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Octodad: Dadliest Catch

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two with a single button. The player is able to pick up and throw loose items as well, through manipulation of these tentacles. To maintain Octodad's identity, the player must avoid causing too much chaos in moving the character around while in sight of certain non-player characters, like guards or scientists, as tracked by a gauge in the game; how quickly these characters catch on is set by the game's difficulty level. If the gauge becomes full, the player will be forced to restart at a recent checkpoint. The game is divided into several levels with various objectives to be completed to progress in a level. For example, in a supermarket, the player must collect several grocery items before being given their next task. A multiplayer co-op mode is also available where up to four players control four limbs.
886:'s Carolyn Petit scored the game a 6/10. She liked the way the controls made the game humorous and provided a good challenge, but thought that over the course of the game, the gameplay became a less enjoyable experience and developed into a chore. She also disliked the game's short length, as she thought it made the game feel like an incomplete demo or teaser, rather than a full game. Petit praised the game's visual design and concept, however, as she enjoyed the way the "absurd" protagonist was placed in ordinary, everyday situations. 952:, Cam Shea scored the game a 7.8/10. His highest praise was given to the game's unique brand of comedy, which he saw as the game's defining feature. He also praised the story; he called it "touching" and praised the game's ability to tell an emotional tale, despite being filled with absurdities. Shea thought the overall gameplay offered variety, and kept the player from being bored, despite it lacking a challenge and featuring certain unpleasant levels. 849: 844: 799: 749: 524:
his disguise, revealing the truth to his family, though his daughter Stacy admits she knew the entire time. Fujimoto tries to kill Octodad, but is incapacitated by Octodad and his family. Octodad, however, forgives Fujimoto, and they make amends. The family comes together, with Tommy and Scarlet looking toward a hopeful future with their new knowledge of Octodad.
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requires the player to control the protagonist, Octodad, as he maneuvers his way through increasingly complex challenges all while attempting to hide the fact that he is a cephalopod in human clothing. The player can control one of two sets of tentacles, mimicking arms and legs, switching between the
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scored the game a 5.75 out of 10. He said the "cartoonish characters and bright colors are simple and inviting", enjoyed the "humorous" voice work and "chipper" music, and considered the game mildly amusing. Miller disliked the "awful" controls because he felt he was always at odds with the movement
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A series of flashbacks also explains how Octodad originally took on a human identity, met Scarlet, and eventually married her. Eventually, Chef Fujimoto throws Octodad into the shark tank and kidnaps his family, trying to convince them that Octodad is an octopus. Octodad escapes and shows up without
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features Octodad working around the house, going grocery shopping, and accompanying his family on a visit to the local aquarium at his wife Scarlet's request, much to his chagrin. As before, he must spend time with his wife and children while not arousing the suspicion of other humans, including the
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is frequently laugh-out-loud hilarious, thanks both to the random mayhem and the deft script. It's also a surprisingly sweet game with a genuine depth to its main character. We've all felt awkward and out of place at some point, or have some aspect of ourselves we keep hidden away for fear those we
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in August 2011. Six of the team lived and worked together in a shared apartment; this made collaboration more effective than in a virtual team, but frustrations over space constraints led to the team moving into two neighbouring apartments instead. Though the original Kickstarter campaign aimed to
556:. Following their graduation in 2011, eight of the original team of eighteen decided to pursue a sequel as a commercial project, and together with a new external member, formed the company Young Horses. Members of the original student team who did not join Young Horses signed over the rights to 527:
The credits play on a theatre screen, with the player having free rein over popcorn and the theatre seats; here, Fujimoto is heard saying "The book was better!" before going out of the cinema. Two bonus chapters were released under the name "Octodad Shorts". These include a flashback recounting
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is an engaging, unique game which crashes the everyday and the uncanny head-on with aplomb, and one particularly enjoyable to onlookers. Simple tasks inevitably degenerate into Buster Keaton-evoking farces – with soundtrack nods to silent film accompanists to boot – and my only gripes with
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leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph." Whitehead scored the game a 7/10.
