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explained the problem: "Because of this hang time, defenders have way too much time to close in. The ball often drops down in the middle of about three defenders that shouldn't have been there, and one wide receiver that should have been wide open. As the ball reaches the players, they all jump up to
187:
There are two kinds of
Simulation modes, Custom and Historic. Custom Simulation mode allows one to create one's own scenario, including both teams' scores, who possesses the ball, how much time is left, and where the team with possession of the ball is on the field. Historic Simulation mode contains
195:
Players can also create a team, using color schemes of the 30 NFL teams found in the game. Teams' playbooks, stadiums, and initials (shown next to a team's score during gameplay) can be edited, and a team may contain up to 55 players. Players can be put onto any of the 30 teams already in the game,
191:
Another feature found in the game allows one to create a player. The game allows one to enter information such as the player's position, name, jersey number, height, weight, dominant hand, skin color, and age. After filling out this information, the user is taken may customize the player's stats,
1049:
Football fanatics, however, will be very disappointed to know that Madden 64 doesn't feature the full NFL license, so real team names, team colors and team stadiums are not present. This means that you could be stuck playing the
Chicago Bulldozers instead of the mighty Bears -- and they might be
545:
said the high resolution "effectively takes away that nasty N64 blur we've all become accustomed to." However, critics widely opined the game's good visuals are outweighed by gameplay issues, specifically that the A.I. is easily exploited and often unrealistic, and passes float in the air for an
556:
Several critics also remarked that the audio is dry and sparse, and overall fails to provide an NFL atmosphere as compelling as other football video games of the time. They particularly said that Marv Albert's voice-overs were interesting solely for his then-recent sex scandals, as his actual
291:
in Albert's multigame contract with
Acclaim allowed Acclaim to dissolve the relationship if Albert were ever convicted of a crime, Acclaim opted to ship the game with Albert's commentary intact. An Acclaim representative explained that the game had already gone into production by the start of
196:
as well as Free Agents (including created players), and can be substituted into any position. Due to a glitch, any free agents whom the player signs turn into "M. Clark", shirt number 84, who is not a real NFL player; an
Acclaim representative said that there is no workaround for this glitch.
203:
teams from 1997. The other two teams are based on Iguana
Entertainment and Acclaim, the developer and publisher of the game respectively, and feature then-employees as members of the team. Iguana Entertainment and Acclaim's teams are the two best teams statistically in the game.
240:. With this, they were able to keep the game running at 30fps in high-resolution (640 x 480), something that had not yet been done in the U.S. They obtained the full NFL license, including all the teams, stadiums and rosters. Their competitor for the N64 that year,
292:
Albert's trial and was in the final stage of manufacturing when he entered his guilty plea, and said if the game were successful enough to merit a second manufacturing run, the company would re-evaluate its position on the inclusion of Albert's commentary.
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was not able to get the NFL license in time for the game's release as
Acclaim had acquired all the licenses for that year, but the game did feature real player names as it did get a license from the league's players' association that year. As a result,
553:
catch it, in what looks like synchronized volleyball. What's more amusing is that somehow the receiver still makes the catch. This happens so often that it seems like it was done on purpose to compensate for the game engine's shortcomings."
1050:
purple. Acclaim grabbed all the NFL licensing rights for its NFL QB Club '98 early and EA was left playing catch up. However, EA did manage to get ahold of the NFLPA (NFL Players
Association) so real player names are present in the game.
192:
such as accuracy and range (for kickers and quarterbacks), catching abilities, agility, speed, and strength (all for numerous players). After a player is created, he is put into Free Agency, where he must be signed by a team.
188:
fifty different scenarios, based on games that happened in history, and a certain task is to be accomplished, often to "change history" and win with the team that lost the game, but sometimes to replicate a team's victory.
581:
s four reviewers instead argued that problems such as the poor AI and slow passes would inevitably irritate football devotees, while casual players were more likely to overlook these flaws and therefore enjoy the game.
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called it "Probably the most disappointing sports game of the year", remarking that while it had enough good qualities to satisfy hardcore football fans, there was no reason to prefer it over its competitor,
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instead praised the animation as fluid and realistic, and said the game's flaws are overall too minor to prevent the game from being recommended. The inclusion of full NFL licensing was widely praised.
179:
graphics and holding exclusive NFL licensing for the console. Despite this, reviews were mixed as the game drew criticism for its lengthy floating of the ball during passes and issues with the A.I.
533:
received mixed reviews. Critics esteemed it for being the first
Nintendo 64 game with high-resolution graphics, in many cases noting how this enabled a high level of detail on the players.
