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NFL Quarterback Club 98

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explained the problem: "Because of this hang time, defenders have way too much time to close in. The ball often drops down in the middle of about three defenders that shouldn't have been there, and one wide receiver that should have been wide open. As the ball reaches the players, they all jump up to
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There are two kinds of Simulation modes, Custom and Historic. Custom Simulation mode allows one to create one's own scenario, including both teams' scores, who possesses the ball, how much time is left, and where the team with possession of the ball is on the field. Historic Simulation mode contains
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Players can also create a team, using color schemes of the 30 NFL teams found in the game. Teams' playbooks, stadiums, and initials (shown next to a team's score during gameplay) can be edited, and a team may contain up to 55 players. Players can be put onto any of the 30 teams already in the game,
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Another feature found in the game allows one to create a player. The game allows one to enter information such as the player's position, name, jersey number, height, weight, dominant hand, skin color, and age. After filling out this information, the user is taken may customize the player's stats,
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Football fanatics, however, will be very disappointed to know that Madden 64 doesn't feature the full NFL license, so real team names, team colors and team stadiums are not present. This means that you could be stuck playing the Chicago Bulldozers instead of the mighty Bears -- and they might be
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said the high resolution "effectively takes away that nasty N64 blur we've all become accustomed to." However, critics widely opined the game's good visuals are outweighed by gameplay issues, specifically that the A.I. is easily exploited and often unrealistic, and passes float in the air for an
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Several critics also remarked that the audio is dry and sparse, and overall fails to provide an NFL atmosphere as compelling as other football video games of the time. They particularly said that Marv Albert's voice-overs were interesting solely for his then-recent sex scandals, as his actual
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in Albert's multigame contract with Acclaim allowed Acclaim to dissolve the relationship if Albert were ever convicted of a crime, Acclaim opted to ship the game with Albert's commentary intact. An Acclaim representative explained that the game had already gone into production by the start of
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as well as Free Agents (including created players), and can be substituted into any position. Due to a glitch, any free agents whom the player signs turn into "M. Clark", shirt number 84, who is not a real NFL player; an Acclaim representative said that there is no workaround for this glitch.
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teams from 1997. The other two teams are based on Iguana Entertainment and Acclaim, the developer and publisher of the game respectively, and feature then-employees as members of the team. Iguana Entertainment and Acclaim's teams are the two best teams statistically in the game.
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Albert's trial and was in the final stage of manufacturing when he entered his guilty plea, and said if the game were successful enough to merit a second manufacturing run, the company would re-evaluate its position on the inclusion of Albert's commentary.
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was not able to get the NFL license in time for the game's release as Acclaim had acquired all the licenses for that year, but the game did feature real player names as it did get a license from the league's players' association that year. As a result,
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catch it, in what looks like synchronized volleyball. What's more amusing is that somehow the receiver still makes the catch. This happens so often that it seems like it was done on purpose to compensate for the game engine's shortcomings."
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purple. Acclaim grabbed all the NFL licensing rights for its NFL QB Club '98 early and EA was left playing catch up. However, EA did manage to get ahold of the NFLPA (NFL Players Association) so real player names are present in the game.
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such as accuracy and range (for kickers and quarterbacks), catching abilities, agility, speed, and strength (all for numerous players). After a player is created, he is put into Free Agency, where he must be signed by a team.
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fifty different scenarios, based on games that happened in history, and a certain task is to be accomplished, often to "change history" and win with the team that lost the game, but sometimes to replicate a team's victory.
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s four reviewers instead argued that problems such as the poor AI and slow passes would inevitably irritate football devotees, while casual players were more likely to overlook these flaws and therefore enjoy the game.
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called it "Probably the most disappointing sports game of the year", remarking that while it had enough good qualities to satisfy hardcore football fans, there was no reason to prefer it over its competitor,
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instead praised the animation as fluid and realistic, and said the game's flaws are overall too minor to prevent the game from being recommended. The inclusion of full NFL licensing was widely praised.
