439:. Novistrana is rife with political turmoil, with many differing political forces vying for power representing a range of ideologies. The ideologies of Novistranans are generally influenced by their class or career. Police brutality and political corruption are prevalent. Novistrana has its own national anthem, which is sung in a fictional language. Similarly, the alphabet used in Novistrana is fictional although it draws heavily from the
367:
virtual tour of their current location. However, the overall influence of the 3D engine on the actual mechanics of gameplay is minimal - the ability to view actions taking place does not affect the outcome of those actions. Some actions carried out in the game offer extra customization options in the 3D view (for instance, choosing the approach for canvassing or allocating 'cards' in negotiations) but these are separate to the 3D world.
374:. The player, characters, actions, and districts in the game possess an ideology score as a total sum of three measures: Force, Influence, and Wealth. This score represents alignment towards certain actions on the political spectrum. Ideology influences many aspects of gameplay, including player's chances of success or failure in interacting with other characters, and their ability to take over and maintain a district.
634:
392:
861:
856:
467:
Novistrana who is compelled to take political action after witnessing the arrest of his parents by the Secret Police. The player has been monitoring the rise of
Karasov over the previous decades, waiting for a chance to exact revenge. The game's ultimate goal is to build a faction to topple Novistrana's government and liberate the country from Karasov's rule.
851:
846:
841:
759:
track. The music was designed to play certain elements in accord with events that occurred in the game, such as the transitions from day and night, the occurrence of in-game events, and the success or failure of player actions. James
Hannigan reflected that "a lot of music tends in games tends to be
608:
development team to restrict the ambitious scope of the game. Revisions to the scope included the number of locations, with the concept of "hundreds of cities and towns" to a district-based system within a single city. Furthermore, the level of detail advertised early in the game, citing "thousands
377:
The game is divided into Days, each of which is a cycle of a
Morning, Afternoon, and Night. Each of these periods is a turn of sorts, in which orders may be given to faction members to be carried out in the next available turn. Every morning force, influence, and wealth, the in-game resources, are
366:
seeking to place their preferred government in power. As a strategy game, the 3D game engine is mostly a facade on top of simpler rules and mechanics reminiscent of a boardgame. The 3D engine provides a high level of detail and helps 'flesh out' the world of
Novistrana, enabling players to take a
668:
in 2000 focused upon the purported level of detail behind the game's engine, the "Totality Engine". Described as "the most advanced graphics engine ever seen, (with) no upper bound of on the number of polygons and objects", it was claimed the game could "render scenes with an unlimited number of
466:
regime run by Vasily
Karasov. Elected President-for-life, Karasov has overseen enormous inequality in Novistrana, whilst orchestrating crackdowns on dissidents, siphoning state funds into his own accounts, and conducting clandestine arrests with the Secret Police. The player is a young man in
334:
was released on 27 August 2003 to mixed reception, with many critics observing that the game fell short of the expectations induced by its lead developer. Whilst the originality and detail of the game was praised, many reviews observed the game lacked depth. The underperformance of
664:. Many outlets were impressed by the scope of previews of the game, and shared predictions that the game would be "the most ambitious game ever", "a landmark moment in strategy gaming", and "a gaming milestone and stunning paradigm shift in games technology". Initial previews of
43:
592:
in all stages of production. In acting as lead designer, CEO and producer, Hassabis curated the game's vision in a way that led to direct decision-making over critical design aspects of the game. Hassabis ultimately decided to step down from his role as CEO of
1073:
observed "the attempt to create an immersive game world utterly fails...the vast environment turns out to be singularly uninspiring and completely useless", due to all actions in the game being planned in the two-dimensional menu of the game.
1124:, many evaluated the game to have been a disappointment, with journalists remarking it was "widely considered to be a letdown following its lengthy development cycle and ambitious design", and was an "unusual and expensive misfire".
1173:
featured in space in which players must build a republic. The game's online capabilities were touted to support "hundreds of thousands of people (who) will be able to take part in building a republic." The game would feature
1066:
noted ironically that despite the "lofty technical ambitions and sustained development delays...the huge world that took so long to construct ends up as the least involving part of the game." Similarly, Bruce Geryk of
677:, with the claim that players would be able to zoom smoothly from the buildings in Novistrana to assets such as flowers upon the balconies of buildings with no loss of detail. The game was further purported to have
1178:
mechanics allowing for combat and competitive business, allowing players to create political movements and influence the running of the republic and its actions. The game's story was also developed independent of
1105:
felt the game was "really pretty tedious for little to no pay off, especially since it starts off at an insanely slow place...it's turn-based at heart (and) nothing happens except in time blocks." Allen Rausch of
681:
that would simulate "approximately one million individual citizens" at a high level of detail, each with "their own unique and specific AI" comprising "their own daily routine, emotions, beliefs and loyalties".
989:
described the game as a "colossal disappointment", citing the "hype about its living city...a massively detailed game world where you could zoom in to unprecedented levels of intimate detail." Stephen Poole of
579:
attributed these delays at the time to an underestimation of the time needed to implement features at scale and detail desired for the game. However, alternative explanations have included the decision to hire
328:' descriptions of the game as a highly detailed and realistic simulation of political dynamics. The game experienced several delays, leading to the restriction of the scope of the game's features and scale.
1183:, with both studios collaborating as a result of uniting "separate long term visions", with both companies reportedly contributing to the game's creative development towards developing a prototype.