234:
The game was in development for more than 13 months. Acclaim brought the NFL Quarterback series into the 64-bit age using technology they had been working on for several years for
631:
215:
also features a
Quarterback Profile feature. This feature contains 30 quarterbacks, one from each team, and their college and pro football achievements in encyclopedic format.
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commentary is remarkably dull. Even the game's visuals were not exempt from criticism, as many cited poor animation and odd player models with disproportionate arms. However,
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similarly concluded, "To be fair, some gamers will enjoy
Quarterback Club despite its shortcomings - but only if they don't know or care about realistic football."
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276:, but was cancelled as part of Acclaim's withdrawal of support for that console. PC and PlayStation versions were also planned but never released.
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In addition to the 30 pro teams in the game, there were also four hidden teams, accessed by entering a cheat code. Two teams, AFC and NFC, are the
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elaborated, "Players have realtime shadows, noticeable breath in frigid weather, and detailed uniforms and helmets."
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schedule. There is also a playoff mode where a player can select a team and try to guide them through the playoffs.
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599:. They gave it a 4.5 out of 5 for graphics but a 3.0 for both control and sound, and a 2.5 for fun factor.
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The game established an advantage over its competitors by being the first Nintendo 64 game with
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is the only football video game for the Nintendo 64 to be fully licensed by the NFL in 1997.
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1158:"Marv Albert Sexual Assault Trial: Albert Receives a 12-Month Suspended Sentence"
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34:
1481:"NFL Quarterback Club 98 Review [date mislabeled as "April 28, 2000"]"
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There is a season mode where players can select a team and play through their
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Tucker, Tim (January 1998). "Madden 64 vs. NFL Quarterback Club '98".
568:
stated that "In the end, serious football fans may want to stick with
1002:
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for its realism, but the slow play is likely to drive gamers crazy."
111:
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The game was nominated for the "Best Nintendo 64 Game" award at the
662:
in sales; according to figures compiled through November 1997 from
279:
One month before the game's release, its play-by-play commentator
2312:
1234:
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172:. It was the first football game announced for the Nintendo 64.
160:
is a football video game, released in 1997. It was developed by
1959:
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265:. A number of the plays in the team playbooks were designed by
1035:
535:
455:
1353:
Reiner, Andrew; Storm, Jon; Anderson, Paul (December 1997).
674:
came in ninth. The game sold over 900,000 copies worldwide.
1338:
EGM staff (December 1997). "Review Crew: NFL QB Club '98".
1400:. Vol. 5, no. 10. Metropolis Media. p. 124
1089:. No. 106. IDG Entertainment. July 1997. p. 63.
1516:
Hoople, Andrew (March 1998). "NFL Quarterback Club 98".
1711:"The Gamecenter Awards for 1997! (Nintendo 64, Part 2)"
1618:. No. 37. Imagine Media. January 1998. p. 146
936:. No. 104. IDG Entertainment. May 1997. p. 24
842:... it's the first high-resolution game for the N64 ...
1186:. No. 101. Ziff Davis. December 1997. p. 26.
991:
Electric Playground Network - EPN (January 26, 2016).
898:"Quarterback Club To Ship with Albert's Play-by-Play"
2340:
2262:
2212:
2183:
2119:
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2031:
1997:
1267:(in French). No. 72. January 1998. p. 132
1071:. No. 104. Ziff Davis. March 1998. p. 28.
139:
123:
94:
82:
70:
58:
46:
21:
804:. No. 96. Ziff Davis. July 1997. p. 110.
272:A version of the game was in development for the
1686:. No. 111. IDG Entertainment. p. 194.
632:Outstanding Achievement in Software Engineering
546:inordinate length of time, even bullet passes.
287:charge of sexual assault and battery. Though a
33:North American Nintendo 64 cover art featuring
1589:. No. 10. Future plc. pp. 49, 51–52.
1987:Iguana Entertainment / Acclaim Studios Austin
1971:
1864:
854:The Watch Dog (April 1998). "Buyers Beware".
8:
485:
334:
2423:Video games developed in the United States
1994:
1978:
1964:
1956:
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1857:
1849:
1777:Academy of Interactive Arts & Sciences
1746:Academy of Interactive Arts & Sciences
1673:
1671:
1669:
1667:
1665:
993:"Electric Playground: Season 1, Episode 8"
875:"S.W.A.T. Pro: NFL Quarterback Club '98".
670:came in second for video game sales while
620:Academy of Interactive Arts & Sciences
333:
308:
168:under their Acclaim Sports banner for the
27:
18:
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1333:
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1198:"NFL Quarterback Club 98 for Nintendo 64"
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813:
811:
226:was the chief spokesperson for the game.
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1342:. No. 101. Ziff Davis. p. 192.
