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Ninja Gaiden III: The Ancient Ship of Doom

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rift into the subspace while Irene stays behind. Inside the subspace, Ryu encounters his resurrected and strengthened look-alike, and kills him once and for all. Ryu is teleported from the subspace into a room where he meets Clancy once again. Clancy explains the truth behind Castle Rock: the ruins are a dimensional warship called the "Ancient Ship of Doom". He says that "these super-dimensional ruins are the foundation upon which a new world will be created", and that it will be where all new life will originate from. The ship reappears in the real world, and Clancy fires a test shot to demonstrate its power while Irene watches in horror.
547:, "Fire Dragon Balls" which launch fireballs downward at an angle, the "Fire Wheel Art" which launches fireballs upward at an angle, the "Invincible Fire Wheel" that forms a series of rotating of fireballs around Ryu and destroys any enemy who comes into contact, and a new weapon in this series called the "Vacuum Wave Art" which hurls vacuum blades above and below Ryu simultaneously. Players can collect red and blue capsules to refill Ryu's ninja power, and they can also collect "Scrolls of the spirit of the Dragon" to increase Ryu's maximum ninja power level. Another new item in 2896: 582:
fifth level's final enemy is the "Giant Boss", which must be defeated to beat the game. Gameplay is similar to the NES version, in that Ryu and the bosses have life meters and that they feature similar items. Features included built-in sound which could be muted, battery backup high score, and an automatic switch-off feature in which the device shuts off after three minutes of inactivity.
685: 680: 41: 675: 670: 665: 386:. Although the American Box art and in-game dialogue suggests that the game takes place years after the first game. The second game, (The Dark Sword of Chaos) supposedly takes place one year after the first. The Japanese version takes place in between the first two games. The ending screen makes mention of this. The player controls 1036:
s Lucas Thomas appreciated the improvement in Ryu's ability to scale and climb on top of walls, his ability to hang overhead. His chief criticism was the game's difficulty, saying that it's not the "rewarding kind of difficult" but instead "the cheap, annoying kind of difficult that makes you want to
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on the top of the screen; it decreases when Ryu gets hit by enemies or other dangerous objects. Throughout the levels, the player can find "Recovery Medicine" bottles that partially replenish Ryu's physical strength; as with all other items in the game, they are located in crystal balls that Ryu must
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as he investigates the events behind Irene Lew's death. In the game, Ryu can jump, hang, and climb up and down walls with the control pad; pressing the jump button while holding the control pad the direction away from the wall causes Ryu to spring off the wall. Ryu is also able to attack enemies with
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Ryu fights his way back through the ship and confronts Clancy, who has turned himself into a bio-noid. Clancy gives Ryu the offer to join him and work to wipe out the human race and usher a new age, but Ryu refuses and kills him after a lengthy battle. Ryu is transported outside the warship and back
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received mostly positive reviews from critics. Early reviews praised the game for its plot, gameplay, and difficulty; later reviews criticized the plot, level designs, and the game's difficulty level, in which the North American version was intentionally made harder than the Japanese version through
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as he is framed for the murder of Irene Lew and investigates the circumstances behind her death. He eventually discovers a plan by CIA agent Foster and another person named Clancy to utilize an interdimensional rift to create and control a race of energy-infused superhuman mutants. The game features
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s Damien McFerran gave lackluster ratings, saying that the game "passed under the radar of many a videogame enthusiast". He added that while the presentation was great, he pointed out flaws in the "silly" plot, the inconsistently laid-out level designs, and frustrating difficulty in addition to the
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Awards '91" in the following NES-related categories: "Best Graphics and Sound", "Best Challenge", and "Best Overall". It won in the "Best Challenge" category; the magazine commented that "the game-playing public knows a challenging game when they see one!" It placed second in the "Best Graphics and
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reviewed the game in its September issue. The magazine gave the game top ratings in all categories except sound. They noted the difficulty level as being dictated by the enemies' strategic placements in the various environments; they added that while Act 1 is easy, the remainder of the game is
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motif in the previous two titles; the enemies changed to look more robotic than in the previous games. The original intent from the developers was to make the game easier than the previous titles, "to create a game a normal player can enjoy". However, Tecmo released the game for the NES with a much
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handheld game. This port features five levels in which Ryu must reach the end of each level by defeating various robots with his Dragon Sword and a "ninja weapon ball". At the end of each level, Ryu fights a boss; the first four levels' bosses are the same bio-noids from the NES version, while the
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for the Super NES remedied most of their criticisms, they said that the game added new frustrations which included slower framerates, lower-quality controls, and the omission and shuffling around of several tracks, which they said "is precisely the sort of thing that makes die-hard videogame fans
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A door to the interdimensional rift opens. Clancy appears, telling Ryu, Irene, and Foster that they were all used as pawns in his plan to take over the ruins and claim the life energy as his. Foster tries to follow Clancy through the door, but the energy destroys him utterly. Ryu goes through the
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was the only game in the NES trilogy not to make it to Europe. They made similar criticisms about the difficulty level, saying that the North American version was made more difficult than the Japanese version by utilizing limited continues, making the enemies much more powerful, and removing the
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Ryu encounters the stranger from the laboratory, who reveals his name as Clancy. Clancy reveals that he and Foster were working together until Foster began to design creatures called "bio-noids" – transformed superhumans that are infused with "life energy" from an interdimensional rift that
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On his way to the outer limits of Castle Rock, Ryu encounters A. Foster via a video image. Ryu inquires about Irene, to which Foster replies: "I don't know what you're talking about". Ryu encounters his look-alike who killed Irene. The look-alike flees, saying that Foster has ordered him not to
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is a game that the Atari Lynx has been longing for". Despite that, the reviewers noted that the Lynx's small screen made all the sprites too small for most players to see well, and the screen's blurring makes it frustrating for players to track character movements. Retrospectively,
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to a cliff edge, where she falls to her apparent death. In an effort to clear his name, Ryu investigates the laboratory where Irene was killed. A mysterious man appears there and tells Ryu to go to the Castle Rock fortress, where he will give Ryu more information about Irene.
