Knowledge

Atari Sierra

Source 📝

325:
during drawing, meaning one could use rectangles as offscreen drawing areas and then "flip" them onto the visible screen by changing their origin point once the drawing was complete. Small rectangles could be used for movable objects whereas earlier Atari designs used custom sprite hardware for this task. Each of the rectangles had its own bit depth, 1, 2, 4 or 8-bit, and each one had its own color lookup table that mapped the 1, 4, 16 or 256 color registers of the selected bit depth onto an underlying hardware pallet of 4,096 colors. The data could be encoded using
457:
every design note, which is not surprising given that the teams originally came from the same company. By early 1984, Lorraine was farther along in design and nearly ready for production. Atari had already licensed the Lorraine chipset for a games console machine, and the Gaza team was told to drop their efforts and begin work on a desktop computer design using Lorraine, codenamed "Mickey" (semi-officially known as the Atari 1850XLD).
243:. The screen was drawn from a single line in memory, which the program had to quickly change the memory on-the-fly as the television drew down the screen. This led to both a quirky design as well as surprising programming flexibility; it was some time before programmers learned the knack of "racing the beam", but when they did, 2600 games began to rapidly improve compared to early efforts. 27: 270:) and character-based output. ANTIC allowed the programmer to provide a simple list of instructions which it would then convert into data to be fed to the C/GTIA, freeing the programmer of this task. This separation of duties allowed each sub-system to be more powerful than the all-in-one TIA, while their updated design also greatly reduced programming complexity compared to the 2600. 526:
underlying data. Using line-end interrupts, programs could modify these pointers on-the-fly as the screen was drawn, allowing the system to display different objects on each line. Similar techniques had been used in earlier Atari machines to increase the number of sprites on a single screen. Because Silver required control of the memory, it operated as the bus master and also handled
313:, was tasked with keeping the company on the leading edge, exploring projects beyond the next fiscal year. They began experimenting with the new 16-and 32-bit chips in the early 1980s. By 1982 it was clear Atari was not moving forward with these new chips as rapidly as other companies. Some panic ensued, and a new effort began to develop a working system. 1319: 473:. In a desperate measure to restore cash-flow, whole divisions of the company were laid off over a period of a few weeks. This included the vast majority of the SRL staff. The Amy team convinced the Tramiels that their work could be used in other platforms, and their project continued. The rest of the Sierra team were scattered. 440:
Work on the various Sierra concepts continued through 1983 and into 1984, by which point little progress had been made on the complete design. Several mock-ups of various complexity had been constructed, but no working machines existed. Likewise, little concrete work on the operating system had taken
345:
chips. This led to the creation of the "Silver" and "Gold" chips, each of which implemented one portion of the Rainbow concept. Silver was responsible for maintaining the rectangle data and priority system and using that to fetch the appropriate data from memory to produce any given pixel, while Gold
476:
As a result, any progress on the Sierra platform ended, Gaza was completed and demonstrated and Mickey was completed, awaiting the Amiga chipset that would never arrive. The "Cray" development frame for Gaza and reused for Mickey was used by the Tramiel engineers to develop the Atari ST prototype.
390:
The design, then, was more of an outline than a concrete design, the only portions that were positively selected was the use of Rainbow for graphics and a new synthesizer chip known as "Amy" for sound. Tying all of this together would be a new operating system known as "Eva", although the nature of
456:
who had led the design of the original Atari HCS (Home Computer System--400/800) and the creation of the TIA for the Atari VCS (AKA 2600), had been making progress with their new platform, codenamed "Lorraine". Lorraine was also based on the 68000 and generally similar to Sierra and Gaza in almost
316:
Steve Saunders began the process in late 1982 by sitting down with the guru of the 8-bit series chips. He was astonished at the system's limitations and was determined to design something better. His design tracked a set of rectangular areas with different origin points and a priority. The chipset
501:
and the video output. Previous designs had generally used one of two solutions; one was to carefully time the CPU and GPU so they could access memory within the timing constraints of the video system, while other platforms used some sort of system to pause the CPU during the times the GPU needed
324:
Each rectangle in the display could be as large or small as required. One might, for instance, make a rectangle that was larger than the screen, which would allow it to be scrolled simply by updating the origin point in its description block. If this was moved off the screen, it would be ignored
436:
was finally starting to sell in quantity despite being much less sophisticated than Sierra or Gaza. But Atari had no presence in the business world and it was not clear how they could sell into this market. Workstations were an emerging niche that the company might be able to sell into, but the
362:
Sierra came about through a conversation between Alkire and Doug Crockford. Alkire borrowed Palevich's new Mac computer, using it to make block diagrams of a machine that slowly emerged as the Sierra effort. Each engineer in SRL had their own favorite new CPU design, and the preferred selection
332:
Work on Rainbow continued through 1983, mainly by Saunders and Bob Alkire, who would continue developing the system on a large whiteboard. A polaroid image of the design was made after every major change. A significant amount of effort was applied to considering the timing of the access process
525:
As implemented in Silver, the object buffer could contain up to twelve "objects" representing rectangular areas. This does not appear to be a design limitation, simply the implementation of this particular chip. Each of the object records contained a pointer to the location in memory for the
591:
There are numerous claims that Gaza was a dual-m68k machine, but this is unlikely due to the way these chips accessed memory. Comments by the engineers suggest the multiple CPUs are referring to co-processors in the traditional Atari usage of the
336:
Jack Palevich produced a simulator of the system and George Wang of Atari Semiconductor produced a logic design. The logic was initially implemented as a single-chip design, but the only cost-effective chip packaging at the time was the 40-pin
333:
searching through the rectangles for a displayed pixel; it was possible to overload the system, asking it to consider too much memory in the available time, but that was considered suitable as this could be addressed in software.
