Knowledge (XXG)

Autoduel

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combined role-playing, arcade, and strategy features, calling it "more than a game—it's a complete system of play ... overall game play is excellent". The review concluded with "highly recommended". Game reviewers Hartley and Pattie Lesser commented on the game in their "The Role of Computers" column
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among a few. The character may also enter more distinguished Arena events to earn money as well as take to the highways to fight the other cars and salvage their parts. In this sense, the game was very open-ended in what the player could do. The game also had a storyline, involving certain critical
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The player creates a character, names them and distributes 50 points between three skills: driving, marksmanship and mechanic. The player's character starts in New York, Friday 1-1-2030. Without a car, the player has to enter "amateur night" in which they are provided a vehicle in order to raise
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The main feature of the game is combat involving customized vehicles. The vehicle construction portion of the game allows a variety of power plants, guns, ammunition, mine-layers, smokescreens, oil slicks and rockets to be arranged onto an even larger selection of body and
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The game was developed using a top-down perspective and features two distinct setting areas: the arena or highway style area and the city area. The highway and arenas allow acceleration and driving skills to be used in a scrolling screen format, while the
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in 1986 reviewed the game positively, noting, "The game design is clean, the graphics excellent and no bugs were found." The immense difficulty of the game was noted, as was the long learning curve. In emphasis, the review suggested bypassing the
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No. 78. Fuelleman commented that "The game is pretty well conceived, but is marred by just enough technical flaws, substandard graphics, frustrating limitations, and general user unfriendliness that it just isn't much fun to play."
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enough money to buy and equip their own vehicle. With their own vehicle, a character can begin performing courier missions between the various towns along the
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in 2030, where cars are a primary means of protection and defense, and the highways are dangerous stretches of land ruled by gangs and
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courier tasks, such as carrying important criminal evidence against "Mr. Big", through the dangerous terrain between cities.
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is a single screen in which stores and other attractions of a city can be visited.
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Lesser, Hartley and Patricia (April 1987). "The Role of Computers".
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feature of the game and expensive in-game clones (backup saves) by
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in more or less its classic form, updated for modern systems."
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In 2018, Steve Jackson posted a public request for the
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Fuelleman, Steve (April–May 1987). "Capsule Reviews".
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source code, writing "We'd really like to republish
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Evan (November 1992). 439:Barton, Matt (23 February 2007). 1476:Video games based on board games 667:"Wanted – Autoduel Source Code!" 872:Underworld I: The Stygian Abyss 119:Apple, Atari 8-bit, C64, MS-DOS 348:was his only successful game. 234:Gameplay screenshot (Atari ST) 1: 949:II: Vengeance of the Kilrathi 590:Diverse Talents, Incorporated 1496:Video games set in the 2030s 908:Ultima Worlds Online: Origin 777:I: The First Age of Darkness 518:Brooks, M. Evan (May 1994). 858:Worlds 1: The Savage Empire 653:"Asimov's v11n10 (1987 10)" 603:Barton, Matt (5 May 2014). 198:. The game is based on the 1512: 1431:Atari 8-bit computer games 826:VII Part Two: Serpent Isle 722:at Commodore 64 boxed sets 1491:Single-player video games 585:Space Gamer/Fantasy Gamer 337:Space Gamer/Fantasy Gamer 330:Steve Fuelleman reviewed 29: 1466:Role-playing video games 963:IV: The Price of Freedom 865:Worlds 2: Martian Dreams 956:III: Heart of the Tiger 798:IV: Quest of the Avatar 405:Darkwind: War on Wheels 164:role-playing video game 1471:Vehicular combat games 805:V: Warriors of Destiny 706:at Amiga Hall of Light 235: 1383:Looking Glass Studios 1085:Jane's AH-64D Longbow 812:VI: The False Prophet 524:Computer Gaming World 497:Computer Gaming World 477:Computer Gaming World 344:According to Bueche, 286:Computer Gaming World 233: 222:with armed vehicles. 172:Atari 8-bit computers 1461:Origin Systems games 1456:Classic Mac OS games 190:and in 1988 for the 819:VII: The Black Gate 200:Steve Jackson Games 1446:Commodore 64 games 1074:Jane's Simulations 327:adventure games." 236: 184:IBM PC compatibles 1401: 1400: 1388:Destination Games 1138:Knights of Legend 1102:Stand-alone games 1011: 1010: 924: 923: 915:Ultima X: Odyssey 895: 894: 526:. pp. 42–58. 480:. pp. 24–25. 370:v11 n10 (1987 10) 241:Atlantic seaboard 155: 154: 1503: 1416:1985 video games 1352:David W. Bradley 1332:Sheri Graner Ray 1257:Richard Garriott 1173:Strike Commander 1092:Jane's Longbow 2 977: 897: 847: 750: 743: 736: 727: 681: 680: 678: 676: 671: 663: 657: 656: 649: 643: 642: 635: 629: 628: 623: 621: 600: 594: 593: 579: 570: 569: 561: 555: 554: 552: 550: 534: 528: 527: 515: 509: 508: 506: 504: 488: 482: 481: 471: 465: 464: 462: 460: 455:on 30 March 2009 451:. Archived from 436: 362:#37 (April 1987) 71:Richard Garriott 34: 22: 1511: 1510: 1506: 1505: 1504: 1502: 1501: 1500: 1406: 1405: 1402: 1397: 1393:Electronic Arts 1371: 1292:David R. 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Index


Developer(s)
Origin Systems
Publisher(s)
Designer(s)
Chuck Bueche
Richard Garriott
Platform(s)
Amiga
Apple II
Atari 8-bit
Atari ST
Commodore 64
MS-DOS
Macintosh
Genre(s)
Role-playing
Single-player
role-playing video game
Origin Systems
Atari 8-bit computers
Commodore 64
Apple II
IBM PC compatibles
Atari ST
Amiga
Macintosh
Steve Jackson Games
Car Wars
United States

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