370:, a Salamander appears and burns everyone except her into ashes. She retrieves her hereditary bracelet, and when creatures born of the Flame Serpent attack, Bullnequ is reanimated from the ashes and defends her. Wanting to restore her kingdom, Aisya sets out in pursuit of the Flame Serpent, who subsequently attacks and destroys the other kingdoms. Using her power to revive others from ash to build her army, she meets and partners with Dan, rescues Emu from the destruction of her people, and Bamyganant nearly kills her. Although Jeekwawen saves her and the party, Bullnequ is destroyed. They later salvage Cootrolan from a group of attacking Mechanics, who reveals the Mechanics are from a future where Mechanics and humans are locked in conflict in a world dying from an imbalance of energy. After finding Sumnelthia's capital under attack from the Flame Serpent, Aisya rescues Maritie from the city's dungeons, who believes Sumnelthia is behind the Flame Serpent. Dan likewise thinks Aceshin is responsible, and leaves when Aisya prevents him from killing Maritie.
337:. The classes are the Long Sword, a basic melee fighter; Black Magic users, who can perform powerful damaging elemental spells; White Magic users, who can use healing spells and raise defence; the Butler, which specializes in close-range melee combat and has higher defence than the Long Sword; the Ittemer, which can send items at a distance; the Steeler, a thief-like character with high agility who can attract enemy units away from more vulnerable targets; and Monster Magic users, who specialize in support abilities and summoning creatures to fight in their place. These generic units die permanently if they fall in battle. Between battles, the player outfits and customizes their party and individual units, in addition to buying replacement genetic units. At the end of each chapter, the player is graded on their performance, with higher grades granting better rewards of experience and items. Earlier chapters can be repeated to earn additional experience points and currency for buying equipment and items between chapters.
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world. Bamyganant and the King respectively place
Cootrolan and Dan under their control, turning them against the party. Dan briefly recovers when Bamyganant kills the King after activating the Mechanic army and generating a giant Fire Dragon. The party sacrifices itself to save Aisya from its attack, and Cootrolan is left to guard the present-day core of Bamyganant. Aceshin XV returns in ash form along with Aisya's companions, who reveal the Fire Dragon's purpose is to test human worth and reset the planet if they fail. With the world's balance between black and white energy destroyed, Aisya fights and defeats Bamyganant, first by Cootrolan sacrificing itself to destroy Bamyganant's present-day core, then when the party defeats him when the world's black energy preserves him. The Mechanic future is erased and the world restored, and the last Fire Dragon asks Aisya her wish; Aisya wishes for a "future", and the Fire Dragon resurrects those turned to ashes, including Bullnequ.
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human conflict summons, and that they must restore the balance between the benevolent white and malevolent black energy. Cootrolan ends up resetting to a hostile position after encountering
Mechanics, forcing the party to leave him behind. The party confront the Sumnelthian King, who created the Mechanics in a bid to conquer the world, and he sends Jeekwawen and a conflicted Dan to attack the group. Dan rejoins them, and upon learning their mission to restore the world's balance, Jeekwawen allows them to proceed. They confront the Sumnelthian King, but when he summons more Mechanics, a powerful Fire Dragon is born and begins destroying the world. The King escapes, and the group seek answers in Aceshin, with Jeekwawen eventually joining them. Bamyganant nearly ambushes and kills them, but Maritie's mother Aceshin XV saves them and they reunite with a restored Cootrolan. The Fire Dragon soon attacks Aceshin and turns its people to ash.
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section of battles, players move their assigned units on a square grid, with units represented using 2D character sprites. Movement and attacking consume a shared pool of Action Points. Once depleted, the player's turn ends, and the bar is replenished by a set amount at the start of the player's next turn. Once in position, depending on the proximity of enemies, a unit can be given different commands, such as attacking or performing an ability. Chests and non-playable characters can be found during field sections, with chests yielding items, equipment. or in-game currency.
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but faulted the slow and padded feel of battles and disliked the touch-only control scheme. Moehnke enjoyed the basic battle system design, but faulted most of the gameplay's other element as either repetitive or too slow. Ochoa praised the battle system and overall gameplay as the title's strongest element, but found some elements of its controls cumbersome to use. Lavaux enjoyed the battle system concept, but noted a combined lack of challenge and multiple frustrating mechanics caused the game to suffer from pacing issues.
