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Bionic Commando

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1620: 331:; and the leader of the villains, originally called Weizmann in the Japanese version, was renamed Killt, although the soldiers and characters keep their same Nazi-like appearance. The difficulty of the game was rebalanced and some of the areas were made less difficult. One of the most prominent differences is the identity of the ultimate antagonist of the game, who is meant to be a revived 59: 1378: 554:, a member of the then all-female Capcom Sound Team. Fellow female video game composer Junko Tamiya adapted two of the original arcade tracks (The "Bionic Commando Theme" and "The Powerplant") and expanded the soundtrack by adding several new songs in the console versions for the Japanese Famicom and the NES ports of the game. 335:
in the Japanese version. For the English version, the character was renamed "Master-D", however his appearance remained the same. There is a gory ending sequence in which Hitler's face explodes, which was also kept intact in the English version. Later games expanded on this alternate timeline and the
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nation and the Imperial Army's insignia was a Nazi Swastika with a thunderbolt behind it. In the English version, the Nazis are referred as the "Badds", though the backstory in its manual refers to them as the "Nazz". The Imperial Army's Swastika insignia was changed into a new one resembling
282:, though some sequences are played in a top-down view. With the 2009 iteration the game was given full 3D exploration, with perspective being over the shoulder. In addition to the arc of Spencer's swing, the player can control left-right sway of the swing to adjust for targets. For the 525:, that was drastically different from the original arcade game. A version much truer to the coin-op original was released for the Amiga (OCS) in 1988; it was also ported to the other leading micros: the Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum. They were "wire 585:
has a different plot from the rest of the series. Also, the characters (an unnamed male or female commando) have a few more moves, such as the ability to climb down from platforms, and can also utilize a sniper rifle in some segments to eliminate distant enemies. An
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in 2009, the developers gave Spencer a simple jump mechanic that works in conjunction with the bionic arm gameplay. Before, Spencer was unable to jump as a gameplay mechanic. Spencer was also able to jump in the follow-up title
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in which, with two exceptions, the player cannot jump. A bionic arm is used to cross gaps and climb ledges. The player character, Nathan "Rad" Spencer, uses this as a
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titles share core gameplay elements that pertain to the use of protagonist Nathan "Rad" Spencer's bionic arm, which is used as a
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to swing, climb and descend through levels. It is also used during combat to pull towards or push away enemies. Beginning with
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The protagonist's bionic arm is a core gameplay element in the series. It is used for traversal and combat.
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are played from a 2D perspective; the game is played primarily from a side-view perspective as and action
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fallout from the fascist regime toppling. Spencer goes on to confront terrorist groups and dictators.
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entries the games are rendered in 3D but gameplay is still restricted to a 2D plane, making these
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was released in 1992. There was also an MSdos/386 version of the game available circa 1991. A
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to swing, climb and descend through levels. Seven games have been released, from the original
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undertones were present in the 1987 game, it wasn't until the 1988 game's appearance on the
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that these became more apparent. The Empire in the Japanese version was actually a
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This article is about the video game series. For the first game in the series, see
929:"e-Capcom page of Commando and Bionic Commando Original Sound Collection, Capcom" 696: 1574: 1465: 1451: 1437: 1423: 1293: 1288: 801: 534: 526: 328: 170: 162: 1569: 1237: 501:. The original arcade game was advertised in the United States as a sequel to 323: 243: 200: 123: 1606: 1564: 1548: 1600: 1493: 1479: 1227: 564: 154: 142: 104: 464: 315: 311: 210:
