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the outside teammate turned to face the board and had to give both the answer and the position number of its starting letter. If the wrong line was given, the correct one was turned on and the outside contestant of the opposing team received a free guess at the answer. If an incorrect word was given, Narz gave the correct one and neither team scored. The point value for each correct answer was determined by adding its line and position numbers, for example, a word that started at position 9 in line 2 would be worth 11 points. Inside contestants could buzz-in before the host had finished a question, but in this case the outside contestant had to respond based only on the portion read to that point.
540:, the jackpot increased by $ 1,000 to a maximum of $ 25,000. Any champion who won the jackpot immediately retired from the show, and the contestant he/she had defeated in the Finals became the champion-designate for the next show or match (depending on the format, as noted above the change resulted in games that straddled episodes). A contestant was not limited as champion otherwise, champions played until they were defeated or won the Solo Game. The highest jackpot in the Narz version that was won was $ 21,000.
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412:
Either contestant could buzz-in at any time, a correct answer scored one point and completed the word, but a miss gave the opponent a free guess before Narz resumed filling in the letters. If the word was not solved before its last letter was revealed, neither contestant scored. Each word after the first overlapped its predecessor by at least one letter, when the row became too full to accommodate any more words, play continued with a new word on the next row down.
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score. If either player failed to come up with the necessary five answers on their turn, the opposing player was given a chance to claim the money. Henry would remind him/her of what answers had already been given, and he/she was shown the board for five seconds to come up with one of the remaining answers, successfully doing so won the value of the board, while failure meant the first contestant claimed the board's value.
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the Solo Game for a chance to win a cash jackpot. During the first episode only, a correct toss-up answer gave that contestant sole control of the round until he/she missed a question. The opponent could then take control by giving the correct answer, if he/she also missed, the next question was played as a toss-up. After the first episode, this format was abandoned and all words were played as toss-ups.
959:
528:, the Solo Game board had four rows of 16 letters each and the screen was embedded in Jack Narz's desk. The 1989 series positioned their bonus area at center stage, with the podium on the third tier of the set. Inside the podium was the screen to display the computer generated board, which like all of the boards to that point was four rows of fourteen letters each.
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The first board was worth $ 200, increasing by $ 100 for each one that followed. Every board had six hidden words that fit a specific category and was revealed to the audience and viewers first. After Henry revealed the category for the board in play, a window popped up in front of each contestant so
443:
The
Championship Round was played in the same manner as the Finals in the prior format, and the scoring format was still the same. The difference was that the goal was to reach 100 points first, as opposed to being ahead when the final bell rang. In addition, the values of all words were doubled once
399:
under its original format began with four new contestants split into two teams, each with one "outside" and one "inside" contestant. This round, called the
Elimination Game, was played using a board of 56 letters that were arranged in four rows of 14, each row contained a series of overlapping words,
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After a clue was given, the champion had to find the relevant word, say it, and circle it with an electronic pencil. He/she could pass as often as desired, then return to those words after all ten clues had been given if time permitted. The champion could offer multiple guesses to the same clue, but
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The first player to find a word fitting the category was given the chance to earn the monetary value of the board. To do so, he/she was shown the board again and given 20 seconds to locate the other five words in the category. Doing so won the board and the monetary value attached was added to their
478:
The qualifying round was played on the first level and, as in the previous qualifying round, two contestants faced off to try to advance to face the day's champion (or champion-designate). The object, still, was to find the words that fit the clues given by the host. Like before, the board consisted
419:
The Finals followed the same rules as the
Elimination Game, using a new board of 56 letters. A contestant who buzzed-in had to give first the line of the correct answer, then the answer and its position. After 12 questions, the higher-scoring contestant took/retained the championship and advanced to
415:
The first player to guess four words won the round and a prize package, in addition to moving on to face the champion in the Finals. During the first two weeks, no prize package was given to the winner. The goal was increased from four words to five during the third week, this would become permanent
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After each question, the entire board was turned on and the outside contestants turned their backs to it again. A total of 12 questions were played, with the members of each team trading places after the first six. The team in the lead at the end of the round advanced to the Semi-Finals, while their
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The outside contestants turned their backs to the board as it was turned back on, and Narz asked a toss-up question for the inside contestants. The first one to buzz-in had to give the number of the line containing the correct answer. If he/she was correct, the other three lines were turned off, and
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The major difference came in scoring. Neither the lines nor the positions of the letters were numbered. Instead, the value for a correct answer was 100 points and decreased by five points for every third of a second that elapsed before someone buzzed in. The first contestant to buzz in had to give
467:
two years earlier, Mark
Goodson Productions gave the show a technological upgrade with a computer generated board. The game was conducted on a three-tiered stage, with each round of play conducted on one of the three levels and covered by a large ring covered in chase lighting that was raised when
423:
Beginning with the 101st episode and continuing until the adoption of the second main game format, contestants were asked to scan the board and write down one word from the board each at the beginning of each half of the
Elimination Game and the Finals. A contestant or team earned a 10-point bonus
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The members of the winning team competed against each other in the Semi-Finals, facing a board with four rows of 16 blanks each. Narz read a crossword-style clue, after which the letters of the answer were filled in one at a time as he said "letter," starting at the far left end of the top row.
