Knowledge (XXG)

ASH: Archaic Sealed Heat

Source 📝

370:, a Salamander appears and burns everyone except her into ashes. She retrieves her hereditary bracelet, and when creatures born of the Flame Serpent attack, Bullnequ is reanimated from the ashes and defends her. Wanting to restore her kingdom, Aisya sets out in pursuit of the Flame Serpent, who subsequently attacks and destroys the other kingdoms. Using her power to revive others from ash to build her army, she meets and partners with Dan, rescues Emu from the destruction of her people, and Bamyganant nearly kills her. Although Jeekwawen saves her and the party, Bullnequ is destroyed. They later salvage Cootrolan from a group of attacking Mechanics, who reveals the Mechanics are from a future where Mechanics and humans are locked in conflict in a world dying from an imbalance of energy. After finding Sumnelthia's capital under attack from the Flame Serpent, Aisya rescues Maritie from the city's dungeons, who believes Sumnelthia is behind the Flame Serpent. Dan likewise thinks Aceshin is responsible, and leaves when Aisya prevents him from killing Maritie. 337:. The classes are the Long Sword, a basic melee fighter; Black Magic users, who can perform powerful damaging elemental spells; White Magic users, who can use healing spells and raise defence; the Butler, which specializes in close-range melee combat and has higher defence than the Long Sword; the Ittemer, which can send items at a distance; the Steeler, a thief-like character with high agility who can attract enemy units away from more vulnerable targets; and Monster Magic users, who specialize in support abilities and summoning creatures to fight in their place. These generic units die permanently if they fall in battle. Between battles, the player outfits and customizes their party and individual units, in addition to buying replacement genetic units. At the end of each chapter, the player is graded on their performance, with higher grades granting better rewards of experience and items. Earlier chapters can be repeated to earn additional experience points and currency for buying equipment and items between chapters. 378:
world. Bamyganant and the King respectively place Cootrolan and Dan under their control, turning them against the party. Dan briefly recovers when Bamyganant kills the King after activating the Mechanic army and generating a giant Fire Dragon. The party sacrifices itself to save Aisya from its attack, and Cootrolan is left to guard the present-day core of Bamyganant. Aceshin XV returns in ash form along with Aisya's companions, who reveal the Fire Dragon's purpose is to test human worth and reset the planet if they fail. With the world's balance between black and white energy destroyed, Aisya fights and defeats Bamyganant, first by Cootrolan sacrificing itself to destroy Bamyganant's present-day core, then when the party defeats him when the world's black energy preserves him. The Mechanic future is erased and the world restored, and the last Fire Dragon asks Aisya her wish; Aisya wishes for a "future", and the Fire Dragon resurrects those turned to ashes, including Bullnequ.
374:
human conflict summons, and that they must restore the balance between the benevolent white and malevolent black energy. Cootrolan ends up resetting to a hostile position after encountering Mechanics, forcing the party to leave him behind. The party confront the Sumnelthian King, who created the Mechanics in a bid to conquer the world, and he sends Jeekwawen and a conflicted Dan to attack the group. Dan rejoins them, and upon learning their mission to restore the world's balance, Jeekwawen allows them to proceed. They confront the Sumnelthian King, but when he summons more Mechanics, a powerful Fire Dragon is born and begins destroying the world. The King escapes, and the group seek answers in Aceshin, with Jeekwawen eventually joining them. Bamyganant nearly ambushes and kills them, but Maritie's mother Aceshin XV saves them and they reunite with a restored Cootrolan. The Fire Dragon soon attacks Aceshin and turns its people to ash.
318:
section of battles, players move their assigned units on a square grid, with units represented using 2D character sprites. Movement and attacking consume a shared pool of Action Points. Once depleted, the player's turn ends, and the bar is replenished by a set amount at the start of the player's next turn. Once in position, depending on the proximity of enemies, a unit can be given different commands, such as attacking or performing an ability. Chests and non-playable characters can be found during field sections, with chests yielding items, equipment. or in-game currency.
387: 788:
but faulted the slow and padded feel of battles and disliked the touch-only control scheme. Moehnke enjoyed the basic battle system design, but faulted most of the gameplay's other element as either repetitive or too slow. Ochoa praised the battle system and overall gameplay as the title's strongest element, but found some elements of its controls cumbersome to use. Lavaux enjoyed the battle system concept, but noted a combined lack of challenge and multiple frustrating mechanics caused the game to suffer from pacing issues.
482:. He wanted to create a "thick" story covering the mysteries of the game's world. As with much of his narrative work, the central theme was how it felt to die and disappear, both for a person and those close to them. The heaviness of these themes were offset by him by making the central narrative a character-driven story about friendship and connections. The name of lead character Aisya was taken from the heroine of one of Sakaguchi's early games, 326:
character from a menu, including a standard attack; a magic spell or attack if possible; using an item; defending from attacks; a standby in which a unit does not act during a turn; special skills dubbed Arts; cinematic attacks dubbed EX Arts; and fleeing battle. Within the party, a character can be positioned close or at a distance from the enemy, which impacts how they attack and what skills and abilities can be used. Upon raising their
533:
assets as inspiration for the music. It was Sakimoto's first work for the DS, and necessitated compressing his tracks to fit into the hardware. Iwata described the project as a challenging one, with his primary concern being to match the game's setting and create an "organic" feeling in the music. Due to the DS's sound limitations, he compared the work on the soundtrack to his time composing for the
792:
noted the use of CGI and praised the graphics as some of the system's best, but felt the soundtrack was not as memorable as others from the composers. While praising the CGI elements, Ochoa was highly critical of the 2D graphical elements. Lavaux was fairly negative about the graphics, faulting the graphics as blurry and the CGI elements poor compared to other titles within the system's lifetime.
