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rift into the subspace while Irene stays behind. Inside the subspace, Ryu encounters his resurrected and strengthened look-alike, and kills him once and for all. Ryu is teleported from the subspace into a room where he meets Clancy once again. Clancy explains the truth behind Castle Rock: the ruins are a dimensional warship called the "Ancient Ship of Doom". He says that "these super-dimensional ruins are the foundation upon which a new world will be created", and that it will be where all new life will originate from. The ship reappears in the real world, and Clancy fires a test shot to demonstrate its power while Irene watches in horror.
547:, "Fire Dragon Balls" which launch fireballs downward at an angle, the "Fire Wheel Art" which launches fireballs upward at an angle, the "Invincible Fire Wheel" that forms a series of rotating of fireballs around Ryu and destroys any enemy who comes into contact, and a new weapon in this series called the "Vacuum Wave Art" which hurls vacuum blades above and below Ryu simultaneously. Players can collect red and blue capsules to refill Ryu's ninja power, and they can also collect "Scrolls of the spirit of the Dragon" to increase Ryu's maximum ninja power level. Another new item in
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fifth level's final enemy is the "Giant Boss", which must be defeated to beat the game. Gameplay is similar to the NES version, in that Ryu and the bosses have life meters and that they feature similar items. Features included built-in sound which could be muted, battery backup high score, and an automatic switch-off feature in which the device shuts off after three minutes of inactivity.
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386:. Although the American Box art and in-game dialogue suggests that the game takes place years after the first game. The second game, (The Dark Sword of Chaos) supposedly takes place one year after the first. The Japanese version takes place in between the first two games. The ending screen makes mention of this. The player controls
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s Lucas Thomas appreciated the improvement in Ryu's ability to scale and climb on top of walls, his ability to hang overhead. His chief criticism was the game's difficulty, saying that it's not the "rewarding kind of difficult" but instead "the cheap, annoying kind of difficult that makes you want to
519:
on the top of the screen; it decreases when Ryu gets hit by enemies or other dangerous objects. Throughout the levels, the player can find "Recovery
Medicine" bottles that partially replenish Ryu's physical strength; as with all other items in the game, they are located in crystal balls that Ryu must
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as he investigates the events behind Irene Lew's death. In the game, Ryu can jump, hang, and climb up and down walls with the control pad; pressing the jump button while holding the control pad the direction away from the wall causes Ryu to spring off the wall. Ryu is also able to attack enemies with
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Ryu fights his way back through the ship and confronts Clancy, who has turned himself into a bio-noid. Clancy gives Ryu the offer to join him and work to wipe out the human race and usher a new age, but Ryu refuses and kills him after a lengthy battle. Ryu is transported outside the warship and back
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received mostly positive reviews from critics. Early reviews praised the game for its plot, gameplay, and difficulty; later reviews criticized the plot, level designs, and the game's difficulty level, in which the North
American version was intentionally made harder than the Japanese version through
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as he is framed for the murder of Irene Lew and investigates the circumstances behind her death. He eventually discovers a plan by CIA agent Foster and another person named Clancy to utilize an interdimensional rift to create and control a race of energy-infused superhuman mutants. The game features
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s Damien McFerran gave lackluster ratings, saying that the game "passed under the radar of many a videogame enthusiast". He added that while the presentation was great, he pointed out flaws in the "silly" plot, the inconsistently laid-out level designs, and frustrating difficulty in addition to the
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Awards '91" in the following NES-related categories: "Best
Graphics and Sound", "Best Challenge", and "Best Overall". It won in the "Best Challenge" category; the magazine commented that "the game-playing public knows a challenging game when they see one!" It placed second in the "Best Graphics and
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reviewed the game in its
September issue. The magazine gave the game top ratings in all categories except sound. They noted the difficulty level as being dictated by the enemies' strategic placements in the various environments; they added that while Act 1 is easy, the remainder of the game is
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motif in the previous two titles; the enemies changed to look more robotic than in the previous games. The original intent from the developers was to make the game easier than the previous titles, "to create a game a normal player can enjoy". However, Tecmo released the game for the NES with a much
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handheld game. This port features five levels in which Ryu must reach the end of each level by defeating various robots with his Dragon Sword and a "ninja weapon ball". At the end of each level, Ryu fights a boss; the first four levels' bosses are the same bio-noids from the NES version, while the
