Knowledge (XXG)

Republic: The Revolution

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439:. Novistrana is rife with political turmoil, with many differing political forces vying for power representing a range of ideologies. The ideologies of Novistranans are generally influenced by their class or career. Police brutality and political corruption are prevalent. Novistrana has its own national anthem, which is sung in a fictional language. Similarly, the alphabet used in Novistrana is fictional although it draws heavily from the 367:
virtual tour of their current location. However, the overall influence of the 3D engine on the actual mechanics of gameplay is minimal - the ability to view actions taking place does not affect the outcome of those actions. Some actions carried out in the game offer extra customization options in the 3D view (for instance, choosing the approach for canvassing or allocating 'cards' in negotiations) but these are separate to the 3D world.
374:. The player, characters, actions, and districts in the game possess an ideology score as a total sum of three measures: Force, Influence, and Wealth. This score represents alignment towards certain actions on the political spectrum. Ideology influences many aspects of gameplay, including player's chances of success or failure in interacting with other characters, and their ability to take over and maintain a district. 634: 392: 861: 856: 467:
Novistrana who is compelled to take political action after witnessing the arrest of his parents by the Secret Police. The player has been monitoring the rise of Karasov over the previous decades, waiting for a chance to exact revenge. The game's ultimate goal is to build a faction to topple Novistrana's government and liberate the country from Karasov's rule.
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track. The music was designed to play certain elements in accord with events that occurred in the game, such as the transitions from day and night, the occurrence of in-game events, and the success or failure of player actions. James Hannigan reflected that "a lot of music tends in games tends to be
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development team to restrict the ambitious scope of the game. Revisions to the scope included the number of locations, with the concept of "hundreds of cities and towns" to a district-based system within a single city. Furthermore, the level of detail advertised early in the game, citing "thousands
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The game is divided into Days, each of which is a cycle of a Morning, Afternoon, and Night. Each of these periods is a turn of sorts, in which orders may be given to faction members to be carried out in the next available turn. Every morning force, influence, and wealth, the in-game resources, are
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seeking to place their preferred government in power. As a strategy game, the 3D game engine is mostly a facade on top of simpler rules and mechanics reminiscent of a boardgame. The 3D engine provides a high level of detail and helps 'flesh out' the world of Novistrana, enabling players to take a
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in 2000 focused upon the purported level of detail behind the game's engine, the "Totality Engine". Described as "the most advanced graphics engine ever seen, (with) no upper bound of on the number of polygons and objects", it was claimed the game could "render scenes with an unlimited number of
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regime run by Vasily Karasov. Elected President-for-life, Karasov has overseen enormous inequality in Novistrana, whilst orchestrating crackdowns on dissidents, siphoning state funds into his own accounts, and conducting clandestine arrests with the Secret Police. The player is a young man in
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was released on 27 August 2003 to mixed reception, with many critics observing that the game fell short of the expectations induced by its lead developer. Whilst the originality and detail of the game was praised, many reviews observed the game lacked depth. The underperformance of
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in all stages of production. In acting as lead designer, CEO and producer, Hassabis curated the game's vision in a way that led to direct decision-making over critical design aspects of the game. Hassabis ultimately decided to step down from his role as CEO of
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observed "the attempt to create an immersive game world utterly fails...the vast environment turns out to be singularly uninspiring and completely useless", due to all actions in the game being planned in the two-dimensional menu of the game.
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featured in space in which players must build a republic. The game's online capabilities were touted to support "hundreds of thousands of people (who) will be able to take part in building a republic." The game would feature
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noted ironically that despite the "lofty technical ambitions and sustained development delays...the huge world that took so long to construct ends up as the least involving part of the game." Similarly, Bruce Geryk of
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mechanics allowing for combat and competitive business, allowing players to create political movements and influence the running of the republic and its actions. The game's story was also developed independent of
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felt the game was "really pretty tedious for little to no pay off, especially since it starts off at an insanely slow place...it's turn-based at heart (and) nothing happens except in time blocks." Allen Rausch of
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that would simulate "approximately one million individual citizens" at a high level of detail, each with "their own unique and specific AI" comprising "their own daily routine, emotions, beliefs and loyalties".