1153:. The sequel was announced by the studio on February 22, 2005, and was planned for release in 2007. The game was announced as a partnership with Nicely Crafted Entertainment, who had created the
609:
of factions, organizations and parties to subvert and control, each with their own goals and powers" was profoundly simplified to a total of ten distinctive factions. Following major delays,
1095:
stated the interface was "one of the most diabolically obscure I've ever seen in a video game...the (map) does a remarkably poor job of transmitting what's going on." Negative reviews of
2526:
1250:
1089:
found "the methodology of managing that information tedious. The interface is woeful. The game fails to communicate with the player effectively." Similarly, Allen Rausch of
443:. "Novistrana" can be translated in Russian and some Eastern European/Slavic languages as "New Country". In other Slavic languages it could be translated as "New Party".
1013:
praised the game as a game that "(dares) to be unique", with "levels of depth and subtle complexity that have not been seen in computer games before". Sam Parker of
2541:
1154:
723:
However, by 2003, delays in the release of the game and the ambitious tone of the marketing had soured the enthusiastic tone of the gaming press. Interviews with
760:
disconnected from what is going on...the aim of the game is rise to power and I wanted the music to play a narrative role in that." Hannigan was nominated for a
2531:
1060:
in action." Reviewers were also mixed on the representation and detail of the setting, Novistrana, due to its poor relationship to the gameplay. Sam Parker of
2176:
996:
similarly observed "it's almost never a good sign when a game spends four years in development and ships two years after its original release date, and
727:
at this time began to highlight shared concerns that the game may be too detailed or cerebral to attract an audience, that delays to the game indicated
1201:" and technical advice and ongoing support would continue to be provided to Nicely Crafted Entertainment, the project was ultimately abandoned and
1112:
noted "you'll often be waiting for an event to occur...while time can be sped up, there's far too much dead time waiting for the clock to move."
1019:
found "the core game...can be at times fascinating in its free-form simulation of grassroots politics. In a negative review, Anthony
Fordham of
500:
2297:
1942:
1083:
stated the game "lacked the "interface...suited to handling masses of statistics and information in a competent way." Anthony
Fordham of
2228:
674:
642:
613:
reached its beta testing stage in July 2003, with final mastering of the game completed on August 8, 2003, and the game was launched by
2352:
2536:
2521:
1263:
1170:
1541:
1412:
1280:
2511:
2506:
1435:
1348:
1046:
stated the game is "simulating real-world social, class and moral dynamics closer than anything seen before". Stephen Poole of
2130:
1873:
1777:
1520:
1077:
Many critics expressed frustration with the poor ability of the interface to reflect the mechanics of the game. Rob Fahey of
575:
had a troubled production, with the game experiencing considerable delays over its initial release schedule for Spring 2002.
1099:
also focused on the slow pace and passive turn-based approach to the gameplay. Reviewers Adam
Biessner and Andy McNamara of
660:
mechanics and level of graphical detail were marketed to the press, and significant coverage of the game at events such as
1961:
1056:"have all the depth of rock, paper scissors...it's not very gratifying for anyone expecting a realistic representation of
2251:
2456:
761:
88:
2098:
1798:
2021:
1683:
1305:
976:
indicating the game received "mixed or average" reviews, with an average score of 62 out of 100 based on 21 reviews.
1582:
2435:
2002:
1665:
1037:
689:
657:
285:
2184:
2501:
1720:
2204:
1329:
2395:
1564:
2374:
678:
504:
1132:
following poor reception of the game, including the testing of a multiplayer mode for potential inclusion.
731:
with the project, and that the high expectations for the game may be unrealistic and not met upon release.
2546:
454:
depicts the rise to political power of the player in the country of
Novistrana. Following the collapse of
2274:
1983:
1896:
1601:
1370:
1069:
832:
343:' discontinuation of development of additional features for the game, and a planned multiplayer sequel,
1924:
1836:
2516:
1175:
581:
529:
509:
313:
62:
50:
633:
1855:
1389:
391:
241:
132:
110:
100:
2416:
1477:
752:
424:
154:
2305:
1498:
2329:
1755:
1259:
1226:
618:
614:
584:
graduates inexperienced with games development to undertake lead and manager positions within
548:
363:
289:
281:
273:
159:
122:
76:
71:
67:
2436:"Elixir and Nicely Crafted Entertainment Announce Republic Dawn: The Chronicles of the Seven"
2236:
2360:
1733:
1159:
756:
751:
system. This process involved programming software to re-order and layer recordings from an
653:
564:
554:
533:
513:
436:
428:
317:
236:
588:. Further issues in the development process resulted from the close involvement of founder
42:
2077:
1909:
1197:
CEO Mark Hewitt initially represented that the studio's closure would "have no bearing on
463:
440:
293:
2480:
1549:
370:
Ideology is the main way in which the political dynamics in
Novistrana are simulated in
1420:
1288:
1194:
1186:
1142:
1125:
1025:
conceded "you will eventually discover a deep and detailed game buried somewhere under
748:
744:
724:
605:
594:
589:
585:
576:
536:
due to having left on good terms with the studio. The studio immediately began work on
525:
521:
496:
492:
484:
340:
325:
309:
305:
297:
269:
137:
115:
93:
55:
1443:
1356:
2495:
2040:
1101:
882:
559:
251:
214:
180:
1085:
1021:
985:
943:
617:
in North America on August 25, Europe on August 29, and Australia on September 11.
