39:
399:
the World of Chaos, Ryu hears echoes of Ashtar's plan in the distance. Ryu then catches up with Ashtar. He releases Irene, but immediately after releasing her he stabs her with the Dark Sword. Robert then shows up, only to find out that Irene has been mortally wounded; Ashtar then blasts Robert with energy from his Dark Sword and then challenges Ryu to battle. Ryu defeats Ashtar, and before he dies, he says that the forces of
Darkness will soon awaken and implores the forces of Chaos to engulf the world into darkness. While he is saying this, the Dark Sword of Chaos vanishes into thin air. After Ashtar's death, Irene tells Ryu that an evil altar that Ashtar prepared to open the Gate of Darkness must be destroyed. Ryu then leaves Irene behind and tells Robert to take her and leave the World of Chaos.
416:
though, Jaquio's blood awakens the Dark Sword, which opens up the Gate of
Darkness, shocks Irene and Ryu with its energy. The Demon Jashin reanimates the corpse of Jaquio. He then turns into a demonic wall, which Ryu, after borrowing strength from his Dragon Sword, defeats. Jashin is once again sealed away, the Dark Sword then breaks apart, the Gate of Darkness closes and disappears, and Ryu flees with Irene out of the temple just as it collapses. He then begins to mourn for Irene, who is presumed to be dead, when the power of the Dragon Sword revives her. Irene tells Ryu that she felt like she had been dreaming for a long time. Ryu tells her that the incident is over, and the game ends as the two watch the sun set.
395:
informs Ryu that Irene Lew has been captured and that he must go to the Tower of Lahja to save her. After hopping on a freight train and then battling up the mountain in which the tower lies, he is ambushed by a figure who describes himself as a tribesman of the World of Chaos, led by the
Emperor of Darkness Ashtar. After making it to the top of the tower, Ryu finds Irene, who has been captured by Ashtar. Ashtar then blasts Ryu with energy from his own sword; before Ashtar can finish off Ryu, Robert appears and shoots Ashtar in the back, stopping him. Robert orders Ashtar to hand over his sword and give up, but Ashtar escapes with Irene, telling Ryu to follow him into the Maze of Darkness.
478:; "The Art of the Fire Wheel" which hurls fireballs diagonally upwards; "Fire Dragon Balls" which hurls fireballs diagonally downwards; and the "Invincible Fire Wheel" that creates a barrier of three fireballs around Ryu, destroying any enemy that touches them. These items can be found in various crystal balls scattered throughout the levels, and they can be switched out by collecting another Power Boosting Item. The amount of ninja power used depends on the type of Power Boosting Item used. At the end of each Act Ryu fights a
885:'s Lucas Thomas praised the improvement in the controls from its predecessor, more specifically Ryu's ability to freely climb up and down walls and use special weapons while on the walls. Thomas enjoyed the game's "chief innovation" of Ryu's ability to clone himself and use them to take care of enemies – something in which he says "make progressing through levels and taking down bosses much easier and quicker". Reviewers said that the game's difficulty remains high for players as with the previous
2224:
1172:: The spirit you defeated before was nothing more than a pawn. Your battle served only to awaken the ancient, true Spirits of Evil. The Sword of Chaos simply sucks up your life force. And when the Sword awakens, the Gate of Darkness shall be thrown open ... And the demons shall come back to life.... Her life force shall be used to call up the demons. You shall awaken them, she shall call them back to earth".