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for the Super NES remedied most of their criticisms, they said that the game added new frustrations which included slower framerates, lower-quality controls, and the omission and shuffling around of several tracks, which they said "is precisely the sort of thing that makes die-hard videogame fans
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A door to the interdimensional rift opens. Clancy appears, telling Ryu, Irene, and Foster that they were all used as pawns in his plan to take over the ruins and claim the life energy as his. Foster tries to follow Clancy through the door, but the energy destroys him utterly. Ryu goes through the
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was the only game in the NES trilogy not to make it to Europe. They made similar criticisms about the difficulty level, saying that the North
American version was made more difficult than the Japanese version by utilizing limited continues, making the enemies much more powerful, and removing the
448:
Ryu encounters the stranger from the laboratory, who reveals his name as Clancy. Clancy reveals that he and Foster were working together until Foster began to design creatures called "bio-noids" – transformed superhumans that are infused with "life energy" from an interdimensional rift that
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On his way to the outer limits of Castle Rock, Ryu encounters A. Foster via a video image. Ryu inquires about Irene, to which Foster replies: "I don't know what you're talking about". Ryu encounters his look-alike who killed Irene. The look-alike flees, saying that Foster has ordered him not to
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is a game that the Atari Lynx has been longing for". Despite that, the reviewers noted that the Lynx's small screen made all the sprites too small for most players to see well, and the screen's blurring makes it frustrating for players to track character movements. Retrospectively,
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to a cliff edge, where she falls to her apparent death. In an effort to clear his name, Ryu investigates the laboratory where Irene was killed. A mysterious man appears there and tells Ryu to go to the Castle Rock fortress, where he will give Ryu more information about Irene.
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was defeated. Clancy pleas to Ryu to stop Foster. When confronted by Ryu, Foster reveals his plan to kill him and make a powerful bio-noid from his corpse. Irene appears to the surprise of both Ryu and Foster. Ryu's look-alike transmutes into a bio-noid, which Ryu defeats.
967:
magazine, they criticized the fact that the Lynx's small screen makes it difficult for players to see the various power-ups and enemies and to use secondary weapons. However, they praised the good controls, and they said the sound was fine though "weird and spacy".
1570:: "Listen carefully, Ryu. I want to protect the earth from humans...You know they should be wiped out, don't you? ... Ryu, join me! I'll even let you bring a perfect human to ride the ship with us. Once the earth is cleansed of humans we can start a new world!"
1502:: "Good work Ryu, and you too, Irene...Call it what you like. I'm not turning these ruins over to anyone. The subspace connection to the life energy is starting to open and I have to go now. The life energy and the secrets of the ruins will be mine!"
1470:: "Unfortunately, I'm going to have to get rid of you. Imagine the bio-noid I could make by blasting your tough Dragon Clan body with life energy. Instead I'll extract the secret of Dragon Clan from your corpse, then I'll make a superior bio-noid".
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Instruction Manual (NES), p. 6. "After Ryu's victorious duel with Jaquio, Ashtar returned to the bowels of darkness and bided His time. But another evil creature was already on its way as another adventure awaits the unsuspecting Ryu
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system. The Atari Lynx port, while receiving general praise for graphics and controls, received poor reception for its sound and for the inability for players to see characters and items, attributing it to the Lynx's small screen.
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gave a mostly negative review, saying that the background makes it difficult to see foreground elements, that players cannot see their character or what power-ups they are collecting, and that sound is very poor, saying "thirteen
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review, Thomas similarly criticized the inconsistent level design as well as a storyline which "begins compellingly" but progressively becomes more bizarre, including "weird science-fiction themes about bionics and clones".
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is flowing from the seam inside the ruins of the fortress. Foster has rebuilt the fortress and was doing transformation experiments with life energy. Bio-noids are super humans that have been transformed with life
829:
magazine previewed the game in August. They said that the game's visuals were good and on par with the previous titles and that the scrolling was great. The game was released in Japan on June 26, 1991
917:
very difficult. The review praised the usage and usefulness of the secondary weapons, Ryu's new ability to hang overhead, and the new addition of the sword power-up, which it said bore resemblance to the game
562:
s first four bosses consist of the "bio-noids" – super-human creatures created and controlled by Foster to take over the world; they each represent the four elementals: earth, wind, fire, and water.
