipating a need to diversify away from the successful
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perspective and navigate a city. To progress through the game and its storyline, the player needs to complete a series of
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games, with the last day to purchase being April 28, 2023. However, Electronic Arts later removed all references to
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in February 2008, while a playable demonstration of the game was showcased at E3 in July 2008. At that year's E3
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technology, which improves graphical effects such as glass shattering, debris, and smoke. It also includes the
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Publications have further recognized the game's influence on later first-person action games, including
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The player jumps towards a zip line, which is highlighted in red by the game's navigation system.
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felt that the option to download Ghosts in the time trial mode adds some longevity to the game.
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in an addendum and stated that it was an error and they do not have plans to delist the title.
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The gameplay was praised for its responsive controls and immersive first-person perspective.
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Faith approaches them, allowing the player to instantly recognize paths and escape routes.
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Stratton, Bryan (November 2008). "Behind the Mirror's Edge: A DICE Studio Profile".
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to focus on the player character and their physicality. The opening chase scene of
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would do the same." The game's moderate success led DICE to develop and release
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Although some of the game's first-person mechanics were first prototyped in the
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hidden atop the arm of a mobile crane on the newly released map, "Flashpoint".
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is a small reticle in the center of the screen, which was added to lessen the
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This article is about the console and computer game. For the mobile game, see
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each level. To speed up the rendering process, DICE invested in around 400
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theme song "Still Alive", was also released. Contributing artists include
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a very divisive game, with both gaping flaws and moments of brilliance.
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associated with the free movement of the camera in first-person view.
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in January 2009. Set in a near-future city, it follows the story of
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map for the game's time trial mode was exclusively released on the
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uncover. Although the game was considered to be relatively short,
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received "generally favorable" reviews from critics, according to
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The game's visuals and soundtrack were praised very positively.