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seem tame and quaint. Daytime viewership declined since 1975, from a surge in cable and pay channels giving viewers more choices than ever. With greater possibility for local advertising revenue from the talk shows, numerous stations passed despite the solid performance of its lead-in,
500:
In the championship round, the winner of the qualifying round moved up to the second level and faced off against the returning champion, whose nametag had a crown atop of it so the audience knew. The two competed for cash and tried to be the first to reach or surpass $ 1,000.
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On the 1989 revival, each loss in the Solo Game added $ 5,000 to the jackpot. Champions retired after playing the Solo Game five times or accumulating a total of $ 75,000 in winnings, whichever came first. The highest jackpot won in the Henry version was $ 50,000.
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The game began with two new players playing the
Qualifying Round, which was played in the exact same manner as the Semi-Finals prior to the change. Guessing five words first won the round and played against the returning champion in the Championship Round.
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read left to right. Rows and columns were numbered for scoring purposes, and were referred to respectively as "lines" and "positions." The board was shown briefly to the four contestants, then turned off before any of them could fully memorize it.
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either contestant reached 50 points. Whoever reached 100 points first became champion and played the Solo Game for the jackpot. If the champion won the Solo Game, the contestant defeated returned for the next game as champion-designate.
486:
The qualifying round consisted of two boards, with the second being played for double points. Originally, the second board was also played for the same number of points, with points doubling if time was running short.
339:. The pilot was taped in October 1973, and featured six players instead of five, as well as a lack of neon lights on the front of the desks. The first series ran from April 1, 1974 to June 13, 1975, and was hosted by
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The champion won a cash jackpot for finding all words before time expired, or $ 100 per found word otherwise. On both series, the Solo Game's jackpot started at $ 5,000. For each unsuccessful playing on the original
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the line containing the answer, and then the word itself, to score. If the counter reached 25 points with no guesses, the contestants would be told what line the word was on to assist them.
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was picked up in 1989, it kept the basic game format introduced late in the first series' run, with a qualifying round and a championship round. Like it had done with its recent revivals of
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came to an end, Mark
Goodson Productions decided to try the show again once a pilot was done on October 20, 1988. In 1989, CBS again aired the show on daytime, and the new
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came to an end on July 11, 1989 after seventy-five episodes. The show closed with the entire stage crew joining Chuck Henry and the day’s champion to bid farewell.
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was the only CBS morning show that was not performing well in the ratings, and the network declined to extend their commitment past the original fifteen weeks.
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Under this format, a new game began as soon as the previous Solo Game ended. Play continued until time ran out, then resumed on the next episode.
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for correctly answering a question with one of their chosen words, but had to reveal it immediately upon using it in order to score.
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launched the following Monday and lasted until
January 11, 1991 in the time slot before finishing its run on NBC later that year.
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In the Solo Game, the champion was given one minute to find ten words on a brand new board. The champion viewed the board on a
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The first contestant to reach or pass the $ 1,000 goal became champion, got to keep their bank, and advanced to the Solo Game.
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substituting on occasion. The second series ran from April 3, 1989 to July 14, 1989, and was hosted by Los
Angeles news anchor
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that had aired since 1975 due to a decline in ratings. The final episode aired on June 30, 1989. CBS took advantage of
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is to answer general knowledge trivia questions by finding the answers hidden in a grid, similar to a
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began to struggle while the producers altered the format several times. The show was taped at
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The first version ran from April 1, 1974 to June 13, 1975 at 11:00 a.m. (10:00 Central) with
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in its studio space and relaunched the daytime series shortly after the show left
Burbank.
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The first person to 1,000 points moved on to face the champion in the next round of play.
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during the 1990s and 2000s until the network chose not to renew its contract with
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in Burbank, California. Meanwhile, NBC had cancelled the daytime edition of
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could move on to the next one only by passing or finding the correct word.
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NBC's resurgence in its morning lineup in early 1975 with the likes of
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one month after its CBS cancellation. Initially, it did well against
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debuted on April 3 at 10:30 a.m. (9:30 a.m. Central) in place of
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play moved to that level and lowered when the round was over.
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614:) but, three months later, NBC gave Trebek a new show called
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A board game based on the 1974–1975 version was made by the
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Not only did it face its sister Mark Goodson-packaged game
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Television series by Mark Goodson-Bill Todman Productions
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A computer game based on the 1989 version was made by
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American television series revived after cancellation
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813:(referred to simply as Milton Bradley) in 1974.