505:
The system could be used to construct any display from 512 to 768 pixels wide and 384 to 638 lines high. The mode that it was designed to support was 640 x 480 at a maximum 8-bit color depth. The colors were selected from a
203:
with custom chips to improve performance and capabilities. With most designs of the era, graphics, sound and similar tasks would normally be handled by the main CPU, and converted to output using relatively simple
432:
that was destroying it, and it was not clear that a high-end machine would not become embroiled in a similar price war. The business computing market appeared to be immune to the price war and the
317:
would search through the rectangles in priority order until it found the first one that contained a color value that was visible on the screen at that location. One color from each rectangle's
428:. Arguments broke out in Atari's management over how to best position any 32-bit machine, and which approach better served the company's needs. The home computer market was in the midst of a 497:
As implemented, the Silver and Gold design was based on an internal buffer that constructed the screen one line at a time. This was an effort to relax the timing requirements between the
208:. Offloading these duties to the custom chips allowed the CPU in Atari's design to spend less time on housekeeping chores. Atari referred to these chips as co-processors, sharing the 321:
could be defined as transparent, allowing objects below it to be visible even at a lower priority. In this way, the system would offer the fundamental basis for windowing support.
445:
port was being considered. Only the Amy chip had made considerable progress by this point; the first version to be fabbed, the AMY-1, was moving into production for late 1984.
412:, some effort was put into saving the design by licensing it to a 3rd party. Meetings were made with several potential customers, including Tramel Technology, AMD and others. 408:
By early 1984 it was clear the project was going to be shut down, and the engineers began looking for other jobs. With Rainbow largely complete by this time, at the point of
502:
memory. By the time of Rainbow's design, the cost of implementing a buffer had become a non-issue, allowing the system to access memory with some flexibility in timing.
582:
Although some sources suggest that Rainbow and Silver/Gold were two different GPU systems, documentation from the era clearly shows the latter to be part of Rainbow.
31:
The only known image of the Sierra mock-up. It looks similar to the Amiga 1000 but has an attached keyboard and an Atari-style joystick port can be seen on the left.
278:
By the early 1980s, a new generation of CPU designs was coming to market with much greater capability than the earlier 8-bit designs. Notable among these were the
489:, Atari Corp's 68k-based machine, would be built with custom chips and off-the-shelf hardware, and was significantly less advanced than Sierra, GAZA or Mickey. 329:(RLE) to reduce memory needs. The display was constructed one line at a time into an internal buffer which was then output to the Gold as it asked for data. 391:
the OS changed as well. At least one design document outlining the entire system exists, referring to the platform as "GUMP", a reference to a character in
1660: 1327: 510:
of 4,096 colors. The background color, assuming no data was specified for a given pixel, was set in an internal register. The system naturally output
151:
Sierra was bogged down since its inception through a committee process that never came to a consensus on the design specifications. A second project,
167:. Atari management concluded they had no way to sell into the business market, redirecting Gaza engineers to a new low-cost machine based on the 109:
starting around 1983. The design was one of several new 16-bit computer systems proposing to use a new chipset from Atari Corporate Research.
