Knowledge (XXG)

Motion controller

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and are placed in locations such as on handheld or worn devices or in the environment to detect the relative locations of other devices and the environment, or to detect the movements of any or all parts of a user's body. They may be used in combination with paired light emitters that are tracked
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controller used an image sensor so it could be used as a pointing device along with an accelerometer to track straight-line motions and the direction of gravity. The Nunchuk accessory for use in a second hand also featured an accelerometer. A later line of accessories and refreshed controllers
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resembling a motorbike, which the player moved with their body. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on
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in different combinations to detect and measure movements, sometimes as separate inputs and sometimes together to provide a more precise or more reliable input. In modern devices most of the sensors are specialized
135:(IMUs) are used to detect the rate of change in rotation using gyroscopes and change in speed using accelerometers. These are often found together on the same integrated circuit and can be used together to provide 252:
headset was an early unreleased VR device with built-in motion tracking, first announced in 1991. Its sensors tracked the player's movement and head position. Another early example is the 2000
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Nintendo and Sony would adopt motion tracking using gyroscopes and accelerometers as a standard hardware feature in successive generations starting with their handheld consoles the
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Unrelated to their use in motion tracking, mechanical sensors continue to see much use in joysticks and other controls that are found on motion controllers and other input devices.
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and other types of integrated circuit technologies. These sensors are used to track mechanical connections between a control element and a static object such as an arcade cabinet.
287:(Genesis) in 1993 and could read the player's physical movements using full-body motion tracking. It was a commercial failure due to its "unwieldiness and inaccuracy". 198:
have been used to detect balance changes and other body movements through changes in weight distribution and momentary fluctuation in measured weight.
291: 603: 407:, and options available to users allowed the use of its gyroscope as a pointer control. Its motion tracking features would later be adapted for the 382: 434: 164:
A magnetic field sensor in a device may be used to detect the direction of the earth's magnetic field, or the direction to a nearby base station.
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feature added gyroscopic sensors to track all three axes of rotation independent of whether the controller had line of sight to the sensors bar.
689: 758: 393:. The consoles also had support for some devices in the previous generation of motion controllers depending on individual games. 321:
controller included, which featured three-axis accelerometer motion tracking and a one axis gyroscope while not including the
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controllers, while supporting the use of older generations of motion controllers when playing backwards compatible games.
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controllers feature 6DOF sensors in each controller in the pair as well as in the main body of the console. The optional
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have historically seen use as the basis for motion tracking but they have since mostly been replaced for that purpose by
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Nintendo and Sony included those sensors as a standard feature of their two handed game controllers, the
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was based on the Light Harp invented by Assaf Gurner. It was released as an optional accessory for the
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seen in other modern consoles citing interference concerns. Both features were included in the later
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Several wand-based devices with accelerometer and gyroscopic sensors followed, including the
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For motion controllers that calculate and control the motion of mechanical actuators, see
124:. The following items are examples of current and historical methods of tracking motion. 578: 333: 280: 269: 213: 191: 173: 156:
directly when seen by the camera, or indirectly through reflections of infrared light.
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Many of the technologies needed for motion controllers are often used together in
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Swing. Other systems used different mechanisms for input, such as Microsoft's
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were seen in optional peripherals for home video game consoles in the 1980s.
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continues to provide similar motion tracking for the included
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The Wii Remote Plus and Wii Remote with Motion Plus accessory
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Motion controllers became more widely distributed with the
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sensors were made available for use by games published on
604:"The Disappearance of Yu Suzuki: Part 1 from 1UP.com" 115:
Motion controllers have used a variety of different
103:to provide a variety of functions, including for 499:(PlayStation 3, PlayStation 4 and PlayStation 5) 272:was an early proposed motion controller for the 418:hybrid home/portable console and its included 224:Early uses of motion controllers included the 8: 151:Image sensors are used in conjunction with 292:seventh generation of video game consoles 27:Video game controller that tracks motions 682:"Top 10 Tuesday: Worst Game Controllers" 383:eighth generation of video game consoles 595: 430:controllers also feature 6DOF sensors. 84:and other simulation purposes, and as 7: 639:Vapourware: The tech that never was 107:to use them as motion controllers. 351:to aid in position tracking), and 25: 172:Mechanical sensing methods using 236:, which was controlled using a 710:Castaneda, Karl (2006-05-13). 633:Lanxon, Nate (11 March 2008). 537:Nintendo Switch Pro Controller 424:Nintendo Switch Pro Controller 76:Motion controllers see use as 1: 712:"Nintendo and PixArt Team Up" 370:, which used a magnetometer. 366:and computer vision, and the 732:Murdey, Chase (2006-05-17). 680:Horowitz, Ken (2004-08-03). 479:DualShock 3, 4 and DualSense 323:haptic feedback (vibration) 807: 133:Inertial Measurement Units 29: 669:Killer List of Videogames 238:video game arcade cabinet 210:Ultrasonic triangulation 714:. Nintendo World Report 584:Virtual reality headset 128:Inertial Motion Sensors 137:six degrees of freedom 69:, or other sensors to 42: 268:within the game. The 40: 564:3D motion controller 329:controller refresh. 182:incremental encoders 791:Japanese inventions 614:on 13 November 2013 574:Gesture recognition 449:Notable controllers 243:video game consoles 178:Hall effect sensors 122:integrated circuits 105:mobile applications 317:launched with the 94:Personal computers 43: 359:, which combined 306:labeled with the 254:light gun shooter 51:motion controller 16:(Redirected from 798: 786:Game controllers 770: 769: 767: 766: 755: 749: 748: 746: 745: 729: 723: 722: 720: 719: 707: 701: 700: 698: 697: 688:. Archived from 677: 671: 660: 654: 653: 651: 649: 630: 624: 623: 621: 619: 610:. 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Engadget 744:2006-07-01 718:2007-02-24 696:2010-12-04 664:Police 911 618:12 January 590:References 552:Steam Deck 455:Wii Remote 409:Steam Deck 303:Wii Remote 301:console's 285:Mega Drive 274:Atari 2600 261:Police 911 196:load cells 168:Mechanical 63:gyroscopes 57:that uses 738:Gamasutra 635:"Sega VR" 443:DualSense 437:the Sony 90:smart TVs 47:computing 643:CNET.com 558:See also 517:Xbox One 513:Xbox 360 389:and the 377:and the 361:infrared 347:via the 343:(adding 296:Nintendo 226:Sega AM2 667:at the 533:Joy-Con 505:(Wii U) 469:Sixaxis 433:In the 420:Joy-Con 379:PS Vita 319:Sixaxis 250:Sega VR 233:Hang-On 220:History 147:Cameras 117:sensors 67:cameras 648:15 May 509:Kinect 357:Kinect 294:. 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Index

Motion controls
Motion control

computing
input device
accelerometers
gyroscopes
cameras
track motion
game controllers
virtual reality
pointing devices
smart TVs
Personal computers
smartphones
mobile applications
sensors
integrated circuits
Inertial Measurement Units
six degrees of freedom
computer vision
potentiometers
Hall effect sensors
incremental encoders
MEMS
Weighing scales
load cells
Ultrasonic triangulation
mercury switches
Sega AM2

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