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game, with various degrees of compatibility. There have been many examples of shutter glasses. Electrically controlled mechanical shutter glasses date back to the middle of the 20th century. LCD shutter glasses appeared in the 1980s, one example of which is Sega's SegaScope. This was available for
110:
The stereo driver software can perform automatic stereoscopic conversion by using the 3D models submitted by the application and rendering two stereoscopic views instead of the standard mono view. The automatic driver works in two modes: fully "automatic" mode, where 3D Vision driver controls
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shutter glasses from 1990s. Nvidia has acquired the technology and has provided support for various stereoscopic display technologies, including stereoscopic shutter glasses, with their own version driver which only worked with Nvidia graphics cards.
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On April 11, 2019, Nvidia announced that support for 3D Vision in drivers would be discontinued, as well as support for 3DTV. Driver releases after version 425.31 do not include support for 3D Vision.
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Nvidia includes one pair of shutter glasses in their 3D Vision kit, SKU 942-10701-0003. Each lens operates at 60 Hz, and alternate to create a 120 Hz 3-dimensional experience.
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119:(Screen Depth), and "explicit" mode, where control over screen depth, separation, and textures is performed by the game developer with the use of proprietary NVAPI.
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Sega's game console, the Master System. The NVIDIA 3D Vision gaming kit introduced in 2008 made this technology available for mainstream consumers and PC gamers.
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mode allows developers to control the rendering, avoiding the automatic mode of the driver and just presenting the rendered stereo picture to left and right
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port for connecting supported DLP TV sets, although standalone operation without a PC with installed Nvidia 3D Vision driver is not allowed.
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The wireless emitter connects to the USB port and interfaces with the underlying driver software. It also contains a
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The roots of the Nvidia stereo driver can be traced to the software supplied with the wired
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protocol and can be charged from a USB cable, allowing around 60 hours of continuous use.
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In 2008, Nvidia undertook major rewrite of the driver which was converted to use
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and Nvidia's glasses. The stereo driver was renamed as 3D Vision driver.
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monitors (some of which may work at 1024×768×120 Hz and even higher
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This version of 3D Vision supports select 120 Hz monitors,
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98:projectors, and passive-polarized displays from
267:Intel Adaptive Stable Image Technology paper
50:The kit is specially designed for 120 Hz
16:Discontinued stereoscopic gaming kit by Nvidia
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42:which enables stereoscopic vision for any
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1725:Stereoscopic Displays and Applications
251:"NVidia driver v425.31 release notes"
205:"NVIDIA GeForce 3D Vision Gaming Kit"
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176:List of Nvidia 3D Vision Ready games
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154:, making it only compatible with
273:3D Vision product page at Nvidia
1761:Video game development software
1365:Vergence-accommodation conflict
763:(framebuffer in system memory)
54:, but is also compatible with
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1531:Stereo photography techniques
225:3D Vision System Requirements
1541:Stereoscopic depth rendition
279: (archived May 16, 2019)
152:Windows Display Driver Model
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162:Discontinuation of support
1556:Stereoscopic video coding
1551:Stereoscopic spectroscopy
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74:The glasses use wireless
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1619:Stereoscopic video game
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721:(variable refresh rate)
613:Multimedia acceleration
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1511:Computer stereo vision
1320:Correspondence problem
777:GPU microarchitectures
769:(live video upscaling)
767:Video Super Resolution
687:(ray tracing platform)
517:Unified shaders &
237:"NVidia product specs"
207:. BenchmarkReviews.com
1208:Mellanox Technologies
1408:Head-mounted display
1340:Kinetic depth effect
353:Fixed pixel pipeline
26:) is a discontinued
1766:Video game hardware
1496:2D to 3D conversion
1448:Specular holography
1443:Polarized 3D system
1360:Stereoscopic acuity
1355:Stereopsis recovery
691:Nvidia System Tools
28:stereoscopic gaming
1478:Wiggle stereoscopy
1473:Volumetric display
1438:Parallax scrolling
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651:(shading language)
564:& tensor cores
113:Stereo Convergence
64:GeForce 200 series
36:LC shutter glasses
34:which consists of
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84:
79:
77:
69:
67:
65:
61:
60:refresh rates
57:
53:
48:
45:
41:
37:
33:
29:
25:
21:
1678:
1667:Nintendo 3DS
1574:3D camcorder
1489:technologies
1376:technologies
1218:PortalPlayer
1166:Acquisitions
1138:Curtis Priem
1030:and embedded
980:Tegra NX-SoC
932:Nvidia Tesla
854:Ada Lovelace
712:
706:Technologies
340:List of GPUs
283:(in Russian)
245:
231:
220:
209:. Retrieved
203:Olin Coles.