2206: 1153: 346:
took the resulting data from Silver, performed color lookup, and produced the video output using a bank of timers that implemented the
401:
market with a price point as low as $ 300 using a low power CPU, all the way through business machines, student computers and low-end
1122: 424:
Sierra proceeded alongside similar projects within Atari being run by other divisions, including an upscale m68k machine known as
262:
tasks like keyboard handling, and finally, the software-based display system used in the 2600 was implemented in hardware in the
112:
The graphics portion consisted of a two chip system called "Silver and Gold", Gold generated the video output while Silver was a
1142: 1198: 1548: 1415: 2196: 2045: 1429: 1380: 1359: 224: 120:, and the system is sometimes referred to by this name. The audio portion of the chipset consisted of a powerful sound 1723: 1653: 1012: 205: 1821: 1366: 1338: 113: 302:(m68k) which was announced in 1979 and led several other companies to begin development their own 32-bit designs. 1737: 1576: 294:
machines and other platforms as early as the late 1970s. But even as these were coming to market, more powerful
1964: 1618: 1527: 1387: 393: 2201: 1688: 1464: 1450: 1436: 674: 478: 477:
The company's option to use Lorraine for a games console also ended, and Amiga would later sign a deal with
384: 310: 129: 1854: 1758: 1632: 1562: 1541: 1408: 1373: 1345: 437:
market was very new. Management vacillated on which of these markets offered a greater chance of success.
416:
hired a group of thirty engineers from SRL, including Alkire and Saunders, and the Rainbow effort ended.
2025: 1506: 1394: 247: 448:
At the same time, teams of former Atari engineers were now working at the start-up computer companies
2150: 1914: 1814: 1786: 1646: 1625: 1611: 1534: 1457: 1443: 338: 175:
in July 1984 and the majority of the staff was laid off. Only the synthesizer caught the interest of
2145: 2140: 1583: 1513: 1471: 1191: 326: 232: 228: 213: 507: 449: 318: 425: 171:
chipset, "Mickey". All of these systems were still incomplete when the company was purchased by
152: 979: 363:
changed constantly as work on Rainbow continued. Numerous options were explored, including the
1908: 1839: 1807: 1779: 1772: 1422: 1299: 1263: 1234: 1118: 470: 200: 176: 144:
were being considered. Several proposed operating systems were considered including VisiCorps
102: 67: 1985: 1870: 1793: 1352: 1304: 1279: 2170: 2096: 1957: 1569: 1284: 1273: 573:
Saunders does not note who this guru was but later suggests it might have been Jim Dunion.
236: 655: 2035: 1751: 1184: 1169: 1111: 376: 299: 133: 2190: 2175: 2000: 1401: 442: 398: 254:
was a graphics chip, greatly updated compared to the TIA, sound was moved to the new
251: 212:
to communicate instructions and data. In modern terminology, these would be known as
180: 2050: 1990: 1969: 1952: 1485: 1478: 546:
Some documents suggest "Rainbow" referred to AMY as well, others suggest otherwise.
466: 259: 172: 26: 2086: 2040: 1902: 1863: 1800: 1744: 1555: 1258: 1228: 498: 402: 380: 368: 364: 283: 250:
used the same basic design concept, but this time supported by three chips. The
209: 156: 121: 106: 50: 397:. The original design documents suggest different Sierra concepts aimed at the 2124: 1995: 1947: 1942: 1937: 1932: 1925: 1920: 1765: 1730: 1681: 1667: 482: 279: 220: 2119: 1877: 1674: 1294: 1289: 621: 564:
One SRL employee stated the goal was to plan for the CES after the next one.
453: 429: 291: 141: 125: 2030: 1716: 1709: 1702: 1695: 1520: 1492: 1268: 1240: 486: 409: 306: 160: 2091: 413: 372: 196:
Atari's earlier consoles and computers generally used an off-the-shelf
145: 137: 116:
processor that fed data to Gold. The chipset was collectively known as
1318: 1499: 695: 638: 433: 295: 287: 267: 99: 95: 64: 60: 405:. It was during this point that the wooden mockup was constructed. 1639: 1207: 263: 255: 197: 168: 670: 1895: 1604: 1597: 1590: 995: 993: 527: 515: 347: 342: 341:, which required the system to be reimplemented as two separate 290:
internals, which initially became available as daughtercards on
258:
which provided four-channel sound as well as handing some basic
164: 1180: 1020:(Technical report). Atari Semiconductor Group. 18 August 1983. 519: 511: 351: 240: 555:
Sometimes referred to as CRG, for Corporate Research Group.
216:
and sound, now a common solution for mainstream offerings.
