335:
any car that a player was driving. The skills unlocked as a player leveled up and a player could select up to 49 of 81 possible skills. Once a skill was chosen, it couldn't be undone, and players would have to start with a new profile or account and level up again in order to choose a different set of skills. In a later update, the upgrade kits were removed and replaced by performance parts, each car having its own set of performance parts. Later, "driver skills" were removed from the game and replaced with skill mods, each car having its own set of skill mods, which consisted of things such as increasing the car's impact force or earning more money from a race. The lowest rated parts and skill mods could be directly purchased for free using in-game "cash", but higher rated parts and skill mods could only be won by chance from card packs, either free "lucky draw" card packs rewarded at the end of any event, or card packs purchased with real money converted into the games microtransaction currency called "speed boost".
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choices of customization, some which were exclusive to specific cars. Along with body kits there were spoilers, wheels, neons, hoods, window tint and license plates. Most of these parts, like bodykits, had to be paid with by SpeedBoost. Players could also redeem gifts that they could equip to their cars.
334:
In the initial release of version 4 (July 20, 2010), car performance could be improved via street or pro upgrade kits (purchased with in-game cash), depending on the car. The game also had "driver skills", three of which directly improved performance (acceleration, handling, top speed) and applied to
326:
Initially, after reaching a certain level, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase a "Starter Pack". Without it, the player was allowed to continue playing the game but
521:
The highest praise of the game came from GamingXP, which commented that "The game feels like a combination of previous Need for Speed games except the single player has been cut off. Add some role-play elements and you have a racing MMO." PC Format gave a somewhat mediocre review in their
October
338:
Visual aftermarket parts were made available in an update released on March 16, 2011, and later added to lucky draw in another update in
December 2011. All the in-game cash bodykits from previous versions were removed, however, most body kits required SpeedBoost to purchase. There were several
34:
381:
map to the game were dropped. Eventually, most of the development focused on adding more cars to the game since the cars helped increase revenue, and the game evolved into a "pay to win" game as the best cars could only be purchased with real money.
314:
into its map design, with redesigned graphics and new locations added to the map to connect the two cities. The game featured over 100 licensed cars consisting of multiple different variations of some. Manufactures ranged from
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The main part of the game's map was completed on
October 26, 2010, when the final three areas (Downtown Rockport, Kempton, Fortuna) and the Turnpike bridge were added to the map.
1216:
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675:
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359:. There have been seven closed beta sessions in total. Except the first one, all were available worldwide to residents who sign up, meet admission criteria, and get accepted.
1810:
1030:
554:
Preservation efforts by fans to reverse engineer and make a playable version of the game led to a network of private servers under the title "Soapbox Race World" in 2017.
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was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.
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would cease to earn experience and cash. On
September 8, 2010, in celebration of the game reaching 1,000,000 registrations, the game was made completely
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182:
152:
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298:, focusing on illegal street racing, tuning, and police chases, and added some elements to the game such as "power-ups" (somewhat similar to
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and turning off services for the game, as the publisher felt "that the game no longer lives up to the high standard set by the
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commented that "It's a real shame that the MMO aspect of World is effectively a needlessly elaborate lobby." In
November 2012,
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Over time, the priority on game development transitioned into focusing on increasing revenue, so plans such as adding
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franchise." The ability to purchase SpeedBoost and create new accounts were disabled since the announcement.
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393:, which was in charge of game development, maintenance, and updates, was shut down on April 25, 2013.
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On
September 10, 2013, a Community Manager announced that Easy Studios (developers for
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1209:"How players resurrected the Need for Speed MMO you didn't even know existed"
538:
On April 15, 2015, EA announced that on July 14, 2015, they would be closing
1690:
1643:
1277:
570:
Users who pre-ordered a
Starter Pack received early access on July 20, 2010.
523:
466:
1176:"EA Closing Battlefield Heroes, Need for Speed World, FIFA World, and More"
706:
1180:
1119:"Need for Speed World: 20 Million Registered Users Racing Down the Lanes"
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2010 issue, concluding that the game "feels like a missed opportunity."