683:
678:
673:
668:
663:
890:
rain and absolute darkness in which flashes of lightning illuminate the platforms. Thomas's only criticism of the game was that the storyline is not as good as its predecessor, saying that the plot seemed more predictable and that the cutscenes seemed more generic the second time around. He noted the lasting appeal of the game, saying that
889:
game. Shau noted that the game is still difficult as was its predecessor but that the sequel is slightly easier. Thomas stated that the sequel is not any easier to beat than its predecessor and that players will still get frustrated, especially with new environmental features such as blowing wind and
880:
game as examples of "mean-spirited games" on the NES with high, unforgiving difficulty and excellent controls and gameplay. He applauded Tecmo's artistic detail in the cutscenes, saying that it enhances the storyline and offsets the tedious dialogue. He said that the visuals are better than those in
398:
After Ashtar escapes into the Maze of
Darkness, Robert tells Ryu about Ashtar's plot to take over the world by using the full power of his sword, the Dark Sword of Chaos. Robert implores Ryu to stop Ashtar before his Dark Sword reaches full power. After battling through the Maze of Darkness and into
415:
Jaquio tells Ryu that he plans to use the Dark Sword of Chaos to use Irene's life force to open the Gate of
Darkness and summon all the demons, while Ryu awakens them from their sleep. Jaquio then challenges Ryu to a showdown in which Ryu defeats him. Before Ryu and Irene can destroy the evil altar
407:
game), Ryu finds Robert on the ground and mortally wounded. He tells Ryu that Irene has been captured again and that Ryu must prevent the Gate of
Darkness from opening. Robert then tells Ryu to leave him behind while he fends off the demons. Ryu eventually makes it to the evil altar where he finds
818:
one of the best video game sequels to ever be released; he referred to the graphics, difficulty, gameplay, and storyline as "near-perfect", though he pointed out that the game does get very difficult in the latter levels. Martin Alessi called it one of the best NES games ever and one of the best
513:
in late 1989 and early 1990. The game first appeared in its
September–October 1989 issue and again in its November issue; they noted the new levels, power-ups, and an "explosive story that's loaded with twists and turns". In the magazine's January issue, Steve Harris praised the game for its new
495:
is the ability for Ryu to "split his body" and clone himself when the player collects an orange ninja symbol. Collecting this symbol creates for Ryu an orange shadow of him that follows behind and copies every move Ryu makes, including climbing walls and ladders and attacking enemies. Using this
486:
Along the way, the player can collect items that are found in crystal balls scattered throughout the levels. These items include the following: items that increase Ryu's ninja power; bottles that increase the player's score; "Scrolls of the Spirit of the Dragon" that increase Ryu's maximum ninja
394:
game, in the Realm of
Darkness, Ashtar, the evil lord who controlled Jaquio, is informed of Jaquio's defeat; he devises a plan to rule over Earth by opening the Gate of Darkness. A U.S. Army Special Intelligence unit member named Robert T. Sturgeon is sent to find Ryu to take out Ashtar. Robert
425:
353:. It is about an evil emperor named Ashtar who, after hearing of Jaquio's defeat, devises a plan to take over the world and engulf it in darkness through an evil sword called the Dark Sword of Chaos. A U.S. Army agent named Robert T. Sturgeon recruits the game's protagonist
865:
editor Aaron
Kosydar praised the game. He described the graphics in some scenes (such as the train level) as "astonishing for the NES". Kosydar stated that the game was fun, but mild criticism was noted for the difficulty, describing the final boss as "nearly impossible".
402:
As Ryu enters the World of
Darkness to destroy the altar, Irene and Robert, while traveling back, are stopped by a shadowy figure that Irene has seen before. Meanwhile, after defeating Kelbeross whom he noted he fought in his fight against Jaquio (in the previous
1140:: Ryu. If the Gate of Darkness is opened, the Tribe from the dark world will cause chaos. That'll be the end of all mankind. Hm ... listen! They're coming again. And there are quite a few of them. I'll stay here and hold them off. Ryu, you get going".
469:
Players dispatch enemies by either thrusting at them with his Dragon Sword or by defeating them using Power Boosting Items. These special items consume Ryu's "ninja power", also located on the top of the screen. Power Boosting Items include the following:
813:
game were missing in this one. A reviewer under the pseudonym "Sushi-X" echoed Harris's praise but pointed out that some of the bosses in the first game were reused; he added afterwards that "it's still worth the price of admission". Ed Semrad called
808:
founder Steve Harris said that the game improved on its predecessor's gameplay, graphics, and cinematic cutscenes; he praised the diverse level environments and the new abilities that Ryu has received, but he noted that some power-ups from the first
461:
on top of the screen that decreases whenever he takes damage from enemies. The player loses a life if Ryu's strength meter runs out, Ryu falls off the screen or if the timer runs out; the game ends if players lose all their lives. The player can
536:
gave "four star ratings for its great cinema scenes and challenge". The same magazine previewed the game in its "Pak Watch" section in their March–April 1990 issue. They said that at first look the game had better cutscenes than the first
377:
improved over its predecessor while maintaining a high level of difficulty for players; the game was criticized for having a more generic and predictable plot. The game maintains lasting appeal among players, with one reviewer saying that
791:
Awards '90" in the following categories: "Best Theme & Fun"; "Best Play Control"; "Best Hero" (Ryu Hayabusa); "Best Bad Guy" (Ashtar); and "Best Overall". It did not win any of those categories. In a 1991 issue of
482:
which has its own strength meter, located on the top of the screen. The boss's strength meter decreases every time the player damages it, and the boss is destroyed when the player completely depletes its strength meter.