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comprising a small portion of the game was released on the
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on November 6, 2008 and took nearly two years to complete.
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was nominated for Best Action Adventure Game, but lost to
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Stratton, Bryan (November 2008). "Time Trial Stretches".
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DICE marketing director Martin Frain initially projected
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developer Brad Borne. A prequel to the game, also titled
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found the game to be very frustrating and unforgiving.
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were cited as major influences on the setting. Writer
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that explores a new origin story for Faith, in 2016.
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Stratton, Bryan (November 2008). "Quick Reference".
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will be delisted from digital stores, among several
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Due to the use of the "Mirror's Edge" 457:where the player must control the protagonist, 3793:"Battlefield Legacy - Sunsetting Announcement" 3366: 3364: 3057: 3055: 3053: 3051: 2592:"Mirror's Edge: Expensive Collector's Edition" 2219: 2217: 1925:"DICE promises to diversify with new projects" 1532: 1530: 1528: 1526: 1524: 1522: 4387: 3913: 1583:Stratton, Bryan (November 2008). "Training". 8: 3264: 3262: 3260: 3148: 3146: 3144: 3142: 3140: 3138: 3136: 3134: 1735: 1733: 1731: 1729: 1664: 1662: 1660: 1658: 1656: 1654: 1620: 1618: 1616: 1614: 1612: 1610: 1608: 1488: 1486: 1484: 1482: 1480: 1478: 1097: 959: 3437:"Mirror's Edge, Dead Space Break 1 Million" 2458:"EA, DC Bring Mirror's Edge To Comic Books" 2255: 2253: 2042:"Mirror's Edge reflects on Unreal Engine 3" 699:aesthetics. Around two and a half hours of 5428: 4876: 4614: 4458: 4394: 4380: 4372: 4044: 3920: 3906: 3898: 2986: 2984: 1253:12th Annual Interactive Achievement Awards 958: 920: 42: 33: 5659:Video games featuring female protagonists 4262:Michelin Rally Masters: Race of Champions 2957:"Mirror's Edge for PlayStation 3 Reviews" 703:were composed by electronic music artist 5639:Video game franchises introduced in 2008 3373:"Little Big Planet wins big at D.I.C.E." 2691:"Mirror's Edge DLC adds Time Trial maps" 1983:Mirror's Edge: Prima Official Game Guide 1874:Mirror's Edge: Prima Official Game Guide 1842:Mirror's Edge: Prima Official Game Guide 1777:Mirror's Edge: Prima Official Game Guide 1706:Mirror's Edge: Prima Official Game Guide 1585:Mirror's Edge: Prima Official Game Guide 1265:Outstanding Achievement in Art Direction 3870: 1551:from the original on September 10, 2019 1463: 1440: 3650:from the original on November 25, 2017 3283:from the original on February 16, 2020 3245:from the original on February 17, 2020 3105:Donlan, Christian (January 15, 2009). 3036:from the original on November 29, 2011 3004:from the original on November 30, 2011 2969:from the original on November 29, 2011 2937:from the original on February 25, 2019 2637:from the original on December 20, 2016 2604:from the original on February 12, 2019 2470:from the original on September 9, 2019 2202:from the original on December 20, 2008 2158:from the original on February 18, 2015 2144:Thomsen, Michael (November 13, 2008). 1370:reboot. According to Leah Isobel from 499:In addition to the game's story mode, 5674:Video games with cel-shaded animation 3548:from the original on November 8, 2016 3335:Totilo, Stephen (December 15, 2008). 