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Sacnoth

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577:. The studio was renamed Aruze Global Trading on September 21, 2007, during large-scale structural changes within Aruze. Under its new name, Aruze Global Trading was not involved in game development. The company was merged into another Aruze subsidiary, Aruze Marketing Japan, on February 1, 2009. Aruze Marketing Japan was itself merged into Aruze in June of that year. Several of Sacnoth's staff eventually joined 355: 2872: 2860: 2848: 49: 399:(RPG) genre. The company was founded on 30 April 1997, with Kikuta as its CEO. While SNK provided funding for the company, it had little involvement in its products and creative direction, with SNK's Norimasa Hirano describing Sacnoth as an independent developer. Sacnoth's headquarters were based in 391:. While at Square, Kikuta wanted to direct his own game but, due to the strict hierarchical structure at the company, could not move beyond his role as a composer. Searching for a means of expanding his role, he was introduced by a business advisor to the chairman of 329:
and exited the video game business in September 2007 before being absorbed into another Aruze subsidiary in February 2009. The work of Sacnoth for the NGPC has been mentioned positively in articles on the console, while the
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RPG", beginning development of the title following the company's foundation. Kikuta acted as the game's director, producer, writer and composer. His original plan for the gameplay and combat was to combine mechanics from
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was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game
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series has also seen a positive reception over time and maintained a cult following, with many noting its gameplay design and combination of alternate history and Lovecraftian horror in its setting.
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featuring new characters to reach a wider audience. The game was released in Japan in 2005, coming to Western countries through third-party publishers over the next two years. Plans to continue the
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In November 2002, Sacnoth was acquired by Aruze and renamed Nautilus, carrying over its original staff. The responsibilities of Nautilus were divided between developing further
2932: 2021: 2912: 443:, breaking away from RPG trends. The rest of the staff were reluctant to do this, and they instead created a traditional turn-based battle system without his involvement. 2937: 2085: 2176: 2153: 426:
games were their first releases in Japan and were promoted as part of the portable's early line-up. It was also one of the last NGPC games released in North America.
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in 1999, later founding the music label Norstrilia. Kikuta was replaced as CEO by Jun Mihara. The last game developed by Sacnoth under SNK was
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By February 2007, Nautilus had become absent from Aruze's financial statements, prompting rumours that the company had been
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entered into production. The game was completed on a very tight schedule and focused on refining the battle system of
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series retains a cult status and is remembered for its setting and gameplay. Multiple former employees joined
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has been remembered or ranked as one of the best NGPC games of all time, and become a collector's item. The
525: 396: 282: 2209: 1660: 633:, Jeremy Parish noted Sacnoth as one of the best developers to work with the console due to their work on 496:
Matsuzo Machida (credited as Matsuzo Itakura). Mihara acted as the game's producer. Using the setting of
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was one of the last games produced for the NGPC, as Aruze pulled the console from sale in June 2000.
272: 246: 1591:[Aiko Sato has been appointed as a CM! Aruze, "Shadow Hearts" Completion Press Conference]. 354: 2482: 1830: 1325: 501: 116: 2876: 2124: 2057: 1878: 615: 1414: 1097: 991: 2815: 2788: 2757: 2437: 1593: 1458: 1230: 849: 824: 799: 574: 1303: 1260:[Sacnoth – Company introduction] (in Japanese). Sacnoth. 1 April 2000. Archived from 1197: 321:
acquired Sacnoth and renamed it to Nautilus. Under that name, the company developed two more
17: 2852: 2737: 2660: 2644: 2639: 2552: 2149: 1964: 903: 563: 1554: 2752: 2594: 2566: 2475: 2052: 1451: 2721: 2681: 2580: 2538: 2517: 2489: 1494:"Intervista a Matsuzo Machida e Miyako Kato: il duo creativo della serie Shadow Hearts" 440: 381: 375: 224: 2886: 2820: 2805: 2587: 2496: 2468: 2396: 2318: 2181: 2144: 2090: 968:[Sacnoth – Company introduction] (in Japanese). Sacnoth. 1999. Archived from 741: 629: 602: 486: 366: 358: 313: 254: 216: 144: 1165: 938: 395:. During their talk, Kikuta outlined many perceived pitfalls he saw emerging in the 2922: 2864: 2767: 2762: 2615: 2430: 2406: 1917: 1856: 1363: 1017:[Nautilus Inc. – Company Profile –] (in Japanese). Nautilus. Archived from 583: 541:
was released in Japan in 2004. The team also created a director's cut of the game.