610:
higher difficulty level than the
Japanese version by doubling the amount of damage the player took from 1 health bar per hit to 2 health bars per hit. They also decided to place the events of
508:
is the ability for Ryu to hang overhead from pipes or ivy; he can swing up on top or drop from them, and as with walls, he can only attack enemies while hanging with secondary weapons.
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1666:
1518:: "Irene..., get out of here now! ... I'll go after Clancy...No, Foster was torn to pieces by the power in the subspace. You need a special kind of power to make it in there".
904:, where it received 11 pages of coverage, which included a full walkthrough of the first four Acts plus a brief plot overview of the entire game. It was in this issue where
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1534:: "Ha...I used all of my strength, but once here I was brought back to life by the energy...I've transmuted into a super being. I'll prove it by killing you".
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was the best
Famicom game in display there, that it "easily walked away with the best for this system!" The game was also previewed in the July 1991 issue of
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praised Tecmo for a good translation of the game from the NES to the Lynx – complete with good graphics, controls, and varied gameplay – while saying that "
462:
to Irene. Both watch as the
Ancient Ship of Doom is brought down and explodes, and Castle Rock crumbles. The two watch the sunrise as a new day begins.
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2676:
1197:
1088:, Kaori Nakabai and Rika Shigeno was not released commercially at the time of the game's release. A formal soundtrack release was unavailable until
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813:
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428:
382:
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1429:: "I'm Clancy. I've been working on the 'Biohazard' plan with Foster. I can't work with him anymore. He has secretly created a monster called a
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1360:: "Go to the Castle Rock fortress...I don't have time to give you the details now, once you get there you'll learn all about Irene".
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password system present in the
Japanese version. They said the story was too outlandish, calling the plot, of which a short-lived
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slash to open. The player loses a "life" when Ryu's life meter runs out, he falls into a pit, or if the timer runs out. The
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which has its own life meter that decreases when damaged; Ryu can defeat the boss by completely depleting its life meter.
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133:
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76:
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1486:: "Did you think that I would die that easily? I had been working with the army when I discovered all about his plan".
797:, where it was displayed at the Consumer Software Group trade show in Tokyo on March 24–25, 1991. They said that
2206:
1760:: "I'm Clancy. I've been working on the 'Biohazard' plan with Foster ... He has secretly created a monster called a
292:. It was released in Japan on June 21, 1991 for the Famicom and in North America on August of the same year for the
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1550:: "These super-dimensional ruins are the foundation upon which a new world will be created. It's the new source of
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and resume play at the beginning of the Act in which they have lost all their lives. However, in the US version of
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793:
694:
40:
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267:
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game by Tecmo. As in their preview, they gave praise to the action, gameplay, elaborate plot, and difficulty.
601:'s main role in the game's development from the previous two titles. In an interview with Kato, he said that
535:
Ryu can defeat enemies by attacking with his Dragon Sword or by using secondary weapons which consume Ryu's "
525:
2602:
948:
for the top spot. It was the ranked as the third "Best
Overall" NES title for 1991, finishing close behind
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930:
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needed "to go into a new direction". The game was given more of a science-fiction motif as opposed to the
408:
1185:
1152:
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2838:
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1449:: "There's an open seam between dimensions that was created when the Demon died. An unlimited supply of
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919:
532:, players only get five continues total before being required to restart the game from the beginning.
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2716:
615:
66:
54:
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811:
games which included ninja arts (but they lamented at the lack of the "jump and slash", absent from
308:
and released in 1993 in North America and Europe, the European version retaining the North American
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1994:
552:
100:
470:
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823:
game popular. They also particularly praised the new moves Ryu had as well as an excellent plot.