482:. He wanted to create a "thick" story covering the mysteries of the game's world. As with much of his narrative work, the central theme was how it felt to die and disappear, both for a person and those close to them. The heaviness of these themes were offset by him by making the central narrative a character-driven story about friendship and connections. The name of lead character Aisya was taken from the heroine of one of Sakaguchi's early games,
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character from a menu, including a standard attack; a magic spell or attack if possible; using an item; defending from attacks; a standby in which a unit does not act during a turn; special skills dubbed Arts; cinematic attacks dubbed EX Arts; and fleeing battle. Within the party, a character can be positioned close or at a distance from the enemy, which impacts how they attack and what skills and abilities can be used. Upon raising their
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assets as inspiration for the music. It was
Sakimoto's first work for the DS, and necessitated compressing his tracks to fit into the hardware. Iwata described the project as a challenging one, with his primary concern being to match the game's setting and create an "organic" feeling in the music. Due to the DS's sound limitations, he compared the work on the soundtrack to his time composing for the
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noted the use of CGI and praised the graphics as some of the system's best, but felt the soundtrack was not as memorable as others from the composers. While praising the CGI elements, Ochoa was highly critical of the 2D graphical elements. Lavaux was fairly negative about the graphics, faulting the graphics as blurry and the CGI elements poor compared to other titles within the system's lifetime.
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by Minaba and
Mistwalker's Takao Watanabe. Sakaguchi wanted high-quality CGI elements, aiming for a more realistic appearance than other titles on the platform. Because of the high amount of CGI graphics in-game, it was the first DS title to use a two-gigabit cartridge. The CGI elements and cutscenes were created collaboratively by Robot Inc.,
330:, a character's health and magic meters are restored. If a party member is not revived during battle, they are inaccessible in the next battle, while a party leader's defeat removes the entire party from battle. Even if other parties are active, the game ends and must be restarted from an earlier save point if Aisya is defeated.
261:, who acted as executive producer, writer and designer. Production lasted roughly two years, with Sakaguchi using his love for the genre when creating the design concept. The game was among the first projects conceived and announced for Mistwalker. Sakaguchi collaborated with artist Hideo Minaba and composers
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was Minaba's first role as character designer. Sakaguchi attributed Minaba's designs with inspiring him to rewrite planned story dialogue, something that he normally did not do on a project. He also described the art as not being typical of DS titles at the time. The game's illustrations were handled
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battles in a system dubbed "Team
Tactics"; the player has a set number of three-character parties, with these parties represented on the field as a sprite of the party's current leader. In-game, only a living person can be a team leader, with the other two members being ash warriors. During the field
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stylus, with the display split between its two screens; the top screen is used for displaying cutscenes and the battle party, while the bottom screen is used for party control and shows the enemy party in battle. Battles are split into three sections; story with battle objectives, field gameplay, and
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enjoyed the gameplay due to its depth and amount of player customization, and praised the interface as user-friendly. Ross enjoyed the battle system, but faulted the heavy use of menus and a lack of activities outside the main campaign. Loe enjoyed the battle system, describing it as "quite clever",
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Aceshin XV sacrifices herself to hold back
Bamyganant so the party can escape on airship back to Sumnelthia to stop the King. The Fire Dragon unexpectedly shields the ship from Sumnelthia's defence guns, and they learn Bamyganant allied with the King to secure the Mechanics' future domination of the
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The main protagonist is Aisya, whose coronation as princess of
Millinear takes place during the game's opening. In her journey, she is accompanied by her regent Bullnequ, a loyal figure who supported her through her childhood. She is also joined by Dan, a soldier of Sumnelthia; Cootrolan, a sentient
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is set in an unnamed fantasy world divided between three kingdoms, Millinear, Sumnelthia and
Aceshin. Samnersia and Acesin are in a state of war with each other, with mechanical soldiers dubbed the Mechanics said to be from Acesin inflaming the conflict. In ancient times, a magical flame that burned
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Sakaguchi was attracted to the DS, as it felt like a PDA-style device he used to play games during flights between Hawaii and Japan, and he was fascinated by the idea of creating a world conveyed using two screens. This wish led to battle information and action being equally divided between the top