1080:
1078:
616:inaugural Interactive Achievement Awards
1606:
1604:
1602:
1600:
1598:
1596:
1497:from the original on September 29, 2007
795:
793:
791:
766:
688:
1556:Casamassina, Matt (October 24, 1997).
1551:
1549:
1547:
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1543:
1541:
1539:
1537:
1535:
1533:
1029:Casamassina, Matt (October 24, 1997).
986:
984:
800:"NFL Quarterback Club '98 (Preview)".
1709:Gamecenter staff (January 28, 1998).
1437:from the original on February 5, 2004
1390:Joe Kidd; The Rookie (October 1997).
1101:"Sega and Bandai: A Merger Collapses"
7:
1479:Lerhman, Darren (November 5, 1997).
1392:"[HFN] Quarterback Club '98"
896:Feldman, Curt (September 27, 1997).
820:"NFL Quarterback Club '98 (Preview)"
338:
313:
2278:Might and Magic III: Isles of Terra
1227:"[NFL] Quarterback Club 98"
1225:Lombardi, Doug (December 5, 1997).
955:Johnston, Chris (August 11, 1997).
304:
261:served as the actor for the game's
1690:from the original on March 4, 2004
1167:. October 24, 1998. Archived from
218:The game's commentary was done by
14:
1678:Johnny Ballgame (December 1997).
1421:"NFL Quarterback Club '98 Review"
818:Johnny Ballgame (November 1997).
637:International Superstar Soccer 64
487:
1286:Edge staff (December 25, 1997).
1124:Johnston, Chris (May 19, 1997).
506:
501:
496:
491:
486:
2299:Batman Forever: The Arcade Game
1009:from the original on 2021-12-21
628:Console Sports Game of the Year
608:Awards for 1997, which went to
2320:Showdown: Legends of Wrestling
2285:Frank Thomas Big Hurt Baseball
1811:. May 22, 1998. Archived from
1113:. August 1997. pp. 16–17.
1:
1126:"Acclaim Gets Big-Name Voice"
2393:Acclaim Studios Austin games
2203:South Park: Chef's Luv Shack
2418:Acclaim Entertainment games
2398:Cancelled Sega Saturn games
2246:Turok 3: Shadow of Oblivion
1650:. November 1997. p. 92
1019:Event occurs at 8:52-12:18.
654:Despite the mixed reviews,
2439:
2044:'97 featuring Frank Thomas
2022:Zero the Kamikaze Squirrel
1803:"QBC Is Top-Selling Title"
1680:"NFL Quarterback Club '98"
1638:"NFL Quarterback Club '98"
1558:"NFL Quarterback Club '98"
1288:"NFL Quarterback Club '98"
1993:
1889:
1355:"NFL Quarterback Club 98"
1340:Electronic Gaming Monthly
1261:"NFL Quarterback Club 98"
1184:Electronic Gaming Monthly
1068:Electronic Gaming Monthly
802:Electronic Gaming Monthly
784:. April 1997. p. 28.
777:Electronic Gaming Monthly
575:Electronic Gaming Monthly
384:Electronic Gaming Monthly
342:
339:
317:
314:
26:
885:. May 1998. p. 142.
624:NFL Quarterback Club '98
531:NFL Quarterback Club '98
157:NFL Quarterback Club '98
22:NFL Quarterback Club '98
1839:NFL Quarterback Club 98
1419:Lumpy (November 1997).
957:"Quarterback Shoot Out"
668:NFL Quarterback Club 98
656:NFL Quarterback Club 98
253:NFL Quarterback Club 98
2408:Nintendo 64-only games
2359:All-Star Baseball 2001
2232:Turok 2: Seeds of Evil
2225:Turok: Dinosaur Hunter
1717:. CNET. Archived from
1612:"QBC 64 [sic]"
1065:"QBC Tackles Madden".
237:Turok: Dinosaur Hunter
2353:Acclaim Entertainment
1773:"The Award - Winners"
1741:"The Award - Updates"
1721:on September 30, 2000
166:Acclaim Entertainment
65:Acclaim Entertainment
2413:NFL Quarterback Club
2306:Iggy's Reckin' Balls
2132:NFL Quarterback Club
2122:NFL Quarterback Club
1895:NFL Quarterback Club
1881:NFL Quarterback Club
1371:on September 8, 1999
1214:on December 5, 2019.
213:Quarterback Club '98
162:Iguana Entertainment
76:NFL Quarterback Club
53:Iguana Entertainment
2015:Aero the Acro-Bat 2
1648:Nintendo of America
1138:on February 9, 1999
910:on December 7, 1998
695:Released under the
570:Quarterback Club 64
336:
311:
1815:on October 8, 2000
1524:Next Media Pty Ltd
1241:on August 23, 2000
672:Madden Football 64
660:Madden Football 64
596:Madden Football 64
309:
247:Madden Football 64
2403:Nintendo 64 games
2375:
2374:
2336:
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2034:All-Star Baseball
2008:Aero the Acro-Bat
1999:Aero the Acro-Bat
1953:
1952:
1646:. Vol. 102.
