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Need for Speed: World

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any car that a player was driving. The skills unlocked as a player leveled up and a player could select up to 49 of 81 possible skills. Once a skill was chosen, it couldn't be undone, and players would have to start with a new profile or account and level up again in order to choose a different set of skills. In a later update, the upgrade kits were removed and replaced by performance parts, each car having its own set of performance parts. Later, "driver skills" were removed from the game and replaced with skill mods, each car having its own set of skill mods, which consisted of things such as increasing the car's impact force or earning more money from a race. The lowest rated parts and skill mods could be directly purchased for free using in-game "cash", but higher rated parts and skill mods could only be won by chance from card packs, either free "lucky draw" card packs rewarded at the end of any event, or card packs purchased with real money converted into the games microtransaction currency called "speed boost".
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choices of customization, some which were exclusive to specific cars. Along with body kits there were spoilers, wheels, neons, hoods, window tint and license plates. Most of these parts, like bodykits, had to be paid with by SpeedBoost. Players could also redeem gifts that they could equip to their cars.
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In the initial release of version 4 (July 20, 2010), car performance could be improved via street or pro upgrade kits (purchased with in-game cash), depending on the car. The game also had "driver skills", three of which directly improved performance (acceleration, handling, top speed) and applied to
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Initially, after reaching a certain level, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase a "Starter Pack". Without it, the player was allowed to continue playing the game but
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The highest praise of the game came from GamingXP, which commented that "The game feels like a combination of previous Need for Speed games except the single player has been cut off. Add some role-play elements and you have a racing MMO." PC Format gave a somewhat mediocre review in their October
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Visual aftermarket parts were made available in an update released on March 16, 2011, and later added to lucky draw in another update in December 2011. All the in-game cash bodykits from previous versions were removed, however, most body kits required SpeedBoost to purchase. There were several
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map to the game were dropped. Eventually, most of the development focused on adding more cars to the game since the cars helped increase revenue, and the game evolved into a "pay to win" game as the best cars could only be purchased with real money.
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into its map design, with redesigned graphics and new locations added to the map to connect the two cities. The game featured over 100 licensed cars consisting of multiple different variations of some. Manufactures ranged from
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The main part of the game's map was completed on October 26, 2010, when the final three areas (Downtown Rockport, Kempton, Fortuna) and the Turnpike bridge were added to the map.
1216: 1825: 675: 1185: 359:. There have been seven closed beta sessions in total. Except the first one, all were available worldwide to residents who sign up, meet admission criteria, and get accepted. 1810: 1030: 554:
Preservation efforts by fans to reverse engineer and make a playable version of the game led to a network of private servers under the title "Soapbox Race World" in 2017.
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was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.
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would cease to earn experience and cash. On September 8, 2010, in celebration of the game reaching 1,000,000 registrations, the game was made completely
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and turning off services for the game, as the publisher felt "that the game no longer lives up to the high standard set by the
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commented that "It's a real shame that the MMO aspect of World is effectively a needlessly elaborate lobby." In November 2012,
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Over time, the priority on game development transitioned into focusing on increasing revenue, so plans such as adding
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franchise." The ability to purchase SpeedBoost and create new accounts were disabled since the announcement.
1705: 1678: 1465: 252: 1850: 1516: 1502: 1408: 294: 162: 96: 1741: 1656: 1480: 1436: 1429: 1246: 398: 241: 393:, which was in charge of game development, maintenance, and updates, was shut down on April 25, 2013. 1636: 1615: 1595: 598: 79: 52: 39: 1554: 1509: 91: 1734: 1698: 1458: 1342: 764: 739: 660: 235: 115: 1087: 937: 1650: 1350: 843: 216: 120: 147: 987: 1721: 1600: 1575: 1549: 1325: 994: 969: 944: 901: 878: 810: 186: 84: 1755: 1314: 396:
On September 10, 2013, a Community Manager announced that Easy Studios (developers for
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On April 15, 2015, EA announced that on July 14, 2015, they would be closing
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Users who pre-ordered a Starter Pack received early access on July 20, 2010.
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2010 issue, concluding that the game "feels like a missed opportunity."
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canyons to the map, completion of the final link area, and addition of
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was set in a fictional city which combined the cities of Rockport from
356: 839:"EA restructure results in hundreds of layoffs, two studios closed" 266: 1282: 1694: 1286: 199:(rebranded as Quicklime Games during the game's operation) and 1016: 502: 207:
later taking over operations during its run. It was the first
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combines elements of role-playing with illegal street racing.
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title; the first known fan-run servers went online in 2017.
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A screenshot of early gameplay, when the game was known as
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was opened to public beta-testing limited to residents of
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and there were over thirty manufacturers in the game.
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2010 massively multiplayer online racing video game
597:. Electronic Arts. July 9, 2010. Archived from 644: 642: 1706: 1298: 890: 888: 589: 587: 8: 439: 1826:Inactive massively multiplayer online games 530:surpassed twenty million registered users. 1811:Products and services discontinued in 2015 1713: 1699: 1691: 1539: 1305: 1291: 1283: 895:Need for Speed World Critic Reviews for PC 676:"What is the Need For Speed Starter Pack?" 438: 413: 251:, went offline on July 14, 2015. However, 32: 23: 1784:Command & Conquer: Tiberium Alliances 1033:. GamingXP. July 27, 2010. Archived from 1057:"Need for Speed: World – Critic Reviews" 703:"Need for Speed World Goes Free to Play" 183:massively multiplayer online racing game 153:Massively multiplayer online racing game 988:Need for Speed World Video Game, Review 963:Need for Speed World Review, PC Reviews 767:from the original on December 15, 2021. 742:from the original on December 15, 2021. 663:from the original on December 15, 2021. 595:"Need for Speed World Launches July 27" 583: 563: 286:has a similar gameplay style to 2005's 1098:from the original on September 9, 2011 785:from the original on February 18, 2020 621:"Impulse Driven: Need for Speed World" 255:resurrected the game as an unofficial 728:EA, NeedForSpeed (October 21, 2010). 518:received mixed reviews from critics. 7: 1876:Video games set in the United States 443: 418: 1219:from the original on April 11, 2023 1188:from the original on April 18, 2015 818:from the original on April 11, 2023 409: 347:The game was first announced to be 1866:Video games developed in Singapore 1831:Massively multiplayer online games 1249:from the original on April 5, 2019 1121:. browsergamez.com. Archived from 195:franchise. It was co-developed by 14: 1871:Video games scored by Mick Gordon 1207:Arguello, Diego (June 11, 2020). 1067:from the original on June 3, 2015 851:from the original on May 11, 2013 779:"NFS World: Skill Mods announced" 134: 1674: 1673: 1526: 1174:Makuch, Eddie (April 15, 2015). 1151:. April 15, 2015. Archived from 701:Hahn, Drew (September 9, 2010). 1861:Video games developed in Canada 938:Need for Speed World MMO Review 837:Lien, Tracey (April 25, 2013). 331:and the level cap was removed. 1571:EA Black Box / Quicklime Games 1145:"The Race is Coming to an End" 1088:"Need for Speed: World review" 1020:. Retrieved November 20, 2010. 1001:. Retrieved November 20, 2010. 978:. Retrieved November 20, 2010. 953:. Retrieved November 20, 2010. 928:. Retrieved November 20, 2010. 753:EA, NeedForSpeed (June 2012). 730:"Ask Marc (performance parts)" 61:EA Black Box / Quicklime Games 1: 910:. Retrieved December 2, 2010. 651:"Need For Speed World review" 649:GameTrailers (June 2, 2016). 1086:Jon Blyth (August 2, 2010). 273:Need for Speed: World Online 215:series and was available on 178:Need for Speed: World Online 1012:Need for Speed World Review 674:Hahn, Drew (May 18, 2010). 1897: 804:Sun, Leo (March 4, 2014). 375:Need for Speed: Undercover 1846:Street racing video games 1729: 1668: 1524: 1322: 447: 444: 422: 419: 31: 1821:Free-to-play video games 993:August 16, 2010, at the 920:NFS World Online Reviews 253:fan preservation efforts 203:, with Easy Studios and 71:Easy Studios (2013–2015) 943:August 5, 2010, at the 755:"Ask Marc (skill mods)" 1841:Open-world video games 968:June 15, 2011, at the 280: 229:, along with other EA 46:being chased by police 38:Cover art featuring a 1816:Electronic Arts games 1763:Need for Speed: World 1742:Battlefield Play4Free 1324:A media franchise by 1273:Need for Speed: World 1063:. December 24, 2010. 900:June 3, 2015, at the 540:Need for Speed: World 516:Need for Speed: World 399:Battlefield Play4Free 270: 242:Battlefield Play4Free 227:Need for Speed: World 175:(previously known as 172:Need for Speed: World 27:Need for Speed: World 1836:Need for Speed games 1616:Slightly Mad Studios 1596:Exient Entertainment 1239:"Soapbox Race World" 881:on January 26, 2016. 709:on September 8, 2010 550:Preservation project 40:Lamborghini Gallardo 1555:Firemonkeys Studios 1125:on January 26, 2013 441: 416: 351:. In October 2009, 1881:EA Black Box games 1856:Windows-only games 1735:Battlefield Heroes 1459:Shift 2: Unleashed 1343:The Need for Speed 1037:on October 7, 2011 1031:"NFS World Review" 414: 389:team, later named 281: 236:Battlefield Heroes 1793: 1792: 1688: 1687: 1651:Motor City Online 1624: 1623: 1373:Porsche Unleashed 1243:soapboxrace.world 1155:on April 17, 2015 512: 511: 437: 436: 310:and Palmont from 217:Microsoft Windows 168: 167: 121:Microsoft Windows 1888: 1806:2010 video games 1715: 1708: 1701: 1692: 1677: 1676: 1540: 1530: 1529: 1358:III: Hot Pursuit 1307: 1300: 1293: 1284: 1259: 1258: 1256: 1254: 1235: 1229: 1228: 1226: 1224: 1204: 1198: 1197: 1195: 1193: 1171: 1165: 1164: 1162: 1160: 1149:NeedForSpeed.com 1141: 1135: 1134: 1132: 1130: 1114: 1108: 1107: 1105: 1103: 1083: 1077: 1076: 1074: 1072: 1053: 1047: 1046: 1044: 1042: 1027: 1021: 1008: 1002: 999:GameTrailers.com 985: 979: 960: 954: 935: 929: 917: 911: 892: 883: 882: 877:. 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Index


Lamborghini Gallardo
Nissan 370Z
Developer(s)
EA Black Box / Quicklime Games
EA Singapore
Publisher(s)
Electronic Arts
Composer(s)
Mick Gordon
Need for Speed
Platform(s)
Microsoft Windows
Genre(s)
Massively multiplayer online racing game
Multiplayer
massively multiplayer online racing game
Electronic Arts
Need for Speed
EA Black Box
EA Singapore
EA Vancouver
freemium
Microsoft Windows
free-to-play
Battlefield Heroes
Battlefield Play4Free
FIFA World
fan preservation efforts
freeware

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