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games. As part of a larger reorganization within Aruze, Nautilus was renamed
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Sacnoth is noted as being one of a group of video game companies—alongside
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was inferior compared to their other work. In an article on the NGPC for
578: 520: 452: 408: 387: 335: 296: 277: 1261: 969: 2742: 1922:"Shadow Hearts team is behind Lost Odyssey: They kept this quiet, why?" 1761: 1296:"RPGFan Exclusive Interview #2: Nautilus, Aruze Consumer Game Division" 1075: 1724:"Shadow Hearts -From the New World- Original Soundtrack Commentary" 1074:[Sacnoth – Products] (in Japanese). Sacnoth. Archived from 619:, Todd Ciolek noted the positive responses to the studio's work on 2810: 2401: 1960: 1885: 457: 400: 353: 318: 250: 229: 181: 1559:[Aruze Announces RPG "Shadow Hearts" for PlayStation 2]. 2286: 2022:"Lost Odyssey Developer Making No More Heroes: Heroes' Paradise" 533:
featuring many of the same staff. Using feedback from the first
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machines. The company's first title under the Nautilus name was
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Kikuta resigned as Sacnoth's CEO following the release of
1196:(in Japanese). 22 January 2007. p. 2. Archived from 512:
was the last game developed by Sacnoth under that name.
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Sacnoth developed their first two projects in parallel:
2422: 1192:[Angel's Fear: Interview with Hiroki Kikuta]. 1160:[Creator Inspiration Vol. 4 – Hiroki Kikuta]. 933:[Creator Inspiration Vol. 3 – Hiroki Kikuta]. 2836: 1289: 1287: 1285: 1283: 1281: 1279: 2781: 2730: 2709: 2674: 2653: 2632: 2625: 2460: 2370: 2326: 1912: 1910: 1751: 1749: 668: 223: 211: 192: 176: 168: 150: 140: 122: 112: 102: 85: 72: 58: 1758:"Shadow Hearts: From the New World TGS Roundtable" 958: 956: 1654: 1652: 1043:(in Japanese). Sacnoth. p. 6. Archived from 923: 921: 890: 888: 886: 884: 882: 500:, Machida created a traditional RPG that blended 1446: 1444: 1442: 1250: 1248: 519:titles and supporting the production of Aruze's 261:; its staff, including Kikuta, were veterans of 1621:"Financial Information as of December 31, 2018" 1064: 1062: 861: 836: 811: 1785: 1783: 1525:"Shadow Hearts Original Soundtrack Commentary" 1487: 1485: 1483: 1481: 1098:"Neo Geo Pocket Launch – Neo Geo Pocket Color" 746:Last game developed under the "Sacnoth" title 64: 2438: 2302: 36:The Fortress Unvanquishable, Save for Sacnoth 8: 2117:"Neo Geo Pocket Gamer – Perfect Ten Games". 1879:"Information Regarding Business Realignment" 1007: 1005: 504:with alternative history. Released in 2001, 41: 2933:Video game companies disestablished in 2009 1164:(in Japanese). 14 June 2000. Archived from 275:(NGPC), the company was founded to produce 253:. The company was founded in April 1997 by 2629: 2445: 2431: 2423: 2309: 2295: 2287: 1991:"Shadow Hearts Lives On As A Slot Machine" 1855:. Ghostlight. 2 April 2007. Archived from 937:(in Japanese). 25 May 2000. Archived from 656: 47: 40: 2913:Japanese companies disestablished in 2007 2210:"The Immortal Weirdness of Shadow Hearts" 1456:[Interview: "Shadow Hearts II"]. 863:Aruze Gurōbaru Torēdingu Kabushiki gaisha 430:was born from Kikuta's wish to create a " 81:Aruze Gurōbaru Torēdingu Kabushiki gaisha 2938:Video game companies established in 1997 1117: 1115: 1113: 1111: 2843: 2175:Wallace, Kimberley (14 December 2012). 878: 792: 537:, Machida added more comedic elements. 2918:Japanese companies established in 1997 1792:"Exclusive: Aruze Talks Shadow Hearts" 1673:from the original on 28 September 2012 1338:from the original on 17 September 2012 508:was the first RPG published by Aruze. 