1235:
1598:
949:
1786:
Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
858:
ranked it the 20th best NES game ever made. The staff felt that it was a large improvement over its predecessor due to improved gameplay, audio, visuals, and control.
2331:
987:
1223:
1511:
1012:: The time shall come ... when the Gate of Darkness is cast open ... all men shall kneel before me ... and shall hail me, Ashtar, as their new master!"
1963:
1405:
2316:
2276:
872:
was reviewed again in 2007 when the game was released for the Virtual Console and received some praise as well as criticism from reviewers. Austin Shau from
1435:
850:
games which had been released at this point, citing its gameplay, storyline, music, and the body-splitting ability. They said they were not including the
2011:
431:
introduced the ability of Ryu to split his body into multiple forms. Here Ryu's double (the orange ninja) is being used to defeat the boss Naga Sotuva.
2301:
1099:: The Force of Darkness shall soon awaken. No one will be able to stop it. Join forces, Shadows of Chaos. Swallow this world into Eternal Darkness..."
526:. He said that the game was going to take the series "one step further than before". The game was shown to the public for the time at the Winter 1990
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162:
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the first game with the usage of "dynamic environments" such as speeding trains, and he praised the game's fast-paced sound. He and
2321:
1806:
2207:
2060:
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called "Acts". Players have the ability to jump and latch on and off walls and ladders. Two new abilities that Ryu can do in
1124:: Alright ... I'll go, Irene. But I'll come back for you as soon as I can. Robert, take Irene and get out of here now".
2179:
1996:
436:
346:
317:
148:
1949:
979:
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compilation in the listing because they felt the changes it made to the gameplay and music made the game worse. In 2012
71:
38:
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2271:
1507:
1397:
408:
Irene and the shadowy figure who captured her; the figure reveals himself as Jaquio – the antagonist from the first
2102:
2079:
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listed the NES version as 88th on their "100 Best Games of All Time", saying it was "easily the best" of the three
561:
1622:
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2172:
1776:
1583:
1427:
1316:
804:
692:
527:
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359:
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are climbing up and down walls and attacking with "Power Boosting Items" while on walls and ladders. Ryu has a
285:
1156:: The spirit released after our battle flowed into my body. I am reborn. And I've got the dark Power of Evil".
496:
technique, the player can strategically position Ryu and his clones to more easily defeat enemies and bosses.
463:
2266:
1930:
1919:
1482:
1457:
787:
magazine's "Top 30" list for September–October 1990. In March 1991, the game was nominated for the "
2227:
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2109:
83:
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as the 49th on its "100 Best Games of All Time" list. It was also listed as having one of the best 100
2281:
2256:
2044:
357:
and tells him that he is the only person who can stop him. The game received praise in previews from
61:
49:
2090:
1896:
450:
326:
trilogy for the NES and was released in North America and Japan in 1990, and in Europe in 1992. An
119:
1056:: Ha, ha, ha! If you want the sword, you'll have to follow me ... into the Maze of Darkness!"
2261:
2200:
519:
488:
479:
143:
424:
2193:
2186:
1936:
1608:
560:'s American Coin Machine Exposition (ACME) in March 1990, marketed as a sequel to Tecmo's hit
549:
327:
152:
103:
93:
894:
is "a challenging experience the likes of which gamers in the 8-bit era lived and died for".
382:
is "a challenging experience the likes of which gamers in the 8-bit era lived and died for".
2150:
2140:
921:
369:
and continued to receive high ratings and coverage, being nominated for several awards from
266:
1043:: We are tribesmen from the World of Chaos, led by the Emperor of Darkness Ashtar ..."
2145:
2130:
2037:
838:
of all time, which was pressing a series of buttons on the title screen to enable various
588:
110:
20:
1548:
466:
and restart the game from the beginning of the level in which they lost all their lives.