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of the protagonist. He also thought the "clever" humour eventually wore thin when the tougher objectives set in. Miller stated "It pains me to level a harsh judgment against a game that’s trying something new and innovative, but
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rating in the 0–100 range, calculated an average score of 69 out of 100, indicating "mixed or average reviews", based on 31 reviews for the PlayStation 4 version and 44 reviews for the PC version.
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In the 'Octodad' series, the player takes the role of an octopus attempting to mimic a human, with otherwise mundane tasks made difficult by attempting to maneuver the octopus' tentacles as limbs.
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gave the game a positive review, with a score of 3.5 out of 5. He praised the game's concept, humour, music, controls, protagonist, and unique gameplay, but criticized the short length and the
487:. The game consists of controlling the protagonist Octodad in completing chores typical of the mundane suburban father, but complicated by the fact that he is an octopus in disguise. 1765: 1725: 1770: 583:. The development time for the game was 2 years and 7 months. Additional free downloadable content, titled "Octodad Shorts", were released on October 14, 2014. 1365: 602:
helping with the port. Ports for iOS and Android with brand new touch-based controls were released in October and November 2015 respectively. A port for the
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are an occasionally wayward camera and a few cruel difficulty spikes necessitating repetition of short sections ad nauseam. Otherwise, it’s a blast."
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Octodad and Scarlet's first date, and a story Tommy and Stacy are making up about Octodad working in a hospital as a nurse as a reference to
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is definitely worth checking out for anyone interested in a charming, hilarious experience."
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have the game released in 2012, the game did not release until January 2014, under the name
441: 228: 1391: 1154:"Octodad: Dadliest Catch gets iOS and Android release dates - and it's coming to Apple TV" 603: 213: 178: 1045: 1628:"It's such an honor to have our humble dad included alongside so many video game icons" 1627: 591: 474: 446: 1664: 1361: 1046:"Octodad shares the reality of an indie hit: $ 4.9M in revenue for 2.7 years of work" 937: 696: 419: 353: 312: 287: 223: 1450: 1221: 1196: 969: 926: 758: 720: 632: 478: 44: 495: 1653: 520:
evil Chef Fujimoto, who knows Octodad's secret and seeks to expose and cook him.
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sections. Cooper summed up the review by saying: "It might be brief, but
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love will reject us. To its credit, and for all its cartoon silliness,
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port of the game was released on May 26, 2015, completed chiefly by
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in return for company stock and a share of the sequel's royalties.
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Octodad appears as a hidden playable character in the racing game
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VideoGamer.com's Dan Douglas scored the game an 8/10 and stated: "
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As of February 2015, the game has sold 460,000 units and made
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crowdfunding campaign to finance a sequel, originally titled