266:, which was responsible for handling background graphics ( 227:
provided graphics and sound support to its stripped-down
1176: 889: 887: 885: 1170:
Atari Inc's 16-Bit Computer Systems (Pre-Tramiels/ST)
1077: 1075: 239:, the TIA was designed to use almost no traditional 2163: 2133: 2112: 2105: 2079: 2059: 2018: 1978: 1887: 1853: 1831: 1326: 1249: 1221: 1214: 73: 56: 46: 36: 1110: 481:to produce a machine very similar to Mickey, the 223:, a single all-in-one support chip known as the 105:designed by the Sunnyvale Research Lab (SRL) of 1141:Bob Alkire and Steve Saunders (10 June 2016). 1054: 1042: 1030: 999: 965: 905: 696:"National Semiconductor's Series 32000 Family" 148:and Atari's internal OS code-named "Snowcap". 1192: 305:Atari's Sunnyvale Research Lab (SRL), run by 8: 19: 2109: 2056: 1975: 1828: 1317: 1218: 1199: 1185: 1177: 1144:Bob Alkire and Steve Saunders, Rainbow GPU 183:and the rest of the projects disappeared. 25: 18: 893: 876: 155:, ran in parallel, designing an upscale 953: 941: 929: 917: 864: 852: 840: 828: 816: 804: 792: 780: 768: 756: 744: 732: 720: 708: 609: 539: 469:purchased Atari and the company became 1109:Goldberg, Marty; Vendel, Curt (2012). 615: 613: 383:. Each of these was compared for its 7: 1155:The RAINBOW Gold Chip Specifications 1093: 1081: 1066: 677:from the original on August 19, 2012 620:Montfort, Nick; Bogost, Ian (2009). 1132:Morrison, Jerry (9 February 1983). 298:designs were emerging, notably the 980:"The 1983 Home Computer Price War" 978:Knight, Daniel (10 January 2016). 654:Johnson, Herbert R. (2011-10-13). 14: 1152:Wang, George (28 October 1983). 522:using commonly available chips. 387:for a wide variety of machines. 671:"Chronology of Microprocessors" 441:place, and the idea of using a 373:National Semiconductor NS16032 1: 132:had not been chosen, but the 1134:Proposed Sierra Project Plan 206:analog-to-digital converters 138:National Semiconductor 32016 235:. Due to the high price of 2223: 2207:68000-based home computers 1158:(Technical report). Atari. 1136:(Technical report). Atari. 1113:Atari Inc. Business Is Fun 1055:Goldberg & Vendel 2012 1043:Goldberg & Vendel 2012 1031:Goldberg & Vendel 2012 1000:Goldberg & Vendel 2012 966:Goldberg & Vendel 2012 906:Goldberg & Vendel 2012 673:. Processortimeline.info. 514:and could be converted to 16:Unreleased computer design 1315: 643:. Atari Program Exchange. 452:and Amiga. Amiga, led by 24: 637:Crawford, Chris (1982). 394:The Marvelous Land of Oz 94:was the code name for a 1147:(Audio). Antic Podcast. 479:Commodore International 385:price/performance ratio 311:Kristina Hooper Woolsey 246:The much more powerful 159:machine running either 2046:Transputer Workstation 1855:Software and utilities 2120:825 80-Column Printer 2026:Atari 8-bit computers 248:Atari 8-bit computers 192:Earlier 8-bit designs 2197:All-in-one computers 656:"S-100 and the 8086" 2146:Atari joystick port 1888:Video game consoles 1045:, pp. 748–749. 