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canyons to the map, completion of the final link area, and addition of
306:
was set in a fictional city which combined the cities of
Rockport from
356:
839:"EA restructure results in hundreds of layoffs, two studios closed"
266:
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199:(rebranded as Quicklime Games during the game's operation) and
1016:
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later taking over operations during its run. It was the first
1238:
279:
combines elements of role-playing with illegal street racing.
806:"3 Ways Mobile Games Are Destroying the Video Game Industry"
259:
title; the first known fan-run servers went online in 2017.
402:) took over from what was left of the Quicklime Game team.
271:
A screenshot of early gameplay, when the game was known as
355:
was opened to public beta-testing limited to residents of
623:. Stardock Corporation. February 8, 2010. Archived from
323:
and there were over thirty manufacturers in the game.
1628:
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189:, and the fifteenth installment of the publisher's
158:
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114:
102:
90:
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51:
26:
18:
2010 massively multiplayer online racing video game
597:. Electronic Arts. July 9, 2010. Archived from
644:
642:
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1298:
890:
888:
589:
587:
8:
439:
1826:Inactive massively multiplayer online games
530:surpassed twenty million registered users.
1811:Products and services discontinued in 2015
1713:
1699:
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1305:
1291:
1283:
895:Need for Speed World Critic Reviews for PC
676:"What is the Need For Speed Starter Pack?"
438:
413:
251:, went offline on July 14, 2015. However,
32:
23:
1784:Command & Conquer: Tiberium Alliances
1033:. GamingXP. July 27, 2010. Archived from
1057:"Need for Speed: World – Critic Reviews"
703:"Need for Speed World Goes Free to Play"
183:massively multiplayer online racing game
153:Massively multiplayer online racing game
988:Need for Speed World Video Game, Review
963:Need for Speed World Review, PC Reviews
767:from the original on December 15, 2021.
742:from the original on December 15, 2021.
663:from the original on December 15, 2021.
595:"Need for Speed World Launches July 27"
583:
563:
286:has a similar gameplay style to 2005's
1098:from the original on September 9, 2011
785:from the original on February 18, 2020
621:"Impulse Driven: Need for Speed World"
255:resurrected the game as an unofficial
728:EA, NeedForSpeed (October 21, 2010).
518:received mixed reviews from critics.
7:
1876:Video games set in the United States
443:
418:
1219:from the original on April 11, 2023
1188:from the original on April 18, 2015
818:from the original on April 11, 2023
409:
347:The game was first announced to be
1866:Video games developed in Singapore
1831:Massively multiplayer online games
1249:from the original on April 5, 2019
1121:. browsergamez.com. Archived from
195:franchise. It was co-developed by
14:
1871:Video games scored by Mick Gordon
1207:Arguello, Diego (June 11, 2020).
1067:from the original on June 3, 2015
851:from the original on May 11, 2013
779:"NFS World: Skill Mods announced"
134:
1674:
1673:
1526:
1174:Makuch, Eddie (April 15, 2015).
1151:. April 15, 2015. Archived from
701:Hahn, Drew (September 9, 2010).
1861:Video games developed in Canada
938:Need for Speed World MMO Review
837:Lien, Tracey (April 25, 2013).
331:and the level cap was removed.
1571:EA Black Box / Quicklime Games
1145:"The Race is Coming to an End"
1088:"Need for Speed: World review"
1020:. Retrieved November 20, 2010.
1001:. Retrieved November 20, 2010.
978:. Retrieved November 20, 2010.
953:. Retrieved November 20, 2010.
928:. Retrieved November 20, 2010.
753:EA, NeedForSpeed (June 2012).
730:"Ask Marc (performance parts)"
61:EA Black Box / Quicklime Games
1:
910:. Retrieved December 2, 2010.
651:"Need For Speed World review"
649:GameTrailers (June 2, 2016).