508:
by Minaba and Mistwalker's Takao Watanabe. Sakaguchi wanted high-quality CGI elements, aiming for a more realistic appearance than other titles on the platform. Because of the high amount of CGI graphics in-game, it was the first DS title to use a two-gigabit cartridge. The CGI elements and cutscenes were created collaboratively by Robot Inc.,
330:, a character's health and magic meters are restored. If a party member is not revived during battle, they are inaccessible in the next battle, while a party leader's defeat removes the entire party from battle. Even if other parties are active, the game ends and must be restarted from an earlier save point if Aisya is defeated. 261:, who acted as executive producer, writer and designer. Production lasted roughly two years, with Sakaguchi using his love for the genre when creating the design concept. The game was among the first projects conceived and announced for Mistwalker. Sakaguchi collaborated with artist Hideo Minaba and composers 507:
was Minaba's first role as character designer. Sakaguchi attributed Minaba's designs with inspiring him to rewrite planned story dialogue, something that he normally did not do on a project. He also described the art as not being typical of DS titles at the time. The game's illustrations were handled
317:
battles in a system dubbed "Team Tactics"; the player has a set number of three-character parties, with these parties represented on the field as a sprite of the party's current leader. In-game, only a living person can be a team leader, with the other two members being ash warriors. During the field
305:
stylus, with the display split between its two screens; the top screen is used for displaying cutscenes and the battle party, while the bottom screen is used for party control and shows the enemy party in battle. Battles are split into three sections; story with battle objectives, field gameplay, and
787:
enjoyed the gameplay due to its depth and amount of player customization, and praised the interface as user-friendly. Ross enjoyed the battle system, but faulted the heavy use of menus and a lack of activities outside the main campaign. Loe enjoyed the battle system, describing it as "quite clever",
377:
Aceshin XV sacrifices herself to hold back Bamyganant so the party can escape on airship back to Sumnelthia to stop the King. The Fire Dragon unexpectedly shields the ship from Sumnelthia's defence guns, and they learn Bamyganant allied with the King to secure the Mechanics' future domination of the
357:
The main protagonist is Aisya, whose coronation as princess of Millinear takes place during the game's opening. In her journey, she is accompanied by her regent Bullnequ, a loyal figure who supported her through her childhood. She is also joined by Dan, a soldier of Sumnelthia; Cootrolan, a sentient
353:
is set in an unnamed fantasy world divided between three kingdoms, Millinear, Sumnelthia and Aceshin. Samnersia and Acesin are in a state of war with each other, with mechanical soldiers dubbed the Mechanics said to be from Acesin inflaming the conflict. In ancient times, a magical flame that burned
450:
Sakaguchi was attracted to the DS, as it felt like a PDA-style device he used to play games during flights between Hawaii and Japan, and he was fascinated by the idea of creating a world conveyed using two screens. This wish led to battle information and action being equally divided between the top
477:
The storyline was created after the gameplay and world design was completed. The concept of people being reborn from magical ashes was present from the outset, though his initial plan for them to remain ash-colored rather than returning to their normal states was vetoed by the other staff. Tanaka,
373:
They discover evidence of Sumnelthia collecting energy from the Salamanders, which is produced when new Mechanics are crafted, then escape through a cave system while fighting through monsters born of human fear and rage. They also learn the Salamanders are manifestations of the planet's will that
325:
models. The player team fights the enemy team until one side is defeated or the player party flees battle. If an enemy initiates combat, each member of an enemy unit performs one action, with the battle ending once these are completed. During player-initiated battles, actions are selected for each
791:
Ross praised the CGI graphics and 3D models, but found the field models and sprites below standards compared to the rest of the graphics. Loe was mixed on the graphics, praising the cutscenes and CGI models in battle, but panning the overworld map and icon design as letting the game down. Moehnke
716:
reached third place in sales charts, selling 50,000 units. Sales figures were seen as fairly slow given the staff's reputation, in addition to its release on a popular platform during a slow period in the Japanese game release calendar. By the next week, it had dropped to eighth place, selling a
532:
through Sakimoto's studio Basiscape. Sakimoto also acted as music producer. An additional track was composed by Isao Kasai of Racjin. Basiscape was invited onto the project by Sakaguchi, who was a longtime fan of Sakimoto's work. Sakaguchi provided Sakimoto and Iwata with story materials and art
247:
exclusively in Japan. The storyline follows Aisya, princess of Millinear, after a fire monster burns the kingdom to ashes on her coronation day. She gains the ability to revive the dead as ash-formed bodies and sets out to investigate the cause behind the disaster. The gameplay combines tactical
473:
series. Sakaguchi's wish was to create a hybrid system between tactical RPGs and traditional RPGs. Game balance was an important factor for him, as he wanted the title to be approachable for genre newcomers, leading to some unspecified design changes and a careful incorporation of tutorials to
34: 273:. Due to its heavy use of CGI graphics, it was the first DS title to ship on a two-gigabit cartridge. The title debuted to low sales in Japan and received mixed reception from critics; it was praised for its narrative and gameplay, but its graphics and pacing saw mixed responses. 282: 419:
to express genre ideas he had been storing for twenty years by that point. The game was in its concept stages during early 2005, with production lasting approximately two years. It was one of three projects being created by Sakaguchi and Mistwalker at the time alongside
358:
Mechanic; Emu, a member of the reclusive Forest People; Maritie, Acesin's princess who likewise chases the Flame Serpent; and Jeekwawen, a mercenary swordsman. They end up clashing with Bamyganant, a soldier from the planet's future who leads a Mechanic faction.
451:
and bottom screens rather than one being subordinate to the other. He created an early prototype build which proved to be more successful than he expected. For the gameplay, he wanted to pay homage to early influences on his liking for the genre, including
556:
Sakaguchi confirmed that Mistwalker was working on a DS title in February 2005, with its official title being announced in October of that year. It was the third of four projects announced by the company during 2005 alongside
717:
further 17,000 units. The low sales apparently led to stores selling the game at half price. By the end of the year, it had sold over 92,800 units, placing it as the 172nd best-selling title of the year according to
300:
where players take on the role of protagonist Aisya and her army in battles against enemy forces, progressing through a series of battles across a chapter-based narrative. The game is controlled using the
446:
titles. Sakaguchi acted as the game's executive producer, writer and designer. Mistwalker vice president Kensuke Tanaka acted as the producer. It was co-directed by Yoshimori Aisaka and Shigeru Maekawa.
548:
on October 25, 2007. The album included all the original uncompressed tracks across the first and second discs, then the second disc included the shortened MIDI versions of tracks used in-game.
595:
was released in Japan on October 4, 2007. An audio drama by the game's voice cast was published by Aniplex on CD on November 21 of that year. It was also supplemented by two companion books; a
354:
all to magical ash was sealed away. It is released in the game's opening and begins wreaking havoc across the world in the form of creatures called Salamanders and the greater Flame Serpent.
2227: 2429: 478:
despite being part of discussions about the main plot, described the story and concept as Sakaguchi's alone. Sakaguchi described the game's tone as very different from that of
1980: 1619: 2761: 2397: 739:
s Bryan Boulette noted that the game had its rough edges, but also stood as one of the best tactical RPGs he had played in recent years. The title was later included by
2461: 2766: 503:. By 2004, Minaba had recently founded his own art studio Designation. Although he was also working on Sakaguchi's other Mistwalker projects in various capacities, 314: 2299: 2066: 1271: 1488: 1194: 581:. The title referenced the magical flames sealed away in ancient times. When referring to the game, Sakaguchi asked that it be referred to by its acronym 2751: 2259: 2100: 2360: 768:
noted the plot as covering familiar ground for the genre, but said there was enough complexity and interesting twists to keep it from becoming boring.