327:run length encoding 229:MOS Technology 6502 214:integrated graphics 85:- Project Cancelled 21: 2125:1020 Color Printer 2080:Portable computers 2019:Personal computers 1661:Return of the Jedi 1416:Cloak & Dagger 508:color lookup table 319:color lookup table 2184: 2183: 2159: 2158: 2075: 2074: 2014: 2013: 1909:Atari Video Music 1849: 1848: 1313: 1312: 1300:Nightdive Studios 1264:Atari Interactive 1235:Atari Corporation 471:Atari Corporation 231:-derivative, the 201:central processor 177:Tramel Technology 103:personal computer 89: 88: 68:personal computer 2214: 2110: 2057: 1976: 1871:Atari Calculator 1829: 1794:Tournament Table 1360:Atari Basketball 1353:Asteroids Deluxe 1321: 1280:Cyan Engineering 1219: 1201: 1194: 1187: 1178: 1159: 1148: 1137: 1128: 1117:. Syzygy Press. 1116: 1097: 1091: 1085: 1079: 1070: 1064: 1058: 1052: 1046: 1040: 1034: 1028: 1022: 1021: 1019: 1009: 1003: 997: 988: 987: 975: 969: 963: 957: 951: 945: 939: 933: 927: 921: 915: 909: 903: 897: 891: 880: 874: 868: 862: 856: 850: 844: 838: 832: 826: 820: 814: 808: 802: 796: 790: 784: 778: 772: 766: 760: 754: 748: 742: 736: 730: 724: 718: 712: 706: 700: 699: 692: 686: 685: 683: 682: 666: 660: 659: 651: 645: 644: 634: 628: 627: 617: 593: 589: 583: 580: 574: 571: 565: 562: 556: 553: 547: 544: 530:refresh duties. 461:Tramiel takeover 286:, designs using 84: 82: 39: 29: 22: 2222: 2221: 2217: 2216: 2215: 2213: 2212: 2211: 2187: 2186: 2185: 2180: 2171:Atari Flashback 2155: 2129: 2101: 2071: 2055: 2010: 1974: 1883: 1845: 1827: 1570:Missile Command 1430:Crystal Castles 1329: 1322: 1309: 1285:Digital Eclipse 1274:Chuck E. Cheese 1251: 1245: 1210: 1205: 1166: 1151: 1140: 1131: 1125: 1108: 1105: 1100: 1092: 1088: 1080: 1073: 1065: 1061: 1057:, pp. 745. 1053: 1049: 1041: 1037: 1029: 1025: 1017: 1011: 1010: 1006: 998: 991: 977: 976: 972: 964: 960: 952: 948: 940: 936: 928: 924: 916: 912: 904: 900: 892: 883: 879:, pp. 6–7. 875: 871: 863: 859: 851: 847: 839: 835: 827: 823: 815: 811: 803: 799: 791: 787: 779: 775: 767: 763: 755: 751: 743: 739: 731: 727: 719: 715: 707: 703: 694: 693: 689: 680: 678: 668: 667: 663: 653: 652: 648: 636: 635: 631: 623:Racing the Beam 619: 618: 611: 607: 602: 597: 596: 590: 586: 581: 577: 572: 568: 563: 559: 554: 550: 545: 541: 536: 495: 463: 422: 360: 354:signal output. 276: 237:computer memory 194: 189: 80: 78: 37: 32: 17: 12: 11: 5: 2220: 2218: 2210: 2209: 2204: 2202:Atari hardware 2199: 2189: 2188: 2182: 2181: 2179: 2178: 2173: 2167: 2165: 2161: 2160: 2157: 2156: 2154: 2153: 2151:XG-1 light gun 2148: 2143: 2137: 2135: 2134:Gaming devices 2131: 2130: 2128: 2127: 2122: 2116: 2114: 2107: 2103: 2102: 2100: 2099: 2094: 2089: 2083: 2081: 2077: 2076: 2073: 2072: 2070: 2069: 2063: 2061: 2054: 2053: 2048: 2043: 2038: 2033: 2028: 2022: 2020: 2016: 2015: 2012: 2011: 2009: 2008: 2003: 1998: 1993: 1988: 1982: 1980: 1973: 1972: 1967: 1962: 1961: 1960: 1950: 1945: 1940: 1935: 1930: 1929: 1928: 1918: 1911: 1906: 1899: 1891: 1889: 1885: 1884: 1882: 1881: 1874: 1867: 1859: 1857: 1851: 1850: 1847: 1846: 1844: 1843: 1835: 1833: 1826: 1825: 1818: 1811: 1804: 1797: 1790: 1783: 1776: 1769: 1762: 1755: 1752:Super Breakout 1748: 1741: 1734: 1727: 1720: 1713: 1706: 1699: 1692: 1685: 1678: 1671: 1664: 1657: 1650: 1643: 1636: 1629: 1622: 1615: 1608: 1601: 1594: 1587: 1580: 1573: 1566: 1559: 1552: 1545: 1538: 1531: 1524: 1517: 1510: 1503: 1496: 1489: 1482: 1475: 1468: 1461: 1454: 1447: 1440: 1433: 1426: 1423:Crash 'N Score 1419: 1412: 1405: 1398: 1391: 1384: 1377: 1370: 1367:Atari Football 1363: 1356: 1349: 1342: 1334: 1332: 1330:and amusements 1324: 1323: 1316: 1314: 1311: 1310: 1308: 1307: 1302: 1297: 1292: 1287: 1282: 1277: 1271: 1266: 1261: 1255: 1253: 1247: 1246: 1244: 1243: 1238: 1232: 1225: 1223: 1216: 1212: 1211: 1206: 1204: 1203: 1196: 1189: 1181: 1175: 1174: 1172: 1165: 1164:External links 1162: 1161: 1160: 1149: 1138: 1129: 1123: 1104: 1101: 1099: 1098: 1086: 1071: 1059: 1047: 1035: 1033:, p. 708. 