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was defeated. Clancy pleas to Ryu to stop Foster. When confronted by Ryu, Foster reveals his plan to kill him and make a powerful bio-noid from his corpse. Irene appears to the surprise of both Ryu and Foster. Ryu's look-alike transmutes into a bio-noid, which Ryu defeats.
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magazine, they criticized the fact that the Lynx's small screen makes it difficult for players to see the various power-ups and enemies and to use secondary weapons. However, they praised the good controls, and they said the sound was fine though "weird and spacy".
1570:: "Listen carefully, Ryu. I want to protect the earth from humans...You know they should be wiped out, don't you? ... Ryu, join me! I'll even let you bring a perfect human to ride the ship with us. Once the earth is cleansed of humans we can start a new world!" 1502:: "Good work Ryu, and you too, Irene...Call it what you like. I'm not turning these ruins over to anyone. The subspace connection to the life energy is starting to open and I have to go now. The life energy and the secrets of the ruins will be mine!" 1470:: "Unfortunately, I'm going to have to get rid of you. Imagine the bio-noid I could make by blasting your tough Dragon Clan body with life energy. Instead I'll extract the secret of Dragon Clan from your corpse, then I'll make a superior bio-noid". 1285:
Instruction Manual (NES), p. 6. "After Ryu's victorious duel with Jaquio, Ashtar returned to the bowels of darkness and bided His time. But another evil creature was already on its way as another adventure awaits the unsuspecting Ryu
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system. The Atari Lynx port, while receiving general praise for graphics and controls, received poor reception for its sound and for the inability for players to see characters and items, attributing it to the Lynx's small screen.
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gave a mostly negative review, saying that the background makes it difficult to see foreground elements, that players cannot see their character or what power-ups they are collecting, and that sound is very poor, saying "thirteen
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review, Thomas similarly criticized the inconsistent level design as well as a storyline which "begins compellingly" but progressively becomes more bizarre, including "weird science-fiction themes about bionics and clones".
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is flowing from the seam inside the ruins of the fortress. Foster has rebuilt the fortress and was doing transformation experiments with life energy. Bio-noids are super humans that have been transformed with life
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magazine previewed the game in August. They said that the game's visuals were good and on par with the previous titles and that the scrolling was great. The game was released in Japan on June 26, 1991
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very difficult. The review praised the usage and usefulness of the secondary weapons, Ryu's new ability to hang overhead, and the new addition of the sword power-up, which it said bore resemblance to the game
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s first four bosses consist of the "bio-noids" – super-human creatures created and controlled by Foster to take over the world; they each represent the four elementals: earth, wind, fire, and water.
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higher difficulty level than the Japanese version by doubling the amount of damage the player took from 1 health bar per hit to 2 health bars per hit. They also decided to place the events of
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is the ability for Ryu to hang overhead from pipes or ivy; he can swing up on top or drop from them, and as with walls, he can only attack enemies while hanging with secondary weapons.
2456: 1666: 1518:: "Irene..., get out of here now! ... I'll go after Clancy...No, Foster was torn to pieces by the power in the subspace. You need a special kind of power to make it in there". 904:, where it received 11 pages of coverage, which included a full walkthrough of the first four Acts plus a brief plot overview of the entire game. It was in this issue where 2986: 2971: 2635: 2220: 1534:: "Ha...I used all of my strength, but once here I was brought back to life by the energy...I've transmuted into a super being. I'll prove it by killing you". 801:
was the best Famicom game in display there, that it "easily walked away with the best for this system!" The game was also previewed in the July 1991 issue of
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praised Tecmo for a good translation of the game from the NES to the Lynx – complete with good graphics, controls, and varied gameplay – while saying that "
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to Irene. Both watch as the Ancient Ship of Doom is brought down and explodes, and Castle Rock crumbles. The two watch the sunrise as a new day begins.
2991: 2676: 1197: 1088:, Kaori Nakabai and Rika Shigeno was not released commercially at the time of the game's release. A formal soundtrack release was unavailable until 925: 813: 620: 428: 382: 1164: 2966: 2084: 1429:: "I'm Clancy. I've been working on the 'Biohazard' plan with Foster. I can't work with him anymore. He has secretly created a monster called a 2419: 2036: 970: 746: 2981: 2027: 2996: 2951: 2442: 863: 318: 141: 1654: 2956: 1116: 1837: 2628: 1912: 1360:: "Go to the Castle Rock fortress...I don't have time to give you the details now, once you get there you'll learn all about Irene". 1256: 1062:
password system present in the Japanese version. They said the story was too outlandish, calling the plot, of which a short-lived
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slash to open. The player loses a "life" when Ryu's life meter runs out, he falls into a pit, or if the timer runs out. The
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which has its own life meter that decreases when damaged; Ryu can defeat the boss by completely depleting its life meter.