1086:Jon Blyth (August 2, 2010).
273:Need for Speed: World Online
215:series and was available on
178:Need for Speed: World Online
1012:Need for Speed World Review
674:Hahn, Drew (May 18, 2010).
1897:
804:Sun, Leo (March 4, 2014).
375:Need for Speed: Undercover
1846:Street racing video games
1729:
1668:
1524:
1322:
447:
444:
422:
419:
31:
1821:Free-to-play video games
993:August 16, 2010, at the
920:NFS World Online Reviews
253:fan preservation efforts
203:, with Easy Studios and
71:Easy Studios (2013–2015)
943:August 5, 2010, at the
755:"Ask Marc (skill mods)"
1841:Open-world video games
968:June 15, 2011, at the
280:
229:, along with other EA
46:being chased by police
38:Cover art featuring a
1816:Electronic Arts games
1763:Need for Speed: World
1742:Battlefield Play4Free
1324:A media franchise by
1273:Need for Speed: World
1063:. December 24, 2010.
900:June 3, 2015, at the
540:Need for Speed: World
516:Need for Speed: World
399:Battlefield Play4Free
270:
242:Battlefield Play4Free
227:Need for Speed: World
175:(previously known as
172:Need for Speed: World
27:Need for Speed: World
1836:Need for Speed games
1616:Slightly Mad Studios
1596:Exient Entertainment
1239:"Soapbox Race World"
881:on January 26, 2016.
709:on September 8, 2010
550:Preservation project
40:Lamborghini Gallardo
1555:Firemonkeys Studios
1125:on January 26, 2013
441:
416:
351:. In October 2009,
1881:EA Black Box games
1856:Windows-only games
1735:Battlefield Heroes
1459:Shift 2: Unleashed
1343:The Need for Speed
1037:on October 7, 2011
1031:"NFS World Review"
414:
389:team, later named
281:
236:Battlefield Heroes
1793:
1792:
1688:
1687:
1651:Motor City Online
1624:
1623:
1373:Porsche Unleashed
1243:soapboxrace.world
1155:on April 17, 2015
512:
511:
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310:and Palmont from
217:Microsoft Windows
168:
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121:Microsoft Windows
1888:
1806:2010 video games
1715:
1708:
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1358:III: Hot Pursuit
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1149:NeedForSpeed.com
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999:GameTrailers.com
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877:. Archived from
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705:. Archived from
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678:. Archived from
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601:on July 13, 2010
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1777:Wrath of Heroes
1725:
1722:Electronic Arts
1719:
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1601:Firebrand Games
1576:EA Bright Light
1559:
1550:Criterion Games
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1326:Electronic Arts
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811:The Motley Fool
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682:on May 20, 2010
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627:on May 29, 2010
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415:Aggregate score
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391:Quicklime Games
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187:Electronic Arts
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85:Electronic Arts
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1010:(2010-08-06).
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1451:Hot Pursuit
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1387:Underground
1366:High Stakes
1129:November 7,
871:"EA Forums"
479:GamesRadar+
445:Publication
343:Development
308:Most Wanted
292:and 2006's
289:Most Wanted
163:Multiplayer
116:Platform(s)
97:Mick Gordon
92:Composer(s)
63:(2010–2013)
44:Nissan 370Z
1800:Categories
1591:Eden Games
1536:Developers
1423:Undercover
1102:August 26,
1071:August 26,
1061:Metacritic
1041:August 26,
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420:Aggregator
321:Volkswagen
317:Alfa Romeo
300:Mario Kart
248:FIFA World
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1581:EA Canada
1488:No Limits
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1278:MobyGames
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467:Eurogamer
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406:Reception
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855:May 11,
844:Polygon
760:YouTube
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233:titles
181:) is a
159:Mode(s)
127:Release
1660:(film)
1564:Former
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1476:(2012)
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875:ea.com
822:May 4,
496:5.6/10
433:62/100
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357:Taiwan
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