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described the game as a "colossal disappointment", citing the "hype about its living city...a massively detailed game world where you could zoom in to unprecedented levels of intimate detail." Stephen Poole of
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attributed these delays at the time to an underestimation of the time needed to implement features at scale and detail desired for the game. However, alternative explanations have included the decision to hire
328:' descriptions of the game as a highly detailed and realistic simulation of political dynamics. The game experienced several delays, leading to the restriction of the scope of the game's features and scale. 1183:, with both studios collaborating as a result of uniting "separate long term visions", with both companies reportedly contributing to the game's creative development towards developing a prototype. 1153:. The sequel was announced by the studio on February 22, 2005, and was planned for release in 2007. The game was announced as a partnership with Nicely Crafted Entertainment, who had created the 609:
of factions, organizations and parties to subvert and control, each with their own goals and powers" was profoundly simplified to a total of ten distinctive factions. Following major delays,
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stated the interface was "one of the most diabolically obscure I've ever seen in a video game...the (map) does a remarkably poor job of transmitting what's going on." Negative reviews of
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found "the methodology of managing that information tedious. The interface is woeful. The game fails to communicate with the player effectively." Similarly, Allen Rausch of
443:. "Novistrana" can be translated in Russian and some Eastern European/Slavic languages as "New Country". In other Slavic languages it could be translated as "New Party". 1013:
praised the game as a game that "(dares) to be unique", with "levels of depth and subtle complexity that have not been seen in computer games before". Sam Parker of
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However, by 2003, delays in the release of the game and the ambitious tone of the marketing had soured the enthusiastic tone of the gaming press. Interviews with
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disconnected from what is going on...the aim of the game is rise to power and I wanted the music to play a narrative role in that." Hannigan was nominated for a
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in action." Reviewers were also mixed on the representation and detail of the setting, Novistrana, due to its poor relationship to the gameplay. Sam Parker of
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similarly observed "it's almost never a good sign when a game spends four years in development and ships two years after its original release date, and
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at this time began to highlight shared concerns that the game may be too detailed or cerebral to attract an audience, that delays to the game indicated
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noted "you'll often be waiting for an event to occur...while time can be sped up, there's far too much dead time waiting for the clock to move."
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found "the core game...can be at times fascinating in its free-form simulation of grassroots politics. In a negative review, Anthony Fordham of
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stated the game "lacked the "interface...suited to handling masses of statistics and information in a competent way." Anthony Fordham of
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reached its beta testing stage in July 2003, with final mastering of the game completed on August 8, 2003, and the game was launched by
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stated the game is "simulating real-world social, class and moral dynamics closer than anything seen before". Stephen Poole of
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Many critics expressed frustration with the poor ability of the interface to reflect the mechanics of the game. Rob Fahey of
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had a troubled production, with the game experiencing considerable delays over its initial release schedule for Spring 2002.
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also focused on the slow pace and passive turn-based approach to the gameplay. Reviewers Adam Biessner and Andy McNamara of
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mechanics and level of graphical detail were marketed to the press, and significant coverage of the game at events such as
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indicating the game received "mixed or average" reviews, with an average score of 62 out of 100 based on 21 reviews.
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following poor reception of the game, including the testing of a multiplayer mode for potential inclusion.
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with the project, and that the high expectations for the game may be unrealistic and not met upon release.