422: 376: 293: 133: 2621: 76: 2961: 2941: 1486:: "Did you think that I would die that easily? I had been working with the army when I discovered all about his plan". 797:, where it was displayed at the Consumer Software Group trade show in Tokyo on March 24–25, 1991. They said that 2206: 1760:: "I'm Clancy. I've been working on the 'Biohazard' plan with Foster ... He has secretly created a monster called a 292:. It was released in Japan on June 21, 1991 for the Famicom and in North America on August of the same year for the 2774: 2751: 1550:: "These super-dimensional ruins are the foundation upon which a new world will be created. It's the new source of 528:
and resume play at the beginning of the Act in which they have lost all their lives. However, in the US version of
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game by Tecmo. As in their preview, they gave praise to the action, gameplay, elaborate plot, and difficulty.
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Ryu can defeat enemies by attacking with his Dragon Sword or by using secondary weapons which consume Ryu's "
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for the top spot. It was the ranked as the third "Best Overall" NES title for 1991, finishing close behind
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needed "to go into a new direction". The game was given more of a science-fiction motif as opposed to the
408: 1185: 1152: 2899: 2838: 2781: 1449:: "There's an open seam between dimensions that was created when the Demon died. An unlimited supply of 975: 919: 532:, players only get five continues total before being required to restart the game from the beginning. 2946: 2716: 615: 66: 54: 2405: 811:
games which included ninja arts (but they lamented at the lack of the "jump and slash", absent from
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and released in 1993 in North America and Europe, the European version retaining the North American
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game popular. They also particularly praised the new moves Ryu had as well as an excellent plot.
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is the "Dragon Spirit Sword" that increases Ryu range of his sword. At the end of each Act is a
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titles and includes some new features such as the ability to hang overhead from pipes and sword
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all wailing different, off-key songs would only begin to approach just how bad the music is".
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secondary weapons while on a wall by pressing the attack button. A new feature introduced in
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series would loosely be based, "a glorious load of old bollocks". While the version from
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gets better every time!" It was also one of the featured games in the August issue of
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compilation in 1995 in Japan and North America. Long after, it was released for the
2645: 1071: 1047: 859: 500: 482: 437: 387: 370: 354: 314: 120: 2307:. No. 24. Lombard, Illinois: Sendai Publications. July 1991. pp. 94–95. 1811: 1706: 982:
to the Lynx, but they were disappointed that Tecmo did not port the first two NES
1376:: "Hmmm...I don't know what you're talking about. I heard that you killed Irene". 2807: 1320: 1252: 944: 923:. They slightly criticized the game for leaving out the "cloning" power-up from 594: 536: 358: 281: 253: 81: 2111:. No. 23. Lombard, Illinois: Sendai Publications. June 1991. p. 76. 1764:! ... Bio-noids are super humans that have been transformed with life energy". 846: 301: 285: 257: 137: 2382: 2347: 2312: 2273: 2184: 2147: 2116: 2049: 2002: 1958: 1889: 1332: 1037:
throw your controller at the TV screen and just go read a book". As with the
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five-continue limit. He said that many gamers would prefer the previous two
544: 521: 2342:. No. 34. Redmond, Washington: Nintendo. March 1992. pp. 98–99. 2215: 1324: 1123: 540: 396: 2377:. No. 36. Redmond, Washington: Nintendo. May 1992. pp. 58–61. 2175: 1989: 1949: 1846: 1001: 996: 979: 963: 842: 825: 708: 655: 297: 2142:. No. 26. Redmond, Washington: Nintendo. July 1991. p. 95. 807:. They said that the game contained all the old features of previous 618:; they figured that it was too difficult to continue the story after 232: 1413:: "Unfortunately, I can't get rid of you just yet, Foster's order". 2575: 2560: 1063: 854: 850: 817:) and similar usage of cinematic cutscenes that made the original 469: 289: 166: 59: 1953:. No. 56. Belmont, California: SuperPlay, Inc. p. 144. 841:; it was released in North America for the NES in August. It was 2522: 2179:. No. 25. Belmont, California: SuperPlay, Inc. p. 28. 1876:
Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi X (May 1994). "
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between the events of the first two titles in order to maintain
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and in North America and Europe on November 28, 2013
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This article is about the 1991 game. For the 2012 game, see
624:, so they developed the plot sometime before the events of 296:. The NES version was not released in Europe. It was later 628:
that revolved around the game's main antagonist, Foster.