597:
during production in May 2003, to focus on involvement in the development process.
542:
459:
408:
1057:
728:
198:
144:
1969:
1817:
1633:
2464:
2259:
2106:
1692:
1189:
shut down in April 2005, leading to the discontinuation of the development of
973:
801:
420:
360:
321:
265:
2486:
1642:
1079:
870:
524:
staff, growing to a team of 35 by 2003. Hassabis acquired several staff for
455:
396:
2154:
2041:"Richard Jacques & James Hannigan Interview: Panel at Barbican Centre"
1697:
1036:
were mixed in their assessment of whether the game reflected a convincing
1029:
layers of obscurity", suggesting that it may find appeal as a "cult hit".
1007:
praised the game's originality in spite of its acknowledged shortcomings.
17:
1222:
1062:
1048:
1015:
992:
929:
894:
622:
277:
163:
80:
1108:
1091:
1042:
1009:
955:
906:
702:
416:
412:
700:, with the game winning several accolades from publishers, including
488:
411:. The design of Novistrana was inspired by real-world states such as
223:
189:
1052:
stated the "ideological relationships" underpinning the politics of
696:
in May 2001 to 2003, Industry impressions were broadly positive of
632:
432:
390:
710:
2001 for its "fresh new concept and great graphics engine", and
1521:"Hassabis steps back as Elixir announces new game, new funding"
407:
The game is set in Novistrana, a fictional former state of the
320:. Design of the game was ambitious, with the game experiencing
1610:
918:
712:
688:
was showcased to press at several major events, including the
540:, inspired by a range of sources, including the board games
423:. Game characters speak a fictional language reminiscent of
300:, using diplomacy, subterfuge, and violence. Development of
717:
707:
693:
661:
532:, and had avoided poaching staff from his connections from
516:
to pursue his aspirations to establish his own studio. The
403:
depicting an aerial view of the game's setting, Novistrana.
1252:
Prima's Official Strategy Guide - Republic: The Revolution
983:
fell short of their expectations. Anthony Fordham of
312:, who had previously worked on simulation games for
1891:"E3 2001: Official Exhibit Guide". Prima Games: 81.
247:
235:
169:
153:
143:
131:
121:
109:
99:
87:
61:
49:
35:
716:awarding it with the most "Innovative Design" of
764:award for Original Music in 2004 for his work on
669:polygons in real time". Tech demonstrations of
512:. In 1998, Hassabis left the successor company
838:
645:at the street level using the Totality Engine.
1145:undertook initial development on a sequel to
979:Many reviewers expressed disappointment that
8:
2058:Hilton, Kevin (May 2004). "James Hannigan".
817:
2527:Video games developed in the United Kingdom
520:development team initially consisted of 15
292:to overthrow the government of a fictional
2411:
2409:
1793:
1791:
1536:
1534:
1151:Republic Dawn: The Chronicles of the Seven
1128:abandoned additional features planned for
816:
786:
41:
32:
2390:
2388:
2347:
2345:
2343:
1472:
1470:
1468:
1436:"The Elixir Diaries: Let the games begin"
495:. Hassabis had closely collaborated with
2292:
2290:
2288:
2198:
2196:
2194:
2148:
2146:
2144:
1514:
1512:
1324:
1322:
1320:
1300:
1298:
706:awarding the game the "Best of Show" at
673:at this time showcased a high polygonal
2323:
2321:
2319:
2317:
2315:
2222:
2220:
2218:
1771:
1769:
1349:"The Elixir Diaries: Taking the plunge"
1241:
1214:
2542:Video games set in fictional countries
2451:
2449:
2124:
2122:
2020:Rosembloom, Etan (18 September 2018).
1905:
1894:
1307:Republic: The Revolution - Game Manual
2170:
2168:
2093:
2091:
1542:"Republic: The Revolution - Features"
1493:
1491:
1407:
1405:
1403:
625:the following year on July 30, 2004.
462:, Novistrana has deteriorated into a
7:
2532:Video games scored by James Hannigan
2273:Brenesal, Barry (3 September 2003).
1719:Dinsdale, Jean-Luc (July 30, 2004).
1583:"Republic: The Revolution goes gold"
1249:Ellis, David; Knight, David (2003).
821:
791:
2227:Rausch, Allen (12 September 2003).
840:
780:
2463:. 25 November 2005. Archived from
2434:Rausch, Allen (22 February 2005).
1666:"Republic release brought forward"
1664:Calvert, Justin (15 August 2003).
1330:"Republic: The Revolution Q&A"
1281:"The Elixir Diaries: Bright ideas"
972:was mixed, with review aggregator
25:
2328:Fordham, Anthony (October 2003).
2275:"Republic: The Revolution Review"
2250:Wrentmore, John (10 March 2003).
2229:"Republic: The Revolution Review"
2205:"Republic: The Revolution Review"
2175:Biessener, Adam (December 2003).
2137:. No. 233. pp. 134–135.
2001:Dela Fuente, Derek (March 2003).
1925:"Eidos Announces 2003 E3 Line-Up"
1776:Houlihan, John (September 2001).
1632:Bramwell, Tom (August 14, 2003).
1434:Hassabis, Demis (February 1999).
