467:
492:. The game was built from the ground up to be a racing game for the Game Boy Advance and to take advantage of the hardware offered by the system. IGN previewed the game six months before it was made available for retail and called the graphics the game's highlight, while noting that tune-ups in the physics engine were needed before release. The game manipulated
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s
Vicious Sid was surprised by the game's long draw distance, calling it a technical feat on the Game Boy Advance. The sound design from the game received a mixed response from critics. GameZone's Code Cowboy stated that the Motocross bikes sounded "like gravel in a blender-- being chopped up". IGN
261:
There are three different methods of gameplay: Championship, Progression, and Single Race. The single race mode must be earned through playing the progression mode. Progression is the game's "main mode" and places the player in a number of different tournaments and races in all three racing styles.
32:
258:" on corners. The courses found in Motocross races are less hospitable and often take place in arid and unkept locales and with obstacles. Traffic mixes both GP and Motocross, having mixed pavement courses and traffic on roads that serve as obstacles.
250:. The paved tracks require the player to learn how to effectively use their brakes around corners. The GP courses contain small differences between them, giving more variety to the courses in the game. Motocross requires the player to drive on
220:
514:, respectively. IGN's Craig Harris praised the smooth graphics engine of the game, noting that the designers had succeeded in creating a satisfying racing game for the Game Boy Advance. He called it one of the top racing games from 2002.
235:
and must try to win races on various terrain and settings. Each motorcycle in the game handles differently with some performing better on paved roads and others working better on rougher terrain.
484:(E3). IGN gave the game two awards for portable games after its E3 2002 coverage: "Best Graphics" and "Best Racing Game". IGN praised the early version of the game for its high
1177:
1147:
1003:
746:
1167:
784:
195:
garnered positive reception from critics, noting its graphical quality and overall presentation as two of the main reasons for its success.
1157:
500:
to the player. By keeping the core graphics engine simple, the game was able to contain elongated draw distances and a smooth frame rate.
506:
garnered positive reaction from critics for its graphics and gameplay; it received 86/100 and 83% ratings on review aggregate websites
173:
series and was the last game to be developed by
Adeline Software and also the last with any involvement from Delphine Software.
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1109:
996:
713:
242:, Motocross, and Traffic. GP takes place at a number of different locations across the world on paved tracks in places such as
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48:
822:
183:, but much of it centers on a "Progression" mode, which requires the player to compete in races in a variety of environments.
1114:
148:
44:
481:
525:'s Steve Steinberg noted that the physics of the game felt "dead-on" and enjoyed the overall presentation of the game.
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989:
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438:
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It allows the player to earn hidden content, including new bikes which handle differently. The game contains
756:
239:
862:
1172:
1074:
792:
685:
539:
praised the realistic sound the bikes created. The game received
Editors' Choice Awards from GameSpy,
497:
493:
55:
39:
970:
888:
67:
818:
535:
noted otherwise, saying that the sound stayed to the background and was mostly pleasant, while
655:
144:
113:
31:
914:
160:
108:
72:
263:
188:
846:
426:
255:
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support for up to four players, provided that all four people own a copy of the game.
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123:
95:
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1042:
689:
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208:
945:
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184:
164:
127:
219:
1035:
718:
507:
489:
302:
224:
204:
169:
199:'s Craig Harris called it one of the top racing games from 2002. As of 2009,
976:
180:
141:
587:
251:
788:
751:
583:
527:
522:
366:
328:
156:
60:
1119:
247:
86:
981:
521:
s Dan Toose praised the game's "smooth, minimalist graphics", while
547:
was listed as the 6th-most "Forgotten Game Boy
Advance classic" by
167:
on
October 4 and in North America on December 4. It is part of the
218:
985:
747:"MotoRacer Advance Review for Game Boy Advance on GamePro.com"
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414:
196:
203:
has received compilation scores of 86/100 and 83% on
1102:
1066:
1027:
1020:
119:
107:
78:
66:
54:
38:
24:
618:Toose, Dan (November 16, 2002). "Building China".
714:"Moto Racer Advance for Game Boy Advance Reviews"
223:The game uses both dirt roads and paved roads as
680:
678:
372:
334:
997:
8:
708:
706:
444:
313:
1024:
1004:
990:
982:
812:
810:
496:and backgrounds to give the impression of
312:
277:
30:
21:
1178:Multiplayer and single-player video games
850:. Vol. 166. March 2003. p. 138.
778:
776:
774:
740:
738:
736:
686:"Moto Racer Advance for Game Boy Advance"
573:
571:
569:
613:
611:
609:
607:
605:
941:"7 Forgotten Game Boy Advance Classics"
565:
543:, and IGN. In a retrospective article,
238:There are a number of different modes:
1148:Delphine Software International games
825:from the original on January 20, 2009
649:
647:
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643:
641:
639:
637:
635:
633:
631:
7:
783:Steinberg, Steve (January 5, 2003).
317:
282:
819:"Moto Racer Advance - GBA - Review"
374:
336:
273:
654:Harris, Craig (January 13, 2003).
254:terrain and to master the act of "
14:
745:Vicious Sid (December 13, 2002).
446:
817:Code Cowboy (January 12, 2003).
480:was first displayed at the 2002
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393:
388:
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373:
355:
350:
345:
340:
335:
16:2002 motocross racing video game
1168:Video games developed in France
1110:Delphine Software International
939:Edwards, Benj (June 16, 2016).
580:"Moto Racer Advance - Overview"
153:Delphine Software International
49:Delphine Software International
1115:Adeline Software International
915:"Moto Racer Advance (Preview)"
913:Harris, Craig (July 1, 2002).