3316:from the original on February 6, 2020 3153:Reiner, Andrew (September 22, 2009). 2857:Quillen, Dustin (February 19, 2009). 2788:Grayson, Nathan (December 22, 2008). 2722:Butrovich, Matt (February 12, 2009). 2590:Plunkett, Luke (September 26, 2008). 2489:Robinson, Martin (October 30, 2008). 2437:from the original on December 2, 2019 2371:from the original on January 30, 2018 1306:status. In a retrospective analysis, 658:Tokyo's Underground Discharge Channel 552:was developed by the Swedish company 344:Inspired by chase scenes featured in 337:perspective and complete a series of 7: 3512:from the original on August 28, 2013 3479:from the original on August 28, 2020 3412:. September 24, 2008. Archived from 3384:from the original on August 18, 2014 3231:Onyett, Charles (January 13, 2009). 3119:from the original on January 1, 2020 2992:"Mirror's Edge for Xbox 360 Reviews" 2904:from the original on October 8, 2019 2757:"EA allows SecuROM de-authorisation" 2703:from the original on August 30, 2013 2670:from the original on August 19, 2020 2525:Gibson, Ellie (September 18, 2008). 2503:from the original on August 18, 2020 2456:McWhertor, Michael (July 24, 2008). 2404:from the original on August 17, 2020 2338:from the original on August 17, 2020 2273:from the original on August 12, 2020 2238:from the original on August 18, 2020 2146:"Artist in Residence: Mirror's Edge" 963: 925: 5644:Video games about mass surveillance 3833:from the original on March 22, 2023 3803:from the original on March 21, 2023 3791:Arts, Electronic (March 21, 2023). 3772:from the original on March 21, 2023 3669:Plunkett, Luke (January 17, 2019). 3071:. November 26, 2008. Archived from 2821:Pereira, Chris (January 29, 2009). 2736:from the original on August 2, 2019 2571:from the original on April 10, 2018 2087:from the original on April 29, 2016 2017:. September 5, 2008. Archived from 1537:VanOrd, Kevin (November 11, 2008). 1493:Suttner, Nick (November 21, 2008). 916: 3732:"15 Best First-Person Platformers" 3683:from the original on June 19, 2020 3617:from the original on June 14, 2019 3603:Donlan, Christian (May 27, 2013). 3449:from the original on June 14, 2011 3435:Faylor, Chris (February 3, 2009). 3371:Thorsen, Tor (February 23, 2009). 3302:Bramwell, Tom (January 13, 2009). 3269:Howson, Greg (November 13, 2008). 3195:Morse, Blake (November 14, 2008). 2724:"A look at PhysX in Mirror's Edge" 2689:Purchese, Robert (March 3, 2009). 2539:from the original on July 16, 2020 2357:Ahearn, Nate (February 29, 2008). 1749:. November 7, 2008. Archived from 1678:. November 7, 2008. Archived from 1639:from the original on March 6, 2017 1625:Ahearn, Nate (November 11, 2008). 1221:gameplay frustrated some critics. 715:and performed by Swedish pop star 388:and performed by Swedish musician 14: 3636:Haske, Steve (October 25, 2011). 3498:Nath, Debabrata (June 24, 2013). 3404:"Mirror's Edge Projects 3M Sales" 2890:Reed, Kristan (January 6, 2011). 2859:"Mirror's Edge DLC Available Now" 2769:from the original on July 6, 2009 2656:Thang, Jimmy (December 4, 2008). 2527:"Mirror's Edge gets release date" 2392:"E3 2008: Mirror's Edge Hands-on" 2226:"GC 2008: Mirror's Edge Hands-on" 2224:Brudvig, Erik (August 20, 2008). 2111:Totilo, Stephen (March 7, 2008). 1807:Robison, Seth (January 7, 2009). 1099: 632:deliberately makes use of strong 5537: 5536: 3885: 3873: 3758:Dinsdale, Ryan (March 6, 2023). 2188:Nutt, Christian (June 6, 2008). 2073:Shea, Cam (September 25, 2008). 1937:from the original on May 3, 2008 1118: 1113: 1108: 1103: 1098: 5654:Video games developed in Sweden 5649:Video games adapted into comics 3572:"Cult Classics – Mirror's Edge" 2423:Thorsen, Tor (August 5, 2008). 3730:Isobel, Leah (March 2, 2023). 