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Nevermind (2015 video game)

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216:. For a thesis, Reynolds had a year to develop any kind of game of her choice, which became Nevermind. A team that worked on it created one level, and disbanded after graduation. The following year, Reynolds started a company to build a full version of Nevermind. The aim of the project was to recognize and to help solve the player's anxieties. In early 2014, the developers launched a 183:
was designed to be played with devices that support biometric feedback (their usage is optional), because the more the player is under stress, the harder the game becomes. If the player gets scared, certain events will occur (for example, the game screen will become foggy and unsteady, making
172:. In order to help them resolve their issues, the player performs neuroprobing to obtain the recollections of the repressed memories so that the trauma can be cured. By advancing through and being nearer to the goal, things around the player change in hostile ways as their minds fight back. 196:'s Affdex to recognize emotions and translate that into the game's events. While being inside of a patient's mind, the objective is to find ten photos per client, each representing the parts of their memories. Resembling 470: 381: 858: 241: 503: 480: 391: 220:
campaign, asking for $ 250,000. It ended being unsuccessful, earning $ 129,615. In October 2014, Nevermind was back for another campaign on
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elements, which consist of navigating environments and solving the puzzles before any progress can be made.
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in 2017. The story revolves around the minds of people who have suppressed memories of horrible events.
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Erin Reynolds started with the game's development at the media program for graduate studies at the
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navigation more difficult). The difficulty decreases by calming down. It uses
326:"This innovative video game can sense your emotions and respond accordingly" 274: 246: 193: 160:
The players takes over the role of an expert that was recently hired by the
676: 592: 330: 149: 70: 508: 644:"Flying Mollusk's Nevermind horror game measures how scared you get" 760: 504:"Gaming: 'Nevermind' Reads Your Mind And Adapts To Your Emotions" 564: 197: 145: 66: 560:"Nevermind review: When your own heartbeat is used against you" 298:"New video game Nevermind knows whether it's stressing you out" 813: 588:"Nevermind: a biofeedback horror game for your mental health" 164:
to treat their patients in a mind jacking process known as
756:"Biofeedback-based horror Nevermind back on Kickstarter" 415:"Nevermind is a panic attack disguised as a video game" 471:"In Nevermind, Difficulty Rises With Your Heart Rate" 443:"This Horrifying Video Game Knows When You're Afraid" 119: 107: 76: 56: 46: 36: 26: 21: 140:developed by Flying Mollusk. It was released for 728:"Nevermind: A Biofeedback Horror Adventure Game" 784:"Nevermind: Biofeedback Horror Adventure Game" 616:"Can a Video Game Teach You to Manage Stress?" 168:. Every patient there suffers from a form of 8: 859:Video games developed in the United States 18: 614:Hansman, Heather (September 28, 2015). 233: 530:Thirlwell, Edwin (February 3, 2015). 441:Miller, Jennifer (December 3, 2013). 7: 698:Elise, Abigail (February 20, 2014). 670:Vincent, Brandy (August 26, 2018). 642:Takahashi, Dean (August 25, 2015). 558:Starr, Michele (October 27, 2015). 352:Tekaia, Pascal (October 21, 2015). 296:Mills, Michele (October 20, 2015). 380:Martens, Todd (October 24, 2015). 324:Blakemore, Erin (April 27, 2016). 14: 754:Hilier, Brena (October 9, 2014). 469:Futter, Mike (February 3, 2014). 214:University of Southern California 502:Murnane, Kevin (March 3, 2016). 188:for the sensors that can track 586:Hinkle, David (June 2, 2014). 413:Kuchera, Ben (March 3, 2015). 1: 705:International Business Times 875: 849:Psychological horror games 532:"A Horror Game That Heals" 303:San Gabriel Valley Tribune 854:Single-player video games 170:repressed mental trauma 162:Neurostalgia Institute 200:, Nevermind has some 834:Classic Mac OS games 394:on February 25, 2018 250:. September 29, 2015 354:"Nevermind review" 192:in real-time, and 136:is a first-person 92:September 29, 2015 387:Los Angeles Times 148:in 2015, and for 142:Microsoft Windows 138:horror video game 129: 128: 84:Microsoft Windows 63:Microsoft Windows 866: 829:2015 video games 814:Official website 801: 800: 798: 796: 782:Reynolds, Erin. 779: 773: 772: 770: 768: 751: 745: 744: 742: 740: 726:Reynolds, Erin. 723: 717: 716: 714: 712: 695: 689: 688: 686: 684: 667: 661: 660: 658: 656: 639: 633: 632: 630: 628: 611: 605: 604: 602: 600: 583: 577: 576: 574: 572: 555: 549: 548: 546: 544: 527: 521: 520: 518: 516: 499: 493: 492: 490: 488: 483:on March 3, 2014 479:. Archived from 466: 460: 459: 457: 455: 438: 432: 431: 429: 427: 410: 404: 403: 401: 399: 390:. 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Index

Developer(s)
Publisher(s)
Designer(s)
Platform(s)
Microsoft Windows
OS X
Xbox One
Genre(s)
Horror
Single-player
horror video game
Microsoft Windows
OS X
Xbox One
repressed mental trauma
Intel RealSense
player's pulse
Affectiva
Myst
puzzle adventure
University of Southern California
Kickstarter
Kickstarter
"Flying Mollusk Launches Biofeedback Horror Game Nevermind for Windows and Mac"
Gamasutra
"Nevermind"
Microsoft
"New video game Nevermind knows whether it's stressing you out"
San Gabriel Valley Tribune
"This innovative video game can sense your emotions and respond accordingly"

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