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The storyline was created after the gameplay and world design was completed. The concept of people being reborn from magical ashes was present from the outset, though his initial plan for them to remain ash-colored rather than returning to their normal states was vetoed by the other staff. Tanaka,
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They discover evidence of
Sumnelthia collecting energy from the Salamanders, which is produced when new Mechanics are crafted, then escape through a cave system while fighting through monsters born of human fear and rage. They also learn the Salamanders are manifestations of the planet's will that
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models. The player team fights the enemy team until one side is defeated or the player party flees battle. If an enemy initiates combat, each member of an enemy unit performs one action, with the battle ending once these are completed. During player-initiated battles, actions are selected for each
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Ross praised the CGI graphics and 3D models, but found the field models and sprites below standards compared to the rest of the graphics. Loe was mixed on the graphics, praising the cutscenes and CGI models in battle, but panning the overworld map and icon design as letting the game down. Moehnke
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reached third place in sales charts, selling 50,000 units. Sales figures were seen as fairly slow given the staff's reputation, in addition to its release on a popular platform during a slow period in the
Japanese game release calendar. By the next week, it had dropped to eighth place, selling a
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through Sakimoto's studio Basiscape. Sakimoto also acted as music producer. An additional track was composed by Isao Kasai of Racjin. Basiscape was invited onto the project by Sakaguchi, who was a longtime fan of Sakimoto's work. Sakaguchi provided Sakimoto and Iwata with story materials and art
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exclusively in Japan. The storyline follows Aisya, princess of Millinear, after a fire monster burns the kingdom to ashes on her coronation day. She gains the ability to revive the dead as ash-formed bodies and sets out to investigate the cause behind the disaster. The gameplay combines tactical
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series. Sakaguchi's wish was to create a hybrid system between tactical RPGs and traditional RPGs. Game balance was an important factor for him, as he wanted the title to be approachable for genre newcomers, leading to some unspecified design changes and a careful incorporation of tutorials to
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273:. Due to its heavy use of CGI graphics, it was the first DS title to ship on a two-gigabit cartridge. The title debuted to low sales in Japan and received mixed reception from critics; it was praised for its narrative and gameplay, but its graphics and pacing saw mixed responses.
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to express genre ideas he had been storing for twenty years by that point. The game was in its concept stages during early 2005, with production lasting approximately two years. It was one of three projects being created by Sakaguchi and Mistwalker at the time alongside
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Mechanic; Emu, a member of the reclusive Forest People; Maritie, Acesin's princess who likewise chases the Flame Serpent; and Jeekwawen, a mercenary swordsman. They end up clashing with Bamyganant, a soldier from the planet's future who leads a Mechanic faction.
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and bottom screens rather than one being subordinate to the other. He created an early prototype build which proved to be more successful than he expected. For the gameplay, he wanted to pay homage to early influences on his liking for the genre, including
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Sakaguchi confirmed that Mistwalker was working on a DS title in February 2005, with its official title being announced in October of that year. It was the third of four projects announced by the company during 2005 alongside
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further 17,000 units. The low sales apparently led to stores selling the game at half price. By the end of the year, it had sold over 92,800 units, placing it as the 172nd best-selling title of the year according to
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where players take on the role of protagonist Aisya and her army in battles against enemy forces, progressing through a series of battles across a chapter-based narrative. The game is controlled using the
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titles. Sakaguchi acted as the game's executive producer, writer and designer. Mistwalker vice president Kensuke Tanaka acted as the producer. It was co-directed by Yoshimori Aisaka and Shigeru Maekawa.
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on October 25, 2007. The album included all the original uncompressed tracks across the first and second discs, then the second disc included the shortened MIDI versions of tracks used in-game.
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was released in Japan on October 4, 2007. An audio drama by the game's voice cast was published by Aniplex on CD on November 21 of that year. It was also supplemented by two companion books; a
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all to magical ash was sealed away. It is released in the game's opening and begins wreaking havoc across the world in the form of creatures called Salamanders and the greater Flame Serpent.