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depicts the rise to political power of the player in the country of Novistrana. Following the collapse of
2274: 1983: 1896: 1601: 1370: 1069: 832: 343:' discontinuation of development of additional features for the game, and a planned multiplayer sequel, 1924: 1836: 2516: 1175: 581: 529: 509: 313: 62: 50: 633: 1855: 1389: 391: 241: 132: 110: 100: 2416: 1477: 752: 424: 154: 2305: 1498: 2329: 1755: 1259: 1226: 618: 614: 584:
graduates inexperienced with games development to undertake lead and manager positions within
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system. This process involved programming software to re-order and layer recordings from an
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CEO Mark Hewitt initially represented that the studio's closure would "have no bearing on
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Ideology is the main way in which the political dynamics in Novistrana are simulated in
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conceded "you will eventually discover a deep and detailed game buried somewhere under
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due to having left on good terms with the studio. The studio immediately began work on
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in North America on August 25, Europe on August 29, and Australia on September 11.
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during production in May 2003, to focus on involvement in the development process.
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shut down in April 2005, leading to the discontinuation of the development of
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staff, growing to a team of 35 by 2003. Hassabis acquired several staff for
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were mixed in their assessment of whether the game reflected a convincing
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layers of obscurity", suggesting that it may find appeal as a "cult hit".
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praised the game's originality in spite of its acknowledged shortcomings.
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stated the "ideological relationships" underpinning the politics of
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in May 2001 to 2003, Industry impressions were broadly positive of
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2001 for its "fresh new concept and great graphics engine", and
1521:"Hassabis steps back as Elixir announces new game, new funding" 407:
The game is set in Novistrana, a fictional former state of the
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was showcased to press at several major events, including the
540:, inspired by a range of sources, including the board games 423:. Game characters speak a fictional language reminiscent of 300:, using diplomacy, subterfuge, and violence. Development of 717: 707: 693: 661: 532:, and had avoided poaching staff from his connections from 516:
to pursue his aspirations to establish his own studio. The
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depicting an aerial view of the game's setting, Novistrana.
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Prima's Official Strategy Guide - Republic: The Revolution
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fell short of their expectations. Anthony Fordham of