2756: 618:
remains exclusive to Japan. Posited reasons include a lack of success in Japan, and the large size of its DS cartridge. In an interview about the
2439: 248:
grid-based movement of 2D characters in the field with traditional turn-based battles, in which party members are represented by CGI models.
1335: 2716: 2559: 488:(1985). The game also made limited use of voice acting, to keep with the more serious tone. The plot writing was finished by October 2005. 405:
was fond of the tactical role-playing genre and had wanted to develop one himself. While he had created design concepts for them, such as
1582: 1037: 626:
outside Japan lay with Nintendo. A fan translation exists, but is noted for its flawed writing. Aisya was later included as a Spirit in
534: 1940: 2746: 2237: 1368: 1752: 1151: 1230: 1970: 1611: 1304: 992: 884: 2407: 2121: 950: 732:
called the game "a memorable DS title for any RPG-lover's library", though noting a lack of accessibility for English speakers.
2731: 1919: 2001: 1806: 537:. The main theme, which formed a leitmotif in several tracks including the main battle theme, was written to represent Aisya. 2471: 1720: 2711: 614:
While an ESRB rating for the game was found, and English voice actors were apparently being hired by Nintendo of America,
2192: 2706: 2623: 2291: 69: 754:
narratives from the PlayStation era, but faulted Aisya as a protagonist and the low amount of voice work. Casey Loe of
412: 270: 2166: 2054: 1847: 2726: 781:
gave minimal reference to the plot, but noted its voice acting and CGI elements helped "branch out" the narrative.
628: 322: 297: 228: 204: 1550: 1406: 2721: 2701: 2492: 1478: 386: 2583: 2552: 1677: 1186: 422: 214: 2269: 2087: 1066: 917: 2736: 2372: 1883: 491:
The art director and character designer was Hideo Minaba, an illustrator who had worked with Sakaguchi on
2741: 2615: 407: 33: 1261: 585:
rather than its full title. During its promotion, Sakaguchi revealed that he and the game's publisher
822: 289:; main character Aisya and her party (bottom screen) fight a monster (top screen) in the battle mode. 57: 41: 2545: 141: 100: 88: 321:
In battle, the gameplay switches to a turn-based combat system. with characters represented using
2673: 2336: 1325: 775:
s Andy Lavaux enjoyed the narrative for its mixture of different plot elements. Rolando Ochoa of
402: 391: 258: 167: 105: 1111: 281: 2161: 2061: 2040: 1572: 1029: 814: 499: 131: 112: 1948: 2607: 1781: 760: 525: 493: 327: 262: 199: 149: 333:
Alongside unique characters with special skills and abilities are generic units assigned a
1356: 334: 1742: 1143: 1292: 1218: 2631: 1785: 982: 622:, associate public relations manager David Young said that the decision not to release 529: 484: 266: 154: 872: 2695: 2133: 940: 307: 253: 1907: 2647: 2599: 2009: 1818: 719: 619: 563: 459: 428: 467:, but make the gameplay stand out. The gameplay design drew inspiration from the 1708: 1655: 1524: 608: 469: 453: 437: 302: 244: 172: 2639: 2568: 2321: 2264: 2232: 2202: 2128: 1643: 1458: 1266: 777: 600: 589:
had discussed the game being the first in a "Team Tactics" series for the DS.
398: 367: 232: 46: 2655: 2466: 2434: 2402: 1747: 1577: 758:
positively noted the narrative's tone, comparing it stories from the era of
509: 2228:"Nintendo Hired English Voice Actors For Mistwalker's Archaic Sealed Heat" 2154: 1839: 1975: 1813: 1659: 1413: 1363: 586: 573:. It was planned as Mistwalker's second released project, coming between 513: 240: 62: 2367: 2331: 2197: 2035: 1914: 1878: 1793: 1715: 1682: 1538: 1453: 1418: 1299: 1225: 1071: 879: 728: 659: 545: 2527: 2502: 2679: 1647: 1545: 569: 433: 310:, with players carrying over money earned into the next playthrough. 236: 50: 1687: 750:
magazine enjoyed the narrative's dark tone, comparing it positively
2430:"Saling The World: Orange Box, FIFA Head Cross-Platform U.S. Sales" 1076: 385: 280: 186: 1871: 924:. Vol. 4, no. 1. DoubleJump Publishing. pp. 62–63. 2095: 611:
and featuring character illustrations and developer interviews.
442: 2541: 1612:"E3 2007 News / Archaic Sealed Heat (Nintendo DS) RPG Details" 1483: 945: 2537: 2323:
Super Smash Bros. Spirit Tome - Aisya, Teleroboxer, and More!
1710:最高峰の世界観を構築していく精鋭チーム CyDesignationのアイデンティティーを探る【取締役座談会編】 1294:鉄の兵士の集団が主人公たちに迫る!!『ARCHAIC SEALD HEAT(アルカイック シールド ヒート)』 269:, who had worked with Sakaguchi during their time at 743:
on a list of top ten most wanted DS titles in 2008.