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despite being part of discussions about the main plot, described the story and concept as Sakaguchi's alone. Sakaguchi described the game's tone as very different from that of
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s Bryan Boulette noted that the game had its rough edges, but also stood as one of the best tactical RPGs he had played in recent years. The title was later included by
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503:. By 2004, Minaba had recently founded his own art studio Designation. Although he was also working on Sakaguchi's other Mistwalker projects in various capacities,
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581:. The title referenced the magical flames sealed away in ancient times. When referring to the game, Sakaguchi asked that it be referred to by its acronym
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noted the plot as covering familiar ground for the genre, but said there was enough complexity and interesting twists to keep it from becoming boring.
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remains exclusive to Japan. Posited reasons include a lack of success in Japan, and the large size of its DS cartridge. In an interview about the
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grid-based movement of 2D characters in the field with traditional turn-based battles, in which party members are represented by CGI models.
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488:(1985). The game also made limited use of voice acting, to keep with the more serious tone. The plot writing was finished by October 2005.
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was fond of the tactical role-playing genre and had wanted to develop one himself. While he had created design concepts for them, such as
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outside Japan lay with Nintendo. A fan translation exists, but is noted for its flawed writing. Aisya was later included as a Spirit in
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called the game "a memorable DS title for any RPG-lover's library", though noting a lack of accessibility for English speakers.
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537:. The main theme, which formed a leitmotif in several tracks including the main battle theme, was written to represent Aisya.
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While an ESRB rating for the game was found, and English voice actors were apparently being hired by Nintendo of America,
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narratives from the PlayStation era, but faulted Aisya as a protagonist and the low amount of voice work. Casey Loe of
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gave minimal reference to the plot, but noted its voice acting and CGI elements helped "branch out" the narrative.
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The art director and character designer was Hideo Minaba, an illustrator who had worked with Sakaguchi on
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rather than its full title. During its promotion, Sakaguchi revealed that he and the game's publisher
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289:; main character Aisya and her party (bottom screen) fight a monster (top screen) in the battle mode.
57:
41:
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In battle, the gameplay switches to a turn-based combat system. with characters represented using
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s Andy Lavaux enjoyed the narrative for its mixture of different plot elements. Rolando Ochoa of
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Alongside unique characters with special skills and abilities are generic units assigned a
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622:, associate public relations manager David Young said that the decision not to release
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had discussed the game being the first in a "Team Tactics" series for the DS.
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positively noted the narrative's tone, comparing it stories from the era of
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2228:"Nintendo Hired English Voice Actors For Mistwalker's Archaic Sealed Heat"
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573:. It was planned as Mistwalker's second released project, coming between
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magazine enjoyed the narrative's dark tone, comparing it positively
2430:"Saling The World: Orange Box, FIFA Head Cross-Platform U.S. Sales"
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924:. Vol. 4, no. 1. DoubleJump Publishing. pp. 62–63.
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and featuring character illustrations and developer interviews.
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1612:"E3 2007 News / Archaic Sealed Heat (Nintendo DS) RPG Details"
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Super Smash Bros. Spirit Tome - Aisya, Teleroboxer, and More!
1710:最高峰の世界観を構築していく精鋭チーム CyDesignationのアイデンティティーを探る【取締役座談会編】
1294:鉄の兵士の集団が主人公たちに迫る!!『ARCHAIC SEALD HEAT(アルカイック シールド ヒート)』
269:, who had worked with Sakaguchi during their time at
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on a list of top ten most wanted DS titles in 2008.
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1118:. No. 72. Fusion Publishing. pp. 104–105.
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26:
2462:"Tecmo's DS Detective Series Tops Japanese Charts"
1971:"Sakaguchi's Mistwalker studio developing DS game"
2056:任天堂×ミストウォーカーが放つ大作RPG『Archaic Sealed Heat』10月4日発売!