2053:
1887:
1367:
532:
487:
power; medicine that partially refills Ryu's strength meter; Power Boosting Items; and
365:
2245:
1796:
740:
553:
447:
335:
253:
237:
221:
196:
157:
575:, in North America in May 1990, and in Europe on 1992. Ports were published for the
1973:
1706:
1483:"Ninja Gaiden II: The Dark Sword of Chaos for Nintendo 3DS - Nintendo Game Details"
794:
767:
612:
443:
354:
322:
135:
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game, and they noted the great and diverse gameplay and high level of challenge.
2135:
1892:
305:
271:
76:
1801:
1781:
1623:"Review: Ninja Gaiden II: The Dark Sword of Chaos (Wii Virtual Console / NES)"
855:
839:
835:
458:
412:
installment – who was possessed by the demon after his first battle with Ryu.
309:
275:
567:(1988). The NES version was then released in Japan on April 6, 1990
1925:
1508:"Ninja Gaiden II: The Dark Sword of Chaos for Wii U - Nintendo Game Details"
823:
was featured on the front cover and was denoted as the "Game-of-the-Month".
475:
1458:"Ninja Gaiden II: The Dark Sword of Chaos for Wii - Nintendo Game Details"
1231:
917:
873:
716:
523:
515:
471:
331:
1603:
1543:
862:
704:
654:
584:
557:
580:
205:
166:
1873:
1846:
Legend of the Ninja Dragon Sword II: The Demonic Sword of Darkness
624:
576:
423:
313:
187:
170:
54:
1573:
Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (July 1990). "
851:
1945:
1941:
882:
728:
600:
19:
This article is about the NES sequel. For the 2008 game, see
802:
NES Excellence Award" as one of the best NES games of 1990.
474:; "Windmill Throwing Stars" that move back and forth like a
1870:
Ninja Gaiden II: The Dark Sword of Chaos Instruction Manual
1191:
to me? I feel like I've been dreaming ... for a long time".
956:. Vol. 15, no. 7. April 1990. pp. 50–76.
798:
in its list of Annual Awards, the game received the "
373:
in 1991. Reviewers said that visuals and controls of
2159:
2123:
2072:
2021:
1988:
1981:
1539:"Ninja Gaiden II: The Dark Sword of Chaos - Review"
591:
North America service on October 15, 2007
281:
265:
176:
142:
130:
118:
102:
92:
82:
70:
60:
48:
31:
1651:. No. 16. September–October 1990. p. 23.
1599:"NEW GAMES CROSS REVIEW: 忍者龍剣伝II 〜暗黒の邪神剣〜 (ファミコン)"
1320:. No. 3. September–October 1989. p. 22.
980:"Ninja Gaiden II: The Dark Sword of Chaos Review"
1839:
783:After the game's release, it debuted at #4 on
1957:
1834:Ninja Ryūkenden II: Ankoku no Jashin Ken
1346:Harris, Steve (January 1990). "Future Play –
1093:Ninja Gaiden II: The Dark Sword of Chaos
8:
1568:
1566:
1386:. No. 11. March–April 1990. p. 90.
1371:. No. 11. March–April 1990. p. 21.
752:
660:
345:take place one year after the events in the
1763:. No. 100. September 1997. p. 70.
1748:. No. 100. September 1997. p. 95.
1199:
1197:
301:Shadow Warriors II: The Dark Sword of Chaos
1985:
1964:
1950:
1942:
1670:. No. 22. March 1991. pp. 81–83.
1532:
1530:
1528:
1255:
1253:
751:
638:
37:
28:
1733:. No. 12. July 1990. pp. 51–54.
1932:Ninja Gaiden II: The Dark Sword of Chaos
1921:Ninja Gaiden II: The Dark Sword of Chaos
1906:Ninja Gaiden II: The Dark Sword of Chaos
1723:Ninja Gaiden II: The Dark Sword of Chaos
1689:. No. 24. May 1991. pp. 30–33.
1430:Ninja Gaiden II: The Dark Sword of Chaos
1400:Ninja Gaiden II: The Dark Sword of Chaos
1335:. No. 4. November 1989. p. 14.
