360:, drug dealers, and organized crime kingpins. Max and Hit are each equipped with an automatic weapon and a missile launcher. When an enemy is dispatched using the latter, they explode in a torrent of scorched and bloody appendages. Some enemies can be arrested after they surrender and then float away with "busted" over them. This is then added to a tally at the end of the level along with drugs and money confiscated from other enemies that they dropped when gunned down (the game awards more points at the end of a round for arresting enemies without killing them).
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276:. The object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat "Mr. Big". It was the first game in the newly restarted Williams Electronics coin-op video game division. Shortly before its release, Williams acquired the video and pinball divisions of
497:
called it "one of the most objectionable Speccy games I've seen in ages", and called it "repetitive" and the plot "utter nonsense." However, due to being one of the first games to feature blood, it has been a target of concerns and criticism from parents.
43:
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and confiscating their stock, the player can either take the confiscated items to the evidence room, or keep them for future use. This confers benefits such as improved weapons accuracy. Dealing drugs for financial benefit is also possible.
271:
and programmed by George Petro, Todd Allen, and Eugene Jarvis, with art by Jack Haeger, John
Newcomer, and Lin Young. It was one of the first ultra-violent video games and a frequent target of parental criticism of the
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was billed as "the first video game with a strong anti-drug message," though
Nintendo forced all drug references to be removed from the actual gameplay. The game retained most of its violence and gore.
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All the versions of the game generally received positive reviews, being praised for its intense action and enjoyable gameplay, but criticism for its repetitiveness, including 9/10 from
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Most of the computer ports had their music ported by Tony
Williams, credited as "Sound Images" and David Wise ported the arcade music to the NES. The Game Boy version of
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The arcade game uses what is termed a "medium resolution monitor": higher resolution than televisions and normal arcade monitors, but in a smaller physical size.
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The game's main characters are Max Force and Hit Man, who have received a memo from
Spencer Williams, Narcotics Opposition chairman in
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for the Xbox, PlayStation 2, and
Microsoft Windows. The Windows version, only released in Europe, was developed by
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Max Force and villains Dr. Spike Rush, Joe
Rockhead and Mr. Big appeared as characters in the cartoon
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A March 21, 2005, press release announced the game's shipment to retailers and emphasized that
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342:, dispatching them on Project NARC. Their mission is to apprehend Mr. Big, head of an
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The game casts the players as narcotics officer Jack
Forzenski (voiced by
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The player controls either Max Force or Hit Man, who shoot or arrest
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310:. In 2005, the franchise was re-launched with a new game for the
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version of said game was planned, but was ultimately scrapped.
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was designed for an "older audience". The game was given an
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Citing 'Narc,' Ill. Gov. Seeks Video-Game Sales Ban
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787:NARC; God of War; Heritage of Kings: The Settlers
8:
956:Video games developed in the United States
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448:
318:, which was released on March 22, 2005. A
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32:
951:Video games about the illegal drug trade
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589:) and DEA agent Marcus Hill (voiced by
961:Video games scored by Brian L. Schmidt
781:Weed, speed and LSD – in a video game?
789:, The Washington Post, Mar. 27, 2005.
7:
562:, another ultra-violent video game.
374:is the first arcade game to use the
906:Nintendo Entertainment System games
651:. World-of-nintendo.com. 1997-01-17
521:and released as a B-side to their "
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971:Video games with digitized sprites
759:Johnson, Eric (a.k.a. VegitaBOD):
25:
946:Video games about police officers
629:. The International Arcade Museum
966:Video games scored by David Wise
733:"Midway Ships NARC for the Xbox"
649:"NES Instruction Manuals: NARC"
570:A 2005 sequel was developed by
558:is a song on the soundtrack of
774:Midway Ships NARC for the Xbox
685:. Ysrnry.co.uk. Archived from
227:Up to 2 players simultaneously
1:
668:Game review, Crash magazine,
560:Hotline Miami 2: Wrong Number
409:Nintendo Entertainment System
916:Organized crime video games
776:, Xbox News, Mar. 21, 2005.
1012:
513:The main musical theme by
506:In 1990, Acclaim released
430:Terminator 2: Judgment Day
813:Killer List of Videogames
672:, issue 83, December 1990
549:Midway Arcade Treasures 2
517:was recorded by the band
457:
454:
40:
886:Cancelled GameCube games
510:as a handheld LCD game.