1526:. pp. 42–43.
1298:Future Publishing
1085:"E3 Unleashed!".
969:on April 29, 1999
830:IDG Entertainment
774:"Gaming Gossip".
634:", which went to
611:Diddy Kong Racing
527:
526:
332:
331:
283:pled guilty to a
164:and published by
153:
152:
134:American football
39:Green Bay Packers
2430:
2388:1997 video games
2366:NFL QB Club 2001
2348:Jeff Spangenberg
2341:Related articles
2253:Turok: Evolution
2239:Turok: Rage Wars
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1937:NFL QB Club 2001
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1779:. Archived from
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906:. Archived from
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881:. No. 116.
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107:October 24, 1997
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1522:. No. 53.
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1491:CBS Interactive
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1363:. No. 56.
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1296:. No. 53.
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1109:. No. 32.
1106:Next Generation
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605:CNET Gamecenter
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566:Next Generation
542:Next Generation
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480:Next Generation
350:CNET Gamecenter
310:Aggregate score
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242:Electronic Arts
232:
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177:high resolution
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17:
16:1997 video game
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1819:December 10,
1817:. Retrieved
1813:the original
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1781:the original
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1751:the original
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1719:the original
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1615:
1586:N64 Magazine
1584:
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1566:. Retrieved
1564:. Ziff Davis
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1499:. Retrieved
1484:
1439:. Retrieved
1424:
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1369:the original
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1203:GameRankings
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1136:the original
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1039:. Ziff Davis
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60:Publisher(s)
48:Developer(s)
2271:Side Pocket
1884:video games
1787:November 3,
1757:November 3,
1725:October 27,
1431:CraveOnline
1404:November 1,
1245:October 27,
1031:"Madden 64"
340:Publication
285:misdemeanor
281:Marv Albert
274:Sega Saturn
267:Brett Favre
230:Development
224:Brett Favre
220:Marv Albert
170:Nintendo 64
148:multiplayer
89:Nintendo 64
84:Platform(s)
35:Brett Favre
2382:Categories
2196:South Park
2186:South Park
1715:Gamecenter
1265:Consoles +
1231:Gamecenter
1013:August 22,
782:Ziff Davis
678:References
622:nominated
361:Consoles +
315:Aggregator
1844:MobyGames
1694:August 7,
1654:August 6,
1622:August 6,
1568:August 6,
1501:August 6,
1441:August 6,
1375:August 6,
1365:FuncoLand
1304:August 6,
1271:August 6,
940:August 6,
914:August 7,
836:August 6,
761:Citations
306:Reception
296:Reception
37:with the
1808:GameSpot
1688:Archived
1495:Archived
1486:GameSpot
1435:Archived
1163:Court TV
1142:July 19,
1131:GameSpot
1007:Archived
973:July 31,
962:GameSpot
903:GameSpot
584:GameSpot
549:GameSpot
432:GameSpot
389:7.375/10
201:Pro Bowl
183:Features
125:Genre(s)
2109:NBA Jam
2101:NBA Jam
2091:NBA Jam
1684:GamePro
1397:GameFan
1087:GamePro
998:YouTube
934:GamePro
878:GamePro
857:GamePro
825:GamePro
630:" and "
589:GamePro
408:GameFan
301:Reviews
140:Mode(s)
95:Release
2112:(2003)
2104:(1993)
1165:Online
1003:Google
618:, the
523:8.2/10
461:7.8/10
437:5.4/10
130:Sports
71:Series
2215:Turok
1519:Hyper
699:label
683:Notes
650:Sales
626:for "
579:'
444:Hyper
343:Score
318:Score
41:team.
2313:Vexx
2174:2002
2167:2000
2079:2004
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1930:2000
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1789:2021
1759:2021
1727:2021
1696:2020
1656:2020
1624:2020
1570:2020
1503:2020
1443:2020
1406:2020
1377:2020
1306:2020
1293:Edge
1273:2020
1247:2021
1235:CNET
1144:2022
1045:2018
1015:2018
975:2022
942:2020
916:2022
838:2020
640:and
401:5/10
377:7/10
372:Edge
355:9/10
209:1997
2051:'99
1842:at
1562:IGN
1036:IGN
883:IDG
862:IDG
559:IGN
536:IGN
473:86%
456:IGN
449:82%
413:85%
365:90%
328:76%
2384::
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112:EU
103:NA
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114::
105::
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