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331:; and the leader of the villains, originally called Weizmann in the Japanese version, was renamed Killt, although the soldiers and characters keep their same Nazi-like appearance. The difficulty of the game was rebalanced and some of the areas were made less difficult. One of the most prominent differences is the identity of the ultimate antagonist of the game, who is meant to be a revived
59:
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554:, a member of the then all-female Capcom Sound Team. Fellow female video game composer Junko Tamiya adapted two of the original arcade tracks (The "Bionic Commando Theme" and "The Powerplant") and expanded the soundtrack by adding several new songs in the console versions for the Japanese Famicom and the NES ports of the game.
335:
in the
Japanese version. For the English version, the character was renamed "Master-D", however his appearance remained the same. There is a gory ending sequence in which Hitler's face explodes, which was also kept intact in the English version. Later games expanded on this alternate timeline and the
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nation and the
Imperial Army's insignia was a Nazi Swastika with a thunderbolt behind it. In the English version, the Nazis are referred as the "Badds", though the backstory in its manual refers to them as the "Nazz". The Imperial Army's Swastika insignia was changed into a new one resembling
282:, though some sequences are played in a top-down view. With the 2009 iteration the game was given full 3D exploration, with perspective being over the shoulder. In addition to the arc of Spencer's swing, the player can control left-right sway of the swing to adjust for targets. For the
525:, that was drastically different from the original arcade game. A version much truer to the coin-op original was released for the Amiga (OCS) in 1988; it was also ported to the other leading micros: the Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum. They were "wire
585:
has a different plot from the rest of the series. Also, the characters (an unnamed male or female commando) have a few more moves, such as the ability to climb down from platforms, and can also utilize a sniper rifle in some segments to eliminate distant enemies. An
244:
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in 2009, the developers gave
Spencer a simple jump mechanic that works in conjunction with the bionic arm gameplay. Before, Spencer was unable to jump as a gameplay mechanic. Spencer was also able to jump in the follow-up title
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in which, with two exceptions, the player cannot jump. A bionic arm is used to cross gaps and climb ledges. The player character, Nathan "Rad" Spencer, uses this as a
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511:) in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and World versions. In
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titles share core gameplay elements that pertain to the use of protagonist Nathan "Rad" Spencer's bionic arm, which is used as a
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to swing, climb and descend through levels. It is also used during combat to pull towards or push away enemies. Beginning with
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646:(戦場の狼&トップシークレットオリジナルサウンドコレクション) It included the soundtrack from all in-house developed games from those two series.
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The protagonist's bionic arm is a core gameplay element in the series. It is used for traversal and combat.
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are played from a 2D perspective; the game is played primarily from a side-view perspective as and action
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fallout from the fascist regime toppling. Spencer goes on to confront terrorist groups and dictators.
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entries the games are rendered in 3D but gameplay is still restricted to a 2D plane, making these
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943:"Manami Matsumae details her involvement with the Sound Collection, Manami Matsumae via Twitter"
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was released in 1992. There was also an MSdos/386 version of the game available circa 1991. A
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to swing, climb and descend through levels. Seven games have been released, from the original
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undertones were present in the 1987 game, it wasn't until the 1988 game's appearance on the
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that these became more apparent. The Empire in the
Japanese version was actually a
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This article is about the video game series. For the first game in the series, see
929:"e-Capcom page of Commando and Bionic Commando Original Sound Collection, Capcom"
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501:. The original arcade game was advertised in the United States as a sequel to
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released in 1987 and several later versions and sequels. The games are
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697:"Junko Tamiya Interview: Creating Capcom's Incredible NES Scores"
850:"The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom"
836:"The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom"
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appears as a playable character in the crossover fighting games
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1177:
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319:
905:
The Man Who Made Ghosts’n
Goblins: Tokuro Fujiwara Interview
877:
864:"The Arcade Flyer Archive - Video Game: Top Secret, Capcom"
550:. The music for the original arcade game was developed by
1173:
581:. Though it borrows some elements from its predecessors,
231:. The series is based in an alternate timeline in which
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and was released on August 13, 2008, under the name,
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is not completely eradicated following World War II.
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958:"The Newest Marvel Vs. Capcom 3 Characters Are..."
620:in Japan). The remake serves as a prelude to the
31:. For the NES game based on the arcade game, see
825:Encyclopedia Obscura. Retrieved on July 9, 2008
494:
878:"Bionic Commando, The Database of Amiga Games"
618:Bionic Commando: Master D Resurrection Project
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639:In November 2015, Capcom released the 5 Disc
546:to be an expanded version of its predecessor
8:
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644:& Top Secret Original Sound Collection
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590:of the 1988 NES version was developed by
515:, Capcom produced a home version for the
39:. For the second game in the series, see
1659:Video game franchises introduced in 1987
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672:, sporting his look from the 2009 game.
1139:Marvel vs. Capcom 3: Fate of Two Worlds
685:
657:Marvel vs. Capcom 3: Fate of Two Worlds
302:universe is set in a timeline in which
956:McWhertor, Michael (October 8, 2010).