1226:Ninja Gaiden II: The Dark Sword of Chaos
1182:Ninja Gaiden II: The Dark Sword of Chaos
1166:Ninja Gaiden II: The Dark Sword of Chaos
1150:Ninja Gaiden II: The Dark Sword of Chaos
1134:Ninja Gaiden II: The Dark Sword of Chaos
1118:Ninja Gaiden II: The Dark Sword of Chaos
973:
971:
969:
967:
965:
963:
819:video games of 1990. In the same issue,
295:Ninja Gaiden II: The Dark Sword of Chaos
32:Ninja Gaiden II: The Dark Sword of Chaos
1824:
1217:
1215:
1213:
1211:
1209:
990:from the original on September 23, 2014
902:
2332:Virtual Console games for Nintendo 3DS
1408:from the original on November 11, 2013
944:
942:
587:in 1991. It was then released for the
320:. It is the second installment in the
1438:from the original on February 2, 2013
978:Thomas, Lucas M. (October 15, 2007).
7:
1365:"Consumer Electronics Show Report".
643:
2317:Video games directed by Masato Kato
2277:Nintendo Entertainment System games
1853:Shadow Warriors II: Ninja Gaiden II
634:
615:and on February 18, 2016
1238:from the original on July 10, 2013
1188:: Ryu. What ... what happend
14:
1222:Shau, Austin (October 31, 2007).
1039:Strategy Guide, pp. 22, 24, 28. "
876:compared the game with the first
662:
2302:Tiger Electronics handheld games
2223:
2222:
681:
676:
671:
666:
661:
2337:Virtual Console games for Wii U
1809:from the original on 2015-06-30
1514:from the original on 2019-02-11
1489:from the original on 2018-11-08
1464:from the original on 2015-09-10
330:version was also introduced by
2312:Video games developed in Japan
1774:"100 Best Games of All Time".
1744:"100 Best Games of All Time".
1402:Release Information for Amiga"
1295:Instruction Manual, pp. 13–15.
603:, on August 22, 2013
544:Nintendo initially introduced
390:After the events of the first
1:
2180:Dynasty Warriors: Strikeforce
2012:III: The Ancient Ship of Doom
1784:. November 1997. p. 106.
1611:. April 13, 1990. p. 18.
318:Nintendo Entertainment System
2327:Video games set in the 1980s
1797:"Best NES Games of all time"
1052:Strategy Guide, pp. 37–38. "
2287:Retrofuturistic video games
2005:II: The Dark Sword of Chaos
1432:Release Information for PC"
861:In a retrospective review,
312:developed and published by
2353:
2292:Side-scrolling video games
1587:. No. 12. p. 12.
1277:Instruction Manual, p. 16.
1268:Instruction Manual, p. 21.
1203:Instruction Manual, p. 11.
1083:Strategy Guide, pp. 58–61.
1008:Strategy Guide, pp. 5–7. "
950:"ACME: New Product Review"
776:NES Excellence Award, 1990
43:NES North American box art
18:
2297:Single-player video games
2217:
1850:; alternatively known as
1840:
1777:Electronic Gaming Monthly
1731:Electronic Gaming Monthly
1584:Electronic Gaming Monthly
1354:. No. 6. p. 26.
1352:Electronic Gaming Monthly
1333:Electronic Gaming Monthly
1317:Electronic Gaming Monthly
1259:Instruction Manual, p. 8.
844:Electronic Gaming Monthly
805:Electronic Gaming Monthly
760:
757:
693:Electronic Gaming Monthly
647:
644:
528:Consumer Electronics Show
506:Electronic Gaming Monthly
491:. Another new feature in
360:Electronic Gaming Monthly
36:
1710:(20): 21. February 1991.
2322:Video games set in 1989
2097:1992 Master System game
1704:Annual Awards – 1990".
530:in Las Vegas, in which
1304:Strategy Guide, p. 12.
1286:Strategy Guide, p. 13.
1108:Strategy Guide, p. 64.
1074:Strategy Guide, p. 55.
1065:Strategy Guide, p. 41.
1030:Strategy Guide, p. 19.
442:, the player controls
432:
2228:Category:Ninja Gaiden
2110:Yaiba: Ninja Gaiden Z
1021:Strategy Guide, p. 9.
520:scrolling backgrounds
435:As with the previous
427:
298:, known in Europe as
1729:Game-of-the-Month".
1551:on November 15, 2014
522:, and more detailed
493:Ninja Gaiden II
455:Ninja Gaiden II
446:through a series of
380:Ninja Gaiden II
375:Ninja Gaiden II
343:Ninja Gaiden II
2085:1991 Game Gear game
1897:Nintendo of America
1876:. 1990. NES-NW-USA.
1579:Ninja Gaiden 2
1348:Ninja Gaiden 2
754:
641:
524:cinematic cutscenes
2307:Video game sequels
2272:Ninja Gaiden games
2201:Warriors All-Stars
1904:Tecmo (May 1990).