149:Adeline Software International
45:Adeline Software International
1:
889:"E3 2002: Moto Racer Advance"
863:"IGNpocket's Best of E3 2002"
785:"GameSpy: Moto Racer Advance"
482:Electronic Entertainment Expo
163:. It was released in 2002 in
1158:Game Boy Advance-only games
179:features several different
1194:
887:IGN Staff (May 24, 2002).
861:IGN Staff (May 29, 2002).
621:The Sydney Morning Herald
537:The Sydney Morning Herald
517:The Sydney Morning Herald
439:The Sydney Morning Herald
321:
318:
286:
283:
187:is supported through the
29:
1153:Game Boy Advance games
844:"Moto Racer Advance".
231:The player controls a
228:
222:
795:on November 20, 2005
656:"Moto Racer Advance"
590:on November 14, 2014
759:on January 18, 2005
315:
280:
1163:Racing video games
972:Moto Racer Advance
545:Moto Racer Advance
504:Moto Racer Advance
478:Moto Racer Advance
278:
229:
201:Moto Racer Advance
193:Moto Racer Advance
177:Moto Racer Advance
137:Moto Racer Advance
25:Moto Racer Advance
1128:
1127:
1098:
1097:
474:
473:
311:
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155:and published by
133:
132:
1185:
1143:2002 video games
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1006:
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953:
936:
930:
929:
927:
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904:
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901:
899:
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877:
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873:
858:
852:
851:
841:
835:
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832:
830:
814:
805:
804:
802:
800:
791:. Archived from
780:
769:
768:
766:
764:
755:. Archived from
742:
731:
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728:
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710:
701:
700:
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696:
682:
673:
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670:
668:
651:
626:
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600:
599:
597:
595:
586:. Archived from
578:Frankle, Gavin.
575:
556:s Benj Edwards.
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279:Aggregate scores
161:Game Boy Advance
100:December 4, 2002
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90:
73:Game Boy Advance
34:
22:
1193:
1192:
1188:
1187:
1186:
1184:
1183:
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1133:
1132:
1129:
1124:
1094:
1062:
1016:
1010:
967:
962:
961:
951:
949:
938:
937:
933:
923:
921:
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911:
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895:
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869:
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828:
826:
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796:
782:
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772:
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734:
724:
722:
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704:
694:
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684:
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664:
653:
652:
629:
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531:
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466:
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394:
389:
384:
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341:
276:
272:
240:Grand Prix (GP)
217:
103:
94:
91:October 4, 2002
85:
47:
20:
19:2002 video game
17:
12:
11:
5:
1191:
1189:
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1175:
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1165:
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1155:
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1135:
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1123:
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1117:
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965:External links
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847:Nintendo Power
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427:Nintendo Power
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1173:Ubisoft games
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486:draw distance
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314:Review scores
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244:San Francisco
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147:developed by
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124:Single player
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1080:
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1055:
1048:
1041:
1034:
1012:
971:
950:. Retrieved
944:
934:
924:November 25,
922:. Retrieved
918:
908:
898:November 25,
896:. Retrieved
892:
882:
872:November 25,
870:. Retrieved
866:
856:
845:
839:
829:November 25,
827:. Retrieved
821:. GameZone.
799:November 25,
797:. Retrieved
793:the original
763:November 25,
761:. Retrieved
757:the original
750:
725:November 25,
723:. Retrieved
717:
695:November 25,
693:. Retrieved
690:GameRankings
667:November 25,
665:. Retrieved
659:
624:. p. 2.
619:
594:November 25,
592:. Retrieved
588:the original
548:
544:
540:
536:
526:
515:
512:GameRankings
503:
502:
477:
476:
437:
432:3.1 out of 5
425:
413:
403:
365:
327:
293:GameRankings
260:
256:powersliding
237:
233:motorcyclist
230:
209:GameRankings
200:
192:
176:
175:
168:
136:
135:
134:
56:Publisher(s)
40:Developer(s)
1028:Main series
1021:Video games
946:PC Magazine
550:PC Magazine
488:and smooth
319:Publication
185:Multiplayer
165:PAL regions
145:racing game
128:Multiplayer
68:Platform(s)
1137:Categories
1103:Developers
1075:World Tour
1036:Moto Racer
1013:Moto Racer
719:Metacritic
560:References
508:Metacritic
494:2D sprites
490:frame rate
303:Metacritic
284:Aggregator
264:link cable
205:Metacritic
189:link cable
170:Moto Racer
1067:Spin-offs
977:MobyGames
952:March 31,
275:Reception
270:Reception
142:motocross
823:Archived
404:GameZone
252:off-road
215:Gameplay
159:for the
109:Genre(s)
61:Ubi Soft
1082:Advance
789:GameSpy
752:GamePro
584:AllGame
541:GamePro
528:GamePro
523:GameSpy
420:9 of 10
408:7 of 10
367:GameSpy
329:GamePro
157:Ubisoft
120:Mode(s)
79:Release
1120:Anuman
1015:series
307:86/100
248:Russia
225:tracks
114:Racing
554:'
532:'
322:Score
287:Score
181:modes
140:is a
954:2018
926:2014
900:2014
874:2014
831:2014
801:2014
765:2014
727:2014
697:2014
669:2014
596:2014
510:and
246:and
207:and
975:at
919:IGN
893:IGN
867:IGN
661:IGN
415:IGN
297:83%
197:IGN
1139::
1089:DS
943:.
917:.
891:.
865:.
809:^
787:.
773:^
749:.
735:^
716:.
705:^
688:.
677:^
658:.
630:^
604:^
582:.
568:^
498:3D
191:.
126:,
96:NA
87:EU
1057:4
1050:3
1043:2
1005:e
998:t
991:v
956:.
928:.
902:.
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833:.
803:.
767:.
729:.
699:.
671:.
598:.
519:'
227:.
98::
89::
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