Knowledge (XXG)

Nightlong: Union City Conspiracy

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The game takes place in the futuristic Union City in the year 2099. The player assumes the role of an investigator named Joshua Reev. His long-time friend, Hugh Martens (who is now in charge of the city), summons him to help him with a matter of major political importance. It seems that a group of
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The game received mainly mixed reviews, with reviewers praising the graphics and sound while criticising the plot and complexity of some of the puzzles. The game sold well enough to warrant the later Amiga conversion and a
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The game has backgrounds that appear to be a mixture of texture-mapped and hand-drawn graphics. An inventory bar is accessible at the bottom of the screen, and the Escape key is used for the game control menu.
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appear in some areas and can be interacted with. The navigation interface uses left-click to examine an object, right-click to use, interact with, or combine objects in the game or in Josh's inventory.
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by Josh as he interacts with the items, areas and characters. If Josh has nothing to say, he will shrug. Strong language infrequently appears in Josh's narration.
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terrorists are threatening the city, and Martens' reporter friend Simon Ruby (who was investigating) has vanished. Martens has called on Reev to investigate.
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are indicated with on-screen text, including area exits. They are labelled as "Go to..." if Josh has yet to explore the area.
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Background music and sound effects are unobtrusive. There is little dialogue between characters, although the game itself is
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adventure game, predominantly focusing on inventory management and puzzle-solving.
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showing Joshua Reev and his surrounding area. As with many games of the genre,
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Index


Developer(s)
Trecision
Team17
Publisher(s)
EU
MicroProse
NA
DreamCatcher Interactive
Designer(s)
Writer(s)
Composer(s)
Platform(s)
Microsoft Windows
Amiga
EU
NA
NA
Genre(s)
Adventure
Single-player
cyberpunk
adventure game
Trecision
Team17
MicroProse
DreamCatcher Interactive
ported
Amiga
point-and-click

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