128:
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is the "Dragon Spirit Sword" that increases Ryu range of his sword. At the end of each Act is a
395:
titles and includes some new features such as the ability to hang overhead from pipes and sword
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2378:
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2343:
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2151:
2143:
2120:
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2045:
2006:
1998:
1962:
1954:
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1784:
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all wailing different, off-key songs would only begin to approach just how bad the music is".
574:
305:
88:
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secondary weapons while on a wall by pressing the attack button. A new feature introduced in
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1085:
950:
497:
248:
105:
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series would loosely be based, "a glorious load of old bollocks". While the version from
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1315:
1264:
803:
775:
734:
606:
20:
900:
gets better every time!" It was also one of the featured games in the August issue of
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493:
223:
207:
175:
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compilation in 1995 in Japan and North America. Long after, it was released for the
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1071:
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859:
500:
482:
437:
387:
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314:
120:
2307:. No. 24. Lombard, Illinois: Sendai Publications. July 1991. pp. 94–95.
1811:
1706:
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to the Lynx, but they were disappointed that Tecmo did not port the first two NES
1376:: "Hmmm...I don't know what you're talking about. I heard that you killed Irene".
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1320:
1252:
944:
923:. They slightly criticized the game for leaving out the "cloning" power-up from
594:
536:
358:
281:
253:
81:
2111:. No. 23. Lombard, Illinois: Sendai Publications. June 1991. p. 76.
1764:! ... Bio-noids are super humans that have been transformed with life energy".
846:
301:
285:
257:
137:
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2347:
2312:
2273:
2184:
2147:
2116:
2049:
2002:
1958:
1889:
1332:
1037:
throw your controller at the TV screen and just go read a book". As with the
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2414:
2390:
2355:
2320:
2281:
2192:
2155:
2124:
2057:
2010:
1966:
1897:
1340:
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1023:
five-continue limit. He said that many gamers would prefer the previous two
544:
521:
2342:. No. 34. Redmond, Washington: Nintendo. March 1992. pp. 98–99.
2215:
1324:
1123:
540:
396:
2377:. No. 36. Redmond, Washington: Nintendo. May 1992. pp. 58–61.
2175:
1989:
1949:
1846:
1001:
996:
979:
963:
842:
825:
708:
655:
297:
2142:. No. 26. Redmond, Washington: Nintendo. July 1991. p. 95.
807:. They said that the game contained all the old features of previous
618:; they figured that it was too difficult to continue the story after
232:
1413:: "Unfortunately, I can't get rid of you just yet, Foster's order".
2575:
2560:
1063:
854:
850:
817:) and similar usage of cinematic cutscenes that made the original
469:
289:
166:
59:
1953:. No. 56. Belmont, California: SuperPlay, Inc. p. 144.
841:; it was released in North America for the NES in August. It was
2522:
2179:. No. 25. Belmont, California: SuperPlay, Inc. p. 28.
1876:
Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi X (May 1994). "
614:
between the events of the first two titles in order to maintain
2617:
2613:
1715:
1392:: "So you're the one who killed Irene and made me a murderer!"
1100:, and featured the soundtrack of the entire original trilogy.
1029:
867:
722:
578:
433:
337:
and in North America and Europe on November 28, 2013
334:
19:
This article is about the 1991 game. For the 2012 game, see
624:, so they developed the plot sometime before the events of
296:. The NES version was not released in Europe. It was later
628:
that revolved around the game's main antagonist, Foster.
961:
also received coverage in various magazines in 1994. In
374:
trilogy, set between the first two games in the series,
1884:. No. 58. Lombard, Illinois: Sendai Publications.
874:
service in North America on February 18, 2008
407:
limited continues, stronger enemies, and omission of a
325:
service in North America on February 18, 2008
365:—designer of the first two games in the NES series.
2831:
2795:
2744:
2693:
2660:
2653:
2521:Legend of the Ninja Dragon Sword III: The Ark from
1983:Slo' Mo (September 1991). "Nintendo ProView –
791:received preview coverage in video gaming magazine
515:games, Ryu's physical strength is represented by a
263:
247:
147:
127:
115:
99:
87:
75:
65:
53:
33:
1263:(Interview). Interviewed by derboo. Archived from
436:agent Irene Lew is chased by a man who looks like
539:"; such weapons include the following: "Windmill
2536:The head of the CIA's Special Auxiliary Unit in
2169:Slo' Mo (August 1991). "Nintendo Preview –
896:Exclusive". They praised the game, saying that "
524:when players lose all their lives, but they can
1943:Bro' Buzz (March 1994). "ProReview Lynx –
1304:
1302:
1300:
1298:
1296:
1294:
1292:
1247:
1245:
2489:
1938:
1936:
1619:
1617:
1397:: "Sooo...What are you going to do about it?!"
