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eccentricities". Swan thought that keeping track of two sets of character statistics "sounds like a chore", but the
Werecreature Character Record Sheet "makes it snap". He also felt that acquiring special abilities through level advancement was "a nice touch that encourages players to stick with their lycanthropic PCs though a campaign". On the downside, Swan was not impressed with the role-playing tips that "address only the most obvious aspects of a werecreature's split personality", commenting that head writer Ann Dupuis "seems more interested in physiology than psychology, making the book less useful than it could've been". Swan called the scenarios the game's strongest material, "designed to take optimum advantage of lycanthropic characters". Swan concluded that
145:
animal and human forms. The combat section clarifies the effects of damage—an injury suffered by the active form can affect the inactive form as well—and suggests penalties for lycanthropes who don't get enough rest. "Lycanthropic
Procedures" handles some of the difficult aspects of shapeshifting, such as whether a lycanthrope can transform while wearing armor, or if a lycanthrope can ride a horse.
1999:
148:
The "DM's Guide" covers the basics of converting existing characters to werecreatures, setting the tone of the game, and adapting published scenarios. A table compares the relative levels of human and werecreature characters, for help with designing balanced encounters. The "Valley of Wolves" chapter
108:(PC) can become a werecreature. Players using lycanthropic PCs must keep two sets of statistics, one for the human form, another for the beast, using the Werecreature Character Record Sheet, a single-page form that comes with the package. The "Werewolves' Manual" provides detailed descriptions of the
226:
was relatively positive about the game, which he felt "achieves its modest goals quite successfully, providing slick, straightforward guidelines for incorporating lycanthropic PCs into
Dungeons & Dragons campaigns", but he cautioned that players would require "a high tolerance for the system's
209:; it could also be adapted to other settings, especially a Ravenloft campaign." He highlighted that the details of the setting made gameplay better through various means and identified that, "There are more extensive systems for playing werewolves in other games but this is the best available for
158:
Gazetteer. Scenario outlines are included, such as: "A-Hunting We Will Go", which illustrates the problems facing werecreatures on hunting expeditions, while "The White Wolf of Morlay" challenges the PCs to rescue a white wolf from Dame
Genevieve, a magic researcher who uses lycanthropes for lab
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enables him to resist the change with a successful saving throw; conversely, he may transform voluntarily by making a
Constitution check, modified by the phase of the moon, and at higher levels a lycanthrope can change into an intermediate "beast-man," combining the special abilities of both his
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when transforming; a successful throw enables a bestial PC to retain the alignment of his human form. The book also includes role-playing tips to address the aspects of a werecreature's split personality.
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game presents lycanthropy as a disease player characters or NPCs can contract, rather than have
Lycanthropes be a unique race. Any human
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game's ten standard were-types, outlining their restrictions and special abilities. Available types include the
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rules require lycanthropy victims to assume the alignment of their beast-form, which is usually
Chaotic, but
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as a 32-page "Werewolves' Manual", a 64-page "DM's Guide", and a 32"X21" color map sheet. Design was by
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205:. He stated that "This is an excellent product and will be interesting to use with
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Normally, an infected PC automatically transforms during the full moon, but
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Eisenbeis, Keith H. (March–April 1993). "Capsule
Reviews: Night Howlers".
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game players who want to shake up their campaigns... Used judiciously,
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Keith H. Eisenbeis reviewed the module in the March/April issue of
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Tabletop role-playing game supplement for
Dungeons & Dragons
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231:"lacks the atmosphere and spectacle of the
213:." He rated it as a 4 out of a possible 5.
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149:presents a setting that ties neatly into
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296:(April 1993). "Role-playing Reviews".
1708:Player's Option: Combat & Tactics
237:game... but it delivers the goods to
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1993:
1715:Player's Option: Skills & Powers
1722:Player's Option: Spells & Magic
249:sessions you've ever experienced."
90:Players will require a copy of the
2062:Dungeons & Dragons sourcebooks
2015:. You can help Knowledge (XXG) by
132:allows a PC lycanthrope to make a
14:
1687:Forgotten Realms Campaign Setting
1997:
245:can produce some of the wildest
1875:Expedition to the Demonweb Pits
1868:Expedition to the Barrier Peaks
1:
1903:The Lost Caverns of Tsojcanth
216:In the April 1993 edition of
152:The Principalities of Glantri
2072:Dungeons & Dragons stubs
1938:The Temple of Elemental Evil
1436:List of 3rd edition monsters
1431:List of 2nd edition monsters
1896:The Keep on the Borderlands
1882:The Gates of Firestorm Peak
1219:List of alternative classes
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1992:
1931:The Ruins of Undermountain
332:. No. 35. p. 67.
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696:System Reference Document
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1638:Arms and Equipment Guide
70:is an accessory for the
1834:modules and sourcebooks
943:Masque of the Red Death
718:Geography and cosmology
180:Jonatha Ariadne Caspian
2008:Dungeons & Dragons
1747:Wrath of the Immortals
1666:Deities & Demigods
1573:Dungeons & Dragons
1548:Dungeon Master's Guide
1379:Illithid (mind flayer)
1336:Creatures and monsters
442:Sources and influences
372:Dungeons & Dragons
304:Lake Geneva, Wisconsin
100:to use this book. The
73:Dungeons & Dragons
1659:Book of Vile Darkness
1652:Book of Exalted Deeds
1057:Characters and beings
665:Strategic Simulations
186:and illustrations by
82:, published in 1992.