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also received coverage in various magazines in 1994. In
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trilogy, set between the first two games in the series,
1884:. No. 58. Lombard, Illinois: Sendai Publications. 874:
service in North America on February 18, 2008
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limited continues, stronger enemies, and omission of a
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service in North America on February 18, 2008
365:—designer of the first two games in the NES series. 2831: 2795: 2744: 2693: 2660: 2653: 2521:Legend of the Ninja Dragon Sword III: The Ark from 1983:Slo' Mo (September 1991). "Nintendo ProView – 791:received preview coverage in video gaming magazine 515:games, Ryu's physical strength is represented by a 263: 247: 147: 127: 115: 99: 87: 75: 65: 53: 33: 1263:(Interview). Interviewed by derboo. Archived from 436:agent Irene Lew is chased by a man who looks like 539:"; such weapons include the following: "Windmill 2536:The head of the CIA's Special Auxiliary Unit in 2169:Slo' Mo (August 1991). "Nintendo Preview – 896:Exclusive". They praised the game, saying that " 524:when players lose all their lives, but they can 1943:Bro' Buzz (March 1994). "ProReview Lynx – 1304: 1302: 1300: 1298: 1296: 1294: 1292: 1247: 1245: 2489: 1938: 1936: 1619: 1617: 1397:: "Sooo...What are you going to do about it?!" 312:title. It was also re-released as part of its 2629: 1978: 1976: 1604: 1602: 1600: 929:as well as the limited continues and lack of 866:compilation in 1995. It was released for the 8: 2080:"Ninja Gaiden III: The Ancient Ship of Doom" 1911:Steve; Ed; Martin; Sushi-X (November 1991). 1007:A few modern video gaming websites reviewed 760: 662: 485:to hang overhead from pipes, as shown above. 2569:Ninja Gaiden III: The Ancient Ship of Doom 2554:Ninja Gaiden III: The Ancient Ship of Doom 1778:Ninja Gaiden III: The Ancient Ship of Doom 1648: 1646: 1644: 1221:Ninja Gaiden III: The Ancient Ship of Doom" 974:praised the game for being better than the 2657: 2636: 2622: 2614: 2604:Ninja Gaiden III: The Ancient Ship of Doom 2585:Ninja Gaiden III: The Ancient Ship of Doom 2209:Ninja Gaiden III: The Ancient Ship of Doom 2030:Ninja Gaiden III: The Ancient Ship of Doom 1945:Ninja Gaiden III: The Ancient Ship of Doom 1878:Ninja Gaiden III: The Ancient Ship of Doom 1871: 1869: 1840:Ninja Gaiden III: The Ancient Ship of Doom 1831: 1829: 1754:Ninja Gaiden III: The Ancient Ship of Doom 1709:Ninja Gaiden III: The Ancient Ship of Doom 1657:Ninja Gaiden III: The Ancient Ship of Doom 1564:Ninja Gaiden III: The Ancient Ship of Doom 1544:Ninja Gaiden III: The Ancient Ship of Doom 1528:Ninja Gaiden III: The Ancient Ship of Doom 1512:Ninja Gaiden III: The Ancient Ship of Doom 1496:Ninja Gaiden III: The Ancient Ship of Doom 1480:Ninja Gaiden III: The Ancient Ship of Doom 1464:Ninja Gaiden III: The Ancient Ship of Doom 1443:Ninja Gaiden III: The Ancient Ship of Doom 1423:Ninja Gaiden III: The Ancient Ship of Doom 1407:Ninja Gaiden III: The Ancient Ship of Doom 1386:Ninja Gaiden III: The Ancient Ship of Doom 1370:Ninja Gaiden III: The Ancient Ship of Doom 1354:Ninja Gaiden III: The Ancient Ship of Doom 1311:Ninja Gaiden III: The Ancient Ship of Doom 1188:Ninja Gaiden III: The Ancient Ship of Doom 1155:Ninja Gaiden III: The Ancient Ship of Doom 789:Ninja Gaiden III: The Ancient Ship of Doom 759: 639: 591:Ninja Gaiden III: The Ancient Ship of Doom 571:Ninja Gaiden III: The Ancient Ship of Doom 490:Ninja Gaiden III: The Ancient Ship of Doom 277:Ninja Gaiden III: The Ancient Ship of Doom 39: 34:Ninja Gaiden III: The Ancient Ship of Doom 30: 2505: 2492: 1700: 1698: 1696: 368:The game is the third installment of the 2085:Video Games & Computer Entertainment 926:Ninja Gaiden II: The Dark Sword of Chaos 814:Ninja Gaiden II: The Dark Sword of Chaos 621:Ninja Gaiden II: The Dark Sword of Chaos 429:Ninja Gaiden II: The Dark Sword of Chaos 383:Ninja Gaiden II: The Dark Sword of Chaos 2474: 2044:: Larry Flynt Publications. June 1994. 