313:, depending on the selection of Occupational Character Class (O.C.C.). Each O.C.C. provides a base age which is modified by whatever combat training a character has and, in some cases, how long they have spent in prison. Most characters are highly skilled, with characters from the main book using the skill programs system to determine their skills, which provides a collection of related skills, and those from Mystic China using the O.C.C./Elective/Secondary skills method, which allows the selection of skills a la carte. Almost all characters have access to contacts from their backgrounds: martial arts characters may know people from competitions, secret agents may have worked with someone in the past, thief characters may have done time with certain people, etc.
403:, Swan commented that in the original game, "the martial arts rules receive the most comprehensive and coherent treatment ever presented in an RPG." Swan also noted that "Though the rules for cybernetics are entertaining ... they don't integrate convincingly with the martial arts rules, as if material for two different games had been crammed into the same book." Swan warned, "There are few guidelines for the referee, and the brief scenario outlines only hint at the game's possibilities." Swan concluded by giving the game a rating of 2.5 out of 4, calling it, "a must-buy for players interested in the topic."
333:. These are somewhat abstracted from "real" styles of the same names, attempting to maintain the feel of an individual style without necessarily showing every way in which it can be taught. Some martial arts have entirely unique forms of attack or defense, or unique powers, but most draw from the expanded list of standard maneuvers, combining them with martial arts powers to create the individual style.
325:, this game features a combat system that is far more detailed than in other Palladium games, containing more options for attack and defense to go along with the large number of martial arts offered. Instead of the standard four combat forms offered ("Basic", "Expert", "Assassin" and "Martial Arts"),
382:, economics and traditional ninja weaponry. Several locations are mapped and described in detail, such as the 20-room mansion of a book collector called "The Antiquarian". Rules on magic and psychic abilities are also included.
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force which is present in the world and can be directed by trained individuals. This concept has been interpreted several times into other
Palladium games, often as different aspects of metaphysical energy.
378:, and Roger Petersen, and cover art by James Steranko. This supplement describes several new character classes such as the Demon Hunter, and provides details of subjects as diverse as
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supplement, giving it a top rating of 6 out of 6 and calling it "a virtuostic blend of fact and fantasy."
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465:(November 1997). "Roleplaying Reviews".
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321:While the game makes use of Palladium's
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906:Role-playing games introduced in 1987
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865:List of role-playing games by genre
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406:Seven years later, in Issue 223 of
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896:Martial arts role-playing games
886:Contemporary role-playing games
776:Robotech: The Shadow Chronicles
721:Out of print role-playing games
578:Active role-playing game series
393:wrote two reviews of the game:
44:Ninjas & Superspies Revised
339:also incorporates the idea of
139:(Revised Edition 7th printing)
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512:official discussion board at
410:, Swan thought highly of the
366:In 1995, Palladium published
891:Espionage role-playing games
46:, illustrated by Kevin Fales
901:Megaverse (Palladium Books)
437:Guide du Rôliste Galactique
149:(Mystic China 2nd Printing)
42:watermarked front cover of
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343:, which is presented as a
265:and other high-tech toys.
259:Chinese martial arts films
216:is a modern-day espionage
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635:Martial Arts and Military
433:"Ninjas & Superspies"
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911:Ninja role-playing games
643:Ninjas & Superspies
611:Beyond the Supernatural
531:Ninjas & Superspies
522:Ninjas & Superspies
516:Forums of the Megaverse
510:Ninjas & Superspies
439:(in French). 2009-05-08
357:Ninjas & Superspies
337:Ninjas & Superspies
327:Ninjas & Superspies
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213:Ninjas & Superspies
31:Ninjas & Superspies
818:The Mechanoid Invasion
797:Valley of the Pharaohs
243:, is designed around
228:as a form of combat.
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78:, Michael Gustovich,
18:Ninjas and Superspies
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170:martial arts
157:1987–present
154:Years active
64:Illustrators
58:Erick Wujcik
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860:(1998–2019)
832:(1999–2004)
822:(1981–1988)
801:(1983–1985)
780:(2008–2018)
770:(1985–1999)
760:(1988–1995)
750:(1986–1998)
740:(1993–1996)
345:life-energy
263:cybernetics
96:Publication
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880:Categories
857:The Rifter
789:Historical
736:Macross II
618:Dead Reign
487:Swan, Rick
463:Swan, Rick
443:2023-11-21
419:References
376:Kevin Long
352:Supplement
309:, or even
274:geomancers
257:series or
254:James Bond
190:Megaversal
86:Publishers
80:Kevin Long
699:Superhero
625:Nightbane
473:TSR, Inc.
391:Rick Swan
386:Reception
271:Feng shui
245:espionage
176:Languages
166:Espionage
53:Designers
845:See also
746:Robotech
689:Splicers
489:(1990).
475:: 43–44.
284:Gameplay
232:Contents
585:Fantasy
471:(223).
196:Website
186:Systems
180:English
145:2001-06
143: (
135:2000-05
133: (
123: (
115:1990-08
113: (
105:1987-10
103: (
603:Horror
468:Dragon
408:Dragon
317:Combat
278:Taoist
162:Genres
668:Rifts
650:RECON
299:dojo
247:and
203:.com
125:1995
121:1995
533:at
524:at
341:Chi
882::
452:^
435:.
276:,
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