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2398:"Dragon Ball Z Sparks Japanese Charts Into Life"
1030:"ASH: Archaic Sealed Heat - Hands On Impression"
251:The game was designed by Mistwalker founder and
1220:“灰の戦士”最新情報!!『ARCHAIC SEALD HEAT(アルカイックシールドヒート)』
1187:"ASH: Archaic Sealed Heat (Nintendo DS) Review"
826:
415:, he had never been directly involved. He used
2193:"Top 10 Most Wanted Nintendo DS Games of 2008"
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1864:
1507:
1505:
1262:"The mixed flames of ASH: Archaic Sealed Heat"
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524:The game's music was composed and arranged by
497:and had also contributed to the art design of
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1909:アニプレックス -「ASH」(アルカイック シールド ヒート)オリジナル・サウンドトラック
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542:ASH (Archaic Sealed Heat) Original Soundtrack
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1790:ASH: Archaic Sealed Heat Original Soundtrack
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2292:"Super Smash Bros. Spirit Tome - Episode 2"
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1573:"Gaming News Round-Up: February 2nd, 2005"
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32:
23:
2762:Video games featuring female protagonists
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2090:「A.S.H. -Archaic Sealed Heat-」スペシャル・ドラマCD
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390:Executive producer, writer and designer
2260:"At Launch: Nintendo Discusses The DSi"
1479:"Final Fantasy Father Brings Ash to DS"
849:
801:
2767:Video games scored by Hitoshi Sakimoto
1796:. SVWC-7503-4 Retrieved on 2021-07-29.
1472:
1470:
1468:
1408:Creator's Voice -『ARCHAIC SEALED HEAT』
1334:(in Japanese). 2007-11-01. p. 1.
2123:検索結果 / エンターブレイン / Strategy Guide Book
7:
2494:2007年テレビゲームソフト売り上げTOP500(メディアクリエイト版)
2320:Nintendo World Report (2018-12-14).
2039:(in Japanese). No. March 2007.
1678:"Preview - ASH: Archaic Sealed Heat"
1457:(in Japanese). No. 2005–02–04.
1067:"Preview - ASH: Archaic Sealed Heat"
648:
1417:(in Japanese). 2007. Archived from
874:新作発表!坂口博信氏が手がけるシミュレーションRPG『ASH(仮題)』
639:
2002:"Mistwalker Unveils Another Title"
1112:"Review: ASH: Archaic Sealed Heat"
918:"Review: ASH: Archaic Sealed Heat"
14:
2752:Tactical role-playing video games
1676:Balistrieri, Emily (2007-09-12).
432:. The game was co-developed with
1969:Niizumi, Hirohiko (2005-02-04).
989:ASH: Archaic Sealed Heat website
2339:from the original on 2021-11-15
2302:from the original on 2020-11-30
2169:from the original on 2021-01-15
2103:from the original on 2021-04-11
2069:from the original on 2008-10-15
2031:Xbox 360 ストラテジー 2007 - ミストウォーカー
1983:from the original on 2021-08-01
1941:"Interview with Masaharu Iwata"
1922:from the original on 2011-09-22
1886:from the original on 2021-04-11
1850:from the original on 2012-08-18
1755:from the original on 2015-01-09
1723:from the original on 2021-04-10
1622:from the original on 2020-04-20
1585:from the original on 2012-05-13
1553:from the original on 2021-06-19
1513:Mistwalker Inside - ASH Special
1491:from the original on 2021-01-26
1371:from the original on 2020-12-15
1338:from the original on 2021-09-25
1307:from the original on 2007-12-26
1274:from the original on 2012-02-10
1233:from the original on 2010-05-01
1197:from the original on 2021-01-17
1154:from the original on 2020-06-12
1144:"Archaic Sealed Heat Retroview"
1040:from the original on 2021-08-01
995:from the original on 2021-04-11
953:from the original on 2018-05-22
887:from the original on 2021-08-05
2757:Video games developed in Japan
2165:(in Japanese). 26 April 2010.
1873:アルカイック シールド ヒート オリジナル・サウンドトラック
1477:Gantayat, Anoop (2005-10-05).
1:
2501:(in Japanese). Archived from
2460:Jenkins, David (2007-10-18).
2396:Jenkins, David (2007-10-11).
2371:(in Japanese). Archived from
2290:Ronaghan, Neal (2018-12-14).