2666: 2575: 1118:. No. 72. Fusion Publishing. pp. 104–105. 210: 198: 178: 166: 140: 130: 111: 99: 87: 68: 56: 40: 26: 2462:"Tecmo's DS Detective Series Tops Japanese Charts" 1971:"Sakaguchi's Mistwalker studio developing DS game" 2056:任天堂×ミストウォーカーが放つ大作RPG『Archaic Sealed Heat』10月4日発売! 1443: 1441: 1439: 1437: 1435: 1401: 1399: 1397: 1395: 1393: 1391: 1389: 1387: 1385: 2398:"Dragon Ball Z Sparks Japanese Charts Into Life" 1030:"ASH: Archaic Sealed Heat - Hands On Impression" 251:The game was designed by Mistwalker founder and 1220:“灰の戦士”最新情報!!『ARCHAIC SEALD HEAT(アルカイックシールドヒート)』 1187:"ASH: Archaic Sealed Heat (Nintendo DS) Review" 826: 415:, he had never been directly involved. He used 2193:"Top 10 Most Wanted Nintendo DS Games of 2008" 1866: 1864: 1507: 1505: 1262:"The mixed flames of ASH: Archaic Sealed Heat" 1180: 1178: 1176: 1174: 1172: 1170: 1168: 524:The game's music was composed and arranged by 497:and had also contributed to the art design of 2553: 2221: 2219: 1909:アニプレックス -「ASH」(アルカイック シールド ヒート)オリジナル・サウンドトラック 1902: 1900: 1638: 1636: 1213: 1211: 977: 975: 973: 971: 969: 967: 542:ASH (Archaic Sealed Heat) Original Soundtrack 8: 2355: 2353: 2187: 2185: 2183: 1790:ASH: Archaic Sealed Heat Original Soundtrack 1777: 1775: 1773: 1771: 1769: 1255: 1253: 1251: 1249: 1247: 1105: 1103: 1101: 1099: 1097: 1095: 1093: 1060: 1058: 1056: 1054: 1023: 1021: 1019: 1017: 1015: 1013: 1011: 1009: 2292:"Super Smash Bros. Spirit Tome - Episode 2" 1137: 1135: 1133: 1131: 1129: 1127: 1125: 911: 909: 907: 905: 903: 901: 2560: 2546: 2538: 1671: 1669: 1605: 1603: 1601: 1599: 1573:"Gaming News Round-Up: February 2nd, 2005" 643: 32: 23: 2762:Video games featuring female protagonists 2391: 2389: 2090:「A.S.H. -Archaic Sealed Heat-」スペシャル・ドラマCD 935: 933: 931: 867: 865: 863: 861: 859: 857: 855: 853: 390:Executive producer, writer and designer 2260:"At Launch: Nintendo Discusses The DSi" 1479:"Final Fantasy Father Brings Ash to DS" 849: 801: 2767:Video games scored by Hitoshi Sakimoto 1796:. SVWC-7503-4 Retrieved on 2021-07-29. 1472: 1470: 1468: 1408:Creator's Voice -『ARCHAIC SEALED HEAT』 1334:(in Japanese). 2007-11-01. p. 1. 2123:検索結果 / エンターブレイン / Strategy Guide Book 7: 2494:2007年テレビゲームソフト売り上げTOP500(メディアクリエイト版) 2320:Nintendo World Report (2018-12-14). 2039:(in Japanese). No. March 2007. 1678:"Preview - ASH: Archaic Sealed Heat" 1457:(in Japanese). No. 2005–02–04. 1067:"Preview - ASH: Archaic Sealed Heat" 648: 1417:(in Japanese). 2007. Archived from 874:新作発表!坂口博信氏が手がけるシミュレーションRPG『ASH(仮題)』 639: 2002:"Mistwalker Unveils Another Title" 1112:"Review: ASH: Archaic Sealed Heat" 918:"Review: ASH: Archaic Sealed Heat" 14: 2752:Tactical role-playing video games 1676:Balistrieri, Emily (2007-09-12). 432:. The game was co-developed with 1969:Niizumi, Hirohiko (2005-02-04). 989:ASH: Archaic Sealed Heat website 2339:from the original on 2021-11-15 2302:from the original on 2020-11-30 2169:from the original on 2021-01-15 2103:from the original on 2021-04-11 2069:from the original on 2008-10-15 2031:Xbox 360 ストラテジー 2007 - ミストウォーカー 1983:from the original on 2021-08-01 1941:"Interview with Masaharu Iwata" 1922:from the original on 2011-09-22 1886:from the original on 2021-04-11 1850:from the original on 2012-08-18 1755:from the original on 2015-01-09 1723:from the original on 2021-04-10 1622:from the original on 2020-04-20 1585:from the original on 2012-05-13 1553:from the original on 2021-06-19 1513:Mistwalker Inside - ASH Special 1491:from the original on 2021-01-26 1371:from the original on 2020-12-15 1338:from the original on 2021-09-25 1307:from the original on 2007-12-26 1274:from the original on 2012-02-10 1233:from the original on 2010-05-01 1197:from the original on 2021-01-17 1154:from the original on 2020-06-12 1144:"Archaic Sealed Heat Retroview" 1040:from the original on 2021-08-01 995:from the original on 2021-04-11 953:from the original on 2018-05-22 887:from the original on 2021-08-05 2757:Video games developed in Japan 2165:(in Japanese). 26 April 2010. 1873:アルカイック シールド ヒート オリジナル・サウンドトラック 1477:Gantayat, Anoop (2005-10-05). 1: 2501:(in Japanese). Archived from 2460:Jenkins, David (2007-10-18). 2396:Jenkins, David (2007-10-11). 2371:(in Japanese). Archived from 2290:Ronaghan, Neal (2018-12-14). 2132:(in Japanese). Archived from 1817:(in Japanese). Archived from 1743:"Sakaguchi drops ASH details" 1461:. 2007-02-04. pp. 12–15. 1260:Ochoa, Rolando (2007-10-22). 1065:Walker, Torrey (2007-10-12). 540:A two-disc soundtrack album, 2624:Blue Dragon: Awakened Shadow 2201:. 2008-02-13. Archived from 2008:. 2005-12-12. Archived from 1947:. 2008-09-15. Archived from 1792:liner notes". (in Japanese) 1741:Gibson, Ellie (2005-10-25). 