1171:massively multiplayer online game
528:from colleagues and graduates at
435:, and the country's churches are
2203:Parker, Sam (2 September 2003).
1984:"IGNPC's Best of E3 2002 Awards"
1874:"Republic Begins the Revolution"
1600:Adams, David (August 25, 2003).
1548:. 19 August 2000. Archived from
1347:Hassabis, Demis (October 1998).
1279:Hassabis, Demis (January 2000).
1169:was envisaged as a first-person
859:
854:
849:
844:
839:
2359:. 8 August 2003. Archived from
2304:. December 2003. Archived from
2078:"Games: Original Music in 2004"
2022:"The Evolution of Screen Music"
2003:"Interview with Demis Hassabis"
1784:. No. 206. pp. 52–53.
2129:Geryk, Bruce (December 2003).
1419:. 24 June 2004. Archived from
1313:. Elixir Studios. August 2003.
1:
2153:Fahey, Rob (29 August 2003).
1854:Blevins, Tal (18 June 2002).
1835:Brown, Ken (September 2000).
1388:Parker, Sam (23 April 2003).
2417:"The Dawn of a New Republic"
2396:"Elixir drinks the kool-aid"
2039:Hammond, Joe (18 May 2011).
1960:Kosak, Dave (May 31, 2001).
1816:Edge, Nigel (January 2000).
1565:"Republic coming this month"
431:. The population is largely
288:in which the player leads a
1856:"Progress Report: Republic"
1843:. No. 194. p. 70.
1563:Parker, Sam (1 July 2003).
487:, a company established by
483:was the initial project of
2563:
2353:"Republic: The Revolution"
2330:"Republic: The Revolution"
2298:"Republic: The Revolution"
2252:"Republic: The Revolution"
2177:"Republic: The Revolution"
2155:"Republic: The Revolution"
2131:"Republic: The Revolution"
1943:"E3: Industry Impressions"
1837:"Republic: The Revolution"
1778:"Republic: The Revolution"
1519:Fahey, Rob (21 May 2003).
1499:"Interview:Positech Games"
1371:"Q&A: Republic Update"
690:Game Developers Conference
2537:Video games set in Europe
2522:Single-player video games
2457:"Republic Dawn Interview"
1962:"E3 Awards: Best of Show"
1461:(109): 64. December 2001.
1120:Following the release of
825:
822:
809:(PC; based on 21 reviews)
795:
792:
747:, and used an innovative
40:
2482:Republic: The Revolution
2357:Computer and Video Games
2101:Republic: The Revolution
1923:Chan, Leo (1 May 2003).
1762:(45): 17. February 2002.
1686:Republic: The Revolution
1604:Republic: The Revolution
1000:doesn't buck the odds."
783:Republic: The Revolution
652:experienced significant
261:Republic: The Revolution
36:Republic: The Revolution
2512:Feral Interactive games
2507:Eidos Interactive games
2381:(2): 92. December 2004.
2379:Edge Magazine Australia
1949:(105): 24. August 2001.
679:artificial intelligence
308:, a company by founder
1904:Cite journal requires
968:Critical reception of
646:
404:
2461:Computer Games Online
2135:Computer Gaming World
1841:Computer Gaming World
1805:(104): 16. July 2001.
1782:Computer Gaming World
1756:"A Gaming Revolution"
1413:"Republic Postmortem"
1070:Computer Gaming World
833:Computer Gaming World
656:arising from how its
636:
394:
1377:. 29 September 2003.
1205:was never released.
1176:player versus player
1038:political simulation
658:political simulation
621:released a port for
582:Cambridge University
530:Cambridge University
510:Bullfrog Productions
347:, was discontinued.
314:Bullfrog Productions
286:political simulation
2423:. 22 February 2005.
1700:on October 12, 2003
819:
789:
692:in March 2001, and
1505:. 4 November 2010.
1478:"Republic Q&A"
1390:"Republic Preview"
787:
647:
571:Starting in 1998,
405:
203:September 11, 2003
1525:GamesIndustry.biz
1484:. 25 August 2003.
1227:Feral Interactive
965:
964:
815:
814:
810:
641:illustrating the
619:Feral Interactive
615:Eidos Interactive
441:Cyrillic alphabet
364:political faction
290:political faction
282:Feral Interactive
274:Eidos Interactive
272:and published by
257:
256:
77:Feral Interactive
68:Eidos Interactive
16:(Redirected from
2554:
2502:2003 video games
2469:
2468:
2453:
2444:
2443:
2431:
2425:
2424:
2413:
2404:
2403:
2402:. 28 April 2005.
2392:
2383:
2382:
2371:
2365:
2364:
2349:
2338:
2337:
2325:
2310:
2309:
2294:
2283:
2282:
2270:
2264:
2263:
2258:. Archived from
2247:
2241:
2240:
2235:. Archived from
2224:
2213:
2212:
2200:
2189:
2188:
2183:. Archived from
2172:
2163:
2162:
2150:
2139:
2138:
2126:
2117:
2116:
2114:
2113:
2095:
2086:
2085:
2074:
2068:
2067:
2055:
2049:
2048:
2036:
2030:
2029:
2017:
2011:
2010:
1998:
1992:
1991:
1980:
1974:
1973:
1968:. Archived from
1957:
1951:
1950:
1939:
1933:
1932:
1920:
1914:
1913:
1907:
1902:
1900:
1892:
1888:
1882:
1881:
1880:. 20 March 2001.