165:
149:
141:
132:back buffers
121:
109:
90:
87:
80:
73:
52:LCD monitors
49:
23:
22:(previously
19:
18:
1756:Stereoscopy
1699:View-Master
1526:Pseudoscope
1458:Stereoscope
1388:Anaglyph 3D
1277:Stereoscopy
1018:GeForce Now
912:Quadro Plex
898:Workstation
757:(multi-GPU)
715:(stereo 3D)
562:Ray tracing
527:GeForce 600
409:GeForce 256
361:Pre-GeForce
83:VESA Stereo
66:or later).
1746:3D imaging
1740:Categories
1713:Miscellany
1604:Digital 3D
1599:Blu-ray 3D
1463:Vectograph
1428:Multiscopy
1413:Holography
1403:Bubblegram
1350:Stereopsis
1288:Perception
1281:3D display
1148:Bill Dally
1143:David Kirk
1121:Key people
949:components
784:Fahrenheit
761:TurboCache
751:(protocol)
685:Nvidia RTX
571:GeForce 20
211:2009-01-08
187:References
1079:Computer
896:Graphics
859:Blackwell
632:PureVideo
478:GeForce 8
441:GeForce 3
30:kit from
1704:XpanD 3D
1689:RealD 3D
1647:Dolby 3D
1642:AMD HD3D
1635:products
1081:chipsets
642:Software
389:RIVA TNT
384:RIVA 128
181:AMD HD3D
170:See also
44:Direct3D
1672:New 3DS
1657:Infitec
1633:Notable
1594:4D film
1579:3D film
1565:Product
1374:Display
1198:DeepMap
1111:Company
1037:GoForce
947:Console
824:Maxwell
799:Rankine
789:Celsius
435:shaders
335:GeForce
275:at the
138:History
1751:Nvidia
1228:Stexar
1225:MediaQ
1222:Exluna
1089:nForce
1047:Jetson
849:Hopper
844:Ampere
839:Turing
829:Pascal
819:Kepler
794:Kelvin
749:NVLink
429:Vertex
407:
322:Nvidia
100:Zalman
32:Nvidia
1567:types
1487:Other
1203:Icera
1178:Ageia
1052:Tegra
1042:Drive
924:GPGPU
900:cards
864:Rubin
834:Volta
814:Fermi
809:Tesla
804:Curie
696:VDPAU
671:PhysX
665:OptiX
626:NVDEC
620:NVENC
433:pixel
1279:and
1062:CPUs
1028:SoCs
961:Xbox
956:NV2A
655:CUDA
537:800M
519:NUMA
446:4 Ti
431:and
419:4 MX
394:TNT2
122:The
93:720p
38:and
1183:ULi
937:DGX
743:SXM
737:MXM
542:900
532:700
508:500
503:400
498:300
493:200
488:100
375:NV2
370:NV1
96:DLP
56:CRT
1742::
649:Cg
581:40
576:30
552:16
547:10
451:FX
195:^
134:.
102:.
76:IR
1269:e
1262:t
1255:v
987:)
983:(
975:)
971:(
963:)
959:(
483:9
461:7
456:6
414:2
342:)
338:(
314:e
307:t
300:v
253:.
239:.
214:.
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