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graphics and holding exclusive NFL licensing for the console. Despite this, reviews were mixed as the game drew criticism for its lengthy floating of the ball during passes and issues with the A.I.
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received mixed reviews. Critics esteemed it for being the first Nintendo 64 game with high-resolution graphics, in many cases noting how this enabled a high level of detail on the players.
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The game was in development for more than 13 months. Acclaim brought the NFL Quarterback series into the 64-bit age using technology they had been working on for several years for
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also features a Quarterback Profile feature. This feature contains 30 quarterbacks, one from each team, and their college and pro football achievements in encyclopedic format.
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commentary is remarkably dull. Even the game's visuals were not exempt from criticism, as many cited poor animation and odd player models with disproportionate arms. However,
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similarly concluded, "To be fair, some gamers will enjoy Quarterback Club despite its shortcomings - but only if they don't know or care about realistic football."
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In addition to the 30 pro teams in the game, there were also four hidden teams, accessed by entering a cheat code. Two teams, AFC and NFC, are the
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elaborated, "Players have realtime shadows, noticeable breath in frigid weather, and detailed uniforms and helmets."
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schedule. There is also a playoff mode where a player can select a team and try to guide them through the playoffs.
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The game established an advantage over its competitors by being the first Nintendo 64 game with
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is the only football video game for the Nintendo 64 to be fully licensed by the NFL in 1997.
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There is a season mode where players can select a team and play through their
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Tucker, Tim (January 1998). "Madden 64 vs. NFL Quarterback Club '98".
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stated that "In the end, serious football fans may want to stick with
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for its realism, but the slow play is likely to drive gamers crazy."
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The game was nominated for the "Best Nintendo 64 Game" award at the
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in sales; according to figures compiled through November 1997 from
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One month before the game's release, its play-by-play commentator
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is a football video game, released in 1997. It was developed by
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Reiner, Andrew; Storm, Jon; Anderson, Paul (December 1997).
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came in ninth. The game sold over 900,000 copies worldwide.
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EGM staff (December 1997). "Review Crew: NFL QB Club '98".
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Hoople, Andrew (March 1998). "NFL Quarterback Club 98".