312:title. It was also re-released as part of its
2629:
1978:
1976:
1604:
1602:
1600:
929:as well as the limited continues and lack of
866:compilation in 1995. It was released for the
8:
2080:"Ninja Gaiden III: The Ancient Ship of Doom"
1911:Steve; Ed; Martin; Sushi-X (November 1991).
1007:A few modern video gaming websites reviewed
760:
662:
485:to hang overhead from pipes, as shown above.
2569:Ninja Gaiden III: The Ancient Ship of Doom
2554:Ninja Gaiden III: The Ancient Ship of Doom
1778:Ninja Gaiden III: The Ancient Ship of Doom
1648:
1646:
1644:
1221:Ninja Gaiden III: The Ancient Ship of Doom"
974:praised the game for being better than the
2657:
2636:
2622:
2614:
2604:Ninja Gaiden III: The Ancient Ship of Doom
2585:Ninja Gaiden III: The Ancient Ship of Doom
2209:Ninja Gaiden III: The Ancient Ship of Doom
2030:Ninja Gaiden III: The Ancient Ship of Doom
1945:Ninja Gaiden III: The Ancient Ship of Doom
1878:Ninja Gaiden III: The Ancient Ship of Doom
1871:
1869:
1840:Ninja Gaiden III: The Ancient Ship of Doom
1831:
1829:
1754:Ninja Gaiden III: The Ancient Ship of Doom
1709:Ninja Gaiden III: The Ancient Ship of Doom
1657:Ninja Gaiden III: The Ancient Ship of Doom
1564:Ninja Gaiden III: The Ancient Ship of Doom
1544:Ninja Gaiden III: The Ancient Ship of Doom
1528:Ninja Gaiden III: The Ancient Ship of Doom
1512:Ninja Gaiden III: The Ancient Ship of Doom
1496:Ninja Gaiden III: The Ancient Ship of Doom
1480:Ninja Gaiden III: The Ancient Ship of Doom
1464:Ninja Gaiden III: The Ancient Ship of Doom
1443:Ninja Gaiden III: The Ancient Ship of Doom
1423:Ninja Gaiden III: The Ancient Ship of Doom
1407:Ninja Gaiden III: The Ancient Ship of Doom
1386:Ninja Gaiden III: The Ancient Ship of Doom
1370:Ninja Gaiden III: The Ancient Ship of Doom
1354:Ninja Gaiden III: The Ancient Ship of Doom
1311:Ninja Gaiden III: The Ancient Ship of Doom
1188:Ninja Gaiden III: The Ancient Ship of Doom
1155:Ninja Gaiden III: The Ancient Ship of Doom
789:Ninja Gaiden III: The Ancient Ship of Doom
759:
639:
591:Ninja Gaiden III: The Ancient Ship of Doom
571:Ninja Gaiden III: The Ancient Ship of Doom
490:Ninja Gaiden III: The Ancient Ship of Doom
277:Ninja Gaiden III: The Ancient Ship of Doom
39:
34:Ninja Gaiden III: The Ancient Ship of Doom
30:
2505:
2492:
1700:
1698:
1696:
368:The game is the third installment of the
2085:Video Games & Computer Entertainment
926:Ninja Gaiden II: The Dark Sword of Chaos
814:Ninja Gaiden II: The Dark Sword of Chaos
621:Ninja Gaiden II: The Dark Sword of Chaos
429:Ninja Gaiden II: The Dark Sword of Chaos
383:Ninja Gaiden II: The Dark Sword of Chaos
2474:
2044:: Larry Flynt Publications. June 1994.