1831:Known in Japan as
1759:"100 Best Codes".
639:
433:
2237:
2236:
2194:Warriors Orochi 4
2187:Warriors Orochi 3
2119:
2118:
1937:OverClocked ReMix
1885:Strategy Guide".
1700:"Players World –
1609:ASCII Corporation
1575:Electronic Gaming
842:. The same year,
780:
779:
750:
749:
550:arcade video game
328:arcade video game
291:
290:
2344:
2252:1990 video games
2226:
2225:
2151:Hiroshi Miyazaki
2141:Tomonobu Itagaki
2080:1988 arcade game
1986:
1966:
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1952:
1943:
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1877:
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1829:
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1793:
1787:
1785:
1780:. No. 100.
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1735:
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1588:
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1556:
1547:. Archived from
1537:Kosydar, Aaron.
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927:on June 11, 2014
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920:. Archived from
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338:system in 1990.
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29:
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2146:Keiji Yamagishi
2131:Hideo Yoshizawa
2115:
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2017:
1989:Original series
1977:
1970:
1916:
1903:
1891:. No. 15.
1883:Ninja Gaiden II
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1837:
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911:"All NES Games"
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1914:External links
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1899:. August 1990.
1888:Nintendo Power
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1841:忍者龍剣伝II 暗黒の邪神剣
1823:
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1805:. 2012-04-16.
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1666:Awards '90".
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1382:"Pak Watch".
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1331:"Next Wave".
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1314:"Next Wave".
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640:Review scores
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554:PlayChoice-10
551:
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192:April 6, 1990
189:
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158:PlayChoice-10
154:
150:
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129:
124:Ryuichi Nitta
123:
121:
117:
112:
107:
105:
101:
97:
95:
91:
87:
85:
84:Programmer(s)
81:
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51:
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40:
35:
30:
22:
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2199:
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2178:
2171:
2108:
2103:Dragon Sword
2101:
2089:
2061:Razor's Edge
2059:
2052:
2043:
2036:
2030:Ninja Gaiden
2028:
2010:
2004:
2003:
1997:Ninja Gaiden
1995:
1974:Ninja Gaiden
1972:
1931:
1920:
1905:
1886:
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1869:
1852:
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1833:
1832:
1827:
1811:. Retrieved
1800:
1791:
1775:
1769:
1760:
1754:
1745:
1739:
1730:
1726:
1722:
1716:
1707:Game Players
1705:
1702:Game Players
1701:
1695:
1686:
1682:
1676:
1667:
1663:
1657:
1648:
1642:
1631:. Retrieved
1629:. 2007-10-16
1626:
1617:
1602:
1593:
1582:
1578:
1574:
1553:. Retrieved
1549:the original
1542:
1516:. Retrieved
1502:
1491:. Retrieved
1477:
1466:. Retrieved
1452:
1440:. Retrieved
1434:. GameFAQs.
1429:
1422:
1410:. Retrieved
1404:. GameFAQs.
1399:
1392:
1383:
1377:
1366:
1360:
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1347:
1341:
1332:
1326:
1315:
1309:
1300:
1291:
1282:
1273:
1264:
1240:. Retrieved
1225:
1189:
1185:
1181:
1177:
1169:
1165:
1161:
1153:
1149:
1145:
1137:
1133:
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1104:
1096:
1092:
1088:
1079:
1070:
1061:
1053:
1048:
1041:Baron Spider
1040:
1035:
1026:
1017:
1009:
1004:
992:. Retrieved
983:
953:
929:. Retrieved
922:the original
905:
891:
887:Ninja Gaiden
886:
878:Ninja Gaiden
877:
869:
868:
860:
848:Ninja Gaiden
847:
843:
832:Ninja Gaiden
831:
827:
825:
820:
815:
811:Ninja Gaiden
810:
803:
799:
795:Game Players
793:
788:
784:
782:
773:
768:Game Players
766:
739:
727:
715:
703:
691:
653:
613:Nintendo 3DS
563:Ninja Gaiden
562:
545:
543:
539:Ninja Gaiden
538:
531:
510:
504:
503:
492:
485:
468:
454:
444:Ryu Hayabusa
438:Ninja Gaiden
437:
434:
428:
414:
410:Ninja Gaiden
409:
405:Ninja Gaiden
404:
401:
397:
392:Ninja Gaiden
391:
389:
379:
374:
370:
364:
358:
355:Ryu Hayabusa
349:Ninja Gaiden
348:
342:
340:
323:Ninja Gaiden
321:
304:, is a 1990
300:
299:
294:
293:
292:
246:
230:
214:
180:
136:Ninja Gaiden
134:
62:Publisher(s)
50:Developer(s)
2282:Platformers
2257:Amiga games
2136:Masato Kato
1893:Redmond, WA
840:sound tests
836:cheat codes
758:Publication
645:Publication
565:arcade game
448:platforming
181:Famicom/NES
144:Platform(s)
120:Composer(s)
114:Masato Kato
98:Masato Kato
77:Masato Kato
72:Director(s)
2246:Categories
1863:References
1813:2013-12-05
1802:GamesRadar
1782:Ziff Davis
1647:"Top 30".
