362:, and recalled that he was dating a girl at the time who did not play video games. Although she tried playing the games that Nakamura had helped develop, she expressed that she did not really understand the games or what was supposed to be fun about them. This led to Nakamura thinking he should make a game that he described as "for people who haven't played games before." He thought of older
428:, an anonymous writer commented that "to American gamers who have made fast-action games the biggest sellers, the concept of a video mystery novel would seem quite foreign. The experienced Japanese players we talked to thought it was an interesting change and commented that the great sound made the game." Jeremy Parish of
366:
but even felt those were a bit complicated. This led to
Nakamura making a game that would be simplified even further by "having it be decision-based, where you're just reading the story and it will come to a branching point where it'll give you a choice: the character does A, B, or C. It's very
370:
In contrast to the lighter comical action games and fantasy games at the time, Nakamura had worked on previously, the game was set in the real world and made in the horror genre. He described the influence of developing a horror themed game at the time lied in the video game
43:
251:. Marketed by the company as a "sound novel" rather than a video game, it is the progenitor of the developer and publisher's sound novel series and of the format of electronic entertainment now usually known generically as a visual novel.
367:
simple, but it also gives the player some level of interaction with the game. I figured something very simple like this would be something anybody could pick up, and maybe it would also lead them to playing other games in the future."
261:
role-playing video games to a girl he was dating. On finding she did not enjoy them, he was encouraged to make a video game that he described as "for people who haven't played games before." Influenced by the early
322:
Two passengers survive a car accident and arrive at a mansion. Nobody answers the doorbell, so they kick in the door. They cannot find anyone in the house, but hear things lurking in the shadows.
393:
was that it so scary that you didn't want to continue playing. I wanted to create an experience where the user would be too afraid to press the button to continue the story, too."
907:
440:
books of the '80s. However, the mature writing combined with the eerie atmosphere created by the graphics and music set the game apart from anything that had come before."
1068:
476:
was released in Japan on
January 27, 2001. It was released in both an English dub and subtitled edition by Asylum Home Entertainment on March 23, 2004.
272:, he developed it as a horror-themed interactive story. Released in March 1992, the game sold over 400,000 copies in Japan, including over 300,000 for
631:
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414:. It went on to sell over 400,000 copies in Japan, including over 300,000 copies for the Super Famicom and about 100,000 for the PlayStation.
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discussed the game in 2018, stating that it "could perhaps be written off as little more than a digital version of the old
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53:
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On March 6, 2024, an unofficial
English translation of Otogirisō was released by Translated.games.
377:, saying: "there weren’t any real horror games. But right around the time I was thinking of making
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147:
97:
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289:, written by Goro Nakajima and directed by Ten Shimoyama, was released in January 2001, while a
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scored the PlayStation version a 30 out of 40. In an article on
Japanese games in
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in March 1992 and was described as selling "quite high" in Japan by Rik Haynes of
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632:"32 Years on, Spike Chunsoft's First Game Has Been Translated into English"
17:
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fans. Interview with mystery writer
Takekuni Kitayama, who also works on
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908:"Making a game in the world's busiest crosswalk: The story behind
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had previously been involved with the development of the previous
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969:
Timpone, Anthony (April 2002). "Fantasia: Enter the Fest".
940:
The Toho
Studios Story: A History and Complete Filmography
999:
643:
641:
614:"Only In Japan: Games That Never Made it to America".
503:
was announced and shown in the
October 2016 issue of
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255:conceived the title after showing his work on the
239:Hypericum erectum, a species of St. John's wort
389:. The thing that was really interesting about
299:, produced by Spike Chunsoft and serving as a
895:Haynes, Rik (January 1994). "Fantasy Quest".
8:
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330:The game was developed at the same time as
235:
775:
773:
41:
32:
1069:Super Nintendo Entertainment System games
620:. Vol. 56. January 1994. p. 61.
764:
572:
806:from the original on November 18, 2020
647:
598:
845:from the original on January 29, 2021
780:Wada, Takamitsu (November 19, 2016).
7:
906:Parish, Jeremy (December 17, 2018).
690:プレイステーション - サウンドノベル・エボリューション1弟切草 蘇生篇
609:
607:
447:on August 28, 2007 and on the Wii U
696:. No.915 Pt.2. Pg.19. 30 June 2006.
470:A film adaption of the game titled
25:
443:The game was released on the Wii
314:, was released in November 2016.
661:"業界に一石を投じたジャンル"サウンドノベル"を今一度振り返る"
556:Danganronpa: Trigger Happy Havoc
534:Takekuni Kitayama on request of
1079:Virtual Console games for Wii U
825:Vidéa, Bob (October 27, 2016).
283:A film adaptation of the game,
247:game produced and published by
1074:Video games developed in Japan
559:, featuring elements from the
1:
937:Galbraith IV, Stuart (2008).
737:"弟切草 | Wii U | 任天堂"
975:. No. 211. p. 60.
866:ダンガンロンパ3 –The End of 希望ヶ峰学園–
525:. The game was developed by
1054:PlayStation (console) games
1039:Japan-exclusive video games
864:ボンバーマン (27 November 2016).