2132:(in Japanese). Archived from
1817:(in Japanese). Archived from
1743:"Sakaguchi drops ASH details"
1461:. 2007-02-04. pp. 12–15.
1260:Ochoa, Rolando (2007-10-22).
1065:Walker, Torrey (2007-10-12).
540:A two-disc soundtrack album,
2624:Blue Dragon: Awakened Shadow
2201:. 2008-02-13. Archived from
2008:. 2005-12-12. Archived from
1947:. 2008-09-15. Archived from
1792:liner notes". (in Japanese)
1741:Gibson, Ellie (2005-10-25).
1571:Maragos, Nich (2005-02-05).
1449:ニンテンドーDSでシミュレーションRPGを開発します!!
1327:王女と灰の戦士たちがくり広げる、美しく幻想的なストーリー
1142:Moehnke, Mike (2010-08-07).
1110:Loe, Casey (December 2007).
436:, who would later work with
2717:Japan-exclusive video games
2428:Cowan, Danny (2007-10-12).
2258:Yip, Spencer (2009-04-07).
2226:Yip, Spencer (2011-12-23).
2065:(in Japanese). 2007-08-06.
1719:(in Japanese). 2020-12-02.
1303:(in Japanese). 2007-09-16.
1229:(in Japanese). 2007-08-30.
1185:Lavaux, Rudy (2013-03-03).
916:Ross, Iaian (Spring 2008).
883:(in Japanese). 2005-10-05.
827:
474:explain its battle system.
306:battles. The game features
2783:
1610:Riley, Adam (2007-07-15).
808:In Japanese, the title is
629:Super Smash Bros. Ultimate
298:tactical role-playing game
229:tactical role-playing game
2747:Single-player video games
2043:. 2007-01-30. p. 75.
818:
712:During its opening week,
652:
649:
31:
2592:ASH: Archaic Sealed Heat
2493:
2361:
2155:
2122:
2089:
2055:
2030:
1908:
1872:
1807:
1709:
1652:ASH: Archaic Sealed Heat
1539:
1512:
1448:
1407:
1358:アルカイック シールド ヒート - キャラクター
1357:
1326:
1293:
1219:
1028:Boulette, Bryan (2007).
984:アルカイック シールド ヒート - System
983:
873:
616:ASH: Archaic Sealed Heat
294:ASH: Archaic Sealed Heat
287:ASH: Archaic Sealed Heat
224:ASH: Archaic Sealed Heat
27:ASH: Archaic Sealed Heat
1808:ufotable - 2007 - Works
1527:: 14–17. November 2007.
485:Will: The Death Trap II
2732:Nintendo DS-only games
828:Arukaikku Shīrudo Hīto
605:Setting & Art Book
395:
346:Setting and characters
290:
2616:Away: Shuffle Dungeon
2362:(NDS) アルカイック シールド ヒート
2296:Nintendo World Report
2156:アルカイック シールド ヒート 設定&画集
408:Final Fantasy Tactics
389:
285:A battle sequence in
284:
205:Tactical role-playing
2712:Fictional princesses
440:on remakes of early
2707:Fantasy video games
837:used as an acronym.
810:Archaic Sealed Heat
646:
603:on December 6, and
544:, was published by
313:Levels play out as
2674:Hironobu Sakaguchi
764:. Mike Moehnke of
644:
403:Hironobu Sakaguchi
396:
392:Hironobu Sakaguchi
291:
259:Hironobu Sakaguchi
136:Hironobu Sakaguchi
106:Hironobu Sakaguchi
2727:Nintendo DS games
2689:
2688:
2162:SoftBank Creative
2041:ASCII Media Works
1782:Sakimoto, Hitoshi
1662:. Scene: Credits.