2037:VideoGames & Computer Entertainment 2022: 2020: 1108: 1094:Ninja Gaiden- the Definitive Soundtrack 971:VideoGames & Computer Entertainment 747:VideoGames & Computer Entertainment 157: 2987:Virtual Console games for Nintendo 3DS 2972:Video games scored by Hiroshi Miyazaki 1705:Thomas, Lucas M. (February 28, 2008). 1653:McFerran, Damien (February 19, 2008). 2484:Ninja Ryūkenden III: Yomi no Hakobune 2223:from the original on December 4, 2010 1921:. Vol. 4, no. 1. p. 22 1723:from the original on December 7, 2011 839:Ninja Ryūkenden III: Yomi no Hakobune 391:similar gameplay to its previous two 7: 2268:: Sendai Publications. August 1995. 1798:McLaughlin, Rus (January 28, 2008). 857:re-released the game as part of its 644: 481:s features included the ability for 3002:Video games directed by Masato Kato 2937:Nintendo Entertainment System games 1084:The game's soundtrack, composed by 937:received three nominations in the " 635: 420:Between the events of the original 294:Nintendo Entertainment System (NES) 1669:from the original on July 23, 2011 942:Sound" category, finishing behind 14: 2422:from the original on May 18, 2011 2078:Walnum, Clayton (November 1991). 986:titles to the handheld, as well. 664: 543:" which move back and forth like 496:in which the player controls the 191: 2895: 2894: 2373:Awards '91 – The Nesters". 2241: 1623: 1591: 1579: 837:for the Famicom under the title 683: 678: 673: 668: 663: 2992:Virtual Console games for Wii U 2459:from the original on 2018-09-22 2404:Whitehead, Dan (May 19, 2008). 1741: 1687: 1635: 1608: 1200:from the original on 2018-10-14 1167:from the original on 2015-09-10 2967:Video games developed in Japan 2443:"Brave Wave unveil remastered 1997:: SuperPlay, Inc. p. 16. 1327:. August 1991. pp. 8–19. 908:was purported to be the final 892:s July 1991 issue as an " 449:appeared after the demon from 345:and January 23, 2014 1: 2852:Dynasty Warriors: Strikeforce 2684:III: The Ancient Ship of Doom 2589:Nintendo Entertainment System 2088:. No. 34. pp. 44–45 1800:"IGN Presents The History of 402:As with the previous titles, 2982:Video games set in the 1980s 2447:trilogy soundtrack on vinyl" 2211:Release Information for NES" 1257:"Interview with Masato Kato" 781:"Best Challenge" (NES), 1991 2997:Retrofuturistic video games 2677:II: The Dark Sword of Chaos 288:developed and published by 3018: 2952:Side-scrolling video games 2441:Bowe, Miles (2017-04-11). 1096:. The set was mastered by 1045:In a retrospective of the 957:The Atari Lynx version of 18: 2957:Single-player video games 2889: 2490: 2305:Electronic Gaming Monthly 2261:Electronic Gaming Monthly 2242:Instruction Manual (Lynx) 2109:Electronic Gaming Monthly 2107:"International Outlook". 2042:Beverly Hills, California 1918:Electronic Gaming Monthly 1882:Electronic Gaming Monthly 1659:(Virtual Console) review" 1624:Instruction Manual (Lynx) 1592:Instruction Manual (Lynx) 1580:Instruction Manual (Lynx) 988:Electronic Gaming Monthly 887:Electronic Gaming Monthly 885:The game was featured in 794:Electronic Gaming Monthly 768: 765: 695:Electronic Gaming Monthly 648: 645: 445:eliminate Ryu quite yet. 38: 1742:Instruction Manual (NES) 1688:Instruction Manual (NES) 1636:Instruction Manual (NES) 1609:Instruction Manual (NES) 1011:upon its release to the 2977:Video games set in 1988 2769:1992 Master System game 1076:apoplectic with rage". 45:North American box art 2932:MidNite Software games 1092:' 2017 vinyl box set, 1090:Brave Wave Productions 1027:titles over this one. 933:. In March 1992, 566:Tiger Handheld version 486: 2900:Category:Ninja Gaiden 2782:Yaiba: Ninja Gaiden Z 2583:Tecmo (August 1991). 1787:. 1991. 785031WTIE-1. 