814:Sandvik, Per Arne (November 15, 2002)
1590:Capcom U.S.A. Inc. v. Data East Corp.
742:Robinson, Martin (January 17, 2008).
699:. Video Game Music Online. 2014-05-19
7:
718:Bionic Commando Instruction Manual
25:
967:from the original on May 13, 2018
802:"Bionic Commando Famicom Version"
744:"Bionic Commando Rearmed Preview"
636:, was released in February 2011.
41:Bionic Commando (2009 video game)
37:Bionic Commando (1992 video game)
33:Bionic Commando (1988 video game)
29:Bionic Commando (1987 video game)
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773:(booklet manual) (in Japanese).
577:, was released in 1999 for the
770:Top Secret: Hitler no Fukkatsu
310:following World War II. While
18:Nathan "Rad" Spencer
1:
574:Bionic Commando: Elite Forces
517:Nintendo Entertainment System
404:Bionic Commando: Elite Forces
35:. For the Game Boy game, see
892:"Impossible to Display Scan"
663:Ultimate Marvel vs. Capcom 3
533:, based on his earlier 1983
1155:Marvel vs. Capcom: Infinite
669:Marvel vs. Capcom: Infinite
495:
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1095:Capcom Classics Collection
206:consisting of an original
126:(C64, Amiga, Spectrum, ST)
26:
1615:
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1102:Capcom Digital Collection
633:Bionic Commando Rearmed 2
616:(バイオニック コマンドー マスターD復活計画,
542:. He originally intended
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451:Bionic Commando Rearmed 2
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269:Bionic Commando Rearmed 2
228:Bionic Commando Rearmed 2
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274:All games except 2009's
650:wrote the liner notes.
613:Bionic Commando Rearmed
421:Bionic Commando Rearmed
777:. 1988. Archived from
459:The original Japanese
358:(Arcade/Home computer)
248:
1654:Video game franchises
1109:Capcom Arcade Stadium
821:July 3, 2013, at the
472:Hitler's Resurrection
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676:provided his voice.
728:. 1988. NES-CM-USA.
604:PlayStation Network
529:" games created by
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175:PlayStation Network
105:Nintendo of America
1674:Commodore 64 games
1309:Hiroyuki Kobayashi
910:2012-08-21 at the
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306:is not completely
257:grappling gun/hook
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216:grappling gun/hook
121:Junko Tamiya (NES)
63:In-game logo (NES)
1679:ZX Spectrum games
1669:Amstrad CPC games
1649:Capcom franchises
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1473:Marvel vs. Capcom
1459:Ghosts 'n Goblins
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1329:Takashi Nishiyama
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558:An adaptation of
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16:(Redirected from
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963:. Gawker Media.
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179:Xbox Live Arcade
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1359:Sawaki Takeyasu
1354:Noboru Sugimura
1344:Tetsuya Shibata
1334:Yoshiki Okamoto
1324:Akira Nishitani
1294:George Kamitani
1264:Tokuro Fujiwara
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1243:Ryozo Tsujimoto
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1664:Amiga games
1575:Capcom Five
1466:Lost Planet
1452:Final Fight
1438:Dino Crisis
1424:Dead Rising
1289:Akari Kaida
816:The Horror!
624:video game
535:arcade game
468:counterpart
461:arcade game
171:ZX Spectrum
163:Amstrad CPC
131:Platform(s)
112:Composer(s)
1638:Categories
1570:Capcom Cup
1544:Panta Rhei
1532:Technology
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1238:Shu Takumi
703:2016-02-13
680:References
548:Roc'n Rope
539:Roc'n Rope
487:トップシークレット,
477:Top Secret
389:(Game Boy)
308:eradicated
225:to 2011's
201:video game
124:Tim Follin
1607:Suleputer
1565:Alph Lyla
1549:RE Engine
1213:Employees
1077:Rearmed 2
411:2001–2007
394:1993–1999
376:1989–1991
204:franchise
1624:Category
1601:Red Dead
1595:Flagship
1494:Onimusha
1480:Mega Man
1228:Shinkiro
1146:Ultimate
1132:Commando
965:Archived
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908:Archived
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753:July 22,
565:Game Boy
563:for the
509:Commando
504:Commando
483:Japanese
463:and its
329:an eagle
324:neo-Nazi
239:Gameplay
155:Atari ST
143:Game Boy
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75:Platform
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1558:Related
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1119:Related
1062:Rearmed
971:May 12,
652:Spencer
491:Hepburn
465:Famicom
316:Famicom
312:fascist
294:Setting
284:Rearmed
187:Windows
1252:Former
1205:Capcom
1162:Teppen
1072:(2009)
1050:(1992)
1042:(1988)
1034:(1987)
961:Kotaku
775:Capcom
726:Capcom
606:, and
596:Capcom
569:sequel
527:action
304:Nazism
233:Nazism
167:MS-DOS
135:Arcade
102:Capcom
87:Capcom
1023:Games
340:Games
220:1987
199:is a
151:Amiga
973:2018
787:2021
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666:and
622:2009
598:for
592:Grin
513:1988
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381:1992
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318:and
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288:2.5D
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748:IGN
320:NES
139:NES
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