1550: 1548: 1528:"Octodad: Dadliest Catch review: Eight arms, all thumbs" 1103:"Octodad: Dadliest Catch Wriggles Onto PS Vita May 26th" 1351: 1349: 1385: 1383: 1322: 1320: 1246:"Octodad: Dadliest Catch for PlayStation 4 Reviews" 452: 440: 252: 184: 172: 153: 134: 124: 105: 80: 70: 60: 50: 38: 24: 1414: 1412: 945:doesn’t balance the frustration with the funny." 901:doesn't treat that concept lightly. It's a shame 985:. Octodad was also included as a DLC costume in 571:. Their campaign was successful and they raised 1039: 1037: 1035: 726: 1495: 1493: 8: 1126:"Octodad: Dadliest Catch is Coming to Wii U" 826: 776: 657: 1193:"Octodad: Dadliest Catch for PlayStation 4" 515:Set after the events of the original game, 481:. It is a sequel to the 2010 freeware game 1766:Video games developed in the United States 656: 617: 30: 21: 1726:Multiplayer and single-player video games 1007: 1005: 1274:"Octodad: Dadliest Catch for PC Reviews" 1240: 1238: 1771:Video games with Steam Workshop support 1445:Bloodworth, Daniel (February 3, 2014). 1268: 1266: 1001: 1526:Mitchell, Richard (January 30, 2014). 1390:Cooper, Hollander (January 30, 2014). 993:as one of the VIP bots to be rescued. 477:video game developed and published by 1473:"Quick Look: Octodad: Dadliest Catch" 1298:Nakamura, Darren (January 30, 2014). 872:received mixed reviews from critics. 7: 661: 622: 1626:@YoungHorses (September 9, 2024). 1502:"Octodad: Dadliest Catch PC Review" 1419:Petit, Carolyn (February 3, 2014). 1327:Whitehead, Dan (February 4, 2014). 728: 613: 598:was released in October 2015, with 1471:Navarro, Alex (January 30, 2014). 606:was released on November 9, 2017. 14: 1555:Douglas, Dan (January 30, 2014). 1356:Miller, Matt (January 31, 2014). 1300:"Review: Octodad: Dadliest Catch" 828: 778: 403: 387: 337: 271: 1681:Android (operating system) games 1557:"Octodad: Dadliest Catch Review" 1447:"Octodad: Dadliest Catch Review" 1392:"OCTODAD: DADLIEST CATCH REVIEW" 1329:"Octodad: Dadliest Catch review" 1218:"Octodad: Dadliest Catch for PC" 1152:Brown, Mark (October 20, 2015). 1044:Kuchera, Ben (2 February 2015). 847: 842: 837: 832: 827: 797: 792: 787: 782: 777: 747: 742: 737: 732: 727: 1711:Kickstarter-funded video games 1500:Shea, Cam (January 30, 2014). 1124:G.Macy, Seth (March 4, 2015). 1101:Tibitoski, Phil (2015-05-20). 1: 1012:Andrew Hayward (2012-10-12). 594:. A port of the game for the 1736:Panic Button (company) games 1111:Sony Computer Entertainment 948:In his positive review for 552:game design students as an 548:was developed by a team of 1807: 1761:Video games about animals 1746:PlayStation Network games 1421:"Octodad: Dadliest Catch" 1358:"Octodad: Dadliest Catch" 892:'s Dan Whitehead wrote: " 665: 662: 626: 623: 29: 563:Young Horses launched a 554:extracurricular activity 1691:Crowdfunded video games 989:Octodad has a cameo in 870:Octodad: Dadliest Catch 581:Octodad: Dadliest Catch 504:Octodad: Dadliest Catch 470:Octodad: Dadliest Catch 25:Octodad: Dadliest Catch 1751:PlayStation Vita games 1076:Octodad (2011-07-11). 500: 1731:Nintendo Switch games 498: 957:US$ 4.9 million 921:Hollander Cooper of 1741:PlayStation 4 games 1696:Fictional octopuses 1595:. 16 December 2020. 1581:. 24 December 2020. 1368:on February 7, 2014 659: 620: 1791:Young Horses games 1756:Video game sequels 1181:. 2 November 2017. 876:, which assigns a 618: 501: 473:is an independent 117:Devon Scott-Tunkin 1776:Wii U eShop games 987:LittleBigPlanet 3 936:Matt Miller from 866: 865: 655: 654: 550:DePaul University 531:Surgeon Simulator 466: 465: 257:Microsoft Windows 209:Microsoft Windows 1798: 1671:2014 video games 1657: 1656: 1654:Official website 1640: 1639: 1623: 1617: 1616: 1603: 1597: 1596: 1589: 1583: 1582: 1575: 1569: 1568: 1566: 1564: 1559:. 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Index


Developer(s)
Young Horses
Publisher(s)
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Engine
Irrlicht Engine
Platform(s)
Android
iOS
Linux
Microsoft Windows
Nintendo Switch
OS X
PlayStation 4
PlayStation Vita
tvOS
Wii U
Xbox One
NA
PAL
NA
PAL
NA

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