3702:Smith, Graham (June 9, 2024). 3638:"Retrospective: Mirror's Edge" 3024:"Mirror's Edge for PC Reviews" 2623:Snow, Jean (October 8, 2008). 2390:Ahearn, Nate (July 16, 2008). 2292:Ogden, Gavin (June 29, 2007). 1923:Martin, Matt (June 11, 2007). 405:Interactive Achievement Awards 1: 5664:Video games set in the future 5444:Deluxe Music Construction Set 3534:Kollar, Phil (May 25, 2016). 2923:Rose, Mike (April 19, 2013). 2559:"Mirror's Edge Has gone gold" 2261:"Mirror's Edge Has Gone Gold" 5609:First-person adventure games 5604:Fiction about assassinations 3570:Reeves, Ben (May 27, 2013). 2755:Welsh, Oli (April 1, 2009). 2040:Miller, Ross (May 7, 2008). 1263:; it was also nominated for 774:and written by Pratchett. A 313:. The game was released for 2294:"New DICE shooter revealed" 861:software, unless bought on 800:was first released for the 770:adaptation drawn by artist 5700: 5594:Electronic Arts franchises 5584:Digital Illusions CE games 2359:"Mirror's Edge First Look" 1261:Adventure Game of the Year 1187:up the game's story, with 888:The Fancy Pants Adventures 744:Game Developers Conference 321:in November 2008, and for 18: 5629:Single-player video games 5533: 4409: 3935: 2491:"Mirror's Edge Demo Live" 2075:"Mirror's Edge Interview" 1400:DICE has paid tribute to 1267:, but ultimately lost to 967: 964: 929: 926: 859:digital rights management 41: 5007:Hasbro Family Game Night 2892:"Mirror's Edge for iPad" 2658:"Mirror's Edge PC Dated" 2326:"E3 2007: Mirror's Edge" 2299:Computer and Video Games 1675:Computer and Video Games 1449:Electronic Arts Shanghai 1404:in a content update for 1154:Computer and Video Games 987:Computer and Video Games 815:Still Alive: The Remixes 431:, was released in 2016. 5669:Video games using PhysX 2011:"Mirror's Edge Preview" 1315:first-person shooters. 1239:Spike Video Game Awards 766:to produce a six-issue 580:fights and runs in the 472:artificial intelligence 5579:Action-adventure games 5459:Music Construction Set 5454:Deluxe Paint Animation 5126:Star Wars: Battlefront 4297:RalliSport Challenge 2 4269:Diva Starz: Mall Mania 4163:Star Wars: Battlefront 4151:Mirror's Edge Catalyst 3973:Secret Weapons of WWII 3271:"Mirror's Edge review" 3233:"Mirror's Edge Review" 3197:"Mirror's Edge Review" 3063:"Mirror's Edge review" 1746:Official Xbox Magazine 1627:"Mirror's Edge Review" 1539:"Mirror's Edge Review" 1495:"Mirror's Edge Review" 1390:Mirror's Edge Catalyst 1079:Official Xbox Magazine 673:and its film spin-off 660:. The game's animated 444: 428:Mirror's Edge Catalyst 5634:Unreal Engine 3 games 5624:Propaganda in fiction 5599:Electronic Arts games 5589:Dystopian video games 4937:Command & Conquer 4697:Respawn Entertainment 2021:on September 24, 2012 1912:. Scene: End credits. 727:Marketing and release 442: 5056:Operation Flashpoint 4823:Mythic Entertainment 4758:Distinctive Software 4748:Bullfrog Productions 4730:Slightly Mad Studios 4283:RalliSport Challenge 3709:Rock, Paper, Shotgun 2871:on February 26, 2009 2835:on February 26, 2009 2567:. November 6, 2008. 2269:. November 6, 2008. 2125:on February 26, 2016 1989:. pp. 164–199. 1783:. pp. 110–158. 1712:. pp. 159–163. 1682:on December 16, 2008 1286:Games revealed that 564:first-person shooter 48:Cover art depicting 5619:PlayStation 3 games 5614:Parkour video games 5397:Super Mega Baseball 4650:Firemonkeys Studios 3982:Battlefield Vietnam 3880:Speculative fiction 3797:Electronic Arts Inc 3475:. October 1, 2010. 1880:. pp. 24–109. 1821:on November 3, 2013 1507:on October 13, 2012 1447:Additional work by 1364:, and the upcoming 1248:Grand Theft Auto IV 961: 923: 897:, was released for 780:PlayStation Network 748:Game Critics Awards 624:simulation sickness 613:because DICE's own 417:, was released for 407:. Retrospectively, 126:Johannes Söderqvist 5209:Brian Lara Cricket 5077:Plants vs. Zombies 4753:Danger Close Games 3829:. March 21, 2023. 