1571:Maragos, Nich (2005-02-05). 1449:ニンテンドーDSでシミュレーションRPGを開発します!! 1327:王女と灰の戦士たちがくり広げる、美しく幻想的なストーリー 1142:Moehnke, Mike (2010-08-07). 1110:Loe, Casey (December 2007). 436:, who would later work with 2717:Japan-exclusive video games 2428:Cowan, Danny (2007-10-12). 2258:Yip, Spencer (2009-04-07). 2226:Yip, Spencer (2011-12-23). 2065:(in Japanese). 2007-08-06. 1719:(in Japanese). 2020-12-02. 1303:(in Japanese). 2007-09-16. 1229:(in Japanese). 2007-08-30. 1185:Lavaux, Rudy (2013-03-03). 916:Ross, Iaian (Spring 2008). 883:(in Japanese). 2005-10-05. 827: 474:explain its battle system. 306:battles. The game features 2783: 1610:Riley, Adam (2007-07-15). 808:In Japanese, the title is 629:Super Smash Bros. Ultimate 298:tactical role-playing game 229:tactical role-playing game 2747:Single-player video games 2043:. 2007-01-30. p. 75. 818: 712:During its opening week, 652: 649: 31: 2592:ASH: Archaic Sealed Heat 2493: 2361: 2155: 2122: 2089: 2055: 2030: 1908: 1872: 1807: 1709: 1652:ASH: Archaic Sealed Heat 1539: 1512: 1448: 1407: 1358:アルカイック シールド ヒート - キャラクター 1357: 1326: 1293: 1219: 1028:Boulette, Bryan (2007). 984:アルカイック シールド ヒート - System 983: 873: 616:ASH: Archaic Sealed Heat 294:ASH: Archaic Sealed Heat 287:ASH: Archaic Sealed Heat 224:ASH: Archaic Sealed Heat 27:ASH: Archaic Sealed Heat 1808:ufotable - 2007 - Works 1527:: 14–17. November 2007. 485:Will: The Death Trap II 2732:Nintendo DS-only games 828:Arukaikku Shīrudo Hīto 605:Setting & Art Book 395: 346:Setting and characters 290: 2616:Away: Shuffle Dungeon 2362:(NDS) アルカイック シールド ヒート 2296:Nintendo World Report 2156:アルカイック シールド ヒート 設定&画集 408:Final Fantasy Tactics 389: 285:A battle sequence in 284: 205:Tactical role-playing 2712:Fictional princesses 440:on remakes of early 2707:Fantasy video games 837:used as an acronym. 810:Archaic Sealed Heat 646: 603:on December 6, and 544:, was published by 313:Levels play out as 2674:Hironobu Sakaguchi 764:. Mike Moehnke of 644: 403:Hironobu Sakaguchi 396: 392:Hironobu Sakaguchi 291: 259:Hironobu Sakaguchi 136:Hironobu Sakaguchi 106:Hironobu Sakaguchi 2727:Nintendo DS games 2689: 2688: 2162:SoftBank Creative 2041:ASCII Media Works 1782:Sakimoto, Hitoshi 1662:. Scene: Credits. 726:Torrey Walker of 709: 708: 609:SoftBank Creative 500:Final Fantasy XII 411:while working at 239:and published by 220: 219: 2774: 2722:Mistwalker games 2702:2007 video games 2608:Blue Dragon Plus 2562: 2555: 2548: 2539: 2534: 2531: 2530: 2528:Official website 2514: 2513: 2511: 2510: 2489: 2483: 2482: 2480: 2479: 2470:. Archived from 2457: 2451: 2450: 2448: 2447: 2438:. Archived from 2425: 2419: 2418: 2416: 2415: 2406:. Archived from 2393: 2384: 2383: 2381: 2380: 2357: 2348: 2347: 2345: 2344: 2328: 2317: 2311: 2310: 2308: 2307: 2287: 2281: 2280: 2278: 2277: 2268:. Archived from 2255: 2249: 2248: 2246: 2245: 2236:. Archived from 2223: 2214: 2213: 2211: 2210: 2189: 2178: 2177: 2175: 2174: 2151: 2145: 2144: 2142: 2141: 2118: 2112: 2111: 2109: 2108: 2088:"SonyMusicShop" 2084: 2078: 2077: 2075: 2074: 2051: 2045: 2044: 2027: 2021: 2020: 2018: 2017: 1998: 1992: 1991: 1989: 1988: 1966: 1960: 1959: 1957: 1956: 1937: 1931: 1930: 1928: 1927: 1904: 1895: 1894: 1892: 1891: 1868: 1859: 1858: 1856: 1855: 1836: 1830: 1829: 1827: 1826: 1803: 1797: 1779: 1764: 1763: 1761: 1760: 1738: 1732: 1731: 1729: 1728: 1705: 1699: 1698: 1696: 1695: 1686:. Archived from 1673: 1664: 1663: 1640: 1631: 1630: 1628: 1627: 1607: 1594: 1593: 1591: 1590: 1568: 1562: 1561: 1559: 1558: 1535: 1529: 1528: 1509: 1500: 1499: 1497: 1496: 1474: 1463: 1462: 1445: 1430: 1429: 1427: 1426: 1403: 1380: 1379: 1377: 1376: 1353: 1347: 1346: 1344: 1343: 1322: 1316: 1315: 1313: 1312: 1289: 1283: 1282: 1280: 1279: 1257: 1242: 1241: 1239: 1238: 1215: 1206: 1205: 1203: 1202: 1182: 1163: 1162: 1160: 1159: 1139: 1120: 1119: 1107: 1088: 1087: 1085: 1084: 1075:. Archived from 1062: 1049: 1048: 1046: 1045: 1025: 1004: 1003: 1001: 1000: 979: 962: 961: 959: 958: 937: 926: 925: 913: 896: 895: 893: 892: 869: 838: 832: 830: 820: 806: 774: 761:Final Fantasy IV 738: 647: 526:Hitoshi Sakimoto 494:Final Fantasy XI 394:pictured in 2006 328:experience level 263:Hitoshi Sakimoto 190: 150:Hitoshi Sakimoto 95:Hitoshi Yamagami 77:Yoshimori Aisaka 36: 24: 2782: 2781: 2777: 2776: 2775: 2773: 2772: 2771: 2692: 2691: 2690: 2685: 2662: 2571: 2566: 2532: 2526: 2525: 2522: 2517: 2508: 2506: 2495: 2491: 2490: 2486: 2477: 2475: 2459: 2458: 2454: 2445: 2443: 2427: 2426: 2422: 2413: 2411: 2395: 2394: 2387: 2378: 2376: 2363: 2359: 2358: 2351: 2342: 2340: 2326: 2319: 2318: 2314: 2305: 2303: 2289: 2288: 2284: 2275: 2273: 2257: 2256: 2252: 2243: 2241: 2225: 2224: 2217: 2208: 2206: 2191: 2190: 2181: 2172: 2170: 2157: 2153: 2152: 2148: 2139: 2137: 2124: 2120: 2119: 2115: 2106: 2104: 2099:(in Japanese). 