343:who was also hosting the syndicated revival of
455:On October 20, 1988, a pilot was filmed. When
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369:replacing him for the remainder of the run.
689:'s weekday morning lineup. (9:30 a.m. EST)
557:Both versions used the instrumental theme "
1171:American English-language television shows
731:faced a vastly changed television market.
436:underwent a significant change in format.
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25:
1181:Television series by Fremantle (company)
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1151:1989 American television series endings
1146:1975 American television series endings
1050:. 1974-03-31. p. 5. Archived from
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764:Production of the syndicated game show
750:had become popular and made games like
650:prompted CBS to clean house, canceling
416:when the second format was introduced.
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1141:1989 American television series debuts
1136:1974 American television series debuts
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479:of four lines and fourteen letters.
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628:in Studio 33, the longtime home of
220:Mark Goodson Television Productions
23:1974 American TV series or program
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391:An elimination round in progress.
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873:Mike Meade and Melvin the Robot
674:s departure from the schedule.
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641:another Goodson-Todman show.
1073:"Shows–CBS Television City"
408:opponents were eliminated.
324:Productions. The object of
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666:(the show actually facing
505:they could see the board.
308:is an American television
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1161:1980s American game shows
1156:1970s American game shows
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697:Years after the original
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524:screen. On the original
516:Solo Game (All versions)
626:Television City Studios
217:Productions (1974-1975)
194:Los Angeles, California
829:International versions
811:Milton Bradley Company
548:Production information
432:On December 16, 1974,
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178:Buck D'Amore (1974-75)
724:Classic Concentration
604:'s American debut on
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202:approx. 22–26 minutes
182:Andrew Felsher (1989)
165:Frank Wayne (1974-75)
150:308 (1974–75 version)
67:Andrew Felsher (1989)
727:on NBC, but the new
593:The $ 10,000 Pyramid
207:Production companies
187:Production locations
106:Theme music composer
16:For other uses, see
1054:on October 23, 2012
996:Scottish Television
747:Sally Jessy Raphael
590:hosting, replacing
395:The first round of
191:CBS Television City
162:Executive producers
930:Irgi Ahmad Fahrezi
631:The Price Is Right
611:The Wizard of Odds
495:Championship Round
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1047:Los Angeles Times
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679:Game Show Network
620:at that slot and
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353:was the original
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136:Original language
128:Country of origin
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672:Now You See It'
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1115:Now You See It
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1103:Now You See It
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1026:"Premiere".
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302:
211:Mark Goodson
199:Running time
110:Quincy Jones
90:Johnny Olson
72:Presented by
64:Marc Breslow
29:
987:Grant Stott
848:Year Aired
800:Merchandise
772:NBC Studios
758:Family Feud
716:Chuck Henry
713:news anchor
708:Card Sharks
656:along with
637:Tattletales
602:Alex Trebek
522:telestrator
363:Chuck Henry
330:word search
322:Bill Todman
314:Frank Wayne
312:created by
215:Bill Todman
180:Gary Dawson
147:of episodes
86:Narrated by
80:Chuck Henry
55:Directed by
49:Frank Wayne
1130:Categories
1058:2009-11-05
1042:"TV TIMES"
1013:References
1006:1994–1995
939:2012–2013
900:1998–2000
887:1991–1993
839:Local Name
736:talk shows
733:Syndicated
567:Bill Cosby
367:Don Morrow
294:1989-07-14
284:1989-04-03
259:1975-06-13
249:1974-04-01
157:Production
114:Bill Cosby
100:Don Morrow
59:Paul Alter
45:Created by
1002:1985–1986
1000:1981–1984
935:Kompas TV
914:Indonesia
885:1985–1990
862:Australia
825:in 1990.
805:Home game
588:Jack Narz
582:1974–1975
428:Format #2
383:Format #1
359:Gene Wood
355:announcer
341:Jack Narz
310:game show
175:Producers
94:Gene Wood
76:Jack Narz
61:(1974-75)
965:Scotland
738:such as
373:Gameplay
332:puzzle.
1083:25 July
1030:. 1974.
845:Network
836:Country
823:Gametek
741:Donahue
357:, with
292: (
288: –
282: (
280:April 3
277:Release
267:Network
257: (
253: –
247: (
242:Release
232:Network
139:English
962:
950:
911:
859:
663:Gambit
222:(1989)
170:(1989)
794:Wheel
780:Wheel
776:Wheel
687:Buzzr
668:Wheel
553:Theme
1120:IMDb
1108:IMDb
1085:2011
1004:1993
842:Host
744:and
693:1989
565:and
463:and
316:for
1118:at
1106:at
606:NBC
598:ABC
337:CBS
271:CBS
236:CBS
145:No.
1132::
1044:.
761:.
660:.
349:.
112:,
1087:.
1061:.
639:,
608:(
320:-
296:)
286:)
261:)
251:)
213:-
20:.
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