632:Release and reception 603:Ninja Gaiden III 557:Ninja Gaiden III 511:As with the previous 506:Ninja Gaiden III 473: 357:. It was designed by 353:respectively for the 217:Virtual Console (3DS) 201:Virtual Console (Wii) 2256:Ninja Gaiden Trilogy 1854:on November 14, 2014 1072:Ninja Gaiden Trilogy 978:that was previously 860:Ninja Gaiden Trilogy 492:is a side-scrolling 361:, who took over for 315:Ninja Gaiden Trilogy 2757:1991 Game Gear game 2563:. 1991. NES-3N-USA. 1995:Belmont, California 1261:Hardcore Gaming 101 762: 642: 2962:Video game sequels 2942:Ninja Gaiden games 2873:Warriors All-Stars 2571:Instruction Manual 2481:Known in Japan as 1267:on August 19, 2010 640: 487: 2909: 2908: 2866:Warriors Orochi 4 2859:Warriors Orochi 3 2791: 2790: 2574:. Sunnyvale, CA: 2266:Lombard, Illinois 1814:on March 20, 2011 1785:Tiger Electronics 785: 784: 758: 757: 575:Tiger Electronics 306:Atari Corporation 273: 272: 228:November 28, 2013 212:February 18, 2008 48: 3009: 2927:Atari Lynx games 2922:1991 video games 2898: 2897: 2823:Hiroshi Miyazaki 2813:Tomonobu Itagaki 2752:1988 arcade game 2658: 2638: 2631: 2624: 2615: 2592: 2579: 2564: 2540: 2534: 2528: 2527: 2518: 2517: 2516: 2503: 2479: 2468: 2467: 2465: 2464: 2438: 2432: 2431: 2429: 2427: 2401: 2395: 2394: 2366: 2360: 2359: 2331: 2325: 2324: 2301:Ninja Gaiden III 2292: 2286: 2285: 2251: 2245: 2239: 2233: 2232: 2230: 2228: 2203: 2197: 2196: 2171:Ninja Gaiden III 2166: 2160: 2159: 2135: 2129: 2128: 2104: 2098: 2097: 2095: 2093: 2075: 2069: 2068: 2066: 2064: 2024: 2015: 2014: 1985:Ninja Gaiden III 1980: 1971: 1970: 1940: 1931: 1930: 1928: 1926: 1913:"Ninja Gaiden 3" 1908: 1902: 1901: 1873: 1864: 1863: 1861: 1859: 1850:. Archived from 1833: 1824: 1823: 1821: 1819: 1810:. Archived from 1795: 1789: 1788: 1771: 1765: 1751: 1745: 1739: 1733: 1732: 1730: 1728: 1702: 1691: 1685: 1679: 1678: 1676: 1674: 1650: 1639: 1633: 1627: 1621: 1612: 1606: 1595: 1589: 1583: 1577: 1571: 1561: 1555: 1541: 1535: 1525: 1519: 1509: 1503: 1493: 1487: 1477: 1471: 1461: 1455: 1440: 1434: 1420: 1414: 1404: 1398: 1383: 1377: 1367: 1361: 1351: 1345: 1344: 1306: 1287: 1283: 1277: 1276: 1274: 1272: 1249: 1240: 1237: 1234: 1233: 1215: 1209: 1208: 1206: 1205: 1182: 1176: 1175: 1173: 1172: 1149: 1143: 1142: 1140: 1138: 1133:on June 11, 2014 1132: 1126:. Archived from 1121: 1113: 1086:Hiroshi Miyazaki 1059:Ninja Gaiden III 1035: 1021: 1009:Ninja Gaiden III 959:Ninja Gaiden III 951:Tecmo Super Bowl 935:Ninja Gaiden III 906:Ninja Gaiden III 891: 881: 879: 836: 834: 799:Ninja Gaiden III 763: 688: 687: 686: 682: 681: 677: 676: 672: 671: 667: 666: 643: 612:Ninja Gaiden III 597:, who took over 593:was designed by 561: 549:Ninja Gaiden III 530:Ninja Gaiden III 498:player character 480: 476:Ninja Gaiden III 404:Ninja Gaiden III 352: 350: 344: 342: 332: 330: 310:Ninja Gaiden III 237:January 23, 2014 236: 227: 211: 195: 193: 179: 170: 106:Hiroshi Miyazaki 46: 43: 31: 3017: 3016: 3012: 3011: 3010: 3008: 3007: 3006: 2912: 2911: 2910: 2905: 2885: 2827: 2818:Keiji Yamagishi 2803:Hideo Yoshizawa 2787: 2740: 2689: 2661:Original series 2649: 2642: 2599: 2582: 2578:. 1993. PA2092. 2567: 2552: 2549: 2544: 2543: 2535: 2531: 2487: 2480: 2476: 2471: 2462: 2460: 2440: 2439: 2435: 2425: 2423: 2403: 2402: 2398: 2368: 2367: 2363: 2333: 2332: 2328: 2294: 2293: 2289: 2264:. No. 73. 2253: 2252: 2248: 2240: 2236: 2226: 2224: 2205: 2204: 2200: 2168: 2167: 2163: 2137: 2136: 2132: 2106: 2105: 2101: 2091: 2089: 2077: 2076: 2072: 2062: 2060: 2040:. No. 65. 2026: 2025: 2018: 1993:. No. 26. 1982: 1981: 1974: 1942: 1941: 1934: 1924: 1922: 1910: 1909: 1905: 1875: 1874: 1867: 1857: 1855: 1835: 1834: 1827: 1817: 1815: 1797: 1796: 1792: 1773: 1772: 1768: 1752: 1748: 1740: 1736: 1726: 1724: 1704: 1703: 1694: 1686: 1682: 1672: 1670: 1665:. Nlife Media. 1652: 1651: 1642: 1634: 1630: 1622: 1615: 1607: 1598: 1590: 1586: 1578: 1574: 1562: 1558: 1542: 1538: 1526: 1522: 1510: 1506: 1494: 1490: 1478: 1474: 1462: 1458: 1441: 1437: 1421: 1417: 1405: 1401: 1393: 1384: 1380: 1368: 1364: 1352: 1348: 1319:. No. 27. 