1023: 1004: 1002:, p. 737. 989: 970: 968:, p. 733. 958: 946: 934: 922: 910: 908:, p. 732. 898: 881: 869: 857: 845: 833: 821: 809: 797: 785: 773: 761: 749: 737: 725: 713: 701: 687: 661: 646: 629: 608: 606: 603: 601: 598: 595: 594: 584: 575: 566: 557: 548: 538: 537: 535: 532: 494: 491: 465:In July 1984, 462: 459: 421: 418: 377:Motorola 68000 359: 356: 300:Motorola 68000 275: 272: 193: 190: 188: 185: 179:lead engineer 134:Motorola 68000 87: 86: 77:Prototype 1983 75: 71: 70: 58: 54: 53: 48: 44: 43: 40: 34: 33: 30: 15: 13: 10: 9: 6: 4: 3: 2: 2219: 2208: 2205: 2203: 2200: 2198: 2195: 2194: 2192: 2177: 2176:Intellivision 2174: 2172: 2169: 2168: 2166: 2162: 2152: 2149: 2147: 2144: 2142: 2141:CX40 joystick 2139: 2138: 2136: 2132: 2126: 2123: 2121: 2118: 2117: 2115: 2111: 2108: 2104: 2098: 2095: 2093: 2090: 2088: 2085: 2084: 2082: 2078: 2068: 2065: 2064: 2062: 2058: 2052: 2049: 2047: 2044: 2042: 2039: 2037: 2034: 2032: 2029: 2027: 2024: 2023: 2021: 2017: 2007: 2004: 2002: 1999: 1997: 1994: 1992: 1989: 1987: 1984: 1983: 1981: 1977: 1971: 1968: 1966: 1963: 1959: 1956: 1955: 1954: 1951: 1949: 1946: 1944: 1941: 1939: 1936: 1934: 1931: 1927: 1924: 1923: 1922: 1919: 1917: 1916: 1915:Video Pinball 1912: 1910: 1907: 1905: 1904: 1900: 1898: 1897: 1893: 1892: 1890: 1886: 1880: 1879: 1875: 1873: 1872: 1868: 1866: 1865: 1861: 1860: 1858: 1856: 1852: 1842: 1841: 1837: 1836: 1834: 1830: 1824: 1823: 1819: 1817: 1816: 1815:Video Pinball 1812: 1810: 1809: 1805: 1803: 1802: 1798: 1796: 1795: 1791: 1789: 1788: 1784: 1782: 1781: 1777: 1775: 1774: 1770: 1768: 1767: 1763: 1761: 1760: 1756: 1754: 1753: 1749: 1747: 1746: 1742: 1740: 1739: 1735: 1733: 1732: 1728: 1726: 1725: 1721: 1719: 1718: 1714: 1712: 1711: 1707: 1705: 1704: 1700: 1698: 1697: 1693: 1691: 1690: 1686: 1684: 1683: 1679: 1677: 1676: 1672: 1670: 1669: 1665: 1663: 1662: 1658: 1656: 1655: 1651: 1649: 1648: 1644: 1642: 1641: 1637: 1635: 1634: 1630: 1628: 1627: 1623: 1621: 1620: 1616: 1614: 1613: 1609: 1607: 1606: 1602: 1600: 1599: 1595: 1593: 1592: 1588: 1586: 1585: 1581: 1579: 1578: 1574: 1572: 1571: 1567: 1565: 1564: 1560: 1558: 1557: 1553: 1551: 1550: 1546: 1544: 1543: 1539: 1537: 1536: 1532: 1530: 1529: 1525: 1523: 1522: 1518: 1516: 1515: 1511: 1509: 1508: 1504: 1502: 1501: 1497: 1495: 1494: 1490: 1488: 1487: 1483: 1481: 1480: 1476: 1474: 1473: 1469: 1467: 1466: 1462: 1460: 1459: 1455: 1453: 1452: 1448: 1446: 1445: 1441: 1439: 1438: 1434: 1432: 1431: 1427: 1425: 1424: 1420: 1418: 1417: 1413: 1411: 1410: 1406: 1404: 1403: 1402:Canyon Bomber 1399: 1397: 1396: 1392: 1390: 1389: 1385: 1383: 1382: 1378: 1376: 1375: 1371: 1369: 1368: 1364: 1362: 1361: 1357: 1355: 1354: 1350: 1348: 1347: 1343: 1341: 1340: 1339:Anti-Aircraft 1336: 1335: 1333: 1331: 1325: 1320: 1306: 1303: 1301: 1298: 1296: 1293: 1291: 1288: 1286: 1283: 1281: 1278: 1275: 1272: 