1870:
1864:
1863:
1851:
1845:
1844:
1832:
1826:
1825:
1813:
1807:
1806:
1795:
1786:
1785:
1773:
1764:
1763:
1752:
1746:
1745:
1743:
1741:
1734:Inside Mac Games
1716:
1710:
1709:
1707:
1705:
1696:. Archived from
1680:
1674:
1673:
1661:
1655:
1654:
1652:
1650:
1638:brought forward"
1629:
1623:
1622:
1620:
1618:
1597:
1591:
1590:
1589:. 8 August 2003.
1579:
1573:
1572:
1560:
1554:
1553:
1538:
1529:
1528:
1516:
1507:
1506:
1495:
1486:
1485:
1474:
1463:
1462:
1454:
1448:
1447:
1442:. Archived from
1431:
1425:
1424:
1409:
1398:
1397:
1385:
1379:
1378:
1367:
1361:
1360:
1355:. Archived from
1344:
1338:
1337:
1336:. 16 March 2003.
1326:
1315:
1314:
1312:
1302:
1293:
1292:
1287:. Archived from
1276:
1270:
1269:
1257:
1246:
1230:
1219:
1160:Time of Defiance
1003:Many reviews of
864:
863:
862:
858:
857:
853:
852:
848:
847:
843:
842:
820:
811:
808:
790:
757:background music
755:into a seamless
743:was composed by
637:A screenshot of
565:Crowds and Power
534:Lionhead Studios
514:Lionhead Studios
437:Eastern Orthodox
318:Lionhead Studios
284:. The game is a
227:
218:
202:
193:
184:
45:
33:
21:
2562:
2561:
2557:
2556:
2555:
2553:
2552:
2551:
2492:
2491:
2477:
2472:
2455:
2454:
2447:
2433:
2432:
2428:
2415:
2414:
2407:
2394:
2393:
2386:
2373:
2372:
2368:
2351:
2350:
2341:
2327:
2326:
2313:
2296:
2295:
2286:
2272:
2271:
2267:
2249:
2248:
2244:
2226:
2225:
2216:
2202:
2201:
2192:
2174:
2173:
2166:
2152:
2151:
2142:
2128:
2127:
2120:
2111:
2109:
2097:
2096:
2089:
2076:
2075:
2071:
2057:
2056:
2052:
2038:
2037:
2033:
2019:
2018:
2014:
2000:
1999:
1995:
1982:
1981:
1977:
1959:
1958:
1954:
1941:
1940:
1936:
1922:
1921:
1917:
1903:
1893:
1890:
1889:
1885:
1872:
1871:
1867:
1853:
1852:
1848:
1834:
1833:
1829:
1822:Next Generation
1815:
1814:
1810:
1797:
1796:
1789:
1775:
1774:
1767:
1754:
1753:
1749:
1739:
1737:
1721:"Feral Friday:
1718:
1717:
1713:
1703:
1701:
1682:
1681:
1677:
1663:
1662:
1658:
1648:
1646:
1631:
1630:
1626:
1616:
1614:
1599:
1598:
1594:
1581:
1580:
1576:
1562:
1561:
1557:
1540:
1539:
1532:
1518:
1517:
1510:
1497:
1496:
1489:
1476:
1475:
1466:
1457:"Most Wanted".
1456:
1455:
1451:
1433:
1432:
1428:
1411:
1410:
1401:
1387:
1386:
1382:
1369:
1368:
1364:
1346:
1345:
1341:
1328:
1327:
1318:
1310:
1304:
1303:
1296:
1278:
1277:
1273:
1266:
1258:. Prima Games.
1255:
1248:
1247:
1243:
1239:
1234:
1233:
1220:
1216:
1211:
1155:online strategy
1140:
1118:
966:
860:
855:
850:
845:
806:
788:Aggregate score
785:
779:
774:
737:
675:level of detail
643:level of detail
631:
501:simulation game
478:
473:
449:
389:
384:
353:
231:
222:
213:
206:
197:
194:August 29, 2003
188:
185:August 25, 2003
179:
149:Totality Engine
75:
31:
30:2003 video game
28:
27:2003 video game
23:
22:
15:
12:
11:
5:
2560:
2558:
2550:
2549:
2544:
2539:
2534:
2529:
2524:
2519:
2514:
2509:
2504:
2494:
2493:
2490:
2489:
2476:
2475:External links
2473:
2471:
2470:
2467:on 2005-11-25.
2445:
2426:
2421:Elixir Studios
2405:
2384:
2366:
2363:on 2007-01-02.
2339:
2311:
2308:on 2006-03-15.
2284:
2265:
2262:on 2005-01-08.
2242:
2239:on 2004-12-28.
2214:
2190:
2187:on 2007-11-21.
2164:
2140:
2118:
2087:
2069:
2050:
2031:
2012:
1993:
1990:. 29 May 2002.
1975:
1972:on 2001-06-05.
1952:
1934:
1915:
1906:|journal=
1883:
1865:
1846:
1827:
1808:
1787:
1765:
1747:
1711:
1675:
1656:
1624:
1592:
1574:
1555:
1552:on 2000-08-19.
1546:Elixir Studios
1530:
1508:
1487:
1464:
1449:
1446:on 2006-10-22.