3349:on August 27, 2020 3209:on October 1, 2015 2802:on August 18, 2009 1848:. pp. 17–19. 1198:highlighted, with 921: 445: 5549: 5548: 5529: 5528: 5420: 5419: 5216:Colin McRae Rally 4866: 4865: 4606: 4605: 4583:Patrick Söderlund 4369: 4368: 4321:Fredrik Liljegren 4290:Midtown Madness 3 4120: 4119: 3473:CourtListener.com 2564:GamesIndustry.biz 2334:. July 10, 2007. 1930:GamesIndustry.biz 1753:on March 10, 2011 1591:. pp. 6–16. 1135:review aggregator 1127: 1126: 1072: 1067: 957: 956: 953: 948: 943: 874:PlayStation Store 844:Microsoft Windows 840:Armand van Helden 772:Matthew Dow Smith 713:Arnthor Birgisson 681:Rhianna Pratchett 638:lighting solution 386:Arnthor Birgisson 374:Rhianna Pratchett 366:lighting solution 329:, an underground 309:and published by 291: 290: 229:Microsoft Windows 224:November 14, 2008 215:November 13, 2008 206:November 11, 2008 181:Microsoft Windows 137:Rhianna Pratchett 24:(2010 video game) 5691: 5569:2008 video games 5540: 5539: 5429: 5227:College Football 4986:Dream Chronicles 4880:EA Entertainment 4877: 4858:Westwood Studios 4838:Pandemic Studios 4618:EA Entertainment 4615: 4573:John Riccitiello 4533:Ralph Guggenheim 4459: 4396: 4389: 4382: 4373: 4056:2: Modern Combat 4045: 4038:Battlefield 2042 4003:Battlefield 1943 3996:Battlefield 2142 3966:The Road to Rome 3959:Battlefield 1942 3937:A subsidiary of 3922: 3915: 3908: 3899: 3890: 3889: 3888: 3878: 3877: 3869: 3843: 3842: 3840: 3838: 3819: 3813: 3812: 3810: 3808: 3788: 3782: 3781: 3779: 3777: 3755: 3749: 3748: 3746: 3744: 3727: 3721: 3720: 3718: 3716: 3699: 3693: 3692: 3690: 3688: 3666: 3660: 3659: 3657: 3655: 3633: 3627: 3626: 3624: 3622: 3600: 3594: 3593: 3591: 3589: 3584:on June 14, 2020 3580:. 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3785: 3775: 3773: 3757: 3756: 3752: 3742: 3740: 3729: 3728: 3724: 3714: 3712: 3701: 3700: 3696: 3686: 3684: 3668: 3667: 3663: 3653: 3651: 3635: 3634: 3630: 3620: 3618: 3602: 3601: 3597: 3587: 3585: 3569: 3568: 3561: 3551: 3549: 3533: 3532: 3525: 3515: 3513: 3497: 3496: 3492: 3482: 3480: 3467: 3466: 3462: 3452: 3450: 3434: 3433: 3429: 3419: 3417: 3416:on May 16, 2010 3402: 3401: 3397: 3387: 3385: 3370: 3369: 3362: 3352: 3350: 3334: 3333: 3329: 3319: 3317: 3304:"Mirror's Edge" 3301: 3300: 3296: 3286: 3284: 3268: 3267: 3258: 3248: 3246: 3230: 3229: 3222: 3212: 3210: 3194: 3193: 3180: 3170: 3168: 3155:"Mirror's Edge" 3152: 3151: 3132: 3122: 3120: 3107:"Mirror's Edge" 3104: 3103: 3088: 3078: 3076: 3075:on June 3, 2012 3061: 3060: 3049: 3039: 3037: 3022: 3021: 3017: 3007: 3005: 2990: 2989: 2982: 2972: 2970: 2955: 2954: 2950: 2940: 2938: 2922: 2921: 2917: 2907: 2905: 2889: 2888: 2884: 2874: 2872: 2856: 2855: 2848: 2838: 2836: 2820: 2819: 2815: 2805: 2803: 2787: 2786: 2782: 2772: 2770: 2754: 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4328: 4322: 4319: 4318: 4316: 4312: 4306: 4305: 4301: 4299: 4298: 4294: 4292: 4291: 4287: 4285: 4284: 4280: 4278: 4277: 4273: 4271: 4270: 4266: 4264: 4263: 4259: 4257: 4256: 4252: 4250: 4249: 4245: 4243: 4242: 4238: 4237: 4235: 4231: 4225: 4224: 4220: 4218: 4217: 4213: 4211: 4210: 4206: 4204: 4203: 4199: 4198: 4196: 4193: 4189: 4183: 4182: 4178: 4176: 4175: 4171: 4170: 4168: 4166: 4164: 4159: 4153: 4152: 4148: 4146: 4144: 4143:Mirror's Edge 4140: 4138: 4137: 4136:Mirror's Edge 4133: 4132: 4130: 4127: 4126:Mirror's Edge 4123: 4113: 4112: 4111:Bad Company 2 4108: 4106: 4105: 4101: 4100: 4098: 4096: 4092: 4086: 4085: 4081: 4079: 4078: 4074: 4072: 4071: 4067: 4065: 4064: 4060: 4058: 4057: 4053: 4052: 