1270: 1267: 1265: 1262: 1260: 1257: 1256: 1254: 1252:and spin-offs 1248: 1242: 1239: 1236: 1233: 1230: 1227: 1226: 1224: 1220: 1217: 1213: 1209: 1202: 1197: 1195: 1190: 1188: 1183: 1182: 1179: 1173: 1171: 1168: 1167: 1163: 1157: 1156: 1150: 1146: 1145: 1139: 1135: 1130: 1126: 1124:9780985597405 1120: 1115: 1114: 1107: 1106: 1102: 1095: 1090: 1087: 1083: 1078: 1076: 1072: 1068: 1063: 1060: 1056: 1051: 1048: 1044: 1039: 1036: 1032: 1027: 1024: 1016: 1015: 1008: 1005: 1001: 996: 994: 990: 985: 981: 974: 971: 967: 962: 959: 955: 950: 947: 943: 938: 935: 931: 926: 923: 919: 914: 911: 907: 902: 899: 895: 894:Morrison 1983 890: 888: 886: 882: 878: 877:Morrison 1983 873: 870: 866: 861: 858: 854: 849: 846: 842: 837: 834: 830: 825: 822: 818: 813: 810: 806: 801: 798: 794: 789: 786: 782: 777: 774: 770: 765: 762: 758: 753: 750: 746: 741: 738: 734: 729: 726: 722: 717: 714: 710: 705: 702: 697: 691: 688: 676: 672: 669:Ken Polsson. 665: 662: 657: 650: 647: 642: 641: 633: 630: 625: 624: 616: 614: 610: 604: 599: 588: 585: 579: 576: 570: 567: 561: 558: 552: 549: 543: 540: 533: 531: 529: 523: 521: 517: 513: 509: 503: 500: 492: 490: 488: 484: 480: 474: 472: 468: 460: 458: 455: 451: 446: 444: 443:Unix System V 438: 435: 431: 427: 420:Other designs 419: 417: 415: 411: 406: 404: 400: 399:home computer 396: 395: 388: 386: 382: 378: 374: 370: 366: 357: 355: 353: 349: 344: 340: 334: 330: 328: 322: 320: 314: 312: 308: 303: 301: 297: 293: 289: 285: 281: 273: 271: 269: 265: 261: 257: 253: 249: 244: 242: 238: 234: 230: 226: 222: 217: 215: 211: 207: 202: 199: 191: 186: 184: 182: 181:Shiraz Shivji 178: 174: 170: 166: 162: 158: 154: 149: 147: 143: 139: 135: 131: 127: 123: 119: 115: 110: 108: 104: 101: 97: 93: 76: 72: 69: 66: 62: 59: 55: 52: 49: 45: 41: 38:Also known as 35: 28: 23: 2066: 2005: 1913: 1901: 1894: 1876: 1869: 1862: 1838: 1820: 1813: 1806: 1799: 1792: 1785: 1778: 1771: 1764: 1757: 1750: 1743: 1738:Steeplechase 1736: 1729: 1722: 1715: 1708: 1701: 1694: 1687: 1680: 1673: 1666: 1659: 1652: 1645: 1638: 1631: 1624: 1617: 1610: 1605:Pong Doubles 1603: 1596: 1589: 1582: 1577:Night Driver 1575: 1568: 1561: 1554: 1549:Lunar Lander 1547: 1540: 1533: 1526: 1519: 1512: 1505: 1498: 1491: 1486:Gran Trak 20 1484: 1479:Gran Trak 10 1477: 1470: 1463: 1456: 1449: 1442: 1435: 1428: 1421: 1414: 1407: 1400: 1393: 1386: 1379: 1372: 1365: 1358: 1351: 1344: 1337: 1250:Subsidiaries 1215:Corporations 1154: 1143: 1133: 1112: 1103:Bibliography 1089: 1062: 1050: 1038: 1026: 1013: 1007: 983: 973: 961: 954:Rainbow 2016 949: 942:Rainbow 2016 937: 930:Rainbow 2016 925: 918:Rainbow 2016 913: 901: 872: 865:Rainbow 2016 860: 853:Rainbow 2016 848: 841:Rainbow 2016 836: 829:Rainbow 2016 824: 817:Rainbow 2016 812: 805:Rainbow 2016 800: 793:Rainbow 2016 788: 781:Rainbow 2016 776: 769:Rainbow 2016 764: 757:Rainbow 2016 752: 745:Rainbow 2016 740: 733:Rainbow 2016 728: 721:Rainbow 2016 716: 709:Rainbow 2016 704: 690: 679:. Retrieved 664: 649: 639: 632: 626:. MIT Press. 