726:Torrey Walker of
709:
708:
609:SoftBank Creative
500:Final Fantasy XII
411:while working at
239:and published by
220:
219:
2774:
2722:Mistwalker games
2702:2007 video games
2608:Blue Dragon Plus
2562:
2555:
2548:
2539:
2534:
2531:
2530:
2528:Official website
2514:
2513:
2511:
2510:
2489:
2483:
2482:
2480:
2479:
2470:. Archived from
2457:
2451:
2450:
2448:
2447:
2438:. Archived from
2425:
2419:
2418:
2416:
2415:
2406:. Archived from
2393:
2384:
2383:
2381:
2380:
2357:
2348:
2347:
2345:
2344:
2328:
2317:
2311:
2310:
2308:
2307:
2287:
2281:
2280:
2278:
2277:
2268:. Archived from
2255:
2249:
2248:
2246:
2245:
2236:. Archived from
2223:
2214:
2213:
2211:
2210:
2189:
2178:
2177:
2175:
2174:
2151:
2145:
2144:
2142:
2141:
2118:
2112:
2111:
2109:
2108:
2088:"SonyMusicShop"
2084:
2078:
2077:
2075:
2074:
2051:
2045:
2044:
2027:
2021:
2020:
2018:
2017:
1998:
1992:
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1989:
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1966:
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1760:
1738:
1732:
1731:
1729:
1728:
1705:
1699:
1698:
1696:
1695:
1686:. Archived from
1673:
1664:
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1640:
1631:
1630:
1628:
1627:
1607:
1594:
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1162:
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1159:
1139:
1120:
1119:
1107:
1088:
1087:
1085:
1084:
1075:. Archived from
1062:
1049:
1048:
1046:
1045:
1025:
1004:
1003:
1001:
1000:
979:
962:
961:
959:
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937:
926:
925:
913:
896:
895:
893:
892:
869:
838:
832:
830:
820:
806:
774:
761:Final Fantasy IV
738:
647:
526:Hitoshi Sakimoto
494:Final Fantasy XI
394:pictured in 2006
328:experience level
263:Hitoshi Sakimoto
190:
150:Hitoshi Sakimoto
95:Hitoshi Yamagami
77:Yoshimori Aisaka
36:
24:
2782:
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2777:
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2153:
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2148:
2139:
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2124:
2120:
2119:
2115:
2106:
2104:
2099:(in Japanese).
2091:
2086:
2085:
2081:
2072:
2070:
2057:
2053:
2052:
2048:
2036:Famitsu Xbox360
2032:
2029:
2028:
2024:
2015:
2013:
2000:
1999:
1995:
1986:
1984:
1968:
1967:
1963:
1954:
1952:
1939:
1938:
1934:
1925:
1923:
1918:(in Japanese).
1910:
1906:
1905:
1898:
1889:
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1882:(in Japanese).
1874:
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1853:
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1837:
1833:
1824:
1822:
1809:
1805:
1804:
1800:
1788:(2010-07-28). "
1786:Iwata, Masaharu
1780:
1767:
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1570:
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1549:(in Japanese).
1541:
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1532:
1519:(in Japanese).
1514:
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1494:
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1383:
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1367:(in Japanese).
1359:
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1027:
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1007:
998:
996:
991:(in Japanese).
985:
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965:
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954:
939:
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929:
915:
914:
899:
890:
888:
875:
871:
870:
851:
847:
842:
841:
819:アルカイック シールド ヒート
812:
807:
803:
798:
772:
736:
710:
642:
638:
554:
522:
384:
364:
348:
343:
335:character class
279:
194:
191:October 4, 2007
185:
162:
126:
94:
83:
80:Shigeru Maekawa
49:
22:
21:2007 video game
17:
16:2007 video game
12:
11:
5:
2780:
2778:
2770:
2769:
2764:
2759:
2754:
2749:
2744:
2739:
2737:Nintendo games
2734:
2729:
2724:
2719:
2714:
2709:
2704:
2694:
2693:
2687:
2686:
2684:
2683:
2676:
2670:
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2664:
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2660:
2652:
2644:
2636:
2632:The Last Story
2628:
2620:
2612:
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2573:
2572:
2567:
2565:
2564:
2557:
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2535:
2521:
2520:External links
2518:
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2484:
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2420:
2385:
2349:
2312:
2282:
2250:
2215:
2179:
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2079:
2062:Dengeki Online
2046:
2022:
1993:
1961:
1932:
1896:
1860:
1840:"Works - 2007"
1831:
1798:
1765:
1733:
1700:
1665:
1650:(2007-10-04).