1308: 1307: 1290: 1284: 1280: 1270: 1268: 1251: 1250: 1243: 1231: 1229: 1217: 1216: 1212: 1203: 1201: 1184: 1183: 1179: 1170: 1168: 1151: 1150: 1146: 1136: 1134: 1130: 1119: 1117:"All NES Games" 1115: 1114: 1110: 1106: 1098:Keiji Yamagishi 1082: 1033: 1019: 1013:Virtual Console 889: 877: 875: 872:Virtual Console 832: 830: 786: 753: 715: 701: 684: 679: 674: 669: 638: 634: 626:Ninja Gaiden II 599:Hideo Yoshizawa 588: 568: 559: 478: 468: 418: 363:Hideo Yoshizawa 348: 346: 340: 338: 328: 326: 323:Virtual Console 243: 240: 231: 222: 215: 206: 199: 190: 183: 174: 165: 156: 155: 110: 108: 94: 49: 29: 28:1991 video game 24: 17: 16:1991 video game 12: 11: 5: 3015: 3013: 3005: 3004: 2999: 2994: 2989: 2984: 2979: 2974: 2969: 2964: 2959: 2954: 2949: 2944: 2939: 2934: 2929: 2924: 2914: 2913: 2907: 2906: 2904: 2903: 2890: 2887: 2886: 2884: 2883: 2876: 2869: 2862: 2855: 2848: 2841: 2835: 2833: 2829: 2828: 2826: 2825: 2820: 2815: 2810: 2805: 2799: 2797: 2793: 2792: 2789: 2788: 2786: 2785: 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Retrieved 2450: 2445:Ninja Gaiden 2444: 2436: 2424:. Retrieved 2413: 2408:Ninja Gaiden 2407: 2406:"History of 2399: 2374: 2370: 2364: 2339: 2335: 2329: 2304: 2300: 2296: 2290: 2259: 2255: 2249: 2237: 2225:. Retrieved 2214: 2208: 2201: 2174: 2170: 2164: 2139: 2133: 2108: 2102: 2090:. Retrieved 2083: 2073: 2061:. Retrieved 2035: 2029: 1988: 1984: 1948: 1944: 1923:. Retrieved 1916: 1906: 1881: 1877: 1856:. Retrieved 1852:the original 1845: 1839: 1816:. Retrieved 1812:the original 1807: 1802:Ninja Gaiden 1801: 1793: 1781: 1777: 1774: 1769: 1761: 1757: 1753: 1749: 1737: 1725:. Retrieved 1714: 1708: 1690:, pp. 15–16. 1683: 1671:. Retrieved 1662: 1656: 1631: 1587: 1575: 1567: 1563: 1559: 1551: 1547: 1543: 1539: 1531: 1527: 1523: 1515: 1511: 1507: 1499: 1495: 1491: 1483: 1479: 1475: 1467: 1463: 1459: 1450: 1446: 1442: 1438: 1430: 1426: 1422: 1418: 1410: 1406: 1402: 1394: 1389: 1385: 1381: 1373: 1369: 1365: 1357: 1353: 1349: 1314: 1310: 1286:Hayabusa..." 1281: 1269:. Retrieved 1265:the original 1260: 1253:Kato, Masato 1238: 1230:. Retrieved 1228: 1224: 1220: 1213: 1202:. Retrieved 1194:Nintendo.com 1193: 1187: 1180: 1169:. Retrieved 1161:Nintendo.com 1160: 1154: 1147: 1135:. Retrieved 1128:the original 1111: 1093: 1083: 1070: 1067:Ninja Gaiden 1066: 1058: 1052: 1048:Ninja Gaiden 1046: 1044: 1038: 1028: 1025:Ninja Gaiden 1024: 1016: 1008: 1006: 992:Ninja Gaiden 991: 987: 984:Ninja Gaiden 983: 969: 962: 958: 956: 949: 943: 938: 934: 924: 918: 913: 910:Ninja Gaiden 909: 905: 901: 898:Ninja Gaiden 897: 893: 886: 884: 858: 838: 824: 820:Ninja Gaiden 818: 812: 809:Ninja Gaiden 808: 802: 798: 792: 788: 787: 774: 745: 740:NES: 16.4/20 733: 721: 707: 693: 654: 625: 619: 611: 602: 590: 589: 570: 569: 556: 548: 534: 529: 513:Ninja Gaiden 512: 510: 505: 501:Ryu Hayabusa 489: 488: 483:Ryu Hayabusa 475: 460: 456: 451:Ninja Gaiden 450: 447: 443: 438:Ryu Hayabusa 427: 423:Ninja Gaiden 421: 419: 403: 401: 393:Ninja Gaiden 392: 388:Ryu Hayabusa 381: 377:Ninja Gaiden 375: 371:Ninja Gaiden 369: 367: 355:Nintendo 3DS 313: 309: 276: 275: 274: 216: 200: 184: 159: 121:Ninja Gaiden 119: 111:Rika Shigeno 67:Publisher(s) 55:Developer(s) 25: 2947:Platformers 2808:Masato Kato 2426:November 1, 2299:Exclusive: 2227:November 1, 1858:November 1, 1727:November 1, 1673:November 1, 1451:LIFE ENERGY 1321:Redmond, WA 945:Battletoads 853:, and then 849:in 1993 by 766:Publication 714:Lynx: 17/20 700:Lynx: 26/40 646:Publication 595:Masato Kato 586:Development 537:ninja power 359:Masato Kato 180:August 1991 129:Platform(s) 101:Composer(s) 95:Masato Kato 82:Masato Kato 77:Director(s) 2916:Categories 2547:References 2463:2018-10-09 2092:August 29, 2063:August 29, 1925:August 29, 1776:Electronic 1532:Look-alike 1411:Look-alike 1395:Look-alike 1232:2020-05-19 1204:2018-11-03 1171:2018-11-03 1080:Soundtrack 1057:said that 878:2008-02-18 847:Atari Lynx 833:1991-06-26 752:Lynx: 7/10 716:NES: 24/25 702:NES: 32/40 616:continuity 545:boomerangs 517:life meter 349:2014-01-23 341:2013-11-28 329:2008-02-18 302:Atari Lynx 280:is a 1991 185:Atari Lynx 138:Atari Lynx 2609:MobyGames 2491:忍者龍剣伝III 2415:Eurogamer 2383:1041-9551 2348:1041-9551 2313:1058-918X 2274:1058-918X 2258:Review". 