2091: 2086: 2085: 2081: 2072: 2070: 2057: 2053: 2052: 2048: 2036:Famitsu Xbox360 2032: 2029: 2028: 2024: 2015: 2013: 2000: 1999: 1995: 1986: 1984: 1968: 1967: 1963: 1954: 1952: 1939: 1938: 1934: 1925: 1923: 1918:(in Japanese). 1910: 1906: 1905: 1898: 1889: 1887: 1882:(in Japanese). 1874: 1870: 1869: 1862: 1853: 1851: 1838: 1837: 1833: 1824: 1822: 1809: 1805: 1804: 1800: 1788:(2010-07-28). " 1786:Iwata, Masaharu 1780: 1767: 1758: 1756: 1740: 1739: 1735: 1726: 1724: 1711: 1707: 1706: 1702: 1693: 1691: 1675: 1674: 1667: 1642: 1641: 1634: 1625: 1623: 1609: 1608: 1597: 1588: 1586: 1570: 1569: 1565: 1556: 1554: 1549:(in Japanese). 1541: 1537: 1536: 1532: 1519:(in Japanese). 1514: 1511: 1510: 1503: 1494: 1492: 1476: 1475: 1466: 1450: 1447: 1446: 1433: 1424: 1422: 1409: 1405: 1404: 1383: 1374: 1372: 1367:(in Japanese). 1359: 1355: 1354: 1350: 1341: 1339: 1328: 1324: 1323: 1319: 1310: 1308: 1295: 1291: 1290: 1286: 1277: 1275: 1259: 1258: 1245: 1236: 1234: 1221: 1217: 1216: 1209: 1200: 1198: 1184: 1183: 1166: 1157: 1155: 1141: 1140: 1123: 1109: 1108: 1091: 1082: 1080: 1064: 1063: 1052: 1043: 1041: 1027: 1026: 1007: 998: 996: 991:(in Japanese). 985: 981: 980: 965: 956: 954: 939: 938: 929: 915: 914: 899: 890: 888: 875: 871: 870: 851: 847: 842: 841: 819:アルカイック シールド ヒート 812: 807: 803: 798: 772: 736: 710: 642: 638: 554: 522: 384: 364: 348: 343: 335:character class 279: 194: 191:October 4, 2007 185: 162: 126: 94: 83: 80:Shigeru Maekawa 49: 22: 21:2007 video game 17: 16:2007 video game 12: 11: 5: 2780: 2778: 2770: 2769: 2764: 2759: 2754: 2749: 2744: 2739: 2737:Nintendo games 2734: 2729: 2724: 2719: 2714: 2709: 2704: 2694: 2693: 2687: 2686: 2684: 2683: 2676: 2670: 2668: 2664: 2663: 2661: 2660: 2652: 2644: 2636: 2632:The Last Story 2628: 2620: 2612: 2604: 2596: 2588: 2579: 2577: 2573: 2572: 2567: 2565: 2564: 2557: 2550: 2542: 2536: 2535: 2521: 2520:External links 2518: 2516: 2515: 2484: 2452: 2420: 2385: 2349: 2312: 2282: 2250: 2215: 2179: 2146: 2113: 2079: 2062:Dengeki Online 2046: 2022: 1993: 1961: 1932: 1896: 1860: 1840:"Works - 2007" 1831: 1798: 1765: 1733: 1700: 1665: 1650:(2007-10-04). 1632: 1595: 1563: 1530: 1501: 1464: 1431: 1381: 1348: 1317: 1284: 1243: 1207: 1164: 1121: 1089: 1050: 1005: 963: 949:. 2005-10-12. 927: 922:Hardcore Gamer 897: 848: 846: 843: 840: 839: 800: 799: 797: 794: 748:Hardcore Gamer 746:Iaian Ross of 707: 706: 703: 697: 696: 693: 687: 686: 683: 677: 676: 673: 671:Hardcore Gamer 667: 666: 663: 655: 654: 651: 640: 637: 634: 597:Complete Guide 553: 550: 530:Masaharu Iwata 521: 518: 383: 380: 363: 360: 347: 344: 342: 339: 278: 275: 267:Masaharu Iwata 218: 217: 212: 208: 207: 202: 196: 195: 193: 192: 182: 180: 176: 175: 170: 164: 163: 161: 160: 157: 155:Masaharu Iwata 152: 146: 144: 138: 137: 134: 128: 127: 125: 124: 123:Takao Watanabe 121: 117: 115: 109: 108: 103: 97: 96: 93:Kensuke Tanaka 91: 85: 84: 82: 81: 78: 74: 72: 66: 65: 60: 54: 53: 44: 38: 37: 29: 28: 20: 15: 13: 10: 9: 6: 4: 3: 2: 2779: 2768: 2765: 2763: 2760: 2758: 2755: 2753: 2750: 2748: 2745: 2743: 2740: 2738: 2735: 2733: 2730: 2728: 2725: 2723: 2720: 2718: 2715: 2713: 2710: 2708: 2705: 2703: 2700: 2699: 2697: 2682: 2681: 2677: 2675: 2672: 2671: 2669: 2665: 2658: 2657: 2653: 2650: 2649: 2645: 2642: 2641: 2637: 2634: 2633: 2629: 2626: 2625: 2621: 2618: 2617: 2613: 2610: 2609: 2605: 2602: 2601: 2597: 2594: 2593: 2589: 2586: 2585: 2581: 2580: 2578: 2574: 2570: 2563: 2558: 2556: 2551: 2549: 2544: 2543: 2540: 2533:(in Japanese) 2529: 2524: 2523: 2519: 2505:on 2013-02-05 2504: 2500: 2496: 2488: 2485: 2474:on 2012-05-13 2473: 2469: 2468: 2463: 2456: 2453: 2442:on 2012-05-11 2441: 2437: 2436: 2431: 2424: 2421: 2410:on 2012-05-12 2409: 2405: 2404: 2399: 2392: 2390: 2386: 2375:on 2015-09-21 2374: 2370: 2369: 2364: 2356: 2354: 2350: 2338: 2334: 2333: 2325: 2324: 2316: 2313: 2301: 2297: 2293: 2286: 2283: 2272:on 2009-04-10 2271: 2267: 2266: 2261: 2254: 2251: 2240:on 2012-01-08 2239: 2235: 2234: 2229: 2222: 2220: 2216: 2205:on 2016-05-29 2204: 2200: 2199: 2194: 2188: 2186: 2184: 2180: 2168: 2164: 2163: 2158: 2150: 2147: 2136:on 2021-08-03 2135: 2131: 2130: 2125: 2117: 2114: 2102: 2098: 2097: 2092: 2083: 2080: 2068: 2064: 2063: 2058: 2050: 2047: 2042: 2038: 2037: 2026: 2023: 2012:on 2014-12-31 2011: 2007: 2003: 1997: 1994: 1982: 1978: 1977: 1972: 1965: 1962: 1951:on 2009-02-01 1950: 1946: 1942: 1936: 1933: 1921: 1917: 1916: 1911: 1903: 1901: 1897: 1885: 1881: 1880: 1875: 1867: 1865: 1861: 1849: 1845: 1841: 1835: 1832: 1821:on 2008-10-17 1820: 