265:. While their first releases were the 2908:Defunct video game companies of Japan 2156:from the original on 2 September 2021 1934:from the original on 11 December 2008 1756:Nutt, Christian (22 September 2005). 1659:Alfonso, Andrew (26 September 2005). 1601:from the original on 19 December 2018 673: 7: 2246:[Dive Alert] (in Japanese). 2065:from the original on 9 February 2013 1661:"Shadow Hearts 3: Odaiba Roundtable" 1895:from the original on 24 August 2022 1853:"Shadow Hearts: From The New World" 1790:Winkler, Chris (20 February 2007). 1694:"Shadow Hearts 2 Details Announced" 1637:from the original on 24 August 2022 1492:Robuschi, Majkol (2 January 2016). 992:"An Interview with Norimasa Hirano" 2138:Alonso, Álvaro (2 February 2014). 2084:Parish, Jeremy (28 October 2014). 1734:from the original on 29 March 2015 1588:佐藤藍子さんをCMに起用! アルゼ、『シャドウハーツ』完成記者発表会 1413:Strohm, Alex (19 September 2000). 1136:from the original on 26 April 2018 581:, which helped develop games like 25: 2928:Software companies based in Tokyo 2356:Shadow Hearts: From the New World 1989:Yip, Spencer (18 December 2008). 1567:from the original on 28 June 2013 1535:from the original on 21 June 2017 1504:from the original on 8 March 2016 1427:from the original on 29 June 2001 773:Shadow Hearts: From the New World 551:Shadow Hearts: From the New World 307:, the company went on to develop 172:Merged into Aruze Marketing Japan 2943:Video game development companies 2870: 2858: 2846: 2222:from the original on 5 July 2018 2208:Breault, Chris (22 April 2016). 2051:Ciolke, Todd (6 February 2013). 2020:Yip, Spencer (1 December 2009). 1563:(in Japanese). 26 January 2001. 1466:from the original on 27 May 2016 1395:Official Dreamcast Magazine (US) 1391:"NGPC: How Will We Miss Thee..." 558:instead of adding new elements. 327:Aruze Global Trading Corporation 42:Aruze Global Trading Corporation 2903:2007 disestablishments in Japan 2053:"The X Button – Squared Circle" 1963:. 27 April 2009. Archived from 1692:Winkler, Chris (18 June 2003). 1630:. 31 December 2018. p. 5. 1556:アルゼ、プレイステーション2用RPG「シャドウ ハーツ」を発表 1357:Stuart, Keith (27 April 2005). 204:Matsuzo Machida (game director) 1523:Schweitzer, Ben (9 May 2013). 1402:. 8 November 2001. p. 12. 1157:クリエイターインスピレーション Vol. 4 – 菊田 裕樹 930:クリエイターインスピレーション Vol. 3 – 菊田 裕樹 201:Hiroki Kikuta (CEO, 1997–1999) 1: 2898:2000 mergers and acquisitions 1821:Yip, Spencer (6 March 2006). 1122:Provo, Frank (11 June 2004). 29:Japanese video game developer 18:Nautilus (video game company) 2893:1997 establishments in Japan 1597:(in Japanese). 14 May 2001. 896:"Interviews – Hiroki Kikuta" 570:series were never realized. 2177:"Remembering Shadow Hearts" 1823:"Shadow Hearts rises again" 1219:Jeriaska (31 August 2009). 862: 837: 812: 2959: 2127:. August 2005. p. 55. 838:Nōchirasu Kabushiki gaisha 689:Released in two editions: 489:, directed and written by 485:began development for the 422:duology for the NGPC. The 33: 2717:Neo Geo Online Collection 853: 828: 813:Kabushiki gaisha Sakunosu 803: 767: 750: 730: 665: 662: 659: 65: 53:The original Sacnoth logo 46: 34:For the short story, see 2242: 1587: 1555: 1452: 1256: 1188: 1156: 1070: 1013: 964: 929: 369:, a former composer for 361:founded Sacnoth in 1997. 347:1997–2000: First games, 245:in 2002, was a Japanese 2504:Doki Doki Majo Shinpan! 2349:Shadow Hearts: Covenant 1728:Video Game Music Online 1628:Universal Entertainment 1529:Video Game Music Online 1294:Winkler, Chris (2005). 756:Shadow Hearts: Covenant 526:Shadow Hearts: Covenant 365:Sacnoth was founded by 283:role-playing video game 1326:"Now Playing In Japan" 902:. 2001. Archived from 362: 156:; 15 years ago 128:; 27 years ago 724:Neo Geo Pocket Color 590:Ninety-Nine Nights II 544:After the release of 357: 289:. The development of 2687:Neo Geo Pocket Color 2602:Twinkle Star Sprites 2532:King of the Monsters 2525:The King of Fighters 1371:on 18 September 2014 1124:"The History of SNK" 685:Neo Geo Pocket Color 273:Neo Geo Pocket Color 247:video game developer 154:1 February 2009 95:Nautilus (2002–2007) 1920:(6 December 2007). 