1711:"The Gamecenter Awards for 1997! (Nintendo 64, Part 2)" 1618:. No. 37. Imagine Media. January 1998. p. 146 936:. No. 104. IDG Entertainment. May 1997. p. 24 842:... it's the first high-resolution game for the N64 ... 1186:. No. 101. Ziff Davis. December 1997. p. 26. 991:
Electric Playground Network - EPN (January 26, 2016).
898:"Quarterback Club To Ship with Albert's Play-by-Play" 2340: 2262: 2212: 2183: 2119: 2088: 2031: 1997: 1267:(in French). No. 72. January 1998. p. 132 1071:. No. 104. Ziff Davis. March 1998. p. 28. 139: 123: 94: 82: 70: 58: 46: 21: 804:. No. 96. Ziff Davis. July 1997. p. 110. 272:A version of the game was in development for the 1686:. No. 111. IDG Entertainment. p. 194. 632:Outstanding Achievement in Software Engineering 546:inordinate length of time, even bullet passes. 287:charge of sexual assault and battery. Though a 33:North American Nintendo 64 cover art featuring 1589:. No. 10. Future plc. pp. 49, 51–52. 1987:Iguana Entertainment / Acclaim Studios Austin 1971: 1864: 854:The Watch Dog (April 1998). "Buyers Beware". 8: 485: 334: 2423:Video games developed in the United States 1994: 1978: 1964: 1956: 1871: 1857: 1849: 1777:Academy of Interactive Arts & Sciences 1746:Academy of Interactive Arts & Sciences 1673: 1671: 1669: 1667: 1665: 993:"Electric Playground: Season 1, Episode 8" 875:"S.W.A.T. Pro: NFL Quarterback Club '98". 670:came in second for video game sales while 620:Academy of Interactive Arts & Sciences 333: 308: 168:under their Acclaim Sports banner for the 27: 18: 1474: 1472: 1333: 1331: 1329: 1327: 1325: 1323: 1321: 1319: 1317: 1315: 1198:"NFL Quarterback Club 98 for Nintendo 64" 1060: 1058: 813: 811: 226:was the chief spokesperson for the game. 1470: 1468: 1466: 1464: 1462: 1460: 1458: 1456: 1454: 1452: 1342:. No. 101. Ziff Davis. p. 192. 1080: 1078: 616:inaugural Interactive Achievement Awards 1606: 1604: 1602: 1600: 1598: 1596: 1497:from the original on September 29, 2007 795: 793: 791: 766: 688: 1556:Casamassina, Matt (October 24, 1997). 1551: 1549: 1547: 1545: 1543: 1541: 1539: 1537: 1535: 1533: 1029:Casamassina, Matt (October 24, 1997). 986: 984: 800:"NFL Quarterback Club '98 (Preview)". 1709:Gamecenter staff (January 28, 1998). 1437:from the original on February 5, 2004 1390:Joe Kidd; The Rookie (October 1997). 1101:"Sega and Bandai: A Merger Collapses" 7: 1479:Lerhman, Darren (November 5, 1997). 1392:"[HFN] Quarterback Club '98" 896:Feldman, Curt (September 27, 1997). 820:"NFL Quarterback Club '98 (Preview)" 338: 313: 2278:Might and Magic III: Isles of Terra 1227:"[NFL] Quarterback Club 98" 1225:Lombardi, Doug (December 5, 1997). 955:Johnston, Chris (August 11, 1997). 304: 261:served as the actor for the game's 1690:from the original on March 4, 2004 1167:. October 24, 1998. Archived from 218:The game's commentary was done by 14: 1678:Johnny Ballgame (December 1997). 1421:"NFL Quarterback Club '98 Review" 818:Johnny Ballgame (November 1997). 637:International Superstar Soccer 64 487: 1286:Edge staff (December 25, 1997). 1124:Johnston, Chris (May 19, 1997). 506: 501: 496: 491: 486: 2299:Batman Forever: The Arcade Game 1009:from the original on 2021-12-21 628:Console Sports Game of the Year 608:Awards for 1997, which went to 2320:Showdown: Legends of Wrestling 2285:Frank Thomas Big Hurt Baseball 1811:. May 22, 1998. Archived from 1113:. August 1997. pp. 16–17. 1: 1126:"Acclaim Gets Big-Name Voice" 2393:Acclaim Studios Austin games 2203:South Park: Chef's Luv Shack 2418:Acclaim Entertainment games 2398:Cancelled Sega Saturn games 2246:Turok 3: Shadow of Oblivion 1650:. November 1997. p. 92 1019:Event occurs at 8:52-12:18. 