2185:1042-8658 2148:1041-9551 2117:1058-918X 2050:1059-2938 2003:1042-8658 1959:1042-8658 1890:1058-918X 1880:(Lynx)". 1333:1041-9551 1137:August 9, 1054:Eurogamer 1015:in 2008. 931:passwords 864:Super NES 754:NES: 7/10 728:NES: 8/10 637:Reception 522:game ends 397:power-ups 319:Super NES 142:Super NES 89:Writer(s) 2457:Archived 2420:Archived 2391:18893582 2356:18893582 2321:23857173 2282:23857173 2244:, p. 26. 2221:Archived 2216:GameFAQs 2193:19231826 2156:18893582 2125:23857173 2058:25300986 2011:19231826 1967:19231826 1898:23857173 1762:BIO-NOID 1744:, p. 18. 1721:Archived 1667:Archived 1552:ALL LIFE 1454:energy". 1431:BIO-NOID 1341:18893582 1325:Nintendo 1198:Archived 1165:Archived 1124:Nintendo 1051:series, 1002:banshees 526:continue 466:Gameplay 409:password 333:for the 258:platform 249:Genre(s) 93:M. Akama 2832:Related 2717:Sigma 2 2519:, lit. 2176:GamePro 1990:GamePro 1950:GamePro 1847:Allgame 1818:May 14, 1711:Review" 1638:, p. 7. 1626:, p. 5. 1611:, p. 8. 1594:, p. 4. 1582:, p. 3. 1271:May 30, 997:Allgame 964:GamePro 920:Strider 914:GamePro 876: ( 845:to the 831: ( 826:GamePro 709:GamePro 656:AllGame 474:One of 347: ( 339: ( 327: ( 300:to the 264:Mode(s) 148:Release 2796:People 2763:Shadow 2705:(2004) 2672:(1988) 2389:  2381:  2354:  2346:  2319:  2311:  2280:  2272:  2191:  2183:  2154:  2146:  2123:  2115:  2056:  2048:  2009:  2001:  1965:  1957:  1896:  1888:  1758:Clancy 1568:Clancy 1548:Clancy 1500:Clancy 1468:Foster 1447:Clancy 1427:Clancy 1374:Foster 1358:Clancy 1339:  1331:  980:ported 843:ported 661:Lynx: 577:as an 298:ported 282:action 254:Action 116:Series 2839:Ayane 2745:Other 2654:Games 2576:Atari 2561:Tecmo 2523:Hades 1484:Irene 1131:(PDF) 1120:(PDF) 1104:Notes 1064:anime 1034:' 1020:' 890:' 855:Tecmo 851:Atari 769:Award 761:Award 649:Score 560:' 479:' 290:Tecmo 71:Tecmo 60:Tecmo 2511:はこぶね 2452:Fact 2428:2010 2387:OCLC 2379:ISSN 2352:OCLC 2344:ISSN 2317:OCLC 2309:ISSN 2278:OCLC 2270:ISSN 2229:2010 2189:OCLC 2181:ISSN 2152:OCLC 2144:ISSN 2121:OCLC 2113:ISSN 2094:2021 2065:2021 2054:OCLC 2046:ISSN 2007:OCLC 1999:ISSN 1963:OCLC 1955:ISSN 1927:2021 1894:OCLC 1886:ISSN 1860:2010 1820:2010 1729:2010 1675:2010 1337:OCLC 1329:ISSN 1273:2010 1139:2015 553:boss 426:and 416:Plot 380:and 196:1993 2607:at 2303:". 2297:EGM 2173:". 1987:". 1947:". 1808:IGN 1716:IGN 1516:Ryu 1390:Ryu 1313:". 1030:IGN 894:EGM 870:'s 868:Wii 723:IGN 579:LCD 434:CIA 335:Wii 304:by 160:NES 134:NES 2918:: 2710:II 2591:). 2559:. 2506:方船 2498:よみ 2493:黄泉 2455:. 2449:. 2418:. 2412:. 2385:. 2350:. 2315:. 2276:. 2219:. 2213:. 2187:. 2150:. 2119:. 2082:. 2052:. 2034:. 2019:^ 2005:. 1975:^ 1961:. 1935:^ 1915:. 1892:. 1868:^ 1844:. 1828:^ 1806:. 1783:. 1756:. 1719:. 1713:. 1695:^ 1661:. 1643:^ 1616:^ 1599:^ 1566:. 1554:!" 1546:. 1530:. 1514:. 1498:. 1482:. 1466:. 1445:. 1433:!" 1425:. 1409:. 1388:. 1372:. 1356:. 1335:. 1323:: 1291:^ 1259:. 1255:. 1244:^ 1225:. 1196:. 1192:. 1163:. 1159:. 1122:. 954:. 882:. 432:, 399:. 256:, 233:EU 224:NA 208:NA 192:WW 176:NA 167:JP 140:, 136:, 2726:3 2637:e 2630:t 2623:v 2587:( 2526:) 2514:) 2508:( 2504:の 2501:) 2495:( 2488:( 2466:. 2430:. 2410:" 2393:. 2369:" 2358:. 2334:" 2323:. 2295:" 2284:. 2254:" 2231:. 2207:" 2195:. 2158:. 2127:. 2096:. 2067:. 2032:" 2028:" 2013:. 1969:. 1929:. 1900:. 1862:. 1842:" 1838:" 1822:. 1804:" 1731:. 1707:" 1677:. 1655:" 1343:. 1309:" 1275:. 1235:. 1219:" 1207:. 1190:" 1186:" 1174:. 1157:" 1153:" 1141:. 880:) 835:) 351:) 343:) 331:) 284:- 235:: 226:: 210:: 194:: 178:: 169:: 23:.

Index

Ninja Gaiden 3
Ninja Gaiden III: The Ancient Ship of Doom
Developer(s)
Tecmo
Publisher(s)
Director(s)
Masato Kato
Writer(s)
Composer(s)
Hiroshi Miyazaki
Ninja Gaiden
Platform(s)
NES
Atari Lynx
Super NES
JP
NA
NA
NA
EU
Genre(s)
Action
platform
Single-player
action
platform game
Tecmo
Nintendo Entertainment System (NES)
ported
Atari Lynx

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