1952:White Plume Mountain
1910:Queen of the Spiders
1854:Desert of Desolation
1701:Manual of the Planes
845:Magic: The Gathering
640:Wizards of the Coast
211:Dungeons and Dragons
207:Dungeons and Dragons
1761:Epic Level Handbook
1404:Reptilian humanoids
1321:Strahd von Zarovich
970:Planes of existence
838:Kingdoms of Kalamar
691:Game System License
163:Publication history
21:
1840:Against the Giants
1565:Classic boxed sets
1459:Corellon Larethian
1446:Deities and powers
1254:Notable characters
1067:Races and lineages
402:Adventurers League
182:, with a cover by
38:Role-playing games
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1990:
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1889:The Isle of Dread
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1771:Psionics Handbook
1541:Player's Handbook
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1281:Volothamp Geddarm
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170:was published by
80:role-playing game
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1739:High-level rules
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2017:expanding it
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1962:Online tools
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1673:Draconomicon
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1645:Battlesystem
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1521:Publications
1469:
1311:Mordenkainen
1028:Outer Planes
1023:Inner Planes
957:
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915:Nentir Vale​
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899:Savage Coast
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766:Dragon Fist​
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650:Judges Guild
619:Steve Winter
544:Ed Greenwood
519:Dave Arneson
437:Retro-clones
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1861:Dragonlance
1789:3rd edition
1781:2nd edition
1680:Fiend Folio
1626:Supplements
1235:Dragonlance
986:Abeir-Toril
959:Spelljammer
759:Dragonlance
594:Jon Pickens
584:Tom Moldvay
574:Mike Mearls
554:Rob Heinsoo
524:Keith Baker
427:Film series
184:Fred Fields
2056:Categories
1575:(original)
1464:Eilistraee
1266:Catti-brie
1074:Dragonborn
929:Planescape
862:Strixhaven
738:Birthright
660:Ral Partha
549:Jeff Grubb
539:Monte Cook
534:David Cook
514:Gary Gygax
493:Miniatures
488:Magic item
458:Adventures
329:White Wolf
294:Swan, Rick
253:References
201:White Wolf
176:Ann Dupuis
122:weresharks
1917:Ravenloft
1847:Dead Gods
1609:Immortals
1595:Companion
1477:Tharizdun
1344:Beholders
1296:Lord Soth
1276:Elminster
1245:Ravenloft
1159:Barbarian
1154:Artificer
1136:Warforged
1106:Half-orcs
1016:Underdark
936:Ravenloft
892:Blackmoor
878:Mahasarpa
817:Ghostwalk
628:Companies
468:Attribute
463:Alignment
224:Rick Swan
194:Reception
172:TSR, Inc.
114:weretiger
44:Publisher
1830:List of
1805:Complete
1799:Expanded
1779:AD&D
1470:Greyhawk
1426:Vampires
1240:Greyhawk
1204:Sorcerer
1126:Tiefling
1111:Halfling
1101:Half-elf
981:Aebrynis
922:Pelinore
831:Jakandor
824:Greyhawk
808:Kara-Tur
801:Al-Qadim
780:Exandria
752:Dark Sun
679:Licenses
604:Jim Ward
507:Creators
498:Psionics
451:Gameplay
412:Editions
302:(#192).
234:Werewolf
203:magazine
86:Contents
1832:Eberron
1822:modules
1820:Notable
1794:D&D
1787:D&D
1489:Moradin
1472:deities
1454:Bahamut
1409:Kobolds
1394:Owlbear
1374:Goblins
1359:Dragons
1349:Centaur
1326:Wulfgar
1291:Iggwilv
1209:Warlock
1189:Paladin
1179:Fighter
1146:Classes
1006:Mystara
1001:Eberron
952:Rokugan
885:Mystara
855:Ravnica
773:Eberron
670:WizKids
417:Gen Con
395:General
247:D&D
239:D&D
156:D&D
126:D&D
118:wererat
110:D&D
102:D&D
92:D&D
77:fantasy
1602:Master
1588:Expert
1499:Tiamat
1494:Mystra
1421:Trolls
1416:Slaadi
1369:Giants
1354:Devils
1316:Tenser
1214:Wizard
1194:Ranger
1169:Cleric
1131:Triton
1121:Kender
869:Theros
849:planes
794:Faerûn
385:Basics
299:Dragon
219:Dragon
159:rats.
2005:This
1796:v3.5
1581:Basic
1482:Vecna
1389:Mimic
1306:Minsc
1261:Alias
1199:Rogue
1174:Druid
1116:Human
1096:Gnome
1079:Dwarf
1033:Sigil
1011:Oerth
996:Krynn
991:Athas
655:Paizo
483:Magic
310:: 86.
94:game
34:Genre
2013:stub
1802:and
1399:Orcs
1384:Lich
1184:Monk
1164:Bard
1089:Drow
59:1992
1084:Elf
635:TSR
308:TSR
48:TSR
2058::
316:^
306::
261:^
190:.
116:,
2044:e
2037:t
2030:v
2019:.
363:e
356:t
349:v
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