312:, who had previously worked on simulation games for 1891:"E3 2001: Official Exhibit Guide". Prima Games: 81. 247: 235: 169: 153: 143: 131: 121: 109: 99: 87: 61: 49: 35: 716:awarding it with the most "Innovative Design" of 764:award for Original Music in 2004 for his work on 669:polygons in real time". Tech demonstrations of 512:. In 1998, Hassabis left the successor company 838: 645:at the street level using the Totality Engine. 1145:undertook initial development on a sequel to 979:Many reviewers expressed disappointment that 8: 2058:Hilton, Kevin (May 2004). "James Hannigan". 817: 2527:Video games developed in the United Kingdom 520:development team initially consisted of 15 292:to overthrow the government of a fictional 2411: 2409: 1793: 1791: 1536: 1534: 1151:Republic Dawn: The Chronicles of the Seven 1128:abandoned additional features planned for 816: 786: 41: 32: 2390: 2388: 2347: 2345: 2343: 1472: 1470: 1468: 1436:"The Elixir Diaries: Let the games begin" 495:. Hassabis had closely collaborated with 2292: 2290: 2288: 2198: 2196: 2194: 2148: 2146: 2144: 1514: 1512: 1324: 1322: 1320: 1300: 1298: 706:awarding the game the "Best of Show" at 673:at this time showcased a high polygonal 2323: 2321: 2319: 2317: 2315: 2222: 2220: 2218: 1771: 1769: 1349:"The Elixir Diaries: Taking the plunge" 1241: 1214: 2542:Video games set in fictional countries 2451: 2449: 2124: 2122: 2020:Rosembloom, Etan (18 September 2018). 1905: 1894: 1307:Republic: The Revolution - Game Manual 2170: 2168: 2093: 2091: 1542:"Republic: The Revolution - Features" 1493: 1491: 1407: 1405: 1403: 625:the following year on July 30, 2004. 462:, Novistrana has deteriorated into a 7: 2532:Video games scored by James Hannigan 2273:Brenesal, Barry (3 September 2003). 1719:Dinsdale, Jean-Luc (July 30, 2004). 1583:"Republic: The Revolution goes gold" 1249:Ellis, David; Knight, David (2003). 821: 791: 2227:Rausch, Allen (12 September 2003). 840: 780: 2463:. 25 November 2005. Archived from 2434:Rausch, Allen (22 February 2005). 1666:"Republic release brought forward" 1664:Calvert, Justin (15 August 2003). 1330:"Republic: The Revolution Q&A" 1281:"The Elixir Diaries: Bright ideas" 972:was mixed, with review aggregator 25: 2328:Fordham, Anthony (October 2003). 2275:"Republic: The Revolution Review" 2250:Wrentmore, John (10 March 2003). 2229:"Republic: The Revolution Review" 2205:"Republic: The Revolution Review" 2175:Biessener, Adam (December 2003). 2137:. No. 233. pp. 134–135. 2001:Dela Fuente, Derek (March 2003). 1925:"Eidos Announces 2003 E3 Line-Up" 1776:Houlihan, John (September 2001). 1632:Bramwell, Tom (August 14, 2003). 1434:Hassabis, Demis (February 1999). 1171:massively multiplayer online game 528:from colleagues and graduates at 435:, and the country's churches are 2203:Parker, Sam (2 September 2003). 1984:"IGNPC's Best of E3 2002 Awards" 1874:"Republic Begins the Revolution" 1600:Adams, David (August 25, 2003). 1548:. 19 August 2000. Archived from 1347:Hassabis, Demis (October 1998). 1279:Hassabis, Demis (January 2000). 1169:was envisaged as a first-person 859: 854: 849: 844: 839: 2359:. 8 August 2003. Archived from 2304:. December 2003. Archived from 2078:"Games: Original Music in 2004" 2022:"The Evolution of Screen Music" 2003:"Interview with Demis Hassabis" 1784:. No. 206. pp. 52–53. 2129:Geryk, Bruce (December 2003). 1419:. 24 June 2004. Archived from 1313:. Elixir Studios. August 2003. 1: 2153:Fahey, Rob (29 August 2003). 1854:Blevins, Tal (18 June 2002). 1835:Brown, Ken (September 2000). 1388:Parker, Sam (23 April 2003). 2417:"The Dawn of a New Republic" 2396:"Elixir drinks the kool-aid" 2039:Hammond, Joe (18 May 2011). 