654:Despite the mixed reviews, 2439: 2044:'97 featuring Frank Thomas 2022:Zero the Kamikaze Squirrel 1803:"QBC Is Top-Selling Title" 1680:"NFL Quarterback Club '98" 1638:"NFL Quarterback Club '98" 1558:"NFL Quarterback Club '98" 1288:"NFL Quarterback Club '98" 1993: 1889: 1355:"NFL Quarterback Club 98" 1340:Electronic Gaming Monthly 1261:"NFL Quarterback Club 98" 1184:Electronic Gaming Monthly 1068:Electronic Gaming Monthly 802:Electronic Gaming Monthly 784:. April 1997. p. 28. 777:Electronic Gaming Monthly 575:Electronic Gaming Monthly 384:Electronic Gaming Monthly 342: 339: 317: 314: 26: 885:. May 1998. p. 142. 624:NFL Quarterback Club '98 531:NFL Quarterback Club '98 157:NFL Quarterback Club '98 22:NFL Quarterback Club '98 1839:NFL Quarterback Club 98 1419:Lumpy (November 1997). 957:"Quarterback Shoot Out" 668:NFL Quarterback Club 98 656:NFL Quarterback Club 98 253:NFL Quarterback Club 98 2408:Nintendo 64-only games 2359:All-Star Baseball 2001 2232:Turok 2: Seeds of Evil 2225:Turok: Dinosaur Hunter 1717:. CNET. Archived from 1612:"QBC 64 [sic]" 1065:"QBC Tackles Madden". 237:Turok: Dinosaur Hunter 2353:Acclaim Entertainment 1773:"The Award - Winners" 1741:"The Award - Updates" 1721:on September 30, 2000 166:Acclaim Entertainment 65:Acclaim Entertainment 2413:NFL Quarterback Club 2306:Iggy's Reckin' Balls 2132:NFL Quarterback Club 2122:NFL Quarterback Club 1895:NFL Quarterback Club 1881:NFL Quarterback Club 1371:on September 8, 1999 1214:on December 5, 2019. 213:Quarterback Club '98 162:Iguana Entertainment 76:NFL Quarterback Club 53:Iguana Entertainment 2015:Aero the Acro-Bat 2 1648:Nintendo of America 1138:on February 9, 1999 910:on December 7, 1998 695:Released under the 570:Quarterback Club 64 336: 311: 1815:on October 8, 2000 1524:Next Media Pty Ltd 1241:on August 23, 2000 672:Madden Football 64 660:Madden Football 64 596:Madden Football 64 309: 247:Madden Football 64 2403:Nintendo 64 games 2375: 2374: 2336: 2335: 2034:All-Star Baseball 2008:Aero the Acro-Bat 1999:Aero the Acro-Bat 1953: 1952: 1646:. Vol. 102. 1526:. pp. 42–43. 1298:Future Publishing 1085:"E3 Unleashed!". 969:on April 29, 1999 830:IDG Entertainment 774:"Gaming Gossip". 634:", which went to 611:Diddy Kong Racing 527: 526: 332: 331: 283:pled guilty to a 164:and published by 153: 152: 134:American football 39:Green Bay Packers 2430: 2388:1997 video games 2366:NFL QB Club 2001 2348:Jeff Spangenberg 2341:Related articles 2253:Turok: Evolution 2239:Turok: Rage Wars 1995: 1980: 1973: 1966: 1957: 1937:NFL QB Club 2001 1873: 1866: 1859: 1850: 1825: 1824: 1822: 1820: 1799: 1793: 1792: 1790: 1788: 1783:on June 15, 1998 1779:. Archived from 1769: 1763: 1762: 1760: 1758: 1753:on June 15, 1998 1749:. Archived from 1737: 1731: 1730: 1728: 1726: 1706: 1700: 1699: 1697: 1695: 1675: 1660: 1659: 1657: 1655: 1634: 1628: 1627: 1625: 1623: 1608: 1591: 1590: 1580: 1574: 1573: 1571: 1569: 1553: 1528: 1527: 1513: 1507: 1506: 1504: 1502: 1476: 1447: 1446: 1444: 1442: 1416: 1410: 1409: 1407: 1405: 1387: 1381: 1380: 1378: 1376: 1367:. 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Index


Brett Favre
Green Bay Packers
Developer(s)
Iguana Entertainment
Publisher(s)
Acclaim Entertainment
NFL Quarterback Club
Platform(s)
Nintendo 64
NA
EU
Genre(s)
Sports
American football
Single player
multiplayer
Iguana Entertainment
Acclaim Entertainment
Nintendo 64
high resolution
Pro Bowl
1997
Marv Albert
Brett Favre
Turok: Dinosaur Hunter
Electronic Arts
Madden Football 64
Adrian Murrell
motion capture

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