1426:
1423:on 2004-06-24.
1399:
1380:
1362:
1359:on 2006-10-22.
1339:
1316:
1294:
1291:on 2006-10-22.
1271:
1264:
1240:
1238:
1235:
1232:
1231:
1213:
1212:
1210:
1207:
1195:Elixir Studios
1187:Elixir Studios
1143:Elixir Studios
1139:
1134:
1126:Elixir Studios
1117:
1114:
963:
962:
959:
951:
950:
947:
939:
938:
935:
926:
925:
922:
914:
913:
910:
902:
901:
898:
890:
889:
886:
878:
877:
874:
866:
865:
836:
828:
827:
824:
813:
812:
804:
798:
797:
794:
781:
778:
775:
773:
770:
749:adaptive music
745:James Hannigan
739:The music for
736:
733:
725:Demis Hassabis
630:
627:
606:Elixir Studios
595:Elixir Studios
590:Demis Hassabis
586:Elixir Studios
577:Demis Hassabis
526:Elixir Studios
522:Elixir Studios
497:Peter Molyneux
493:Demis Hassabis
491:based founder
485:Elixir Studios
477:
474:
472:
469:
448:
445:
399:screenshot of
388:
385:
383:
380:
355:The player in
352:
349:
341:Elixir Studios
326:Demis Hassabis
310:Demis Hassabis
306:Elixir Studios
298:Eastern Europe
270:Elixir Studios
255:
254:
249:
245:
244:
239:
233:
232:
230:
229:
220:
210:
205:
204:
195:
186:
176:
171:
167:
166:
157:
151:
150:
147:
141:
140:
138:James Hannigan
135:
129:
128:
125:
119:
118:
116:Demis Hassabis
113:
107:
106:
103:
97:
96:
94:Demis Hassabis
91:
85:
84:
65:
59:
58:
56:Elixir Studios
53:
47:
46:
38:
37:
29:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
2559:
2548:
2547:Windows games
2545:
2543:
2540:
2538:
2535:
2533:
2530:
2528:
2525:
2523:
2520:
2518:
2515:
2513:
2510:
2508:
2505:
2503:
2500:
2499:
2497:
2488:
2484:
2483:
2479:
2478:
2474:
2466:
2462:
2458:
2452:
2450:
2446:
2441:
2437:
2430:
2427:
2422:
2418:
2412:
2410:
2406:
2401:
2397:
2391:
2389:
2385:
2380:
2376:
2375:"Evil Genius"
2370:
2367:
2362:
2358:
2354:
2348:
2346:
2344:
2340:
2335:
2331:
2324:
2322:
2320:
2318:
2316:
2312:
2307:
2303:
2299:
2293:
2291:
2289:
2285:
2280:
2276:
2269:
2266:
2261:
2257:
2253:
2246:
2243:
2238:
2234:
2230:
2223:
2221:
2219:
2215:
2210:
2206:
2199:
2197:
2195:
2191:
2186:
2182:
2181:Game Informer
2178:
2171:
2169:
2165:
2160:
2156:
2149:
2147:
2145:
2141:
2136:
2132:
2125:
2123:
2119:
2108:
2104:
2102:
2094:
2092:
2088:
2083:
2079:
2073:
2070:
2065:
2061:
2054:
2051:
2046:
2042:
2035:
2032:
2027:
2023:
2016:
2013:
2008:
2004:
1997:
1994:
1989:
1985:
1979:
1976:
1971:
1967:
1963:
1956:
1953:
1948:
1944:
1938:
1935:
1930:
1926:
1919:
1916:
1911:
1898:
1887:
1884:
1879:
1875:
1869:
1866:
1861:
1857:
1850:
1847:
1842:
1838:
1831:
1828:
1823:
1819:
1812:
1809:
1804:
1800:
1794:
1792:
1788:
1783:
1779:
1772:
1770:
1766:
1761:
1757:
1751:
1748:
1736:
1735:
1730:
1728:
1724:
1715:
1712:
1699:
1695:
1694:
1689:
1687:
1679:
1676:
1671:
1667:
1660:
1657:
1645:
1644:
1639:
1637:
1628:
1625:
1613:
1612:
1607:
1605:
1596:
1593:
1588:
1584:
1578:
1575:
1570:
1566:
1559:
1556:
1551:
1547:
1543:
1537:
1535:
1531:
1526:
1522:
1515:
1513:
1509:
1504:
1500:
1494:
1492:
1488:
1483:
1479:
1473:
1471:
1469:
1465:
1460:
1453:
1450:
1445:
1441:
1437:
1430:
1427:
1422:
1418:
1414:
1408:
1406:
1404:
1400:
1395:
1391:
1384:
1381:
1376:
1372:
1366:
1363:
1358:
1354:
1350:
1343:
1340:
1335:
1331:
1325:
1323:
1321:
1317:
1309:
1308:
1301:
1299:
1295:
1290:
1286:
1282:
1275:
1272:
1267:
1265:0-7615-3556-X
1261:
1254:
1253:
1245:
1242:
1236:
1228:
1224:
1218:
1215:
1208:
1206:
1204:
1203:Republic Dawn
1200:
1199:Republic Dawn
1196:
1192:
1191:Republic Dawn
1188:
1184:
1182:
1177:
1172:
1168:
1167:Republic Dawn
1164:
1162:
1161:
1156:
1152:
1148:
1144:
1138:
1137:Republic Dawn
1135:
1133:
1131:
1127:
1123:
1115:
1113:
1111:
1110:
1104:
1103:
1102:Game Informer
1098:
1094:
1093:
1088:
1087:
1082:
1081:
1075:
1072:
1071:
1065:
1064:
1059:
1055:
1051:
1050:
1045:
1044:
1039:
1035:
1030:
1028:
1024:
1023:
1018:
1017:
1012:
1011:
1006:
1001:
999:
995:
994:
988:
987:
982:
977:
975:
971:
960:
958:
957:
953:
952:
948:
946:
945:
941:
940:
936:
934:
932:
928:
927:
923:
921:
920:
916:
915:
911:
909:
908:
904:
903:
899:
897:
896:
892:
891:
887:
885:
884:
883:Game Informer
880:
879:
875:
873:
872:
868:
867:
837:
835:
834:
830:
829:
818:Review scores
805:
803:
800:
799:
784:
776:
771:
769:
767:
763:
758:
754:
750:
746:
742:
734:
732:
730:
726:
721:
719:
715:
714:
709:
705:
704:
699:
695:
691:
687:
683:
680:
676:
672:
667:
663:
659:
655:
651:
644:
640:
635:
628:
626:
624:
620:
616:
612:
607:
603:
598:
596:
591:
587:
583:
578:
574:
569:
567:
566:
561:
560:Elias Canetti
557:
556:
551:
550:
545:
544:
539:
535:
531:
527:
523:
519:
515:
511:
507:
506:
502:
498:
494:
490:
486:
482:
475:
470:
468:
465:
461:
457:
453:
446:
444:
442:
438:
434:
430:
426:
422:
418:
414:
410:
402:
398:
393:
386:
381:
379:
375:
373:
368:
365:
362:
358:
350:
348:
346:
345:Republic Dawn
342:
338:
333:
329:
327:
323:
319:
315:
311:
307:
303:
299:
295:
291:
287:
283:
279:
275:
271:
267:
263:
262:
253:
252:Single player
250:
246:
243:
240:
238:
234:
225:
221:
219:July 30, 2004
216:
212:
211:
209:
200:
196:
191:
187:
182:
178:
177:
175:
172:
168:
165:
161:
158:
156:
152:
148:
146:
142:
139:
136:
134:
130:
126:
124:
120:
117:
114:
112:
108:
105:Adrian Bolton
104:
102:
98:
95:
92:
90:
86:
82:
78:
73:
69:
66:
64:
60:
57:
54:
52:
48:
44:
39:
34:
19:
2481:
2465:the original
2460:
2439:
2429:
2420:
2399:
2378:
2369:
2361:the original
2356:
2336:(91): 72–73.
2334:PC PowerPlay
2333:
2306:the original
2301:
2278:
2268:
2260:the original
2255:
2245:
2237:the original
2232:
2208:
2185:the original
2180:
2158:
2134:
2110:. Retrieved
2100:
2081:
2072:
2063:
2059:
2053:
2044:
2034:
2025:
2015:
2009:(84): 50–51.
2007:PC PowerPlay
2006:
1996:
1987:
1978:
1970:the original
1965:
1955:
1946:
1937:
1928:
1918:
1897:cite journal
1886:
1877:
1868:
1859:
1849:
1840:
1830:
1824:(61): 42–44.
1821:
1811:
1802:
1781:
1760:PC PowerPlay
1759:
1750:
1738:. Retrieved
1732:
1726:
1722:
1714:
1702:. Retrieved
1698:the original
1691:
1685:
1678:
1669:
1659:
1647:. Retrieved
1641:
1635:
1627:
1615:. Retrieved
1609:
1603:
1595:
1586:
1577:
1568:
1558:
1550:the original
1545:
1524:
1502:
1481:
1458:
1452:
1444:the original
1439:
1429:
1421:the original
1416:
1393:
1383:
1374:
1365:
1357:the original
1352:
1342:
1333:
1306:
1289:the original
1284:
1274:
1251:
1244:
1217:
1202:
1198:
1190:
1185:
1180:
1166:
1165:
1158:
1150:
1146:
1141:
1136:
1129:
1121:
1119:
1107:
1100:
1096:
1090:
1086:PC PowerPlay
1084:
1078:
1076:
1068:
1061:
1053:
1047:
1041:
1033:
1031:
1026:
1022:PC PowerPlay
1020:
1014:
1008:
1004:
1002:
997:
991:
986:PC PowerPlay
984:
980:
978:
969:
967:
954:
944:PC PowerPlay
942:
930:
917:
905:
893:
881:
869:
831:
782:
765:
740:
738:
722:
711:
701:
697:
685:
684:
670:
665:
649:
648:
638:
610:
601:
599:
572:
570:
563:
553:
547:
541:
537:
517:
503:
499:on the 1994
480:
479:
464:totalitarian
460:Soviet Union
451:
450:
409:Soviet Union
406:
400:
376:
371:
369:
356:
354:
344:
336:
331:
330:
301:
294:totalitarian
268:produced by
260:
259:
258:
207:
173:
127:Wayne Kresil
63:Publisher(s)
51:Developer(s)
2517:MacOS games
2066:(4): 50–52.