1960:Kosak, Dave (May 31, 2001). 1816:Edge, Nigel (January 2000). 1565:"Republic coming this month" 431:. The population is largely 288:in which the player leads a 1856:"Progress Report: Republic" 1843:. No. 194. p. 70. 1563:Parker, Sam (1 July 2003). 487:, a company established by 483:was the initial project of 2563: 2353:"Republic: The Revolution" 2330:"Republic: The Revolution" 2298:"Republic: The Revolution" 2252:"Republic: The Revolution" 2177:"Republic: The Revolution" 2155:"Republic: The Revolution" 2131:"Republic: The Revolution" 1943:"E3: Industry Impressions" 1837:"Republic: The Revolution" 1778:"Republic: The Revolution" 1519:Fahey, Rob (21 May 2003). 1499:"Interview:Positech Games" 1371:"Q&A: Republic Update" 690:Game Developers Conference 2537:Video games set in Europe 2522:Single-player video games 2457:"Republic Dawn Interview" 1962:"E3 Awards: Best of Show" 1461:(109): 64. December 2001. 1120:Following the release of 825: 822: 809:(PC; based on 21 reviews) 795: 792: 747:, and used an innovative 40: 2482:Republic: The Revolution 2357:Computer and Video Games 2101:Republic: The Revolution 1923:Chan, Leo (1 May 2003). 1762:(45): 17. February 2002. 1686:Republic: The Revolution 1604:Republic: The Revolution 1000:doesn't buck the odds." 783:Republic: The Revolution 652:experienced significant 261:Republic: The Revolution 36:Republic: The Revolution 2512:Feral Interactive games 2507:Eidos Interactive games 2381:(2): 92. December 2004. 2379:Edge Magazine Australia 1949:(105): 24. August 2001. 679:artificial intelligence 308:, a company by founder 1904:Cite journal requires 968:Critical reception of 646: 404: 2461:Computer Games Online 2135:Computer Gaming World 1841:Computer Gaming World 1805:(104): 16. July 2001. 1782:Computer Gaming World 1756:"A Gaming Revolution" 1413:"Republic Postmortem" 1070:Computer Gaming World 833:Computer Gaming World 656:arising from how its 636: 394: 1377:. 29 September 2003. 1205:was never released. 1176:player versus player 1038:political simulation 658:political simulation 621:released a port for 582:Cambridge University 530:Cambridge University 510:Bullfrog Productions 347:, was discontinued. 314:Bullfrog Productions 286:political simulation 2423:. 22 February 2005. 1700:on October 12, 2003 819: 789: 692:in March 2001, and 1505:. 4 November 2010. 1478:"Republic Q&A" 1390:"Republic Preview" 787: 647: 571:Starting in 1998, 405: 203:September 11, 2003 1525:GamesIndustry.biz 1484:. 25 August 2003. 1227:Feral Interactive 965: 964: 815: 814: 810: 641:illustrating the 619:Feral Interactive 615:Eidos Interactive 441:Cyrillic alphabet 364:political faction 290:political faction 282:Feral Interactive 274:Eidos Interactive 272:and published by 257: 256: 77:Feral Interactive 68:Eidos Interactive 16:(Redirected from 2554: 2502:2003 video games 2469: 2468: 2453: 2444: 2443: 2431: 2425: 2424: 2413: 2404: 2403: 2402:. 28 April 2005. 2392: 2383: 2382: 2371: 2365: 2364: 2349: 2338: 2337: 2325: 2310: 2309: 2294: 2283: 2282: 2270: 2264: 2263: 2258:. Archived from 2247: 2241: 2240: 2235:. Archived from 2224: 2213: 2212: 2200: 2189: 2188: 2183:. Archived from 2172: 2163: 2162: 2150: 2139: 2138: 2126: 2117: 2116: 2114: 2113: 2095: 2086: 2085: 2074: 2068: 2067: 2055: 2049: 2048: 2036: 2030: 2029: 2017: 2011: 2010: 1998: 1992: 1991: 1980: 1974: 1973: 1968:. Archived from 1957: 1951: 1950: 1939: 1933: 1932: 1920: 1914: 1913: 1907: 1902: 1900: 1892: 1888: 1882: 1881: 1880:. 20 March 2001. 