2037:VideoGames & Computer Entertainment
2022:
2020:
1108:
1094:Ninja Gaiden- the Definitive Soundtrack
971:VideoGames & Computer Entertainment
747:VideoGames & Computer Entertainment
157:
2987:Virtual Console games for Nintendo 3DS
2972:Video games scored by Hiroshi Miyazaki
1705:Thomas, Lucas M. (February 28, 2008).
1653:McFerran, Damien (February 19, 2008).
2484:Ninja Ryūkenden III: Yomi no Hakobune
2223:from the original on December 4, 2010
1921:. Vol. 4, no. 1. p. 22
1723:from the original on December 7, 2011
839:Ninja Ryūkenden III: Yomi no Hakobune
391:similar gameplay to its previous two
7:
2268:: Sendai Publications. August 1995.
1798:McLaughlin, Rus (January 28, 2008).
857:re-released the game as part of its
644:
481:s features included the ability for
3002:Video games directed by Masato Kato
2937:Nintendo Entertainment System games
1084:The game's soundtrack, composed by
937:received three nominations in the "
635:
420:Between the events of the original
294:Nintendo Entertainment System (NES)
1669:from the original on July 23, 2011
942:Sound" category, finishing behind
14:
2422:from the original on May 18, 2011
2078:Walnum, Clayton (November 1991).
986:titles to the handheld, as well.
664:
543:" which move back and forth like
496:in which the player controls the
191:
2895:
2894:
2373:Awards '91 – The Nesters".
2241:
1623:
1591:
1579:
837:for the Famicom under the title
683:
678:
673:
668:
663:
2992:Virtual Console games for Wii U
2459:from the original on 2018-09-22
2404:Whitehead, Dan (May 19, 2008).
1741:
1687:
1635:
1608:
1200:from the original on 2018-10-14
1167:from the original on 2015-09-10
2967:Video games developed in Japan
2443:"Brave Wave unveil remastered
1997:: SuperPlay, Inc. p. 16.
1327:. August 1991. pp. 8–19.
908:was purported to be the final
892:s July 1991 issue as an "
449:appeared after the demon from
345:and January 23, 2014
1:
2852:Dynasty Warriors: Strikeforce
2684:III: The Ancient Ship of Doom
2589:Nintendo Entertainment System
2088:. No. 34. pp. 44–45
1800:"IGN Presents The History of
402:As with the previous titles,
2982:Video games set in the 1980s
2447:trilogy soundtrack on vinyl"
2211:Release Information for NES"
1257:"Interview with Masato Kato"
781:"Best Challenge" (NES), 1991
2997:Retrofuturistic video games
2677:II: The Dark Sword of Chaos
288:developed and published by
3018:
2952:Side-scrolling video games
2441:Bowe, Miles (2017-04-11).
1096:. The set was mastered by
1045:In a retrospective of the
957:The Atari Lynx version of
18:
2957:Single-player video games
2889:
2490:
2305:Electronic Gaming Monthly
2261:Electronic Gaming Monthly
2242:Instruction Manual (Lynx)
2109:Electronic Gaming Monthly
2107:"International Outlook".
2042:Beverly Hills, California
1918:Electronic Gaming Monthly
1882:Electronic Gaming Monthly
1659:(Virtual Console) review"
1624:Instruction Manual (Lynx)
1592:Instruction Manual (Lynx)
1580:Instruction Manual (Lynx)
988:Electronic Gaming Monthly
887:Electronic Gaming Monthly
885:The game was featured in
794:Electronic Gaming Monthly
768:
765:
695:Electronic Gaming Monthly
648:
645:
445:eliminate Ryu quite yet.
38:
1742:Instruction Manual (NES)
1688:Instruction Manual (NES)
1636:Instruction Manual (NES)
1609:Instruction Manual (NES)
1011:upon its release to the
2977:Video games set in 1988
2769:1992 Master System game
1076:apoplectic with rage".
45:North American box art
2932:MidNite Software games
1092:' 2017 vinyl box set,
1090:Brave Wave Productions
1027:titles over this one.
933:. In March 1992,
566:Tiger Handheld version
486:
2900:Category:Ninja Gaiden
2782:Yaiba: Ninja Gaiden Z
2583:Tecmo (August 1991).
1787:. 1991. 785031WTIE-1.