1100:
1044:Kadokawa Dwango franchises
483:
463:
404:The game was released for
1064:Single-player video games
1059:PlayStation Network games
1004:The Visual Novel Database
513:, as a "sound novel" for
437:Choose Your Own Adventure
231:
40:
1019:1990s horror video games
466:St. John's Wort (film)
400:Release and reception
924:on December 17, 2018
792:Danganronpa Kirigiri
717:on February 14, 2008
528:Danganronpa Kirigiri
344:games, specifically
1049:Mystery video games
841:. Daily Headlines.
451:on July 30, 2014.
831:launches rumored
786:was made only by
753:Galbraith IV 2008
707:"Virtual Console"
515:personal computer
218:
217:
152:Chiyoko Mitsumata
16:(Redirected from
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1024:1992 video games
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920:. Archived from
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713:. Archived from
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359:Dragon Quest III
276:and 100,000 for
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709:(in Japanese).
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667:(in Japanese).
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634:. 6 March 2024.
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488:
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473:St. John's Wort
468:
462:
460:Film adaptation
457:
449:Virtual Console
445:Virtual Console
402:
364:text adventures
353:Dragon Quest II
338:Koichi Nakamura
328:
320:
286:St. John's Wort
264:survival horror
253:Koichi Nakamura
225:
192:
183:
179:
142:Takashi Tsuzuki
141:
139:
137:
136:Shukei Nagasaka
115:
114:Fukashi Omorita
113:
92:Koichi Nakamura
81:Koichi Nakamura
48:
31:
30:1992 video game
28:
27:1992 video game
23:
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15:
12:
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1034:Chunsoft games
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1021:
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989:External links
987:
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954:978-1461673743
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901:. No. 15.
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817:
769:
757:
755:, p. 417.
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698:
694:Weekly Famitsu
682:
671:. 26 July 2006
652:
637:
623:
617:Nintendo Power
603:
571:
570:
568:
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536:Spike Chunsoft
511:Spike Chunsoft
484:Main article:
481:
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464:Main article:
461:
458:
456:
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425:Nintendo Power
401:
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333:Dragon Quest V
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140:Osamu Yamazaki
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126:Satoshi Fudaba
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116:Kenichi Masuta
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1084:Visual novels
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1029:Bishōjo games
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767:, p. 60.
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406:Super Famicom
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274:Super Famicom
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213:Single player
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177:Super Famicom
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163:Super Famicom
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112:Manabu Yamana
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108:Programmer(s)
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958:. Retrieved
939:
926:. Retrieved
922:the original
915:
909:
896:
876:– via
865:
859:
847:. Retrieved
838:
833:Kirigiri Sou
832:
828:
820:
810:November 19,
808:. Retrieved
797:
791:
787:
784:Kirigiri Sou
783:
765:Timpone 2002
760:
731:
719:. Retrieved
715:the original
701:
693:
689:
685:
673:. Retrieved
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546:
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347:Dragon Quest
345:
342:Dragon Quest
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267:
258:Dragon Quest
256:
245:visual novel
221:
220:
219:
203:Visual novel
176:
138:Kazuya Asano
102:Kazuya Asano
66:Publisher(s)
54:Developer(s)
960:October 29,
928:January 31,
874:B01I9BL1WM
849:October 27,
829:Danganronpa
721:February 1,
675:29 December
648:Haynes 1994
599:Parish 2018
561:Danganronpa
310:Danganronpa
278:PlayStation
167:PlayStation
158:Platform(s)
148:Composer(s)
98:Designer(s)
88:Producer(s)
76:Director(s)
1013:Categories
898:Super Play
567:References
500:Kirigirisō
486:Kirigirisō
411:Super Play
391:Sweet Home
387:Sweet Home
374:Sweet Home
326:Production
296:Kirigirisō
269:Sweet Home
189:March 1992
18:Otogirisou
1000:Otogirisō
981:0164-2111
788:Otogirisō
547:Otogirisō
540:crossover
492:crossover
379:Otogirisō
303:with and
301:crossover
222:Otogirisō
132:Writer(s)
122:Artist(s)
47:Cover art
36:Otogirisō
995:Chunsoft
972:Fangoria
843:Archived
804:Archived
711:Nintendo
563:series.
517:systems
385:created
249:Chunsoft
228:Japanese
198:Genre(s)
70:Chunsoft
59:Chunsoft
917:Polygon
889:Sources
868:. 講談社.
839:KK News
799:Famitsu
669:ITmedia
551:prequel
538:, as a
519:Windows
506:Famitsu
497:titled
431:Polygon
419:Famitsu
307:to the
305:prequel
209:Mode(s)
173:Release
979:
951:
878:Amazon
872:
835:on PC"
543:sequel
532:author
495:sequel
480:Sequel
455:Legacy
383:Capcom
312:series
293:game,
291:sequel
266:game
243:is a
977:ISSN
962:2013
949:ISBN
930:2021
870:ASIN
851:2016
812:2016
723:2021
677:2019
665:ねとらぼ
549:and
523:OS X
521:and
356:and
318:Plot
236:lit.
1002:at
910:428
553:to
545:to
509:by
232:弟切草
1015::
947:.
943:.
914:.
837:.
802:.
796:.
772:^
745:^
692:.
663:.
640:^
606:^
575:^
490:A
381:,
350:,
336:.
280:.
234:,
230::
185:JP
165:,
983:.
964:.
932:.
912:"
880:.
853:.
827:"
814:.
794:"
782:"
739:.
725:.
679:.
601:.
241:)
226:(
187::
20:)
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