1816: 1815: 1810: 1802: 1799: 1795: 1791: 1787: 1783: 1778: 1776: 1774: 1772: 1770: 1766: 1754: 1750: 1749: 1744: 1737: 1734: 1722: 1718: 1717: 1712: 1704: 1701: 1690:on 2016-06-16 1689: 1685: 1684: 1679: 1672: 1670: 1666: 1661: 1657: 1653: 1649: 1645: 1639: 1637: 1633: 1621: 1617: 1613: 1606: 1604: 1602: 1600: 1596: 1584: 1580: 1579: 1574: 1567: 1564: 1552: 1548: 1547: 1542: 1534: 1531: 1526: 1522: 1518: 1508: 1506: 1502: 1490: 1486: 1485: 1480: 1473: 1471: 1469: 1465: 1460: 1456: 1455: 1444: 1442: 1440: 1438: 1436: 1432: 1421:on 2008-02-05 1420: 1416: 1415: 1410: 1402: 1400: 1398: 1396: 1394: 1392: 1390: 1388: 1386: 1382: 1370: 1366: 1365: 1360: 1352: 1349: 1337: 1333: 1329: 1321: 1318: 1306: 1302: 1301: 1296: 1288: 1285: 1273: 1269: 1268: 1263: 1256: 1254: 1252: 1250: 1248: 1244: 1232: 1228: 1227: 1222: 1214: 1212: 1208: 1196: 1192: 1188: 1181: 1179: 1177: 1175: 1173: 1171: 1169: 1165: 1153: 1149: 1145: 1138: 1136: 1134: 1132: 1130: 1128: 1126: 1122: 1117: 1113: 1106: 1104: 1102: 1100: 1098: 1096: 1094: 1090: 1079:on 2016-06-16 1078: 1074: 1073: 1068: 1061: 1059: 1057: 1055: 1051: 1039: 1035: 1031: 1024: 1022: 1020: 1018: 1016: 1014: 1012: 1010: 1006: 994: 990: 986: 978: 976: 974: 972: 970: 968: 964: 952: 948: 947: 942: 936: 934: 932: 928: 923: 919: 912: 910: 908: 906: 904: 902: 898: 886: 882: 881: 876: 868: 866: 864: 862: 860: 858: 856: 854: 850: 844: 836: 829: 824: 816: 811: 805: 802: 795: 793: 789: 786: 782: 780: 779: 771: 767: 763: 762: 757: 756:Play Magazine 753: 752:Final Fantasy 749: 744: 742: 735: 731: 730: 724: 722: 721: 715: 704: 702: 699: 698: 694: 692: 691:Play Magazine 689: 688: 684: 682: 679: 678: 674: 672: 669: 668: 664: 662: 661: 657: 656: 645:Review scores 635: 633: 631: 630: 625: 621: 617: 612: 610: 607:published by 606: 602: 599:published by 598: 594: 590: 588: 584: 580: 576: 572: 571: 566: 565: 560: 551: 549: 547: 543: 538: 536: 535:Super Famicom 531: 527: 519: 517: 515: 511: 506: 502: 501: 496: 495: 489: 487: 486: 481: 475: 472: 471: 466: 462: 461: 456: 455: 448: 445: 444: 439: 435: 431: 430: 425: 424: 418: 414: 410: 409: 404: 400: 393: 388: 381: 379: 375: 371: 369: 361: 359: 355: 352: 345: 340: 338: 336: 331: 329: 324: 319: 316: 311: 309: 308:New Game Plus 304: 299: 295: 288: 283: 276: 274: 272: 268: 264: 260: 256: 255: 254:Final Fantasy 249: 246: 242: 238: 234: 231:developed by 230: 226: 225: 216: 215:Single-player 213: 209: 206: 203: 201: 197: 188: 184: 183: 181: 177: 174: 171: 169: 165: 158: 156: 153: 151: 148: 147: 145: 143: 139: 135: 133: 129: 122: 119: 118: 116: 114: 110: 107: 104: 102: 98: 92: 90: 86: 79: 76: 75: 73: 71: 67: 64: 61: 59: 55: 52: 48: 45: 43: 39: 35: 30: 25: 19: 2742:Racjin games 2678: 2654: 2648:Terra Battle 2646: 2638: 2630: 2622: 2614: 2606: 2600:Lost Odyssey 2598: 2591: 2590: 2582: 2507:. Retrieved 2503:the original 2498: 2487: 2476:. Retrieved 2472:the original 2465: 2455: 2444:. Retrieved 2440:the original 2433: 2423: 2412:. Retrieved 2408:the original 2401: 2377:. Retrieved 2373:the original 2366: 2341:. Retrieved 2330: 2322: 2315: 2304:. Retrieved 2295: 2285: 2274:. Retrieved 2270:the original 2263: 2253: 2242:. Retrieved 2238:the original 2231: 2207:. Retrieved 2203:the original 2196: 2171:. Retrieved 2160: 2149: 2138:. Retrieved 2134:the original 2127: 2116: 2105:. Retrieved 2094: 2082: 2071:. Retrieved 2060: 2049: 2034: 2025: 2014:. Retrieved 2010:the original 2005: 1996: 1985:. Retrieved 1974: 1964: 1953:. Retrieved 1949:the original 1944: 1935: 1924:. Retrieved 1913: 1888:. Retrieved 1877: 1852:. Retrieved 1843: 1834: 1823:. Retrieved 1819:the original 1812: 1801: 1789: 1757:. Retrieved 1746: 1736: 1725:. Retrieved 1714: 1703: 1692:. Retrieved 1688:the original 1681: 1651: 1624:. Retrieved 1615: 1587:. Retrieved 1576: 1566: 1555:. Retrieved 1544: 1533: 1520: 1516: 1493:. Retrieved 1482: 1452: 1423:. Retrieved 1419:the original 1412: 1373:. Retrieved 1362: 1351: 1340:. Retrieved 1331: 1320: 1309:. Retrieved 1298: 1287: 1276:. Retrieved 1265: 1235:. Retrieved 1224: 1199:. Retrieved 1190: 1156:. Retrieved 1147: 1115: 1081:. Retrieved 1077:the original 1070: 1042:. Retrieved 1033: 997:. Retrieved 988: 955:. Retrieved 944: 941:"ASH Update" 921: 889:. Retrieved 878: 834: 809: 804: 790: 784: 783: 776: 769: 765: 759: 755: 751: 747: 745: 740: 733: 727: 725: 720:Media Create 718: 713: 711: 700: 690: 680: 670: 658: 627: 623: 620:Nintendo DSi 615: 613: 604: 596: 592: 591: 582: 579:Lost Odyssey 578: 574: 568: 564:Lost Odyssey 562: 558: 555: 541: 539: 523: 504: 498: 492: 490: 483: 479: 476: 468: 464: 460:Famicom Wars 458: 452: 449: 441: 429:Lost Odyssey 427: 421: 416: 406: 397: 376: 372: 365: 356: 350: 349: 