1632:
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963:
949:. 2005-10-12.
927:
922:Hardcore Gamer
897:
848:
846:
843:
840:
839:
800:
799:
797:
794:
748:Hardcore Gamer
746:Iaian Ross of
707:
706:
703:
697:
696:
693:
687:
686:
683:
677:
676:
673:
671:Hardcore Gamer
667:
666:
663:
655:
654:
651:
640:
637:
634:
597:Complete Guide
553:
550:
530:Masaharu Iwata
521:
518:
383:
380:
363:
360:
347:
344:
342:
339:
278:
275:
267:Masaharu Iwata
218:
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196:
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155:Masaharu Iwata
152:
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138:
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128:
127:
125:
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123:Takao Watanabe
121:
117:
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97:
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93:Kensuke Tanaka
91:
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81:
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66:
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2578:
2574:
2570:
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2556:
2551:
2549:
2544:
2543:
2540:
2533:(in Japanese)
2529:
2524:
2523:
2519:
2505:on 2013-02-05
2504:
2500:
2496:
2488:
2485:
2474:on 2012-05-13
2473:
2469:
2468:
2463:
2456:
2453:
2442:on 2012-05-11
2441:
2437:
2436:
2431:
2424:
2421:
2410:on 2012-05-12
2409:
2405:
2404:
2399:
2392:
2390:
2386:
2375:on 2015-09-21
2374:
2370:
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2338:
2334:
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2325:
2324:
2316:
2313:
2301:
2297:
2293:
2286:
2283:
2272:on 2009-04-10
2271:
2267:
2266:
2261:
2254:
2251:
2240:on 2012-01-08
2239:
2235:
2234:
2229:
2222:
2220:
2216:
2205:on 2016-05-29
2204:
2200:
2199:
2194:
2188:
2186:
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2180:
2168:
2164:
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2158:
2150:
2147:
2136:on 2021-08-03
2135:
2131:
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2080:
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2058:
2050:
2047:
2042:
2038:
2037:
2026:
2023:
2012:on 2014-12-31
2011:
2007:
2003:
1997:
1994:
1982:
1978:
1977:
1972:
1965:
1962:
1951:on 2009-02-01
1950:
1946:
1942:
1936:
1933:
1921:
1917:
1916:
1911:
1903:
1901:
1897:
1885:
1881:
1880:
1875:
1867:
1865:
1861:
1849:
1845:
1841:
1835:
1832:
1821:on 2008-10-17
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1795:
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1701:
1690:on 2016-06-16
1689:
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1456:
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1421:on 2008-02-05
1420:
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1079:on 2016-06-16
1078:
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756:Play Magazine
753:
752:Final Fantasy
749:
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735:
731:
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724:
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691:Play Magazine
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682:
679:
678:
674:
672:
669:
668:
664:
662:
661:
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645:Review scores
635:
633:
631:
630:
625:
621:
617:
612:
610:
607:published by
606:
602:
599:published by
598:
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584:
580:
576:
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566:
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536:
535:Super Famicom
531:
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308:New Game Plus
304:
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254:Final Fantasy
249:
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231:developed by
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215:Single-player
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120:Hideo Minaba
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2584:Blue Dragon
2327:(Web video)
1656:Nintendo DS
1540:ラクジン - 開発実績
1525:Hobby Japan
650:Publication
575:Blue Dragon
559:Blue Dragon
480:Blue Dragon
470:Daisenryaku
454:Fire Emblem
438:Square Enix
423:Blue Dragon
382:Development
366:At Aisya's
303:Nintendo DS
245:Nintendo DS
173:Nintendo DS
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101:Designer(s)
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2696:Categories
2640:Party Wave
2569:Mistwalker
2509:2021-09-25
2499:Geimin.net
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2446:2021-09-25
2414:2021-09-25
2379:2021-09-25
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2209:2021-09-25
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2140:2021-09-25
2129:Enterbrain
2107:2021-09-25
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2016:2014-12-31
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1955:2021-09-25
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1694:2021-09-25
1644:Mistwalker
1626:2021-09-25
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601:Enterbrain
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1920:Archived
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