1633:2019-04-26
1518:2018-11-03
1493:2018-11-03
1468:2018-11-03
856:GamesRadar
619:2016-02-18
607:2013-08-22
595:2007-10-15
571:1990-04-06
556:system at
552:for their
509:previewed
334:for their
226:March 1990
2262:DOS games
1926:MobyGames
931:August 9,
636:Reception
631:Reception
516:power-ups
476:boomerang
472:shurikens
104:Writer(s)
94:Artist(s)
1908:. Tecmo.
1807:Archived
1512:Archived
1487:Archived
1462:Archived
1436:Archived
1406:Archived
1236:Archived
1232:GameSpot
988:Archived
918:Nintendo
874:GameSpot
826:In 1997
717:GameSpot
623:for the
611:for the
599:for the
464:continue
420:Gameplay
332:Nintendo
316:for the
276:platform
267:Genre(s)
201:May 1990
108:Sarah H.
2160:Related
2045:Sigma 2
1844:, lit.
1604:Famitsu
1555:May 13,
1544:Allgame
1442:July 2,
1412:July 2,
1242:July 2,
994:July 2,
863:Allgame
830:listed
705:Famitsu
655:AllGame
617: (
605: (
593: (
585:GameTek
569: (
558:Chicago
500:Release
282:Mode(s)
177:Release
2124:People
2091:Shadow
2033:(2004)
2000:(1988)
1170:Jaquio
1154:Jaquio
1138:Robert
1097:Ashtar
1054:Ashtar
1010:Ashtar
954:RePlay
734:8.5/10
722:7.5/10
581:MS-DOS
548:as an
451:levels
347:first
306:action
272:Action
231:MS-DOS
215:Arcade
167:MS-DOS
153:Arcade
131:Series
2167:Ayane
2073:Other
1982:Games
1874:Tecmo
1186:Irene
925:(PDF)
914:(PDF)
898:Notes
761:Award
753:Award
710:25/40
698:35/40
648:Score
625:Wii U
577:Amiga
489:1-ups
314:Tecmo
247:Amiga
171:Amiga
66:Tecmo
55:Tecmo
1557:2022
1444:2013
1414:2013
1244:2013
996:2013
933:2015
852:SNES
746:8/10
579:and
480:boss
440:game
386:Plot
363:and
351:game
258:1991
242:1991
210:1992
163:SNES
1935:at
1924:at
1727:EGM
1581:".
1350:".
1184:. "
1168:. "
1152:. "
1136:. "
1122:Ryu
1120:. "
1095:. "
984:IGN
883:IGN
729:IGN
601:Wii
583:by
161:),
149:NES
2248::
2038:II
1895::
1872:.
1799:.
1725:–
1625:.
1601:.
1565:^
1541:.
1527:^
1510:.
1485:.
1460:.
1252:^
1234:.
1230:.
1208:^
1196:^
986:.
982:.
962:^
952:.
941:^
916:.
627:.
518:,
274:,
254:NA
238:NA
222:NA
206:EU
197:NA
188:JP
169:,
165:,
151:,
2054:3
1965:e
1958:t
1951:v
1881:"
1848:)
1838:(
1816:.
1721:"
1681:"
1662:"
1636:.
1559:.
1521:.
1496:.
1471:.
1446:.
1428:"
1416:.
1398:"
1246:.
1224:"
998:.
935:.
621:)
609:)
597:)
573:)
308:-
256::
240::
224::
208::
199::
190::
155:(
23:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.