1058:realpolitik
1032:Reviews of
823:Publication
762:BAFTA Games
729:scope creep
471:Development
458:across the
378:collected.
304:was led by
296:country in
155:Platform(s)
133:Composer(s)
111:Designer(s)
101:Producer(s)
89:Director(s)
2496:Categories
2112:2007-07-02
2107:Metacritic
2060:Resolution
1818:"Republic"
1799:"Republic"
1729:Goes Beta"
1725:Shipping,
1693:Gameplanet
1237:References
1221:Ported to
1027:Republic's
974:Metacritic
802:Metacritic
793:Aggregator
735:Soundtrack
654:media hype
600:Delays to
558:, and the
549:Illuminati
505:Theme Park
476:Production
421:Azerbaijan
361:grassroots
322:media hype
266:video game
18:Novistrana
2487:MobyGames
2159:Eurogamer
2045:VGMOnline
1929:Neoseeker
1643:Eurogamer
1193:. Whilst
1149:, titled
1080:Eurogamer
871:Eurogamer
772:Reception
753:orchestra
629:Marketing
555:Diplomacy
456:communism
425:Ukrainian
397:press kit
123:Artist(s)
2400:GameSpot
2302:PC Gamer
2256:GameZone
2233:GameSpot
2209:GameSpot
1878:GameZone
1740:June 25,
1727:Bionicle
1723:Republic
1704:June 25,
1670:GameSpot
1649:June 25,
1636:Republic
1617:June 25,
1587:GameSpot
1569:GameSpot
1503:Noobfeed
1482:GameSpot
1394:GameSpot
1375:GameSpot
1334:GameSpot
1223:Mac OS X
1181:Republic
1147:Republic
1130:Republic
1122:Republic
1097:Republic
1063:GameSpot
1054:Republic
1049:PC Gamer
1034:Republic
1016:GameSpot
1005:Republic
998:Republic
993:PC Gamer
981:Republic
970:Republic
931:PC Gamer
895:GameSpot
766:Republic
741:Republic
698:Republic
686:Republic
671:Republic
666:Republic
650:Republic
639:Republic
623:Mac OS X
611:Republic
604:led the
602:Republic
573:Republic
538:Republic
518:Republic
481:Republic
452:Republic
401:Republic
382:Synopsis
372:Republic
359:leads a
357:Republic
351:Gameplay
339:lead to
337:Republic
332:Republic
302:Republic
278:Mac OS X
276:and for
242:Strategy
237:Genre(s)
208:Mac OS X
164:Mac OS X
81:Mac OS X
2440:GameSpy
1966:GameSpy
1947:PC Zone
1803:PC Zone
1459:PC Zone
1109:GameSpy
1092:GameSpy
1043:PC Zone
1010:PC Zone
956:PC Zone
907:GameSpy
807:62/100
777:Reviews
703:GameSpy
429:Russian
417:Ukraine
413:Belarus
387:Setting
248:Mode(s)
174:Windows
170:Release
160:Windows
72:Windows
1606:Ships"
1440:RepRev
1353:RepRev
1285:RepRev
1262:
1116:Legacy
720:2002.
552:, and
489:London
433:Slavic
419:, and
145:Engine
2082:BAFTA
2026:ASCAP
1311:(PDF)
1256:(PDF)
1209:Notes
1157:game
826:Score
796:Score
562:book
543:Junta
508:with
324:from
264:is a
1910:help
1742:2024
1706:2024
1651:2024
1619:2024
1260:ISBN
933:(US)
888:6/10
876:6/10
447:Plot
316:and
228:2004
2485:at
2279:IGN
1988:IGN
1860:IGN
1611:IGN
1417:1UP
1225:by
961:8.8
949:64%
937:50%
924:7.2
919:IGN
912:68%
900:6.9
713:IGN
427:or
280:by
2498::
2459:.
2448:^
2438:.
2419:.
2408:^
2398:.
2387:^
2377:.
2355:.
2342:^
2332:.
2314:^
2300:.
2287:^
2277:.
2254:.
2231:.
2217:^
2207:.
2193:^
2179:.
2167:^
2157:.
2143:^
2133:.
2121:^
2105:.
2090:^
2080:.
2062:.
2043:.
2024:.
2005:.
1986:.
1964:.
1945:.
1927:.
1901::
1899:}}
1895:{{
1876:.
1858:.
1839:.
1820:.
1801:.
1790:^
1780:.
1768:^
1758:.
1731:.
1690:.
1668:.
1640:.
1608:.
1585:.
1567:.
1544:.
1533:^
1523:.
1511:^
1501:.
1490:^
1480:.
1467:^
1438:.
1415:.
1402:^
1392:.
1373:.
1351:.
1332:.
1319:^
1297:^
1283:.
1163:.
1040:.
768:.
718:E3
708:E3
694:E3
662:E3
568:.
546:,
415:,
395:A
224:EU
215:NA
199:AU
190:EU
181:NA
162:,
2442:.
2281:.
2211:.
2161:.
2115:.
2103:"
2099:"
2084:.
2064:3
2047:.
2028:.
1931:.
1912:)
1908:(
1862:.
1744:.
1708:.
1688:"
1684:"
1672:.
1653:.
1634:"
1621:.
1602:"
1571:.
1527:.
1396:.
1268:.
1229:.
226::
217::
201::
192::
183::
83:)
79:(
74:)
70:(
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.