1870: 1864: 1863: 1851: 1845: 1844: 1832: 1826: 1825: 1813: 1807: 1806: 1795: 1786: 1785: 1773: 1764: 1763: 1752: 1746: 1745: 1743: 1741: 1734:Inside Mac Games 1716: 1710: 1709: 1707: 1705: 1696:. Archived from 1680: 1674: 1673: 1661: 1655: 1654: 1652: 1650: 1638:brought forward" 1629: 1623: 1622: 1620: 1618: 1597: 1591: 1590: 1589:. 8 August 2003. 1579: 1573: 1572: 1560: 1554: 1553: 1538: 1529: 1528: 1516: 1507: 1506: 1495: 1486: 1485: 1474: 1463: 1462: 1454: 1448: 1447: 1442:. Archived from 1431: 1425: 1424: 1409: 1398: 1397: 1385: 1379: 1378: 1367: 1361: 1360: 1355:. Archived from 1344: 1338: 1337: 1336:. 16 March 2003. 1326: 1315: 1314: 1312: 1302: 1293: 1292: 1287:. Archived from 1276: 1270: 1269: 1257: 1246: 1230: 1219: 1160:Time of Defiance 1003:Many reviews of 864: 863: 862: 858: 857: 853: 852: 848: 847: 843: 842: 820: 811: 808: 790: 757:background music 755:into a seamless 743:was composed by 637:A screenshot of 565:Crowds and Power 534:Lionhead Studios 514:Lionhead Studios 437:Eastern Orthodox 318:Lionhead Studios 284:. The game is a 227: 218: 202: 193: 184: 45: 33: 21: 2562: 2561: 2557: 2556: 2555: 2553: 2552: 2551: 2492: 2491: 2477: 2472: 2455: 2454: 2447: 2433: 2432: 2428: 2415: 2414: 2407: 2394: 2393: 2386: 2373: 2372: 2368: 2351: 2350: 2341: 2327: 2326: 2313: 2296: 2295: 2286: 2272: 2271: 2267: 2249: 2248: 2244: 2226: 2225: 2216: 2202: 2201: 2192: 2174: 2173: 2166: 2152: 2151: 2142: 2128: 2127: 2120: 2111: 2109: 2097: 2096: 2089: 2076: 2075: 2071: 2057: 2056: 2052: 2038: 2037: 2033: 2019: 2018: 2014: 2000: 1999: 1995: 1982: 1981: 1977: 1959: 1958: 1954: 1941: 1940: 1936: 1922: 1921: 1917: 1903: 1893: 1890: 1889: 1885: 1872: 1871: 1867: 1853: 1852: 1848: 1834: 1833: 1829: 1822:Next Generation 1815: 1814: 1810: 1797: 1796: 1789: 1775: 1774: 1767: 1754: 1753: 1749: 1739: 1737: 1721:"Feral Friday: 1718: 1717: 1713: 1703: 1701: 1682: 1681: 1677: 1663: 1662: 1658: 1648: 1646: 1631: 1630: 1626: 1616: 1614: 1599: 1598: 1594: 1581: 1580: 1576: 1562: 1561: 1557: 1540: 1539: 1532: 1518: 1517: 1510: 1497: 1496: 1489: 1476: 1475: 1466: 1457:"Most Wanted". 1456: 1455: 1451: 1433: 1432: 1428: 1411: 1410: 1401: 1387: 1386: 1382: 1369: 1368: 1364: 1346: 1345: 1341: 1328: 1327: 1318: 1310: 1304: 1303: 1296: 1278: 1277: 1273: 1266: 1258:. Prima Games. 1255: 1248: 1247: 1243: 1239: 1234: 1233: 1220: 1216: 1211: 1155:online strategy 1140: 1118: 966: 860: 855: 850: 845: 806: 788:Aggregate score 785: 779: 774: 737: 675:level of detail 643:level of detail 631: 501:simulation game 478: 473: 449: 389: 384: 353: 231: 222: 213: 206: 197: 194:August 29, 2003 188: 185:August 25, 2003 179: 149:Totality Engine 75: 31: 30:2003 video game 28: 27:2003 video game 23: 22: 15: 12: 11: 5: 2560: 2558: 2550: 2549: 2544: 2539: 2534: 2529: 2524: 2519: 2514: 2509: 2504: 2494: 2493: 2490: 2489: 2476: 2475:External links 2473: 2471: 2470: 2467:on 2005-11-25. 2445: 2426: 2421:Elixir Studios 2405: 2384: 2366: 2363:on 2007-01-02. 2339: 2311: 2308:on 2006-03-15. 2284: 2265: 2262:on 2005-01-08. 2242: 2239:on 2004-12-28. 2214: 2190: 2187:on 2007-11-21. 2164: 2140: 2118: 2087: 2069: 2050: 2031: 2012: 1993: 1990:. 29 May 2002. 1975: 1972:on 2001-06-05. 1952: 1934: 1915: 1906:|journal= 1883: 1865: 1846: 1827: 1808: 1787: 1765: 1747: 1711: 1675: 1656: 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Index

Novistrana

Developer(s)
Elixir Studios
Publisher(s)
Eidos Interactive
Windows
Feral Interactive
Mac OS X
Director(s)
Demis Hassabis
Producer(s)
Designer(s)
Demis Hassabis
Artist(s)
Composer(s)
James Hannigan
Engine
Platform(s)
Windows
Mac OS X
NA
EU
AU
NA
EU
Genre(s)
Strategy
Single player
video game

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