632:Release and reception
603:Ninja Gaiden III
557:Ninja Gaiden III
511:As with the previous
506:Ninja Gaiden III
473:
357:. It was designed by
353:respectively for the
217:Virtual Console (3DS)
201:Virtual Console (Wii)
2256:Ninja Gaiden Trilogy
1854:on November 14, 2014
1072:Ninja Gaiden Trilogy
978:that was previously
860:Ninja Gaiden Trilogy
492:is a side-scrolling
361:, who took over for
315:Ninja Gaiden Trilogy
2757:1991 Game Gear game
2563:. 1991. NES-3N-USA.
1995:Belmont, California
1261:Hardcore Gaming 101
762:
642:
2962:Video game sequels
2942:Ninja Gaiden games
2873:Warriors All-Stars
2571:Instruction Manual
2481:Known in Japan as
1267:on August 19, 2010
640:
487:
2909:
2908:
2866:Warriors Orochi 4
2859:Warriors Orochi 3
2791:
2790:
2574:. Sunnyvale, CA:
2266:Lombard, Illinois
1814:on March 20, 2011
1785:Tiger Electronics
785:
784:
758:
757:
575:Tiger Electronics
306:Atari Corporation
273:
272:
228:November 28, 2013
212:February 18, 2008
48:
3009:
2927:Atari Lynx games
2922:1991 video games
2898:
2897:
2823:Hiroshi Miyazaki
2813:Tomonobu Itagaki
2752:1988 arcade game
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2301:Ninja Gaiden III
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2015:
2014:
1985:Ninja Gaiden III
1980:
1971:
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1926:
1913:"Ninja Gaiden 3"
1908:
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1901:
1873:
1864:
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1859:
1850:. Archived from
1833:
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1810:. Archived from
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1133:on June 11, 2014
1132:
1126:. Archived from
1121:
1113:
1086:Hiroshi Miyazaki
1059:Ninja Gaiden III
1035:
1021:
1009:Ninja Gaiden III
959:Ninja Gaiden III
951:Tecmo Super Bowl
935:Ninja Gaiden III
906:Ninja Gaiden III
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612:Ninja Gaiden III
597:, who took over
593:was designed by
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498:player character
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2787:
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2578:. 1993. PA2092.
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2040:. No. 65.
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1993:. No. 26.
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1117:"All NES Games"
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1013:Virtual Console
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2556:Instructions
2553:
2538:Ninja Gaiden
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2532:
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2482:
2477:
2461:. Retrieved
2450:
2445:Ninja Gaiden
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2436:
2424:. Retrieved
2413:
2408:Ninja Gaiden
2407:
2406:"History of
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1852:the original
1845:
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1812:the original
1807:
1802:Ninja Gaiden
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1286:Hayabusa..."
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1265:the original
1260:
1253:Kato, Masato
1238:
1230:. Retrieved
1228:
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1220:
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1202:. Retrieved
1194:Nintendo.com
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1161:Nintendo.com
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1135:. Retrieved
1128:the original
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355:Nintendo 3DS
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121:Ninja Gaiden
119:
111:Rika Shigeno
67:Publisher(s)
55:Developer(s)
25:
2947:Platformers
2808:Masato Kato
2426:November 1,
2299:Exclusive:
2227:November 1,
1858:November 1,
1727:November 1,
1673:November 1,
1451:LIFE ENERGY
1321:Redmond, WA
945:Battletoads
853:, and then
849:in 1993 by
766:Publication
714:Lynx: 17/20
700:Lynx: 26/40
646:Publication
595:Masato Kato
586:Development
537:ninja power
359:Masato Kato
180:August 1991
129:Platform(s)
101:Composer(s)
95:Masato Kato
82:Masato Kato
77:Director(s)
2916:Categories
2547:References
2463:2018-10-09
2092:August 29,
2063:August 29,
1925:August 29,
1776:Electronic
1532:Look-alike
1411:Look-alike
1395:Look-alike
1232:2020-05-19
1204:2018-11-03
1171:2018-11-03
1080:Soundtrack
1057:said that
878:2008-02-18
847:Atari Lynx
833:1991-06-26
752:Lynx: 7/10
716:NES: 24/25
702:NES: 32/40
616:continuity
545:boomerangs
517:life meter
349:2014-01-23
341:2013-11-28
329:2008-02-18
302:Atari Lynx
280:is a 1991
185:Atari Lynx
138:Atari Lynx
2609:MobyGames
2491:忍者龍剣伝III
2415:Eurogamer
2383:1041-9551
2348:1041-9551
2313:1058-918X
2274:1058-918X
2258:Review".