622: 587: 578: 569: 560: 551: 542: 524: 504: 496: 475: 467:Jack Tramiel 464: 447: 439: 423: 407: 403:workstations 392: 389: 361: 335: 331: 323: 315: 304: 277: 260:input/output 245: 218: 195: 173:Jack Tramiel 150: 117: 111: 91: 90: 74:Release date 20:Atari Sierra 2106:Peripherals 1903:Stunt Cycle 1864:Atari BASIC 1801:Triple Hunt 1745:Stunt Cycle 1556:Major Havoc 1528:Jet Fighter 1388:Black Widow 1276:(1977–1980) 1259:Atari Games 1237:(1984–1996) 1231:(1972–1992) 1229:Atari, Inc. 984:Low End Mac 640:De Re Atari 499:main memory 493:Description 381:Zilog Z8000 365:Intel 80186 284:Zilog Z8000 210:main memory 157:workstation 122:synthesizer 107:Atari, Inc. 51:Atari, Inc. 2191:Categories 2060:Prototypes 1986:Game Brain 1979:Prototypes 1965:VCS (2021) 1832:Prototypes 1808:Ultra Tank 1766:Super Pong 1731:Starship 1 1689:Space Race 1682:Space Duel 1668:Shark Jaws 1619:Quadrapong 1465:Food Fight 1451:Fire Truck 1381:Battlezone 1014:AMY 1 Spec 681:2013-09-27 600:References 483:Amiga 1000 280:Intel 8088 221:Atari 2600 153:Atari Gaza 2097:Portfolio 1896:Home Pong 1878:Atari DOS 1759:Super Bug 1724:Star Wars 1675:Sky Diver 1654:Red Baron 1633:Quiz Show 1563:Millipede 1542:Liberator 1437:Destroyer 1409:Centipede 1374:Avalanche 1346:Asteroids 1295:MobyGames 1290:Kee Games 1094:Wang 1983 1082:Wang 1983 1067:Wang 1983 605:Citations 454:Jay Miner 430:price war 292:S-100 bus 142:Intel 286 124:known as 47:Developer 2113:Printers 2036:MEGA STE 2031:Atari ST 1822:Warlords 1717:Sprint 8 1710:Sprint 4 1703:Sprint 2 1696:Sprint 1 1591:Pin-Pong 1521:Indy 800 1507:I, Robot 1493:Gravitar 1395:Breakout 1269:AtariAge 1241:Atari SA 1069:, 6.3.1. 956:, 41:00. 944:, 40:30. 932:, 39:15. 920:, 35:30. 867:, 34:00. 855:, 32:45. 843:, 19:00. 831:, 21:00. 819:, 20:10. 807:, 16:10. 795:, 15:30. 783:, 14:00. 771:, 32:15. 759:, 31:15. 747:, 12:00. 735:, 25:30. 723:, 10:30. 711:, 10:00. 675:Archived 487:Atari ST 410:tape out 307:Alan Kay 165:CP/M-68k 161:BSD Unix 2092:ST Book 2001:Panther 1840:Tank II 1787:Tempest 1647:Rebound 1626:Quantum 1612:Pursuit 1458:Firefox 1444:Dominos 1328:Arcades 1222:Primary 450:Mindset 414:HP Labs 274:Rainbow 268:bitmaps 219:In the 187:History 146:Visi On 118:Rainbow 79: ( 42:Rainbow 2067:Sierra 2051:Falcon 2006:Sierra 1991:Cosmos 1953:Jaguar 1780:Tank 8 1584:Outlaw 1535:LeMans 1514:Indy 4 1500:Hi-way 1472:Gotcha 1305:Tengen 1121:  1096:, 6.1. 485:. The 434:IBM PC 358:Sierra 296:32-bit 288:16-bit 252:C/GTIA 128:. The 114:sprite 100:32-bit 96:16-bit 92:Sierra 65:32-bit 61:16-bit 2164:Other 2087:STacy 2041:TT030 1970:2600+ 1640:Qwak! 1208:Atari 1018:(PDF) 592:term. 534:Notes 264:ANTIC 256:POKEY 198:8-bit 169:Amiga 140:and 1996:2700 1948:Lynx 1943:XEGS 1938:7800 1933:5200 1926:2800 1921:2600 1773:Tank 1598:Pong 1119:ISBN 1084:, 2. 528:DRAM 516:NTSC 426:Gaza 379:and 367:and 348:NTSC 343:VLSI 309:and 282:and 233:6507 81:1983 57:Type 520:PAL 518:or 512:RGB 369:286 352:PAL 350:or 339:DIP 241:RAM 225:TIA 163:or 130:CPU 126:AMY 2193:: 1958:CD 1074:^ 992:^ 982:. 884:^ 612:^ 375:, 371:, 136:, 1200:e 1193:t 1186:v 1127:. 986:. 896:. 698:. 684:. 658:. 98:/ 83:) 63:/

Index


Atari, Inc.
16-bit
32-bit
personal computer
16-bit
32-bit
personal computer
Atari, Inc.
sprite
synthesizer
AMY
CPU
Motorola 68000
National Semiconductor 32016
Intel 286
Visi On
Atari Gaza
workstation
BSD Unix
CP/M-68k
Amiga
Jack Tramiel
Tramel Technology
Shiraz Shivji
8-bit
central processor
analog-to-digital converters
main memory
integrated graphics

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.