976:VIS Entertainment games
941:Video games about drugs
670:Newsfield Publications
335:
433:uses some music from
417:Acclaim Entertainment
333:
981:Williams video games
911:Ocean Software games
891:Censored video games
761:NARC Walkthrough/FAQ
269:Williams Electronics
78:Williams Electronics
59:Williams Electronics
926:Point of View games
921:PlayStation 2 games
552:(2004) collection.
546:is included in the
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274:video game industry
901:Midway video games
896:Commodore 64 games
876:Arcade video games
766:2005-01-26 at the
525:" single in 1990.
449:
336:
286:was ported to the
996:ZX Spectrum games
931:Run and gun games
871:Amstrad CPC games
708:"Theme from Narc"
574:and published by
572:VIS Entertainment
493:. Matt Bielby of
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419:and developed by
411:(NES) version of
376:Texas Instruments
364:Technical details
334:Arcade screenshot
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18:NARC (video game)
16:(Redirected from
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861:1988 video games
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783:, Mar. 12, 2004.
756:, Mar. 22, 2005.
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735:. Archived from
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710:. Archived from
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534:and in the film
515:Brian L. Schmidt
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407:The August 1990
347:drug trafficking
340:Washington, D.C.
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133:Brian L. Schmidt
96:Nathaniel Davies
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33:
21:
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936:SCi Games games
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824:Soundtrack Info
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794:NARC NES manual
779:Morris, Chris:
768:Wayback Machine
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238:Williams Z-Unit
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118:George N. Petro
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30:1988 video game
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27:1988 video game
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829:PC Game Source
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801:External links
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792:Pepin, Chris:
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739:on 2008-11-20.
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587:Michael Madsen
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537:22 Jump Street
531:The Power Team
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136:Marc LoCascio
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820:on Coinop.org
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714:on 2015-05-20
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580:Point of View
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495:Your Sinclair
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490:Your Sinclair
487:and 72% from
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484:Sinclair User
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265:Eugene Jarvis
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250:(stylized as
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233:Arcade system
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122:Eugene Jarvis
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114:Programmer(s)
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107:Eugene Jarvis
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737:the original
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716:. Retrieved
712:the original
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691:. Retrieved
687:the original
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653:. Retrieved
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631:. Retrieved
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591:Bill Bellamy
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481:, 8/10 from
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288:Commodore 64
283:
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278:Bally/Midway
263:designed by
256:) is a 1988
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246:
245:
244:
237:
203:
178:Commodore 64
138:("NARC Rap")
73:Publisher(s)
54:Developer(s)
47:Arcade flyer
866:Amiga games
835:Narc (2005)
468:Crash Smash
455:Publication
344:underground
304:Amstrad CPC
300:ZX Spectrum
261:arcade game
258:run and gun
218:Run and gun
182:ZX Spectrum
174:Amstrad CPC
157:Platform(s)
128:Composer(s)
102:Designer(s)
92:Director(s)
991:Xbox games
855:Categories
748:References
718:2019-01-07
693:2012-09-20
655:2012-09-20
150:(Amiga/ST)
142:David Wise
120:Todd Allen
613:Footnotes
566:2005 game
446:Reception
441:Reception
351:terrorist
764:Archived
607:M rating
384:Smash TV
379:TMS34010
326:Gameplay
320:GameCube
292:Atari ST
213:Genre(s)
170:Atari ST
811:at the
595:dealers
396:NBA Jam
358:junkies
224:Mode(s)
200:Release
82:Acclaim
842:
683:"NARC"
627:"NARC"
576:Midway
519:Pixies
502:Legacy
393:, and
306:, and
204:Arcade
162:Arcade
633:6 Oct
478:CRASH
464:Crash
458:Award
450:Award
403:Ports
296:Amiga
166:Amiga
145:(NES)
85:(NES)
66:(NES)
840:IMDb
818:Narc
808:NARC
635:2013
603:NARC
556:NARC
544:NARC
508:NARC
435:NARC
421:Rare
413:NARC
372:Narc
349:and
314:and
312:Xbox
284:Narc
267:for
253:NARC
247:Narc
207:1988
190:Xbox
63:Rare
36:Narc
838:at
316:PS2
308:NES
186:NES
857::
609:.
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540:.
437:.
399:.
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302:,
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770:.
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696:.
658:.
637:.
20:)
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