2185:1042-8658
2148:1041-9551
2117:1058-918X
2050:1059-2938
2003:1042-8658
1959:1042-8658
1890:1058-918X
1880:(Lynx)".
1333:1041-9551
1137:August 9,
1054:Eurogamer
1015:in 2008.
931:passwords
864:Super NES
754:NES: 7/10
728:NES: 8/10
637:Reception
522:game ends
397:power-ups
319:Super NES
142:Super NES
89:Writer(s)
2457:Archived
2420:Archived
2391:18893582
2356:18893582
2321:23857173
2282:23857173
2244:, p. 26.
2221:Archived
2216:GameFAQs
2193:19231826
2156:18893582
2125:23857173
2058:25300986
2011:19231826
1967:19231826
1898:23857173
1762:BIO-NOID
1744:, p. 18.
1721:Archived
1667:Archived
1552:ALL LIFE
1454:energy".
1431:BIO-NOID
1341:18893582
1325:Nintendo
1198:Archived
1165:Archived
1124:Nintendo
1051:series,
1002:banshees
526:continue
466:Gameplay
409:password
333:for the
258:platform
249:Genre(s)
93:M. Akama
2832:Related
2717:Sigma 2
2519:, lit.
2176:GamePro
1990:GamePro
1950:GamePro
1847:Allgame
1818:May 14,
1711:Review"
1638:, p. 7.
1626:, p. 5.
1611:, p. 8.
1594:, p. 4.
1582:, p. 3.
1271:May 30,
997:Allgame
964:GamePro
920:Strider
914:GamePro
876: (
845:to the
831: (
826:GamePro
709:GamePro
656:AllGame
474:One of
347: (
339: (
327: (
300:to the
264:Mode(s)
148:Release
2796:People
2763:Shadow
2705:(2004)
2672:(1988)
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1758:Clancy
1568:Clancy
1548:Clancy
1500:Clancy
1468:Foster
1447:Clancy
1427:Clancy
1374:Foster
1358:Clancy
1339:
1331:
980:ported
843:ported
661:Lynx:
577:as an
298:ported
282:action
254:Action
116:Series
2839:Ayane
2745:Other
2654:Games
2576:Atari
2561:Tecmo
2523:Hades
1484:Irene
1131:(PDF)
1120:(PDF)
1104:Notes
1064:anime
1034:'
1020:'
890:'
855:Tecmo
851:Atari
769:Award
761:Award
649:Score
560:'
479:'
290:Tecmo
71:Tecmo
60:Tecmo
2511:はこぶね
2452:Fact
2428:2010
2387:OCLC
2379:ISSN
2352:OCLC
2344:ISSN
2317:OCLC
2309:ISSN
2278:OCLC
2270:ISSN
2229:2010
2189:OCLC
2181:ISSN
2152:OCLC
2144:ISSN
2121:OCLC
2113:ISSN
2094:2021
2065:2021
2054:OCLC
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2007:OCLC
1999:ISSN
1963:OCLC
1955:ISSN
1927:2021
1894:OCLC
1886:ISSN
1860:2010
1820:2010
1729:2010
1675:2010
1337:OCLC
1329:ISSN
1273:2010
1139:2015
553:boss
426:and
416:Plot
380:and
196:1993
2607:at
2303:".
2297:EGM
2173:".
1987:".
1947:".
1808:IGN
1716:IGN
1516:Ryu
1390:Ryu
1313:".
1030:IGN
894:EGM
870:'s
868:Wii
723:IGN
579:LCD
434:CIA
335:Wii
304:by
160:NES
134:NES
2918::
2710:II
2591:).
2559:.
2506:方船
2498:よみ
2493:黄泉
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