4050: 4046: 4040: 4039: 4035: 4033: 4032: 4031:Battlefield V 4028: 4026: 4025: 4024:Battlefield 1 4021: 4019: 4018: 4017:Battlefield 4 4014: 4012: 4011: 4010:Battlefield 3 4007: 4005: 4004: 4000: 3998: 3997: 3993: 3991: 3990: 3989:Battlefield 2 3986: 3984: 3983: 3979: 3975: 3974: 3970: 3968: 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During the 1250: 1249: 1244: 1243:Mirror's Edge 1240: 1235: 1233: 1232: 1226: 1225: 1220: 1215: 1211: 1210:Game Informer 1206: 1203: 1202: 1196: 1195:Mirror's Edge 1193:stating that 1192: 1191: 1185: 1184:Game Informer 1180: 1178: 1177: 1172: 1171: 1166: 1165:Mirror's Edge 1162: 1161: 1156: 1155: 1150: 1149:Mirror's Edge 1146: 1145: 1144:Game Informer 1140: 1136: 1132: 1131:Mirror's Edge 1096: 1094: 1093: 1089: 1088: 1084: 1082: 1080: 1076: 1075: 1063: 1061: 1060: 1056: 1055: 1051: 1049: 1048: 1044: 1043: 1039: 1037: 1036: 1032: 1031: 1027: 1025: 1024: 1023:Game Informer 1020: 1019: 1015: 1013: 1012: 1008: 1007: 1003: 1001: 1000: 996: 995: 991: 989: 988: 984: 983: 979: 977: 976: 972: 971: 960:Review scores 939: 937: 934: 933: 912: 910: 908: 904: 900: 896: 895: 894:Mirror's Edge 890: 889: 884: 880: 875: 871: 866: 864: 860: 857: 853: 849: 845: 841: 837: 833: 829: 825: 824:Benny Benassi 821: 820:Mirror's Edge 817: 816: 811: 807: 803: 802:PlayStation 3 799: 798:Mirror's Edge 795: 793: 789: 788:Mirror's Edge 785: 781: 777: 773: 769: 765: 761: 757: 753: 752:Mirror's Edge 749: 745: 741: 737: 733: 732:Mirror's Edge 726: 724: 722: 718: 714: 710: 706: 702: 701:in-game music 698: 694: 690: 686: 682: 678: 677: 672: 671: 665: 663: 659: 655: 651: 647: 643: 639: 635: 631: 630:Mirror's Edge 627: 625: 621: 616: 612: 608: 604: 603:Mirror's Edge 600: 599: 598:Battlefield 2 593: 590: 585: 584: 579: 575: 574: 573:Casino Royale 569: 568:Mirror's Edge 565: 561: 560: 555: 551: 550:Mirror's Edge 544: 542: 540: 534: 532: 526: 524: 519: 514: 513:Mirror's Edge 507: 505: 502: 501:Mirror's Edge 497: 495: 491: 486: 480: 477: 473: 468: 464: 460: 459:Faith Connors 456: 455:platform game 453: 449: 448:Mirror's Edge 441: 434: 432: 430: 429: 424: 420: 416: 415: 414:Mirror's Edge 410: 409:Mirror's Edge 406: 402: 398: 397:Mirror's Edge 393: 391: 387: 383: 379: 375: 371: 367: 363: 359: 358:Mirror's Edge 355: 354: 349: 348: 347:Casino Royale 342: 340: 336: 332: 328: 327:Faith Connors 324: 320: 316: 315:PlayStation 3 312: 308: 305:developed by 304: 303:platform game 301: 297: 296: 295:Mirror's Edge 287: 286:Single-player 284: 280: 277: 273: 270: 268: 264: 255: 251: 246: 242: 237: 233: 232: 230: 221: 217: 212: 208: 203: 199: 198: 196: 192: 191:PlayStation 3 189: 185: 182: 178: 174: 173:PlayStation 3 171: 169: 165: 162: 159: 157: 153: 150: 147: 145: 141: 138: 135: 133: 129: 125: 123: 119: 115: 113: 112:Programmer(s) 109: 105: 103: 99: 95: 93: 89: 85: 83: 79: 76: 73: 71: 67: 64: 61: 59: 55: 51: 45: 40: 37:Mirror's Edge 35: 29: 25: 23: 22:Mirror's Edge 5551: 5535: 5499:Game engines 5449:Deluxe Paint 5409: 5402: 5395: 5388: 5381: 5374: 5367: 5362:Project CARS 5360: 5353: 5346: 5339: 5332: 5325: 5318: 5311: 5306:MVP Baseball 5304: 5297: 5290: 5283: 5276: 5269: 5260: 5253: 5246: 5239: 5232: 5225: 5219: 5215: 5207: 5200: 5180: 5173: 5166: 5159: 5152: 5145: 5138: 5131: 5124: 5117: 5110: 5103: 5096: 5089: 5082: 5075: 5068: 5061: 5054: 5047: 5041: 5040: 5033: 5026: 5019: 5012: 5005: 4998: 4991: 4984: 4977: 4970: 4963: 4956: 4949: 4942: 4935: 4928: 4921: 4914: 4907: 4900: 4893: 4886: 4793:EA Salt Lake 4768:EA Black Box 4720:EA Vancouver 4687:PopCap Games 4667:EA Northwest 4598:Larry Probst 4568:Jade Raymond 4558:Don Mattrick 4553:Greg Kasavin 4513:Louis Castle 4508:Steve Barcia 4469:Trip Hawkins 4444:2020–present 4414:Acquisitions 4358: 4336: 4302: 4295: 4288: 4281: 4274: 4267: 4260: 4253: 4246: 4239: 4223:True Pinball 4221: 4214: 4207: 4200: 4191: 4179: 4172: 4162: 4149: 4142: 4135: 4134: 4125: 4109: 4102: 4094: 4082: 4075: 4068: 4061: 4054: 4036: 4029: 4022: 4015: 4008: 4001: 3994: 3987: 3980: 3971: 3964: 3957: 3947: 3856: 3835:. 