1704:on 27 November 2017 1453:インタビュー: 『シャドウハーツII』 1334:. 26 January 2001. 1306:on 26 November 2014 1264:on 12 February 2001 1168:on 16 December 2000 1021:on 24 November 2005 941:on 18 February 2001 854:アルゼグローバルトレーディング株式会社 502:Lovecraftian horror 92:Sacnoth (1997–2002) 66:アルゼグローバルトレーディング株式会社 43: 2283:(archived in 2000) 2125:Imagine Publishing 2098:on 31 October 2014 2058:Anime News Network 2032:on 1 February 2016 1888:. 3 October 2007. 1833:on 18 October 2010 1561:Game Watch Impress 1415:"Q&A: Sacnoth" 1233:on 8 November 2009 1189:天使の怖れ:菊田 裕樹インタビュー上 1047:on 20 October 2002 1014:ノーチラス株式会社 – 会社概要 – 906:on 12 October 2003 616:Anime News Network 560:From the New World 363: 257:with funding from 126:30 April 1997 2834: 2833: 2816:Nazca Corporation 2758:Takashi Nishiyama 2748:Hiroshi Matsumoto 2705: 2704: 2675:Handheld consoles 2420: 2419: 1959:(Press release). 1884:(Press release). 1626:(Press release). 1041:"Sacnoth Q&A" 972:on 26 August 1999 784: 783: 460:in January 2000. 397:role-playing game 317:series. In 2002, 236: 235: 16:(Redirected from 2950: 2875: 2874: 2873: 2863: 2862: 2861: 2851: 2850: 2849: 2842: 2738:Akihiko Ureshino 2645:Hyper Neo Geo 64 2630: 2553:Prehistoric Isle 2447: 2440: 2433: 2424: 2371:Related articles 2311: 2304: 2297: 2288: 2282: 2281: 2279:Official website 2264: 2263: 2261: 2259: 2250:. Archived from 2238: 2232: 2231: 2229: 2227: 2205: 2199: 2198: 2196: 2194: 2185:. Archived from 2172: 2166: 2165: 2163: 2161: 2150:Axel Springer SE 2135: 2129: 2128: 2114: 2108: 2107: 2105: 2103: 2094:. Archived from 2081: 2075: 2074: 2072: 2070: 2048: 2042: 2041: 2039: 2037: 2028:. Archived from 2017: 2011: 2010: 2008: 2006: 1997:. Archived from 1986: 1980: 1979: 1977: 1975: 1970:on 8 August 2022 1969: 1958: 1950: 1944: 1943: 1941: 1939: 1914: 1905: 1904: 1902: 1900: 1894: 1883: 1875: 1869: 1868: 1866: 1864: 1849: 1843: 1842: 1840: 1838: 1829:. Archived from 1818: 1812: 1811: 1809: 1807: 1802:on 24 March 2017 1798:. Archived from 1787: 1778: 1777: 1775: 1773: 1764:. 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Mission 2466: 2465: 2463: 2459: 2455: 2448: 2443: 2441: 2436: 2434: 2429: 2428: 2425: 2413: 2410: 2408: 2405: 2403: 2400: 2398: 2397:Hiroki Kikuta 2395: 2393: 2390: 2388: 2387: 2383: 2381: 2380: 2376: 2375: 2373: 2369: 2363: 2360: 2358: 2357: 2353: 2351: 2350: 2346: 2344: 2343: 2342:Shadow Hearts 2339: 2337: 2336: 2332: 2331: 2329: 2325: 2321: 2320: 2319:Shadow Hearts 2312: 2307: 2305: 2300: 2298: 2293: 2292: 2289: 2280: 2275: 2274: 2270: 2253: 2249: 2245: 2237: 2234: 2221: 2217: 2216: 2211: 2204: 2201: 2188: 2184: 2183: 2182:Game Informer 2178: 2171: 2168: 2155: 2151: 2147: 2146: 2145:HobbyConsolas 2141: 2134: 2131: 2126: 2122: 2121: 2113: 2110: 2097: 2093: 2092: 2087: 2080: 2077: 2064: 2060: 2059: 2054: 2047: 2044: 2031: 2027: 2023: 2016: 2013: 2000: 1996: 1992: 1985: 1982: 1966: 1962: 1955: 1949: 1946: 1933: 1929: 1928: 1923: 1919: 1918:Sterling, Jim 1913: 1911: 1907: 1891: 1887: 1880: 1874: 1871: 1858: 1854: 1848: 1845: 1832: 1828: 1824: 1817: 1814: 1801: 1797: 1793: 1786: 1784: 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Index

Nautilus (video game company)
The Fortress Unvanquishable, Save for Sacnoth

Romanized
Subsidiary
Video games
Hiroki Kikuta
Tokyo
Shadow Hearts
Parent
Aruze
video game developer
Tokyo
Hiroki Kikuta
SNK
Square
Dive Alert
Neo Geo Pocket Color
Koudelka
role-playing video game
PlayStation
Faselei!
the first game
Shadow Hearts
Aruze
Feelplus
A bespectacled Hiroki Kikuta, in a plaid shirt and a stocking cap
Hiroki Kikuta
Hiroki Kikuta
Square

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