216:. For a thesis, Reynolds had a year to develop any kind of game of her choice, which became Nevermind. A team that worked on it created one level, and disbanded after graduation. The following year, Reynolds started a company to build a full version of Nevermind. The aim of the project was to recognize and to help solve the player's anxieties. In early 2014, the developers launched a
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was designed to be played with devices that support biometric feedback (their usage is optional), because the more the player is under stress, the harder the game becomes. If the player gets scared, certain events will occur (for example, the game screen will become foggy and unsteady, making
172:. In order to help them resolve their issues, the player performs neuroprobing to obtain the recollections of the repressed memories so that the trauma can be cured. By advancing through and being nearer to the goal, things around the player change in hostile ways as their minds fight back.
196:'s Affdex to recognize emotions and translate that into the game's events. While being inside of a patient's mind, the objective is to find ten photos per client, each representing the parts of their memories. Resembling
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campaign, asking for $ 250,000. It ended being unsuccessful, earning $ 129,615. In
October 2014, Nevermind was back for another campaign on
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elements, which consist of navigating environments and solving the puzzles before any progress can be made.
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in 2017. The story revolves around the minds of people who have suppressed memories of horrible events.
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Erin
Reynolds started with the game's development at the media program for graduate studies at the
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700:"'Nevermind' Game Responds To Players' Fear, Currently Being Funded On Kickstarter"
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382:"A game made almost entirely of LED lights? It's addictive, and it's at IndieCade"
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672:"This video game knows when you're scared — and it wants to use that against you"
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242:"Flying Mollusk Launches Biofeedback Horror Game Nevermind for Windows and Mac"
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navigation more difficult). The difficulty decreases by calming down. It uses
326:"This innovative video game can sense your emotions and respond accordingly"
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The players takes over the role of an expert that was recently hired by the
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644:"Flying Mollusk's Nevermind horror game measures how scared you get"
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504:"Gaming: 'Nevermind' Reads Your Mind And Adapts To Your Emotions"
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560:"Nevermind review: When your own heartbeat is used against you"
298:"New video game Nevermind knows whether it's stressing you out"
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588:"Nevermind: a biofeedback horror game for your mental health"
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to treat their patients in a mind jacking process known as
756:"Biofeedback-based horror Nevermind back on Kickstarter"
415:"Nevermind is a panic attack disguised as a video game"
471:"In Nevermind, Difficulty Rises With Your Heart Rate"
443:"This Horrifying Video Game Knows When You're Afraid"
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140:developed by Flying Mollusk. It was released for
728:"Nevermind: A Biofeedback Horror Adventure Game"
784:"Nevermind: Biofeedback Horror Adventure Game"
616:"Can a Video Game Teach You to Manage Stress?"
168:. Every patient there suffers from a form of
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859:Video games developed in the United States
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614:Hansman, Heather (September 28, 2015).
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530:Thirlwell, Edwin (February 3, 2015).
441:Miller, Jennifer (December 3, 2013).
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698:Elise, Abigail (February 20, 2014).
670:Vincent, Brandy (August 26, 2018).
642:Takahashi, Dean (August 25, 2015).
558:Starr, Michele (October 27, 2015).
352:Tekaia, Pascal (October 21, 2015).
296:Mills, Michele (October 20, 2015).
380:Martens, Todd (October 24, 2015).
324:Blakemore, Erin (April 27, 2016).
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754:Hilier, Brena (October 9, 2014).
469:Futter, Mike (February 3, 2014).
214:University of Southern California
502:Murnane, Kevin (March 3, 2016).
188:for the sensors that can track
586:Hinkle, David (June 2, 2014).
413:Kuchera, Ben (March 3, 2015).
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849:Psychological horror games
532:"A Horror Game That Heals"
303:San Gabriel Valley Tribune
854:Single-player video games
170:repressed mental trauma
162:Neurostalgia Institute
200:, Nevermind has some
834:Classic Mac OS games
394:on February 25, 2018
250:. September 29, 2015
354:"Nevermind review"
192:in real-time, and
136:is a first-person
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387:Los Angeles Times
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481:the original
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448:Fast Company
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166:neuroprobing
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38:Publisher(s)
28:Developer(s)
789:Kickstarter
733:Kickstarter
649:VentureBeat
621:Smithsonian
270:"Nevermind"
222:Kickstarter
218:Kickstarter
208:Development
58:Platform(s)
48:Designer(s)
823:Categories
795:August 12,
767:August 12,
739:August 12,
711:August 12,
683:August 12,
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337:August 12,
309:August 12,
281:August 12,
254:August 12,
228:References
275:Microsoft
247:Gamasutra
194:Affectiva
181:Nevermind
133:Nevermind
22:Nevermind
677:NBC News
593:Engadget
331:The Week
176:Gameplay
150:Xbox One
109:Genre(s)
96:Xbox One
71:Xbox One
420:Polygon
120:Mode(s)
77:Release
509:Forbes
114:Horror
761:VG247
797:2019
769:2019
741:2019
713:2019
685:2019
657:2019
629:2019
601:2019
573:2019
565:CNET
545:2019
537:Vice
517:2019
489:2019
456:2019
428:2019
400:2019
367:2019
339:2019
311:2019
283:2019
256:2019
198:Myst
156:Plot
146:OS X
144:and
88:OS X
67:OS X
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