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Retrieved 1505:the original 1498: 1466: 1443: 1428: 1422: 1418: 1416: 1405: 1401: 1399: 1388: 1384: 1380: 1375: 1371: 1367:Perfect Dark 1365: 1359: 1353: 1347: 1341: 1339: 1332: 1326: 1320: 1316: 1311: 1307: 1304:cult classic 1299: 1297: 1287: 1282: 1280: 1268: 1256: 1246: 1242: 1237:At the 2008 1236: 1229: 1222: 1213: 1209: 1207: 1199: 1194: 1190:The Guardian 1188: 1183: 1181: 1174: 1168: 1164: 1158: 1152: 1148: 1142: 1130: 1129: 1092:The Guardian 1090: 1078: 1057: 1045: 1033: 1021: 1009: 997: 985: 973: 892: 886: 883:browser game 878: 870:downloadable 867: 832:Paul van Dyk 819: 813: 797: 796: 787: 751: 731: 730: 705:Solar Fields 674: 668: 666: 629: 628: 602: 596: 594: 581: 578:Jason Bourne 576:and the way 571: 567: 557: 549: 548: 535: 531:storm drains 527: 523:deregulation 512: 511: 500: 498: 494:achievements 481: 463:first-person 447: 446: 426: 412: 408: 396: 394: 378:Solar Fields 357: 351: 345: 343: 335:first-person 294: 293: 292: 228: 194: 190: 149:Solar Fields 96:Owen O'Brien 70:Publisher(s) 58:Developer(s) 28: 21: 5383:Triple Play 5369:Real Racing 5292:LMA Manager 5271:Fight Night 5028:Mercenaries 5014:Mass Effect 4958:Deer Hunter 4930:Chocolatier 4902:Battlefield 4895:Army of Two 4788:EA Phenomic 4725:Codemasters 4662:EA Montreal 4588:Will Wright 4578:Mark Skaggs 4563:Peter Moore 4543:Andy Hollis 4523:Bing Gordon 4518:Shelley Day 4491:Laura Miele 4233:Other games 4174:Battlefront 4104:Bad Company 4095:Bad Company 3948:Battlefield 3892:Video games 3859:at EA Games 1987:Prima Games 1878:Prima Games 1846:Prima Games 1825:November 3, 1781:Prima Games 1710:Prima Games 1589:Prima Games 1511:October 13, 1424:Battlefield 1385:Titanfall 2 1381:Ghostrunner 1355:Ghostrunner 1349:Dying Light 1343:Titanfall 2 1322:Tomb Raider 1310:considered 1163:considered 965:Publication 790:T-shirt by 719:. The game 709:Rami Yacoub 689:nanny state 685:anti-utopia 592:abilities. 559:Battlefield 545:Development 539:end credits 421:in 2010. A 382:Rami Yacoub 168:Platform(s) 144:Composer(s) 102:Designer(s) 92:Producer(s) 82:Director(s) 5558:Categories 5521:RenderWare 5425:Technology 5341:NFL Street 5327:NBA Street 5299:Madden NFL 4979:Dragon Age 4965:Diner Dash 4951:Dead Space 4872:Franchises 4798:EA Seattle 4783:EA Pacific 4778:EA Chicago 4715:EA Tiburon 4692:PlayNation 4655:Glu Mobile 4593:Joe Ybarra 4538:Amy Hennig 4528:Jeff Green 4248:S40 Racing 4241:Benefactor 3687:August 28, 3654:August 30, 3621:August 30, 3588:August 28, 3552:August 29, 3516:August 28, 3483:August 28, 3453:August 28, 3388:August 26, 3353:August 27, 3320:August 21, 3287:August 22, 3249:August 21, 3213:October 1, 3123:August 21, 3040:August 20, 3029:Metacritic 3008:August 20, 2997:Metacritic 2973:August 20, 2962:Metacritic 2941:August 20, 2908:August 16, 2806:August 18, 2795:Maximum PC 2773:August 19, 2740:August 19, 2707:August 19, 2674:August 19, 2641:August 20, 2608:August 18, 2575:August 18, 2543:August 18, 2507:August 18, 2474:August 20, 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Index

Mirror's Edge (2010 video game)

Faith
Developer(s)
DICE
Publisher(s)
Electronic Arts
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Rhianna Pratchett
Composer(s)
Solar Fields
Engine
Unreal Engine 3
Platform(s)
PlayStation 3
Xbox 360
Microsoft Windows
NA
AU
EU
NA
AU
EU
Genre(s)
Action-adventure

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