released in 1987 and several later versions and sequels. The games are
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appears as a playable character in the crossover fighting games
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The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview
877: 864:"The Arcade Flyer Archive - Video Game: Top Secret, Capcom" 550:. The music for the original arcade game was developed by 1173: 581:. Though it borrows some elements from its predecessors, 231:. The series is based in an alternate timeline in which 737: 735: 610:
and was released on August 13, 2008, under the name,
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is not completely eradicated following World War II.
1557: 1531: 1385: 1251: 1220: 1211: 1118: 1086: 1022: 130: 110: 96: 80: 68: 51: 958:"The Newest Marvel Vs. Capcom 3 Characters Are..." 620:in Japan). The remake serves as a prelude to the 31:. For the NES game based on the arcade game, see 825:Encyclopedia Obscura. Retrieved on July 9, 2008 494: 878:"Bionic Commando, The Database of Amiga Games" 618:Bionic Commando: Master D Resurrection Project 1189: 998: 639:In November 2015, Capcom released the 5 Disc 546:to be an expanded version of its predecessor 8: 1376: 1217: 1196: 1182: 1174: 1005: 991: 983: 644:& Top Secret Original Sound Collection 343: 57: 48: 590:of the 1988 NES version was developed by 515:, Capcom produced a home version for the 39:. For the second game in the series, see 1659:Video game franchises introduced in 1987 691: 689: 672:, sporting his look from the 2009 game. 1139:Marvel vs. Capcom 3: Fate of Two Worlds 685: 657:Marvel vs. Capcom 3: Fate of Two Worlds 302:universe is set in a timeline in which 956:McWhertor, Michael (October 8, 2010). 814:Sandvik, Per Arne (November 15, 2002) 1590:Capcom U.S.A. Inc. v. Data East Corp. 742:Robinson, Martin (January 17, 2008). 699:. Video Game Music Online. 2014-05-19 7: 718:Bionic Commando Instruction Manual 25: 967:from the original on May 13, 2018 802:"Bionic Commando Famicom Version" 744:"Bionic Commando Rearmed Preview" 636:, was released in February 2011. 41:Bionic Commando (2009 video game) 37:Bionic Commando (1992 video game) 33:Bionic Commando (1988 video game) 29:Bionic Commando (1987 video game) 1619: 1618: 773:(booklet manual) (in Japanese). 577:, was released in 1999 for the 770:Top Secret: Hitler no Fukkatsu 310:following World War II. While 18:Nathan "Rad" Spencer 1: 574:Bionic Commando: Elite Forces 517:Nintendo Entertainment System 404:Bionic Commando: Elite Forces 35:. For the Game Boy game, see 892:"Impossible to Display Scan" 663:Ultimate Marvel vs. Capcom 3 533:, based on his earlier 1983 1155:Marvel vs. Capcom: Infinite 669:Marvel vs. Capcom: Infinite 495: 1700: 1095:Capcom Classics Collection 206:consisting of an original 126:(C64, Amiga, Spectrum, ST) 26: 1615: 1374: 1102:Capcom Digital Collection 633:Bionic Commando Rearmed 2 616:(バイオニック コマンドー マスターD復活計画, 542:. He originally intended 486: 451:Bionic Commando Rearmed 2 445: 440: 427: 415: 410: 398: 393: 380: 375: 362: 349: 269:Bionic Commando Rearmed 2 228:Bionic Commando Rearmed 2 56: 274:All games except 2009's 650:wrote the liner notes. 613:Bionic Commando Rearmed 421:Bionic Commando Rearmed 777:. 1988. Archived from 459:The original Japanese 358:(Arcade/Home computer) 248: 1654:Video game franchises 1109:Capcom Arcade Stadium 821:July 3, 2013, at the 472:Hitler's Resurrection 246: 676:provided his voice. 728:. 1988. NES-CM-USA. 604:PlayStation Network 529:" games created by 346: 175:PlayStation Network 105:Nintendo of America 1674:Commodore 64 games 1309:Hiroyuki Kobayashi 910:2012-08-21 at the 344: 306:is not completely 257:grappling gun/hook 249: 216:grappling gun/hook 121:Junko Tamiya (NES) 63:In-game logo (NES) 1679:ZX Spectrum games 1669:Amstrad CPC games 1649:Capcom franchises 1631: 1630: 1473:Marvel vs. Capcom 1459:Ghosts 'n Goblins 1372: 1371: 1329:Takashi Nishiyama 1269:Noritaka Funamizu 1171: 1170: 600:Microsoft Windows 594:and published by 558:An adaptation of 457: 456: 208:arcade video game 192: 191: 46:Video game series 16:(Redirected from 1691: 1622: 1621: 1585:Capcom Vancouver 1380: 1379: 1218: 1198: 1191: 1184: 1175: 1007: 1000: 993: 984: 977: 976: 974: 972: 963:. 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Index

Nathan "Rad" Spencer
Bionic Commando (1987 video game)
Bionic Commando (1988 video game)
Bionic Commando (1992 video game)
Bionic Commando (2009 video game)

Genre(s)
Platform
Developer(s)
Capcom
Nintendo NST
Publisher(s)
Nintendo of America
Composer(s)
Harumi Fujita
Tim Follin
Arcade
NES
Game Boy
Game Boy Color
Amiga
Atari ST
Commodore 64
Amstrad CPC
MS-DOS
ZX Spectrum
PlayStation Network
Xbox Live Arcade
Nvidia Shield
Windows

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