332: 320: 312: 293: 292: 286: 252: 250: 223: 222: 221: 120:Hideo Minaba 58:Publisher(s) 42:Developer(s) 18: 2584:Blue Dragon 2327:(Web video) 1656:Nintendo DS 1540:ラクジン - 開発実績 1525:Hobby Japan 650:Publication 575:Blue Dragon 559:Blue Dragon 480:Blue Dragon 470:Daisenryaku 454:Fire Emblem 438:Square Enix 423:Blue Dragon 382:Development 366:At Aisya's 303:Nintendo DS 245:Nintendo DS 173:Nintendo DS 168:Platform(s) 142:Composer(s) 101:Designer(s) 89:Producer(s) 70:Director(s) 2696:Categories 2640:Party Wave 2569:Mistwalker 2509:2021-09-25 2499:Geimin.net 2478:2021-09-25 2446:2021-09-25 2414:2021-09-25 2379:2021-09-25 2343:2021-09-25 2306:2021-09-25 2276:2021-09-25 2265:Siliconera 2244:2021-09-25 2233:Siliconera 2209:2021-09-25 2173:2021-09-25 2140:2021-09-25 2129:Enterbrain 2107:2021-09-25 2073:2021-04-13 2016:2014-12-31 1987:2021-09-25 1955:2021-09-25 1926:2021-09-25 1890:2021-09-25 1854:2021-09-25 1825:2021-09-25 1759:2021-09-25 1727:2021-09-25 1694:2021-09-25 1644:Mistwalker 1626:2021-09-25 1589:2021-09-25 1557:2021-09-25 1517:Game Japan 1495:2021-04-13 1459:Enterbrain 1425:2021-04-13 1375:2021-09-25 1342:2021-09-25 1311:2021-09-25 1278:2021-04-13 1267:Siliconera 1237:2021-09-25 1201:2021-09-25 1158:2021-09-25 1083:2021-09-25 1044:2021-09-25 999:2021-09-25 957:2021-09-25 891:2021-09-25 845:References 778:Siliconera 601:Enterbrain 463:alongside 399:Mistwalker 368:coronation 315:turn-based 233:Mistwalker 227:is a 2007 159:Isao Kasai 47:Mistwalker 2656:Fantasian 2467:Gamasutra 2435:Gamasutra 2403:Gamasutra 2335:(Video). 1844:Basiscape 1748:Eurogamer 1578:Gamasutra 641:Reception 636:Reception 510:Shirogumi 132:Writer(s) 113:Artist(s) 2337:Archived 2300:Archived 2167:Archived 2101:Archived 2067:Archived 1981:Archived 1976:GameSpot 1920:Archived 1884:Archived 1848:Archived 1814:Ufotable 1753:Archived 1721:Archived 1660:Nintendo 1620:Archived 1583:Archived 1551:Archived 1489:Archived 1414:Nintendo 1369:Archived 1364:Nintendo 1336:Archived 1305:Archived 1272:Archived 1231:Archived 1195:Archived 1152:Archived 1038:Archived 993:Archived 951:Archived 885:Archived 815:Japanese 587:Nintendo 514:Ufotable 401:founder 341:Synopsis 277:Gameplay 257:creator 243:for the 241:Nintendo 200:Genre(s) 63:Nintendo 2667:Related 2368:Famitsu 2332:YouTube 2198:1Up.com 2006:RPGamer 1915:Aniplex 1879:Aniplex 1794:Aniplex 1716:Cygames 1683:1Up.com 1454:Famitsu 1332:ITMedia 1300:Famitsu 1226:Famitsu 1148:RPGamer 1072:1Up.com 1034:RPGamer 880:Famitsu 833:, with 823:Hepburn 785:Famitsu 766:RPGamer 741:1Up.com 734:RPGamer 729:1Up.com 681:RPGamer 660:Famitsu 552:Release 546:Aniplex 465:Tactics 211:Mode(s) 179:Release 2680:Cry On 2659:(2021) 2651:(2014) 2643:(2012) 2635:(2011) 2627:(2009) 2619:(2008) 2611:(2008) 2603:(2007) 2595:(2007) 2587:(2006) 1945:RPGFan 1648:Racjin 1616:Cubed3 1546:Racjin 1191:Cubed3 770:Cubed3 701:Cubed3 570:Cry On 434:Racjin 413:Square 271:Square 237:Racjin 51:Racjin 2576:Games 796:Notes 773:' 737:' 665:33/40 653:Score 520:Music 296:is a 2096:Sony 1116:Play 705:6/10 695:7/10 577:and 567:and 528:and 512:and 457:and 443:SaGa 426:and 362:Plot 265:and 235:and 1658:). 1484:IGN 946:IGN 835:ASH 714:ASH 685:2/5 675:3/5 624:ASH 593:ASH 583:ASH 505:ASH 417:ASH 351:ASH 323:CGI 2698:: 2497:. 2464:. 2432:. 2400:. 2388:^ 2365:. 2352:^ 2329:. 2298:. 2294:. 2262:. 2230:. 2218:^ 2195:. 2182:^ 2159:. 2126:. 2093:. 2059:. 2033:. 2004:. 1979:. 1973:. 1943:. 1912:. 1899:^ 1876:. 1863:^ 1846:. 1842:. 1811:. 1784:, 1768:^ 1751:. 1745:. 1713:. 1680:. 1668:^ 1646:, 1635:^ 1618:. 1614:. 1598:^ 1581:. 1575:. 1543:. 1523:. 1521:18 1515:. 1504:^ 1487:. 1481:. 1467:^ 1451:. 1434:^ 1411:. 1384:^ 1361:. 1330:. 1297:. 1270:. 1264:. 1246:^ 1223:. 1210:^ 1193:. 1189:. 1167:^ 1150:. 1146:. 1124:^ 1114:. 1092:^ 1069:. 1053:^ 1036:. 1032:. 1008:^ 987:. 966:^ 943:. 930:^ 920:. 900:^ 877:. 852:^ 825:: 821:, 817:: 723:. 632:. 561:, 516:. 187:JP 2561:e 2554:t 2547:v 2512:. 2481:. 2449:. 2417:. 2382:. 2346:. 2309:. 2279:. 2247:. 2212:. 2176:. 2143:. 2110:. 2076:. 2019:. 1990:. 1958:. 1929:. 1893:. 1857:. 1828:. 1762:. 1730:. 1697:. 1654:( 1629:. 1592:. 1560:. 1498:. 1428:. 1378:. 1345:. 1314:. 1281:. 1240:. 1204:. 1161:. 1086:. 1047:. 1002:. 960:. 894:. 831:) 813:( 189::

Index


Developer(s)
Mistwalker
Racjin
Publisher(s)
Nintendo
Director(s)
Producer(s)
Designer(s)
Hironobu Sakaguchi
Artist(s)
Writer(s)
Composer(s)
Hitoshi Sakimoto
Masaharu Iwata
Platform(s)
Nintendo DS
JP
Genre(s)
Tactical role-playing
Single-player
tactical role-playing game
Mistwalker
Racjin
Nintendo
Nintendo DS
Final Fantasy
Hironobu Sakaguchi
Hitoshi Sakimoto
Masaharu Iwata

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.